2023 week #15: SL TPV Developer meeting summary

Kawaii City, February 2023 – blog post
The following notes were taken from m y audio recording and chat log transcript of the TPV Developer (TPVD) meeting held on Friday,  April 14th 2023 at 13:00 SLT. Meeting Overview
  • The TPV Developer meeting provides an opportunity for discussion about the development of, and features for, the Second Life viewer, and for Linden Lab viewer developers and third-party viewer (TPV) / open-source code contributors to discuss general viewer development.
  • As a rule, these meetings are:
    • Generally held once a month  the third or fourth Friday, at 13:00 SLT at the Hippotropolis Theatre. See the SL Public Calendar for specific meeting dates.
    • Open to all with an interest in viewer development.
    • Conducted in a mix of text and voice.
  • The notes herein are drawn from a mix of my own chat log and audio recording of the meeting, and are not intended to be a full transcript.

Official Viewers Status

[Video 0:00-2:51]
  • Release viewer: Maintenance R viewer, version 6.6.10.579060, dated March 28, promoted March 30th.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance T RC viewer, version 6.6.11.579154, April 6th.
    • Performance Floater / Auto FPS RC viewer updated to version 6.6.11.579238, April 4th.
    • Maintenance S RC viewer, version 6.6.11.579153, March 31st.
  • Project viewers:
    • PBR Materials project viewer, version 7.0.0.579401, April 11 – This viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.
    • Puppetry project viewer, version 6.6.8.576972, December 8, 2022.

Future Viewer Notes

  • Inventory thumbnails viewer: work is progressing well, however as well as viewer changes and additions to the inventory database (the latter of which has been completed), it will require updates to the Avatar Inventory System (AIS) and a simulator update, so the will be no project or RC viewer until this back-end work has been done.
  • Work has resumed on providing emoji support in the viewer (Oh, joy.). This work is based on a contribution from the Catznip viewer.

In Brief

  • [Video: 3:04-5:46] PBR Materials mini-update:
    • The viewer has been updated, but is still at Project Viewer status.
    • A new dynamic exposure setting has been added to improve tone mapping.
    • Bug fixing work is continuing, and Brad Linden is working on getting PBR Materials to work more robustly over networks with heavy loads.
    • The hope is that the next viewer update will clear QA for release as an RC viewer, so that it will be available when the back-end / simulator support gets deployed to the Preflight simulator channel which Rider Linden hopes to achieve in week #16.
    • Making the PBR work more widely available by enabled Agni (Main grid) support and moving the viewer to RC status is seen as a key test of how will the Graphics Team has managed to both support the PBR rendering and maintain the broad look and feel of SL as it appears under the current rendering.
  • Genesis is working on an update which will include and expanded Preferences, together with the ability to search Preferences.
  • A general discussion on a third-party viewer (Rust) that is in development, but not ready for prime-time, server-side rendering and a ringing of the memory bell for the Pelican (IIRC streaming viewer LL toyed with back in around 2007). Please refer to the video, below.

 Next Meeting

  • Friday, May 12th, 2023.

Sans Titre: an essay in art at Nitroglobus in Second Life

Nitroglobus Roof Gallery: JadeYu Flang – Sans Titre

Now open at Nitroglobus Roof Gallery, curated by Dido Haas, is an engaging exhibition of 2D and 3D art by JadeYu Fhang. This doesn’t actually say a lot, because the fact is, JadeYu never fails to engage the grey matter with her art; her work is constantly evocative and provocative, brining forth a narrative with which to draw her audience in.

However, this exhibition comes with a slight difference in terms of a deliberate haziness of intent on the part of the artist, a haziness intended to further engage the observer’s eyes and minds.

Nitroglobus Roof Gallery: JadeYu Flang – Sans TitreThis haziness starts with the exhibit’s title: Sans Titre (“Untitled”, or if you prefer, “Without Title”), which as JadeYu notes, is an intentional step so as not to sway visitors with preconceptions ahead of arriving at the gallery and witnessing the work first hand. This haziness then continues through the works themselves, the intention being to leaving interpretation of at least the 2D elements to the eyes and thoughts of the beholder.

