A call to Community Gateways

The Lab have been re-working their own new user experience with new Social Islands - but there is also the new Community Gateway programme - and I'd like to offer more reports on what groups and communities involved in it are doing
The Lab have been re-working their own new user experience with new Social Islands – but there is also the new Community Gateway programme – and I’d like to offer more reports on what groups and communities involved in it are doing

As some residents are aware, Linden Lab has been working on a new pilot programme for Community Gateways – see my original article from September 2015 for background on this, and I’ve reported on some of the issues which have delayed a formal announcement of the programme.

In doing so, I have reported on the work of the Firestorm team with their Gateway, and in October 2015, I offered to report on the efforts of other groups and communities involved in the programme. However, as that call was buried at the foot of an article, it may not have been seen, so I’d like to repeat it here, and ask that people spread the word.

I've previously covered the Firestorm Community Gateway, and continue to do so - why not yours as well?
I’ve been covering the Firestorm Gateway since my original article on the new Gateway Programme previously covered the Firestorm Community Gateway, and continue to do so – why not yours as well?

If you are a part of a group, or know of a group actively engaged in running a community gateway which would like to gain further promotion to Second Life residents about what you’re doing, your thoughts on the programme, how you’ve approached things, and so on, please get in contact with me, I’d be happy to cover your work.

You can do so via IM or (preferably) note card in-world, or via the Contact Form on this blog. Just include a brief outline of the gateway, its name and location and details of some of the coordinators behind it (if you’re not one yourself), together with preferred contact details, and I will get back to you.

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Terrygold’s Windows in Second Life

Windows
Windows

Windows is the title of a new exhibition by Italian artist Terrygold, which opens at 13:00 SLT on Monday, June 20th. Located high above the Solo Donna club, home to the Art on Roofs exhibitions (use the teleport board from here to reach the exhibition proper), Windows is another series of Terrygold’s compelling avatar studies, some of which are set within sash window frames, indicating one aspect of the exhibition’s title.

To enjoy the exhibit the most, it is advisable to set your viewer to Ambient Dark (or a similar windlight) on arrival, and also make sure ALM is enabled so you get the full benefit of the projected lights. Instructions on how to do this are provided for Firestorm users at the arrival point, which also contains the first three images in the display.

Windows
Windows

Once your viewer is set, Step on to the brick path. Bordered on either side by hedges, this takes you past four further nude images of the artist. The two on the left feature her standing behind an open window and on a window ledge; both are intimate portraits, casting the onlooker into the role of photographer or lover. The two images on the right present her standing before part of a much larger set – one which the brick path directs you towards.

Here street lamps light the way to the façade of a gaily painted town house, sitting at the end of a “street” whilst window-fronted boxes hand in the dark sky around and over you as you make your way to the entrance to the house, within which sit 17 further new works.

Windows
Windows

The Windows theme takes a slight different here; the images are absent any sign of sash windows, being instead transformed into windows in their own right, each one providing us with just a glimpse of a story within it, or framing a moment in time. Throughout all of them is Terrygold’s trademark use of black and white with just a hint of colour – noticeably red – to capture our attention.

The stories offer here are many in form. Some of this images suggest purely artistic nuances, other sway towards the sensual, while some are openly erotic. Tacchi Cherry (literally “Cherry Heels”, seen above, left) is actually quite startling in the charged eroticism it carries; while alongside of it, Orologio (Clock) is equally startling in its layered meaning of our relationship with time – and its mastery over us.

Windows
Windows

Available to buy, each of the images here is bound to catch your attention, marking this as another superb exhibit  by and outstanding photographer. Windows formally opens at 13:00 SLT, as noted above, and will remain open through until Sunday, July 10th. Recommended.

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A new take on free-form Role-play in Second Life

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

Lυcy (LucyDiam0nd) dropped me a line about a new project she and her partner, Max Butoh have launched in Second Life – Hell’s Crossing, a homestead region they’ve opened to the public.

Max explains it thus:  “It’s for exploration, light role-playing and photography. Periodically the sim will be updated to a new theme, all [of them] based on the common thread of a crossing. Danger may lurk at any turn for the hope of a breath-taking discovery.”

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

Intrigued by the idea I hopped over to join Lucy (Max was at work at the time) to take a look around. “We were talking about Game of Thrones,” she explained. “And he mentioned it would be nice to have a Winterfell inspired place, but not exactly that; just inspired by. The next day he had the builds and the sim, and everything set! He just made it happen!”

