Second Life: Log Theme Linden Homes released

The Linden Log Homes: the Lincoln (l), Overlook (c) and Grand View (r)

On April 1st Linden Lab released the latest Linden Homes theme for Premium members. The Log Homes (a terms that sounds somewhat odd to me, so I’ve tended to call them lodge homes), were unveiled in February during the Home and Garden Expo for Relay for Life of Second Life – see: Previewing the Linden Home Log theme in Second Life.

Since that time, the Moles have been busy dropping a new bunch of regions off to the east of Bellisseria  – a location I’d previously mused as being the most likely direction for expansion now that Bellisseria directly abuts Sansara to the north and Joegeot to the south (see: Linden Homes: recent expansions, future thoughts). And when I say “a few” I men an area of regions pretty comparable in size to the original Bellisseria continent that first opened to the public back in April 2019.

The linden Log Homes and landscaping

Within these regions, the initial release of Log Home saw a staggering 4,828 unit made available as a single – many of which were promptly jumped on by existing Linden Home owners deserting their original offering.

As I noted in my preview for the theme, the houses come in for styles, any of which can be selected by the occupant of a house parcel. However, at the time of that previews, the styles hadn’t been given names, so’s here a quick recap of each:

  • Lincoln (formerly “Log 1”): 2 front aspect entrances, 3 open-plan ground floor rooms, one overlooked by the galleried upper floor that forms the bedroom area, complete with a balcony recessed into the roof and offering a side aspect view.
  • Grand View (formerly “Log 2”: semi A-frame, with full height picture window to the front aspect, and a porch running across the front under the A-frame roof, and part-way down one side to the front door. Three rooms on the ground floor, the front room overlooked by the galleried upper floor bedroom.
  • Overlook (formerly “Log 3”): full length front porch, 1/2 length rear porch. Three rooms on the ground floor, 2 open-plan, with one of the latter overlooked by a galleried landing providing access to two bedrooms.
  • Mountaineer (formerly “Log 4”): 2 entrances to the front aspect, 3 ground floor rooms, 2 open-plan, stairs to upper floor with two bedrooms, one with en-suite bathroom; further stairs up to an attic space with windows to all four aspects.
The Linden Log Homes: the Lincoln

In keeping with their theme, these are houses with a good proportion of open space within them and opportunities (if the house is facing the right way) to enjoy vista-like views through the picture windows and / or the balcony that feature in a couple of the designs.

The regions containing the houses are – again as may have been seen with the H&G Expo preview set-up – designed as rolling, open country, crossed by tracks a-la the Campers and Trailers homes, with open woodland – including redwood style trees – populating the landscape, while the tracks are marked by lamps, stone walls and wooden fences. Rivers appear to be sparse, water apparently restricted to moderate to small lakes, while somewhere buried within their midsts is a new community centre build. I’ll be seeking that out when I get a chance to explore more of the regions on horseback.

I have to admit, these are the first batch of new Linden Homes that have almost had me upping stakes and trying to claim one (throwing over my houseboat in the process). But, I like messing about on the water and so will hold out in case LL and the Moles work out an option that gives people the option to have a house on land with some degree of direct water access.

In the meantime, once this batch has been gobbled up, expect releases of the Log Homes to slot into the rolling schedule of smaller releases (officially) on Mondays, Wednesdays and Fridays (although some releases have come pretty much daily).

MuseWeb: utilising Second Life in support of a global conference

MuseWeb 2020 in Second Life.

MuseWeb is a global organisation offering members a range of professional learning opportunities – plenary sessions, conference sessions, informal networking, debates, how-to sessions, lightning talks, etc., – together with multiple practical activities such as demonstrations, exhibitions, and so on, which can be applicable across a range of professional sectors and disciplines.

The organisation has, since 1997, held an annual conference in North America or Asia, featuring speakers, workshops, demonstrations, social events and more. Theses conferences have produced 1,350 papers and videos which are made available to MuseWeb members on-line, offering “an unparalleled resource” for museum workers, technologists, students and researchers that grows every year. Attendees at the conference / conference sessions include educators, curators, librarians, designers, senior staff (CEOs, CIOs, CTOs, CMOs, directors, etc.) of businesses an organisations, scholars, consultants, IT programmers and analysts, publishers and developers from museums, galleries, libraries, science centres, etc.

This year, the MuseWeb 2020 conference – MW20 – had been scheduled to take place in Los Angeles, California, between March 31st and April 4th, with the core programme of presentations and keynotes taking place between Thursday, April 2nd and Saturday, April 4th 2020.

However, due to the SARS-Cov-2 pandemic, the conference has shifted entirely on-line – and thanks to Linden Lab and Virtual Ability Inc, both of whom are acting as conference partners, the MuseWeb organisers are utilising Second Life for the social aspects of the conference, as well as several sessions.

MuseWeb 2020 Auditorium.

