Rounding-out the year with Seanchai Library in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, December 26th, Noon: It’s a Wonderful Life

At the Seanchai Winter Holiday setting.

There can be few unfamiliar with Frank Capra’s 1946 American Christmas fantasy film It’s a Wonderful Life, starring James Stewart, Donna Reed and Lionel Barrymore, and based on the 1943 self-published short story, The Greatest Gift (in turn somewhat based on Charles Dickens novella, A Christmas Carol, published a century earlier).

While now considered one of the greatest films of all time, when it was released, the film didn’t fair too well;  it received mixed critical reviews and under-performed at the box office, failing even to break even. This prompted some studios to see Capra as a director / producer who had lost his touch, something added to when the film achieved just one Oscar out of its five nominations – and that for Technical Achievement. It was only after the decision was made to put the film into the public domain, allowing it to be broadcast without licensing or royalty fees, that it gained the recognition it rightly deserves.

Telling the story of George Bailey, a man who has given up his personal dreams, in order to help others in his community, and whose thoughts of suicide on Christmas Eve brings about the intervention of his guardian angel, Clarence Odbody (Henry Travers), who in turn takes on the role of a kind of latter-day Ghost of Christmases Past, Present, and Future, It’s a Wonderful Life is genuinely a feel-good, timeless classic one can watch again and again.

It’s also a story that translates well into a radio production. So why not share it with the Seanchai team of Corwyn Allen, Gloriana Maertens, Elrik Merlin, Kayden Oconnell, and Caledonia Skytower?

Monday, December 27th, 19:00: Touching Faith

Gyro Muggins reads a sci-fi adventure story.

Tuesday, December 28th, 12:00 Noon: Russell Eponym

With music, and poetry in Ceiluradh Glen.

Wednesday, December 29th 19:00 Adventures from Terry Pratchett’s Hogfather

Susan had never hung up a stocking . She’d never put a tooth under her pillow in the serious expectation that a dentally inclined fairy would turn up. It wasn’t that her parents didn’t believe in such things. They didn’t need to believe in them. They know they existed. They just wished they didn’t.

There are those who believe and those who don’t. Through the ages, superstition has had its uses; nowhere more so than in the Discworld where it’s helped to maintain the status quo. Anything that undermines superstition has to be viewed with some caution.

There may be consequences, particularly on the last night of the year when the time is turning. When those consequences turn out to be the end of the world, you need to be prepared. You might even want more standing between you and oblivion than a mere slip of a girl – even if she has looked Death in the face on numerous occasions.

Caledonia Skytower read selection from the 20th book in Pratchett’s Discworld series at Seanchai’s Winter Holiday setting.

Thursday, December 30th, 19:00: Seasonal Ghost Stories

Live at Seanchai’s Winter Holiday setting.

Friday, December 31st, 18:00: New Year’s Eve Skating Party

With DJ Caledonia Skytower at Seanchai’s Winter Holiday skating pond.

A trip to the North Pole in Second Life

North Pole – A Beautiful Christmas Escape, December 2021 – click any image for full size

So, with Christmas Day having arrived, and a tummy full of Christmas dinner, I decided to pay a visit to the North Pole – after all, Santa comes to visit us on the evening before, so why not drop in on him – perhaps with a mince pie or two? In this case, the North Pole in question is a Full region held by Stormie Frua, and offered for folk to enjoy. It comes packed with places to visit and things to do; a charming winter wonderland that makes for an ideal post-Christmas Day visit.

North Pole – A Beautiful Christmas Escape, December 2021

While it is not enforced, the region’s landing point is located north-east of its centre, and is the best place to start explorations. It is here that the local greeter will offer a note card of principal points of interest so those who are short of time can see them all  via the included landmarks – but I do recommend making time so you can explore on foot, as there is a lot to see and appreciate – and a certain amount of magic to discover.

North Pole – A Beautiful Christmas Escape, December 2021

Just down from the landing point is the first of those points of interest: the local pond. Frozen over, it is ideal for skating and is surrounded by places to enjoy a hot drink. In addition various paths wind through the snows of the region, passing under tree and over bridge as they lead visitors onwards.

