Visiting Garrigua in Second Life

Garrigua, February 2020 – click any image for full size

Garrigua is a relatively new Full private region leveraging the full region land capacity bonus to present both an environment open to exploration and to offer a limited number of private rentals.

The region is apparently intended to offer a slice of southern France, although many of the houses found within it have something of a Tuscan lean – but are not out-of-place in doing so. Designed by Terry Fotherington, famous for the Kekeland / Bar Deco settings, the region offers something of an echo of one of his Keleland iterations along its north and south waterfronts – which also is not to say it is any way a copy of that build; the similarity being gained through the bright colours of the south side buildings and the harbour areas they overlook, and the north side off-shore mooring with their sail boats.

Garrigua, February 2020

The landing point is on a south-side road that cuts canyon through the aforementioned town houses and places of business, some of which separate the street from the beach and waterfront. Some of these building form a courtyard around a square garden, with the seaward side buildings of the courtyard sitting atop the region’s sea wall, and home to a bar and café that offer a view out to sea and the harbour to the west.

A place of business, the harbour offers fuelling and repairs for small boats and is home to a small marine research unit. It is overlooked to the west by a small headland camp site.

Garrigua, February 2020

The north side of of the region appears to be where the rental properties are located – three on the waterfront to the east, separated from the sea by a ribbon of wave-eroded land that might form a beach at low tide, while the fourth sits offshore as a walled villa, complete with its own landing for boats. Between the waterfront houses and villa sits a wooden pier with shallow water moorings for sailing boats watched over by one of the region’s three lighthouses.

A dirt track runs east to west across these north side lowlands to connect with a paved road that links to the southern aspects of the setting and the inland uplands and north side of the island. Rising from behind the three rental houses, ir separates them from a privately-held farm on its other side. Another farm sits to the west, but appears to be open to the public, the meadow around the two farm houses rich in lavender.

Garrigua, February 2020

As is always the case with Terry’s designs, there is a huge amount packed into this region: there are numerous places to sit and pass the time; cars and scooters and bike sit along the streets, giving a sense of the comings and goings of life; the way the roads all lead to a tunnel that emerges from the central uplands, suggesting the region is connected to somewhere else beyond the far end of the tunnel.

A stream also tumbles from these central uplands, running westwards to meet the sea, partially dissecting the region with rocky rapids. Other natural touches include the sheep wandering across the road, bringing local traffic to a temporary halt; donkeys stand in a field watching the comings and goings along the farm track whilst geese no doubt tease them with occasion honks as they wander by, unhampered by the fences that hold the Donkeys in place.

Garrigua, February 2020

There is a subtle sense of age to the region as well: the local bus stop is little more than a corrugated tin shell, its paint slowly losing the battle with rust and held up by a wooden frame, while the carcasses of rusting vehicles can be found peppered across parts of the region, some turned into cuddle spaces, others left to turn to dust. Most striking of all is the old villa sitting towards the centre of the region.

Aged, plaster falling from the walls, the villa is dominated by a tree within its courtyard that has been left to its own devices for so long, it is starting to push against the walls. The rooms are similarly losing their battle with nature, with even a sapling taking root to push its way up through the floor ad seek the Sun by forcing its way through boards that once blocked a window before succumbing to death, leaving bare branches grasping outwards. All of which makes for a perfect location for photography.

Garrigua, February 2020

Given the volume of mesh and textures in the region, movement around it can be subject to performance issues, particularly if there is a reasonable number of avatars present – so be prepared to make adjustments to your viewer settings if you find things a little heavy going.  However, the region makes for a picturesque, photogenic visit.

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Seeking ownership or sponsorship: the Phoenix Art Collaboration

Phoenix Arts Collaboration

I recently wrote about the The Phoenix Artists Collaboration (PAC), a group formed to support artists from across Second Life by providing large-scale exhibition spaces capable of supporting multiple artists free-of-charge (for up to 100 land capacity).

The group was founded by Robert73Miller and Luke (Marshmal), with artist Anibrm Jung curating the gallery. Set within a Full private region utilising the additional 10K land capacity allowance (so 30K total capacity), PAC offers a range of gallery and events venues, with some 42 artists currently availing themselves of the gallery’s core exhibition space, as I noted in The Phoenix Artists Collaboration in Second Life.

Unfortunately, PACs future is now uncertain. While Luke and Robert have funded the region through until the end of March 2020, due to personal reasons, Robert has had to withdraw his involvement in the project as a funder, and this has cast doubt on the group’s ability to meet the cost of region tier from April onwards.

