The art of space in Second Life

Spindrift Art Gallery

As is undoubtedly obvious to regular readers, I’m a bit of a space fan – astronomy, space flight, science fiction – but I have to confess that until recently, I’d never actually written about the Spindrift Space Gallery in Second Life.  In fact, until I was talking to Pooky Amsterdam about the special edition of The 1st Question event honouring Paradox Olbers (see: The 1st Question in Second Life (with Ebbe Altberg)), the gallery had completely fallen off my radar – so I thought it time I returned for another visit.

The gallery was established by Paradox in (I believe) 2007, and features the work of artists from the Intentional Association of Astronomical Artists (IAAA), including pieces by Kara Szathmáry, the IAAA’s Vice Prresident and CFO-Treasurer.

Spindrift Art Gallery

As the IAAA notes, art has always held a special place in the history of exploration. Artists often accompanied explorers on their journeys, providing paintings and sketches that would later enthral audience on their intrepid return. Some actually financed their own expeditions to “far-away” lands: south America, the Middle East, the Orient – specifically to paint those distant “worlds” and present them to patrons and audiences. In the 1870s, American artist Frederic Edwin Church perhaps became one of the first “space artists” of the modern era when he went to the Arctic regions to specifically paint the northern aurora as well as the icebergs of the Arctic Sea.

That tradition of art accompanying exploration has very much been a part of the space age. While artists cannot physically travel into the solar system or outer space, they can offer images of the Final Frontier, bringing us images of the fantastic – interplanetary space ships, future civilisations, alien worlds and so on, as well as realistic portrayals of the possibilities of planetary exploration, the worlds of our solar system and those we’ve detected around other stars but have yet to see through our own eyes or those of our robot emissaries. And of course, art has also given life to the imaginings of science fiction authors.

Spindrift Art Gallery: Rick Sternbach

All of this is reflected at the Spindrift Space Gallery. It features images by George Richard, Ron Miller, the inimitable Rick Sternbach, perhaps most famous for his work in connection with the Star Trek franchise from The Next Generation through Star Trek Voyager, in which his designs, images and conceptual art helped shape our view of the 24th century.

Also featured is the art of the aforementioned Kara Szathmáry, with a stunning series of pieces that reflect our unique relationship with the cosmos that has existed throughout history: stars that helped us navigate the oceans (Arrival), played a role in beliefs and cycles of life and even romance (Grandfather’s Spirit – Rolling Thunder, If Not for You), and that our voyages into space are, at their heart a very human undertaking: inspirational, emotional and, for families left behind, worrisome (In Pursuit of Paradise, Bon Voyage).

Spindrift Art Gallery: Kara Szathmáry

An exhibition of work by Steve Hobbs  presents marvellous images of our solar system and explorations within it: Huygens descending through Titan’s atmosphere, Japan’s Hayabusa spacecraft at asteroid 25143 Itokawa, Voyager 2 at Uranus and Neptune, the Russian Luna 16 sample return mission and more, as well as views of of the planets and moons of the solar system. Another panel provides a tribute to the writings of Sir Arthur C. Clarke, including a rather Robert Redford like interpretation of Alvin, the protagonist of Against the Fall of Night.

From science fiction to science fact by way of astronomy the Spindrift Space Gallery offer a unique, static exhibition of space art and a little slice of SL history.

Spindrift Art Gallery: Rick Sternbach

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A new Storybook in Second Life

“With a Smile and a Song”: Storybook, June 2020:  – click any image for full size

Caitlyn and I have long enjoyed visiting the Lost Unicorn regions held by Natalie Montagne and designed by Noralie78. The designs offered within them have been the most captivating of any within Second Life. Sadly, as I reported in The closing of a Storybook in Second Life in March 2020, one of the region designs – Storybook Forest  – went away, although in a kind-of compensation, Noralie78 went on to design Finian’s Dream, also held by Natalie (see A touch of Celtic magic in Second Life).

But, and as the saying goes, you just can’t put a good book down, so Storybook Forest is once again back; this time with a new name – a simple Storybook -, a slightly different approach and entirely the work of Natalie, who announced the new design in her blog on June 26th, 2020:

I have been working on and just recently completed my first attempt at building a region all on my own. I had a lot of fun and am pretty excited about it and am ready to share it with everyone 🙂 Remember Storybook Forest at Lost Unicorn? This is an all new version … now called Storybook. It is above the gallery region, Faerie Tale.

