A Fairelands Journey: Siren’s Lore

Fantasy Faire 2020: Siren’s Lore

Our first view of the Fairelands – both our goal and the true start of our journey – came as our vessel approached the Isle of Shadows. It was perhaps not an auspicious start to our pilgrimage: the masts of sunken ships lay scattered amongst the rocky teeth that broke the surface of the waters leading to the inner bay; but our Captain assured us that the route to anchor was known to him, and as the clouds parted, our spirits lifted at the sight of the great vessel floating among them, held aloft by the form of a great dragon – Fairechylde!

Of course tales of this great flying ship had reached our homelands – where many considered it little more than a myth – but to see it now and after so long at sea, renewed our spirits, and we gathered on the deck as our ship slowly drifted into the bay, its anchors breaking the surface of the waters. Boats were lowered, and we were carried ashore aboard them, the entire crew eager to climb the ladders and steps that passed up through the raised hull that formed the moorings for Fairechylde, eager to avail themselves of the sky-ship’s welcome.

As much as we felt the same wish, and to seek the great caverns rumoured to be here, our path lay in a different direction. A guide awaited us on the the shores of the bay, ready to guide us onwards, across the high wooden bridge to where a stone path lay across the broken lands to where the high walls of our first destination lay, wreathed in afternoon mist.

Fantasy Faire 2020: Isle of Shadows

Passing over the bridge, we paused to look back at the bay and our ship, the Fairchylde floating above, before the road dipped into the vale beyond, carrying us past a tiny town formed from the trunks and stumps of trees. Whilst lights were starting to shine from little windows, we saw no sign of who lived within these strange small houses – the inhabitants perhaps driven indoors by the sound of our clumping feet and the hoof-falls of our mounts – and I was filled with a desire to wander down along the stone paths that ran from trunk to trunk, but with the lowering Sun approaching the horizon, our guide insisted we moved onwards.

And so at length we came to those high walls. Imposing from a distance, suggestive of great strength, I expected them to be watched over by armoured guards, our way forward challenged. But as we drew close, it was clear the walls had long since become broken, gates long ago gone, and so we passed unhindered into the realm of Siren’s Lore.

Fantasy Faire 2020: Siren’s Lore

Once a great and powerful city, Siren’s Lore stood through the ages as a beacon of beauty and power, a haven to all who came to her gates. A place close to the seas, the gods of which were revered by the city’s people. Then it had been a place of great commerce, where sea and land met harmony.

But that was before the Fall, its reason lost in time, but it left the city broken, towers and buildings crumbling, the  streets vanishing beneath the waves. And yet the citizens survived, and whilst the glory of the city’s former build was forever lost, so was a new Siren’s Lore born; a place where the Protectress still stands watch over the city’s remains and the the merchants, patrons and visitors who walk the wooden paths that have been lain to replaced the once sunlit streets that ran straight and true.  

Fantasy Faire 2020: Siren’s Lore

For Siren’s Lore, both lost and found, is once again a place of commerce, and we passed by many shops offering all manner of goods. It is also a place rich in mystery, and magical ruined beauty, all enhanced, I left as we passed along the wooden paths as the Sun reached the horizon and cast long shadows across the overgrown ruins of what might once of been a great palace or fortress.

And so it was that we came to the end of our first day within the lands of the Faire, strangers to these realms, yet welcomed, ushered to a place of refreshment and rest, where we could renew ourselves with a peaceful night’s sleep unbroken by the roll and creak of an ocean bound vessel. And as I settled upon my pallet in readiness for sleep, my mouth still tingling at the exotic taste of the foods we had been offered, I wondered what strange places we might find as we continued our journey on the morrow.

Fantasy Faire: Siren’s Lore

Isle of Shadows designed by Aelva & Emme Eales and sponsored by Seanchai Library.

Siren’s Lore designed by Syn Beresford and sponsored by Petrichor and Elysion. Featuring stores by: Ars Hokori, Belle Epoque, Celeste, Dragon Magick Wares, En Pointe, Harshlands, Living the FantaSea, LuluB!, Poet’s Heart & Mermaid Treasure Boutique, Poseidon, [QE] Designs, Romin Creations, RVi Design,[][]Trap[][], Valkyr RP, Voodoo, and Witchcraft.

