2019 SL User Groups 27/1: SUG and Singularity

Blaylock Island; Inara Pey, May 2019, on FlickrBlaylock Islandblog post

Server Deployments

Please refer to the server deployment thread for the latest news and updates on the week’s deployments.

  • On Tuesday, July 2nd, the SLS (Main) channel was updated with server maintenance package 19#19.06.14.528215, comprising internal changes.
  • Due to this week being the 4th July holiday week in the US, there are no deployments planned for the main RC channels for Wednesday, July 3rd These will remain on server maintenance package 19#19.06.14.528215.

SL Viewer

At the time of writing, there have been no official viewer updates to mark the start of the week, leaving the pipelines as follows:

  • Current Release version 6.2.3.527758, formerly the Rainbow RC viewer dated June 5, promoted June 18 – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Legacy Profiles viewer, version 6.2.3.527749, released on June 5. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Script Processing Issues

For those who may not have seen the comments on script run time issues (see  BUG-226851 and BUG-227099) in my week #26 Content Creation User Group and TPV Developer meeting summaries:

  • There are simulator updates awaiting deployment that should provide better script performance on the “more expensive [resource-wise] scripts events”, such as sensors. This could potentially reduce the overhead of idle scripts by as much as 20-30%, although actual mileage, may vary. The hope is that once deployed, the changes will help push script processing performance in the right direction.
  • These updates may be initially deployed to the RC channels in week #28 (week commencing Monday, July 8th – although the deployment might be after that week, depending on deploy requirements.
  • Viewer-side tools are to be provided (“after July”) viewing statistics on general script usage across a simulator to help diagnose local problems. These might even include / take the form of a visual indicator, such as the visual object update option (CTRL-ALT-Shift-U).

Singularity Issues

I don’t usually post TPV updates as a part of this report, however, there are two issues affecting Singularity users. In short, these issues can result in a user’s avatar remaining a cloud to them, and may result in other issues. Those experiencing problems are advised to update to the 7640 test version or the 7667 (redo2) version (note the latter link should only be used until such time as a new build (or the 7667 (redo2) build) appears on the Singularity Alpha viewer list.

2019 SL User Groups 26/3: TPV Developer Meeting

Atonement; Inara Pey, May 2019, on FlickrAtonement, May 2019 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, June 28th, 2019. A video of the meeting is embedded below, my thanks as always to North for recording and providing it. The key points of discussion are provided below with time stamps to the relevant points in the video, which will open in a separate tab when clicked.

There are assorted text chat discussions scattered throughout the video covering various topics (e.g. Firestorm code that exposed a viewer setting to show the physics shapes of mesh objects, general discussion of LL hiring, avatar dot colours on the map, and opinions on a “lite” version of the viewer (remember the Basic viewer?), the technicalities of multi-threading, etc). These are not necessarily referenced in the notes below – please refer to the video.

SL Viewer

[1:30-7:00]

Recent Updates

  • As noted in my Content Creation summary, the Bakes On Mesh viewer is once again available with version 6.3.0.528495. This includes:
    • A new inventory icon for the “universal” wearable type.
    • A fix for a serious security issue type of bug.
  • The Love Me Render RC updated on Wednesday, June 26th to version 6.2.4.528505.
  • The Umeshu RC viewer updated on Thursday, June 27th to version 6.2.4.528492.

All of these RC viewer should now have parity with the current release viewer.

Note: at the time of writing, these viewers only appear on the Alternate viewers page; they are not listed on the the index of available viewers.

Viewer Pipelines

The remaining LL viewer list looks like:

  • Current Release version 6.2.3.527758, formerly the Rainbow RC viewer dated June 5th, promoted June 18th.
  • Release channel cohorts:
  • Project viewers:
    • Legacy Profiles viewer, version 6.2.3.527749, dated June 5th. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status November 29th, 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Additional Viewer Notes