– Natalie Montagne, Lost Unicorn Gallery blog

Storybook, June 2020

As a sky build, Natalie has been able to combine the new design almost seamlessly with a mountainous region surround. This gives the real feeling that this is – to coin a phrase used in relation to fairy tales – a land far, far away, something which the ground-level Storybook Forest couldn’t achieve to the same degree. A further difference between this design and that past iteration is that this includes a number of rentals properties that present people with the chance to live within a fairytale setting, and of which more anon.

Visitors initially arrive at a landing point sitting on its own – a click of the storybook there will carry them onwards to the setting itself, delivering them to a small town setting that may at first look quite ordinary. But again, as a saying goes – looks can be deceptive. A mouse looking a little like Stuart Little awaiting a tour guide stands close to the landing point; down the street, another mouse is carrying a try of drinks and cakes in the café; the street, an antlered jackalope enjoys a cup of hot chocolate while another bunny is preparing to take a photograph – perhaps of the little robot trundling down the street or perhaps of Mary Poppins, who is dropping in via umbrella overhead (so much so that it’s hard not to hear the melody of A Spoonful of Sugar as she drifts in).

Storybook, June 2020

The little town marks the heart of the setting – and the detail that has been poured into it: as well as the characters on the streets, the little shops are all given furnishing and décor entirely within the contexts of a storybook setting; but it what lies beyond it that gives the land its soul. The T-shaped streets all end in tall wrought iron gates, neatly splitting the land into three area of exploration: south and east, north and west, and westwards, with the first two – south and east and north and west – having paths that loop through them to return to the little town fairly close to the landing point.

Which route you take is entirely a matter of choice: all three offer much to see, although the forest itself lies through the gates that sit to the west, within an archway of a great castle. Beyond them, steps descend into the forest, mist snaking among the trees, the paths between the tall trunks set out with paved slabs of stone, each with a name that reflects the theme to be found along them: Cinderella Way, Brave Boulevard and Snow White St.

Storybook, June 2020

Each of these gives a clue as to what lies along them by way of vignettes. Those familiar with the past iteration of Storybook Forest will be pleased to note that here – and elsewhere – familiar characters from that build can still be found, although some are now offered in a new aspect of their story, as is the case with Snow White. There are also some new characters to be found as well. Follow Brave Boulevard, for example to its twisting end you’ll discover the old woman who lived in a shoe sitting and reading, while her children are at play. Behind them, their shoe (or in this case boot) house rises – and a careful examination will reveal it is one of the units available for rent.

And therein lies the secret of seven rentals here: all of them are offered in a style entirely in keeping with the vignette they may be placed alongside, or the theme of the setting as a whole- shoe, forest cabin, pear house, watchtower and more, none of which interfere with people’s ability to explore.

Storybook, June 2020

Elsewhere are other reminders of the previous iterations of the design: Alice is still attending an unusual tea party; the little village of animal houses curves around one of the paths, while books and quotes on stories await discovery.

Within the castle – a new addition that forms a gallery space – the Wonderland theme continues on the lower floor with the Red Queen / Queen of Hearts waits. Through its halls, floors and towers can be found more of the Storybook Forest characters, offered in reflection of the art on display: interpretations of Peter Pan (while Captain Hook’s ship floats over the region), Cinderella, Snow White and Hansel and Gretel, making for a visit in its own right.

Storybook, June 2020

The new design offers a setting that captures much of the magic of the original whilst offering something new – a new chapter in Storybook’s tale.

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Artfully Yours in Second Life

Artfully Yours

Artfully Yours is the name Sandi Peterson has given to her gallery space in Second Life, where she displays the work of invited artists as well as presenting some of her own 3D artwork.

For June, the gallery presents the work of five artists under the umbrella title The Dynamic Edge, which Sandi defines as:

We live in a world of “edges”. We think of the edge of twilight, at the edge of one’s seat, falling over the edge, or the cutting-edge of an idea. As the price of seashore homes will attest, we love to live on “edges”. The artists in The Dynamic Edge explore different ways that this concept expresses itself: the edges between places, choices, times, and spiritual realms.