Total raised on Day 1: L$1,829,351 (US $7,317).

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Regions are rated Moderate.

 

2020 Kultivate Spring Arts show in Second Life

Kultivate Spring Art Show 2020

The 5th Annual Kultivate Spring Art Show opens it doors on Friday April 24th, 2020, and will run through until Saturday May 2nd.

Carrying a Parisian theme, complete with the Arc de Triomphe, the Eiffel Tower and Notre Dame, and with art studios sitting with French style town houses fronted by cobblestone walks, the Spring Show also marks the re-launch of Kultivate Magazine, the April 2020 edition of which is currently available.

The event featured 2D and 3D artists, entertainment with live performers, give away events with special prizes, juried and non-juried art contests, hunts, storytelling and cabaret.

Kultivate Spring Art Show 2020

The artist participating in the event comprise: AlexAvion, Angyel Resident, Anouk Lefavre, Danielofangel, Eucalyptus Carroll, Freedom Voix, Ilyra Chardin, Jamee Sandalwood, Johannes Huntsman, Judilynn India, Juliette Rainfall, Kacey Macbeth, Kapaan, KodyMeyers Resident, Leaf Mia Lone, Michael Lysios, mth63, Myra Wildmist, Paineful, Rory Torrance, Sabine Mortenwold, SandyBlackCloud,  Sheba Blitz, Skye Joubert, softandred, softandred, Solana Python, Syphera Inaka, TaraAers, Tempest Rosca, Vanessa Jane, Veruca Tammas, ViktorSavior,  Whata Conundrum, and Zigmal.

In addition, there are special exhibition by Debauche Dance, Dirty Pretty, & The Art Loft.

Hunt information can be found on the information boards within the event grounds, close to the landing point.

The Photo Challenge

Open to all visitors to the Kultivate Spring Art Show, the Photo Challenge offers a prize pool of L$5,000 shared between the four selected winners, with the winning images published on the Kultivate website.

To enter, all you have to do is take a picture of yourself whilst visiting the show (moderate or pg/g in rating), and then upload it to the contest Flickr group. Make sure you include the SLurl of where you took the image in the Flickr description, and that your image is uploaded to the Flickr group before 23:59 SLT on Thursday, April 30th, 2020.

Full guidelines and rules can be found on the challenge page on the Kultivate website.

Kultivate Spring Art Show 2020

Event Schedule

Times, where given, are SLT. Note that there may be further give away prizes at events.

  • Friday, April 24, 2020
    • Exhibition opens.
    • Photo Contest and Art Quest begin.
    • Judging of Juried Categories Begins.
    • Entertainment:
      • 16:00-17:00: live performer Wolfie Starfire.
      • 17:00-18:00: live performer SaraMarie Philly.
  • Saturday, April 25, 2020
    • 16:00-17:00: White Party with live performer Aislen Sings
      • Photo background HUD and & Fotoscope Fotostudio give aways.
    • 17:00-18:00: White Party with live performer Melenda Baptiste
      • The Camden Photo Studio Build by Maven Homes give away.
  • Sunday, April 26, 2020
    • 13:00-14:00: Sam Quenda.
    • 14:00-15:00: live storytelling with Seanchai Library.
  • Monday, April 27, 2020
    • 16:00-17:00: Spring Art Ball with live performer Holly Giles.
      • Trompe Loeil L$1,000 gift card give away.
Kultivate Spring Art Show 2020
  • Tuesday, April 28, 2020
    • 17:00-18:00: Audience Participation Cabaret with Whymsee.
      • L$1,000 give away.
  • Wednesday, April 29, 2020
    • 16:00-17:00: live performer Savannah Rain.
      • TEMPLAR Poses give away.
  • Thursday, April 30, 2020
    • 16:00-17:00: Kultivate Magazine relaunch party with live performer Mavenn
      • LumiPro give away.
    • Photo Contest Entries Due
    • Judges Selections Due
  • Friday, May 1, 2020
    • 16:00-17:00: live performer Max Kleene.
    • Palette Hunt and Art Quest end.
  • Saturday, May 2, 2020
    • 13:00-14:30: Closing Party.
      • Juried winners announced & awards ceremony.
      • Photo Contest winners announced.
      • Event ends.

