Unveiled: a new art experience in Second Life

Sinful Retreat

Unveiled is the title that has been given to the opening of a new art experience in Second Life that has been developed by Chuck Clip with the support of several notable artists and curators of art.

Located on Chuck’s Full region of Sinful Retreat, the experience is intended to be a rolling series of exhibitions and installations that represent Chuck’s desire to turn the region into a centre for art.

This is it! This is the day I’ve been planning since I decided a few months ago to turn Sinful Retreat into an art region. Back at the end of July/the beginning of August, I started contacting artists offering up sections of my region to do with as they would, to create a cohesive environment out of incongruent styles of art. What we celebrate now is the first iteration of that vision. Currently represented are 10 different artists including myself. More are waiting in the wings to take sections over in the coming months to begin the process of evolution. From here on out, the region will continue to slowly change and develop in new directions.

– Chuck Clip

Unveiled: Cica Ghost

For the opening, the region features pieces and installations by Aequitas Nirvana, Chica Ghost, Ciottolina Xue, Eupalinos Ugajin, Livio Korobase, London Junkers, Pixels Sideways, Thoth Jantzen, Toysoldier Thor and Chuck himself. Presented as individual pieces or grouped installations throughout the region. This is an eclectic and electric group of artists who between them present a fascinating series of installations and pieces that offer reflections on human emotions, life and death, ecology, politics, the environment, and more.

In addition to these, Mariposa Upshaw and Tayzia Abattoir, two veteran curators  of art in Second Life will be managing a rotating exhibition of the art they’ve been collecting since 2004 in a dedicated part of the region.

Unveiled: Livio Korobase

For the opening, the title of Unveiled serves a dual purpose. Not only does it reflect the opening of the region’s full artistic breadth, but it also refers to the physical unveiling of the centrepiece for the region. Entitled The Exquisite Corpse, it is a new work of art by Bryn Oh, Cica Ghost and Walton F. Wainwright, and it will be revealed over the course of the 6-hour opening event.

The latter kicks-off at 12:00 noon SLT on Saturday, October 24th, and runs through until 18:00 SLT. It will feature music by Semina, Jovan Buchsbaum, Oblee, and Skye Galaxy from 12:00 noon through until 16:00, with DJ IllSkillz taking over from 16:00 for a two-hour set.

Unveiled: London Junkers

The opening will take place on the region’s elevated main street, where Bryn Oh’s Lady Carmagnolle Theatre has been set-up to host the performers.  bookended by the Janus I and Janus II galleries, the main street location also presents visitors with the opportunity to visit both galleries and view Judilynn India’s Mindscapes exhibition (which I reviewed in JudiLynn’s Mindscapes in Second Life) and Jennifer Steele’s Something for Everyone, which officially opens on Sunday, October 25th.

The rest of the installation / exhibit spaces are one the ground level of the region, which can be reached via a path winding down to it from the south side of the Janus Gallery, for those who fancy the walk. Also on the ground level is the Janus III Gallery, currently hosting an exhibition of art by John Huntsman – I’ll be covering both this and Jennifer’s exhibit in an upcoming review.

Unveiled: Ciottolina Xue

With the focus on changing and evolving exhibits (both outdoors and within the gallery spaces), Sinful Retreat promises to be an outstanding art experience that will offer something to everyone in SL whenever they visit. I admit to being stunned by the way Chuck and his team have already brought together a group who represent some of the artists in Second Life I most admire – including a couple (London and Pixel), whose work I haven’t seen in a while.

This is very much a labour of love for Chuck, and as such, I’ll leave the final comments for this piece to him:

I’d just like to thank my wife and our polypartner, all of the artists, patrons, bloggers, musicians, etc. for their support in this mad idea of mine. The response from the outset has been far better than I ever expected. People keep thanking me for doing this, but I should be the one thanking all of them. I just had an idea. None of it would have happened with out all of them.

– Chuck Clip

Unveiled: Pixels Sideways

Catch the opening of Unveiled from 12:00 noon onwards on Saturday, October 24th, and be sure to give yourself time to explore the region – several visits over the course of several days are recommended to fully appreciate everything.

SLurl Details

  • Unveiled (Sinful Retreat, rated Adult)

Autumn at Whimberly in Second Life

Whimberly, October 2020 – click and image for full size

It’s been 18 months since I last wrote about Whimberly, the homestead region held by Staubi Reilig (Engelsstaub) (see: Whimberly’s summer fields in Second Life), which is an interesting break, given it was some fifteen months between that visit and the one before; so maybe I’m getting into a cycle for visits – although given the picturesque nature of Staubi’s designs, more frequent visits should be the order of things.