  • Currently the BOM and EEP viewers appear vying for promotion to de facto release status. A new EEP RC is anticipated in early week #27 (commencing Monday, July 1st). It is hoped that both viewers are now functionally ready for release, and that both will go through promotion to release status by the end of July. Of the two, the more likely for promotion first is BOM – but this is not an absolute.
    • [9:40] The potential closeness of BOM and EEP going to release status relative to one another may raise questions within some TPV groups as to how to best handle them (.e.g. individual release or a combined release with both).
  • It is hoped that other projects – notably the texture fetching / texture caching re-write project – can start to be carried forward once more, with project viewers surfacing as a result at some point.
  • If the texture fetching can be improved, the Lab might also look at inventory fetching, although the two are somewhat different. There is already some work going on with the inventory back-end, which could also lead to opportunities to work on the viewer side of inventory handling.
  • [10:55-11:50 and 46:00-47:25] The 360 Snapshot project viewer has been brought up to parity with the current release viewer, and is currently awaiting QA. It should hopefully be returning to the viewer list soon™, and work should resume on the 360 snapshot function itself in the near future.
  • [12:52-14:26] Apple OpenGL deprecation: the Lab is working on a strategy to deal with this, but it is “too soon” for detailed discussion, however, part of it is dependent on the Lab getting an additional graphics engineer hired to work on SL.

Viewer Build Process

An issue with the new viewer build process using Visual Studio 2017 / the latest Xcode has been identified and hopefully rectified. The process will therefore be going to QA. Providing all goes well, the build process will then be deployed to the viewer build farm.

Script Processing Issues

[26:14-26:50]

The simulator updates that will hopefully improve script run time issues (see  BUG-226851 and BUG-227099) mentioned in my Content Creation summary, are unlikely to be deployed until at least week #28 (week commencing Monday, July 8th).

Other Topics

  • [7:01-8:00 and 28:22-29:00] There will be no viewer releases at the end of week #27, nor will there be any simulator RC channel deploys on Wednesday, July 3rd, due to the July 4th break. Similarly, there will be a period at the end of July / start of August with no releases / updates, as the SL team will be having their summer planning summit.
  • {21:15-25:15] iOS companion app: work has started on trying to get the initial test versions through Apple’s test process. It’s not clear how long this will take.
    • As per my summary and audio of Oz and April Linden’s Meet the Lindens session, this will initially be a basic communications app, allowing users to chat to others (users won’t even have an in-world location, per se).
    • Obviously, it is planned to evolve the app over time.
    • It’s not clear if users in-world will be able to discern if a user is on the iOS client.
    • Once the test version is available, iPhone users will require TestFlight on their ‘phones to play with it (hopefully, it should also run on iPads as well, although there may be some configuration differences).
    • Some of the back-end infrastructure the Lab is building is support of the app might be applicable to use with a web application, but that is not on the current plans.
  • [26:53-27:50] The Lab believe they have identified one of the causes of performance collapse when avatars teleport into a region. This is being queued up to be worked on.
  • [28:00-28:18] The latest versions of simulator code changes to help with region crossing and teleport issues should be fully deployed across the grid following the SLS (Main) channel deployment in week #27.
  • [32:00-43:30 – chat] Problems have been reported with ASCII characters used in group names displayed by the avatar tag taking time to correctly display in busy regions, which are notably seen with the Firestorm viewer, but which are proving difficult to reproduce in the official viewer. See: BUG26338.
    • This topic kicked off a length chat discussion that rolled into avatar dot colours on the map, viewer updates for avatar tags, etc.
    • The chat further rolled into a discussion of “why no VR in SL?”. Short answer: performance isn’t consider good enough to deliver a really comfortable VR experience, although non-LL driven tests have continued.
  • Having trouble with texture loading? I could be your system, depending on its age, but it also might be your anti-virus software – try explicitly whitelisting your viewer cache in you AV software and see if that helps.

2019 SL User Groups 26/2: Content Creation summary

Kun-Tei-Ner; Inara Pey, May 2019, on FlickrKun-Tei-Ner, May 2019 – blog post

The following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, June 27th 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

Environment Enhancement Project

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Due to performance issues, the initial implementation of EEP will not include certain atmospherics such as crepuscular rays (“God rays”).

Resources

Current Status

  • A new viewer update is due to go to the Lab’s QA team over the weekend, and should surface at the start of week #27 (commencing Monday, July 1st). This should address a number of issues in the EEP code including
    • Water transparency rendering.
    • The glow seen around facial features (freckles, lips, eyelashes, and around the neck fix for mesh heads should no longer be apparent.
    • The difference in viewing an environment with Advanced Lighting Model (ALM) off and viewing it with ALM enabled is not as drastic.
    • Daytime lighting seen at sunrise, midday and sunset are much closer how they appear in the default viewer.
  • The request is for people testing EEP to grab the RC viewer when available and test drive it.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the baking service to support 1024×1024 textures, but does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

  • The Bakes on Mesh RC viewer was re-issued on Tuesday, June 25th, in the form of version 6.3.0.528495. This includes:
    • A new inventory icon for the “universal” wearable type.
    • A fix for a serious security issue type of bug.
  • It had been indicted at the last meeting that a required appearance service update had been made. However, this deployment did not occur until the afternoon of Thursday, June 27th.