To achieve this, MuseWeb has been provisioned with a 4-region location in-world that is based on one of the seven turnkey region solutions Linden Lab has developed for businesses and conferences. The auditorium can cater for up to 350 avatars – although the core of the conference sessions are being presented on-line through Microsoft Teams – Microsoft being the conference’s global sponsor, with Google Arts and Culture also a notable sponsor – although I have been given to understand some sessions from Thursday through Saturday will also be shown in the in-world auditorium.

Aspects that have, and will, involve Second Life include:

  • In-world tours of Virtual Ability, Health Info Island and a range of SL museums, coordinated and hosted by Virtual Ability Inc.
  • “Linden Lunches” with representatives from the Lab, Virtual Ability, etc.
  • Closing plenary session.

The MuseWeb regions are publicly accessible to Second Life users, although sessions that are not relayed in-world require a log-in through the conference web pages. You can view the full schedule here, and the web pages include membership fees for interested professionals.

Dr Nettrice Gaskins: algorithmic art using Deep Dream, on display at MuseWeb 2020 in Second Life.

An important aspect of the conference’s in-world presence is an exhibition of art by Dr. Nettrice Gaskins, who is also presenting the conference’s keynote address alongside of Cory Doctorow.

Dr. Gaskins has taught multimedia, computational media, visual art, and advanced placement computer science principles, and has earned a BFA in Computer Graphics with Honours and an MFA in Art and Technology, and she received a doctorate in Digital Media from Georgia Tech in 2014. As an artist, she explore the use of technology in art, and the pieces offered for display at the MuseWeb auditorium is a unique exploration in using the Deep Dream neural network AI, a convolutional neural network to find and enhance patterns in images to produce over-processed, dream-like (almost hallucinogenic) finished images that are utterly startling in their complexity and depth.

Dr Nettrice Gaskins: algorithmic art using Deep Dream, on display at MuseWeb 2020 in Second Life.

Just how stunning these images are can be seen on the inner walls of the auditorium, where a total of 12 of her pieces are offered for appreciation – marking the first time Dr. Gaskins has exhibited in Second Life since 2010. Certainly, they make a visit a visit to the MuseWeb island.

More to the point, shifting the conference – apparently at short notice –  to leverage on-line communications and presentation means and o make use of Second Life to help maintain the more social aspects of such an event, potentially demonstrates the benefits of 3D and virtual environments to a global audience. Kudos to Linden Lab and Virtual Ability Inc., – who are also fielding greeters and conference assistance in–world, as well as helping with the facilities – for enabling the conference to have a presence in Second Life.

2020 Simulator User Group week #14 summary

Villa Eirini, Calas Galadhon, February 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, March 31st.

Simulator Deployments

Please refer to the simulator deployment thread for updates.

llTargetedEmail() Concerns

The llTargetedEmail() function has caused concern among users, partially due to a lack of any forewarning to users.  Specific concerns that have been raised since the deployment thread was published, with concerns such as the following being raised:

Example then. If someone make 10 alts, then get an item created by me that is modifiable (from Marketplace for example) and drop a script with TARGETED_EMAIL_ROOT_CREATOR in it that sends mails in loop… Even with 20 seconds delay that’s 3 emails per minute. 180 emails per hour. Per user. With 10 alts it’s almost 2000 messages per hour on my mailbox. Because owner of said alts can spam my mailbox via Lab’s servers without even knowing my SL-only email address for getting emails from grid.

In response to seeing these issues, Oz Linden stated at the SUG meeting:

That function was added as part of an ongoing effort to clean up how we send emails from SL… we wanted a way to send some of the emails that creators might want without having to have people put email addresses into scripts. It sends to whatever address you’ve verified. The concerns about the ROOT_CREATOR version are being discussed; exactly what we’ll do about that remains to be seen, but we’ll try hard to make it difficult to abuse.

In Brief

  • BUG-228399 “Script deletion disables vehicle controls until re-rez” appears to be an issue arising from a recent simulator update. The cause for the problem isn’t currently known, but the report has been imported by the Lab to their internal Jira for investigation.
  • BUG-228405 “Residents attempting to log into any region which use an SL Experience for access (Key Experience) get sent to welcome hub despite having allowed the SL Experience”. This appears to be the result of a region /parcel with access control via an experience removing an avatar that is being logged-in prior to all of the avatar’s data (including its permission to be in the region / parcel) having loaded – thus causing the region to assume avatar is not supposed to be there. It is an issue known to the Lab.

Previewing Lab Gab 20: cloud uplift and engineering

via Linden Lab

The 20th edition of Lab Gab will be live streamed on Friday, April 3rd at 10:00 SLT (18:00 UK; 19:00 CET). For those who have not seen the official blog post about it, the segment will feature members of the Second Life Engineering team: Oz Linden, April Linden and Ekim Linden.