Which is not to say there is not a central theme running through this exhibition, or that it is  in any way random in content or execution. Rather the reverse: the theme is made clear; however, the artist’s intent it more about using the theme as a basic framework with which to allow us to view the works and generate our own understandings of the drawings presented, rather than have the images serve to underscore the theme itself.

Nitroglobus Roof Gallery: JadeYu Flang – Sans Titre

This actually brings me to an awkward crux: how best to offer insight into Sans Titre without impinging my own (and ultimately subjective) description of that theme, and thus colouring your reaction to the images and 3D sculptures? As such, this review is a little more circumspect than my usual offerings relating to exhibitions at Nitroglobus, as I’d rather try to keep JadeYu’s desire to provide a framework of theme, rather than direct people to specifics – so I’ll minimise things by quoting her own words:

Let’s call it a matter of violence inside bodies, facial expressions (3D) leading to the intention of erasing the other person, as suggested in the images (2D). The papers around the women? These papers indicate words, insults and other ignominy which are thrown in women’s faces throughout their lifes. Words loaded with hatred and violence “the killing words”. Nothing is written on the papers… it’s up to you to imagine what could be there.
Why women?
They are like the symbol, the mirror of those who through a brutality, a destructive will seek to destroy. To destroy everything that in no way corresponds to fluidity and natural roundness. Flexibility and openness is not the order of the day, the preference is for the square shape and it must be respected, locking up any will to exist outside the frame.

–  JadeYu Flang

Nitroglobus Roof Gallery: JadeYu Flang – Sans Titre

With those words to guide you, I’m go to say anything else, other than to say that – again as is usual with JadeYu’s work – San Titre is stunningly visual in both the 2D and 3D art presented. Instead, I’ll leave you to pay a visit and both witness and cogitate JadeYu’s work and the realities it explores, for yourself.

SLurl Details

2023 SL SUG meetings week #15 summary

Les Salines, February 2023 – blog post

The following notes were taken from the Tuesday, April 11th Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

  • On Tuesday, April 11th, the SLS Main channel servers were re-started without any update.
  • On Wednesday, April 12th the majority of the RC simhosts should be updated with simulator release 579248, matching the release previously deployed to the BlueSteel RC.

Upcoming Simulator Releases

  • As soon as it clears QA, the simulator support for PBR Materials will be deployed to a limited RC channel – most likely Preflight. This will be ahead of the viewer moving to RC status, but will allow users on the PBR project viewer to test content without having to necessarily log onto the Beta grid.
  • An upcoming pair of simulator releases currently going through QA focus on a range of bug fixes, including:
    • Spurious errors  from llSetKeyFrameMotion.
    • Collisions between vehicles and their riders on a region crossing.
    • The bad throttle on llReturnObjectsByOwner (as raised in the previous SUG meeting).
    • Avatar on-line/off-line notification issues (which comprise multiple issues, and LL have attempted to fix as many as possible).
  • A further simulator update focused on region crossing improvements is in development, but as of this meeting, there was no ETA on when it will go to QA or be ready for deployment.

Viewer Updates

  • Release viewer: Maintenance R viewer, version 6.6.10.579060, dated March 28, promoted March 30th.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance T RC viewer, version 6.6.11.579154, April 6th.
    • Performance Floater / Auto FPS RC viewer updated to version 6.6.11.579238, April 4th.
    • Maintenance S RC viewer, version 6.6.11.579153, March 31st.
  • Project viewers:
    • PBR Materials project viewer, version 7.0.0.578921, April 6 – This viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.
    • Puppetry project viewer, version 6.6.8.576972, December 8, 2022.

In Brief

  • See the video for:
    • A general discussion on region crossing bugs related to region crossings.
    • A discussion on security orbs.
    • A discussion on No-Mod items, the permission system and the pains caused by No Mod, and the potential to tweak No Mod (or offer a “No Mod(ish)” permission, so that users can still make small changes to No Mod objects (e.g. tinting), whilst allowing the creator to still “protect” their product.
  • For region restarts, Linden Lab is considering adding a capability that would automatically teleport avatars to a designated “alternate home” if their home location is unavailable at the time they try to TP out of a restarting region, and if the “alternate” is not available, then move them to a Safe area.

