Konecta Art Gallery in Second Life

Konecta Art Gallery: Gonzalo Osuna’s Personal Collection

Gonzalo Osuna (Jon Rain) is the director of Konecta Radio, a streaming radio service based out of Bilbao, Spain. Offering a 24/7 service, Konecta has been streaming into Second Life and to the world since 2012. Gonzalo is also a patron of the arts in Second Life, and offers two gallery spaces at Konecta’s in-world home.

The first, on the ground level is an invited artist exhibition space. At the time of my visit, and through until June 28th, this is home to an exhibition by artist Dhyezl,entitled Travel Diary: Among Sand and Sea. On offer is a baker’s dozen of images depicting, as the name suggests, views that predominantly feature views that incorporate the sea and sands.

Konecta Art Gallery: Dhyezl

From tropical islands through to pyramids rising from a desert, it’s a mixture of landscapes from around Second Life, the majority of which are rendered in sun-washed tones that, with the more desert-like images, does much to add to their atmosphere and depth, giving them a richness of environment.

Other images in the set offer their own unique elements : the suggestion of clouds racing the sky over a coastal headland,the ageing, haunted beauty of a deserted fun fair as it fades into the arms of nature and more, all awaiting appreciation.

Konecta Art Gallery: Dhyezl

On the upper floor of the gallery is a special exhibition curated by Ciara Orssinni entitled Amoure Rouge. Comprising images obtained from the real world, it is described thus:

The red colour is always a sign of passion, danger, blood, sensuality, sex, and without a doubt it transmits strength with is own pulse.These photographs, studied by Ciara Orssinni from several aspects reflect all of those adjectives and much more – what everyone wants to imagine. Welcome to the world of “red hot” in “Amoure Rouge”: images transferred and obtained with the permission of the authors, from Pinterest, and whom you can follow on Konecta Radio.

Konecta Art Gallery: Amoure Rouge

A teleport from the ground level gallery offers the way up to a sky gallery that is also open to the public, offering a selection of art from Gonzalo’s personal collection.

At the time of my visit, the selection comprises pieces by Patrick Ireland, Sophie Marie Sinclair (Perpetua1010), Tayren Theas, Moora (Moora McMillan), Raging Bellls, Ana (oceanida) and … yours truly.

Given the names involved, this is a rich mix of of art from well-known Second Life artists – and I’m flattered to have a piece included among them.

Konecta Art Gallery: Gonzalo Osuna’s Personal Collection

Both galleries offer a worthwhile visit for any patron of the arts, and I’ve not hesitation in recommending both.

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Konecta Radio and Konecta Art are located on Carpathian Island, rated Moderate

A summer’s island in Second Life

Conall-Vika, June 2020 – click any image for full size

Conall-Vika is the name given to a Homestead region designed by Second Life partners Madflex and Trin Adasia we were directed towards by Shawn Shakespeare, who is always the expert locator of regions to explore.

The name, according to region’s creators, is derived from the Celtic for “strong wolf” – Conall, as in Conall Cernach, the hero of the Ulaid in the Ulster Cycle of Irish mythology – and “Vika”, which they give as “from the watercourse”.

Conall-Vika, June 2020

It’s certainly true that water plays an important  part in the formation of the region: it sits as a lowland island that at first looks might be taken for a broad inlet that cuts its way into coastal hills and eroded the island’s shores into their distinctive shape.

The landing point sits to the north-east of the island, atop its one highland area: a flat-topped mesa of sheer-sided rock crowned by fir trees, course grass and the remnants of an ancient villa. The latter is apparently long-deserted, lavender plants encroaching into the walls and across the fading wood of a terrace even as the branches of a tree within that terrace are starting to apply their own pressure on the surrounding walls. 

Conall-Vika, June 2020

A single path winds down to the lowlands to join with a lone track that snakes outwards across the island. It offers a route around the region that gently meanders from point of interest to point of interest, offering a perfect means to explore and discover. Many of these form places to sit or pose, most with options for individuals or couples and range from a simple blanket under a parasol through a tricycle built for two, to blanket-draped hideaways, cosy summer houses and beach-side loungers.

