A look at UASL in Second Life

UASL July: Skyler Morningstar Arel

In the wake of the Linden Endowment for the Arts winding down almost a year ago (see: Linden Endowment for the Arts to officially close), a number of in-world arts group were created in an attempt to fill the void left by its departure so as to offer artists a range of facilities and opportunities in lieu of those presented by the LEA.

Well none can in all honesty provide anywhere near the extensive facilities and opportunities presented by the LEA (that’s the advantage of having the Lab sitting behind you), several have gone on to offer artists rich opportunities for the exhibition of their work. One of these groups is the United Artists of Second Life (UASL), operating out of the Mainland and presented facilities on, and over a full region.

UASL is a relaxed group of artists in SL that share and communicate regarding various art events and opportunities open to the artist community. We encourage people to use their imagination and to continue to learn different methods of creating art. We fully support other artist groups. As well, we manage and host our own events.

– from the introduction to United Artists of SL

UASL July: Tempest Rosca-Huntsman and John Huntsman – Perception

As with many arts groups and galleries, UASL provides opportunities for artists to display their work. But they also offer more besides including:

  • A sandbox area.
  • A learning centre for talks, presentations and instructional sessions.
  • Ground-level display spaces available for rent by group members (art sales currently prohibited), with displays subject to group rules.
  • An events space.
  • A supporting website complete with an in-world HUD for accessing it, and the ability for group members (preferred) to write blog articles.
  • A paintball arena.
UASL July: Storie’s Helendale – Silences

The main landing point is on the ground level, which is also home a a 2D gallery space, the sandbox, the aforementioned display spaces upcoming rental areas and the learning centre. Teleports from here access exhibition spaces for artists, located in the sky overhead. These are called Performance, Prodigious and Utopian. Each comprises three units of four display areas apiece stacked one atop the previous.

At the time of my visit, Prodigious was the most active, with the following artists using it:

  • Level 1: Chris Craft (ChrisCraft Undercroft), Skyler Morningstar Arel (SkylerStormySky), Riannah & Chelo and VanessaJane66.
  • Level 2: Karma Weymann, Tempest Rosca-Huntsman and John Huntsman, Barry Richez,
  • Level 3: London Junkers, MarieMadeleine38, VarianBlake, and ZackHerrMann and Storie’s Helendale (GlitterPrincess Destiny).
UASL July: Karma Weymann

Further information on UASL can be found through their in-world group and by visiting the UASL website or region.

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Carolina’s new summer look in Second Life

 

Caolina, July 2020 – click and image for full size

It’s been a year since we lasted visited Arol Lightfoot’s Homestead region design of Carolina, so given it is back in a summertime look, we hoped over recently to see what was new and found the answer to be, “Everything!”

In the summer of 2019, Carolina was very much tropical in nature with lowlands, beaches and bays all combining into a setting ripe for wildlife and opportunities to wander (see: The beaches of Carolina in Second Life). For summer 2020, the lowland feel to the region is largely retained – with two very obvious exceptions – but the setting is very much more temperate in style.

Carolina, July 2020

Those exceptions are two tables of the rock that rise in the south-east corner of the region, separated one of the other by a narrow gorge but maintaining contact by means of the rope bridge that has been slung between them. The larger of the two sits bare-headed save for a single wooden frame. Its south side drops straight and true to a lip of rocky land that sits above the region’s one major stretch of sand; to the north it in part falls to a set of low-lying steps that then descend onwards to the region’s inland grasslands.

The second plateau reverses this arrangement: its north side drops sheer to the lowlands, whilst its south face steps down towards the sea in a series of rocky shelves over which water tumbles to form three streams that spread out to the surrounding waters like splayed toes.

Carolina, July 2020

The landing point sit on the larger table mountain, the wooden frame forming the upper end of a zip line (Cube Republic’s excellent design) that presents the only way down other than stepping off the edge of the cliffs and trying to avoid hitting the ground below too hard. The line stretches out over the southern lands, crossing above grass, sand and sea as it descends to reach a small, crooked headland, where sits a small lighthouse and an accompanying modest bonfire.

Where you go from here is up to you: scramble down the rocks and you can follow the beach as it points eastwards until it arrives at the splayed toes of the mountain steams. Or you can turn slightly inland and follow the gravel path that runs in the same direction as the beach, but along the lip of rock that sits above the sand. This route has the advantage of offering a bridge over one of the streams and the opportunity to strike off inland through the gorge between the high hills. Or, you can leave the beach and path along the south side of the region until later, and head immediately inland from the lighthouse and headland.