The lower floor of the gallery presents a joint exhibition by John (Johannes Huntsman) and Tempest Rosca-Huntsman (Tempest Rosca) entitled Vintage, and which “shows us ‘edges’ of our perceptions of time by showing vintage/antique things viewed through the ever changing modern eye.”

Artfully Yours: Tempest Rosca-Huntsman

Tempest is an accomplished fashion orientated / blogging photographer who has been extending her boundaries and style. Here she presents a series of landscape images from Second Life that, through their subjects, hook directly into the over-arching theme not by focusing on what we might classically regard as “vintage” but by focusing on their evidenced age and careworn existence. Using a rich palette of colour, she adds a depth of warmth to each of them, a warmth that gives them a sense of invitation whilst highlighting their natural beauty that might otherwise pass unnoticed.

John’s pieces focus on what might be called the more “traditional” aspect of “vintage” – the classic car, aeroplane, camera, period costume, etc. But by taking the images and presenting them as paintings, he again adds an depth to each: not only is their subject matter “vintage” the nature of the pieces themselves is suggestive of this was well. He has also captured a sense of dynamic tension in each. This is perhaps most evident in the picture of Spitfire MH434, perhaps one of the most illustrious of that famous aircraft to survive to the modern age, but it can also be found in the other images as well.

Artfully Yours: John Huntsman

Also on the lower floor, Corcosman Voom presents the very understated Interaction, which comes as a practical demonstration that less can often be more. Just six pieces are offered (don’t miss Dragonfly #12 on the far wall of the stairs to the upper floor), but they perfectly reflect the artist’s intent; whilst their considered spacing within the hall where they are displayed, allow us to properly focus on each in turn and consider in terms of the exhibit’s liner notes:

On the theme of interaction, it struck Corcosman from his earliest days in Second Life that as he explored parcels and encountered people in their variety of avatars, the 3D experience was like stepping inside a person’s mind. Everyone had built or purchased things and arranged them in a manner that had some meaning to them.

Artfully Yours: Corcosman Voom

On the upper floor, the two exhibition spaces present Tom Prospero’s Rocks & Water: Interplay of Form and Light and and Sheba Blitz’s Mandalas – Mystical Symbols of the Universe respectively. Although entirely individual displays, they are perhaps also thematically linked beyond the core theme of dynamic edges.

Within his selection, Tom provides uploads of original art he has produced that are very much focused on nature and the “dynamic edge” where ocean and land meet. These are dramatic images (two of them particularly so, given the inclusion of particle scripts), that present the majesty and power of Nature and her ability to use water to sculpt land over the ages, while the richness of colour underline Nature’s implicit beauty through the play of sunlight on clouds, the motion of the sea, the aforementioned sculpting of coastal lands and the simply heartbeat like ebb and flow of the tide.

Artfully Yours: Tom Prospero

Mandalas having many meanings, particularly in eastern mysticism and within the New Age movement. In the latter, they are often seen as metaphysical representations of the cosmos and our relationship to it and infinite that extends through out it, and which exists within each of us.

Sheba’s art is very much as reflection of this: pieces designed to evoke feelings of piece, harmony and oneness. They draw on many of the traditional aspects and symbolism found within mandalas and within the eastern cultures that gave rise to them, whilst also embracing the more New Age aspects of their use. It is also in their reflection of the cosmos that they have the subtle link to Tom’s theme: in the former we have a consideration of Nature and her majesty here on Earth, with Sheba, this idea is expanded to encapsulate the cosmos as a whole, whilst both offer the chance for us to consider the dynamic edge between the lives we lead and both the natural world around us – and the universe in which it sits.

Artfully Yours: Sheba Blitz

Having opened on June 12th, 2020, I’m not sure how much longer Dynamic Edge has to run at the gallery, so a visit sooner rather than later is recommended.

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The maps (and more!) of Second Life

New Kadath Lighthouse Art Gallery: Second Life Maps

When listening to the SL17B Meet the Lindens Session with Patch Linden, I was given cause to recall Juliana Lethdetter’s outstanding Maps of Second Life, on display at her New Kadath Lighthouse Art Gallery.

It’s a place I last wrote about long ago in the dim and misty days of 2012 (see: Charting the growth of Second Life), and so has been long overdue for further coverage in these pages.

New Kadath Lighthouse Art Gallery: Second Life Maps

For those unfamiliar with this particular gallery, it is a labour of love that brings together just about every style of map of Second Life that has ever been produced – and provides a wealth of information besides.