Anyway, the last time we were there, the region was in the middle of summer. Now autumn has arrived, and with it a delightful new design with plenty of places for people to enjoy the setting.

Whimberly, October 2020

A visit begins on the south side of the region at a Zen garden that looks north over a broad bay. This may have once been an enclosed lake, but which is now open to the waters beyond the region, which are themselves enclosed by mountains.

From the landing point, which overlooks an over-the water terrace complete with comfortable seats and the opportunity to try raw pumpkin, two arms of land stretch northwards to the west and east, reaching out to encircle the bay, linked at their northern extent by a low wooden bridge.

Whimberly, October 2020

The westward arm rises along the gentle slope of low cliffs, a meandering path wandering up it, the route marked by a low fence. A  forest cabin sits at the highest walkable point of the hills, backed by a narrow ridge of rock that might help keep it in the lee of any westerly winds sweeping down from the high peaks beyond the land and its ring of water.

This cabin, cosily furnished, offers a grand view out over the central bay to the eastern side of the island. Tall Douglas firs mark the path up to the cabin and sit around it as if protecting it, before marching onwards with the path as it winds its way back down to the lowlands and the bridge connecting the west and east sides of the island. A spur to the path points west to where a little fishing hut sits at the water’s edge.

Whimberly, October 2020

Eastwards from the landing point, a second path curls its way through a copse of great oak trees to a couple more destinations.

The first of these, sitting behind gabled gates and a large terrace and pond (complete with fountain and swan!) is a small but comfortably furnished hall where a Full English breakfast awaits the hungry  – or for those who prefer, afternoon tea can be had on the front terrace, warmed by one of the two outdoor fireplaces, the other being to the rear of the hall, overlooking the open waters of the region from a brick paved terrace.

Whimberly, October 2020

Outside of the hall’s gates, the path meanders onwards through the trees to become a paved route that passes by another seating are and climbs a low hill to where a farmhouse overlooks a broad field of nanohana awaiting harvesting. With geese outside and more comfortable furnishing within, the farmhouse is of a traditional American design, its red wooden walls a perfect match for the region, a deck again sitting over the waters to the rear for those seeking a place to to relax within the setting.

Hooking its way past the the farmhouse, the path rolls down through the the field to pass an old pier where visitors can rez a rowing boat and head out into the bay, before it comes to the northern bridge to offer a complete loop around the island.

Whimberly, October 2020

Presented in a mix of summer and autumnal colours and rounded out by a rich sound scape, Whimberly remains an attractive, highly photogenic and inviting region that welcomes visitors to come an spend their time.

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Gem Preiz: an architectural whimsy in Second Life

Gem Preiz: Arcadia

Gem Preiz is a master of fractal art, as I’ve oft commented on in these pages. His work is always fascinating, encompassing as it does many interlinked themes and ideas – time, space, the future, the past, the rise and fall of civilisations and more, much of which is framed in terms of fractal images with a distinct architectural heritage. And while fractals are not part of his newest installation, architecture is very much its beating heart, fleshed with the use of physical space and a rich layering of time.

Arcadia presents a marvellous architectural fantasy – to use Gem’s words, what he refers to as a capriccio, a whimsy – although this actually does the installation no justice.

To encapsulate Arcadia as simply as possible might be to describe it as a neo-classical city, rich in Greco-Roman influence through the use of Renaissance Palladian architectural styles, whilst obelisks and some of the more tiered rectangular structures offer a hint of ancient Egypt within their forms.

Gem Preiz: Arcadia

This is a place of perfectly conceived design, where buildings, their shapes, placement and immediate surrounds have clearly been given special consideration such that while there is no deliberate mirroring of structural symmetry (e.g a Coliseum-like amphitheatre in one corner mirrored by a round building in an opposite corner) there is nevertheless a sense of symmetry in the way a line can be drawn through the city from the southern gates to the doors of the northern temple. passing through the arches of triumphal gates to cut this city neatly in two, or the east-west line that splits the city between low-lying precincts and raised palaces and temples (although this admittedly cuts through one of the raised elements).

This planned layout speaks to the ideal of cities being of a more harmonious design than we see today; places where architecture is considered to be both an art form and a reflection of a civilisation’s relationship with the natural world (as well as the familiar projection of power). Within his notes, Gem refers to Arcadia as a utopia in the form of a haven of peace and grandeur, protected from the rest of the world, to which I would add that were the concept of Elysium to ever be embodied in architectural form, that somewhere like Arcadia is very much how I would imagine it.