Towards the centre of the island the track arcs past a second house. This is a split-level affair with whitewashed walls suggestive of some age. Comfortably furnished, it has a western terrace that looks down over ground that rolls gently down to the island’s ribbon of beach and gives a view out over the waters as they reach into the inlet through a narrow neck formed by off-region hills and another island.

Conall-Vika, June 2020

The tall north side windows of the house present a further enticing look, this one over the bay that cuts it way to the heart of the region. True, aged willow trees drop their branches across the vista in a green curtain that partially obscures the view, but, what can be seen encourages investigation. Doing so reveals they bay is perhaps one of freshwater rather than salt: reeds grow around the bank, whilst swans and ducks swim on the water.

The presence of ducks, swans and reeds transform the setting from the suggestion of it lying on the coast somewhere to one sitting towards one end of a great freshwater lake surrounded by hills. Swans that can be found elsewhere on the water or nestling inland further add to this feeling, whilst the northern end of the island’s bay is occupied by a wooden pier and deck against which a sailing boat is moored. The presence of the latter encourages explorers to walk the grassy tongue that lick west and north around the bay to reach the deck and the loungers on its back.

Conall-Vika, June 2020

All of this only scratches the surface of the region, despite the apparent open nature of the island, there is a lot to appreciate. For example, sheep graze in a meadow with fencing that have seen better days – a fact attested to by the presence of more sheep further afield, enjoying the grass in the lee of the landing point plateau. Art elements are also awaiting discovery, as are some ancient ruins and a little coffee house.

With all that is going on in the physical world due to the SARS-CoV-2 pandemic,  Conall-Vika is another in-world settings that offers a sense of the the outdoors and a relief from being cooped-up inside the house all day. Plus, with all the excitement of SL17B going on through the rest of June, it may also give the opportunity for people to catch their virtual breath. Oh, and the wolves? They are on the island as well – but you will have to keep an eye out for them if you want to find them 🙂 .

Conall-Vika, June 2020

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A rugged retreat in Second Life

PhotoStudio Purple Cows, June 2020 – click any image for full size

Annie Brightstar, who curates Second Life destinations through Scoop It and various social media, poked me via IM to the fact the noted photographer Skip Staheli has opened his personal Homestead region, PhotoStudio Purple Cows, to public visits, and suggested I go have a look.

The region’s design is by Busta (BadboyHi), who is responsible for a number of region designs Caitlyn and I have enjoyed visiting (and in my case, writing about) in that past; a fact that further encouraged me to take a hop across and visit sooner rather than later. And I have to say, his work here is impressive.

PhotoStudio Purple Cows, June 2020

The region forms a rugged, temperate island marked by an impressive spine of an undulating, rocky hill that winds from the north-west to both the south-wast and south-east in and extended “Y”. Relatively narrow, the hill nevertheless appears to contain an high-level aquifer, as waterfalls tumble from its many flanks to both form pools at its base and outflow channels that extend to the surrounding sea, breaking-up the shingle and muddy lowlands.

It’s an entirely natural setting – perhaps the best Busta has produced to date. The central hill is beautifully constructed, rising from natural footings to highest peak, the paths running it it from the lowlands all looking to have been created by the processes of wind and water erosion rather than carrying an appearance of having been purposefully designed. Similarly, the blending of mesh land forms with region terrain is exquisitely done, further enhancing the depth of the setting.

PhotoStudio Purple Cows, June 2020

All of this serves to give the region a feeling of being almost literally transposed from the physical world to the virtual, offering visitors with the sense that they really are in a wilderness location – perhaps somewhere deep within the mountains of North America of just off part of it’s more remote coastline.

It’s a sense of wilderness that’s enhanced by the fact only two man-made structures are on the island. To the north lies a Japanese-style cabin sitting on one of the broad channels of water flowing outwards from the central hill and formed by a horseshoe of waterfalls. The cabin sits as the kind of retreat many of us would love to have; one with a outstanding morning-time view, with places close to hand – just across the water in fact – to sit and contemplate. Eastern influences are strong around the cabin, but in fact it is not a home; within it sits a small café and the suggestion of a studio space.

