SL project updates 2017 10/2: Content Creation User Group w/audio

The gathering: people gather for the CCUG, including a ridable dragon, a work-in-progress by Teager (l) and a wearable dragon, also a WIP by Thornleaf (r)
The Content Creation User Group meeting, Thursdays, 13:00 SLT

The following notes are taken from the Content Creation User Group meeting, held on  Thursday March 9th, 2017 at 1:00pm SLT at the the Hippotropolis Campfire Circle. The meeting is chaired by Vir Linden, and agenda notes, etc, are available on the Content Creation User Group wiki page.

HTTP Fetching

As I’ve noted in several recent SL project updates, the Lab is shifting the fetching landmarks, gestures, animations, shapes, sounds and wearables (system layer clothing) away from UDP through the simulators and to HTTP via the CDN(s).

The simulator side of the code is already in place on Aditi and awaiting further testing (see here for more). Vir is heading-up the viewer side changes required to support this work, which is now getting “petty close” to being available in a public viewer (most likely a project viewer). I’ll continue to update on this work through my various SL project update reports.

Rendering Costs

Vir has also been looking at the viewer-side rendering costs of various avatar models to improve the overall rendering cost calculations. This is more a data gathering exercise at the moment, but it is hoped it will lead to improved calculations when determining the overall rendering complexity of models, and will likely mean that, for example, the cost of rendering rigged meshes will at some point be updated.

This isn’t directly related to the potential of animating objects (e.g. for non-player characters). While the Lab is apparently still pondering on this as a possible project, it would mean back-end changes to calculate the land impact of avatar models used as NPCs, rather than alterations to the viewer-side rendering cost.

Animation Transitions

There have been, and continue to be, a number of issues with animation playback, some of which appear to be related to llSetAnimationOverride, one of the server-side functions for controlling your animation state. Some of these were reported early on in Bento, which exacerbated some of them (e.g. quadrupeds crossing their forepaws).

Issues can also occur with jump animation states (pre-jump, jump and landing), as has been reported in BUG-7488. For example, During the meeting, Troy Linden and Medhue Simoni pointed to problems: for Troy, it was with respect of an avatar “sticking” in the landing animation, rather than returning to the expected standing animation; Medhue reports issues in general playback, and whether the transitions will actually play correctly.

It not clear if these issues are all a part of the same problem, but feedback from the meeting is being relayed back to those at the Lab poking at things.

Information and Tools

People are still having problems finding Bento information on the SL wiki – such as the skeleton files. This is partially due to the files being on the Bento Testing page.  It’s also not easy for new creators to find information on suitable tools (e.g. Avastar. MayaStar, etc.).

One suggested solution (allowing for the wiki currently being locked from general edits) is to have a general SL tools page where the various tools, etc. can be listed with links to their respective websites. This could include free tools: GIMP, Blender, Wingz 3D, etc.), plus tools which are not specific to SL can be used within (e.g. Maya, Zbrush, etc), and then add-ons like Avastar and Mayastar.

Such an approach, coupled with a clean-up of the Bento information, might be suited to being included in an overhaul of the wiki Good Building Practices pages the Lab is working on as and when resources are available. Troy has made a note to take these ideas back to the Lab.

Other Items

Transparency Rendering Cost

There was some discussion on whether the rendering cost of a rigged mesh should remain high if it is set to transparent. Some felt the cost should be lower, and Vir noted that the system avatar has a special UUID for an invisible texture when can reduce the rendering cost of the system avatar. However, rigged meshes may not be subject to this check, which may also depend on how the mesh is made transparent (i.e. via a texture or via the transparency setting). He also noted that rendering as transparent could add cost over rendering a rigged mesh as opaque.

There was some discussion on whether simply having the mesh in memory, whether or not it is rendered, could add to its complexity. Vir indicated that as he’s not precisely sure how things are handled, he’d have a look at the code.

Calling Animation UUIDs via Script without the Animation Residing in Inventory

A question was asked whether it would be possible to have a script call an animation via the animation’s UUID without the animation being physically in the parent object’s inventory. The short answer to this is “no”.

While animations can be pulled from objects with modify permissions and used elsewhere, many items with animations (chairs, beds, etc.), tend to have animations in them set to No Copy, limiting the ability to freely re-use them. If animations could be freely called via script using their UUID, this protection would be eliminated, as anyone with the UUID could use the animation as often as they wished, regardless of whether or not a version of the animation resides in their inventory.

This conversation edged into the issue of people being able to pull Copy permissioned inventory from a No Modify object by opening it; however, that is something of a separate situation, which was not discussed further.

Avastar Status

AvaStar is now at release candidate 4, with RC 5 on its way, which may be the final RC before a release.

.ANIM Exporter for Maya

Aura Linden is re-working the code on her open-source Maya .ANIM exporter. She was originally working on it in Maya’s MEL scripting, which would make it compatible with all versions of Maya.

However, after encountering some problems, she is now coding it in Python. This means the exporter will only initially work with versions of Maya supporting Python  (version 8.5 onwards). It may be that once this work has been finished, Aura hopes to be able to go back and complete the exporter in MEL for older versions of Maya.

