Knightfall in Second Life

Knightfall
Knightfall – click any image for full size

Knightfall is a relatively new destination in Second Life, having opened in October. I actually became aware of it as a result of Shakespeare (Skinnynilla) passing me the landmark recently – my thanks (again!) to him for doing so.

Knightfall has been designed by Cyrus Knight (josman2088) and Jestyr Knight (Zeke Jestyr), the partnership behind the popular Ironwood Hills (see here and here). Jestyr describes the region as, “an immersive sensory medieval adventure park. It’s kinda like Jurassic Park and Westworld meets Game of Thrones, but without so much dying or dinosaurs!”

Knightfall
Knightfall

There’s much to see here, and the idea of it being a kind of theme park is immediately evident on arriving: the landing point is a car park, with turnstiles at one marking the entrance proper. Beyond these lies a dramatic landscape of deep gorges and high cliffs topped by grass-covered or snow-swept plateaus; a place where bridges of every kind  – covered, stone, wood and rope, fallen log – span rivers and chasms alike.

It is also a place of curious mystery: who occupies the camp reached by flimsy bridge and flimsier looking wooden walkway clinging to a sheer rock face as it is beaten down upon by a blizzard? What witchcraft or necromancy is at work down in the valleys, where a witch’s retreat sits across a burial ground from a ring of standing stones complete with mystical book at their centre? What do we make of the mighty castle, within whose walls are many more mysteries, including access to a hidden catacomb, and a strange laboratory which might have been lifted from Mary Shelley’s Frankenstein?

Knightfall
Knightfall

Around these conundrums, the region is spectacularly folded and cut, offering much to see, from the riverside hamlet right up to the aforementioned castle and camp. Rocky paths wind, climb and twist between rocky wall and pointed up-thrust, watched over by the tall, silent sentinels of great fir trees.

I freely confess to not understanding where either Jurassic Park or Westworld fit into the scheme of things. But this, and the niggles Caitlyn and I encountered in trying to ride the offered horses through the land, did not detract from the rugged beauty of Knightfall. Anyone who has enjoyed Ironwood Hills through its various iterations will likely feel the same way here as well. Photographers, too, will find much that is on offer here as they follow path and ancient stone stairs, and visit stone rooms and climb rounded towers.

Knightfall
Knightfall

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Baroque Dreams in Second Life

Baroque Dreams
Baroque Dreams

The Edge, the fashion division of Kultivate Magazine, is celebrating it’s one year anniversary between November 11th to 30th, As a part of the celebrations, Haveit Neox has been commissioned to design and build a special, one-of-a-kind artistic runway, bringing together art and fashion.

Entitled Baroque Dreams, the installation serves a dual role, both as an art installation, which will formally open at 16:00 SLT on Sunday, November 13th, with a live performance by Dimivan Ludwig, and as the setting for a special The Edge anniversary fashion show featuring the designs of Lyrical Bizarre, which will take place between 14:00 and 15:00 SLT on Sunday, November 13th. Thereafter, the installation will remain open to visitors for a period of a week.

Baroque Dreams
Baroque Dreams

Baroque Dreams takes visitors to one of the fashion capitals of Italy and the world: Venice. On arriving, visitors walk between two tall figures and into what might be a portion of the Grand Canal; gondolas lay moored on the water, and buildings rise on three sides. A set of stepping-stones mark the way to where the runway rises from the water, arched like a canal bridge before it splits and loops  around audience seating. From there it climbs towards a set of fountains – another Venetian landmark, to where a huge Fashion Queen rises as if toy oversea proceedings, her headgear and dress suggestive of St. Marks Basilica.

Within this are many of Haveit’s hallmarks: a rich use of colour, sculpted centaurs, proud ships – also indicative of Venice’s history as a centre of commerce and seaborne trade. While around everything, the tall buildings of Venice rise.

Baroque Dreams
Baroque Dreams

Compact and yet with a grand sense of scale, Baroque Dreams is a unique installation, ideally suited to embodying The Edge’s aim to bring together art and fashion. Congratulations to all Eles, John and all at The Edge on this first anniversary.

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Baroque Dreams (Water Haven, rated: Moderate)

Women of Science in Second Life

Women of Science History Museum
Women of Science History Museum

Tucked into a little corner of Second Life, and easily overlooked, is the Women of Science History Museum. I first visited it in early October, after noting it featured as an Editor’s Pick in the Destination Guide, but it’s taken me a little while to sit down and write about it!

Occupying a modest garden offering a place for visitors to sit as chat, the museum is curated by Elliot (LadyAngelDust), and occupies a three storey structure to one side of the garden. Inside is a selection of informative biographies of some of the women who have contributed to our understanding of the sciences over the years.