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A journey to Orkney in Second Life

Endless 58-58N, April 2020 – click any image for full size

Orkney is an archipelago in the Northern Isles of Scotland, about 16 km from the coast of Caithness, comprising some 70 islands, of which 20 are inhabited, the largest being simply called Mainland. It is now also the subject of the latest region design by  Sombre Nyx called Endless 58-58N – in recognition of both her Endless region builds and Orkney’s northerly latitude (58º 58′ north).

Presenting an archipelago within an area just 256m on a side is not easy, but Endless 58-58N does so quite magnificently. True, there are off-sim surrounds that can help give the sense of depth to a location, however, how well they work can be a matter of debate. Here, by combining them with a hazy Windlight environment, Sombre has created a setting that perfectly captures the sense of being within a group of islands caught within the hazy coolness of the North Atlantic.

Endless 58-58N, April 2020

Thus Endless 58-58N is an engaging representation of Orkney’s gentle rugged beauty, with the focus on the South Isles as then encompass the natural basin of Scapa Flow, once the home of Britain’s Grand Fleet, and the place where the German Imperial German Navy was scuttled in 1918, the vessels that could not be salvaged becoming  – along with a number of sunken British ship – a popular dive spot.

That the region appears to be a representation of Scapa Flow and the larger islands surrounding it comes not only from region’s introductory note card, by by the shape of the largest island in the region, which has the look of part of Mainland, Orkney’s largest island. Also, the tall finger of rock that rises from the south-west side of the second largest island carries with in a suggestion of The Old Man of Hoy, another of the islands that surround the bay.

Endless 58-58N, April 2020

Orkney has a long history of occupation dating back to Mesolithic and Neolithic times. Much evidence of this can still be found among the island, including the Standing Stones of Stenness and the Ring of Brodgar. To reflect this, Endless 58-58N includes its own standing stones, watching over the sheep that graze on the slopes below them.

There is no set route to exploring the region – from the landing point, visitors can wander where they will. As with Orkney and the wilds of Caithness, this is an open, rolling setting with few trees, but with coastal areas raised in hard, rugged cliffs. A small fishing wharf with piers and boats sits at the foot of one of these cliffs, just over a cottage-topped hill from the landing point. A single road runs back from this little port to where a deck sits out over the waters of the bay, offering a place to sit and appreciate the view.

Endless 58-58N, April 2020

Getting to the other two islands of the region is a case of flying, there being no obvious ferry or rowing boat to take. Do note, however, that there is a separate parcel to the south-west of the region sitting between the large island and its two small neighbours that has ban lines active, so care should be taken in that area.

Endless 58-58N is a region that deserves to be seen first-hand; minimal yet rich in detail, perfectly set within its windlight environment and with subtle celebrations of Orkney’s history, it is genuinely a delight to visit and photograph. Keep an eye out for the local seals as well!

Endless 58-58N, April 2020

With thanks to Shawn for the pointer!

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Phoenix Artists Collaboration: April update

Holly Kai Park

In March I wrote about the Phoenix Artists Collaboration (PAC) obtaining a new home (in part) at Holly Kai Park. Since then, things have been moving along (including a few changes at the Park!), but as a whole PAC is now moving to a point where it can start hosts exhibitions and events.

Since my last update, PAC has increased its facilities with the addition of a sky platform at Cherished Melody, provided and looked after by the talented Audie Whimsy. This provides space for a further 22 artists in addition to the 28 currently exhibiting at Holly Kai Park, with plenty of room for expansion, should the demand be there.

Cherished Melody

Both locations offer the same facilities to artists – gallery spaces with up to 50 LI per artist for personal use. Units  – as and when available – can be obtained by joining the PAC group in-world (although we are currently full at both locations; new units will be come on-stream in the near future, we just need time to breathe!), and there is no rental fee associated with unit use.