Phoenix Arts Collaboration

However, rather than simply give up on the endeavour, Luke and Ani are hoping they can find assistance in continuing PAC’s work beyond March through the wider support of those within the Second Life community who might be willing to get involved in both the group and the running of the region. Specifically, they are very keen to hear from:

  • Individuals or a group willing to:
    • Either take total ownership of the gallery and region, and meet the L$16,999 per week tier (and with Ani continuing in her role as gallery curator)
    • Or join with Luke and Ani in managing the group and gallery, and meet an agreed share of the region tier.
  • Individuals or groups willing to sponsor the region and gallery for a fixed weekly amount, in return for advertising space within the region, and with all promotional material issued by the group for exhibitions and events.

Those interested in doing any of the above are asked to contact either Luke or Anibrm in-world, and at their earliest convenience to discuss ideas and opportunities.

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Villa Eirini at Calas Galadhon in Second Life

Villa Eirini, Calas Galadhon, February 2020 – click any image for full size

Calas Galadhon is one of the gems of Second Life – and somewhere we always enjoy visiting. Designed and operated by Tymus Tenk and Truck Meredith, together with their team of volunteers, this 13-region park offers something for everyone: wide open spaces to enjoy on foot or via horseback – those with wearable horses can use their own, while there are horse rezzers to be found around the park; there are opportunities for boating, balloon rides, dancing (including at events at the park’s various locations), and much more.

February 2020 saw the addition of a new attraction to the park: Villa Eirini, and as with everything else at Calas, it is a delight to visit, and offers a lot to be enjoyed and appreciated.

Villa Eirini, Calas Galadhon, February 2020

The villa is located on the Bay of Bel, part of the park’s extensive waterways, which extend from Eriador and Erebor in the west (and which are home to the Calas holiday settings at the end of each year, as well as being home to the stunning recreation of Santorini that made a return to Calas in 2019 – see The return of Calas’ Santorini in Second Life), to progress east and north to Long Lake (although they may not be fully navigable by boats due to the low bridges bordering the bay). This affords the villa extensive over-the-water views that – providing you can pump up the viewer draw distance sufficiently – offer stunning vistas from the villa and its immediate surroundings, with the view back to Santorini perfectly framing the architecture of the villa.

Sitting within low walled grounds, the villa is fully and delightfully furnished to offer a place where people can relax, chat and dance, either indoors or out on the terrace that looks eastwards to Santorini and the open-air events venue that sits on the far side of the bay with its flooded gardens and ancient ruins.

Villa Eirini, Calas Galadhon, February 2020

A flat table of rock rises immediately to the south side of the villa, coming close enough to almost touch it. With its top reached via spiral stair from the terrace and connecting walkway from the villa’s upper floor, it is home to a secluded and welcoming Zen garden constructed using Alex Bader’s excellent building set (which I’ve coincidentally used at Isla Pey – see Bringing a little (Studio Skye) Zen to your SL garden).

The eastern end of the villa’s island offers a small circle of sand and a causeway linking it to the fens of Belgaer, from which rises the equally welcoming Two Loons waterside café, another addition to the park Ty and Truck added in 2019 (see: The Two Loons in Second Life). The causeway actually forms part of the Calas riding trail, which skirts around the villa to continue north-east over a second causeway to reach the shores of Santorini, before doubling back north and west over natural rock arches across the waters of the bay to reach the headlands of Grey Havens and, beyond them, Armenelos and Long Lake.

Villa Eirini, Calas Galadhon February 2020

We first rode this trail back in 2017, just after it opened (see: A little (Bento) horse riding at Calas Galadhon in Second Life), and places like Santorini and now the Villa Eirnini make it an even more attractive and worthwhile ride today. While the trail does pass the villa, there doesn’t appear to be a horse rezzer close by, so those using the Calas horses to explore and who opt to dismount to spend time at the villa may have to continue their travels on foot.

If walking isn’t to your liking, a pier on the north side of the island offers a couple of boat rezzers. The first will, when touched, present you with a pontoon boat capable of carrying up to 6; the second (and by way of a colour picker dialogue) will present a 2-seat paddle boat. Note that the “driver” *must* select the seat farthest from the pier and sit first / stand last to avoid the boat being unexpectedly derezzed.

Villa Eirini, Calas Galadhon, February 2020

Boat niggles aside, Villa Eirini forms another superb addition to Calas Galadhon and makes for a perfect place in which to spend time and relax.

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All Calas Galadhon regions are rated Moderate.

On a Lakeside in Second Life

Lakeside, February 2020 – click any image for full side

Lakeside is an attractive and somewhat eclectic homestead region designed by Kimmy Sweetwater as a place for exploration and hanging out. The majority of the region is open to the public, but there are rentals to be found within the setting, so some care is needed to avoid invading privacy (or at least avoiding getting a security orb growling at you).

