Of a Grumpy Troll and Two Loons in Second Life

Approaching The Two Loons, Calas Galadhon, September 2026

This is going to be a slightly café and coffeehouse piece this time around. For one thing, it is as much about the journey as it is the destinations.

The other is that strictly speaking, one of my selected destinations is neither a café nor a coffeehouse but a wine bar – although a good cup of cappuccino (or whatever might take your fancy, caffeine-wise) appears to be available.

Calas Galadhon, September 2026

This is because I’m talking about The Grumpy Troll and The Two Loons within the Calas Galadhon estate. Now, to be fair, I’ve covered both in the past – in 2019 to be precise. However, I’ve never covered them together as they deserve. Nor have I really covered them in conjunction with the other aspect of this piece: horse riding.

And, to let my ego out of the biscuit tin I generally keep it locked inside (and hidden under the bed): it is also not untrue that I had a role to play in the history of both.

Arriving at The Grumpy Troll, Calas Galadhon, September 2026

Having visited The Grumpy Troll – the waterside café – when it opened in 2019, I noted that a) as it what just off the Coast Trail running around and through the estate for those keen on horse riding, it should have a hitching post and horse rezzer outside; and b) given its name, I was surprised on my first visit to find it was a café rather than an inn in the manner of Tolkien’s Prancing Pony and given Calas’ tied to Tolkien.

As a result of making these observations, Ty Tenk from Calas dropped me a note to say The Grumpy Troll gained a hitching post and rezzer, and a short time after this, the Two Loons opened as a wine bar a little further along the Coast Trail.

The Grumpy Troll, Calas Galadhon, September 2026

Horse riding is a popular past-time in Second Life; so much so that there is a Group / resource dedicated to providing information on riding in SL and helping to organise riding events: Second Life Trailblazer Atlas – and I’ll have more on this in a future article.

With its fourteen regions, Calas Galadhon is a haven for horse riding, and Ty, Truck and the Calas Team have sought to make it a pleasurable experience for all by setting up riding trails complete with rezzers feature horses from both Teagle and Waterhorse for those wanting to give it a go (with the Waterhouse horse offering rides for two).

The Grumpy Troll, Calas Galadhon, September 2026
As I have both a Teagle horse and a Waterhorse, I opted to use one of my own horses (being wearable, they don’t require rezzing), and arbitrarily picked a horse rezzing location in Glanduin, as one of the more open regions of the estate to start my journey, making first for The Grumpy Troll.

This sits on one of the large models within Dimrill Dale, and coming up from the south-east of the estate, it is perhaps one of the first stops along the coastal part of the Coast Trail. Located just across the water from the whitewashed Little Church of Calas, it looks westwards over the waters and open spaces of the Gulf of Lune, Belagaer and the Grey Havens, forming a perfect point from which to enjoy sunsets.

The Grumpy Troll, Calas Galadhon, September 2026

The Two Loons lay further to the west, lying across the intervening wetlands. Navigating your way there on foot (or hoof, in this case) takes a little care and will involve some time passing over stout wooden boardwalks.

This is a somewhat larger establishment than the Troll, comprising two buildings and an upper floor level. It also offers a good westward view together with one to the north, where the causeway points towards the wilds of Armenelos and the opportunity to head west to New Santorini.

Walking the Calas Galadhon wetlands boardwalks with Sisko, heading for The Two Loons, September 2026
Separate they may be, but The Grumpy Troll and The Two Loons have much in common beyond both being within Calas Galadhon. Both offer invitations to stay a while, and both offer indoor and outdoor seating (including a hammock in the shade of a tree just to the back of it, in the case of The Grumpy Troll).

Both also make excellent  use of building by Cory Edo – in fact The Two Loons makes used of the second half of the tree house used for form the main structure of The Grumpy Troll – kitbashing at its best!

