Echoes, whispers and reflections in Second Life

Konect Art Gallery: CybeleMoon – Echoes and Whispers

Now open at Konect Art Gallery curated by Gonzalo Osuna (Jon Rain) are two new exhibitions from two unique artists, each of whom has a gift of telling entire stories in a single frame.

On the lower floor of the gallery is Echoes and Whispers by CybeleMoon (Hana Hoobinboo), a collection of 21 images, captivatingly composed and framed, all of them built around expressions of longing and nostalgia framed within an autumnal theme.

Konect Art Gallery: CybeleMoon – Echoes and Whispers

Cybele has a marvellous gift for creative images that capture not only a moment in time, but also the perfect expression of an emotion or feeling, presenting it as a story that draws our eyes and imaginations into its very heart. And this is more than the case here; among this collection are some of the most poignant images it has been my privilege to view; marvellously evocative of the emotions defined by the title, whilst in places being reflective of today’s world.

Konect Air Gallery: CybeleMoon – Echoes and Whispers

The latter is powerfully set within the monochrome We’ll Get Together Soon, Dad, a piece rich in love and longing, and The Photographers, which reminds us that whilst we must for now remain separated from family and loved ones, there will be times when we again freely mix and have fun together.

Meanwhile, the Lost Airmen of the Empire, whilst capturing a modern light aircraft in soft focus, also invokes bot thoughts of the pioneering days of flight and – given the month with are in – those who took to the air are a part of the fight against world-threatening tyranny.

Konect Art Gallery: Rachel Magic – Reflections

On the upper floor of the gallery, Rachel Magic (larisalyn) presents a selection of 12 images captured from within second Life, and which are offered under the title Reflections. These are again images that often carry a suggestion of the autumnal months through the use of colour and processing whilst simultaneously framing a thought-grabbing narrative.

There is also a wonderful sense of escape and freedom captured within many of these pieces – time on the beach, watching baby pandas playing on stone steps, the promise of sailing away on open waters, and the chance to simply fly away. This adds a further dimension to this collection that calls to the imagination and the emotions.

Konect Art: Rachel Magic – Reflections

I’m barely scratching the surface of wither exhibition here – but as both will be open through until November 14th, why not  hop over the Konect Art Gallery and immerse yourself in the work of two marvellous artists.

SLurl Details

Midnight in Paris in Second Life

Midnight in Paris, November 2020 – click any image for full size

A  year ago, we visited Somewhere Else BKLYN, a region designed by Littlesquaw and ToXxicShadow and intended primarily for Second Life photography (see Somewhere Else in Second Life).  Now Littlesquaw is back with a another take of a city setting with Midnight in Paris. Once again, it is a region offered as a photogenic setting that presents numerous opportunities for avatar photography – and for those who were in the BKLYN group, that same group is used for rezzing rights in this build.

As the name suggests, the region presents a view of Paris at night – a length of the Seine, in fact, with its familiar bankside roads on either side and steps descending to public walks just above the river’s waters.  A barge is chugging its way along the river, passing under one of the arched bridges, while town houses and business places stand to attention along the roads on either side.

Midnight in Paris, November 2020

The majority of the buildings at little more than façades, although a small bistro towards the middle of the north bank of the river offers an interior setting alongside a cobbled courtyard, beyond which lies a small park.

This may all sound simple – and in a sense, it is – but there is beauty (and care) in this apparent simplicity. The beauty is in the night-time setting, the use of lighting (you really should have the viewer’s Advanced lighting Model active  – Preferences → Graphics → Advanced Lighting Model).

Midnight in Paris, November 2020

The care comes from things like the inclusion of static NPCs that add a sense of human presence along the streets, the use of weather to offer a sense of change: rain is falling still on the south bank of the river, whilst on the north, some the the streets still have puddles from the recently-passed shower, whilst here and there cobblestone glisten in  the wake of its passage.

Further life is added by the presence of one or two little side streets of the kind that can so often be found when exploring a city like Paris; streets that carry you away from the familiar cosmopolitan bustle and into places where family businesses can still be found.

Midnight in Paris, November 2020

Quite where this scene might be in Paris isn’t important. While the Eiffel Tower forms a backdrop to the setting, whether or not Midnight in Paris is actually based on a part of the city simply isn’t important: the atmosphere created within the region is more than enough to carry you there – and have given those who have visited the inspiration to offer their own interpretations of Parisian life via the region’s Flickr group.

