Overviews at Dathúil in Second Life

Overviews - Dathúil Gallery
Overviews – Dathúil Gallery

Now open at Dathúil Gallery, curated by Max Butoh and Lυcy (LucyDiam0nd), is a display of art by Mi (Kissmi), entitled Overviews. In some ways, it’s a curious exhibit, comprising 20 very large format pieces, together with an assortment of posters and 3D items. However, as one spends time within it, so the artist’s approach falls into place.

“To make and exhibition is much more than to show my images,” Mi says of the display. “It is also to have a project, to think about it, to build it, to share with others and it making sense.
Every look on our work is a particular look, and obviously interesting. I don’t pretend to be an artist, I am just a sensitive person who likes to create images. My exhibition at Dathúil is named Overviews because it is a panel of pictures showing abstracts and more realistic topics.”

Overviews - Dathúil Gallery
Overviews – Dathúil Gallery

The more abstract pieces Mi refers to can be seen on the mezzanine level of the gallery, where current installations by Livio Korobose (The joy Formidable) and Boefje (Bufje) (Ephemeral) are represented with six impressions by MI apiece. The bold colours used within these images offer a striking contrast to, and interpretation of, the two exhibits which inspired them – something I found to be particularly true with the images of Ephemeral, which is otherwise a predominantly white installation.

It is also with regards to these two installations Mi used as her inspiration, that some of the additional elements within the exhibition space align. The two large paper aeroplanes by Livio, for example, point our attention to Mi’s interpretations of his exhibit, in which paper aeroplanes also appear. Similarly, the ladders, which can again be found within The Joy Formidable, present visitors with perches from which they can further appreciate the art. Meanwhile, the small field of flowers and the figurine placed before the images of Ephemeral stand as a physical link to that installation.

Overviews - Dathúil Gallery
Overviews – Dathúil Gallery

However, I confess to finding these sets of images somewhat overpowering – possibly in part due to their enormous size – they are by far the largest I’ve seen displayed at Dathúil, the layout of which perhaps isn’t the best for gaining a broader perspective of such enormous pieces. Instead, I found myself drawn more to the five images displayed on the ground floor of the gallery.

Equally large format, these benefit from being presented in a more enclosed space, thanks to the mezzanine area above. This gives them a more intimate presentation, which is ideally suited to their subject matter. All five, together with an additional pair of images on the mezzanine over the gallery’s entrance, offer scenes of a personal nature; moments of contemplation, reflection, and more, caught in a flick of frozen time, each as evocative as the name it has been given.

Overviews - Dathúil Gallery
Overviews – Dathúil Gallery

This is another exhibition where more than a casual glance is required; the images offered, upper and lower levels offer such diverse approaches in style and content, that Overviews could be taken to be two exhibitions in one, each offering a glimpse into Mi’s approach as a photographer and – despite her claim otherwise – an artist.

Overviews will remain open through until the end of November 2016.

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A taste of Dystopia in Second Life

Dystopia // [flit ink] + aberrant; Inara Pey, November 2016, on Flickr Dystopia // [flit ink] + aberrant – click any image for full size

Dystopia is the home of the [flit ink] and Aberrant brands. It is also another of those in-world commercial locations well worth a visit whether or not you’re looking for avatar accessories, simply because of the amount of care and attention which has gone into making the region both photogenic and open to the potential for casual role-play.

As the name might suggest, together with the About Land description, the role-play in this case centred on a dystopian, post-apocalyptic future where climate warming has run amok, and (it would seem) civilisation has broken down, leaving the shattered remains of an urban area – where is not stated, although it presents a curious blending of American, British and Japanese cultural elements – which now appears to be in the hands of gangs, or perhaps tribal units.

Dystopia // [flit ink] + aberrant; Inara Pey, November 2016, on Flickr Dystopia // [flit ink] + aberrant

It’s a haunting place, roughly divided between the three districts: Dystopia, Carnage City and The Slums, and caught in a perpetual night, although I opted to use daylight settings when taking pictures. All three areas naturally flow one to the next, providing a continuous setting for role-play and / or photography.

