The Estate Access Management (EAM) project viewer (dated August 7th) is a new project viewer to enhance – as the name implies – the estate access management tools available to region holders and their estate managers within the viewer.
In brief:
New viewer UI for displaying Estate Managers, allowed groups and allowed / banned individuals within a region.
New capabilities for sorting / searching lists.
Additional information recorded and displayed for banned accounts.
Number of Estate Managers increased from 10 to 15.
Under the current viewer, the lists for managing Estate Managers, allowed groups and allowed or banned avatars in a region / estate have been crammed into the first tab of the Region / Estate floater (World > Region / Estate).
This has made management of the lists difficult, given only around 5 names can be displayed by each – which can be problematic when the Banned list allows up to 500 names. In addition, lists cannot be searched and, again in the case of the Banned list, no other information is provided against a banned name, making it hard to determine whether or not a ban might actually be rescinded, thus helping with general list management.
As such, there have been long-standing requests for the estate access controls to be improved.
The Estate Access Management project attempts to address these issues by introducing both back-end changes in support of managing ban lists and by revising how the various lists themselves are displayed within the viewer and how they can be used.
In particular, the EAM project viewer introduces a new Access tab in the Region / Estate floater (World > Region / Estate). This tab in turn has individual tabs for managing the lists for Estate Managers, Allowed avatars, Allowed Groups and Banned avatars.
The Estate Access Management lists as they appear in the current SL viewer (l), and the new Access tab with individual tabs for Estate Managers list and each of the Allowed / Banned lists. Note as well the increase in allowed Estate Managers (ringed in each image). Click for full size, if required
In terms of adding or removing names and groups, the new sub-tabs work exactly as the lists in the current viewer work.
However, with the new design, additional functionality is added to some of the lists:
The Banned list additionally records:
The last date on which a banned individual logged-in to Second Life (to assist with housekeeping the list – if an account hasn’t been used in X months or years, why keep it on the list?).
The date on which an individual was banned.
The name of the EM / region holder banning them.
Note this information will be displayed by the EAM viewer for all accounts going forward – even those banned using other viewers, reflecting a change to the back-end database for managing bans. Banned accounts existing at the time the EAM updates were introduced will simply have “n/a” recorded for each of these fields.
The Banned tab can be sorted into ascending / descending order by banned name, date last logged in, date banned, or by person banning them. Click on the column title to sort.
The Banned List includes columns for date of last log-in, date banned, and region holder / EM who banned them. These columns can also be sorted into ascending or descending order by clicking on the field title, as can the account name column.
The Estate Managers, Allowed and Allowed Groups tabs can be sorted into ascending / descending order by name. Click on the column title to sort.
The Allowed Groups, Allowed and Banned tabs all include a search option.
The number of allowed Estate Managers is increased from 10 EMs to 15 EMs – again in response to many requests from region holders.
Feedback Sought
The Lab is keen to have feedback on these new tabs and the improvements made to handling estate access control. If you are a region holder with EM rights, or an Estate Manager, please consider downloading this project viewer and giving it a try. Any issues should be reported via the Second Life JIRA, using the [EAM] project reference in the title.
The following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, August 9th, 2018 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.
The choppiness in some of the audio segments where Vir’s voice drops out is due to issues with SL Voice.
Animesh
Project Summary
The goal of this project is to provide a means of animating rigged mesh objects using the avatar skeleton, in whole or in part, to provide things like independently moveable pets / creatures, and animated scenery features via scripted animation. It involves both viewer and server-side changes.
As of the SLS (Main channel) grid deployment on Tuesday, August 5th, the server-side support for Animesh is now grid-wide.
Animesh Viewer
Vir has completed work on the next update to the viewer, which includes a number of fixes and tweaks. This is currently with the Lab’s QA team. If all goes according to plan, this could see the light of day as a Release Candidate viewer. In particular, this update should include a fix for the bounding box / LOD issues previously reported in these summaries.
General Discussion Points
The LI accounting aspect of Animesh is considered “complete” for the initial release, and no further changes beyond the accounting values Vir has published via the Animesh forum thread are expected.