One of these paths runs westward to reach the region’s docks and their little hamlet, all of which is open to exploration. To the east, the land rises, and paths climb rocky slopes. They pass by way of snuggle spots and cabins to arrive at a rocky, tree-crown peak with a further snuggle spot awaits, together with a zipline back into the region for those who dare.

North Pole – A Beautiful Christmas Escape, December 2021

Climbing these eastern hills, visitors might also find the entrances to the touches of fantasy within the region. These take the form of a winding carven, its entrance half-way up the slopes, and a garden that can be reached either through the cavern or via a second path. Set behind a rocky arch, it sits as a place free from snow and awash with green and flowers, with faerie and deer and ruins: an oasis of colour in the whiteness of the rest of the region.

I should point out that the region also contains private homes dotted around it, so some care should be taken during wanderings to avoid trespass; but these are easy to identify when following the paths around the region’s centre. Needless to say, this is a place with multiple opportunities for photography throughout, accentuated by the default EEP setting, which really is ideal.

North Pole – A Beautiful Christmas Escape, December 2021

So, if you’re looking for a winter setting in which to relax and enjoy so post-Christmas (or pre-New Year!) time, then a visit to the North Pole is highly recommended.

My thanks to Shawn Shakespeare for the SLurl.

North Pole – A Beautiful Christmas Escape, December 2021

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A touch of sci-fi at 22 Artspace in Second Life

22 ArtSpace: Ricco Saenz (l) and Wicca Merlin (r)

The holiday period is often a time for sitting back and enjoying a film (or six!), and networks and streaming services tend to offer us an especially good mix of genres to enjoy – including a drop or two of sci-fi. I mention this because Ricco Saenz and Randy Firebrand are currently presenting a pair of exhibition at their 22 ArtSpace Gallery in Bellisseria that mix the subjects of sci-fi and film quite naturally.

Within the main gallery space – occupying one of the Victorian style houses within Bellesseria – is a further pairing of artists in what might be seen as a continuation of the gallery’s “duet series”, with Electric Sheep featuring a series of images by Wicca Merlin and Ricco himself.

22 Artspace: Ricco Saenz

For his pieces, Ricco follows-up on the exhibition title with pieces that could be said to be inspired by Ridey Scott’s Blade Runner films (and those that are stylistically similar). They offer us a series of images set within a city, focusing on an assortment of individuals; setting and subject forming a whole in scenes which it is easily possible to imagine Philip K. Dick’s Rick Deckard – as personified by Harrison Ford – walking or running through, or Rutger Hauer’s Roy Batty from the original Blade Runner film standing and observing – or calculating his next move in his quest for continuance.

Wicca Merlin, meanwhile, offers images very much focusing on the individual. Some of them would not look out of place in Dick’s / Scott’s Los Angeles, others of whom could equally be found in the likes of the Alien franchise – or the imagination of H.R. Giger. Others offer a touch of fantasy, whilst all are expressive and make rich use of colour and tone, with more than enough within them for us to form our own stories around them without undue prompting.

22 ArtSpace: Wicca Merlin

Reached via teleport, the second level of the gallery – and, I believe, new with the current installations – is a skybox that is home to an exhibition of images be Huckleberry Hax.

Waarheid: Truth Hunter offers a series of 14 images focused on the character Waarheid, first seen in Hax’s 2020 sci-fi machinima STÖMOL (which I reviewed here), played by Caitlin Tobias and who is due to lend her name to Hax’s follow-up to STÖMOL, due for release in 2022.

These are images that, outside of the context of Hax’s films might be hard to grasp. Drenched in a bloody red, dark in other tones, their focus / meaning isn’t that easy to comprehend sans the introductory notes Hax provides, and the descriptive elements added to each picture. These provide insight to the character, helping to round-out her background from before STÖMOL and lay a foundation for the character in readiness for the next film.

22 ArtSpace: Huckleberry Hax

Both Electric Sheep and Waarheid are small exhibitions, easily seen as a pairing, joined as they are by their sci-fi themes. As such, they make for an easy, enjoyable visit for the holiday season, although both will be open to visit through until March 19th, 2022.

Note: updated following the comment, below, from Huckleberry Hax on his Waarheid exhibition. 

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Second Life 2021/22: the Lab’s review & preview (with my own notes!)