Units can be decorated however artists wish (although we request no temp rezzing and particle effects are kept to a minimum). Artists can also arrange and promote their own mini-exhibitions and advertise them through the PAC group and website.

Holly Kai Park

Planning is about to commence on the first of the PAC group exhibitions, which will also likely serve as the formal opening events for PAC activities at both Holly Kai Park and Cherished Melody. We’re also mulling options for group social events, and details of these will be announced through both the PAC in-world group and the new website.

Members who use Discord can also track activities, join / create discussions about art, SL and whatever else that suits them through our Discord server. All that’s asked is that conversations are kept polite, topics keep a focus on art (physical world or SL) and Second Life, and that the server isn’t used for spamming others. You can join the server (and create a Discord account, if required) via the link here, or via any of our Discord Server stands located at both Cherished Melody and Holly Kai Park.

Cherished Melody

Rather than information on PAC being confined to the Holly Kai Park website, a separate web presence for the group is being put together. While this is still very much under construction, but it can be found at https://phoenixartsl.wordpress.com/, where information on PAC, the PAC locations and current artists using PAC facilities can be found. In time, the website will also promote PAC events, host a blog on activities, exhibitions, artists and more, and more as we think of it!

There’s still some work to be done (notably with the website as indicated), with some nips and tucks going on at the two locations – so please forgive and sawdust, construction signs or bits that seem to be missing in the need few days. However, for those who do fancy a visit, feel free to drop into either or both locations.

The Phoenix Artists Collaboration website

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Gem’s Skyscrapers in Second Life

Gem Preiz: Skyscrapers

On April 19th, 2020, Gem Preiz, the master of the fractal image, opened a new installation in Second Life – one that is a little different to his past installations / exhibitions in that fractals are almost non-existent within it. Instead, with Skyscrapers, he presents an immersive installation that is drawn from one of his many passions: architecture.

In short, the installation presents a region-wide city – but with a difference. Everything in it is represented at 1/10th scale (based on a region’s size). Thus, rather than offering a location just 256m on a side, Gem presents a city that is 2.56 kilometres on a side, representative of a city covering 100 regions. It has been built to reflect the beauty of modern skyscrapers which have a unique impact on Gem, as he explains in the introductory note card:

skyscrapers [are] modern cathedrals which are, like those of the past, the synthesis of all the techniques of their time, dedicated to the collective aspirations of their builders. Incredible technological challenges, they are increasingly integrating the search for an aesthetic that reinforces their impact. They have to be beautiful, since they will be more and more numerous in order to limit the surface of land arable or reserved for ecosystems that will be needed for human housing.

Gem Preiz: Skyscrapers

It is also – as he also explains – an exercise in immersion. By using a set scale for this build, and by providing the means to move through it at an equivalent scale, Gem has created an environment that is richly encapsulating, the scale allowing you to travel through the streets and parks of a city some 2.56km on a side.

This is achieved through the use of an option to make your avatar “invisible” via an alpha layer (remove all mesh and other attachments) and then using one of the flying vehicles available at the landing point within the city itself (in turn reached via a teleport board from the main landing point). Three of these vehicles are “self drive”, so you can pilot them yourself, or you can take the red car on a guided tour of the city, its sectors and buildings.

Gem Preiz: Skyscrapers

While it is possible to walk and fly around the city as an avatar, I strongly recommend using the alpha layer (your avatar sans all mesh and attachments) and the vehicles. The latter are scripted to move at a speed consistent with the scale of the city, and by hiding your avatar, you gain the distinct impression of the city’s size. If you opt to go into the installation as you are, without using the alpha option, then I still suggest using the vehicles – but switch to Mouselook when doing so to gain a real sense of scale. Note also that a teleport HUD is available from the city landing point, and with will allow you to hop between specific points of interest.

Like a real city, Gem’s is split into various districts, each with its own buildings / architectural styles. Some sections are purely conceptual / entirely futuristic in style, others are more recognisable in style (such as the residential districts, the shopping district with its malls, etc.). Most of the buildings are ultra-modern in look, although some offer stylised designs that embrace the past. Surface and elevated roads cut their way between districts, as do the tubes of what might be taken as a mass transit system, which also separates the main park in the city from the surrounding districts, giving it room to breathe.