SLurl Details

Emotions in art in Second Life

Michel Bechir Gallery: Emotions – Lynx Luga

Currently on display at the Michel Bechir Gallery is a ensemble exhibition featuring five Second Life photographer-artists, offering images under the common theme of Emotions. The participating artists are AngeloDiabolico, Mya Audebarn, Max Seagate, Robyn35, and Lynx Luga, with four of the artists on display within the gallery building, and one – AngeloDiabolico – on the courtyard outside.

Given the title of the exhibition, the majority of the images presented focus on avatar studies – but within them, there are also some unexpected pieces that add a twist to the theme, whilst others offer a more narrative slant to the theme.

The Michel Bechir Gallery: Emotions – AngeloDiabolico

Take Angelo’s pieces for example; several have a powerful fantasy theme running through them that provide a rich narrative that frames their focus, bringing life and depth to the characters through the suggestion of emotion rather than a direct focusing on the subject. Just look at An Angel Without Wings as singular example: there is a story here just waiting for the imagination to open; one of beauty, fallen angels, regret, loss, loneliness and more, transmitted from the title of the piece through the setting and use of colour to focus down on the central character in such a way the the depth of emotion she is feeling is unmistakable, despite the fact we cannot see her face.

By her own admission, Robyn35 is new to the world of Second life photography and still finding her way; however, her work already has a balance and focus that makes it worthy of exhibition. Located on the upper floor of the gallery, she presents a set of images that might be seen as “traditional” avatar studies: minimal or no background, close-in, often soft focus on the subject, etc. However, in doing so, Robyn demonstrates the ability to transmit emotions through her work in a single frame without the need for us to necessarily click any of them to read the title.

Michel Bechir Gallery: Emotions – Robyn35

On the lower floor, Mya (for the most part) follows this technique, but with a focus on the facial expression to convey emotion, whilst also using a sense of motion in some of her pieces to give an alternative expression of emotion – freedom, happiness, reflection. The balance of portrait and broader study giving her selection a richness of expression.

Max Seagate also offers a combination of solo images and those using a sense of motion to convey their emotions. He also joins Angelo in presenting several pieces that appear to be moments of broader narrative, in which the captured moment is but a single frame in which the emotional power of that broader picture is focused.

Michel Bechir Gallery: Emotions – Mya Audebarn

However,and without wishing to appear biased – all of the art in this exhibition is rich in content and its ability to hold the eye – I admit to finding the pieces presented by Lyna Luga within the entrance hall of the gallery particularly compelling.

Among these are the more “traditional” avatar studies, presented here as paintings or in soft focus; there is also the use of motion to transmit emotion. But this is a selection that also includes inanimate objects to generate an emotional response.  Some of these use poetry to aid their framing – but there is one, Silent Courtyard, that appears sans avatars and words or anything one might reasonably expect to generate a sense of emotion; yet it is for me the most emotionally charged of all the images within this exhibit.

Michel Bechir Gallery: Emotions – Max Seagate

With five artists drawn together by theme, Emotions will (I gather) remain in place for around another week or so – so be sure to catch it.

SLurl Details

Seaclaid’s fantasy setting in Second Life

Seaclaid, October 2020 – click any image for full size

Seaclaid is a place that appeared in the Destination Guide under both the Recently Added and Editor’s picks category. Described as a fantasy role-play region, there was something about it that caught my eye and had me hopping over to take a look – only to find an intriguing mix of settings, ideas and design that is brought together in the most aesthetically pleasing and attention-holding manner.

Designed by KitKat (KatieLuna), the region welcomes all creatures of fantasy – fae folk, dragons, lycans, vampires (but *no* Bloodlines HUDs) – and even us mortal, ordinary (but nonetheless pesky!) humans too – offering all such folk a warm welcome via the accompanying website:

The fae have returned home. The long abandon isle springs back to life. Light, laughter and magic abound in the air, the water, the very ground beneath your feet. Come find a new home among friends in our role play community.

– Seaclaid website

Seaclaid, October 2020

Surrounded by mountains and sitting under a night sky lit by a mix of the blinking eyes of stars and the flash of coastal lightning, the island is veiled from the world by both. The landing point lies a little off-centre, sitting on a cobbled street tucked under the shadow of the castle that dominates the landscape. Aligned along a north-south line, the great hall of the castle looks out over the enclosed harbour of the town beneath it.

