An Angel’s Nest in Second Life

Angels Nest, November 2020 – click any image for full size

Shawn Shakespeare passed me the landmark to Angel’s Nest, a Full region held by Denise Wirtanen and designed by Busta (Badboy Hi) with additional elements by Denise herself. As I’ve mentioned in these pages in the past, hearing or seeing Busta’s  name associated with an region is bound to get me bouncing to take a look, as he has a particular eye for designing environments that I really appreciate – and Angel’s Nest is no exception.

A semi-tropical island marked by a central high peak (the summit reachable via teleport disc), this is a design the brings together multiple themes in a manner that is genuinely breathtaking, and considerable care ha been taken to ensure that visitors can be gently lead around the island via a series of paths that allow everything to be revealed naturally – so much so that I’d tend to recommend not camming around too far in advance so as not to ruin any revelations and allow the paths to lead you onwards.

Angels Nest, November 2020

The landing point is located part-way up  the central mountain, sitting on a broad shelf of rock that is home to a Tuscan style villa and courtyard. The house is furnished, offering a first point of exploration. From here, a number of paths marked by logs set in the loamy soil offer several routes of discovery. Two wind down to the coastal regions while a third curls upwards to twist around the flat-topped tower of the mountain, and a fourth points the way to a lookout point built out over a pool of fresh water fed by multiple falls – which are very much a theme for the island, as more are waiting to be found.

I don’t want to give a blow-by-blow account of the region’s sights – as noted above, they deserve to be discovered naturally;  but I do want to highlight a number of things and offer some impressions.

Angels Nest, November 2020

The first of the latter is the manner in which the island – deliberately or otherwise – evokes thoughts of settings from television and film. Taken as a whole, the island has – for those that many have seen it when originally aired or in re-runs – something of a Fantasy Island feeling. Not that there is any grand villa or guest houses (although the lighthouse just off the main island might be seen as a place where Tattoo might cry, “The ‘plane, Boss! The ‘plane!”), but rather that the settings to be found around the island might be taken as individual fantasy areas for visitors.

Similarly, and a little unexpectedly, the tall mountain with its sliced top carries (for those of us who enjoy science fiction) an echo of Devil’s Tower, Wyoming. Again, not that any flaying saucers or motherships are liable to rise from behind it – but it does give the island an additional sense of place and mystery, whilst its flat top offers a place for meditation – just use the teleport disc in the courtyard of the villa to hop up and have a look around.

Angels Nest, November 2020

In terms of highlights, there are many to choose from, however there two that particularly caught my attention. The first of these again lies off of the main island to the north-east. Rugged and low-lying island in which Busta has placed a – for me – quite eye-catching modification of AustinLiam’s Captain Retreat house (which as I’ve commented on in these pages is a favourite of mine), so much so that I might well borrow elements of the idea from him!

The second is the café-bar located on the south side of the island, overlooking the southern beach. Utilising the Trompe Loeil Yara Treehouse. With the two halves of the structure located on two shoulders of rock and linked by their rope bridge, the café presents an eye-catching location, reached by several routes, one of which rises from the beach to pass under the rope bridge.

Angels Nest, November 2020

Another aspect of the region are the many little place people can gather and sit, all of which should be sought out carefully. But it’s not only the various settings that catch the eye here, but all the smaller details within them and across the island as whole that add a sense of presence to the island.

Some of these – such as the old British red telephone box just outside of the villa – is one of the more easy of these to spot, nestled alongside an old piano that has become a garden feature with colourful blooms (and which has been claimed by some of the local cats!). Others might actually be easily missed – such as the great Buddha sitting on a shoulder of the mountain, and a sculpture of a spear-carrying Angel on an opposite shoulder.

Angels Nest, November 2020
Returning to the teleport discs for a moment, as well as presenting a quick means of jumping directly to various points on the islands, they also provide the means to access a large skybox overhead. Designed by Denise, this offers a Zen garden under a star-filled sky and, across the water from it, a retreat  within a Japanese style house that has a slight BDSM twist.

Rounded by a balanced soundscape and given life through the inclusion of birds, cats and assorted animals, Angel’s Nest is an engaging visit – although some may find they may need to disable shadows / make adjustments to their their viewer to enjoy smooth motion within the region. I’d also note that there is a second region to the south, reached via a footbridge;; however, as this appears to be a private home, we didn’t venture to it, and would advise caution to those considering doing so.