The maps start from the earliest days of Second Life – 2002 – and run through to almost the present. It encompasses “official” maps, those produced by SL cartographers depicting the Second Life Mainland continents, and specialist maps charting air routes, airports, the SL railways, specific estates. Not only are they informative, some stand as works of art in their own right, as with the map of Nautilus, below.

New Kadath Lighthouse Art Gallery: Second Life Maps

Alongside of the maps is a veritable treasure trove of information that any Second Life historian is liable to fine mouth-watering, as well as a certain amount of practical information poking at the technical intricacies of the platform. You can, for example, look back to 2007 and see why Anshe Chung became the first “SLebrity”, appearing on the cover of CNN’s Business week as her Dreamland “empire” as it stood at the time shown in all its glory. Or you can take a peek at Second Life as it stood in March of that year – a time when it had in total roughly the same number of private and Mainland regions as Mainland has on its own today.

Elsewhere, you can look back on Second life Birthday celebrations of the past, the gallery featuring SL12B, one of the celebratory events organised entirely by residents and referred to as the Second life Birthday Community Events (2012 through  2018), when Linden Lab completely stepped back from direct involvement in the event’s annual planning and execution. Or you can catch up on the very latest acquisitions for the gallery, such as Rydia Lacombe’s map of SL railways I recently wrote about (see: Mapping Second Life’s mainland railways).

New Kadath Lighthouse Art Gallery: Second Life Maps

The latter underscores the point that this is a living museum / exhibition. Since my original article on the gallery, Juliana has continued to curate and grow the exhibits on display, growing to incorporate further items of interest new locations in Second Life, as well as retaining those special items of SL history like the guide to the legend of Magellan Linden.

Thus, as well as the railway map noted above some of the elements that have been added since my last piece include a display of other map resources in Second Life, which includes information on David Rumsey’s excellent collection to physical world maps (see: If maps are your thing, Rumsey’s the king!), while maps and images of Bellisseria ensure the gallery is right up-to-date with the growth of Second Life continents.

New Kadath Lighthouse Art Gallery: Second Life Maps

What makes this exhibition especially worthwhile is the sheer depth of information presented. Individual maps / displays are presented around the walls of the gallery with large information panels alongside or under them, complete with citations, while gear icons provide further access to information – note cards, landmarks, links to external web pages, and so on. All of which makes this a first-class practical resource.

If you’ve never visited the New Kadath Lighthouse Art Gallery, then regardless of your level of interest in Second Life history or maps in general, I really cannot recommend it enough. It is guaranteed to captivate, and is a genuinely educational visit. And while there, please do use the books on the landing point to visit other points of interest in the region.

New Kadath Lighthouse Art Gallery: Second Life Maps

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A corner of Cascadia in Second Life

Cascadia, June 2020 – click any image for full size

Zakk Lusch recently invited us to pay a visit to Cascadia, a Homestead region he has designed with the assistance of Lilly Noel and Jimmeh Obolensky. The name appears to be taken from the Cascadia bioregion, a theoretical region / country that, were it to come into existence, would extend down through British Columbia, Washington state and Oregon, and inland potentially as far as Utah, although more modest proposals limit it to the the Cascade Mountains.

In particular, this means the bioregion follows the line of the US / Canadian Pacific Northwest coastline, and it is in the spirit of this coastline that the region has been modelled. It offers the suggestion of a coastal headland backed by high mountains, a place where the local highway briefly winds between the two maws of tunnels to offer an expansive view of the northern Pacific.

Cascadia, June 2020

One of the first things to note in general about the region is that it is in part residential, with three private homes located on it. However – and I assume this is a genuine comment – the note card that is delivered to visitors at the landing point states, “While all of the homes on the sim are indeed occupied by Residents, we strongly encourage you to enter these homes and disturb the occupants!”

That said, given the three homes do not intrude into the public areas of of the region, it is possible to enjoy explorations without having to worry about trespassing into people’s homes.

Cascadia, June 2020

Like the coast on which it is modelled, this is a ruggedly beautiful setting, if the drop from high mountain peaks to foothills is perhaps a little abrupt. The landing point sits to the north-east on a deck build over a cove that cuts its way into the landscape. The deck is part of a cosy roadside area just across the highway from the local motel and gas station. The highway appears to be El Camino Real (The Royal Road) – otherwise known as Route 101, suggesting the setting is towards the northern end of the American stretch of the Cascades.

