All_Most Real in Second Life

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

Now open through July at Nitroglobus Hall, curated by Dido Haas, is ALL_MOST REAL, an exhibition by MM (myster). Comprising 18 monochrome nude and avatar studies, it is an extraordinary exhibit, demonstrating both the depth of mood, feeling and sheer realism which can be achieved through Second Life photography, whilst also highlighting the extraordinarily narrow boundary which exists in our perception of what might constitute “reality”.

ALL_MOST REAL is a quest on reality and perception, and how they influence our emotions,” the artist states in introductory notes for the exhibition. “We know perceptions win over facts and reality so many times, conditioning our lives. In MM’s search for realism, could it be that the doll finally (like Pinocchio) transforms pixels into flesh?”

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

Of the 18 images presented here, with six from the physical world, the rest from the virtual. Together they offer a set of works not only of subtle, sensual beauty, each with its own story to tell, they also toy with our perceptions, and invite questions on the nature of reality and transformation. Where, exactly, does the avatar model cease and the human model start – and vice versa?

Which is not to say that any formal challenge is being made to visitors; there is no demand that we attempt to sort one from the other – although MM did tell me that she did ask several friends to examine the images to see if they could! Rather, as she notes in her introduction to the exhibition, it doesn’t matter if you solve the “puzzle” of which images might have been taken in which medium; it is on how they individually and collectively speak to you, and the journey they encourage you to take.

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

This challenge to our perceptions of the avatar / human “divide” also resonates deeper, touching on matters such as our own level of investment in our avatars; the way in which we can project our living essence into the digital through them. Thus the journey offered in studying the pictures becomes uniquely personal.

Some three months in the making, All_MOST REAL is a stunning and captivating exhibition; one which really should not be missed. Whether depicting a physical model or an avatar, the beauty and life permeating each of the images is as undeniable as it is breathtaking. Take All_Most Real 15, for example (below). Such is the natural depth and tone to the picture, it is hard to escape the feeling – the desire – that if we look long enough, the subject’s eyes will open and her lips will soften into a loving smile at us.

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

Highly recommended  – an  exhibition which should not be missed.

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All the fun of the fair in Second Life

The Unknown Theme Park
The Unknown Theme Park

Theresa Tennyson-Trang dropped a landmark into my hands recently, with a suggestion Caitlyn and I might like to pay a visit to the Unknown Theme Park. So – we did!

Established in 2006, by Ade Franklin, the park is now managed by Miyi Nishi, and  is celebrating its tenth anniversary this year. And were I to sum it up and just a handful of words, I’d describe it as one , and it is quite simply one of those gems of Second Life which needs to be experienced rather than just read about.

The Unknown Theme Park
The Unknown Theme Park

Located on Heterocera, the park sits between Route 1 and the sea, offering everything a visitor might expect from a theme park – main rides, side shows, activities like 10-pin bowling or skating, all of which have been gathered from creators across SL and brought together for family friendly fun.  It’s a place in which you can quickly lose track of time – as Caitlyn and I found out when we discovered our visit had stretched over two hours – and we still had more to try!

“[We Have] 37,000 square metres packed with more than 50 activities,” Miyi says of the park. “Come on by and have some fun or do some fishing or skydiving, or relax at our beach or tree house! All rides are free with a money back guarantee if not satisfied!”

The Unknown Theme Park
The Unknown Theme Park

The landing point is located right in the centre of the park, surrounded by several of the larger rides. Some of these, like the tower drop, roller coaster and Ferris Wheel, are precisely the kind of ride you’d expect in any theme park in the physical world. But as this is SL, there are also one or two which blow a raspberry at gravity, opting instead to offer patrons the kind of ride physical world theme park designers can only dream about – such as Free Fall by Obione Klaar and the G-Force Spinner by Mr. Mad (MadLad Clip).

Alongside these, there are “smaller” attractions – bumper cars and boats, the old pirate ship swing, and so on, to be enjoyed. There also the side shows and attractions such as 10-pin bowling and roller skating as well as the skydiving Miyi mentioned. There’s even a miniature railways running around and through the park, offering visitors an easy way to discover all the park has to offer as the little train chugs its way around the track. Movie buffs might want to try the theatre across the water from the main park.

The Unknown Theme Park - roaring around the roller coaster
The Unknown Theme Park – roaring around the roller coaster

Filled with ambient sounds, offering a marvellous mix of old and new spanning a decade, and presenting many, many opportunities for fun and enjoyment, whether on your own or with a friend or two, The Unknown Theme Park is very much worth a visit. Should you do so, please consider making a donation towards the park’s continued presence in Second Life.

Now, if you’ll excuse us, Caitlyn and I are heading back to the Space Roller for another ride!

The Unknown Theme Park - Caitlyn and I on the Space Roller!
The Unknown Theme Park – Caitlyn and I on the Space Roller!