Angels Nest, November 2020

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Camouflage and questions in Second Life

Nitroglobus Roof Gallery: Traci Ultsch – Camouflage

November 9th, 2020 sees the opening of the latest exhibition at Nitroglobus Roof Gallery, curated by Dido Haas, and it is a double first for her. The invited artist is Traci (Traci Ultsch), who is an artist in both the physical and virtual worlds, and she is exhibiting  her physical world art in Second Life for the first time – marking this exhibition as the first time Dido has displayed work from outside of Second Life at Nitroglobus.

Camouflage is another provocative selection of art that pokes strongly at the grey matter sitting between one’s ears. Thirteen pieces (plus the titular artwork) are offered, and an initial glance at them might lead one to characterise them as “pop art” – but this would be misleading; these are pieces that are, both literally and figuratively, layered.

The literal layering lies within the technique used to create the pieces on display, which Traci describes thus:

My method of working usually revolves around the collecting of objects (Magazine cuttings, dirt, stones, tape) which are then laid out on glass layers, painted on, layer upon layer until the idea starts to fall apart. At which time, it’s photographed or scanned at the moment of collapse and gone. The moment is cleaned away and all that’s left a captured image of something now gone.

– Traci, discussing her technique

Nitroglobus Roof Gallery: Traci Ultsch – Camouflage

The figurative element is rooted in the title of the piece, and Traci’s description for the exhibition, which she gives as:

Camouflage is the use of any combination of materials, colouration, or illumination for concealment, either by making animals or objects hard to see, or by disguising them as something else
The idea for this exhibition came from the (not recent) realization that, for quite some time, my life and work has been driven in some way by the desire to lose myself. In both RL and SL I’ve spent many years trying to find a level of ‘exposure’ I’m comfortable with. A lot of these feelings and experiences have fed into my RL artwork and my ‘Second Life’ where I’m beginning to wonder who is really obscuring who.

– Traci, describing Camouflage

Thus, layered within Camouflage are questions of identity (including self-identification), reflection, exploration of creativity as it relates to her ability to express herself to the world(s) at large. These literally are nuanced, layered pieces, that invite the eye and mind to examine closely from title through imagery, a mental peeling of the layers as we visually bring together the various aspects of each piece.

Nitroglobus Roof Gallery: Traci Ultsch – Camouflage

This idea of layering goes a lot deeper however than purely a reflection of the artist’s own introspection and examination. For anyone who has invested any part of their “self” in their avatar, these are pieces – and questions – with which they will identify: who we are, how our physical world dealings can inform our virtual identity and – equally importantly – how our virtual dealings, outlook and expression can come to inform our physical world life and outlook.

That said, Camouflage offers a broader theme as well. As Traci notes, art is a moment caught in time. Whether a photograph (posed our otherwise), a painting of the countryside or a building, or the Pollock-like splashing of paint on a canvas or whatever other technique is used – all art is, at the moment of capture / completion, an expression of a point in time that can never be truly reproduced again; copied, yes, but not reproduced as a unique statement.

This is particularly true of Traci’s work, which as she notes, reaches the point of near-destruction prior to being scanned, and then destroyed. As such, these pieces are not only expressions of identity and the questions that surround it, they are equally also unique captures of the artist’s sense of self and her governing emotions at a singular point in time, offering us a series of unique insights into her thoughts and feelings.

Nitroglobus Roof Gallery: Traci Ultsch – Camouflage

Camouflage officially opens at 13:00 SLT on Monday, November 9th, 2020, with music from DJ Ferdy.

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Dipping into a Sugar Mine in Second Life

Sugar Mine, November 2020 – click any image for full size

Sugar Mine is a Homestead region I learned about from Annie Brightstar. For those who are not aware of Annie’s work, she curates information on places to visit – regions, art exhibitions, installations, and events – and provides information on them through her Scoop it! pages and via her Twitter feed, which I tend to drop into from time-to-time as it is an excellent reference for things I may have otherwise missed.