Gem Preiz: Arcadia

Somewhat extending from his Skycrapers installation, Acadia allows Gem to present an ideal, one that brings together past a future in a design of the present. By this I mean that while the overall look to the individual structures lie within classical architectural forms, the presentation of the installation – the lighting (I strongly recommend using the suggested TOR NIGHT Under a Yellow Moon windlight (or EEP setting) if you have it available / have imported it as an EEP setting) and use of orange glow give the installation a futuristic / otherworldly look.

Most of all, however, Arcadia is a marvellous celebration of architecture and geometry,  both in terms of the entirely layout of the city, the individual styles of structure and building, the layout of courtyards, quads and terraces – even the very grassy elevations to the north side of the city – and the placement of trees and fountains, all form a part of the whole.

Two painting by Thomas Cole, one of the artists celebrated within Arcadia

This celebration of architecture and reflection on great civilisations that spawned it can also be found within a number of the central buildings. Signified by glowing orange doors, these contain reproductions of works by some of the great masters who so often celebrated the beauty of architecture. They are: Giovanni Canal (Canaletto), Hubert Robert, Giovanni Panini (himself also an architect), and two  of my personal favourites, the first being French neo-classical architect and visionary Étienne-Louis Boullée (whose proposed cenotaph for Sir Issac Newton was sadly never built, but does form one of a number of visualisation within Sansar created by John Fillwalk from the Institute for Digital Intermedia Arts at Ball State university), and Thomas Cole’s quintet of paintings known under the common title of The Course of Empire, charting the rise and fall of an imaginary city.

This latter collection could also be said to be the spiritual forebear of Arcadia (although the influence of the other artists can also be witnessed throughout the installation), with the exception that while Cole’s city eventually collapsed in destruction, Arcadia is perhaps eternal.

Gem Preiz: Arcadia

When visiting the instillation, due ensure you following the local instructions for the greatest visual benefit (although I would suggest a draw distance of 300 metres should more than suffice for most visitors), and keep an eye out for the balloon ride close to the landing point and the horse and carriage ride within the city (where the balloon ride will drop passengers).

Arcadia officially opens at 13:00 SLT on Friday, October 23rd with a particle show in a special arena above the installation, followed by an opening party within the installation itself.

SLurl Details

  • Arcadia (Akimitsu, rated Moderate)

Phoenix Artists Collaboration in Second Life

Phoenix Artists Collaboration: the lake, Carrington Row (right), and Cassatt Square east (left) with Rembrandt Court in the distance

It’s been a while since I last updated on the Phoenix Artists Collaboration (PAC), but I’m pleased to say all to the work in consolidating the group’s presence at Cherished Melody is now complete and just about all of the artists from the Holly Kai location have now set themselves up in their new studios.

As in inevitable with moves, some opted not to make the hop, so the group currently has four vacant units, each with a 50 LI allowance. Artists who might be interested in making use of one should contact either myself or Will Harris (willyharris) in-world.

Phoenix Artists Collaboration: part of the Information Hub

Since my August update, a couple of further changes have been made to the platform – notably, we decided to combine the two large galleries into a single (larger) building that will house both the themed Group exhibits and also exhibitions by Featured Artists – both of which will be starting up in due course.

The studios are available for artists to use as they please: display and sell their work, hold their own mini-exhibitions (with the aid of the PAC team for advertising), and so on. All we ask is that exhibitions and art are kept within the limits set by the Second life Terms of Service / Community Standards and the maturity rating for the Cherished Melody region.

Phoenix Artists Collaboration: Cassatt Square East in the foreground, with the main gallery beyond beyond it

As it is, PAC artists have a number of exhibitions currently in progress Second Life users are welcome to visit. These are:

Phoenix Artists Collaboration: Gainsborough Court and the open-air display of Silas Merlin sculptures

About the Layout

PAC is located on a sky platform at Cherished Melody. This has been split into a number of areas in which the artist studios have been placed so that we can break things up with footpaths, gardens, bodies of water, etc. This is to hopefully give artists and visitors alike a sense of space and room to enjoy the art that is on offer. The north side of the platform in particular – containing the main landing point, the Information Hub, etc – includes some garden walks up into the hills or along the lake shore, and various places to sit have been added.

In all, there are six locations for artist studios as shown in the map below.