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Inked art and bodies in Second Life

Inked – Dathúil Gallery
Inked – Dathúil Gallery

Tattoos. To some they are an expression of individuality while to others they are symbol of affection or love, while still others regard them as little more than a foolish desire to mark one’s body through a painful process. In some circles they are a social statement against the “norm”; in others their meaning can go a lot deeper, mirroring tribal markings of old. When opposing views on their merit meet, the discussion can be heated.

But there is something that’s undeniable about tattoos: they can be quite exquisite works of art, a living, if you will, expression of creativity, both on the part of the artist responsible for the inking, and the person desiring their body to be so marked and coloured.

Inked – Dathúil Gallery
Inked – Dathúil Gallery

And through virtual environments such as Second Life, the opportunity to express this joint creative desire is perfectly framed. Not only do the tattoos here remain as fresh and bright as they day they were first inked, so do the bodies on which they appear tend to stay untouched by the passing years. Thus both art and “canvas” remain as fresh an expression of creativity as the day the artist first inked them, or the day we first wore them. And of course, within the virtual, tattoos can be worn painlessly, offering each of us a means of self expression we might otherwise baulk it in the physical world (and I speak as one very much in this category!).

All of these aspects of tattoos in Second Life are wonderfully brought together by Elizabeth (ElizabethNantes) in Inked, the latest exhibition to grace the walls of Dathúil Gallery operated by Max Butoh and Lυcy (LucyDiam0nd). The 23 pieces on display are extraordinary studies which work on a number of levels.

First, and given tattoos are the focus, most are nude studies, many of which are sensual or erotic in their expression. Second, there is a wonderful balance between colour and black-and-white images which both compliment and contrast with one another, drawing the visitor deeper into the exhibit, encouraging repeated study of each image both on its own and alongside of its companions.

Inked – Dathúil Gallery
Inked – Dathúil Gallery

And then there are the tattoos themselves, created by 7Prodigy, Aitui, Bolson, Cureless, SpeakEasy and WhiteWidow. Some are full body, others covering just a specific limb or body part, all reflecting the vision and talent behind their creation. Some of the featured tattoos may well invoke the kind of mixed responses I hinted towards at the top of this article, but the entrancing beauty of all of the pieces cannot be denied.

Which brings me, finally, to the framing of the images. In each and every piece, this is quite simply perfect. Sensual and / or erotic some may be, nude they undoubtedly are, and rich is the contrast between black-and-white and colour studies; but there is also something more here. An elegance in both the framing of each image and the pose (either by Elizabeth herself or DelMay) used. Through them, the tattoos worn by Elizabeth’s models, and the models themselves  – Joslyn Benson, Daze(DaisyDaze), EllaSparkss, Jammie Hill, Kazu Koray, Hillany Scofield and Brandon Taselian – become a unified statement of art and natural beauty.

Inked – Dathúil Gallery
Inked – Dathúil Gallery

This is another outstanding exhibition hosted at Dathúil, where it will remain open through until the end of July. And it is one that should not be missed by any patron of the arts in Second Life.

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Mac Kanashimi’s Snarl in Second Life

Snarl - Mac Kanashimi
Snarl – Mac Kanashimi

Snarl is the name of Mac Kanashimi’s latest art installation, and it really is one of those things that has to be seen in order to be appreciated; frankly, no photograph really does the build justice.

Known for his huge, fractal-based builds, several of which I’ve covered in this blog (see Climbing the Pinwheel (August 2014), The Geometry of Art (April 2014) Enter the Dragon Curves (February 2014)). However, for Snarl, he has opted for something far more organic in form: a huge vine-like tower of rings, curls, loops of fibre-like elements which rises more than 4,000 metres in to the sky above the region in which it sits.

Snarl - Mac Kanashimi
Snarl – Mac Kanashimi

The result is quite extraordinary, some 5,000 items, each with an LI of three, all of which utilise HSL (Hue, Saturation, Lightness) to RGB conversion.This has been set such that lightness has the slowest cycle of conversion, causing the tower  to go from light colours in the lower extremes through to darker colours at the top. Saturation then has a slightly faster cycle than lightness, leaving hue with the fastest cycle.

To appreciate it requires ramping-up draw distances as high as your system can comfortably handle – and this is really worthwhile doing. If you are fortunate enough to have a Space Navigator / joystick which allows you to flycam, I can thoroughly recommend ramping-up draw distance and then flying up the side of Snarl at a relatively slow pace. Watching the curls and twists slowing unfold / pop into view as distinct clumps and then slowly connect to one another, colour washing over them after then have appeared, really does bring home the organic nature of this build.

Snarl - Mac Kanashimi
Snarl – Mac Kanashimi

Do note that when you arrive at Snarl, which rebuilds itself tail-to-top once a day, you will do so at the top, and sans any platform on which to stand. This affords you with the novel (if initially disorienting) experience of falling through the installation, all of the segments of which are phantom, presenting you with a unique “inside” perspective on the build which is worth repeating by flying through it as you examine it.

Snarl is an extraordinary installation, which will remain open through until the end of 2016.