The region is the home to Tomster Starflare and his gardener Gioia Sautereau, with the majority of it open for people to explore – providing visitors only attempt to reach those areas accessible on foot from the landing point or via the the teleports. The latter come in two forms: teleport discs and also experience portals (be sure to accept the experience when offered) that take a number of forms: mirrors, doorways, floating portals, stairways, and so on. The “on foot” aspect of visits should be kept in mind, as there is an adjoining region that’s part of the same group, but not necessarily part of the same setting.

Sugar Mine, November 2020

As a region carrying an Adult rating, there are aspects of the setting that lean towards BDSM – but nothing particularly overt (in fact, it’s so subtle, you might actually miss it). It is also a place that’s a little hard to describe; carrying a strong industrial thread, alongside something of a deco / steampunk vibe in places, together with hints of dystopia and of futurism. All of which makes for an engaging mix.

Many of these elements are evident at the landing point: an industrial wharf watched over by a steampunk lighthouse, whilst a hover truck floats under the arch that marks the main road  away from the wharf – although there is a route for those on foot that goes via the nearby beach and stairs up the neighbouring headland.

Sugar Mine, November 2020

Both the footpath and the zig-zagging road lead the way up to a plaza built on top of tall, deco-style and high-rise buildings. On its way to the plaza, the road offers a view out over one of the more dystopian aspects of the region: a semi-collapsed Eiffel Tower (of which more anon). A hover barge floating off the shoulder of the hill facing it offers a futuristic counter-point.

The plaza itself has buildings on three sides, with the fourth largely open, presenting a view across the waters below to a island that matches the plaza in elevation. Water tumbles from a dam-like outflow to drop unimpeded to the waters below, passing the double lines of tram tracks that appear from a tunnel as it does so. This water drop and other elements at the top of the hill  continue the industrial theme, whilst the three buildings each offer a deco-esque look. One of these forms a cinema,  another a large saloon club, and the third appears to be purely decorative. A  steam-power motorcycle and British Moran Plus 4 add a further mix to the setting.

Sugar Mine, November 2020

The club offers a its own rich mix of themes: sci-fi, retro, and more. It is also the place where the fun may well begin, depending upon how you find your way around. In one corner is the image of a flight of stairs. Walk into it, and you’ll be teleported to a building some distance away that might otherwise be an annexe to the bar. This in turn offers two further teleport points – stairs (you’ll need to look for them) back to the main bar, and a doorway to the fallen Eiffel Tower.

The stairway in the main bar is not the only teleport portal to be found there, there is a second that leads to a further room below ground, which also has its own portal. There are more portals to be found elsewhere (notably on the old Eiffel Tower),  but I don’t want to give too much away about where they lead. Suffice it to say that some may be one-way, leading you from point to point (including across the water to that other tall island with its own water tumbling from multiple outlets on hight, and marked by the sliced hull of an old Soviet-era submarine).

Sugar Mine, November 2020

However, the portals are not the only means of finding more places to explore – at the landing point, the plaza and elsewhere are teleport discs that offer the means to hop around. most notably, these will also offer the means to reach the region’s caversn – just left-click to select your destination, then right-click and teleport.

For those who wish, dances are available at various points, while the high, flat top of the smaller island offers a semi-natural retreat with a large body of blue water and places to sit. This island also offers a way down to the ground-level buildings that support the high plaza. These have a curious Japanese aspect to their signage , adding a further twist to things, although most are just façades for the most part.

Sugar Mine, November 2020

Genuinely unique in its approach and design, Sugar Mine makes for an  engaging visit edged with a sense of being a magical mystery tour.

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Men in Motion 2020 at Men in Focus in Second Life

Men in Focus November exhibition: Pavel Stransky

Officially opening on Saturday November 7th, is the annual Movember art exhibition at the Men in Focus Gallery, curated by JMB Balogh. Sponsored by the Men in Motion dance troupe, the exhibition is in support of the Movember Foundation, and furthers the gallery’s aim to both promote and feature photography by male artists.

Once again, I was graciously granted the opportunity to preview the exhibition – thank you, Jo! – which sees 2D artists Darkyn Dover, Winter Jefferson, Pavel Stransky and Arnno Planer join several of the Men in Motion dance troupe in displaying their work, together with 3D artists Mistero Hifeng, Luc Lameth and Reycharles.