Stock image

On Thursday, December 23rd, Linden Lab published their review of 2021, which also included a quick look ahead to 2022. As it is also my custom to offer a personal look back over a year as it drawing to a close, I thought that this year I’d focus a little on the Lab’s review and offer thoughts of my own as well.

Linden Lab: Departures and Arrivals

As the official blog post notes, 2021 has been a year of transition for the Lab in terms of management and senior positions.

New Owners: 2021 saw Linden Research Incorporated (aka Linden Lab) and its subsidiary, Tilia Inc (Tilia Pay) under new ownership in the form of Brad Oberwager, J. Randall (Randy) Waterfield and Raj Date. Of the three, Mr. Oberwager (Oberwolf Linden) has been perhaps the most visibly hands-on of the three, taking up the Executive Chair on the Lab’s management team. He also brought in his long-time colleague, Cammy Bergren to take up a new (to the company) position of Chief of Staff. I offered something of a summary of the three new owners largely using their official bios from LL) in January 2021, which included some speculation on my part that Raj Date might be focused somewhat on Tilia (and he did take up a board position with that company – as did Brad Oberwager).

Ebbe Altberg: 1964-2021

Ebbe Altberg: Mr. Oberwager’s more direct involvement with running the company may have been due in part to Ebbe Altberg’s health situation as much as Mr. Oberwager’s approach to the businesses he takes on. As CEO, Ebbe’s presence at the Lab had always been large in the public eye, and late 2020 / early 2021, was conspicuously marked by his apparent absence. Of course, as we now all know, illness was taking its toll, and Ebbe sadly passed away in June 2021, and as the Lab’s end-of-year post notes, his absence is still keenly felt.

Ebbe’s passing did give rise to speculation as to who the next CEO might be / when a new CEO would be announced. However, given Brad Oberwager and Cammy Bergren’s presence within the management team, I’ve never been convinced the Lab actually needed to look elsewhere for a CEO (or promote from within); both are accomplished CEOs of small businesses in their own right. Also, given the fact that overall ownership of the company was still relatively new, it’s reasonable to assume bringing in a new face / ideas / point of view to run things could have complicated matters unduly.

That said, part of me had been wondering as the year wore on as to whether r not we would see Cammy Bergren slip into the CEO’s role – and, allowing for her commitments elsewhere, I still wonder if that might not yet be the case.

Linden Lab’s Chief of Staff, Cammy Bergren (centre left) and Board member / Executive Chairman, Brad Oberwager (centre right) are Participating in Team 2 for Bid A linden Bald through their respective avatars, Cammy Linden and Oberwolf Linden, seen flanking them

Oz and Mojo: February 2021 saw the departure of Oz Linden from the Lab, as retirement beckoned him. As the official blog post notes, Oz had been instrumental in driving key decisions and implementations of Second Life’s development for over a decade, culminating with overseeing the physical transition of the platform to run within an environment operated by Amazon Web Services (AWS). Oz’s influence on the technical development of SL – particularly as Sansar came into being in 2014-2019 cannot be under-estimated, as I noted in my own farewell to him.

Replacing him as Vice President of Engineering, and arriving in July 2021, is Andrew Kertesz, aka Mojo Linden, whom I offered something of a “hello!” to in August. After getting his feet reasonably under the desk, Mojo started to attend in-world user group meetings, demonstrating he is quickly getting up to speed with the many challenges – technical and non-technical – facing the platform in its continued development and growth, and has some ideas of his own – some of which I’ve noted in these pages.

The changing face of the Lab’s VP of engineering: (l) -Scott Lawrence (Oz Linden), who retired in February 2021, and Andrew Kertesz (Mojo Linden), who joined in July 2021

One notable name missing from the list of those departing Labbies in the official blog post is that of April Linden, who departed the Lab at the start of November. Originally a member of the Engineering Team, the group of engineers responsible for keeping the servers that run all of SL’s various services purring (or grinding) along, April rose to lead the team, reporting to Oz and becoming the public face of explaining What Went Wrong and Why with highly informative blog-posts – including the bumpy bits of 2021!

Technical Front

While there were no significant new features released in 2021, the development and engineering teams have been busy. With the initial transition to AWS completed at the end of 2020, the past year has been focused on bedding-in / optimising SL within its new environment and trying to leverage the improved capabilities of the AWS environment to improve performance, server management, etc. So a lot has been going on under-the-hood, and it will continue into / through 2022, starting with a server operating system upgrade.