Oz Linden is the Lab’s Vice President of Engineering and a member of the company’s management team. Together with Grumpity Linden and Patch Linden, he is responsible for SL’s technical and operational directions. He specifically overseas the Lab’s engineering teams to manage all aspects of the Lab’s server environment (hardware and software) and the teams engaged in all aspects of viewer development and testing.

April Linden has become familiar to many SL residents for her honest and informative blog posts explaining what happened and how things were fixed when Second Life suffers a significant system upset and / or outage. As the Lab’s Systems Engineering Manager, she particularly coordinates and manages all aspects of the Lab’s server operations, including dealing with the third-party teams who physically care for the Lab’s hardware at its data co-location centre.

Ekim Linden is the Lab’s Director of Web Engineering, as manages the engineering team directly responsible for the Lab’s web properties (such as the Marketplace, the secondlife.com website, etc).

Ekim Linden (l), Oz Linden and April Linden (r) on the Lab Gab set. Credit: Linden Lab

All three are responsible for managing and coordinating the extensive work in transitioning all of the Lab’s services from their dedicated hardware and infrastructure and to recognised cloud services operated by Amazon (AWS) and Google. As such, they are appearing on Lab Gab to talk about this work – which the Lab refers to as the Cloud Uplift – although doubtless, other subjects will come up for discussion.

If you have a question you’d like to put to Oz, April or Ekim (or all of them), particularly on the uplift, make sure you submit it via the Lab Gab Google form.

As usual, the programme will be streamed via YouTube, Facebook, Mixer, or Periscope, and if all goes according to plan, I’ll have a summary of the video (and the video itself) available soon after the the broadcast, for those unable to watch live.

Men in Focus: April 2020 edition in Second Life

 

Men In Focus, April 2020

Men in Focus, the gallery owned and sponsored by Men in Motion in support of the Movember Foundation (donations to which are accepted at the entrance to the gallery) and curated by JMB Balogh, will launch its latest ensemble exhibition on April 1st, 2020.

As I’ve previously noted in writing about Men in Focus, it is something of a unique location in that it focuses solely on male avatar studies and art my male artists in Second life, featuring art from invited artists and by members of the Men in Motion group. For this exhibition, the gallery features as 2D guest artists AlCyan, BanagherLinks, Patrick Ireland and Hobbit Zenfold; and 3D artists Reycharles, Harry Cover (ImpossibleIsNotFrench), Mistero Hifeng and Luc Lameth.

Men In Focus: Patrick Ireland

The range of art offered is once again impressive, each of the 2D artists utilising rich styles and approaches. On the ground floor, Patrick Ireland offers a fabulous series of images that run from self-portraits through social commentary and historical settings to provocative pokes at our imaginations, and reflections of popular culture, all wrapped within pieces that carry their own stories.

On the floor above, Hobbit Zenfold – an artist I’ve not previously encountered – offers a range of pieces that might be more closely focused as self-portraits, but which are equally rich in narrative, with several offering a fantasy or fashion element to them. A link in the form of face paint from both Hobbit and Patrick coincidentally flows between their individual exhibit spaces, the pieces containing it also offering an echo of cinematic wickedness.

Men in Focus, April 2020: Hobbit Zenfold

Above Hobbit, on the next two floors, AlCyan and BanagherLinks offer expressions of their Second Lives as avatars and photographers, each constraining his display to colour images that have depth and narrative before they in turn give way to pieces by members of Men in Motion on the upper floors of the gallery.

Spread between the floors are the 3D pieces by Harry, Mistero, Reycharles and Luc Lameth – the latter of whom I’ve also not previously encountered, and I found his Autumn Fairies selection a unique and charming turn in presenting fae folk (whom are so often presented in the female form), while his Shaolin Buddy (a play on Buddha) figurines are utterly charming – as is Harry Cover’s Nuts and Bolts Band.

Men in Focus, April 2020: Luc Lameth

April is Testicular Cancer Awareness Month, and Men in Focus is raising awareness of the disease, including how to self-test for possible signs of the disease through s series of information boards at the gallery’s landing space. Given that testicular cancer tends to be very prevalent among men of younger age ranges than we perhaps tend to associated with cancer (15-49 being the common age range), these boards are very much worth taking time to read if you are male.

Another excellent exhibition at Men in Focus, carrying with it a focused aim. The formal opening will be held between 18:00-20:00 SLT on April 1st, 2020, although the exhibition is already open for preview.

Men in Focus, April 2020: AlCyan an BanagherLinks

SLurl Details

2020 viewer release summaries week #13

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, March 29th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version  version 6.3.8.538264, dated March 12, promoted March 18th. Formerly the Premium RC viewer – No Change.
  • Release channel cohorts:
    • Camera Presets RC viewer updated to version 6.3.9.538729 on March 25th.
    • Love Me Render RC viewer updated to version 6.3.9.538760 on March 25th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links