The result is – right now – a rugged place called Saltcliffe, a place which might easily be one of the Iron Islands, were we to continue the Game of Thrones analogy. A tall table of rock thrusts upwards from the surrounding sea, flat face turned towards a tan sky. It is home to a stone fortress facing a line of knobble topped cliffs beyond which, on slightly higher ground, sits a small wood, a sturdy tavern lifting its roof on the far side of the trees. Small tongues of mossy rock thrust outwards on the west and east sides of the island, whilst a slender wood and rope bridge links it to a smaller pillar of rock as it also rises, flat-topped, from the sea, crowned by a single wood and stone tower.

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

But to think this is all there is to the island would be a mistake. Scattered around the island are several statues, all of which carry a slightly sinister air about them, suggesting there’s more here than meets the eye. When exploring the keen-eyed may spot further clues in the form of  cavern entrances, stairs which descend behind closed door, or ladders vanishing into the darkness beneath the rocks.

“We’ve no set rules for role-play,” Lucy said as we wandered. “It’s all very free-form and open to whatever mood you’re in. The sim is very serene and peaceful above, but below the castle there’s dungeons and caves with a couple of ‘creepy’ things so you could go either way.”

The dungeons certainly offer hints for some directions role-play can go; do keep in mind this is an Adult rated region. While the ‘creepy’ elements in the caverns and tunnels offer their own ideas for stories and role-play.

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

But it’s not all about role-play; as we chatted, Lucy echoed Max’s sentiments in his description of the region. “We  thought it would be nice to have a place people could enjoy and take photos,” she said.

Max isn’t sure how often Hell’s Crossing will change in look or theme; it’ll very much be on the basis of as and when the mood takes him. It’ll certainly be interesting to see what else takes form here over time, and I’ll very much be keeping an eye on the region in the future!

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When art and stories combine in Second Life

Stories at the Park - Holly Kai Park
Stories at the Park – Holly Kai Park

Sunday, June 5th saw the second of Holly Kai Park’s series Stories at the Park, which is run in partnership with Seanchai Library.

Presented by Seanchai Library, Stories at the Park is held alongside each of our Art at the Park exhibitions, and offers writers and poets the opportunity to produce stories and / or poems based on any of the art on display by our Visiting Artists at Holly Kai Park.

Writes are invited to produce a 100-word story (known as a “drabble”), or a poem of up to 100 words on any of the displayed art which inspires them. The collected stories and poems are then read, either by the original author or a member of the Seanchai Library team (if you prefer not to speak on voice) during the Stories at the Park exhibition, which is generally run mid-way through the current Art at the Park exhibition.

The event on June 5th featured Caledonia Skytower, Trolley Trollop and Kayden Oconnell reading stories and poems they and Rosedrop Rust (who was unable to attend the reading due to work commitments) had written to the works of our Invited Artists for the May / June exhibition, Ceakay Ballyhoo, Eleseren Brianna, JudiLynn India, Lantana Silverweb, Slatan Dryke and SisterButta.

The authors  have graciously given us permission to reprint their works in the Holly Kai blog for those unable to attend the event, and this post is to encourage readers of this blog to follow the links below to have a read.

To make things easier, the stories and poems have been split by artist, and each piece is presented with an image of the painting or work which inspired it. In addition, some of the works include an audio recording of the reading for your additional enjoyment:

Holly Kai Park - Stories at the Park and Art at the Park
Holly Kai Park – Stories at the Park and Art at the Park

As things got a little delayed with this session of Stories at the Park, the current exhibition will remain open at Holly Kai Park through until Sunday June 19th – so please do visit and see all of the works displayed by our visiting artists and see the images which inspired these stories and poems first-hand.

Calling writers and storytellers

If you would like to participate in Stories at the Park by submitting one (or more!) stories and / or poems for the next session in July, Please contain either myself or Caledonia Skytower in world for information on what to do. You don’t have to read your finished works yourself if you don’t want to – the folk at Seanchai Library can do that for you – but of course, you’re also more than welcome to read your works if you enjoy doing so.

Our next exhibition at Holly Kai Park will not be starting until early July, so as not to clash with events like SL13B and the RFL of SL weekend (and to allow us to complete some further renovations at the Park!). We’ll of course let those participating in the next Stories at the Park know both the date of the event and when the next exhibition is available for viewing as soon as our artists have set-up.

In the meantime, please enjoy the stories and poems linked to above!

