A Watercolour Wander in Second Life

A Watercolour Wander
A Watercolour Wander

Physical world / Second Life artist Ceakay Ballyhoo has a new region-wide exhibition currently open in Second Life. A Watercolour Wander, which will run through until the end of the year, brings together art and storytelling guaranteed to awaken our inner child and bring back memories of childhood imaginings set free whenever a blank sheet of paper and palette of watercolours were place before us, or the unwritten page and sharpened pencil placed in our hands.

“The idea started to form some months ago when I started to paint watercolours,” CK (as she is known to friends) states. “I’d been playing with making my own textures through watercolour paint and watercolour pencils a while before that … The idea of walking into a painting has always been a very attracting and intriguing one. Ever since reading Stephen King’s Rose Madder and later watching Robin Williams in What Dreams May Come, the wish to do something with that concept has been on my mind.”

A Watercolour Wander
A Watercolour Wander

And thus, A Watercolour Wander is just that – a walk through a landscape rendered as a watercolour. But not just any watercolour; this one forms a part of a story, the text of which is provided as part of the introductory notes offered to new arrivals, and which should be read as an accompaniment to any exploration (you can also read the story on CK’s blog). In it, a little girl, tired from the exertions of the day is slowly drifting to sleep when she realises her bedroom has vanished, to be replaced with a newly painted watercolour landscape, a path on the ground running from her bedside and into the trees, inviting her on an Adventure.

Staring from the from the little girl’s bed, we are invited to follow that path, scenes from her adventure presented to us in both 2D paintings and unfolding across the landscape before us: Mr. Nut, the squirrel, Pinkie Papillon, the gurgling river. Each painting marks a step in a story which – as is the nature of a good children’s story – has by turn its lighter and darker moments before all turns out well in the end.

A Watercolour Wander
A Watercolour Wander

The story is engaging, and very much as part of the overall experience – but it is the paintings and landscape that capture the attention. Beautifully rendered, the colours slightly washed and the outlines of trees and rocks and buildings perhaps outlined a little heavily, they perfectly embrace the idea that they have been painted by the little girl of the story to illustrate her dreamworld adventure; the reflections of a personal story imagined by a young mind.

The images from the story are all available at the end of the walk, together with a painting of a mermaid. CK has also created a Flickr group for those wishing to post their own wanders through her watercolours.

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Of time in Elysium City in Second Life

Elysium City of Templemore; Inara Pey, July 2016, on Flickr Elysium City of Templemore – click any image for full size

Whilst perusing the latest Destination Guide Highlights, I was pleasantly surprised to see a new entry for the Elysium City of Templemore. by Luis Lockjaw. In the past, I’d visited the old Hesperia of Templemore, but never managed to blog about it; the closest I’d come was a piece on isle of Mousai, Templemore’s former sister region, also designed by Luis. So the new DG entry spurred me into jumping over and correcting things.

A new design this may be, but the magic of the “old” Templemore is retained. Folded within the within the arms of tall mountains, and reached only by the single channel of water cutting between them, there is a sense that Elysium City lies hidden from the rest of the world. It is a place which invites exploration and which suggests stories lying just around the next corner or behind each door – a place which awakens the imagination and draws the visitor into its tales and whimsy.

Elysium City of Templemore; Inara Pey, July 2016, on Flickr Elysium City of Templemore

From the landing point in the west, bordered by a narrow band of beach curving away to the north and south, you walk across sandy grass to the city gates, standing slightly ajar and silently beckoning.  A short walk away, across sandy grass, the city gates beckon, drawing you to them, and the cobble streets beyond. Step through them and you enter a new realm, a place where time both passes with a steady heartbeat whilst everything also seemingly caught within a single moment.

The cobbled streets, mostly bordered by tall brick buildings of a bygone era, appear at first glance to have been lifted from the heart of an English metropolis -but look again. Among them sit Tuscan villas and French street café booths, while a distinctive American wood-framed house sits within an eerie green light, drawing you towards its hidden mystery.