The given landing point drops visitors on the upper level of the region, alongside the two stores.  Nearby, a fuel tanker is ablaze, perhaps the first indication that things are amiss. Across the road a deserted children’s playground overlooks the weed-choked river which diagonally cuts through the town, its far bank home to a strange conglomeration of buildings and metal shipping containers. Litter lies on the tarmac, graffiti covers walls, and everywhere windows are boarded, batter or broken.

Dystopia // [flit ink] + aberrant; Inara Pey, November 2016, on Flickr Dystopia // [flit ink] + aberrant

Follow the road past the burning tanker and around the corner and you’ll walk past rudimentary club houses, shattered shops and what appears to be a hastily evacuated school-house, now given over to the base of operations for a local gang. Just beyond this, a bridge provides access to the remnants of a decaying amusement park. This sits alongside the shanty-like village of containers and wooden structures  first seen from across the river. Built with the aid of a massive construction crane, this shanty town, with its ladders and connecting aerial walkways looks to have been built for defence as much as anything else.

To the west of all this, and lying on lower ground, the rest of the town has been overtaken by rising sea levels. Here the sidewalks are barely above water which has turned the streets into rivers. The futuristic awning of a subway station rises from the flood, the handrails of steps down into its bowels offer a forlorn pointer to the platform and rails submerged below, where a strange mix of Japanese signage and very British destinations can be found – although unsurprisingly, all trains to them have been cancelled.

Dystopia // [flit ink] + aberrant; Inara Pey, November 2016, on Flickr Dystopia // [flit ink] + aberrant

With a smaller, more rural elements which include dirt tracks, shingle sided church, tree houses, and hilltop moonshine still, a trailer park a plane wreck and even a small run of tunnels, Dystopia offers a lot of space for exploration and – as noted – casual role-play for those so minded.

For those interested in the role-play element, the region has an accompanying website where more information can be found. However, this doesn’t appear to have been updated in a while, so I’m not at all sure how active the region is RP-wise or events wise – but still offers a good starting point for finding out more.

All told an engaging design by Flit Ulrik (of Flit Ink), Dylain Nikita (of Aberrant), Epidural hematoma (Epimitheus), and MollyWolliDoodle, Dystopia makes for and interesting visit.

Dystopia // [flit ink] + aberrant; Inara Pey, November 2016, on Flickr Dystopia // [flit ink] + aberrant

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With thanks to Loverdag for the pointer, and apologies to Epidural hematoma for missing his name off the list of designers. 

The Softie Gallery in Second Life

Softie Gallery - Ciottolina Xue
Softie Gallery – Ciottolina Zue

Softie Gallery, a part of the Black Label Exhibitions corner opened its doors on Saturday, November 5th with an ensemble exhibition featuring artists from across Second Life – including two who have not previously shown their own in-world in public before.

Organised by Storie’s Helendale (GlitterPrincess Destiny), Kristine Blackadder and AnnaFrancesca Helendale (AnnaFrancesca Kira), building on an idea by Storie’s, the three storey gallery space features work by Aldiladeisogni, Astralia, Bryn Oh, Catt Scorpio (cattivella), Cica Ghost, Ciottolina Zue, Eleseren Brianna, John Brianna (Johnannes 1977 Resident), Enrico Yamden, Judy Barton (mitla) LeMelonRouge Lil (Lilarya), Magda Schmidtzau, Mistero Hifeng, Poala Mills, Seersha Heart, Terrygold, Vangogh Rembranch and Stories herself. Joining them, and showing their art in-world in public for the first time, are Blip Mumfuzz and  MM Mysterr).

Softie Gallery - Catt Scorio (Cattivella)
Softie Gallery – Catt Scorio (Cattivella)

“I am excited because this gallery was empty so long a time,” Storie’s told me ahead of the opening as she gave me a preview of the exhibition. “I was honoured when so many artists said they would exhibit here, so now the gallery can live and breathe again!”

The gallery space is presented in black, offering a strong contrast to the 3D and 2D art on display. The latter leans strongly towards avatar studies in a range of complimentary styles: colour, monochrone, photo and painting; together with sculptures, real life art, one or two landscapes, to more abstract-like pieces, and real world,  all of which, combined with the 3D from four artists I greatly admire, makes for a fascinating mix of styles and presentation.

