2020 viewer release summaries week #44

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, November 1st

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer version 6.4.10.549686, formerly the Mesh Uploader RC, promoted on October 14 – No change.
  • Release channel cohorts:
    • Cachaça Maintenance RC viewer, version 6.4.11.551139, issued October 27th.
  • Project viewers:
    • The Legacy Profiles project viewer updated to version 6.4.11.550519 on October 26th.
    • The Jellydolls project viewer updated to version 6.4.11.551213 on November 2nd (cleared for update October 29th).

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Midnight in Paris in Second Life

Midnight in Paris, November 2020 – click any image for full size

A  year ago, we visited Somewhere Else BKLYN, a region designed by Littlesquaw and ToXxicShadow and intended primarily for Second Life photography (see Somewhere Else in Second Life).  Now Littlesquaw is back with a another take of a city setting with Midnight in Paris. Once again, it is a region offered as a photogenic setting that presents numerous opportunities for avatar photography – and for those who were in the BKLYN group, that same group is used for rezzing rights in this build.

As the name suggests, the region presents a view of Paris at night – a length of the Seine, in fact, with its familiar bankside roads on either side and steps descending to public walks just above the river’s waters.  A barge is chugging its way along the river, passing under one of the arched bridges, while town houses and business places stand to attention along the roads on either side.

Midnight in Paris, November 2020

The majority of the buildings at little more than façades, although a small bistro towards the middle of the north bank of the river offers an interior setting alongside a cobbled courtyard, beyond which lies a small park.

This may all sound simple – and in a sense, it is – but there is beauty (and care) in this apparent simplicity. The beauty is in the night-time setting, the use of lighting (you really should have the viewer’s Advanced lighting Model active  – Preferences → Graphics → Advanced Lighting Model).

Midnight in Paris, November 2020

The care comes from things like the inclusion of static NPCs that add a sense of human presence along the streets, the use of weather to offer a sense of change: rain is falling still on the south bank of the river, whilst on the north, some the the streets still have puddles from the recently-passed shower, whilst here and there cobblestone glisten in  the wake of its passage.

Further life is added by the presence of one or two little side streets of the kind that can so often be found when exploring a city like Paris; streets that carry you away from the familiar cosmopolitan bustle and into places where family businesses can still be found.

Midnight in Paris, November 2020

Quite where this scene might be in Paris isn’t important. While the Eiffel Tower forms a backdrop to the setting, whether or not Midnight in Paris is actually based on a part of the city simply isn’t important: the atmosphere created within the region is more than enough to carry you there – and have given those who have visited the inspiration to offer their own interpretations of Parisian life via the region’s Flickr group.

SLurl Details

Space Sunday: water on the the Moon; asteroids & comets

The Stratospheric Observatory for Infrared Astronomy (SOFIA), a joint US / German programme, Credit: NASA

Earlier in October, NASA teased the world with news of a special announcement concerning the Moon, using social media to announce the fact … they would be making an announcement on Monday, October 26th.

The announcement of the announcement led to a lot of speculation (and a lot of ribbing at NASA’s expense) with some correctly identifying the fact that the news would have something to do with the Stratospheric Observatory for Infrared Astronomy (SOFIA), the world’s largest flying telescope. This is a joint NASA / DLR (German space agency) venture that flies a German-built 2.5m diameter reflecting telescope aboard a short-bodied 747 SP operated by NASA.

Flying at 12 km above the ground, and so well above the worst of the distorting effect of the Earth’s atmosphere and capable of 10-hour observation sorties, SOFIA is almost as capable as space-based telescopes of a similar nature (having around 85% of the infra-red capability of a similarly-sized space telescope), whilst offering fair easier and lower-priced maintenance, upgrade and general operational costs. In addition, the range of the 747 aircraft means that SOFIA can operate over almost any location on Earth and so be available for almost any observational requirements than fall without the telescope’s capabilities.

The German-built telescope on the Sofia aircraft during flight tests. The “spots” around and on the open telescope bay door are airflow indicators to help with monitoring air passing over the open door. Credit: NASA

When finally made public, the announcement – which was billed as being related to NASA’s current plans to return humans to the Moon, Project Artemis -, proved to be that SOFIA has detected water molecules on the sunlit surfaces of the Moon.