Phoenix Artists Collaboration, Cherished Melody

At the time of writing, these locations feature the following Second Life and physical world artists:

  • Carrington Row:
    • Zach HerrMann; Giselle Seeker; Inara Pey; Audie Spade.
  • Cassatt Square:
    • West: Skye Joubert; Suzzanna LaRue; Mathehilde Vhargon and Looker Lumet.
    • East: Angel Heartsong; Tara Aers; ArtandSoul Constantine; Kayli Ilali and Victor Savior.
    • South: Nils Urqhart; Seiko Blessing; JudiLynn India; Layachi Ihen.
  • Gainsborough Court:
    • The Other Thing; Hamsa; Sophia Joubert; John Huntsman; Tempest Rosca-Huntsman; Kisma Stepanich-Reidling; Vanessa Jane; Uleria Caramel.
  • Magritte Court:
    • Zia Branner; Alex Riverstone; Rachel Magic; CybeleMoon; Loegan Magic; Sisi biedermann; Patrick Ireland; Tom Prospero.
  • Rembrandt Court:
    • Etame; Sisse Singh; Sophie Dunn; Dhyezl Ravenhurst; Slatan Dryke; Raging Bellls; Anouk LeFarve; Melusina Parkin; Shakti Adored.
  • Whistler Court:
    • Sheba Blitz; Cullum Writer; Michiel Bechir; Ethan Hawkins; Tresore Prada-Hawkins; Anibrm Jung; Ilyra Chardin; Owl Dragonash.
Phoenix Artists Collaboration: and Old Tower, parts of the gardens of the platform visitors can explore

For ease of getting around, the Information Hub includes a teleport hub that will take visitors directly to any of the  studio areas, as well as to the main gallery building. The Hub also provides information on the artists at PAC – just click on the portraits for biographies, and provides links to the PAC group, the PAC website, and so. on. In addition, visitors are also welcome to take the teleport link down to the ground level of cherished Melody, which is also open to the public.

So, do please feel free to pay PAC a visit and enjoy the art!

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Grauland’s desert enigma in Second Life

Grauland, October 2020 – click on any image for full size

I’ll start this piece by saying I might be getting to this a little late in the day, and I’m not sure how long the region has been in its current iteration. However, if you’ve not already seen Jim Garand’s Grauland recently, I’d recommend a visit sooner rather than later, just in case it is going to change the the turn of the month (as pretty much happened the last time I wrote about it – see Grauland’s rugged summer looks in Second Life).

Over the time it has been offered to the public, Grauland has been the location for some enticing region builds that oft mix setting with art, always with one or two features that carry each iteration forward whilst connecting it to past designs – such as the use of Cube Republic’s excellent Causeway Builder’s Kit that can give you your own version of Giant’s Causeway.

Grauland, October 2020

However, with this iteration, we’re presented with  – as the Monty Python crew were fond of saying – something completely different. So different, in fact, I’m not entirely sure show to classify it. Gone is the causeway – and any sign of water, another past constant with Jim’s designs. Nor is there any sign of vegetation.

Instead, visitors arrive to find themselves in a desert surrounded by hills that have slopes against which dunes wash. What might have inspired it – the Gobi, Death Valley, the Sahara, the Atacama, the Namib – is but a passing question; the fact of the matter is that we’re in a desert, one that offers a series of enigmatic offerings that challenge how we might think of it.

Grauland, October 2020

On arrival, the eyes are naturally drawn to the to the ruins that sit on the east dunes and fall towards the middle of the region. Who might they have been built by? Are they part of the the same period? The grander set comprise hewn blocks of stone, large in size and put together without the benefit of mortar, the pressure of their own weight binding them against the ravages of wind and time – although clearly, both the latter have had aeons to eventually have their way – presumably after the hands that built the ruins and lived within them had passed on.

The second group of ruins sit on a lower slope of sand and are built from smaller blocks bound together with mortar. Thus they appear to have been built some time after those they sit below, begging the question who were responsible for them, and whether the fact they literally sit in the shadow of the older ruins suggests some form of  homage to those who came before?

Grauland, October 2020

The ruins are just one of the region’s many enigmatic vignettes. Again, whether or not they are intended to be linked together or seen as individual stories, separate and apart from the rest, is entirely open to question. To the north-east is a small encampment, suggesting an archaeology base camp, one that perhaps, when coupled with the nearby ruins, brings to mind Lara Croft on a hunt for some rare artefact.

To the south, and on the same side of the region, sits what could be something out of the pages of a sci-fi or military story: prefabricated units set-up for a long-term stay, complete with recreational facility and a helipad occupied by a black Hawk helo. Westward to the south, the dunes have overwhelmed an American locomotive, giving us a hint of some kind of post apocalyptic setting – something furthered by the graveyard of cars sitting between train and landing point, and also by the carcasses of ships wallowing in the sands; although on seeing these, I half expected a brace of white 4x4s leap over a dune, United Nations flags fluttering with more helicopters overhead as they race to the wrecks, a-la Spielberg’s Close Encounters of the Third Kind.