Men in Focus Movember exhibition: Darkyn Dover

Of the 2D artists, I’ve long been familiar with the work of both Darkyn Dover’s Pavel Stransky, and admire both for their ability to frame images as stories.  This is very much displayed with the selections they present in this exhibition, where Darkyn’s work can be found on the ground floor and Pavel on the third, with some more “traditional” posed avatar studies (lying on the beach and looking out to sea) and portraits (notably Pavel’s striking studio-like piece simply entitled Portrait) added to the mix.

For those images offering a narrative, within these two selections, I found myself particularly drawn to: Darkyn’s No Ideas, which offers both a story in its own right whilst offering a strong feeling of familiarity and understanding for those of us who have ever suffered from a bout of extended writer’s block. Meanwhile, Pavel’s Singing in the Rain, which not only brings to mind Gene Kelly’s entire magical dance routine from that film, but also tells a story of Kelly’s entire genius as a dancer and the heyday of the Hollywood musical; it’s a genuinely evocative piece, beautifully framed.

Men in Focus Movember exhibition: Arnno Planer

Sandwiching Pavel’s work are the selections are those by Winter Jefferson (2nd floor) and Arnno Planer (4th floor). Both offer more “traditional” avatar studies, mostly tightly focused on the avatar such that while costumes are used, the narrative that might be offered is a lot narrower in presentation. This is not a critique of either artist in any way at all; every artist in SL has a specific style and approach to their work, and both Arnno and Winter’s work is engaging and very much broaden the mix of art here.

Of the 3D artists, all are making a return to the gallery, and their pieces  – as enticing as ever – can be found on each of the guest artists levels, and the two levels devoted to the art of members of the Men in Motion dance troupe.

The Movember exhibit officially opens with a 2-hour event featuring the music of Ame Starostin Cheveyo, starting at 17:00 SLT on Saturday, November 7th.

Men in Focus Movember exhibition: Luc Lameth

About the Movember Foundation

The Movember Foundation is a multinational charity raising awareness of, and money for, men’s health and welfare, with a focus on cancer, mental health and suicide prevention. Its titular and widely known campaign is Movember, which encourages men to grow moustaches during the month of November. The foundation partners annually with the Distinguished Gentleman’s Ride to also raise money for men’s health.

Founded in 2003, in Melbourne, Australia by Adam Garone, Travis Garone, Luke Slattery, and Justin Coghlan, the organisation attained registered charity status in 2006, and has raised approximately US $700m in charitable donations. These funds have been used to fund more than 800 programmes focusing on prostate cancer, testicular cancer, poor mental health, men’s health awareness and healthy lifestyles. It is active in 21 countries and has a global workforce of 130 people. In addition, Movember coincides with International Men’s Day (November 19th), which among its aims, shares the goal of promoting the health and well-being of men and boys.

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Cica’s Bridge in Second Life

Cica Ghost: Bridge

Cica Ghost dropped me an invite to visit her latest build, which opened to the public on Thursday, November 5th. Given I’m a long-standing fan of her work, I had to hop over and see it right away.

Bridge is another whimsical build – but also one that has a potential message for the world at large; a message encompassed in the quote Cica has selected to go with the installation:

It takes both sides to build a bridge.

Fredrik Nael

Cica Ghost: Bridge

For those who may not be familiar with him, Fredrik Nael, is an Indonesian writer of science fiction / fantasy short stories as well as a reviewer of books. In the west, he is perhaps noted for a series of inspirational quotes, of which the one Cica has selected might be his most famous.

With this build, Cica offers a pair of rocky tables sitting above the rest of the landscape, and on which sit two little towns – or perhaps the two halves of the same town, depending on your perspective. They are linked by a single bridge which – given both are walled on their own summits – appears the only way of moving from one to the other (although steps do descend from one to the valley below).

Cica Ghost: Bridge

Watching over all of this is a gigantic dragon. He doesn’t appear to be any threat to either part of the town (or the towns, depending on how you prefer to see them), but whether he is just visiting or a guardian is up to you to decide. He does, however, offer a nice link to Nael’s fantasy writing.

Walking around the tall, slender houses and the neatly set lawns and flower beds will reveal places to sit, places to dance and – across the bridge – pram-like cars (which can be purchased with a rezzing system) for those who want to try motoring around. Exploring will also reveal many of Cica’s cats, who very much have the run of the place – although they are likely not responsible for the little drawings from Cica that are on a number of the walls, and which bring further life to the setting.