Elysium City of Templemore; Inara Pey, July 2016, on Flickr Elysium City of Templemore

To the north and south sit a tall factory and the Elysium Theatre, their respective bulks standing sentinel-like on either shoulder of the city.  Along the streets, clocks hang from walls marking the passage of time, yet pages from a book and leaves freed from their life on boughs, hang motionless in the air, whilst statues watch all who pass before them.

Eastward, across the city, lies a river spanned by a single bridge, its arches shrouded in mist, the wreck of a once proud brig, now broken against the rocks. Winged fairies, like brightly coloured lost Boys and Wendys, hover over bridge and water, and while the ticking of a clock cannot be heard, it’s not hard to look down at the misted waters and imagine the tick of one echoing faintly from under an arched span of the bridge…

Elysium City of Templemore; Inara Pey, July 2016, on Flickr Elysium City of Templemore – click any image for full size

Beyond the river, the city gives way to a rustic setting, wherein sits a little farm, a loose wooden board walk pointing the way to another mansion-house rising above the trees. This area is a place of whimsy and smiles, as can be seen as soon as you reach the end of the bridge.

As noted at the top of this article, music is still at the heart of Templemore, and the landing point gives news on upcoming events (at the time of writing, the next concert was due to be held on Sunday, July 24th from 13;00 SLT).

Elysium City of Templemore; Inara Pey, July 2016, on Flickr Elysium City of Templemore – click any image for full size

Elysium of City of Templemore is a joy to visit. While there are welcome echoes of Hesperia for those who remember it, the City offers a richly layered sense of immersion which is entirely its own. The mix of urban and rustic settings is perfect, and needless to say, photo opportunities abound, both under the atmospheric default windlight and in those of your own choosing.

If you’re so minded, your photos are welcome in region’s Flickr groupShould you enjoy your visit, please consider a donation towards the region’s future upkeep.

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Giovanna’s Soul of Colours: a Magic Flute in Second Life

Soul of Colours: Variations in the Magic Flute
Soul of Colours: Variations in The Magic Flute

Now open at LEA 21 is the first part of Giovanna Cerise’s Soul of Colours, an installation which will unfold over the coming months. For this initial instalment, open through until the end of August, Giovanna presents Variations in The Magic Flute, based on the 2-act opera Die Zauberflöte (The Magic Flute, K620) by Wolfgang Amadeus Mozart, an opera which has, in my opinion at least, one of the most rousing and engaging overtures ever written.

This is an installation which first appeared in-world some four years ago, and which takes the visitor on an interactive, allegorical journey of light, colour and sound through key elements of the opera, complete with extracts of the music from some of the key events in the unfolding story.

Soul of Colours: Variations in the Magic Flute
Soul of Colours: Variations in The Magic Flute

Premiered just two months before Mozart died prematurely, on September 30th, 1791, The Magic Flute is, at its heart, a love story, focusing on handsome Prince, Tamino and Pamina, daughter of the Queen of the Night, and involving an additional tale of desire and love between Papageno and Papagena, as well as the aforementioned Queen of the Night and her handmaidens and the enlightened Sarastro and his retinue.

Within Variations in The Magic Flute, Giovanna invites visitors to engage on a journey through key scenes and events from the opera: the grove with its serpent, where Tamino is rescued by The Queen of the Night’s three ladies in the opening scene; an expression of the Queen’s anger from Act 2, Scene 3, Der Hölle Rache kocht in meinem Herzen (“Hell’s vengeance boils in my heart”); allegorical representations of Sarastro’s garden, pyramids and the Temple of the Ordeal / Temple of the Sun (which it is depends on your interpretation of the opera as you come to it).

Soul of Colours: Variations in the Magic Flute
Soul of Colours: Variations in The Magic Flute

Passage through these scenes and locations is a matter of ascension  – something which is itself an allegorical reflection of the opera’s story, following Tamino’s  rise from the Queen’s deception into the enlightenment of Sarastro’s benevolence and also the rising triumph he and Pamina share in overcoming their individual trials and tribulations to finally be united in their love.

Passage between the levels / scenes are via crystal staircases (also triangular in shape, reflecting the pyramids of Sarastro’s domain), although you can fly if you wish. I’d personally recommend the former, as the latter does run the risk of missing things.