A Photo Café in Second Life

Photo Café, April 2023 – click any image for full size

I’m starting this piece with an apology. In early March, Kika Yongho dropped me a note card about her new parcel Photo Café, which had just opened at that time. With all that’s been going on in the past month, the note card slipped down my “to visit” list to the point where I didn’t get around to popping along until Easter, a month after I’d received the invitation to visit.

Occupying a little under a quarter of a Full region utilising the private region Land Capacity bonus, Photo Café is defined as a place where Second Life photographers can socialise and participate in moderated text chat about all things related to photography and photographic art in Second Life. The location – and its related group ~ Photo Café – Photographers ~ is operated by Kika Yongho, Duraya Resident, Kapaan Resident and DaneAlbion Resident.

Photo Café, April 2023

The setting is open to all to visit, with visits commencing on a sky platform where acceptance of the local Experience is required to progress. It sits as a disused railway cutting arcing between two tunnels in what might be a rain forest style of environment and with the second of the tunnels forming the teleport point to the ground on attempting to walk through it after accepting the local Experience.

The teleport leads to the “mouth” of the tunnel at ground level. Primarily designed by Violette Rembrandt and SL partner Lucifer Morningstar – the couple behind the Wonderland 2.0, a place I wrote about in November 2022 – the setting continues the tropical / rain forest theme whilst folding into it a sense of fantasy and other-worldliness in which strange giant fungi and floating islands vie with tall trees, tumbling falls, all watched over by a full Moon and a ringed planet under a blue, star-spangled sky.

Photo Café, April 2023

Central to the setting is a huge and ornate gazebo – the unmistakable work of Elicio Ember – which serves as the focal point for meetings  and discussions, its floor area circled by chairs and sofas, the rule of debate / discussion mounted on boards. A small art garden forms the centrepiece to the gazebo whilst the columns and upper reaches are draped in vines and plants, helping it to blend into the surrounding landscape.

Within this space is a little secret, one that continues the fantasy theme. It’s not entirely obvious in nature. In fact when I cammed around the meeting area and saw what lay under it, I anticipated the teleport would lead down to it; so I was intrigued when I found myself high up in the sky, standing within one of Desert Blossom’s Void Dreamscape scene rezzing environments and a choice of over 40 scenes waiting to be rezzed. Getting back to ground level from the Dreamscape also had me a little mystified, as I didn’t spot any obvious teleport (although I did find the Flower Gate leading outside), so resorted to using Firestorm’s Teleport History to drop back down to the ground.

Photo Café, April 2023

Oh? What’s that? How do you find the way to the Dreamscape? I’ll let you find that for yourself. All I’ll say is, ladders that appear to go down through holes may in fact go up. Also, remember, teleports here are experience enabled, so you may want to try walking on / through the ladder, rather than trying to touch-teleport (I had to bump into it a couple of times for it to work). How the scenes might be used is a matter of choice – but they do make interesting photography backdrops.

As well as the gazebo, with its curtain of waterfalls backing it, the location offers other places to sit and relax, including a beach house and – sitting high-and-dry on the rocks – an aged submarine.

Photo Café, April 2023

I gather discussion groups are held every two weeks, on Saturdays at a noon SLT, with the most recent having been on April 8th. More information on the location and the group can also be found at the Photo Café website, where information on events and transcripts of past discussions can also be found by those interested in joining the group.

Once again, apologies to Kika for not writing about Photo Café any sooner.