La Vie in Second Life

La Vie; Inara Pey, June 2016, on Flickr La Vie – click any image for full size

“This is actually one I did over a year ago now; I’ve made changes, and decided to reopen it,” Krys Vita informed me when I dropped in to see La Vie, a long-standing region she recently opened to public access, albeit on a temporary basis. “Tre [TreMeldazis] and I did this one together,” she continued, “It’s just too pretty not to share for a while :)”.

“Pretty” is actually too small a term for this beautifully landscaped and presented homestead region. I’d actually be inclined towards “idyllic”. The sandy landscape rises gently from waters which appear to have done much to sculpt its shape, dunes gently inclined across the centre of the landscape from the flat western beach to slightly higher, rocky eastern side, two bays cutting deeply into the land on the north and south sides, wasping the land’s midriff whilst presenting tongues of sandy headlands waiting to be wandered along and enjoyed.

La Vie; Inara Pey, June 2016, on Flickr La Vie

This is a place for lovers and couples; swings and hammocks and love seats hang from bent trees, while coves and dunes shelter snuggle spots which range from upturns rowing boats through tents to little treehouses given a new lease of life as they sit out over the crystal blue waters.

There is an exquisite sense of peace and tranquillity about La Vie which is captivating; everything has been placed and the landscape sculpted to present an incredibly natural setting, one which might be found along any temperature coastline on a fine summer’s day. Breakwaters and fences give the region a sense of order; tall logs arranged as piles prevent dunes collapsing into a bay – and stop the waters of the bay from encouraging them to do so. Up on the east side of the land a small summer-house sits, luggage by the door suggesting that for someone it might be time to leave the sanctuary of beach, tree and sand; the lyrics of Birdy’s Wings on the typewriter adding a sense of regret that they have to do so.

La Vie; Inara Pey, June 2016, on Flickr La Vie

Quite how long La Vie will remain open to the public is unclear, “I’m not sure yet,” Krys told me when I asked her. “I’m debating some changes ;).” However, if you love beauty spots in Second Life, this is one I really do recommend you hop along to sooner rather than later, just in case.

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La Vie; Inara Pey, June 2016, on Flickr La Vie

Cica’s Keys in Second Life

Cica Ghost - Keys
Cica Ghost – Keys

Sunday, June 12th saw the cobwebs dusted away as Cica brought a new installation – Keys – to Second Life, which replaced Arachnid (see my review of the latter for more). It’s another delight from Cica, and also one of her little enigmas which always draw one into riddling what might be represented.

Across an undulating landscape, its services looking not unlike the rough ground of a construction site, Ranged across this is a gigantic network of pipes, steel frames, drums, huge iron grids and container-like cages which either sit on slender poles or are suspended from the steel frames. And then there are the keys – dozens of them, huge and differently styled, hanging from steel frames on great chains.

Keys-6_001
Cica Ghost – Keys

“Keys and locks,” Cica confided in me as she, Caitlyn and I discussed the installation. “Answers and questions. “A key is like answer or solution we all look for sometimes.”

And like questions and answers, often finding the right answer might mean seeking it out from many possibilities – hence the single lock and multiple keys. A further reflection of this idea can be found in the keys themselves, many of which are emblazoned with an initial; thus they encourage visitors to seek out “their” answer – the key bearing their initial.

Sometimes, as Cica also noted to Caitlyn and I, the answer doesn’t seem obvious; we simply cannot see it among the many possibilities. “It’s like we’re trapped in a room,” Cica said, “Just a feeling of being locked in.”

Cica Ghost - Keys
Cica Ghost – Keys

This idea is reflected through the presence of the giant containers. Within each one stands or sits a lone figure, lost in contemplation. They are anonymous in look and dress; they could be the same person, or they could be anyone.

Here also lies the suggestion that sometimes the answers to our questions are a lot closer than we might think, as symbolised by the keys already being in the doors of the containers; all that is required is a gentle push against the door, and all will be revealed. Elsewhere, a figure trapped under the gridwork covering some of the ground stares helplessly skyward to the keys overhead, reminding us of that sensation of having the answer we seek so tantalisingly close, at the very edge of out thoughts, but remaining just beyond our mental grasp.

Cica Ghost - Keys
Cica Ghost – Keys

Keys is another marvellous, layered installation from Cica set within a Windlight environment ideal for the photographer and videographer. When exploring, keep an eye out for places to sit and the various moving parts which bring this landscape to life, and please do consider a donation towards this and Cica’s future work.

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  • Keys (Rated: Moderate)