Cica Ghost: Bridge

And the message? While Cica keeps her art largely apolitical, it’s hard to miss: at a time when we we tend to be defined by what divides us more than what can unite us, building bridges can do much to bring us back together.

Bridge will remain open through November 2020.

Cica Ghost: Bridge

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  • Bridge (Elle Island, rated Moderate)

Inside mR J’s HoUsE in Second Life

mR J’s HoUsE, November 2020 – click any image for full size
You know….we’re never going to survive unless we get a little crazy … Imagine if every JoKeR character had a home they lived in during their reign…

About Land, mR J’s HoUsE

So reads the description for mR J’s HoUsE, the latest region design by Archetype11 Nova (aka Schmexysbuddy Resident), the genius behind Isolation’s Passengers (see: Isolation’s Passengers in Second Life) and before that, the distinctively captivating builds created under the Hotel California banner.

As with his previous designs, this is a visually impressive setting, one that – like Isolation’s Passengers in particular – carries something of a message for the times we are currently living through.

mR J’s HoUsE, November 2020

At first glance, the setting appears to be a purely fantasy / fantastical setting that carries echoes of the just past Halloween. This, however, is in part washed away with a reading of the About Land description dispels this simple explanation. The situation around the world today and the way in which politics, economies, working lives and even the collective health of nations are under assault, we are all perhaps a step from needing to give vent to a little craziness in order to stay sane – so what if that craziness were to become the norm?

Through mR J’s HoUsE, we can get to lose ourselves in a world where the craziness has been let loose; but not any craziness; instead, Archetype11 has given it at least a couple of twists.

mR J’s HoUsE, November 2020

The setting is almost perfectly described by the About Land description: we are within the grounds of the home of the archetypical crazy, The Joker (right down to a portrait of Heath Ledger’s iconic embodiment of that character in 2008’s The Dark Knight). It is a place that stands, perhaps in direct opposition to the staid grandeur of a place like Wayne Manor, but it is a manor house nonetheless.

But where the home of the Batman might offer order and respectability, this is a place that speaks to disorder and the rite of craziness: giant clown sculptures and grasping hands rise from the chaotic, untended grounds whilst leering jack-in-the-boxes stand guard at the entrance to the mouldering hall and a decaying carnival watches any and all comings and goings.

mR J’s HoUsE, November 2020

This is a place rich in narrative and commentary. Clowns are oft seen as malevolent as much as fun, this the craziness released her has an edge to it – a reminder, perhaps, that in this world, much of what gives rise to out need to scream and shout and go a little crazy is perhaps self-inflicted; and that under the veneer of politeness and civility, that craziness (and individual meanness ) are waiting to be exposed.

Mixed with these strands of narrative is also a strong vein of artistry. The contrasts of scale, for example, – from giant clowns to “life-sized” trees, or the gently-falling snow (or fairy dust – or perhaps something else; you decided).  Within the halls of the manor house more of this artistic sentiment to be found. Yes, the occupants of the house might all be a little unsettling, be thy mannequins or jack-in-the-boxes or puppets, but the manner in which they have been set out speaks to an artistic purpose that in turn breathes life into the old adage, there’s method in his madness.

mR J’s HoUsE, November 2020

Offering a description of where to go following your arrival within the region is pointless: the design is open enough such that visitors should simply go where their feet take them – and everything is visible to a point where the major landmarks are easy to see as one explores. Narrative and metaphor also abound – although not in a way that demands you take all of it in; if you prefer to witness the region as a work of artistic statement, nothing in lost through ignoring that narrative and metaphor.

And within the madness of the setting are also moments of beauty: the glimmering of light strings hanging from threes, the burst of colour from a hidden bed of flowers and the promise of a coming season of joy in the baubles strung from another tree. Although these also have there twists of madness – as a walk through the aforementioned flowers will reveal (yes, there are interactive elements to be found here).

mR J’s HoUsE, November 2020

Rich in detail, edged with menace (for those who don’t like clowns), whilst attention-holding and highly photogenic, mR J’s HoUsE is yet another captivating region build from a true master of design.

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