Soul of Colours: Variations in the Magic Flute
Soul of Colours: Variations in The Magic Flute

The interactive elements come in the form of music spheres which will play excerpts from the opera,together with locations where you can sit, and animations which will place you within some of the scenes. You can, for example, be tossed around by the vengeance which rocks the Queen’s dark heart.

I have no idea of the direction Soul of Colours will take from the start of September. I will, however, say that as I missed Variations in The Magic Flute when it was first displayed, I’m delighted to be able to visit it this time around; Giovanna and I appear to share something of the same taste for musical inspiration. With this piece, she has captured the essence of the story through a marvellous symbolism, while the use of light perfectly captures the heart of the music.

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The magnificent artistry of Peter Vos in Second Life

Peter Vos in Second Life
Peter Vos in Second Life – click any image for full size

Update, August 6th: Karkassus dropped me a note to inform me that his exhibit of his father’s work has now relocated. The SLurls in this article have therefore been revised to match.

Artist and friend Silas Merlin kindly pointed me towards a recently opened exhibition at the Small World Art gallery’s sky complex. Peter Vos in Second Life celebrates the work of Dutch illustrator, humorist, caricaturist and artist, Peter Vos – and it is an absolute must see.

Born in 1935 in Utrect, Peter Vos – full name Petrus Antonius Carolus Augustinus Vos – was the son of Cornelius J Vos, a well-known journalist of his time. He attended the Amsterdam Academy of Fine Arts when compulsory attendance was very much the order of the day: 9am through noon, then 1pm through 4pm and then 7pm through 9pm – something which may have contributed to Vos’ own work ethic in adult life.

Peter Vos in Second Life
Peter Vos in Second Life

Central to his work is a wonderful mix of styles and approaches – and also a deep and loving intimacy with his subjects and audience. In his twenties, he produced Portrait of Papa for his ailing father, followed by a book of pastiches lovingly depicting his father in a series of guises. Later, when he had a young son of his own, he would demonstrate this love for his family again, writing loving letters and postcards to the young boy, relating marvellous journeys around and beyond the Earth, opening his son’s own imagination.

All of this  – the rich diversity of styles, the ability to move from keen observer to drawer of the fantastic, and his intimate expressions of love – is displayed throughout Peter Vos in Second Life. It is a most remarkable tribute to a most remarkable artist; one made all the more moving and intimate when one considers it has been curated by his son, known in-world as Karkassus Jigsaw.

Peter Vos in Second Life
Peter Vos in Second Life

Set against a perfect black backdrop, the artwork has been reproduced in-world with breathtaking clarity which brings Vos’ attention to detail, whether as an illustrator, humorist, artist or father, fully to the fore. These are all exquisite pieces which instantly capture and hold our eye – and our imagination. Commentary is strong within many of them, as is a wicked sense of humour, together with some poignant observation.

In an exhibition as remarkable as this, it is difficult to draw attention to any particular aspect, as they are all deserving of our time and attention. However, there are two parts within Peter Vos in Second Life which should perhaps be given additional mention. The first is on the ground floor of the hall, where Karkassus presents reproductions of the miniatures his father started painting in 1966. And by miniatures, I mean entire paintings and portraits the size of a rijksdaaldar – just 33 mm (1.3 in) across; so small some of the detailing meant working with just a single hair on a brush.

Peter Vos in Second Life
Peter Vos in Second Life

These are truly wonderful pieces (see the example above), carefully reproduced for in-world display so that when you click on one of them, your camera will zoom and centre itself on the image (press ESC if it doesn’t), and remain there until you click Stand. These are displayed alongside Peter Vos’ stamp designs and some of his postcards to his son, which offer a further personal dimension to this exhibition.

On the upper floor of the exhibit, nestled between the images on display is another personal tribute to the artist. Lit by a single lamp sits his desk, chair pushed back. The paraphernalia of Vos’ work are scattered around: books reflecting his interest in mythology sit on the floor, while pencils, pens, ink, coffee, a pouch of tobacco and more, vie for space beneath the cone of light cast by the lamp. And amidst all this, again marvellously reproduced and scaled for avatars, are the artist’s notebooks, displaying his meticulous studies of birds. Looking at them, it is hard not to believe he has simply stepped away from his work for a minute or two, and if we wait quietly enough, he’ll return, and allow us to watch him as he continues sketching a sparrow.