Whilst an important discovery, marking a further increase in the presence of water on the Moon (which we’ve known about since 2009), it is important to offer a measure of context to the discovery: this is about water molecules bound within the regolith (surface material) of the Moon, not actual water ice, as was confirmed in 2018 for many of the permanently shadowed and very cold craters of the Moon’s south polar regions.

In particular, SOFIA detected the infra-red signature for water molecules within the crater Clavius (perhaps most famous for being the location of the lunar administrative base in 2001: A Space Odyssey).  Located in the southern highlands at 58.4°S 14.4°W, Clavius is one of the oldest formations on the lunar surface, believed to have formed some 4 billion years ago; it is some 230 km across and some 3.5 km deep.

Clavius crater as seen via the Johannes Kepler Observatory, Linz, Austria, 2004. North is towards the top of this image. Credit: H. Raab

That water molecules may be widely present in lunar regolith had been long suspected. However, previous estimates as to how much might be present had been hampered by the fact that previous studies could not clear differentiate between the presence of water molecules (H2O) and hydroxyl (OH). During extended observations of Clavius, utilising  a special instrument, the Faint Object infraRed CAmera for the SOFIA Telescope (FORCAST), the airborne observatory was able to detect water molecules at around 100 to 400 parts per million in a cubic metre of regolith.

To put this in proportion, this means that SOFIA detected the equivalent of one third of a litre of water trapped in a cubic metre of lunar surface material – which is actually a lot.  If the SoFIA findings hold true for all of the surface material within the sunlit parts of the Moon, it means there a potentially a lot of water to be had;  but whether or not it is actually accessible or have any significant bearing on human activities on the Moon is open to debate. Certainly, it is unlikely to have any significant impact on America’s Project Artemis, despite claims otherwise.

Simply put, the water molecules detected within Clavius are most likely bound in glass beads that resulted from micrometeoroid impacts. As such, it is nowhere near as potentially accessible as the water ice in the south polar region craters, and it is going to need relatively intensive processing in order to be properly extracted and turned into usable water – and the kind of heavy engineering required to achieve this at scale isn’t going to be available for use on the Moon any time soon, and may not even been cost-effective even when it is.

Clavius crater as seen by NASA’s Lunar Reconnaissance Orbiter (launched in 2009 and still operational). Note that is this image, north is at the bottom. Credit: NASA

Nevertheless, the discovery is important for our understanding of the Moon and our longer-term exploration of the lunar surface. It might also mean a new lease of life for SOFIA. whilst not mentioned in the release, NASA had sought to quietly terminate the 10-year-old telescope in 2021, citing it’s “lack of scientific output”.

Continue reading “Space Sunday: water on the the Moon; asteroids & comets”

Emotions in art in Second Life

Michel Bechir Gallery: Emotions – Lynx Luga

Currently on display at the Michel Bechir Gallery is a ensemble exhibition featuring five Second Life photographer-artists, offering images under the common theme of Emotions. The participating artists are AngeloDiabolico, Mya Audebarn, Max Seagate, Robyn35, and Lynx Luga, with four of the artists on display within the gallery building, and one – AngeloDiabolico – on the courtyard outside.

Given the title of the exhibition, the majority of the images presented focus on avatar studies – but within them, there are also some unexpected pieces that add a twist to the theme, whilst others offer a more narrative slant to the theme.

The Michel Bechir Gallery: Emotions – AngeloDiabolico

Take Angelo’s pieces for example; several have a powerful fantasy theme running through them that provide a rich narrative that frames their focus, bringing life and depth to the characters through the suggestion of emotion rather than a direct focusing on the subject. Just look at An Angel Without Wings as singular example: there is a story here just waiting for the imagination to open; one of beauty, fallen angels, regret, loss, loneliness and more, transmitted from the title of the piece through the setting and use of colour to focus down on the central character in such a way the the depth of emotion she is feeling is unmistakable, despite the fact we cannot see her face.

By her own admission, Robyn35 is new to the world of Second life photography and still finding her way; however, her work already has a balance and focus that makes it worthy of exhibition. Located on the upper floor of the gallery, she presents a set of images that might be seen as “traditional” avatar studies: minimal or no background, close-in, often soft focus on the subject, etc. However, in doing so, Robyn demonstrates the ability to transmit emotions through her work in a single frame without the need for us to necessarily click any of them to read the title.