Softie Gallery - MM (Mysterr)
Softie Gallery – MM (Mysterr)

I understand the gallery is a permanent exhibit space for the artists, although they are going to be encouraged to rotate the art they place on display there.  Art installations focused on specific artists and / or ideas will continue to take place up in the air above the region. As such, I look forward to seeing how the various displays evolve over time.

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A journey to the source of prims in Second Life

The Prim Rig, ANWR Channel
The Prim Rig, The ANWR Channel

“Pey!”

The familiar bellow had me on my feet and in the Editor’s office before it had finished reverberating across the office.

“Chief?” I enquired from the doorway of his inner sanctum. He tossed a folder across his desk at me. I crossed the room to look at the cover, then at him, puzzled. “The new prim allowances? I’ve covered them, Chief…”

“Yeah? Well it seems some are concerned about the supply, given those changes. I want 500 words on my desk about prim production before the end of the day!”

I opened the folder and saw a ticket for one to Heterocera and details of a charter helicopter which would get me to the ANWR Channel. I looked up at the Editor, “You want me to visit the Prim Rig?” The look I got in reply told me all I needed to know. Pausing only to grab my camera and notepad from my desk, I headed for the elevator…

"I flew out to the rig via helicopter...."
“After circling the Prim Rig to afford me a good view, the pilot brought us in to a safe landing”

ANWR – named in respect of the to the Arctic National Wildlife Refuge – forms part of the body of water connecting the continents of Heterocera (Cercopia region) and Sansara (Cyclops and Purple regions) to the south. It is the home of the Prim Rig, a massive drilling rig sitting in the midst of the water which – as legend has it – is where all the prims in Second Life come from.

"You'll need this," the rig Foreman said, handing me a yellow hard hat as I stepped off the helipad. "We run a safe operation here!"
“You’ll need this,” the rig Foreman said, handing me a yellow hard hat as I stepped off the helipad. “We run a safe operation here!”

The idea for the rig is actually a part of an initiative to add some “back story” to Second Life through the character of Magellan Linden. However, it has gained a life of its own as the place where “primoleum” is drilled, pressed into the prims we need, and then funnelled to dry land via a pipeline.

I opted to take a trip out to the rig and blog about it when Patch brought it to mind in discussing the new region prim allocations, joking that he had been out to the rig to ensure production had been increased to meet the demand brought about by the new allocations.

Easily reached via water – and hard to miss when boating / sailing – the rig can also be reached via hot air balloon, SLGI tour trains (which fly out to the rig when they come to the end of their ground lines) or the regular sailings of the resupply vessels to / from the rig. Those wishing to fly to it via helicopter can do so from any of the airfields near the coasts of the two continents (as I did from the , travelling from the Calleta City Airport, Cecropia, where the prim pipeline comes ashore. When flying to the rig, do be aware that the helipad can be used by other vehicles as well and that auto return is set to 10 minutes, with no rezzing on the rig.

"We toured the rig, the Foreman showing me how raw Primoleum is brought up from deep under the sea bed, the raw cubes quickly smoothed or rounded into cylinders before passing on for pipeline delivery. It's all a highly automated affair..."
“We toured the rig, the Foreman showing me how raw Primoleum is brought up from deep under the sea bed, the raw cubes quickly smoothed or rounded into cylinders before passing on for pipeline delivery. It’s all a highly automated affair…”

It’s a very industrial place, as you might expect; the tall central drilling derrick rises into the sky like a latter-day spire, the square bulk of the rig surrounding it, waste stacks angling outwards over the water, burning off unwanted gases safely away from the massive structure. Cranes, containers and the Helipad occupy the upper deck, but it’s the deck below that offers the main attraction; that’s where the prims first appear, ready for onward transfer for use by residents!

There’s a lot of history bound up with the ANWR drilling rig – the fable of the prim, the legend of Magellan Linden, his discovery of Heterocera – all of it so much a staple part of Second Life’s history and back story mythology. All of which makes it a “must see” stopover for any SL explorer serious about discovering the grid 🙂 . Should you choose to do so, you might also want to check-out the Valda Experimental Wave Energy Hub to the south and west of the rig; but for me, that’s the subject of a future blog post – maybe!

