Viewer updates: Kokua 5.0.6 for Second Life and RLV 2.9.21.3

In week #21, both the Kokua viewer for Second Life and the Restrained Love viewer updated to achieve parity with the current SL viewer release (version 5.0.5.326444 at the time of writing).

Kokua for Second Life updated to version 5.0.6.41208 (release notes) on Friday, May 26th, 2017, while the Restrained Love updating to version 2.9.21.3 (release notes) on Thursday, May 25th.

As the core changes to both viewers are more-or-less the same in terms of their parity with the official viewer, this review provides a combined recap of these updates for both viewers, from the oldest to most recent. Kokua users please note that the documented changes do not necessarily apply to the Kokua OpenSim version.

Custom Folders for Uploads

Kokua 5.0.6.41208 for Second Life and Restrained Love 2.9.21.3 users can now select the inventory folders into which uploads – images / textures, sounds, animations and mesh models –  are saved by default (rather than having all textures + images go to Textures for example).

To set a custom folder for an upload type:

  • Go to Inventory and right-click on the desired folder.
  • Select Use As Default For. This opens a sub-menu of upload types (shown on the right).
  • Click on the type of upload you wish to always save to that folder.

Note that this only applies to uploads: images / textures, mesh models, etc., received via transfer or will still go to the their “default” system folders (so a texture received via transfer will still go to Textures, for example).

The folders set for uploads can be reviewed via the new Preferences > Uploads tab.

The new options shown for selecting a default destination folder for uploads (left), and the new Upload panel in Preferences, which lists the locations (right) – via Kokua, click for full size, if required

Block List Tally and Grid Status Button

Kokua 5.0.6.41208 and Restrained Love 2.9.21.3 now have display a tally of those blocked in the viewer (People Floater > Blocked), and include the Grid Status button which can be added to any toolbar position in the viewer window, providing direct access to Second Life grid status updates, which are displayed in the viewer’s built-in browser.

Avatar Complexity Rendering Updates

These releases of Kokua and Restrained Love include a number of improvements to avatar complexity rendering. Full details of these changes can be found in Second Life Maintenance RC: Avatar Rendering updates and more, and are summarised here.

  • The Options for how another avatar is rendered are now Default (i.e. in accordance with your avatar complexity threshold setting); Always (i.e. always render the selected avatar) or Never (i.e. permanently render them as a grey imposter). These options have also been moved to a sub-menu on the right-click Avatar context menu.
  • Following Firestorm’s lead, adjusted settings for avatar rendering will now persist across log-ins for the viewer, until either reset or your settings are cleared by a clean install or similar.
  • There are two new options for Avatar Complexity, located on the Preferences > Graphics tab.
    • The first is a check box, Always Render Friends, which is pretty much self-explanatory: when checked, friends will always fully render, regardless of the viewer’s Avatar Complexity threshold.
    • The second is an Exceptions button, which adds a further level of control for how other avatars – including friends – are rendered by the viewer.
Left: the new render options sub-menu in the Avatar context menu (seen when right-clicking on another avatar). Right: the new Preferences > Graphics tab options for avatar rendering (see below for the exceptions button). Images via Kokua – click for full size, if required

Note that Kokua’s pie menu does not display the “Default” option correctly when used on other avatars. Instead, the option is labelled as “>”. As per Nicky’s comment below, this is now fixed.

Rendering Exceptions

The Exceptions button described above enables named avatars to be either fully or never rendered by the viewer, regardless of any other avatar rendering settings. It comprises two new floaters: the exceptions list (Avatar Render Settings, below left) and the search floater (Choose Resident, below right), accessed by clicking the “+” button on the exceptions list and then selecting whether you want to always or never render the avatar you’re about to choose.

Rendering Exceptions allows you to select individual avatars (e.g. from those close to you or your friends list or via search) you always / never want to render, regardless of your other avatar complexity settings. Via Restrained Love Viewer.