Carolina, July 2020

It is this last route that will open the rest of the region to you, revealing it as a land rich in oak and willow and ash and birch, the trees scattered across the grasslands and around the small bays that sculpt the coastline. Three buildings sit upon the land, all ranged to the north and varying in style from a cosy waterfront cabin that looks east over the little curve of  sand, gravel and rock that might pass as the region’s second beach, through a summer house sitting within its own wild garden whilst offering more creature comforts within, to a solid rectangle of a house that sits on a rounded north-west headland as if awaiting occupancy.

There are multiple ways to reach all three, and all of them are set far enough part such that walking between them will reveal more of the island’s secrets. But as cosy (at least with two of them) and attractive as they are, and deserving they may be of being seen, they are not the focal points for the region. That honour goes to the large pond sitting close the the centre of the land and from which a great weeping willow rises, offering shade and coolness beneath its drooping arms.

Carolina, July 2020

With mist curling around the base of the tree and the water topped by reeds, lilies, marsh plants and waterlogged grass, the pond is home to all manner of birds and waterfowl that make it a haven for photography, while the piers and open-sided boat offer places for romance and sitting within its arms.

It is in wandering the island and finding it wildlife – birds, frogs, otters, bears – and the accompanying animals – dogs, cats, horses – that gives Carolina a depth of life. While the many ways to explore it give plenty of opportunities to find the little surprises (I presume the telephone box sits among the firs and birch of the gorge is there just in case someone want to make a  … trunk call!) and touches that lie throughout.

Rezzing in the region is open – but visitors are asked to kindly restrict this to poses and props for photos and to please clean up when they’ve done. For those seeking a place to sit and cuddle / chat / pass the time, Carolina offers numerous places where all three can be enjoyed, once again making it another engaging and charming build from Arol.

Carolina, July 2020

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A summer art fair in Second Life

Carmel Summer Art Fair

Currently open at the Carmel Art Community, is the Carmel Summer Art Fair, organised by Martha and Robert McFarren. It features an open-air display of art along the Carmel seafront road, offering visitor the opportunity to appreciate the art on display and pop into the local beach-side shops.

The festival is interesting in that it comprises Art from Robert McFarren and his guests, and five headline artists who were in turn given the opportunity to invite – if they wished – up to two artists each whose work they appreciate, to also exhibit two pieces of their own work.

Kody Meyers and Dhyezel Ravenhurst

This means the overall line-up is as follows:

  • Robert McFarren: CybeleMoon, Michel Bechir; John Huntsman, Tempest Rosca-Huntsman, Kisma Reidling, Secondhand Tutti, Viktor Savior, Anouk Lefavre and Pavel Stransky.
  • Raging Bellls: Dhyezel Ravenhurst and Kody Meyers.
  • Seiko Blessing: Micki Blessing and yours truly.
  • Bliss Enchantment.
  • Bubbles Song: Mara Telling and Lynx Luga.
  • Nils Urqhart Aneli Abeyante and Terra Merhyem.
Robert McFarren and Secondhand Tutti

Given the number of artists participating, the art on display presents a broad mix of styles and approaches. The focus does lean towards landscapes, but there is still a fair and attractive mix of work.

Alongside of the art festival, the Carmel Art and Crafts features an exhibition of Alps photography by Nils Urqhart, and the garden pavilion a further exhibition by  John and Tempest Rosca-Huntsma. All of which makes for an ideal visit for any lover of art in Second Life.

Seiko Blessing and Micki Blessing

As one of the invited artists, I’d like to thank Seiko for inviting me to join her at the festival; it is an honour and pleasure to be able to do so.

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Randelsham Forest in Second Life

Randelsham Forest

Shortly after Linden Lab launched the Log (or lodge, as I tend to prefer) Homes for Premium members on Bellisseria (see Second Life: Log Theme Linden Homes released), they started to add – as they had with other Linden Homes themes – a number of public spaces. Some are on the main run of land, others sit on islands within the lakes and rivers. All offer places of escape and relaxation. Chief among them its is Randelsham Forest, intended to act as a community hub, open to those who might wish to make use of it.

We actually visited Randelsham back at the end of April. It’s a rugged location, sitting between lowlands with house and a large, semi-sinuous body of inland water. At the time, I didn’t blog about it, as it appeared the regions around it were still very much a work in progress: whilst on a stretch of the Bellisseria railway passes by and has a local station, the line doesn’t as yet connect to anything.

