Art, women and war in Second Life

I was born in Kurdistan
I was born in Kurdistan

“This was special to me to feel the bravery of  woman soldiers,” Storie’S Helendale (GlitterPrincess Destiny) states in the introductory notes to I Was Born in Kurdistan, her latest immersive piece. “(They don’t cook in the kitchen).  (Instead they fight Isis).”

This is a difficult piece to quantify, presenting a war-torn environment as a backdrop for images depicting women caught within various combat situations, clearly drawn from the unfolding situation in Iraq. It is undoubtedly an atmospheric build – a chart at the landing point provides advice on the best viewer graphics / windlight settings for viewing it as intended.

I was born in Kurdistan
I was born in Kurdistan

Central to it stands the concrete skeleton of a war-torn building. Fires burn in old oil drums, the ground is rough and pitted and burned-out cars and other detritus resulting from the passage of combat are scattered around. Around the walls of this environment, and mounted in the skeletal remains of the building are images by Storie’S depicting woman in combat. Some are in traditional-look middle-eastern dress, others is more “homespun uniforms”, others in combat fatigues.

The mix of images presents both colour and monochrome pieces, with the content ranging from actually scenes of combat, through scenes from the aftermath of fighting to very personal scenes of comrades supporting one another or combat veterans simply trying to get some respite and rest.

I was born in Kurdistan
I was born in Kurdistan

Since is the approach taken to the piece, that interpreting it is a very subjective affair. There is no doubting that many of them do echo the privations and sadness of war; there is a subtle condemnation of the suffering it brings present in many of the images.  But this seems to be somewhat offset by an uncomfortable sense that women in combat is being celebrated to a degree.

While there are – sadly – time in this world when the only recourse is for people to take up arms and stand against the forces which would otherwise overwhelm them and their way of life. To be clear, I Was Born in Kurdistan is more a reflection of this than anything else; but the “celebratory” aspect of some of the images might give rise to a negative reaction among some visitors.

I was born in Kurdistan

I was born in Kurdistan

However, it is these juxtapositions of viewpoints and emotions which makes I Was Born in Kurdistan an installation which needs to be seen directly, rather than simply related through a blog post like this. There is currently no closing date stated for the exhibition, which opened on July 9th; I would anticipate it remaining open for at least a month.

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When Pink Floyd eats your sim in Second Life

Furillen: Pink Floyd Ate My Sim
Furillen: “Pink Floyd Ate My Sim”

Furillen, Serene Footman’s homestead region, is a beautifully atmospheric place (see my last post on it from December 2015). Given this, it is quite possibly the last location you might expect to come across a celebration of English rock band Pink Floyd. But for a short period of time, that’s exactly what has happened.

“I enjoy transforming the sim for events – the Bowie and Radiohead weekends will always be highlights for me of the sim’s first six months – but this one really did get out of hand.” Serene says of the region’s current incarnation, as he introduces it in a post he’s called Pink Floyd Ate My Sim.

Furillen: Pink Floyd Ate My Sim
Furillen: “Pink Floyd Ate My Sim”

In place of the region’s normal sombre skies and brooding landscape (some of the familiar buildings remain), sits a marvellous tribute to Pink Floyd which includes iconic album covers through to commemorations of live tours and scenes from the group’s music videos – and more.

“It was carnage as some of Furillen’s biggest landmarks were hoovered up into my inventory,” Serene states. “When this is over, I’ll be taking full advantage of the option to ‘restore to last position’!”

Furillen: Pink Floyd Ate My Sim
Furillen: “Pink Floyd Ate My Sim”

In the meantime, visitors can variously enjoy Battersea power station, complete with pig floating overhead (Animals, 1977), which brackets the landing point between itself and that iconic wall from the 1979 album of the same name, whilst alongside the power station sit the rows of beds from 1987’s A Momentary Lapse of Reason. And that’s just the start of things.