Gem Preiz: Skyscrapers

However, it is the buildings that are the most fascinating. Some are simple box and cylinder designs, others more sculpted  / futuristic in style. However, many owe their inspiration to skyscrapers from the physical world, and it is seeking these out among the towers and districts that can get someone thoroughly engrossed. Gem provides a list of the latter, but during my visit I spotted what appeared to be a number  – by happenstance or design – that also appeared to be drawn from physical world counterparts not listed in the note card. These included the Hong Kong and Shanghai Bank building in Hong Kong, the shape of which appears echoed through a number of blue buildings in the city, London’s Shard, and two graceful golden curves of buildings that put me in mind of the U.N. Building in New York, while a series of paired towers each linked by high-level walkways put me in mind of the Petronas Towers.

I mentioned above that Gem’s Fractal images are “almost” non-existent in this build. The qualifier comes because deep within the city is a large geodome, within which is a series of his fractal images, scaled down from their usual size, each one offering a view of futuristic architecture entirely in keeping with the installation’s theme.

Gem Preiz: Skyscrapers

An extraordinary and engaging installation, Skyscrapers is well worth visiting while it remains open.

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A Devil’s Bend in Second Life

Devil’s Bend National Park, April 2020 – click any image for full size

We came across Devil’s Bend National Park, a region design by Aiden Caudron and occupying a Full region using the full region land capacity bonus, after poking at the Recently Added category of the Destination Guide.

Intended to offer the look and feel of a rugged national park, the setting is an interesting mix of public and residential spaces (the former well scattered across the region so as not to interfere with exploration). Raised into a high plateau, the park is a series of dusty trails running under rich fir foliage and over deep ravines by means of wooden bridges, together with wooden board walks that wind through the ravines and cling to the sides of cliffs as they rise and fall through the park.

Devil’s Bend National Park, April 2020

The landing point sits at the visitor centre, a small lodge sitting at the side of one of the dusty roads. From here lie a choice of routes – one of which is reasonably short inasmuch as it crosses a bridge to reach two of the rental properties before coming to an end. Taking the road in the other direction is more constructive for explorers, as it winds much further through the park and offers a means to reach some of the wooden  walkways.

This is a place with a curious (in an interesting way) feel to it: open spaces, winding trails, and walks that are in keeping with the overall theme of a national park; but at the same time, the rental properties have something of a run-down feel to them; fenced gardens are overgrown, the houses faded by the sun and looking a little the worse for wear.

Devil’s Bend National Park, April 2020

Meanwhile, the north-east and northern side of the region are closed to public access – that is, the road is unexpectedly blocked by the wreck of a school bus. This appears to be less to do with matters of privacy and more with the fact that a major bridge has partially collapsed. Whether this is the result of an earthquake or rockfall – or both – is unclear; but the damage is such that it does bring the route to an abrupt end. Nevertheless, the use of the wrecked bus to block the road, together with the dilapidated state of the buildings beyond it suggest perhaps another narrative for this northern side of the region.

Follow the roads and the wooden board walks up to the summits of the park, and you may find yourself passing through at least one tunnel boring through the rock. It leads the way to a zip line that can be used for riding past a waterfall and back to the road below. Should you miss the tunnel, you can make your way to the radio mast on the highest peak – but be aware that the radio station close by is now a private home.

Devil’s Bend National Park, April 2020

I mention the tunnel, as tunnels are very much the secret to the park – threading through its rocky mass is a network of them, together with  chambers. Some are interconnected, others run on their own. Whilst most of the chambers do not hold a secret waiting to be found, they and the tunnels add a dimension to exploring the park that can keep visitors engaged for no small amount of time.

Rich in detail and offering numerous opportunities for exploration (and a café where visitors can rest should walking get a little too much), Devil’s Bend makes for an engaging visit. The texture load can have an impact if you’re running with all of the viewer’s bells and whistles engaged (particularly shadows), but this shouldn’t be a reason for not visiting, nor does it detract from the rugged charm of the region.

Devil’s Bend National Park, April 2020

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