However, there may still be future revisions to the overall Animesh costs (complexity) as a result of the Project ARCTan work to overhaul all of the complexity calculations in order to make them more reflective of the actual costs involved in rendering, etc., different objects. This work has apparently been on hold recently.
Land Impact: streaming costs / LODs: there was further discussion on the 50% bounding on LODs.
Concerns have been raised at the disparity between the 50% cut-off between the high and medium models compared to the GLOD (Global LOD) cut-off of around 30% (so 70% discarded). Other concerns relate to the 50% between the medium and low models disincentivising creators from trying with a low model. An overall concern is that people will continue to look purely at land impact, rather than considering complexity and optimisation as matters of improved performance.
Vir admits the approach taken with Animesh is something of a trade-off between trying to encourage considered use of LODs and implementing a system that “scares people off” because of its demands. As such, it is something that may be revisited as a part of ARCTan, after more data has been gathered as a result of Animesh being released in the meantime.
A major difference with the “new” system is that it no longer considers scale. This means that creators who animate their creatures using a combination of multiple models and using alpha masks to hide the “unseen” versions and who reduce the “unseen” models to avoid them raising a creature’s LI, will no longer be able to do so.
Per-bone scale animations: having the ability to use per-bone scale animation, which could be particularly useful for non-human bodies (and now Animesh) has been a request since Bento.
Currently, the SL animation format doesn’t allow scales to be specified, so an overhaul of the animation system would be required to make this possible.
A further problem is scale animation can conflict with any use of the shape sliders, when used to modify an avatar shape (one of the items under consideration for a future update to Animesh is support for a body shape and the use of sliders).
The benefits with scale support include:
The ability to create a single creature body and use it in different species of that creature without the need to develop new animations and new rigged attachments (so a “dog” body could be used for a Labrador or a Chihuahua or Dashhound).
The ability to have “young” creations (babies, puppies kittens, hatchlings….) “grow” over time.
The ability for creators to develop a broader range of different NPCs and different creature types without having to rely on the avatar shape / slider system, which is inherently biased towards human forms.
An alternative to animation scaling (and subject of a feature request) that was initially made during Bento, was to have an overall body size slider that could proportionally adjust the entire size of the shape associated with an avatar (and Animesh, if shape and slider support is added to Animesh in the future).
One issue with implementing this at present is that the message format use to communicate slider parameters may not support the level of messaging required to communicate an overall rescaling that affects every joint and bone position at once (which would require updates to the Appearance and Bake services as well, so this would require an overhaul.
A further issue is that of locomotion: the same overall locomotion graph is used regardless of size, so in a single stride, a very tiny avatar made using a “size slider” could appear to move the same distance as a “normal” sized avatar, which can result in it appearing to move really quickly;similarly a really tall avatar created using a “size slider” could appear to hardly move at all each time it takes a step. So, the locomotion graph would need to be overhauled.
Use of per-bone animation scaling hasn’t been ruled-out, with Vir pointing out that even adding body shape and slider support to Animesh is complex, requiring further updates to the Appearance and Bake services in order to work. So it might be something to consider alongside of considering shape / slider support once the initial Animesh project is released.
Bakes On Mesh
Project Summary
Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves server-side changes, including updating the baking service to support 1024×1024 textures, and may in time lead to a reduction in the complexity of mesh avatar bodies and heads.
This work does not include normal or specular map support, as these are not part of the existing Bake Service.
There do not appear to be any blockers within the project preventing it from moving forward. However, as indicated at the July 27th TPV developer meeting, there are some changes being made to the AIS system, and the updates to inventory required in support of Bakes on Mesh (which also requires updates to the Appearance and Bake services as), are currently awaiting that work to be completed.
Environment Enhancement Project
Project Summary
A set of environmental enhancements, including:
The ability to define the environment (sky, sun, moon, clouds, water settings) at the parcel level.
New environment asset types (Sky, Water, Days that can be stored in inventory and traded through the Marketplace / exchanged with others.
Day assets can include four Sky “tracks” defined by height: ground level (which includes altitudes up to 1,000m) and (optionally) 1,000m and above; 2,000m and above and 3,000m and above, plus a Water “track”.
Experience-based environment functions
An extended day cycle (e.g a 24/7 cycle) and extended environmental parameters.