The performance work has also involved the viewer as well, although it has yet to reach de-facto release status. This work includes improvements to threading within the viewer’s code and a re-working of avatar rendering. Other performance improvements in development include some by TPV developers that the Lab is interested in potentially adopting / adapting that could further help with overall viewer performance, and I’ll be taking these through my User Group meeting summaries in 2022.

2021 saw the arrival of some long-term projects, including the initial deployment of multi-factor authentication – a welcome move, despite some of the criticism levelled at it. Where the viewer is concerned, the most notable long-term project to finally surface is the  360º capture capability, and look forward to it becoming more widely available in TPVs. Those who may not have read them can catch my overviews of the project viewer version and the release version of this viewer (both are the same in terms of use), and WordPress users might be interested in my piece on embedding 360 images into WordPress.

Picking at the Rest

The Lab’s blog post also touches on the likes of Linden Homes deployments, which this year saw the release of the Chalet and Fantasy themes, and the promise of the Newbrooke theme to come in 2022 – quite possibly in a revised form, given the reactions to the preview region seen (briefly) at the RFL of SL Xmas Expo. While I was initially unimpressed by the Fantasy theme, I have to admit to finding the community centre for the the theme perhaps the most visually engaging of such centres yet offered.

Linden Fantasy Homes – Community Centre

In terms of Linden Homes, one thing I would like to see from the Lab during 2022 is the “finishing off” of coastal areas around the north / north-west side of the Log Homes regions.

Looking Ahead

In looking ahead to 2022, LL point to a number of projects, including the implementation of Premium Plus, the “upper tier” of Second Life subscriptions that was put on hold for a number of reasons in 2020. The post also mentions further performance improvements, better avatar optimisation and continued work on the New User Experience – some of the work on the latter being surfaced in 2021, such as the viewer Guidebook and the new Welcome Islands that are part of the ongoing A/B testing. Plus there’s the much-promised work to overhaul and improve Search

However, three things on the Lab’s bullet point list for 2022 particularly caught my eye:

  • Avatar “expressiveness” that brings camera-based gestures and movement to your avatar for a whole new level of interaction and connectedness.
  • A new mobile viewer to enhance and improve your Second Life experience.
  • Improved materials and terrain.

The Avatar “expressiveness” project is something not (so far as I can recall) previously mentioned. I’ll reserve comment on this until I know more about it; not that I’ll be able to use it unless I go get a camera for my home desktop, I guess. All I’ll say here is that this might in in response to others jumping onto “the metaverse” bandwagon, and a desire to make SL’s avatars more appealing to a wider range of possible use cases.

The reference to a new Mobile viewer (my emphasis) rather than “client” or “app” has me wondering if, given the suspension of work on the iOS app a couple of months back, LL are now looking towards a streaming option for the viewer, rather than a “companion app” (as their mobile work has thus far been called. As such, I’ll be attempting to keep an eye and ear out for more on this.

Improved materials and terrain is interesting, as the question of terrain was raised at the last CCUG meeting of 2021, but not as a project under active consideration; rather it was raised as a discussion point to get feedback on what people might like to see if LL were to work on SL terrain. So things seem to have moved on this.  Thing like materials (and things like PBR) have been indicated as potential areas of work by the Graphics team, so it will be interesting see what materialises through 2022.

SL and “the Metaverse”

Ever since the announcement about Facebook / Meta pivoting to focus on “building the metaverse”, there have concerns / predictions that Meta will at some point acquire LL. Frankly, while the Lab is right to watch “the metaverse” hype, I don’t put any stock in the likes of Meta wishing to acquire the company, simply because LL for the most part doesn’t have IP that’s worth acquiring. Nor, given the likes of Meta have established user bases in the hundreds of millions, is LL’s user base really worth anything. What, potentially, is of value comes down to two things: skillset among staff, and Tilia Pay. And in the case of staff / skillset, there’s no need to acquire the entire company to gain them – head-hunting / poaching is far more effective. Tilia is an interesting question – but it is one best left to another post. In terms of “the metaverse” as a whole, it is fair to say it is still early days – but frankly, and pushing the hype to one side, I tend to share John Carmack’s view on things:

I have pretty good reasons to believe that setting out to build the metaverse is not actually the best way to wind up with the metaverse.