SLurl Details

2023 SL viewer release summaries week #14

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, April 9th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Maintenance R viewer, version 6.6.10.579060, dated March 28, promoted March 30th – NO CHANGE.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance T(ranslation) RC viewer, version 6.6.11.579154, April 6.
    • Performance Floater / Auto FPS RC viewer updated to version 6.6.11.579238, April 4th.
  • Project viewers:
    • glTF / PBR Materials viewer, version 7.0.0.579401, April 10 – This viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Space Sunday: Artemis, Starship and Stirling

Official crew portrait for Artemis II, from left: NASA Astronauts Christina Koch, Victor Glover, Reid Wiseman, Canadian Space Agency Astronaut Jeremy Hansen. Credit: NASA

On Monday, March 4th, 2023, NASA announced the people selected to undertake the first crewed mission beyond the Earth’s orbit since Apollo 17 splashed down in the South Pacific Ocean on December 19th, 1972. The four individuals – three Americans and one Canadian  –  will undertake the first crewed flight of NASA’s Orion / Space Launch System (SLS) combination on an extended flight around the Earth and then out and around the Moon and back.

Along the way the Artemis 2 mission will tick of a number of firsts as it paves the way for the first of the planned Project Artemis missions to the surface of the Moon, which will commence with Artemis 3 in December 2025 / early 2026. For the crew, it will mark the first time a woman, a person of colour and a Canadian will fly beyond Earth’s orbit – and the mission will mark the Canadian’s first trip into space after a 14-year wait.

In announcing the crew, NASA Administrator Bill Nelson used words which echoed the words  (written by Ted Sorenson) spoken by John F. Kennedy in his September 12th, 1962 address at Rice University, Texas in which he rallied public support for the Apollo effort.

We choose to go to back to the Moon, and on to Mars. And we’re going to do it together, because in the 21st century, NASA explores the cosmos with international partners. We will unlock new knowledge and understanding. We’ve always dreamed about what more is ahead. Why? Because it’s in our DNA. It’s part of us. It’s who we are, as adventurers, as explorers, as frontiers people.

– NASA Administrator Bill Nelson, April 3rd, 2023

The four crew for the mission comprise:

  • Mission Commander Captain Reid Wiseman, USN. A US Naval aviator and test pilot born in Baltimore, Maryland, he was selected as an Astronaut Candidate in 2009 and flew in space on Soyuz TMA-13M, completing 165 days in orbit on the International Space Station as a part of the Expedition 40/41
  • Mission Pilot Captain Victor Glover, USN. Also a naval aviator, he was selected as an Astronaut Candidate in 2013, and flew the first operational flight of the SpaceX Crew Dragon to the ISS in 2020 as a part of the Expedition 64/65 crew. He was the first African-American to actually live and work on the ISS for an extended period (a total of 167days) rather than just visit it aboard the space shuttle.
  • Mission specialist Christina Koch. An engineer from Michigan, Koch is the most experienced of the crew, having already spent less than 30 days shy of a a year in orbit as a part of Expeditions 59/60/61 crews. Like Glover, she was selected for training in the NASA Astronaut Corps in 2013. However, prior to that, she was a graduate of the NASA Academy programme, and worked extensively on various space-related projects with NASA, the NOAA and various universities.
  • Canadian Jeremy Hansen, a colonel in the Canadian Air Force, is the the rookie of the crew – although he has extensive experience with NASA, the European Space Agency and the Canadian Space Agency. In 2013, Hansen served as cavenaut into the ESA CAVES training, and served as an aquanaut aboard the Aquarius underwater laboratory in 2014. His inclusion in the crew is in recognition o Canada’s longstanding support of, and partnership in, US space activities, which extends in the Project Artemis.

The four were initially selected by Joe Acaba, NASA’s Chief of the Astronaut Office, a role vacated by Wiseman so that he could have the opportunity to be selected for an Artemis mission. They were confirmed to the mission by NASA senior management, and the announcement featured a further Hollywood-trailer “trailer” video from NASA.

The flight itself is analogous to the Apollo 8 round-the-moon mission in 1968. Following launch, the Orion vehicle and crew will spend an extended period in Earth orbit, carrying out a series of vehicle checks and operational tests prior to making a free return around the Moon for a Pacific Ocean splash down after around a total of 10 days from launch. The mission will not launch earlier than November 2024.

Am I excited? Absolutely. But my real question is, are you excited? I see you and I ask that, because the one thing I’m most excited about is that we are going to carry your excitement, your aspirations, your dreams with us on this mission.