PhotoStudio Purple Cows, June 2020

The cabin sits in the lee of the hill’s north-west arm, a steep cliff rising just behind it. Follow the base of this shoulder of rock, and you’ll find a path that winds up it and along the rising edge of the cliffs to where stone steps point the way to the second wooden structure, this one home to a bakery and small gallery space. It sits at the summit of the island’s central hill and upon a substantial deck that can be reached by two additional paths up from the lowlands. The deck extends out of the one of the island’s waterfalls to present a stunning view down to the cabin below.

As well following the paths up to the island’s summit, it is possible to circumnavigate the setting, keeping entirely to the lowlands. Bridges connect the shingle beaches where water flows out from the falls, the route rising here and there to pass over rocky feet as they extend to the coast. Doing so will reveal the various routes to the more elevated parts of the island and also bring some of the hidden / smaller details of the region into focus.

PhotoStudio Purple Cows, June 2020

These details are many and varied – and sometimes easy to miss. A few of the more obvious are the the multiple locations where visitors can sit. These range from chairs and converted pallets  to tyre swings and blankets at the end of piers. There’s also wildlife to be found here, but some of it may not be easy to find (hint: keep an eye out for the local perambulating frogs).

A thoroughly captivating region, perfect in its design and execution, PhotoStudio Purple Cows is not one to miss while it remains open to the public.

PhotoStudio Purple Cows, June 2020

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The Uprooted in Second Life

The Sim Quarterly: Le Déraciné

Open as of June 14th, 2020 at The Sim Quarterly is Le Déraciné (The Uprooted), an installation by JadeYu Fhang.

Described as being a study about “How to transform the pain of uprooting into a poetic vision”, it’s a typically layered and semi-interactive piece by JadeYu; one that invites interpretation more than it offers one for itself.  Also, and in keeping with YadeYu’s viewpoint, it is a piece that perhaps blurs the line between the physical and virtual dimensions, being present in one whilst created from the other, whilst also standing as a dream linking both.

The landing point sits above the main installation, a board presenting the required graphics settings needed to best appreciate the installation, while local sounds should also be enabled for the fullest experience. Once visitors are set, an Anywhere Door teleporter offer the way down to ground level and the installation proper.

The Sim Quarterly: Le Déraciné

Here the setting is made up of multiple parts: a central hill form which grows an enormous tree; a great vale of flowers that extends out into the water; and a village in the air, set as if floating upon wafer-thin clouds. The tree at first appears to be denuded, but slivers of green flow over the branches and wrap around the trunk, which is in part carved into a female form, while more green floats around the branches as orbs. A second figure lies in the shallows below, legs entangled into a network of roots. As well as the green on and around the tree, paths of light glimmer as they rise from the lowlands to pass over the tangle of roots that form the hill’s crown, offering a way up to the tree as then converge upon it, whilst a single path rises to the cloud village.

Throughout the setting, the motif of roots is clear: but what of the idea of being “uprooted”? Perhaps it is in relation to physical relocation: there is the village in the air and the one at the landing point – are these then symbolic of the pain of moving home? Or is the meaning more bound in matters of ecology or in the erosion of cultural identity due to the demands of an increasingly homogeneous modern world, perhaps invoked through the dancing figures?

The Sim Quarterly: Le Déraciné

As noted above, interpretation is down to the observer. What is apparent is JadeYu’s rooting in surrealism, edged with a sense of spirituality.

Open through a period of three months, Le Déraciné offers plenty of time for you to visit and consider it for yourself.

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The Truth about Trees in Second Life

The Truth About Trees

Currently open at Focus Magazine is The Truth About Trees, another thought provoking exhibition by Milena Carbone. It offers something of a multi-media installation, combining images and text (accessed via links to web pages), bound together by themes of life, ecology, harmony, and nature, and carries a vein of religious metaphor.

There is a path through the exhibition that starts to the right of the entrance beyond the window with a text element, and then proceeds counter-clockwise around the walls to the exit. The opening text is that of a dialogue Milena had with a friend in Australia who witnessed the 2019 brushfire there first-hand. It serves not just as a reminder of those events, but also that the Australian brush is a part of nature; a living environment in which we either share or seek – for better or more often for worse – try to dominate.