"As we lifted off from the helipad, I took a last snap of the rig, knowing that as long as it was standing, prim needs in Second Life would always be met..."
“As we lifted off from the helipad, I took a last snap of the Prim Rig through the helicopter’s open door, knowing that as long as it was standing, prim needs in Second Life would always be met…”

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The haunting beauty of Everwinter in Second Life

Everwinter; Inara Pey, October 2016, on Flickr Everwinter – click any image for full size

I make no secret of being a fan of Lauren Bentham’s region designs. I’ve covered several of them in these pages; they are always beautifully conceived and wonderfully executed – even when the theme might be a little on the dark side – making them a joy to visit and explore.

Take Everwinter. It is a dark design, and might easily be taken to be in keeping with the time of year. However, its roots go far deeper than Halloween or any “traditional” apocalyptic setting. As Lauren notes in her introduction to the region, Everwinter takes its inspiration from a place in the physical world, and centre of a very specific event.

Everwinter; Inara Pey, October 2016, on Flickr Everwinter

Located in northern Ukraine, close to the border with the Republic of Belarus in 1970, Pripyat City was the ninth nuclear city (a kind of closed city) dedicated to supporting the Soviet Union’s burgeoning nuclear power industry. By early 1986, its population was over 49,000 – but by the end of April that year,  it lay a ghost town. It has remained that way ever since; and while most of us might not know its name first-hand, few of us are unfamiliar with the name that brought about Pripyat’s desertion: Chernobyl.

Pripyat’s sole purpose was to house all those involved in running and maintaining the Chernobyl nuclear plant, giving those workers and their families all the necessities of life: housing, shops, schools, public amenities including a public swimming pool and an amusement park. But when a systems test at the power station went disastrously wrong, the entire city was evacuated on the afternoon of April 27th, 1986, leaving the great Ferris wheel of its amusement park as one of the most enduring photographic images of the aftermath of the Chernobyl accident.

Everwinter; Inara Pey, October 2016, on Flickr Everwinter

It is the amusement park which forms the centre of Lauren’s build at Everwinter – but as she points out, this is not intended to be a recreation of either Pripyat park, or a reflection of the Chernobyl disaster itself, although she provide some starting statistics about both in her introductory notes, and they make sobering reading.

From all of this, you can probably guess expect, Everwinter is an atmospheric build; one which should be visited with local sounds enabled. By doing so, arriving visitors can hear the actual evacuation message just as it was broadcast that chilling afternoon in April 27th, 1986.

A ruined, broken road leads away from the landing point, neon signs  – in English, a further demonstration that Everwinter is not intended to be a historical recreation of Pripyat – glow faintly, competing with a lowering Sun which lights the old amusement park in the distance. Along this cracked road, tumbleweeds roll in the wind, vehicles lie rusting and broken, and locals stand, heads encased in gas masks.

Everwinter; Inara Pey, October 2016, on Flickr Everwinter

The amusement park stands deserted, the Ferris wheel rising into a cloudy sky, its cars broken and arms rusting, caught in flickers of lightning. Mist – or what appears to be mist – drifts across the ground beneath and wraps itself around trees and the remains of the park. But is it really mist? Look again and none the flickers of pigment within it, like tiny particles suspending in the air – a symbol, perhaps of the deadly nuclear poisons which sparkles and shifted through the air over the city in the wake of Chernobyl’s meltdown.

Dark, with the shells of concrete apartment buildings blurring with rugged hills to form the region’s edge, broken only by the route to a small area of coastline, Everwinter is a foreboding place. The home of dangerous mists and even stranger, haunting clowns and creatures. Yet one nevertheless photogenic and encouraging exploration. A masterpiece of design; the ideal destination for those seeking an engaging and very different kind of haunting visit.

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Opening November’s Art at the Park in Second Life

Art at the Park, November 2016
Art at the Park, November 2016

The November 2016 Art at the Park exhibition opens at Holly Kai Park on October 29th, 2016 and runs through until November 27th.

For this exhibition, we are both pleased and privileged to be featuring the work of five more talented artists, who between them offer a rich diversity of art and styles. They are: Sheba Blitz, Maxi Daviau, Skinnynilla, Terrygold and Sorcha Tyles.

The exhibition will formally open on Saturday, October 29th at 12:00 noon SLT, with a live performance by Winston Ackland, making his first appearance at the park, with music streamed from 1:00pm onwards. Formal attire is requested for the opening.