Running out from one of the two tunnels mentioned above, the road points south to pass between the landing point and the motel before making a hard turn to point westwards, passing over a bridge that spans the mouth of the landing point’s cove. In this, the highway offers the best route of initial exploration, although once across it, further paths of exploration open up.

Cascadia, June 2020

One of these routes is a gravel track that offers a way along the south-eastern headland to one of the private homes. The latter might easily be mistaken for a café given the OPEN sign hanging alongside the door, but the furnishing and washing hanging on the line outside confirm it is a residence, a small and rough beach bordering it on two sides. Just before the path along the headland reaches it, it passes steps that descend down to a ribbon of beach that points westward, under a line of low cliffs that also see the continuance of a branch of the gravel path above which in turn sits the second of the region’s homes.

This second house sits on a square of rock between gravel and highway, trailing a tail behind it that narrows to a point where stone steps connect path and highway, a wooden bridge alongside crossing the waters to where the third house sits on its own island, offering an impressive view back across the region.

Cascadia, June 2020

Cascadia is a photogenic, natural region that is given added life by the inclusion of static figures, each of which has been perfectly placed: the tourists pausing in their journey to take in the view, the cyclist taking a break from a ride along the coast, shoppers and storekeepers in the little roadside area, and so on.

There are also touches of humour to be found within the region – the advert for a shady lawyer, for example – together with numerous places to sit, some more obvious that others. For the latter, be sure to follow the signs for the woodland walks; one might lead you to a camp site being watched over by an unexpected visitor!

Cascadia, June 2020

An engaging and considered design well worth the time needed to explore and appreciate it. Our thanks to Zakk for the invitation, an apologies for taking a while to accept it.

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  • Cascadia (whisperwoods, rated Moderate)

Landscapes and open spaces in Second Life

Michiel Bechir Gallery: Hazel Foxtrot

Currently open at the Michiel Bechir Gallery, curated by Michiel Bechir, are three exhibitions of art indirectly linked by themes, making for an interesting excursion for patrons of art in Second Life. On the ground floor, and in the north and south halls respectively, are selections from the portfolios of Hazel Foxtrot and Pavel Stransky, each of whom offer pieces largely focused on landscape images.

Hazel’s work appears to be largely without post-processing, a fact that leaves them with a raw and  – in an age where every image of Second Life is expected to be subject to PhotoShop and GIMP – refreshing naturalness to them. This is not to imply I have anything against the post-processing of Second Life images – such treatment can be used to add significant depth to an image or even transform it. However, it is refreshing to see images that have not been so treated, as they capture the places Hazel has visited as they might be seen  on a first visit.

Michiel Bechir Gallery: Pavel Stransky

Across the gallery, Pavel Stransky also presents works also largely focused on landscapes, although in difference to Hazel, he does use post-processing. This allows Pavel to present his work in a variety of styles: oil painting, water colour, photograph – all of which are highly effective in their presentation and in given that depth mentioned above, to each and every piece in the selection.

On the upper floor of the gallery is Balance, a join exhibition by Jessamine2108 and Zoe Ocelot. Offering a mix of words and images, it is a reflection on the current SARS-CoV-2 pandemic and its impact around the globe – but perhaps not in the manner you might expect. As has been noted in the news, the lock-down that has impacted the majority of the world has served to have a significant impact impact on pollution, leading to cleaner air within and beyond cities, and also cleaner water that can benefit humans and animals alike.

Michiel Bechir Gallery: Balance

Thus, through images taken and selected by Jessamine2108, and the words presented by Zoe, the two artists to offer their own view of how the pandemic is affecting humans and Nature alike, with an emphasis on the idea that – as one of the natural brakes on human activity – the pandemic is helping to bring the Earth back into balance.

While that balance may be – in the scheme of things – short-lived overall, Balance serves as a reminder than Nature actually doesn’t require human kind; that – as the artists note – the rest of world moves on as humans huddle and hide in their corners.

Michiel Bechir Gallery: Balance

And the link between the lower level exhibitions and Balance? All of them remind us of how important open spaces and the freedom to travel are to us and – hopefully – how much better we should be as caretakers of beauty present in the worlds around us.

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