With Pink Floyd songs playing in the music stream (a 13 hour play list featuring every studio album made by Pink Floyd, in chronological order, no less!), a spinning CD of The Wall forming the landing point (courtesy of Tizzy Canucci) and a terrain texture taken from the album, Furillen is a veritable nirvana for Floyd fans. So much so that it’s hard not to get entirely snap-happy as you wander / cam around!

Furillen: Pink Floyd Ate My Sim
Furillen: “Pink Floyd Ate My Sim”

As well as the references to album covers visitors will also find references to individual songs by the group and to members of the band – Serene helpfully provides a list of all the points of interest if you don’t want to miss anything.

This is a spectacular, fun exhibit Whether viewed as a tribute to Pink Floyd or as an artictic statement or simply as a little bit of fun, the end result really is eye-catching and a must-see. So if you haven’t done so already, now is the time to hop over to Furillen. Serene has promised to hold off hitting the “restore” button until around mid-week after July 10th; and when you visit, do please consider making a donation towards the region’s upkeep so Serene can continue to provide us with delights like this.

Furillen: Pink Floyd Ate My Sim
Furillen: “Pink Floyd Ate My Sim”

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Beautiful Bizarre: art and emotions in Second Life

Beautiful Bizarre - DaphneArts
DaphneArts: Beautiful Bizarre

Opening on Sunday, July 10th at 12:00 noon SLT, is Beautiful Bizarre, the latest ensemble challenge presented by Angelika Corral and SheldonBR at their DaphneArts Gallery. The exhibition features individual works by Gwenarielle, Maghda, Terrygold, Angelika Corral, SheldonBR, Leeleu Lemondrop, Paradox Messmer, Rainbow Mubble, Sabbian Paine, Loki Silverson and Asa Vordun, with Theda Tammas providing both a 2D and 3D piece for the exhibition.

“Art is an expression of our emotions, the way we see and experience the world, and beauty has been depicted as an artistic value.” Angelika and Sheldon note in their introduction to the exhibition. “In the Renaissance, artists developed theories of ideal proportion and harmony, having and the painting of Venus, portrayed by Botticelli, and the sculpture of David, by Michelangelo, as the idealisation of beauty. “Modern art came to bring another perception of a world devastated by two great wars, and it reflects in the asymmetry of bodies and distorted faces. But there is always a place for beauty, even in the bizarre things. Schiele, Picasso, Matisse, the Surrealists, all are great example of this.”

Beautiful Bizarre - DaphneArts
DaphneArts: Beautiful Bizarre

And so it is that the artists here have been invited to present their interpretations of the “beautiful bizarre”; and the result is a highly eclectic mixture of pieces; far more eclectic, I would suggest, than exhibitions such as  Surrealism and Imagine. Which should be taken to indicate anything negative in my view of the Beautiful Bizarre. Art is, after all, an expression of our emotions, as Angelika and Sheldon note, and thus encouraging a subjective, an emotional response to these works is perhaps as much a part of the exhibition as the artists’ own interpretations of the “beautiful bizarre”.

So it might be said that this exhibition operates on two levels. On the first, we are asked to explore how the artists have presented their interpretations of the subject; while and on the second, we are asked to consider our response to each of the pieces offered in the exhibit.

Beautiful Bizarre - DaphneArts
DaphneArts: Beautiful Bizarre

For my part, I was struck by how broad in scope  the pieces are in presenting the theme, whilst at the same time several also appear linked to other another through their underpinning inspiration. This is perhaps most noticeable in the pieces presented by Gwenarielle, Rainbow,, Sabbian and Terrygold; so much so, that I doubt it is by chance that the pieces by three of these artists are all presented in a single room within the gallery.

Elsewhere, reflections of a common point of inspiration might also be glimpsed in both Asa’s piece and the 2D work presented by Theda.  I’ll also confess that the latter piece (seen in the 2nd image from the top of this review), together with Theda’s 3D piece and  Paradox Messmer’s Eyes Unseen (seen in the image directly above), drew the strongest emotional responses from me.

Beautiful Bizarre - DaphneArts
DaphneArts: Beautiful Bizarre

Beautiful Bizarre is another extraordinary exhibition featuring some of SL’s most extraordinary talents; one I have no hesitation I recommending. As noted at the top of this piece, it officially opens at 12:00 noon SLT on Sunday, July 10th, 2016, and will remain open through July and early August.