The street itself runs south towards the castle on its raised table of rock, the maw of a tunnel appearing as if it might provide access to whatever lies beneath the castle proper – but as you approach it, baleful red eyes glare outwards from the tunnel’s depths, suggesting that venturing into it might not by a good idea.

Whilst at the landing point, people have the opportunity to follow links to join the local group, find the region’s Discord server and website  and – for those just visiting rather than engaging in role-play – obtain a visitor’s tag.

Seaclaid, October 2020

The town, with European and colonial style buildings and cottages and paved piazzas, offers a curious mix of time frames that is engaging. Arranged around the small harbour with its cosy little beach, both of which are protected by the span of a broad bridge, there is a sense of enormous age within the town that mixes well with the modern cosmopolitan air it wraps about itself in the form of the bicycles racked next to the magazine stand, the little bistro café, the pub on the corner of the piazza and so on.

The town’s businesses also offer a curious mix of the ordinary and extraordinary: again, the café and the pub, together with an art gallery  sitting in the former, while the waterfront apothecary’s coach and the strange blue light spilling from an upstairs window of one of the waterfront houses hint at the potential for magic and mystery to be had here.

Seaclaid, October 2020

From the harbour, cobbled roads flanked by footpaths meander outwards to point the ways that might be taken through the rest of the region. Eastwards, one of these curls between a narrow second bay that cuts into the rocky uplands and the mist-shrouded churchyard with its neighbouring manse. Twisting again, the road runs along the side of a manor house shrouded by trees before turning south and then west, rising to pass by the imposing entrance to the castle to reach the western side of the region and that high, broad bridge where lighting flickers and thunder rumbles.

To the north-west of the town sits a little village of quaint cottages. It can be reached by following the road noted above or by heading due west along the landing point street, passing through another tunnel in the process. Take this road north from where it leaves the tunnel, rather than following it into the village, and it will take you to the wilder parts of the land.

Seaclaid, October 2020

Following the rugged coast, this road uses a humped bridge to leap a gorge that feeds water from the surrounding lake through to where the east side bay cuts into the land. Beyond the gorge, the road runs to an end and an enchanted woodland begins. Within this lie turf-roofs cottages overlooked by a flatted-roofed structure with an otherworldly feel (reached by climbing the green slopes to it or by finding the stone stairs that rise to it from the back of the town). In turn, the cottages and woodland looks down on a the misty stone of a henge hiding from the rest of the region on the north-east corner of the land.

Many of the cottages and houses around the region are available for rent at a modest fee for those who wish to make Seaclaid their role-play home (so please keep this in mind when visiting the region to avoid intruding on people’s privacy), while the role-play itself marked by minimal rules and has a focus on creative, community storytelling.

Seaclaid, October 2020

Rich in detail, sounds and ideally suited to its environment settings, Seaclaid lives up to the idea of being an immersive, atmospheric fantasy role-play setting, and those interested in joining in with activities should contact KitKat in-world.

SLurl Details

  • Seaclaid (Fantasy Forest, rated Moderate)

Beyond Space and Time in Second Life

The Kondor Art Centre: Beyond Space and Time

October 28th, 2020 saw the opening of a new gallery space at the Kondor Art Centre, the centre for the art of Hermes Kondor, an artist and photographer for whom I’ve developed a strong appreciation. Occupying a space-aged building designed by Beth Delaunay (Isilmeriel) entitled Into The Future, the gallery is intended to be the home of “new creative projects and ideas”.

The first exhibition within it is entitled Beyond Space and Time, a set of stunning images that combine digital creations textured with Hermes’ own photographs from the physical world. And when I say “stunning”, I’m not using hyperbole.

These are pieces that, although produced via digital means, have a deep organic feel and look that gives them a sense of life and vitality that just holds the attention. Such is this sense of life that, despite the metallic look with the primary forms in them, the mind is drawn to wonder if they are exotic lifeforms or living machines travelling through space to observe distant worlds, gathering strength in the yellow radiation of distant suns, or hurtling through the interstellar medium at relativistic speeds.

The Kondor Art Centre: Beyond Space and Time

A closer look at them, particularly the “reflections” on their surfaces created through the use of Hermes’ physical world photographs, adds to this idea – and also turns in on its head. Within these “reflections” can be seen many of Hermes’ photographs of plants.