– John Carmack, October 2021

Capitalism being what it is, if the likes of Meta, Epic, Nvidia et al do build their versions of “the metaverse”, I doubt they’ll offer any form of open frontier beloved of the metavangelists. Rather they’ll be another series of walled gardens, large and small; an environment in which there is no reason why something like SL cannot continue to survive and even enjoy modest growth. Of course, the day may come when a single entity – our equivalent of Innovative Online Industries – attempts to gobble up all the opposition and establish themselves as “the metaverse” – but I doubt that is anywhere near being on the horizon (and I equally doubt they’d start with acquiring the likes of LL).

My Predictions for SL and 2022

Well, actually, I don’t have any, other than the obvious: Second Life will continue to chug along; LL will role out updates and improvements that will please some, aggravate others and possibly pass right over the heads of a few. Attempts will be made to try to grow the user-base, in part through yet more “partnerships” of the Film Threat / Titmouse / Zenescope variety with, I’m tempted to say, less-than-stellar results. For the majority of us as users, the year will likely be “business as usual”, unless the utterly unexpected pops up. And I’ll continue to eclectically blog on SL, technical (as best I can!) and non-technical.

A new BarDeco in Second Life

Sainte Rose sur Mer & BarDeco, December 2021 – December 2021

It was in 2016 that I first visited a build by Dandy Warhlol (terry Fotherington), then working with Belle des Champs (Bridget Genna), carrying the name of BarDeco. As a setting for music and socialising (see: Visiting the Village in Second Life), I enjoyed exploring it then, and went on to fall in love with the bar in its 2017 iteration (see A break for coffee in Second Life) – so much so, that with Dandy and Bridget’s permission, I took inspiration for a bar design of my own back in 2018-2019.

BarDeco continued through different iterations of the years, but with Dandy’s region design abilities being in much demand of late, it has been – for me – a much missed destination. Which is why, when Vally Lavender-Ericson (Valium Lavender) set me the Landmark, I made a point of dropping in as soon as time allowed.

Sainte Rose sur Mer & BarDeco, December 2021

Occupying a parcel within a Full private region, Sainte Rose sur Mer & BarDeco offers a refreshing break from the current round of winter-themed regions by presenting visitors with a little corner of Mediterranean France with a beach to the southern aspect, and a little east-facing cove dominated by building-sized lump of rock that – being honest – had me regretting the beach didn’t didn’t continue along the coast from the south, and a coastal, almost rustic corner of a town built around BarDeco itself, that offer little walks and corners to explore.

The landing point sits on the east side of the parcel, overlooking the rocky little cove on a stone-faced wharf / piazza. This faces the entrance to BarDeco club space, the façade of which carried elements seen with the 2017 design I fell in love with.

Sainte Rose sur Mer & BarDeco, December 2021

Passing through the archway into the club space reveals that it has been set within an open-air courtyard surrounded on three sides by the ruins  or rear aspects of buildings, and the forth by its front façade. One of the latter includes a neat little balcony that overlooks the courtyard and makes for a neat little bird’s nest for the DJ. Facing it across the courtyard and under the shade of one of the ruins, sits the bar, its design again recalling earlier iterations of BarDeco through design and décor, whilst remaining unique.

A neat aspect of the club is that one corner opens out into what looks to have once been gardens. Now overgrown with wildflowers. It forms a charming – perhaps even romantic walk, or even a little place for a romantic dance or two – that offers a means to reach the rest the setting, reached by way of stone steps leading to a small terrace, and gates pointing the way to to the southern sea-front.

Sainte Rose sur Mer & BarDeco, December 2021

Here, on a raised waterfront overlooking the beach, are the local businesses. They are presented as façades which help keep the land impact under control whilst presenting a sense of place – added-to by the back alley that offers a further taste of realism for photography as well as giving a link back to the landing point by way of a little bridge. Again, this would perhaps be a little more quaint if the bridge and the water under it were more connected to the cove rather than being caught between that block of rock; but as it is, the design still works.