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All_Most Real in Second Life

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

Now open through July at Nitroglobus Hall, curated by Dido Haas, is ALL_MOST REAL, an exhibition by MM (myster). Comprising 18 monochrome nude and avatar studies, it is an extraordinary exhibit, demonstrating both the depth of mood, feeling and sheer realism which can be achieved through Second Life photography, whilst also highlighting the extraordinarily narrow boundary which exists in our perception of what might constitute “reality”.

“ALL_MOST REAL is a quest on reality and perception, and how they influence our emotions,” the artist states in introductory notes for the exhibition. “We know perceptions win over facts and reality so many times, conditioning our lives. In MM’s search for realism, could it be that the doll finally (like Pinocchio) transforms pixels into flesh?”

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

Of the 18 images presented here, with six from the physical world, the rest from the virtual. Together they offer a set of works not only of subtle, sensual beauty, each with its own story to tell, they also toy with our perceptions, and invite questions on the nature of reality and transformation. Where, exactly, does the avatar model cease and the human model start – and vice versa?

Which is not to say that any formal challenge is being made to visitors; there is no demand that we attempt to sort one from the other – although MM did tell me that she did ask several friends to examine the images to see if they could! Rather, as she notes in her introduction to the exhibition, it doesn’t matter if you solve the “puzzle” of which images might have been taken in which medium; it is on how they individually and collectively speak to you, and the journey they encourage you to take.

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

This challenge to our perceptions of the avatar / human “divide” also resonates deeper, touching on matters such as our own level of investment in our avatars; the way in which we can project our living essence into the digital through them. Thus the journey offered in studying the pictures becomes uniquely personal.

Some three months in the making, All_MOST REAL is a stunning and captivating exhibition; one which really should not be missed. Whether depicting a physical model or an avatar, the beauty and life permeating each of the images is as undeniable as it is breathtaking. Take All_Most Real 15, for example (below). Such is the natural depth and tone to the picture, it is hard to escape the feeling – the desire – that if we look long enough, the subject’s eyes will open and her lips will soften into a loving smile at us.

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

Highly recommended  – an  exhibition which should not be missed.

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All the fun of the fair in Second Life

The Unknown Theme Park
The Unknown Theme Park

Theresa Tennyson-Trang dropped a landmark into my hands recently, with a suggestion Caitlyn and I might like to pay a visit to the Unknown Theme Park. So – we did!

Established in 2006, by Ade Franklin, the park is now managed by Miyi Nishi, and  is celebrating its tenth anniversary this year. And were I to sum it up and just a handful of words, I’d describe it as one , and it is quite simply one of those gems of Second Life which needs to be experienced rather than just read about.

The Unknown Theme Park
The Unknown Theme Park

Located on Heterocera, the park sits between Route 1 and the sea, offering everything a visitor might expect from a theme park – main rides, side shows, activities like 10-pin bowling or skating, all of which have been gathered from creators across SL and brought together for family friendly fun.  It’s a place in which you can quickly lose track of time – as Caitlyn and I found out when we discovered our visit had stretched over two hours – and we still had more to try!

“[We Have] 37,000 square metres packed with more than 50 activities,” Miyi says of the park. “Come on by and have some fun or do some fishing or skydiving, or relax at our beach or tree house! All rides are free with a money back guarantee if not satisfied!”

The Unknown Theme Park
The Unknown Theme Park

The landing point is located right in the centre of the park, surrounded by several of the larger rides. Some of these, like the tower drop, roller coaster and Ferris Wheel, are precisely the kind of ride you’d expect in any theme park in the physical world. But as this is SL, there are also one or two which blow a raspberry at gravity, opting instead to offer patrons the kind of ride physical world theme park designers can only dream about – such as Free Fall by Obione Klaar and the G-Force Spinner by Mr. Mad (MadLad Clip).