Michel Bechir Gallery: Emotions – Robyn35

On the lower floor, Mya (for the most part) follows this technique, but with a focus on the facial expression to convey emotion, whilst also using a sense of motion in some of her pieces to give an alternative expression of emotion – freedom, happiness, reflection. The balance of portrait and broader study giving her selection a richness of expression.

Max Seagate also offers a combination of solo images and those using a sense of motion to convey their emotions. He also joins Angelo in presenting several pieces that appear to be moments of broader narrative, in which the captured moment is but a single frame in which the emotional power of that broader picture is focused.

Michel Bechir Gallery: Emotions – Mya Audebarn

However,and without wishing to appear biased – all of the art in this exhibition is rich in content and its ability to hold the eye – I admit to finding the pieces presented by Lyna Luga within the entrance hall of the gallery particularly compelling.

Among these are the more “traditional” avatar studies, presented here as paintings or in soft focus; there is also the use of motion to transmit emotion. But this is a selection that also includes inanimate objects to generate an emotional response.  Some of these use poetry to aid their framing – but there is one, Silent Courtyard, that appears sans avatars and words or anything one might reasonably expect to generate a sense of emotion; yet it is for me the most emotionally charged of all the images within this exhibit.

Michel Bechir Gallery: Emotions – Max Seagate

With five artists drawn together by theme, Emotions will (I gather) remain in place for around another week or so – so be sure to catch it.

SLurl Details

Seaclaid’s fantasy setting in Second Life

Seaclaid, October 2020 – click any image for full size

Seaclaid is a place that appeared in the Destination Guide under both the Recently Added and Editor’s picks category. Described as a fantasy role-play region, there was something about it that caught my eye and had me hopping over to take a look – only to find an intriguing mix of settings, ideas and design that is brought together in the most aesthetically pleasing and attention-holding manner.

Designed by KitKat (KatieLuna), the region welcomes all creatures of fantasy – fae folk, dragons, lycans, vampires (but *no* Bloodlines HUDs) – and even us mortal, ordinary (but nonetheless pesky!) humans too – offering all such folk a warm welcome via the accompanying website:

The fae have returned home. The long abandon isle springs back to life. Light, laughter and magic abound in the air, the water, the very ground beneath your feet. Come find a new home among friends in our role play community.

Seaclaid website

Seaclaid, October 2020

Surrounded by mountains and sitting under a night sky lit by a mix of the blinking eyes of stars and the flash of coastal lightning, the island is veiled from the world by both. The landing point lies a little off-centre, sitting on a cobbled street tucked under the shadow of the castle that dominates the landscape. Aligned along a north-south line, the great hall of the castle looks out over the enclosed harbour of the town beneath it.

The street itself runs south towards the castle on its raised table of rock, the maw of a tunnel appearing as if it might provide access to whatever lies beneath the castle proper – but as you approach it, baleful red eyes glare outwards from the tunnel’s depths, suggesting that venturing into it might not by a good idea.

Whilst at the landing point, people have the opportunity to follow links to join the local group, find the region’s Discord server and website  and – for those just visiting rather than engaging in role-play – obtain a visitor’s tag.

Seaclaid, October 2020

The town, with European and colonial style buildings and cottages and paved piazzas, offers a curious mix of time frames that is engaging. Arranged around the small harbour with its cosy little beach, both of which are protected by the span of a broad bridge, there is a sense of enormous age within the town that mixes well with the modern cosmopolitan air it wraps about itself in the form of the bicycles racked next to the magazine stand, the little bistro café, the pub on the corner of the piazza and so on.

The town’s businesses also offer a curious mix of the ordinary and extraordinary: again, the café and the pub, together with an art gallery  sitting in the former, while the waterfront apothecary’s coach and the strange blue light spilling from an upstairs window of one of the waterfront houses hint at the potential for magic and mystery to be had here.

Seaclaid, October 2020

From the harbour, cobbled roads flanked by footpaths meander outwards to point the ways that might be taken through the rest of the region. Eastwards, one of these curls between a narrow second bay that cuts into the rocky uplands and the mist-shrouded churchyard with its neighbouring manse. Twisting again, the road runs along the side of a manor house shrouded by trees before turning south and then west, rising to pass by the imposing entrance to the castle to reach the western side of the region and that high, broad bridge where lighting flickers and thunder rumbles.