It is possible to update how an avatar in the exceptions list is displayed by right-clicking on the avatar’s name and selecting the required option (Default, Always, Never) from the displayed drop-down list.  Note that “Default” will remove the avatar’s name for your exceptions list and display them in-world in accordance with your overall Avatar Rendering Complexity setting.

Changing how an avatar in the exceptions list is rendered. Via Restrained Love Viewer

Continue reading “Viewer updates: Kokua 5.0.6 for Second Life and RLV 2.9.21.3” →

2017 Viewer release summaries week 21

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, May 28th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

SL project updates week 21/3: Content Creation UG w/audio

The Content Creation User Group meeting, at the hippotropolis Camp Fire (stock)

The following notes are taken from the Content Creation User Group meeting, held on  Thursday, May 25th, 2017 at 1:00pm SLT at the the Hippotropolis Camp Fire Circle. The meeting is chaired by Vir Linden, and agenda notes, etc, are available on the Content Creation User Group wiki page.

Audio extracts are provided within the text, covering the core points of the meeting. Please note, however, that comments are not necessarily presented in the chronological order in which they were discussed in the meeting, but are ordered by subject matter.

A video recorded at the meeting by Medhue Simoni is embedded at the end of this update, my thanks to him making it available. However, do not that this cuts out mid-way through the meeting. Timestamps in the text below refer to this recording.

Applying Baked Textures to Mesh Avatars

[1:54] This was announced as a new project – see my separate update for details.

The meeting saw additional questions asked about the baking service, which are summarised below.

Will the Baking Service Support Animated Objects?

  • Not initially. Baked textures are only relevant to your Current Outfit Folder (COF), affecting your appearance only. Animated objects will not have any notion of a COF (as they do not have an associated inventory structure as avatars do), so whose textures would an animated object show?
  • Also, even if you could assign your own COF-defined appearance to an animated object, it would only be valid until you change your own appearance, which would discard the bake used by the object, probably leaving it blank.
  • One solution might be allowing arbitrary textures to be sent to the baking service (see below). Another would be to allow animated objects to have their own notion of a COF contained within the object itself which the baking service could somehow reference
    • WERE this kind of work to be adopted, this would be Vir’s preferred approach. However, it is not currently a part of either the animated objects project or baking textures on meshes.

Baking Arbitrary Textures

Would it be possible to have a LSL function to request baking arbitrary textures?

  • Not as a part of applying baked textures to mesh, although it might be considered in the future.
  • However, the baking service could offer considerable flexibility of use were it to be extended, simply because of the way it defines the body area (head, upper body, lower body).
  • A problem is that, as noted above, baked textures are held only so long as your current avatar appearance defined via your COF is relevant, after which they are discarded. For the system to be useful with arbitrary textures, the resultant composite textures would need more rigorous storage, perhaps as a new asset class or retained in some form of “temporary” texture store – either of which would have to be defined and allowed for.
  • Thus, the problem is the amount of work involved in extending the baking service and (potentially) the asset handling required to support it.

HTTP Asset Viewer

[4:22] The HTTP Asset viewer was updated to version 5.0.6.326593 on Friday, May 26th. This update primarily bring the viewer to parity with the recently promoted release viewer, and so primarily comprise the revised region / parcel access controls, and the updates to Trash emptying behaviour.

Supplemental Animations

[6:53] As well as working on animated meshes, Vir is now also working on the LSL side of supplemental animations alongside of LSL changes need for animated objects. The work is designed  to overcome issues of animations states keyed by the server-side  llSetAnimationOverride() conflicting with one another.

Animated Objects

Current Project Status

Vir has got basic prototyping working in a “hacked up” single version of the viewer. He’s now working on the shared experience – how is an animated object seen by multiple viewers.

There is still no details on what limits beyond land impact which may be applied to animated objects (e.g. number of animated objects – not avatars – permitted per region type, etc), as there is not at this point any solid data on potential performance impact to help indicate the kind of limits which might be required..