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A walk through Legacy Ridge in Second Life

Legacy Ridge; Inara Pey, July 2016, on Flickr Legacy Ridge – click any image for full size

Legacy Ridge is described as a private residential community within Second Life, although it is open to public visits. A full region, the design is largely the work of Isa (Isa Messioptra) and Cipher (Ciphertazi Wandin), the talents behind Crestwick Island, a destination I last wrote about a little over a year ago, at the start of June 2015.

Given Isa and Ciph are involved in Legacy Ridge, you might expect it to be somewhat special in look and feel – and if you were to do so, you’d be absolutely right. This is a beautifully imagined and designed coastal hamlet, tucked into a fjord-like lnlet cutting deep between tall mountain peaks which hunch protectively around it as if sheltering it from the rest of the world.

Legacy Ridge; Inara Pey, July 2016, on Flickr Legacy Ridge

A visitor’s journey begins at the welcome centre, down near the north-facing waterfront. The latter is without the expected beach; instead the grassy land sit protected from the waters of the bay be a strong of boulders which sharply define the waterfront and give every impression of having been hauled down from the mountains and placed as they are for precisely this purpose. Behind them sits a tarmac parking lot and the 50’s style Lucy’s Diner.

The road from the diner offers short run to the east, passing and ancient fishing boat which has been left well and truly high and dry, before petering out, a rough track completing the route to a small dock built out over the water. Southwards from the diner, the road climbs a short incline to reach a little row of shops sitting with their backs against a sheer cliff and looking out over a children’s playground to the bay beyond.

Legacy Ridge; Inara Pey, July 2016, on Flickr Legacy Ridge

A junction marks the end of the shops, offering a choice of routes: continue eastward, and you’ll arrive at another parking lot, this one sitting before the local motel. Turn left, however, and the road will lead you onwards and upwards to a further junction. This is denoted by the abrupt end of the tarmac surface as it is crossed by an unpaved road pointing west and east. It’s entirely up to you which route you take from here, as both will lead you around the rest of the region, climbing ever higher in the process as you pass houses cosily nestled under hill and tree.

It is this aspect which gives Legacy Ridge a very unique look and feel. Walking (or cycling) up and around the tracks, there is a real impression of moving along an old coastal road, winding slowly away from the little hamlet below and to some new destination “inland”. To the west and north, the land falls away, offering views out over the water. To the east and south the land rises to a series of rounded peaks, and while these don’t blend seamlessly with the mountains of the sim surround, they do nevertheless give an immersive feeling of being the foothills to them, as they naturally hide the tall peaks from view as one winds passes directly below them.

Legacy Ridge; Inara Pey, July 2016, on Flickr Legacy Ridge

The majority of the houses up in the hills were empty at the time of my visit, but they are defined as being for private occupancy, therefore investigation is not recommended, as requested within the region rules. Other than this, Legacy Ridge is open to exploration and offers some excellent opportunities for photography, and is perfectly completed with a natural sound scape, so be sure to have local sounds enabled. Should you enjoy your visit, do please consider a donation towards the region’s upkeep.

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MetaLES at seven in Second Life

MetaLES 7th anniversary retrospect
MetaLES 7th anniversary retrospective

MetaLES, the arts region operated and curated by Ux Hax and Romy Nayar celebrates its seventh anniversary this year, and is marking this achievement with a special retrospective exhibition.

Since its creation, MetaLES has been a mainstay of the arts in Second Life, hosting remarkable installations, a fair number of which I’ve written about in these pages.  These have been designed by some Second Life’s most remarkable and enduring artists, including Alpha Auer, Igor Ballyhoo, Rebeca Bashly, Giovanna Cerise, Cica Ghost, Cherry Manga, Patrick Moya, Bryn Oh, Maya Paris, Betty Tureaud, and Ux and Romy themselves, to name but a few.

MetaLES 7th anniversary retrospect
MetaLES 7th anniversary retrospective

The retrospective presents many of the region’s exhibitions and installations as seen through the eyes of photographer Anita Witt. In typical MetaLES style, the exhibition sits upon a desert-like plain, itself perhaps offering a faint echo of the desert which once surrounded Anita’s own Dryland gallery (itself now gone, but not forgotten).

Above this plain, Anita’s framed photos float, anchored to the ground by rocks, and in places preventing some rocks  drifting off into the sky themselves. Lanterns also rise from some of the rocks, while scattered between them are various objects: here an oversized tea-cup and saucer; there a great stone throne, elsewhere the boxlike form of a piano, and so on, all of which further encourage the visitor to wander and admire the art.

MetaLES 7th anniversary retrospect
MetaLES 7th anniversary retrospective

The images, offered individually or in pairs or small groups, are presented with the name of the installation and the artist responsible for it. For those familiar with the installations staged at MetaLES, it presents a fair trip down memory lane, as well as offering an accessible exhibition for anyone with an interest in in-world art, whether or not they are familiar with MetaLES’ distinguished history.

Congratulations to Ux and Romy on reaching their seventh anniversary, and my best wishes to them both for many more.

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