Randelsham Forest

This is still the case, but it’s clear that now that SL17B no longer requires the input, the Moles are returning to work on Bellisseria, so I’ve little doubt things will be properly connected up.

The focal point for the setting is a large “tree house”, in part sitting up on wooden legs from the shore of the lake to level itself with the railway station, to which it is linked by a wooden board walk. Split into two, the tree house offers a large lounge area with wooden walls with a long balcony to one side with a bubble rezzer at the far end for those who fancy taking to the air. A bridge on the other side runs down to an open-sided platform ranged around the trunk of one of the area’s great redwoods.

Randelsham Forest

Like other community areas before it, the tree house is able to be reserved as a community use space to gather with the community, your friends. socialize, hold events, and enjoy the beautiful scenery.

– Patch Linden, April 27th, 2020

Lamp-lit paths await discovery, offering opportunities for people to the means to descend down to the banks of the lake, where trails further give opportunities for exploration and to find places to sit.

Randelsham Forest

The paths also offer routes up into the hills rising either side of the rail lines, to peaks where people have the opportunity to take to the air in a different way – via zip line;  although when we tried it, the ride was a little rough! The line out to the lake’s island also (at the time of our visit) leaves folk without an option to get back to shore without flapping their arms to take to the air; I assume this will be rectified as more work in the area is completed (a rowing-boat rezzer, perhaps, to connect to the little pier below the tree house?

With a path down to the houses on the inland side of the hills, Randelsham offer a perfect setting for the locals to use and hold their own events, planned or spur-of-the-moment. On a broader front, it, and the social spaces large and small that can be found throughout Bellisseria offer the means to help break-up the land and present places for explorers and visitors to discover. For my part, I’m looking forward returning and using it for a start of some more horseback explorations of Bellisseria.

Randelsham Forest

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DimiVan Ludwig at Kultivate Signature Gallery

Kultivate Signature Gallery: DimiVan Ludwig

Long-term Second Life resident DimiVan Ludwig – Dimi to his friends – is a man of many talents: business owner, musician and photographer. As a business owner, he created and ran the Hummingbird Café between 2006 and 2011, and is also the owner of the Duval Pub. As a musician, he was a regular performer at both, and at venues across SL, including Menorca, the first live music venue in Second Life (2005) and recently re-created in-world.

As a photographer, DimiVan works both in the physical and digital worlds, and his work from both is currently the subject of an exhibition at the Kultivate Signature Gallery.

Kultivate Signature Gallery: DimiVan Ludwig

The introduction to the exhibition notes:

He calls himself a novice, but those who have seen his photographs would say otherwise. He frames his shots with the final product in mind, editing very little in post production. He uses his Nikon d3500 to shoot real life landscapes. In Second Life, he prefers to snap portraits utilising the features provided by LUMIPro. 

On witnessing the pieces on display, I would have to agree to the first part of this statement: there is a natural framing to the pieces, whether avatar study, physical world portrait or landscape (from either realm), that presents the subject matter in singular depth that is a delight to witness and marks Dimi as having a natural eye for photography.

Kultivate Signature Gallery: DimiVan Ludwig

Presented across the three floors of the gallery space, there is also a certain thematic approach to way they have been laid out. On the lower floor, the focus is predominantly from Second Life, presenting on the one side avatar studies (although with a couple of portrait images from the physical world), and on the other Second Life landscapes. On the middle level are photos from the physical world, whilst the upper is reserved for Second Life images of a more intimate / adult nature and which should probably be regarded as NSFW.

I admit to being particularly drawn to the pictures on the mid-level. This is not to say I do not appreciate the SL photographs – I do. But there is such a depth and marvellously natural set to each of the images from the physical world, that they naturally draw the eye; in fact I’d go so far as to say that one in particular demonstrates that as well as having a flair for capturing the natural world, Dimi potentially has a keen eye for astronomical photography.

Kultivate Signature Gallery: DimiVan Ludwig

Another excellent exhibition for Kultivate, featuring a gifting artist.

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Coalition Island: looking at the US military’s use of Second Life

Coalition Island – June 2020

In late 2008, the US Army made the headlines in a number of on-line periodicals such as Wired, when it announced the Army Training and Doctrine Command (TRADOC) was opening a “recruitment island” in Second Life, hoping to tap into the “4 million” users of the platform (yes, this was the era of hype about SL) into signing-up through a mixture of promotion and tchotchkes.