Number of Allowed Animation Motions

[8:52] Currently, SL supports a total of 64 animation motions playing at one time per agent (hence walks, arm swings, wing flaps, tail swishes, etc., all of which can happen at the same time). It’s not been tested to see how much of an actual load running multiple animations places on a system. The limit might have to be changed as a result of animated objects – or it might not; it’ll come down to testing.

Other Items of Discussion

Avatar Scaling

[12:24-video end] There is a lengthy discussion on avatar scaling.

  • Essentially, the size slider works within a certain range; go beyond this, and distortions of body parts (e.g. facial features) can start to occur, as some sliders stop working properly.
    • Obviously, it is possible to scale avatars using animations, but again, doing so also doesn’t play nicely with the sliders.
  • This problem is particularly impactful with Tiny and Petite  avatars (although it also affects really large avatars). One workaround is to upload a mesh without joint positions of the affected bones, but this causes breakages in the mesh.Thus, having a slider which could handle the avatar’s scale over a broader range might be beneficial. However:
    • Changing the definition of the current scale slider to work over a broader range isn’t an option, due to the risk of existing content breakage.
    • Adding a new “global scale” slider to the system might be possible. However, while its is relatively simple at the viewer end of things, SL is already close to its limit of 255 sliders, and any additional global slider will require significant changes to the back-end.
  • A further problem is motion is not affected by scale, but is keyed to the current avatar size range. So, additional work would be required to the locomotion system to ensure the distance covered by an avatar’s stride is consistent with its size, adding further complexity to any changes.
  • Also, the ability to scale avatars would also require using rotations only, as any use of translations could result in locomotion issues noted above (e.g. so a really small avatar would appear to zip along at 100s of miles an hour), and rotation-only animations are somewhat limiting.

BUG-20027: Allow joint-offset-relative translations in animations

Created during the Bento project, this feature request was originally closed as something the Lab could not implement. It has now been re-opened as people wanted to add further feedback to it. So, if you have an interest – please go and comment on the JIRA.

Cost of Animating via Bones vs. Using Flexis

The Lab views animating via flexis as being very inefficient, but have no numbers for a direct comparison to the cost of animating bones.

Improving IK Support

General requests have been made for SL to better support Inverse Kinematics (IK) to add greater flexibility of joint / extremity positioning. Vir has requested that if someone could start a feature request JIRA, open for comments, on what might be sought, it would be helpful.

Next Meeting

The next CCUG meeting will be Thursday, June 8th, 2017.

SL project updates 21/2: NEW project: applying baked textures on mesh avatars

During the Content Creation User Group meeting held on Thursday, May 25th, Vir Linden announced that Linden Lab is now formally investigating applying baked textures to mesh avatars in Second Life, a project that has been on the request list since at least the Bento project.

In short, if it can be implemented, it would mean that textures such as skins and make-up layers could be applied to a mesh avatar in much the same way as system layer clothing can currently be applied to system avatars, thus in theory reducing the complexity of mesh avatars by reducing the number of “onion layers” they currently require in order to simulate the capabilities of the baking system.  This in turn should ease the rendering load mesh avatars place on CPUs and GPUs, thus hopefully improving people’s broader Second Life experience.

HOWEVER, the project is only at its earliest stages, and it will be a while before there is anything visible to see with regards to it. The following is a summary of the project’s current status:

  • The first aspect of the work will be to update the existing baking service.
    • This currently operates at a maximum texture resolution of 512×512.
    • For mesh purposes, this needs to be increased to 1024×1024 (which can already be used directly on avatar meshes via textures and / or applier systems).
    • As the baking service hasn’t been touched in some time, updating it may take a while, and any progress on the rest of the project is dependent upon it being completed.
    • Once the baking service has been updated, then the actual work of extending it to support mesh avatars should be fairly straightforward.
  • The exact specifications for how the bakes will work have yet to be defined, so there are no feature / capability details at present.
  • The capability will not support the use of materials, as the baking service as a whole has no notion of materials at present; it only produces a composite of diffuse textures, and there would be a considerable amount of additional work required to make it “materials aware”, marking it as (perhaps) a separate project.