From here the story unfolds as pairings of image and a link to a story element, each to be taken in turn. It’s a story that mixes fable, the story of creation, the balance of nature. Folded into this are cosmic themes such as our place in the universe, raised through a story around ʻOumuamua, the first known interstellar object to have been detected passing through our solar system.

The Truth About Trees

It’s a story that enfolds the images presented in the exhibition and reaches beyond them to pictures also found in the web pages of individual stories. In part it follows themes those who know Milena’s work will find as being familiar: questions about God, he nature of God’s existence the aforementioned issues of ecology, nature and harmony. However, these themes are not just presented through the stories – or perhaps mythology might be a better term – but also through the setting of the exhibition itself.

The latter appears as a walled garden with a central apple tree surrounded by police crime scene tape. The metaphor here is clear: the Garden of Eden, the Tree of Knowledge, the transgression against God’s will in the taking of the Apple and the fall of human kind from grace.

But here as well the metaphor in deeper than may first appear: were we really created in God’s image? If so, then were we not as flawed as God from the outset? If so, then was the crime committed by Adam and Eve not so much the eating of the apple against God’s orders, but rather God’s own failure in not making us better than just imbuing us with “his” own frailties; frailties that have prevented us living in the kind of natural harmony that has marked the rest of his creation?

The Truth About Trees

Involved, rich in detail, theme and substance, The Truth About Trees will remain open through the rest of the month.

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A voyage to Africa in Second Life

Jambo! A Voyage to Africa, May 2020 – click any image for full size

Update, August 2020: Jambo! A Voyage to Africa has been superseded by Light of the Desert. See: A Light of the Desert in Second Life.

Jambo! A Voyage to Africa is a homestead region design by Camila Runo that offers visitors – as its name suggests – a taste of Africa – most likely East Africa, given the use of Swahili; possibly Kenya or Tanzania given the coastal aspects (although admittedly, the setting could be somewhere on the coast of Lake Victoria.

A mix of savannah, woods and wetland forest, the region is rich in wildlife – monkeys, elephants, giraffe, water buffalo, gazelle, ostrich, meerkat, crocodile, lion, and hyena, together with vultures an eagle circles overhead.

Jambo! A Voyage to Africa, May 2020 – click any image for full size

The region is set to to give a good feeling of space, with a number of buildings to be found throughout. These start with what might be a Victorian era safari camp, featuring as it does a proper bed, a large dresser and even a gramophone player, sitting alongside the landing point. Just up the trail from this is a small village – albeit suggestive of one set out for the tourist trade rather than being a working place of habitation.

Jambo! A Voyage to Africa, May 2020

A broad river cuts the region in two. It is spanned by a pair of bridges to the south, while a pier with a rowing boat rezzer close to the village offers the means to cross there or explore the location by water.

It is across the the river that majority of the wildlife can be found, together with a private home  – clearly fenced of to help prevent trespass. Follow the land south on this side of the region and it will eventually lead to a large, solid building, bearing a sign that fans of American ’60s TV series might find familiar  – although there was no cross-eyed lion to be found within; just another big cat undergoing treatment.

Jambo! A Voyage to Africa, May 2020

Exploring the region on foot or – if you have one – a wearable horse – is an easy, pleasant journey, while the animals offer multiple opportunities for photography. Thus time passes easily in the region whilst seeking out opportunities for photography, although the hint of tourism in the village and the presence of the bygone era camp site give a subtle depth to the region, a reminder of Africa’s past exploitation. Fortunately, the only hunting  that can be carried out here is with the camera.

Jambo! A Voyage to Africa is a place that speaks for itself; the default environment catches it towards the end of the day, and the local sound scape supports this time of day. For the keen-eyed, there are a couple of minor anachronisms: a north American bald eagle substitutes for an African fish eagle, while a jaguar similarly substitutes for a leopard in the veterinary centre – but these are more down to the availability of wildlife in-world or on the Marketplace than anything else, and they don’t look glaringly out-of-place.

Jambo! A Voyage to Africa, May 2020

So, if wildlife photography is something you fancy or you just want a walk over the savannah, then make a point to hop over and explore – I’ll just say asante, kwaheri! (at least for now!).

With thanks to Shawn for the landmark.

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