The following notes are taken from the TPV developer meeting of Friday August 15th. A video of the meeting, provided by Chakat Northspring is included below. This report represents an overview of items discussed at the meeting which are liable to have the broadest interest among users. Timestamps are given against items and paragraphs for ease of referencing what was said within the video for those who wish to listen to the entire conversation on a given subject.
Note that subjects are not necessarily presented chronologically when compared to the video, but has been grouped under common headings.
My thanks, as always, to North for her recording of the meeting and linking to this blog post.
SL Viewers
[00:30] There have been few visible changes with the RC and project viewers this week. The library refresh viewer and the experimental log-in viewer remain unchanged, and while the Experience Keys project viewer has been updated, this has yet to appear in the Alternate viewers wiki page.
Oculus DK2 and Project Viewer Updates

[00:50] The lab has received around half-a-dozen of the Oculus Rift DK2 headsets, and so it is anticipated that further work will be progressing with the project viewer, and updates will be emerging over time. As noted in week 32, there are some substantial differences between the DK1 headset and the DK2, which currently make the project viewer largely incompatible with the newer headset.
Texture Statistics Logging
[19:15] With the roll-out of the 3.7.7 the Lab unfortunately broke the texutre stats reporting debug option LogTextureDownloadsToSimulator. As this is off by default (set to False) it has not been noticed by most users. However, the recommendation is that users do not set this option to True, as it will cause the viewer to immediately crash on start-up, at the next attempt to run it. This issue is common to all viewers using all code releases subsequent to 3.7.7 as well.
Viewer Build Process
[40:24] The Lab is shortly going to commence the process of upgrading the tool chain they use in the viewer build process (e.g. switch to Visual Studio 2013 for Windows and Xcode 5 for Mac) and switching over to the new version of autobuild. This work may also eventually help pave the ay for 64-bit builds of the official viewer. However, this is not currently the focus of the changes, as no decision has made as yet within the Lab on producing 64-bit builds of the viewer; the current aim of these changes is to improve the overall viewer build process.
[47:23] There are two points of note here. The first is that the new autobuild process includes changes which self-compilers must adhere to if they are using it, and details are available on a wiki page. The second is that it is probable that Windows viewers built using Visual Studio 2013 will not run on Windows XP. The Lab has already dropped Windows XP support, which is as much as it will currently say in terms of future viewers built using the new tool chain running on XP.
Group Chat
[02:00] The work on group chat has temporarily halted due to those working on it either being on vacation or working on other projects. Given this, and with a degree of ironic timing, there have been increasing reports of group chat issues over the last several days, including one chat server apparently becoming completely non-responsive.
It’s not clear to the Lab as to what may be causing the problems, but they have been noted. In the meantime, informal advice is that if your group chat is consistently failing, to contact support, provide them with the information on your group (name, etc.), and the issues you’re having, and request the chat server is restarted.
Continue reading “SL projects update 33/3: TPV Dev meeting: HTTP, avatar height offset”


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