Grauland, October 2020

And what are we to make of the giant skulls, again half-buried within the sand? What might they tell us? I’ll leave that to you to decide.

Grauland presents us with a range of enigmatic offerings that individually or collectively offer a richness of place and opportunities for photography – as is always the way with the Grauland builds. Scattered throughout the various settings are places to sit, allowing those who wish to further appreciate the setting. In all, perhaps the most intriguing of designs yet seen within the region – – be sure to catch it before things change!

Grauland, October 2020

SLurl Details

Just Melusina in Second Life

Melusina Parkin: Just Melusina

I’m not familiar with portraits; objects, details or landscapes are my favourite subjects. I’m not aware of the many secrets one needs to know to catch expressions, feelings or bias in a body or in a face. But sometimes I try that. It’s when a place, a dress, a pose, suggests an atmosphere or meaningful emotion.

– Melusina Parkin

These are the disarming words Melusina Parkin uses to introduce her latest series of images, Just Melusina, an enticing set of 34 self-portrait / avatar studies that are uniquely Melusina in appearance, tone and style that fully underline her use of atmosphere and emotion – and demonstrate she indeed has an eye for pose and look.

“Traditional” portraits tend to be exercises in power and / or ego, however subliminal. The subject and their pose is what counts, the clothes they wear, the backdrop to their sitting, etc., are all merely accoutrements to the central theme of look at ME. Even self-portraiture can follow a similar route, although they can also lean the other way, projecting too much of the artist’s own self-reflection in a piece; even so, the end result tends to be the same: to push their audience into a single track of emotional response.

Melusina Parkin: Just Melusina

Within avatar studies, ego can also play a role – who doesn’t want to have their avatar looking its stunning best? – but leaving aside things like Profile photos and personal shots, avatar studies within SL tend to focus on narrative: telling a story in a single frame. But often, rather than allowing the image to speak for itself, the artist will directly lead their audience into an interpretation of a piece through the use of an intentionally descriptive title that sets the foundation of what they are trying to convey. There’s actually nothing wrong with this where the story is the intent, but where the interpretation might otherwise be broader, it can focus too much on generating the primary response rather than – as with the likes of landscape images – allowing the audience to take in the whole and allow their thoughts and reaction to be more freely driven by what they see and perceive.

This is where the 34 images found within Just Melusina differ from the more “usual” forms of avatar study. While each and every one has obviously been posed, none are titled by anything other than by a number), so there is no leading by the hand when it comes to interpretation. The result is that what we see within each image is entirely a matter of our owner observation and emotional response – and this is broadened by Melusina’s skill in lightly (and sometimes indirectly) touching on smaller specifics within an image, as well as in using dress, poise and camera angle, to offer the way to larger stories our imagination might frame.

Melusina Parkin: Just Melusina

Take Just Melusina 34, for example (above). In a muted, soft-focus monochrome, it presents a woman sitting, perhaps curled with her knees up, on a sofa of some description.  But is she at home or some public place? Just the hint of the chair is sitting on suggests a sofa, but could it be a vinyl-covered bench seat in public place that she has chosen to make her own. And is she alone or with someone? The turn of her eyes could suggest either; is she looking at someone whilst listening to them? If so who? A friend? A lover? A stranger? And if so, what does the neutral set to her expression suggest? Or has something outside of the frame attracted her attention? Is it something she is witnessing outside of wherever she is and seen through a window? Or is it closer, within the space she occupies, but not something with which she is directly involved? Or is she just lost within her own thoughts, unaware of either the sideways glance or the expression on her face? If so, what might be the thoughts she is lost within?

Thus, through each image, Melusina beautifully and lightly sets a scene – not an entire narrative, and certainly not a shout of “look at me!” – but a scene. One in which we are invited to step and allow our eyes and emotions construct the narrative beneath.

And there’s more besides. Whilst all of these images open a veritable storybook of possible narratives to hold our attention, so too do some have other aspects to them. There are those that seem to have a more playful edge to them as they offer hints of other mediums – such as a possible call to Liza Minnelli in Cabaret or Audrey Hepburn in Breakfast at Tiffany’s. Others meanwhile, seem to offer hints of famous works to be found in the physical world – Just Melusina #17, with the use of pose and hair colour might be seen to offer an echo of Whistler’s Mother without actually ever being a direct take on it, but remaining true to itself.

Melusina Parkin: Just Melusina

Wonderful in scope and depth, this is another superb collection from Melu, and I hope you’ll take the time to see it.

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