While that announcement was met with sniggers by some of the press reporting on it, it actually masked the fact that the US military had been engaged in evaluating Second Life as a platform for modelling, simulation and training (MS&T) activities for more than a year.

This work was centred on a group of regions called MiLands – Military Lands – which at their height (2009-2010) were made up of around 30 regions, split between the four major branches of the US military: Air Force, Navy, Army and Marine Corps. Such was the US military presence, Linden Lab assigned Scott Linden to manage the regions and liaise with the US Department of Defense in its use of SL.

The MiLand Meeting Room, home of the MiLand Charter

Within those regions, Coalition Island, established (2009), was created to offer a public point of access to the US Military’s use of second Life. Today, it remains as a piece of Second Life’s early history – although it could in all honestly do with a little TLC as parts of it have not weathered the passage of time too well.

At its heart is a large pentagonal area – the symbolism here fairly obvious! On four of its sides, this presents photographs of each of the four military branches mentioned above Brownstone paths radiate each to lead to informational displays on how each branches was using SL – although both the Army and Air Force displays look more recruitment oriented, and the US Marine Corps is now conspicuous in its absence. The US Coastguard also gets a passing nod, with a small inshore patrol RHIB moored to one side of the island.

The fifth side of the pentagon comprises a broad set of steps once used for presentations (and now somewhat disconcertingly inhabited by three disembodied heads). At the top of these is the island’s former greeting / conference / meeting centre, the upper floor of which contains the Second Life US Military Coalition Charter, covering the aims and use of the former MiLands regions.

Coalition Island: the Team Orlando information display

Close to main conference centre is a display by Team Orlando, a collaborative alliance of U.S. military organisations working in modelling, simulation and training using a number of platforms including – back in 2009-2010 – Second Life.

While I was unaware of Team Orlando’s use of Second Life, thanks to Dr. Douglas Maxwell (Maccus McCullough in SL, and also the founder of he in-world group RL United States Military in SL), I had originally become aware of attempts by the US military to use Second Life as an MS&T platform, back in 2011.

As a civilian contractor, Dr. Maxwell was employed at the Navy’s Virtual Reality laboratories in Washington DC, and in 2008 he was asked to head-up the work in establishing a 12-region campus in Second Life to be used by the Navy Undersea Warfare Centre (NUWC) for training and simulations.

It is a computationally steerable persistent simulation. The capabilities in here are tremendous: in-situ scripting, terrain deformation in real-time, every object is composable, not static. We got the idea that if we could increase the fidelity of the physics in here, it could actually be very useful.

Dr. Douglas Maxwell discussing NUWC’s use of SL in 2008

Coalition Island: US Navy NAVSEA display for the Virtual Navy Undersea Warfare Centre (vNUWC)

Maxwell’s involvement with the military use of Second Life expanded in 2009 when he became the Science and Technology Manager at the US Army’s Simulations Training and Technology Centre (STTC), also looking to make use of Second Life. This came at a time when Linden Lab was engaged in the (ultimately ill-fated for a variety of reasons) development of the “standalone” (or perhaps more accurately, the “behind your firewall”) Second life Enterprise (SLE) product, and Maxwell and his team were steered towards SLE as a potential solution to their needs.

In fact, Maxwell’s team found SLE to be highly conducive to their work thanks to a greater freedom of control over the simulator software and capabilities than could be achieved with the “public” SL product. This allowed them to develop a number of feature-rich training simulations to help train troops in advance of their deployment to Afghanistan.

Nor was the STTC alone in the use of SLE – the US Navy invested in it, at one point filing a US government FBO request for the purchase of up to 70 SLE support licences for the product, worth in the region of an initial US $3.5 million, had it been approved.

Coalition Island: the US Air Force information display

But before that came to pass, Linden Lab opted to discontinue the development of Second Life Enterprise, thus ending US military interest in the product. For Douglas Maxwell and the STTC, this meant taking the lessons they had learnt and applying them to building a simulation environment using OpenSimulator (see: MOSES: the US Army’s OpenSim exercise).

Whether or not the ending of SLE development was also the cause of other branches of the US military stepping back from experimenting with Second Life, I cannot in all honestly say. Today, as far as I’m aware, the US military has little or no official involvement in Second Life. However, Coalition Island today stands window on a time, as short-lived in the scheme of things though it might have been, when Second Life was being looked at seriously as a platform for training and simulation, and so it remains as an integral part of the platform’s history.

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