Mayastar Update

Cathy Foil will have an update for Mayastar appears shortly. When the .ANIM exporter is available (above), it will be folded in to Mayastar, although it is not exclusively for Mayastar.

Splitting the Avatar Shape into Different Elements

This was suggested some time ago as a possible Bento follow-up as a means of making it easier for users to mix and match heads and bodies by allowing different underpinning avatar shapes for both, which could be worn simultaneously. This was seen as particularly useful for users who are uncertain about customising their form using the sliders, or where creators provide No Modify shape with their head or body product, limiting the suer’s ability to modify one or the other. N definitive proposal has been put together on how this might be achieved.

Supplemental Animations

This was also the subject of early Content Creation meetings with Vir as a possible Bento follow-on project. The idea is to allow “supplemental” animations to run alongside the animation states keyed by llSetAnimationOverride(), effectively allowing them to play together, rather than conflicting with one another as is the case at the moment. This is still be considered, but no work has been carried out as yet.

Next Meeting

As Vir is out of the office in week #11, the next Content Creation meeting will be on Thursday, March 23rd, 2017 at 13:00 SLT.

SL project updates 2017 10/1: server, viewer

NorderNey, NorderNey; Inara Pey, February 2017, on FlickrNorderNeyblog post

Server Deployments

On Tuesday, March 7th the Main (SLS) channel received the server maintenance package previously deployed to the three RC channels in week #9. This includes:

  • Further improvements to off-line IM delivery when you log in.
  • Objects that are unable to enter a parcel now generate useful error messages.
  • IM to Email will no longer turn itself off.
  • Improved internal logging
  • Internal server changes.

There is no planned deployment to the RC channels on Wednesday, March 8th, and no restart planned.  Wednesday will, however, see a limited deployment to the Snack channel. There are no release notes associated with the deployment.

E-Mail to Snapshots

The deployment of the server maintenance package to the Main (SLS) channel means that at present, the ability to send snapshots to e-mail is broken across the grid. This is because changes made server-side mean that a viewer validation process for e-mails to snapshot will fail, breaking the ability to send them (see BUG-41443).

A viewer-side fix for the problem is on the way, but will take time to reach all viewers, once released.

Server Updates on Aditi

There are two new server versions currently on Aditi which will be making their way to the Main grid in due course.

DRTSIM-323: New Simulator Build

The DRTSIM-323 channel on Aditi contains a new version of the simulator code using the Lab’s latest build of the server operating system. The code is available on a number of regions, including:

  • Fire Ants
  • Bug Island
  • Mauve

(Remember, these are beta grid regions, on Agni (Main) grid regions.).

Commenting on the code, Mazidox Linden said:

We would ask for your help in testing on DRTSIM-323 servers as much as possible, because basically anything you can do in Second Life could be affected. We have a bunch of tests, both user facing a not, that we’re running for this, but we will never test 100% of testable things. It just can’t be done.

So, rezzing objects, building / modifying objects, scripting, testing scripts, uploads – just about anything you can think of needs testing & any noted / reproducible issues JIRA’d.

DRTSIM-341: HTTP Asset Fetching

The DRTSIM-341 channel, which should be deployed to Aditi in the near future, will contain the updated code for fetching landmarks, gestures, animations, shapes, sounds and wearables (system layer clothing) , via HTTP /  the CDN(s).  The Lab is hoping that people will again be able to help with testing but this will be dependent upon a new project viewer (most likely) appearing which has the necessary viewer-side code as well. There is currently no ETA on when that will appear.

SL Viewer

The Maintenance RC viewer was updated to version 5.0.2.324126 on March 3rd, and then promoted as the de-facto release viewer on Monday, March 6th.

The Love Me Render RC viewer containing rendering pipeline fixes appears to have been withdrawn. This leaves the rest of the viewer pipeline as follows:

  • Project viewers:
    • Project Alex Ivy (LXIV), 64-bit project viewer, version 5.1.0.501863 for Windows and Mac, released on January 10
    • 360-degree snapshot viewer updated to version 4.1.3.321712 on November 23, 2016 – ability to take 360-degree panoramic images – hands-on review
  • Obsolete platform viewer version 3.7.28.300847 dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Community Platform

The transition to the new Community Platform is still in progress, I’ll have a review of it once things are live.

Deployments Schedule

Speaking at the Server Beta meeting on Thursday, March 2nd, Mazidox Linden briefly described the reason to the current slow-down in server deployments, saying, “As a general note: We’ve had several stability and performance fixes recently. While we can’t be more specific about timelines (or provide further details) they are taking up a large portion of our time to make a better Second Life.”

2017 Viewer release summaries week 9

Updates for the week ending Sunday, March 5th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

  • Cool VL viewer Stable branch updated to version 1.26.20.11 on March 4th (release notes) – version 1.26.10.9 pulled due to UI rendering bugs.

Mobile / Other Clients

  • Group Tools updated to version 2.2.43.1 on February 28th (no release notes)

Additional TPV Resources

Related Links

SL project updates 2017 9/1: sever, viewer

Shareta Osumai Tea Gardens - links in article; click any image for full size
Shareta Osumai Tea Gardens – blog post

Server Deployments

As always, for the latest updates, please refer to the server release thread.