The region takes its name from the fact it is formed around a large lake, one with a central island complete with little holiday camp site. This limits the amount of landmass available to explore – but this doesn’t make the region any less interesting; rather the reverse: it requires a more creative use of the landmass that is still available., which in turn makes exploration more interesting.

Lakeside, February 2020

Visitors arriving at Lakeside are directed via landing point to the north side of the region and the waterside café located there. The landing point is guarded by an avatar mover that shifts arrivals away from it in order to prevent avatars landing one on top of / within one another. This helps prevent avatar stacking, but in this case the mover can randomly relocate the odd visitor into the bushes to one side of the trail running past the café.

Take this trail to the west, and it will lead you to a rocky dune that shelters a west-facing beach running the length of the region. Take the same trail eastwards, and it curls past a green hill overlooking the lake. Both the beach immediately beyond the dune and the top of the hill are home to five rentals units: two small cottages on the hilltop, three beach houses raised above the sand. I mention this because it is easy to miss the fact they are rentals, and get an annoyed security orb grumbling at you.

Lakeside, February 2020

Those wishing to reach the public beach to the west can do so in two ways: by scuttling past the beach houses or by following the edge of the lake to where a board walk points the way south, running past a small deck before climbing the spine of the hill to offer a way down to the beach, or onwards to where hills rise in the south-west corner of the region and extend along the southern side. The ridge line above the beach could perhaps do with a little more blending between mesh and terrain when seen from the lake, but while noticeable, it doesn’t massively interrupt the scenery.

The south-western uplands are home to a camp site amidst the trees and bushes crowning the hill, and to a hidden cavern reached via a single tunnel from the beach. This is home to a large club space, the far corner of which opens out to where a large deck area with seating has been built.

Lakeside, February 2020

The south side of the region is marked by further hills, which in part hide another rental property – easily avoided by following either of the two paths down the slopes and across the narrow tongue of water connecting the lake with the surrounding waters beyond the region. Rising once more on the east side of the region, the hills provide a open-air self-service weddings space (just pay the official L$500 to get started).

To the east, the land sits between southern and northern hills to form low-lying grasslands marked by what might at first appear to be another private cabin, but which is in fact open to the public, despite the surrounding fencing. This offers further places to sit, notably on the deck extending into the lake waters. Also to be found at the cabin is a Teagle horse rezzer for those who wish to ride around the region (those with their own wearable horses can obviously use them if they fancy a ride around the landscape). For those who want time on the water, there are rowing boats located at the various lakeside decks and offering places to sit, while the landing point café  has a bumper boat rezzer alongside its deck.

Lakeside, February 2020

Overall, a charming, easy-on the eye (and viewer) region, with a lot of opportunities for passing the time alone or with friends. Do note that as this is an adult region, nudity is permitted in places.

Note: the images here do not include the sim surround used with the region, due to issues with it rezzing / rendering.

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  • Lakeside (Roleplay Heaven, rated Adult)

Kultivate The Edge: February 2020

Kultivate The Edge: Jamee Sandalwood (l) and MTH63 (r)

Kultivate’s The Edge Gallery opened its first exhibition for 2020 on February 2nd. Specialising in black and white photography, the gallery invites submissions for its monthly exhibitions – those interested can apply here – which means that exhibitions there can be an interesting mix, and such is the case here.

For this exhibition, the gallery presents selections of art by Kapaan, MTH63, Ragingbellls, Wintergeist, John Brianna, Carisa Franizzi, Anibrm Jung, Lena Kiopak, CybeleMoon, Jamee Sandalwood, and Karma Weymann. Together they offer a rich mix of avatar studies, portraits, Second Life landscapes and art studies and photos of physical world locations.

Kultivate The Edge: Carisa Franizzi

When visiting the exhibition I was particularly drawn to Carisa Franizzi’s work, located on the lower floor of the gallery and to the left of the entrance. She offers 20 pieces divided between avatar studies and landscape pieces, with several of the avatar studies being striking in their classic composition and presentation.

Another name new to me is that of Karma Weymann. Her eight avatar studies, located diagonally opposite Carisa work in the gallery, are equally as striking, offering as they do unique glimpses into their subject’s lives. These are pieces that do not appear to have been posed or framed, but stand as moments caught in time – possibly as private moments of fun or introspection.

Kultivate The Edge: Anibrm Jung

I’m going to restrict myself to highlighting these to artists – not because the others are not worth mentioning – quite the reverse, in fact – but simply because they are names new to me, and so tended to attract my attention somewhat more  whilst visiting the exhibition. But make no mistake, this is another attention-holding monochrome ensemble of art well worth taking the time to visit.