There are no EEP parameters for manipulating the SL wind.
EPP will also include some rendering enhancements and new shaders as well (being developed by Graham Linden), which will allow for effects such as crepuscular rays (“God rays”)
These will be an atmospheric effect, not any kind of object or asset or XML handler.
The new LSL functions for finding the time of day according to the position of the windlight Sun or Moon have been completed,and are more accurate than the current options.
EEP remains on internal testing at the Lab, although as I noted in my previous CCUG summary, Rider has been teasing us with images in the forums. According to Dan Linden. the viewer UI is “pretty much” complete, and work is focused on some of the back-end messaging, which appears to be holding things up. There may be a further update on status at the next TPV Developer meeting on Friday, August 10th.
Other Items
Transparency shadow casting from rigged items: there is an issue with rigged / static meshes using transparencies (blended or masked), which causes shadows cast by them to render incorrectly (shadow rendering conforms only to the geometry silhouette). This is still within Graham Linden’s pile of work.
Next Meeting: the next CCUG meeting for August 2018 will take place on Thursday, August 23rd.
On Tuesday, August 7th, the SLS (main) channel was updated with server maintenance package 18#18.07.20.518082, containing the server-side Animesh support, and “logging tweaks”. This release was previously deployed to the LeTigre and Magnum RCs.
On Wednesday, August 8th:
LeTigre and Magnum will be updated to server maintenance package 18#18.07.20.518086, previously deployed to BlueSteel.
BlueSteel will remain on 18#18.07.20.518086, which contains Animesh support and internal fixes.
The SLS (main) channel deployment saw regions off-line for a longer than usual time between being taken down for the simulator code deployment and being brought back up. This was expected. According to the deployment thread, several people saw their regions restarted at least twice; this isn’t the first time this has been reported, and the situation has been referred to the Second Life Ops team.
SL Viewer
In week #31 the Quinquina Maintenance RC viewer, version 5.1.7.517973 and dated July 30th, was promoted to de facto release status on August 3rd.
As a result of this update the RC viewers were updated on Tuesday August 7th, as follows:
Bugsplat RC viewer: updated to version 5.1.8.518305.
SL Voice RC viewer: (originally released on August 1st) updated to version 5.1.8.518310. This viewer updates SLVoice with new codecs, fixes some problems with selecting audio devices, and other voice related bug fixes. It should be noted that the SLVoice executable in this viewer is not compatible with most older viewers and should not be copied to such viewers.
Also at the end of week #31 the Bakes on Mesh project viewer updated to version 5.1.7.518013, on August 3rd.
At the time of writing, the remaining viewers in the official viewer pipelines are unchanged:
Project viewers:
Animesh project viewer, version 6.0.0.518080, dated July 25th.
Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
Obsolete platform viewer, version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.
EEP Delay?
The Environment Enhancement Project (EEP) appears to have had a slight delay…
EEP is moving forward. There was a last-minute hiccup on the back-end and I’m tightening up some last-minute things about parcels specific settings. Rider Linden: I’m eager to get this into people’s hands.
– Rider Linden on EEP progress.
Those unfamiliar with the project, which it to provide parcel and region windlight management, as well as some additional server-side goodies, can find out more in Second Life Windlight environmental enhancements. I also provide update summaries via my Content Creation User Group summaries.
Attachment Limit Increase – Premium Perk?
It’s been indicated in some recent meetings that the Lab is hoping to reach a point where the attachment limit for avatars can be increased (currently set to 38 items). If and when this happens, it might be made a Premium membership perk.
It most likely will only be for Premium. but we’re still not ready to increase it anyway, so it’s still moot. It’s unusual for anything to be “set in stone” until it’s in the past (and not always then), but improving Premium is a major strategic goal for us, so …
Oz Linden, commenting on the attachment limit increase at the Simulator User Group meeting,
Tuesday, August 7th, 2018
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates for the week ending Sunday, August 5th
This summary is generally published on every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that test viewers, preview / beta viewers / nightly builds are not recorded in these summaries.
Official LL Viewers
Current Release version 5.1.7.517973, dated July 30th, promoted August 3rd. Formerly the Quinquina Maintenance RC viewer.