To the north-west of the town sits a little village of quaint cottages. It can be reached by following the road noted above or by heading due west along the landing point street, passing through another tunnel in the process. Take this road north from where it leaves the tunnel, rather than following it into the village, and it will take you to the wilder parts of the land.

Seaclaid, October 2020

Following the rugged coast, this road uses a humped bridge to leap a gorge that feeds water from the surrounding lake through to where the east side bay cuts into the land. Beyond the gorge, the road runs to an end and an enchanted woodland begins. Within this lie turf-roofs cottages overlooked by a flatted-roofed structure with an otherworldly feel (reached by climbing the green slopes to it or by finding the stone stairs that rise to it from the back of the town). In turn, the cottages and woodland looks down on a the misty stone of a henge hiding from the rest of the region on the north-east corner of the land.

Many of the cottages and houses around the region are available for rent at a modest fee for those who wish to make Seaclaid their role-play home (so please keep this in mind when visiting the region to avoid intruding on people’s privacy), while the role-play itself marked by minimal rules and has a focus on creative, community storytelling.

Seaclaid, October 2020

Rich in detail, sounds and ideally suited to its environment settings, Seaclaid lives up to the idea of being an immersive, atmospheric fantasy role-play setting, and those interested in joining in with activities should contact KitKat in-world.

SLurl Details

  • Seaclaid (Fantasy Forest, rated Moderate)

2020 TPVD meeting week #44: summary with uplift news

The Muse, September 2020 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, October 30th, 2020. These meetings are generally held every other week, unless otherwise noted in any given summary. The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed. Note these summaries are not intended to be a full reporting on all topics discussed, but focus on those items that are more directly user-facing.

Another exceptionally brief meeting, with some discussion in chat, so please refer to the video as well.

Cloud Uplift

[0:00-1:01]

  • The transitioning of regions to running on AWS services in progressing “extremely well”.
  • So far, LL has been able to deal with those issues that have arisen.
  • At the time of writing, just under 15% of the the main (Agni) regions are now running on AWS.
  • This amount is set to increase “significantly” in week #45 (commencing Monday, November 2nd).
  • If there are issues users are encountering with regions running on AWS that haven’t been reported, now is the time to test them (preferably with the official viewer) to confirm they can be reproduced and then report them via the Second Life Jira.

SL Viewer News

[1:06-2:48]

  • Current release viewer version 6.4.10.549686, formerly the Mesh Uploader RC promoted on October 14 – No Change.
  • Release channel cohorts:
    • Cachaça Maintenance RC viewer, version 6.4.11.551139, issued October 27.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.10.549690, October 1.
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.
    • legacy Profiles project viewer, version 6.3.2.530836 – but see below.

General Viewer Notes

  • The Legacy Profiles project viewer appears to be in a state of flux:
    • Updates to the viewer were dependent on on back-end changes which were in turn dependent on completion of the cloud migration work.
    • It had been hoped that an interim workaround could be made to allow the viewer to progress without the back-end changes.
    • On Monday, October 26th, the viewer was apparently updated to version 6.4.11.550519 (including on the Alternative viewers web page), presumably to bring it to par with the release viewer code base.
    • By Friday, October 30th, this appears to have been rolled-back to version 6.3.2.530836 (noted above), dated September 2019.
    • [10:07-10:35] When released, this viewer will see the deprecation of all aspects of the current web profiles, other than the Feed.
    • [11:02-11:36] The Feed will be made available through the viewer “as is”, but may be enhanced or possibly retired in the future.
  • An upcoming project / RC viewer will feature a replacement for the VFS (Virtual File System) cache.
    • There may be some benefits from the initial release of this viewer, however its primary aim is to get a new cache framework in place for upcoming cache-related projects (e.g. texture fetching and caching).

In Brief

  • [2:54-3:37] Firestorm currently have a pre-release of their EEP Beta viewer in testing, and are moving to promote that viewer to full release status, and is moving towards a code freeze so that it can progress to a release.
  • [4:19-5:13] BUG-229555 “[CEF 2020] AltGr key doesn’t work within internal web browser” – this issues also apparently affects special characters on windows as well. It has been accepted by LL as an internal Jira, and a fix should be in an upcoming Maintenance viewer / update.