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Seeking a Kindred Spirit in Second Life

Kindred Spirit, February 2020 – click any image for full size

We dropped into Bart Bader’s Homestead region of Kindred Spirit at the weekend as we bounced around Second Life. It’s a place that has recently had a make-over, a Bart noted to me as we chatted while I took photographs in preparation for this article.

I did have it as a rural country sim, but returned to my love of Fantasy for this build. Every month I’ll be making small additions to keep it fresh. We’ve had a few of the Photo clubs using it for their challenges, so changing things up helps keep it fresh for them.

– Bart Bader, discussing Kindred Spirit

Kindred Spirits, February 2020

With the new design, Bart has created a setting that is eye-catching and imagination calling. The fantasy element is evident almost from the time of arrival, but in the must subtle of ways. The landing point, located towards the south-west corner of the region, sits at the end of a meandering track illuminated by ornate lighting posts that glow from within, the delicate forms of Noke Yuitza’s glass roses growing large to one side of the track, a crystal raised amidst ruins on the other. More fantasy elements await the opportunity to reveal themselves as visitor explore the region.

This is a place of multiple settings, each carefully separated from the rest to give a sense of space and privacy, all of them drawn together by landscaping and theme into a contiguous whole that draws visitors ever deeper into a feeling that they are in a mystical realm. Beyond a three-way bridge, for example, the path branches, one arm dipping down to the west where a ring of elven arches encircle a netted bed, while a second arm leads to a cliff edge sculpted by the fall of water from high pools to form arches, walkways and vantage points offering views to the east across the bay that cuts deeply into the landscape.

Kindred Spirit, February 2020

Here steps lead down to the very water itself, where tiles of flagstones raise their backs above the gentle waves, leading the way to a cavern below the cliffs – a place, Bart informed me, recently added as a part of refreshing elements of the build over time. The cavern, cliffs and their surrounds present multiple places to sit that in turn offer a captivating view to the eastern extent of the region of which more in a moment.

The region is split into two large islands linked by a single narrow bridge. The more northern of these islands continues the presentation of multiple settings ranging little track-side cosy spots to more hints of elven influence together with medieval twists – notably the low-lying ruins at the north-east headland of the island. To the east lies a marvellous grass-topped plateau to the east, home to the remnants of what might have once been a little chapel, but is now home to the first of a number of Mistrero Hifeng’s sculptures to be found within the region, and an aged piano.

Kindred Spirit, February 2020

To the eastern end of this almost garden-like setting stands a circular gateway with stone steps beyond forming a cleft that descends once more to water level, and what can only be described as the most marvellous water garden that dominates the eastern side of the island – and perhaps the region as a whole – with its beauty.

It is here that frosted trees raise their boughs to the sky as they in turn rise from the waters, forming an extended copse through which mist swirls and stepping stones wind. Awaiting discovery here are sculptures, statues, more of Yoke’s glass flowers, a little draped pavilion with winged chair and ornamentation and more, all watched over by another of Mistero’s statues sitting atop a winding stair. It is a place just made for photography, and with several places to sit and appreciate it scattered through out.

Kindred Spirit, February 2020

Standing tall over this quite beautiful setting, and at its easternmost extreme, there rises a tall tree. It is home to an elven platform reached by a covered stair that coils upwards around the tree trunk. Reached via a path passing beneath what can only be described as water splashes frozen in time to form a series of arches, the tree stands as if looking eastward across the Sundering Sea, awaiting sign of ships sailing from the far-off lands of Middle Earth to reach the hallowed lands of Aman, of which Kindred Spirit might be considered an offshore pairing of islands.

It is this water garden that so captivated me on looking outward from the southern island’s cliffs, and which I would suggest is the gem of this evocative region. However, the north island has one more setting – possibly easily missed when crossing the bridge if one is focused on following the track eastwards. Clearly revealed from the high elven platform and sitting on a low shelf of rock thrusting out into the bay is a glass pavilion (a Trompe Loeil design popular with region designers), fronted by a deck built out over the water. Home to the cosy bric-a-brac oft found in the presence of men and women, it is distinctly un-elven in look and feel, yet it fits the setting perfectly, not only offering another little setting-within-a-scene, but also reminding us that while Aman was the spiritual home for Tolkien’s elves, it was by no means exclusively so; and thus with the pavilion, Bart adds another delightful twist to the fantasy themes running throughout Kindred Spirit.

Kindred Spirit, February 2020

Now to be sure, there is a lot of mesh and textures used throughout the region which can impact performance, so disabling shadows when walking around or dropping draw distance might be advisable. However this is a small price to pay for spending time in what is, without a doubt, a captivating, utterly photogenic setting, one that calls on the imagine to take flight.

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