Peter Vos in Second Life
Peter Vos in Second Life – pages from the artist’s notebooks

Sadly, Peter Vos passed away at the start of 2010. However, this exhibition, which mixes elements from earlier celebrations of his work, stands as a fitting tribute to his art and his life; a man gifted with a wonderful talent he chose to share with us. It is perhaps one of the most engaging exhibitions to be found in Second Life, and one fully deserving in gaining a continued audience.

Many thanks to Karkassus for once again sharing his father’s work with us.

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Community Gateways in Second Life: Helping Haven

Helping Haven Gateway
Helping Haven Gateway (click any image for full size)

The new Community Gateway programme was unofficially announced in September 2015. At the time, Pete and Patch Linden provided me with an overview of the programme, which involves a number of new user oriented groups and established communities across Second Life. More recently, I put out a call to those engaged in the programme to contact me about their work, with a view to presenting an unfolding series on the programme, starting with a look at those who responded to the call. For the first of these pieces I sat down with Aullere Ocello, owner of Helping Haven Gateway (HHG).

Those who have been around Second Life for a good few years and who had the good fortune to pass through Help People Island prior to its closure in 2011, might have an odd sense of deja-vu; if they drop into Helping Haven Gateway for the first time. There’s nothing accidental about this: the core team behind HHG are all Help People Island veterans, as Aullere explained to me.

Haven Haven Gateway provides a wide range of facilities and environments across, over and under the region for news to experience and enjoy - such as the forest walk, which provides a natural introduction to exploring regions in SL and interacting with in-world objects
Helping Haven Gateway provides a wide range of facilities and environments across, over and under the region for news to experience and enjoy – such as the forest walk, which provides a natural introduction to exploring regions in SL and interacting with in-world objects

“Notfragile [Aullere’s SL partner] and I ran HPI for the 4 years it was in SL. When it was forced to close, Notfragile, Lily, Charles and myself wanted to carry on. So we created Helping Haven, and for 6 years we were on a 1/4 sim, completely non-profit. A lot of the staff who came with us also started helping all over SL, which was amazing. And we boogied on through it, and made Helping Haven a well-known name by what we provide.”

The group were among the first of the existing community gateways to become involved in the new trail programme, back in around May 2015. “Brace Coral [Caledon Oxbridge University / New Citizens Inc] mentioned it to me, and then Patch invited myself and Lily Swindlehurst to a Gateway meeting,” Aullere said. “It was the beginning of a whole revisit to the programme. That went on for a couple of months, then things started falling into place. It’s taken a long time to reach this point!”

Even before Patch contacted them, the team had been looking at how they might once again expand their work to again encompass a full region and offer the broad range of support services they’d been able to give via HPI; so Patch’s approach was serendipitous. “It gave us the push we needed to take action,” Aullere said. “And when it came to building the region, I loved the HPI approach so much, and we knew it worked, so I modelled HHG on it while incorporating the lessons learned in running Helping Haven for four years on top of our HPI experience.”

Helping Haven Gateway's map to their ground-level facilities
Helping Haven Gateway’s map to their ground-level facilities (credit: Helping Haven Gateway)

The region itself is spilt into four areas (as shown above, looking across the region from the west side) at ground level, each area presenting multiple opportunities for learning, having fun and engaging with other users. The Gateway Entrance is the first point of contact with Helping Heaven for newly registered users, offering an initial introduction to learning the basics – walking, text chat, camera movement, media – presented in a familiar walk-through approach. From here, new arrivals are encouraged down into the plaza area.

One of the core ideas for the new Community Gateway Programme is the ability for those presenting a gateway to be able to bring new users directly into Second Life via their own web presence. While Helping Haven do indeed have their own website, delays on the Lab’s side in getting the new user registrations API fully up-and-running means that it isn’t currently being leveraged by HHG. So, how do they attract new registrants?