It is important to note that this capability is not necessarily intended to replace applier systems; rather it is to add flexibility to using texture bakes with mesh, and potentially reduce the complexity of mesh avatars.

Further updates on this work will come via the Content Creation User Group (CCUG) meetings, and I’ll report on them through my usual CCUG meeting updates.

The following is an audio extract from the May 25th CCUG, at which Vir announced the project.

Note: there was a broader discussion on the avatar baking service, and this will be covered in my upcoming report on the CCUG itself.

SL project updates week 21/1: server, viewer

Costa Blanco, Costa Blanco; Inara Pey, May 2017, on Flickr Costa Blanco – blog post

Server Deployments

As always, please refer to the server deployment thread for the latest updates and news.

  • On Tuesday, May 23rd, the Main (SLS) channel was updated with the server maintenance package previously deployed to LeTigre in week #20, containing the updated server-side parcel access override settings (more below)
  • On Wednesday, May 24th, the RC channels should be updated with a new server maintenance package containing the parcel access override controls, together with a fix for BUG-100704, “[Server] If Anyone Can visit is selected after Allow Group was set only group members can enter”.

SL Viewer

The Maintenance viewer, version 5.0.5.326444, dated May 18th, 2017 was promoted to release status on Tuesday, May 23rd.

This viewer is notable for its inclusion of some improvements to Trash purging behaviour, and support for the parcel access overrides which as of this week are fully deployed across the grid.

I have an overview of this viewer, which examines both the Trash purging changes and the parcel access overrides in detail, as well as touching on the other updates included in the release.

Outside of this, the current pipeline remains as:

  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Voice RC viewer, version 5.0.5.325998, dated May 5th
    • Project AssetHttp project viewer,  version 5.0.5.325940, dated May 4th – This viewer moves fetching of several types of assets to HTTP / CDN – overview
  • Project viewers:
    • Project Alex Ivy 64-bit viewer, version 5.1.0.505089, dated May 11th
    • 360-degree snapshot viewer, version 4.1.3.321712, dated November 23, 2016 – ability to take 360-degree panoramic images.
  • Obsolete platform viewer version 3.7.28.300847 dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Expect the two RC viewers to be updated to bring them to parity with the new release viewer viewer.

Infrastructure Updates

As noted in my week #20 updates (notably the TPV Developer meeting notes), the Lab is working on a range of infrastructure updates, together with updates to things like the teleport re-try throttle (which can place a considerable load on the “receiving” region’s simulator). It is hoped that these updates will a) help SL progress into the future, b) potentially offer further increases in the numbers of avatar regions can support.

Other Items

Changes to Mesh Upload Access

Linden Lab recently changed the requirements for being able to upload mesh content to Second Life. For more information, see my separate update.

Instancing Regions?

Note: this is not an actual project with the Lab, nor is it necessarily on the roadmap for SL development. What follows is purely in the realm of speculative discussion.

During the Simulator User Group Meeting on Tuesday, May 23rd, it was asked if instancing regions (notably private standalone regions) might some day be possible. That is, if there is a stand-alone region hosting a very popular event, a copy of the entire region might be spawned, which would then allow people into it to deal with the demand.

While there are a wide range of infrastructure, permission system  and other issues associated with it (how is the instance to be paid for? what about No Copy items, can they be reproduced in an instance of a region, where technically they aren’t a duplicate? How is the required hardware managed & what happens when demand for additional server space isn’t high?, etc.), the idea wasn’t ruled as being completely out-of-bounds. Right now it remains purely on the “someday maybe” wish list.

2017 Viewer release summaries week 20

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, May 21st

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 5.0.4.325124, dated April 3, promoted April 19th – formerly the Maintenance RC viewer overview – download page, release notes – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC Viewer, version 5.0.5.326444, released on May 18th – new trash purging behaviour, support for estate access overrides (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links