We look forward to welcoming you to Holly Kai Park and our November exhibition, and hope you’ll join us for the opening event on Saturday, October 29th!

About the Artists

Sheba Blitz

Sheba Blitz
Sheba Blitz

Sheba Blitz is a SL and RL artist who exclusively paints Mandalas, and her who have captivated me since I first encountered it at Kayly Iali’s Gallery 24.

Mandalas are ancient and mystical symbols of the universe. And represent the way of the “peaceful path”. Classically in the form of a circle (the Cosmos) enclosing a square (Earthbound matter).

Sheba’s Mandalas generally contain what is called a quarternity or a multiple of four. This squaring of the circle is a common archetypal image of wholeness and order. Mandalas are perceived as sacred spaces and remind the viewer of the immanence of sanctity in the universe and its potential to themselves. Used for meditation, contemplation, healing and pure visual pleasure.

Sheba was born and lives in Australia; she has studied, explored and accumulated many Art Diplomas from different art processes over the years but always returns to her love of geometrical hand painted mandala designs in mixed media. As someone who loves mandala art, I’m elated she agreed to join us at Holly Kai Park.

Maxi Daviau and Skinnynilla

Second Life Partners Maxi Daviau and Skinnynilla are both superb second Life photographers and regions designers. The Mill, their homestead region is a delight to visit, and their Flickr streams completely absorbing.

Maxi Daviau and Skinnynilla
Maxi Daviau and Skinnynilla

“I have always loved and been amazed at the creativity in this virtual world. Exploring and taking pictures has always been my main hobby in Second Life,” Maxi says of her in-world time. “I love to see what all the residents create here,” Skinnynilla – show also goes by the sobriquet Shakespeare – adds.

Between them, they produce stunning landscape images that capture the very soul of the regions they visit, as well as producing incredible and intimate avatar studies. It is an absolute delight to have them exhibiting side by side at Holly Kai park.

Terrygold

terrygold
Terrygold

“I do not like to say I am an artist,” says Terrygold of her work. “In my spare time I make photos in which at time, a quick idea – like a flash – is a starting point. I develop the idea, and the trip begins.”

It’s a disarming statement, made in all genuine modesty, by a true talent within Second Life. Terry’s work, which I’ve covered on numerous occasions in my own blog, is never anything less than utterly captivating in form, style and presentation.

Rich in narrative, unique in approach, Terry’s work is attractive, and I am genuinely thrilled to see her work on display at Holly Kai Park.

Sorcha Tyles

Sorcha Tyles
Sorcha Tyles

I confess – much to my shame – to not having encountered Sorcha’s work until Skinnynilla pointed me in the direction of her Flickr stream.

I’m glad he did.

There is a deep, personal richness to Sorcha’s work which is almost overwhelming. She regards SL photography as perhaps her biggest addiction in Second Life, and looking at her work, one can not only see why, but also catch a glimpse of Sorcha herself. Her images gracefully combine landscapes with personal studies, producing a range of art that is bewitching in its breadth and intimate in its depth.

My thanks to skinny for introducing us, and to Sorcha for being a part of Art at the Park.

Our Opening Event Musician

winston-ackland
Winston Ackland

Winston Ackland is making his first appearance at Holly Kai Park. An accomplished physical world musician, who in-world provides smiles and tapping feet with his clever original works and quirky adaptations of obscure covers. Somehow, it all makes sense as audiences relax in a comfortable atmosphere and enjoy innovative songs crafted from a blend of rock, blues, bossa nova, jazz and lounge.

In 2008, Winston’s physical and virtual lives merged when his cover of Lithium hit the big screen in 20th Century Fox Films, Marley and Me. In 2012 his cover of Psycho Killer was featured in Oliver Stone’s Savages.

Stories at the Park

In addition, this exhibition will feature a special Stories at the Park event on Saturday, November 20th from 3:00pm. Presented by Seanchai Library, Stories at the Park features readings of 100-word short stories and poems of up to 100 words, inspired by the art on display at the park, and written by some of Second Life’s top writers. The event is open for anyone who enjoys writing, and details of how to take part can be found on our Stories at the Park guidelines. Note that you do not have to read your own work if you prefer not to use Voice: Seanchai Library staff would be happy to read it for you.

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