This is a short SUG meeting update, because there was no SUG meeting on Tuesday, July 31st. Presumably Lindens are still recovering from the Linden Summer of Love Palooza Extravaganza Fête Conference Thingy (aka “SL summit”) held last week 🙂 .
There was no Main (SLS) channel roll on Tuesday, July 31st. However, those regions on the channel that were on their 14-day cycle were restarted.
On Wednesday, August 1st, at least the BlueSteel RC channels should be updated as follows:
BlueSteel should update to server maintenance package 18#18.07.20.518086, containing internal fixes.
LeTigre and Magnum should be updated to a new server maintenance package, 18#18.07.20.518082, comprising Animesh and logging tweaks (note that at the time of writing, this update was not correctly chronologically listed for LeTigre).
SL Viewer
The Quinquina RC updated on Monday, July 30th to version 5.1.7.517973. At the time of writing, there have been no other updates, leaving the official viewer pipelines as:
Current Release version 5.1.6.516459 and dated June 15, promoted June 21 – formerly the Pálinka Maintenance Release Candidate – No Change
Release channel cohorts:
BugSplat RC viewer, version 5.1.7.518003, released July 20. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
Project viewers:
Animesh project viewer updated to version 6.0.0.518080 on July 25.
Bakes on Mesh project viewer, version 5.1.6.516270, dated June 14.
Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes.
Content Creation User Group Meetings
The schedule for the Content Creation Meetings has been updated for August 2018:
No meetings on Thursday August 2nd (week #31) and Thursday August 16th (week #33).
Meetings on Thursday, August 9th (week #32), Thursday, August 23rd (week #34) and Thursday, August 30th (week #35).
The majority of the following notes are taken from the TPV Developer meeting held on Friday, July 27th 2018. A video of the meeting is embedded below, my thanks as always to North for recording and providing it. This was a short meeting – 24 minutes on the video, which includes some lengthy silences.
My apologies for the tardiness in posting this – I wrote it up on Saturday, then got distracted by RL before posting and forgot about it!
SL Viewer
No updates during the week, leaving the viewer pipelines as:
Current Release version 5.1.6.516459 and dated June 15, promoted June 21 – formerly the Pálinka Maintenance Release Candidate – No Change
Release channel cohorts:
BugSplat RC viewer, version 5.1.7.518003, released July 20. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
Quinquina Maintenance RC viewer updated to version 5.1.7.517594, on July 12.
Project viewers:
Animesh project viewer updated to version 6.0.0.518080 on July 25.
Bakes on Mesh project viewer, version 5.1.6.516270, dated June 14.
Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes.
The Bugsplat viewer has some issues logged against it, notably BUG-225112 -[Bugsplat-RC] Bugsplat viewer appears to misreport viewer crashes as freezes & other assorted annoyances. This is being looked into.
Upcoming Projects
For Animesh Bakes on Mesh and EEP, please refer to my week #30 CCUG report.
In addition to the above notes, the Advanced Inventory System (AIS) is currently being updated, and this work is delaying both Bakes on Mesh and EEP, both of which make changes to the inventory system as well.
A viewer with the updated estate management tools is in the process of being polished, and should be appearing “pretty soon”.
Texture cache project viewer: this has been on hold recently while Graham Linden works on another project, however, he’ll be returning to it in the very near future.
Other Items
Noted in my CCUG summary, BUG-225157 “[RC BlueSteel 18.07.17.517953] Adjusting specular horizontal offset also adjusts specular vertical offset on BlueSteel regions only” should be getting both server-side a viewer updates to correct. These updates were with the Lab’s QA team at the time of TPVD meeting.
There are reports of a media issue arising from the Firestorm 5.1.7.55786 release (reviewed here), but the root cause appears to be with the Lab’s code – a JIRA is to be raised.
Group Notices: the new capability to use HTTP rather than UDP for receiving off-line notices when logging in had a couple of issues relating to group notices and friend requests. The fixes for this are both server-side and in the viewer, and should both see the light of day soon.
Note that the HTTP capability is only for received messages held while off-line. IMs, group notices, etc., sent while you are actually logged-in to Second Life are still delivered via UDP.