They suggest that what we’re looking at has been seen via a macro lens, powerful enough to reveal exotic new lifeforms travelling amidst the plants and flora of our own world. Or might it be these “reflections” are actually a part of these creature, these craft; patterns on their metallic-like skins or hulls,  or even part of their complex interiors, their surfaces actually bring semi-transparent?

The choice of what they might be is totally yours to interpret – and therein lies the magic of Beyond Space and Time – within the extraordinary set of themed images is the freedom to allow the imagination unfettered freedom of flight when appreciating them.

The Kondor Art Centre: Beyond Space and Time

Another remarkable exhibition from a genuinely gifted photographer and artist. when visiting, make sure you set your viewer to Midnight, and reduce your draw distance so that the surrounding skyboxes don’t distract from the art when on the rooff of the gallery building.

SLurl Details

A Farthest Light in Second Life

The Outer Garden – The Farthest Light

Bisou Dexler recently announced an addition to his extraordinary region design, The Outer Garden, a place we’ve visited a number of times over the years (see Return to the Outer Garden in Second Life (2017) and Timeless peace in The Outer Garden (2015). The new addition to this Full region (which includes the private region land capacity bonus) is called The Farthest Light.

The new build is reached via the teleport mirror located at the main landing point at The Outer Garden. For those who have not rich in the fantastical and whimsical, and if you’ve not previously visited it, I recommend taking a look around before progressing onwards, as it will set the tone for an onward visit. However, while talking teleporters, I would that at the time of my visit to see the latest additions, a couple of the mirrors in the network didn’t appear to have been set to public use.

The Outer Garden – The Farthest light

The Farthest Light comprises two parts; the first and larger offers a night setting (although the surrounding shell can be de-rendered for alternative looks to the setting   should you wish), and is visually stunning in its presentation.

The arrival point sits within a lighthouse sitting atop a slender pillar that rises from what appears to be cresting waves a far distance below. It stands alone from the rest of the setting, which is dominated by a floating castle hanging in the night sky like an ice palace.

The Outer Garden – The Farthest Light

The “land” before this castle is, to say the least, chaotic. Resembling a draught board, it undulated as breaks, mixed with water-like clouds that pulse and swirl like waves caught amidst the rocks of a coastline. A bridge spans one of the undulation in the landscape, but is canted wildly, while telegraph poles march along one of the waves of the tiled land, whilst beneath it, what appears to be the façade of a collapsed building lies, forming a new face to the setting. Fish circle and swirl in the air above and below this strange landscape while the most whimsical of flowers rise up from the cloud waters.

All of this only scratches the surface of what its a most unusual world. As well the columns supporting the lighthouse and the castle are other, shorter pillars rising to decagon tops. Many of these are empty; some are home to further objects of interest: stage curtains here, a broken trampoline there – you can even take a turn as Schroeder and try your hand at playing a miniature piano – or play the full-size own outside of the lighthouse).

The Outer Garden – The Farthest Light

These pillars and columns stand within a setting of its own, presided over by a Moon rising over the cresting waters from which the pillars rise, whilst more moons hang in the black sky.

But how does one reach these various points? There are no obvious paths or stairways, visible or transparent, to be found. The answer is given in a sign just outside the lighthouse where visitors arrive: take to the wing and fly. Whether this means physically wearing any wings you have (which would be fully in keeping with the setting), or just taking to the air is up to you. Whilst flying, be sure as well to check the floating rock with the large lit window fronting it. I also understand there is a tour system that will fly you around the setting, although I confess I failed to find it.

The Outer Garden – The Farthest Light

The castle, when reached is mostly empty; but find your way to the great hall and you will find more worth seeing and photographing, together with another of the teleport mirrors. This will carry you down to the second part of The Furthest Light, a watery scene complete with a sinking vessel.

A  third build element, one I hadn’t visited previously, can be reached through at least some of the teleport mirrors is the Travelling Carnival, less complex setting where a gondola is making its way through a sea of plants and moons towards a walled gate with the promise of blue skies beyond.  

The Outer Garden – The Farthest Light

Admittedly, how you get back to the other platforms from here is a little difficult to work out – at the time of my visit there was no teleporter – however, walk far enough, and you will find your way down to the ground level of the gardens. Although again, this was one of the locations where the teleport mirror that was available had apparently yet to be set to public use at the time of my visit.

SLurl Details