My other minor niggle is that sitting in the north-west corner of the setting sits what is already a delightful little walled garden corner – but without direct access. It would be nice to see it finished and an means of accessing it was provided – even if at the cost of some of the LI used for some of the elements around the “upper” level of the club – many of which probably wouldn’t be noticed by those hopping in for the entertainment anyway.

Sainte Rose sur Mer & BarDeco, December 2021

But again, this is just a minor point; there’s no mistaking BarDeco offers an eye-catching venue for music and dancing, and the surrounding build of Sainte Rose sur Mer offers plenty of photographic opportunities, making the setting deserving of a visit.

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Melu’s Shining Street in Second Life

Art Korner: Melusina Parkin – Shining Streets

Update, June 27th, 2022: Art Korner has Closed.

Melusina Parkin is a Second Life photographer whose work never fails to impress and attract. Her images are among some of the most unique to be found in SL; beautiful blendings of focus, colour, tone, subject, angle and minimalist presentation that present us with highly personal yet resonant photographs that bring her subjects to life in a way that never fails to attract.

Generally building her exhibitions around an idea or theme, Melu uses her camera not only to present that theme, but to explore it, observe it, and even question it – or cause us to question what we are witnessing, thanks to her ability to offer not just a a moment in time, but an actual phrase within a wider narrative, inviting our imaginations to define what that wider narrative might be.

Which does not mean Melu’s art cannot be enjoyed simply in and of itself; all of her images are so perfectly composed and composited, that they stand as individual pieces that can be appreciated purely for the artistry they contain, without the need to plumb deeper ideas or thematic elements.

Art Korner: Melusina Parkin – Shining Streets

With Shining Lights, now available at Frank Atisso’s Art Korner, Melu explores the world of the signs and lights that illuminate our city nights, as presented within in Second Life. In doing so – as she notes herself – she follows in the footsteps of Walker Evans and other;, photographers who frequently used signage, billboards and the like as a means of adding depth to their photographic documentation of American life (Evans perhaps pioneered the technique whilst employed by the  Farm Security Administration, documenting the impact of the Great Depression  in the 1930s, and often returned to the subject of signage and billboards through his career, particularly during his 22 years with Time Inc..

Within this collection, Melu again offers her unique approach to her work – that use of angle, focus, depth of field, etc., that allows her to present the Shining Lights of Second Life in a manner that – thanks to her use of darkness / night to offer contrast to the bright glow of lights whilst avoiding wider structural detail – is again very minimalist in tone and feel, even when the colours are rich and bright.

Even for those of us very familiar the the neon glow that flows through our cities, Melu offers us completely new ways of looking at the night signs of a city, inviting us to view them not so much as informational / promotional elements designed to invite or entice, but rather as expressions of art in their use of colour and – particularly with neon lights – flow. Within this is also the hint of narrative – what are the lives being lead behind the glowing windows of high apartment blocks or who might be working within the illuminated of high office buildings.

Art Korner: Melusina Parkin – Shining Streets

Some of the images – consciously or not –  touch on memes and tropes that too often get trotted out about SL – take Shining Streets 2, Shining Streets 3, and Shining Streets 8, for example. Others might be more emotive in the way they encourage memories of visits – real or virtual; or they simply give us pause to reflect on the art of the neon lighting itself, as noted above; an intricate form of lighting with its own form and flow.

There is something else within these images as well. We often talk about the beating heart of a city – the pulsing of life through the veins of its streets as we all come and go about our daily lives, travelling on foot, by car, by public transport, eating, talking, working, laughing, shouting through the hours of daylight. But at night, that pulse of life is changed; we still flow through the streets, we still meet and talk and dine and allow ourselves to be entertained, but only because we have the lifeblood of lights, be they neon, fluorescent, LEDs, OLEDS, incandescent, and so on – that holds back the night and like our ancient, primal times of pre-history, give us the sense of comfort and protection we still very much need.

Within Shining Streets, Melu beautifully reminds us of this: under the bright glow, the high fingers of illuminated windows and the invitations, the lights of our shining streets – always seen, if their artistry is rarely noticed – give us companionship and holds off the darkness that might otherwise leave those same streets not only darker, but also more threatening in their layered shadows.

Art Korner: Melusina Parkin – Shining Streets

All told, Shining Streets is another captivating exhibition from one of Second Life’s most expressive photo-artists, and one more than visiting.

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