Animesh Follow-On

  • Vir now has LSL functions to both set and get the visual parameters of slider-related bones in an Animesh object.
  • These should be enough to test the ability, so he is starting the work on getting a project viewer put together that supports the functionality.

Script Processing Issues

As I’ve noted in recent SUG summaries, there have been numerous reports of script run time issues. See  BUG-226851 and BUG-227099 as examples.

  • There are simulator updates awaiting deployment that should provide better script performance on the “more expensive [resource-wise] scripts events”, such as sensors.
  • Rider Linden has been working to eliminate the overhead of idle scripts, reducing the time they need to simply work out they don’t need to process anything by 20-30%, although actual mileage once the improvements are deployed, may vary.
  • Rider is not promising to get script performance up to 100% per cycle (Homestead don’t end to achieve this anyway due to the number per core), but is hoping to see general improvements in processing and around those scripts that can cause unnecessary bogging down (e.g. multiple open listeners, sensors, and similar).
  • Viewer-side tools are to be provided (“after July”) viewing statistics on general script usage across a simulator to help diagnose local problems. These might even include / take the form of a visual indicator, such as the visual object update option (CTRL-ALT-Shift-U).

Next Meeting

Due to July 4th being a Thursday, and July 11th the Lab’s monthly All Hands meeting, the next CCUG meeting will be Thursday, July 18th, 2019.

2019 SL User Groups 26/1: Simulator User Group

The Mill, Lemon Beach; Inara Pey, May 2019, on FlickrThe Mill, Lemon Beachblog post

Server Deployments

Please refer to the server deployment thread for the latest news and updates on the week’s deployments.

  • On Tuesday, June 25th, the SLS (Main) channel was updated with server maintenance package 19#19.06.11.528038 which contains a number of Environment Enhancement Project (EEP) fixes (see below), the long awaited (by some!) Animesh-specific constants for llGetObjectDetails() (see BUG-225815) and internal fixes
  • On Wednesday, June 19th, the main RC channels will be updated as follows:

EEP Fixes

As noted above, the SLS (Main) channel joins Magnum and LeTigre in having fixes to a number of EEP-related issues deployed to it. These are:

  • BUG-226815 [EEP] Since the grid was rolled to 19.04.15.526263 yesterday, region windlight is broken for all legacy viewers.
  • BUG-226252 [EEP] Please create an internal error code for llReplaceAgentEnvironment() & llSetAgentEnvironment() that distinguishes whether an agent does not have the experience allowed and if the experience is not allowed at their location.
  • BUG-226917 EEP Environment, New Sky should default to midday and not 6pm.

SL Viewer

At the time of writing, there have been no official viewer updates to mark the start of the week, leaving the pipelines as follows:

  • Current Release version 6.2.3.527758, formerly the Rainbow RC viewer dated June 5, promoted June 18 – NEW.
  • Release channel cohorts:
    • Bakes on Mesh RC viewer temporarily withdrawn, June 18.
    • Love Me Render viewer, version 6.2.3.527826, June 10.
    • EEP RC viewer, version 6.4.0.527723, June 6.
    • Umeshu Maintenance RC viewer, version 6.2.3.527507, June 5.
  • Project viewers:
    • Legacy Profiles viewer, version 6.2.3.527749, released on June 5. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

General Notes

Teleports

I’m cautiously optimistic about teleports … there have been some fixes. I asked for testing help in the Second Life Beta group and volunteers did a few thousand TPs and the results were pretty good .. it’s not perfect but very few disconnects.

– Simon Linden

Script Processing Issues

As I’ve noted in recent SUG summaries, there have been numerous reports of script run time issues. See  BUG-226851 and BUG-227099 as examples. These continue to be felt across the grid, and the Lab is continuing to investigate, with Rider Linden noting:

As far as the script performance I think I may have a few things coming in soon that will help.

BUG-225288 “llStopAnimation is stopping all animations on detach instead of only the one specified”

This is not a new bug, but it is an odd one. It seems to be particularly affecting those users with “high” avatar ID keys (e.g. those starting with “f” tend to encounter it a lot. There doesn’t appear to be a confirmed repro that this is the case, other than general observation. Nor has any apparent underpinning cause been found as yet.