  • The Main (SLS) channel remains on the same release, 17#17.01.27.323172, with no restart on Tuesday, February 28th.
  • One Wednesday, March 1st, the three RC channel all should receive the same new server maintenance package. This includes:
    • Further improvements to off-line IM delivery when you log in.
    • Objects that are unable to enter a parcel now generate useful error messages.
    • IM to Email will no longer turn itself off.
    • Improved internal logging
    • Internal server changes

Snapshots to E-mail Issue

As noted in my week #8 project update reports, the RC release introduced in week #8 increased privacy protection on e-mails – which is a good thing. However, in the process, it broke the ability to send snapshots to e-mail. Essentially, snapshots to e-mail have been handled a certain way between the viewer and the server, involving a viewer-side check.

With the changes made in the RC release of week #8, this validation check now fails for all viewers (see BUG-41443), and will continue to do so until a viewer-side update is issued by the Lab and adopted by all current viewers.

The current workaround for the issue – which again, only affects trying to send snapshots to e-mail from regions on an RC channel is to open the snapshot floater and select Send to e-mail while on a Main (SLS) channel then teleport to the RC region where you want to take the photo. Snapshots to e-mail will then work until you log out.

SL Viewer

No updates to start the week, leaving the various pipelines as:

  • Current Release version: 5.0.1.323027, dated January 25, promoted February 3 – formerly the Maintenance RC viewer.
  • RC viewers:
    • Maintenance RC viewer version 5.0.2.323567 dated February 14th – a range of improvements and features – overview here (initial release version number)
    • Love Me Render RC viewer version Version 5.0.2.323361, dated February 9th – rendering pipeline fixes and improvements
  • Project viewers:
    • Project Alex Ivy (LXIV), 64-bit project viewer version 5.1.0.501863 for Windows and Mac, dated January 10th
    • 360-degree snapshot viewer, version 4.1.3.321712, dated November 23, 2016 – ability to take 360-degree panoramic images – hands-on review.
  • Obsolete platform viewer version 3.7.28.300847 dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

2017 Viewer release summaries week 8

Updates for the week ending Sunday, February 26th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 5.0.1.323027, dated January 25, promoted February 3 – formerly a Maintenance RC viewer download page, release notes – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

  • Cool VL viewer Stable branch updated to version 1.26.20.10 on February 26th (release notes) – version 1.26.10.9 pulled due to UI rendering bugs.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

SL project updates 2017 8/2: e-mail issues and other bits

The Lost World - Oyster Bay
The Lost World – Oyster Bay – blog post

Server Deployments – Recap

As always, please refer to the server deployment thread for updates.

  • There was no deployment to the Main (SLS) channel on Tuesday, February 21st, again leaving it on release 17#17.01.27.323172.  However, all regions on the channel were restarted in keeping with the Lab’s policy of restarting a channel every other week, regardless as to whether or not it has received a deployment update.
  • On Wednesday, February 22nd, all thee RC channels received a new server maintenance package containing “minor” changes. No release notes available.

RC Release E-mail Issue

One of the changes on the RC release is to increase privacy protection on e-mails – which is a good thing. However, it now means that the viewer is performing a check it doesn’t need to do, and as a result, sending snapshots to e-mail ((aka “postcards”) can fail or encounter problems.

There is a viewer-side fix for this in the works, but it has yet to clear LL’s QA, but will be appearing in a viewer once it has. It also means that all viewers which do not have the fix can encounter issues when trying to send snapshots to e-mails, and so will also have to include the fix as well.

SL Viewer

No further updates this week, leaving the various pipelines as:

  • Current Release version: 5.0.1.323027, dated January 25, promoted February 3 – formerly the Maintenance RC viewer.
  • RC viewers:
    • Maintenance RC viewer version 5.0.2.323567 dated February 14th – a range of improvements and features – overview here (initial release version number)
    • Love Me Render RC viewer version Version 5.0.2.323361, dated February 9th – rendering pipeline fixes and improvements
  • Project viewers:
    • Project Alex Ivy (LXIV), 64-bit project viewer version 5.1.0.501863 for Windows and Mac, dated January 10th
    • 360-degree snapshot viewer, version 4.1.3.321712, dated November 23, 2016 – ability to take 360-degree panoramic images – hands-on review.
  • Obsolete platform viewer version 3.7.28.300847 dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

E-mail Verification Update

The Lab is proceeding with e-mail verification, so again, if you haven’t already done so, please read my post here. There is still no timeline for when the switch-over will occur, and the Lab will provide a blog post as things come into force. Also, while they won’t immediately be affected, this will mean that eventually IMs to e-mail and then marketplace notifications for merchants will ease working for all unverified e-mail addresses.

Other Items

Links Not Clickable in Group Notices

This is quite an old issue (see BUG-10498), but is apparently occurring again. Speaking at the Server Beta User Group meeting, Mazidox Linden requested if anyone encounters it and can reproduce it, could they please raise a new bug report, stating how they encountered and reproduced the issue.