Helping Haven Gateway: the new user gateway provides newly-registered users with the esseentials of using the viewer as they progress through a garden to the rest of the region
Helping Haven Gateway: the new user gateway provides newly registered users with the essentials of using the viewer as they progress through a garden to the rest of the region

“The Lab direct incoming new users to the Gateways,” Aullere informed me. “So we get people from the main Orientation areas, plus they’ve put a number of the gateways in the Social Island portals. Also, some of our helpers go to the Social Islands as well to help direct new users to us.”

I wondered how this approach was faring. “It fluctuates daily. We keep a close eye on traffic; certain times of the day, we’re downright packed!” Aullere said, before indicating the gentle flow of people into and out of the region and adding, “At others it is like this, calmer!”

Helping Haven Gateway: some of the ground-level activity areas
Helping Haven Gateway: some of the ground-level activity areas, complete with lesson boards

Once new users reach the plaza, they are free to wander. Volunteers are on hand to provide assistance, and while there is a main Tutorial Walk on the north side, which continues the lessons from the Gateway Entrance, so too are many of the tutorial boards repeated across the plaza and the rest of the region. This might appear to be a little redundant, but it actually serves a two-fold purpose.

Continue reading “Community Gateways in Second Life: Helping Haven”

A return to Hestium in Second Life

Hestium; Inara Pey, July 2016, on Flickr Hestium – click any image for full size

I first wrote about Hestium, the home of our friends Boudicca Amat and Anthony Westburn, back in October 2015.  The land forms both their private home and a public venue for exploration and storytelling – among her many talents, Boudicca is a landscape designer, a visual artist and a Voice artist.

More recently the land has been closed while Boudicca redesigned it, so I was delighted when she forwarded an invitation to Caitlyn and I to pay a visit as she and Anthony re-opened for public visits.

Hestium; Inara Pey, July 2016, on Flickr Hestium

For those familiar with Hestium of old, the new design contains much that is familiar whilst offering much that is new. The result is a pleasing mix of feelings: on the one hand, there is a sense of returning to a familiar, loved location, whilst on the other the sense of exploring somewhere new is reborn, allowing us to share the joy of discovery with making their very first trip to Hestium.

A visit starts at the landing point in the north-east corner over the land. Here, just beyond the greeting hanging gently in the air, a set of stone stairs (another things Boudicca and I share is a love of Alex Bader’s landscape kits!), which winds up the cliff to a small collection of buildings designed by Boudicca herself, arranged around a small, fountained square, with a terrace overlooking the beach and water below.

Hestium; Inara Pey, July 2016, on Flickr Hestium

It is here that Hestium’s stories begin. All of the apartments around this little piazza are furnished and apparently occupied. But by whom? And what are their stories? Why have they come here and settled? That is for you to decide: just open your mind, wander the apartments look through windows, peek around corners, down arched alleyways and behind homes and let your imagination take flight.

And if your love of stories runs deeper, and you wish to listen to a good book or tale, then be sure to drop into the Cat and Mouse, the pub in the square. It is here that Boudicca reads in Voice every Tuesday and Thursday between 15:15 and 16:00 SLT.

Hestium; Inara Pey, July 2016, on Flickr Hestium

Make your way through or around the buildings, and you’ll reach the cliffs on the north side of the land, where you can travel over rocky span and under rocky arch to where the rest of Hestium awaits.

Here a path runs along – for those who remember Hestium from its last incarnation – a familiar sandy coast, behind and above which sits Boudicca’s and Anthony’s home (please do respect their privacy)  to a little pink cottage charmingly nestled between tall trees, and offering unspoilt views out over the sea. The path ends at the cottage, but walk around it, and you’ll find another leading to the pink windmill nearby, while not too far away sits the ruin of a small house and, up on the rocks and shaded from view, a crypt.

Hestium; Inara Pey, July 2016, on Flickr Hestium

Hestium has always been a marvellous place to visit, and with this new iteration, that tradition continues. Throughout the land there are numerous places to sit and pass the time – the terrace above the landing point, seats and benches scattered across vantage points and nestled on balconies. There are also many small touches to delight the eye – both Caitlyn and I came close to attempting squirrel-napping after seeing a little chap repeatedly raid a bird feeder during our explorations!

Congrats to Boudicca on the design and to her and Anthony on the re-opening.

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Hestium: where stories begin (Region rated: Adult; Hestium is requested PG)