The problem is that there literally isn’t a comparator for less than and greater than keys. It’s just not a thing that exists. I’ve dangled this in front of multiple devs and had them show me why that really, honestly can’t happen. And yet it does.

– Maxidox Linden

2019 SL User Groups 25/2: Content Creation summary

Hors du Temps; Inara Pey, May 2019, on FlickrHors du Temps, May 2019 – blog post

The following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, June 20th 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

Environment Enhancement Project

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Due to performance issues, the initial implementation of EEP will not include certain atmospherics such as crepuscular rays (“God rays”).

Resources

Current Status

  • Graham Linden continues to work on the shader / rendering issues.
  • A simulator-side RC update went to the Magnum and LeTigre channels on Tuesday, June 18th, with a number of bug fixes that should hopefully have addressed some of the current rendering issues:
    • BUG-226815: “[EEP] Since the grid was rolled to 19.04.15.526263 yesterday, region windlight is broken for all legacy viewers”.
    • BUG-226252: “[EEP] Please create an internal error code for llReplaceAgentEnvironment() & llSetAgentEnvironment() that distinguishes whether an agent does not have the experience allowed and if the experience is not allowed at their location”.
    • BUG-226917: “EEP Environment, New Sky should default to midday and not 6pm”.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the baking service to support 1024×1024 textures, but does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

  • As noted in my Simulator User Group summary, the Bakes on Mesh RC viewer has been pulled due to a significant bug surfacing.
    • The viewer remains listed on the various official viewer pages, but cannot actually be downloaded.
    • Anyone attempting to run a previously downloaded version will be forced to update to the current release viewer.
  • It is believed the Appearance Service has been fixed for correctly handling alphas on the new “universal” channels.  However, this cannot be tested until the viewer issue noted above has been rectified.

Animesh Follow-On

  • Vir believes the basic ability to adjust the visual parameters of an Animesh object via LSL (i.e. changing its height, length of arm, etc.), is now working as expected. However, he’s like to get a little more functionality in to the capability before a project viewer supporting it is provided.
    • The capability allows parameters to be looked up by name or ID, and the command uses ranges from 0 to 1 to make adjustments.
    • It has been suggested many of these values (e.g. head shape and facial parameters – lip size, thickness, angle, etc., – breast size, torso muscles, leg size, butt size) require non-zero values to better define a neutral state for those bones. However, the problem here is that many of the slider values on which bone manipulations are made are entirely arbitrary within individual bones (one might have, day, a range of -1 to +1; another might be 0 to 10m etc)., so defining a value of 0.5 (being the mid-point between 0 and 1) to a bone might not actually correctly map to the “neutral” position of the bone as defined by the slider values.
    • Note that there are obviously sliders that morph the avatar shape rather than directly manipulating bones, and these cannot be manipulated through this LSL mechanism.
  • The Bento Skeleton Guide has been further updated and now: with a list of So this page now attempts to:
    • Define all sliders that directly affect bones and which might therefore be manipulated using the new LSL command(s) with Animesh.
    • Define the sliders that affect collision volumes, to help with things like fitted mesh that could potentially be used with Animesh objects.

UI Panel for Manipulating Animesh Object Shapes

  • A repeated request has been for the Lab to provide a viewer UI panel for manipulating sliders associated with Animesh objects to allow their shapes to be edited a-la he shape sliders UI for avatars.
  • The major issue here is that for such a panel to work, Animesh objects either:
    • Would require an associated body shape, which they currently do not have.  While this has not been ruled out, it is not something the Lab is committing to at this time.
    • Requires an extensive project to not only develop the UI, but to develop a means to represent and manipulate all bones, etc. that someone might want to individually move on an “on the fly” basis, and then present this through a UI element. As such, this approach isn’t being considered at present.
  • Instead, it is hoped that the LSL parameter manipulation noted above would perhaps provide the means for Animesh creators to offered their own HUD-based “slider system” that is specific to adjusting the shapes of their Animesh creations, rather than being a generic UI element in which assorted options may not apply to their Animesh.