Women of Science History Museum
Women of Science History Museum

It’s an eclectic and diverse group; some will be familiar to many – Hypatia (355-415 ce), Ada Lovelace (1815-1852) and Marie Curie (1867-1934) to name three – while others may be less well-known, such as Mary Sherman Morgan (1921-2004) and Chien-Shiung Wu (1912-1997), with a total of twelve women from history represented across the three floors of the museum.

Each woman is represented by a display which includes props representing their field, photographs and a biography – the latter of which can also be obtained in note card form by clicking on the gold star alongside their names.

Women of Science History Museum
Women of Science History Museum

Wisely, they are not presented by science background or in chronological order (although the second floor exclusively features women born in the 20th century). This encourages fully exploration through the museum, which leads visitors up to the upper floor and a teleporter sitting in a corner.  This provides access to the planetarium and the biographies of four more women, including a personal heroine of mine, Claudia Alexander.

There is perhaps a slight bias towards American women evident at times, particularly in the planetarium section, where it would have been nice to see someone like Nicole-Reine Lepaute recognised. I also felt it a shame that Mary Anning, who was denied proper recognition for her ground-breaking work in palaeontology during he own lifetime, is not included. But these are minor niggles, and it’s fair to say there are a lot of women who might justifiably be included, but the museum only has so much space. Certainly as minor critiques, they do not detract from the fact the museum does make for an informative visit, and is fully deserving in being recognised as a DG Editor’s Pick.

Women of Science History Museum
Women of Science History Museum

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A mystical Telrunya Winter in Second Life

Telrunya Winter; Inara Pey, November 2016, on Flickr Telrunya Winter – click any image for full size

At the start of 2016, I wrote about Telrunya – Forest of Dreams, a resign design by Nessa Zamora (Noralie78). It was a beautiful, tranquil place which I likened to an elven corner of Tolkien’s Middle Earth.

Well, time has moved on since then, and places have changed; the Forest passed into the west some time in 2016. However, Telrunya’s spirit has now returned to Second Life in the form of a new design by Nessa, in a new location, and with a new name.

Telrunya Winter; Inara Pey, November 2016, on Flickr Telrunya Winter

Telrunya Winter, occupying the homestead region of Diamond Island presents visitors with a winter wonderland of snow, night skies, shafts of Moonlight filtering through frosted trees and the glow and scatter of winter lights. It is at once very different to the Forest  of Dreams while at the same time bearing an echo of that build.

From the landing point under the dome of a Victorian gazebo, visitors are invited to explore the region on foot or via ice skates – sets are available with snowballs at the landing point for a small fee. A frozen river offers plenty of scope for the latter, as it curls away from an ice-covered pond. And if you take the right direction, you might find a little surprise.

Telrunya Winter; Inara Pey, November 2016, on Flickr Telrunya Winter

For those whole prefer walking, the crisp, white snow is inviting of footfall, and walking across it, one can almost hear that soft, fresh crunch of it being compacted underfoot. Follow the stone-edged trail over a bridge and under bough, and you’ll find your way to a wood cabin. Here, light and warmth invitingly pour forth; fires burn brightly in hearths, warming rooms furnished with deep armchairs and sofas. For those not yet ready to come inside, another fireplace on the covered porch offers warmth to those wishing to use the bench alongside to sit in comfort and continue to appreciate the aurora-washed sky and the gently falling snow.

South of the gazebo, across ice and snow, a low rocky plateau pushes upwards from the otherwise almost flat land, a table on which ancient ruins sit, arches lit by naked flames as they look out between the snow-draped shoulders of the high surrounding peaks. Elsewhere, strings of lights hang from the bare arms of trees, deer walk between moonlit trunks, lanterns glow and float through the air, giving the entire region a feeling of otherworldly magic, with places a-plenty to sit and ponder and enjoy, alone or with a friend or loved one.

Telrunya Winter; Inara Pey, November 2016, on Flickr Telrunya Winter

With winter closing around us in the northern hemisphere, it is traditional to see winter landscapes come to the fore in Second Life. Telrunya Winter is the first I’ve visited since the start of the year, and it certainly won’t be the last. However, it will be special, Nessa has a talent for creating places with a mystical air and feel, as Telrunya Winter amply demonstrates. It is a tranquil slice of winter not to be missed.

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A pilgrimage of the prim in Second Life

Temple of the Prim
Temple of the Prim

There are many places in Second Life from which legends and tales are sprung. As I recently noted, there is the famous Prim Rig of ANWR, itself linked to the deeper legends of Magellan Linden, Heterocera, Nova Albion, et al. Then there is the mysterious fairground at Pyri Peaks from whence Moles were said to have vanished (see here) and the equally mysterious Cape Ekim, involving Professor Linden (see here), to name but two more.