Alongside these, there are “smaller” attractions – bumper cars and boats, the old pirate ship swing, and so on, to be enjoyed. There also the side shows and attractions such as 10-pin bowling and roller skating as well as the skydiving Miyi mentioned. There’s even a miniature railways running around and through the park, offering visitors an easy way to discover all the park has to offer as the little train chugs its way around the track. Movie buffs might want to try the theatre across the water from the main park.

The Unknown Theme Park - roaring around the roller coaster
The Unknown Theme Park – roaring around the roller coaster

Filled with ambient sounds, offering a marvellous mix of old and new spanning a decade, and presenting many, many opportunities for fun and enjoyment, whether on your own or with a friend or two, The Unknown Theme Park is very much worth a visit. Should you do so, please consider making a donation towards the park’s continued presence in Second Life.

Now, if you’ll excuse us, Caitlyn and I are heading back to the Space Roller for another ride!

The Unknown Theme Park - Caitlyn and I on the Space Roller!
The Unknown Theme Park – Caitlyn and I on the Space Roller!

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Inked art and bodies in Second Life

Inked – Dathúil Gallery
Inked – Dathúil Gallery

Tattoos. To some they are an expression of individuality while to others they are symbol of affection or love, while still others regard them as little more than a foolish desire to mark one’s body through a painful process. In some circles they are a social statement against the “norm”; in others their meaning can go a lot deeper, mirroring tribal markings of old. When opposing views on their merit meet, the discussion can be heated.

But there is something that’s undeniable about tattoos: they can be quite exquisite works of art, a living, if you will, expression of creativity, both on the part of the artist responsible for the inking, and the person desiring their body to be so marked and coloured.

Inked – Dathúil Gallery
Inked – Dathúil Gallery

And through virtual environments such as Second Life, the opportunity to express this joint creative desire is perfectly framed. Not only do the tattoos here remain as fresh and bright as they day they were first inked, so do the bodies on which they appear tend to stay untouched by the passing years. Thus both art and “canvas” remain as fresh an expression of creativity as the day the artist first inked them, or the day we first wore them. And of course, within the virtual, tattoos can be worn painlessly, offering each of us a means of self expression we might otherwise baulk it in the physical world (and I speak as one very much in this category!).

All of these aspects of tattoos in Second Life are wonderfully brought together by Elizabeth (ElizabethNantes) in Inked, the latest exhibition to grace the walls of Dathúil Gallery operated by Max Butoh and Lυcy (LucyDiam0nd). The 23 pieces on display are extraordinary studies which work on a number of levels.

First, and given tattoos are the focus, most are nude studies, many of which are sensual or erotic in their expression. Second, there is a wonderful balance between colour and black-and-white images which both compliment and contrast with one another, drawing the visitor deeper into the exhibit, encouraging repeated study of each image both on its own and alongside of its companions.

Inked – Dathúil Gallery
Inked – Dathúil Gallery

And then there are the tattoos themselves, created by 7Prodigy, Aitui, Bolson, Cureless, SpeakEasy and WhiteWidow. Some are full body, others covering just a specific limb or body part, all reflecting the vision and talent behind their creation. Some of the featured tattoos may well invoke the kind of mixed responses I hinted towards at the top of this article, but the entrancing beauty of all of the pieces cannot be denied.

Which brings me, finally, to the framing of the images. In each and every piece, this is quite simply perfect. Sensual and / or erotic some may be, nude they undoubtedly are, and rich is the contrast between black-and-white and colour studies; but there is also something more here. An elegance in both the framing of each image and the pose (either by Elizabeth herself or DelMay) used. Through them, the tattoos worn by Elizabeth’s models, and the models themselves  – Joslyn Benson, Daze(DaisyDaze), EllaSparkss, Jammie Hill, Kazu Koray, Hillany Scofield and Brandon Taselian – become a unified statement of art and natural beauty.

Inked – Dathúil Gallery
Inked – Dathúil Gallery

This is another outstanding exhibition hosted at Dathúil, where it will remain open through until the end of July. And it is one that should not be missed by any patron of the arts in Second Life.

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