General Discussion

Rigged Mesh HUDs

  • As we’re all aware, HUDs are objects that are taken by the viewer are effectively attached to our screen space without being displayed in-world when attached.
  • However, rigged mesh HUDs which have been produced by some behave differently: when attached, these HUDs appear to the person using them as being attached to their avatar (although no-one else can see them as such, as HUD rendering data isn’t sent to other viewers).
    • This has been described as an “unexpected” behaviour, but given such HUDs are – as the “rigged” in their title implies – rigged against the avatar skeleton, it perhaps shouldn’t be that surprising, given the viewer would naturally assume rigged objects to be associated with a skeleton (avatar or Animesh), regardless of the selected attach point.
  • The Lab is now looking at some way to warn people when this happens, to help prevent people being caught by surprise (e.g. by having clothing knocked-off by the HUD as it attaches).

In Brief

  • Feature request BUG-202864 “Change Mesh Uploader to preserve Scene File object names when a full linkset is uploaded”: viewer-side work has been carried out for this, which should be appearing in a Maintenance RC viewer soon™. However, it is dependent upon some yet-to-be-done back-end work.
  • Feature request BUG-227171 “Bring Avatar Cloth to Mesh”:
    • Bento and Animesh have, to a degree, allowed some cloth behaviour to be seen in mesh (e.g. the skirt of a gown moving with an avatars legs, rather than the legs extending through it. However, these solutions can be labour intensive.
    • Currently, LL have no plans to work with cloth-like motion for mesh clothing, but this request has been imported for future reference.
  • Project ARCTan: this is the project to re-align the impact of rendering content.
    • It’s still on the back burner at the Lab, although it is hoped focus can be returned to it soon. There are obvious concerns as to how it might affect land impact with in-world objects; given this one suggestion has been to only apply it to new content uploaded to SL, effectively making it something of an “opt-in”, a-la materials.
    • However, there is nothing official to report on how ARCTan will be implemented, as there is still a lot to be done before thing get to that point.
  • Script processing issues: the music at the SUG meeting this week meant this didn’t get to be discussed. In short, Rider Linden is leading the investigation into understanding what is going on and possible causes, and what can be done to correct  / mitigate the problem.

2019 SL User Groups 25/1: Simulator User Group

Killary; Inara Pey, May 2019, on FlickrKillary, May 2019 – blog post

Update, June 19th: following the release of this update:

  • The Rainbow RC viewer, version 6.2.3.527758, and dated June 5th, was updated to the de facto release viewer.
  • The Bakes on Mesh viewer was temporarily withdrawn due to a major bug being reported. The viewer remains listed on the viewer index page and Alternate Viewers page, but cannot be downloaded. Anyone attempting to run a previously downloaded version will be forced to update to the current release viewer.

The notes below have been revised to reflect these updates.

Server Deployments

Please refer to the server deployment thread for the latest news and updates on the week’s deployments.

  • There was no deployment to the SLS (Main) channel on Tuesday, June 18th, leaving region on that channel on simulator release 19#19.05.17.527341. The channel was, however, restarted as a part of the Lab’s policy of restarting channels every two weeks, regardless of deployments.
  • On Wednesday, June 19th, the main RC channels will be updates as follows:
    • BlueSteel should be updated with server maintenance package 19#19.06.14.528215, comprising internal changes.
    • Magnum and LeTigre should be updated with server maintenance package 19#19.06.11.528038, which contains a number of Environment Enhancement Project (EEP) fixes (see below), the long awaited (by some!) Animesh-specific constants for llGetObjectDetails() (see BUG-225815) and the same internal fixes deployed to BlueSteel.

RC EEP Fixes

As noted above, the Magnum and LeTigre RC deployment planned for Wednesday, June 19th is intended to correct a number of EEP-related issues. These are:

  • BUG-226815 [EEP] Since the grid was rolled to 19.04.15.526263 yesterday, region windlight is broken for all legacy viewers.
  • BUG-226252 [EEP] Please create an internal error code for llReplaceAgentEnvironment() & llSetAgentEnvironment() that distinguishes whether an agent does not have the experience allowed and if the experience is not allowed at their location.
  • BUG-226917 EEP Environment, New Sky should default to midday and not 6pm.

SL Viewer

The current LL viewers are as follows:

  • Current Release version 6.2.3.527758, formerly the Rainbow RC viewer, dated June 5th, promoted June 18th – NEW.
  • Release channel cohorts:
  • Project viewers:
    • Legacy Profiles viewer, version 6.2.3.527749, released on June 5. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

General

There was no real discussion at the SUG this week, as matters wee given over to a live music session as an early solstice party.