Another such place of mystery is the Temple of the Prim, located in Corsica. This strange site, ancient and perhaps hallowed, lies atop the south-east corner of the continent’s great rocky plateau, at a point where the naked rock thrusts outwards in a shoulder-like ridge. But to reach it requires no small amount of dedication, as to visit it properly requires something of a pilgrimage.

Temple of the Prim - walkway
Temple of the Prim – walkway from Viktarin

First, one should begin at the beginning – a wooden walkway strung from pole piled into the grassy ground, which slowly and gently winds its way around the base of the ridge, Trees line the walkway, and there are little rest points along the way where you might catch your breath – and you’ll need plenty of breath! Why? Because at the end of this walkway lies the start of the next part of your journey: a switchback climb up the side up the ridge.

While this starts on the grassy lower slopes, it quickly leaves all forms of flora behind, to cut its way up the side of the living rock, twisting sharply back and forth as it does so. And just as you feel you can climb no more, it turns and levels out suddenly, and there stands the Temple, its great stone walls towering over you, thick and strong, a massive gate raised between two defensive towers, inviting you to enter.

Temple of the Prim
Temple of the Prim

A at the top of the great stone ramp rising from the courtyard sits the Temple proper, its domed entrance flanked by trees and shrubs. Within its great hall stand three great statues, each holding aloft a giant prim so that it catches sunlight pouring through openings in the roof. Such is the intensity of the captured light, the statues themselves glow in its radiance.

On the wall close to one of the statues, aged and slowly fading, is an ancient map, perhaps the very first ever made back at a time when this world was new, revealing the (then) known lands. To one side of the room is a wooden stair, leading down to a lower level, and thence to an underground river which strangely rises and falls within the walls of the Temple’s foundations.

Temple of the Prim
Temple of the Prim

But what are we to make of all this? I turned to the one authority I could think of: the legendary Michael Linden himself, ensconced in his dusty office at the LDPW.

“Ah yes!” he replied. “After traversing several hundred meters of precarious rope bridges, you come to the bottom of an enormous stone mountain. A path winds up the face of the mountain. At the peak is a stone fortress, clearly meant to repel invaders. Passing through the gate you find yourself in a courtyard; majestic steps lead up to the Temple of the Prim.”

“Yes!” I replied, “I know!” But what is it for?”

He sat in thought for a moment, eyes reflecting the light of the fire burning slowly in the hearth, nose twitching. Then he looked up, eyes still shining. “You know, I haven’t the foggiest! The DPW cleared away the dust and sediment, but many questions remain!”

Temple of the Prim
Temple of the Prim

Perhaps one day, they will be answered. But for now, the Temple of the Prims stands tall and strong against the march of time, open to visitors and pilgrims alike.

Will you be one?

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Quotes from Michael Linden in part borrowed from an old and dusty forum post which spurred this article.

Everything is Lit in Second Life

A scene from Tutsy Navarathna's Death of Death?
Tout Est Allumé: a scene from Tutsy Navarathna’s Death of Death?

Second Life is a powerful medium for machinima. It caters for everything from promo videos for events, stores, and activities through to music videos, or showcasing region builds and role-play locations, etc., through to offering the perfect medium for telling narrative series and short films.

One of the great masters of machinima in Second Life is the award-winning Tutsy Navarathna. At the MetaLES art region, curated by Ux Hax and Romy Nayar (and reached via teleport from the landing point), he is presenting a special retrospective of his work.

Tout Est Allumé (“everything is lit”) is a festival of 16 of Tutsy’s films  – including the award-winning The Residents and Metaphore. The films are being shown together with 19 of his animated shorts, and a series of 3D art pieces by Yoon (Toyono) and Romy Nayar.

It’s a machinima tour de force, one which ideally requires more than one visit in order to capture everything, particularly given the display environment itself requires a little exploration. However, the effort is mote than worth it; Tutsy’s mastery of the medium and his gift for storytelling are both outstanding and guaranteed to capture your eye and mind.

There is just one slight technical point to note: it is recommended that the films are watched using QuickTime. However, QuickTime is no longer supported on Windows, leaving it with some potential security vulnerabilities. So, if you are a Windows user, and your viewer can’t play the videos at MetaLES, it might be preferable for you to swap to the current official viewer rather than installing QuickTime. This uses the VLC media plug-in, which will play the videos without issue (TPVs are in the process of swapping to VLC or GStreamer for Windows media support as well).

But this aside, Tout Est Allumé is an outstanding opportunity to immerse yourself in the world of one of SL’s more visionary and creative visual storytellers. Just catch The Residents, from 2013, below, to get a flavour of his work and then hop on over to MetaLES to see the rest.

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Tout Est Allumé (MetaLES, rated Moderate)