– Christina Koch

The three “driving principles” for Artemis 2 have been defined as: crew safety and survival; vehicle survival; and mission success. The mission success principle, the focus is on testing out the spacecraft subsystems, including in emergency and off-nominal conditions. There are additional flight test objectives the mission will attempt to carry out if time permits to help further reduce risk for later missions. One significant difference between Artemis 1 and Artemis 2 – outside of the latter carrying a crew – is that the Orion vehicle used for Artemis 1 was pushed to the limits, the vehicle going somewhat beyond the normal operations an Orion vehicle will experience during actual missions – the idea being to ensure the vehicle can survive the extreme end of its operational envelope.

The Artemis 2 mission – click for full size. Credit: NASA

With the announcement now out of the way, the Artemis 2 crew will commence formal training for the mission starting in June 2023 – the time between being given over to the four wrapping their other duties and work programmes so as to concentrate on the training and getting to know one another as crew and friends. Part of this training will extend to the famous WET-F tank at the Neutral Buoyancy Lab (NBL) in Houston, Texas.

This 12-metre deep pool is home to a full-scale mock-up of the external modules on the ISS, and is used to train astronauts for EVA work on the station’s exterior, and a part of which is being covered to offer a training environment to help crews train for the low-light conditions at the lunar south pole. It will be extensively used for the training of the Artemis 3 crew, but the Artemis 2 crew will help check the facilities out.

The core stage of the Space Launch System rocket that will launch the Artemis 2 mission. Credit: NASA/Michael DeMocker

More focused training will be on Orion operations, covering every aspect of the mission from pre-launch to post-splashdown and vehicle egress, together with a refinement of the overall mission parameters, spacecraft system performance checks, guidance system calibrations, etc.

SpaceX Re-Stacks Starhip as Expectations of a Launch Increase

SpaceX has completed re-stacking the first Starship / Super Heavy booster combination intended for launch, which has been taken by some to mean that the Federal Aviation Administration (FAA) is close to being ready to grant a launch licence for the attempt.

As I reported in my previous Space Sunday update, Booster 7 was returned to the orbital launch mount after both had undergone further upgrades. Following stacking, the booster went through a full propellant load test prior to Ship 24, the starship vehicle that will make the first sub-orbital launch attempt atop Booster 7, being returned to the orbital launch site at Boca Chica, Texas prior to being raised and stacked on the booster, allowing further propellant load tests to be carried out.

Excitement over the launch grew when it was noted that the FAA issued maritime and air traffic advisories for April 10th covering both the Gulf of Mexico and Hawai’i, with back-up dates of April 11th and 12th. However, these were later revised for a potential launch date of April 17th – with the FAA noting that the inclusion of any dates in its advisories did not indicate that a launch licence had, or was about to be, granted.

Space journalist Eric Berger, taking to Twitter, further dampened expectations by pointing out it is possible the FAA might actually seek an injunction against any launch attempt pending SpaceX demonstrating it has taken the required steps to protect the surrounding wetlands environment from contaminated water run-off from the launch site – although he also noted that if there are no environmental objections, it is possible the FAA will grant a licence before month-end.

The first flight will see Booster 7 attempt to lift Ship 24 into a sub-orbital trajectory before it performs a burn-back and attempts a soft splashdown in the Gulf of Mexico. Ship 24. meanwhile will continue on in what appears to be a transatmospheric Earth orbit, meaning it will fly enough to test its thermal protection system through re-entry into the denser atmosphere, but without the need to re-ignite its engines to perform a de-orbit burn beforehand. Once within the atmosphere, the vehicle will attempt a powered soft splashdown off the coast of Hawai’i.

Overall, the flight realistically has less than a 50% chance of overall success given this is a first attempt to launch a recover a brand new orbital launch system. Even if the flight achieves all of its stated goals and both the booster and the starship survive, SpaceX have a long way to go before the system is shown to by either reliable or capable of meeting stated goals – something I hope to return to in a future Space Sunday special.

Continue reading “Space Sunday: Artemis, Starship and Stirling”