The Two Loons, Calas Galadhon, September 2026

Horse riding in SL can be a lot of fun, particularly if there is somewhere with plenty of space for doing so. Calas Galadhon is one such place, and I also have a piece on following the entire Coast Trail, written back in 2017, not long after it had opened, and Bento was very much the in thing for SL.

As I’ve noted above, however, Calas isn’t alone in this regard, and I’ll be offering more on horse riding courtesy of SL Trailblazers in the near future.

A glass of wine at The Two Loons before continuing my ride, September 2026

But even if you don’t have a horse of your own and, many places – like Calas – offer rezzers for visitors, so you can always get started that way. And when it comes to Calas Galadhon in particular, with places like The Grumpy Troll and The Two Loons available to visit, as well as places like: Villa Eirini,then there is even more reason to mount up and head on out along the trails!

So – happy riding to all!

The Two Loons, Calas Galadhon, September 2026

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Alpha Auer’s October in Second Life

Alpha Auer: October, September 2026 – click any image for full size

It’s been a while since I last visited Alpha Auer’s Alphatribe Island (more fool me), but after seeing the Destination Guide recently and seeing the island’s latest entry, there was no way I was going to miss it!

As can be seen from the title and header image to this piece, the autumn iteration of Alphatribe is called October, and it is something quite marvellous in its touches and humour – even for a region that is always filled with much to delight.

Alpha Auer: October, September 2026

As the name suggests, this is a setting not only celebrating autumn, but also all that October brings with it by way of oddness, although here the touches are very subtle.

For example, there are no hordes of pumpkins everywhere (they are present, but keep themselves well under control!), nor eerie lanterns or suchlike; just little touches offering a nod towards the end of the month: the odd pointed hat perched upon a head; a purple Minion-like character among those greeting new arrivals, the young beau chaperoning his belle, his arms both on the same side…

Alpha Auer: October, September 2026

The village itself is a marvel in keeping with the season. The colours are all muted and caught under an autumnal sky of soft bronze (do use the Shared Environment setting when visiting!).

The houses in particular offer another little October twist: they are both inhabited and inhabitants, many of them sharing a certain resemblance with their occupants, others with entirely unique features. And talking of features, there is something charmingly Tim Burton-ish in some of the locals’ expressions.

Alpha Auer: October, September 2026

Between the human locals and the houses there is also a touch of Steampunk to be found here and there, particularly when it comes to some of the headgear being worn (and the rooftops of some houses!). Elsewhere, meanwhile, hats and clothing perhaps lean more to celebrating the season.

All of which is to say this is a fascinating and quirky little place. One which, whilst touched by October’s lean towards Halloween, is by no means dark or spooky but rather openly fun and bright; even the scarecrows are perhaps more crow than scare!

Alpha Auer: October, September 2026

Thus, October is a place to be wandered through slowly; Alpha always packs her settings with details large and small, but October has so much that some of it might easily be missed (who lives in one of the local wells? Did they divert the water so it runs down from the top of the well in an attempt to keep their home moderately dry?).

One also cannot help but wonder if the two chaps apparently in deep, earnest conversation are aware that their heads have taken the second line of Scott McKenzie’s If you’re Going to San Francisco quite literally!

Alpha Auer: October, September 2026
Do be sure to take a stroll along the line of trees to the south west. Not only will you come across a couple (grandma and granddaughter?) pausing in sweeping leaves (assuming their pointy headgear and brooms aren’t indicative of their occupation – Granma in particularly appears to be trying particularly hard to look innocent!), you’ll see a little flotilla of boats parading through the bay, each one a marvellous little vessel with plenty of quirky details.

Wander far enough and you’ll come to Alpha’s store and the chance to purchase some of the characters found within the village or, if you prefer, obtain some headgear in keeping with some of their hats (also to be found on Alpha’s Marketplace Store along with the boats and miniatures of the houses).

Alpha Auer: October, September 2026

I always enjoy visiting Alphatribe island; Alpha’s creativity is joyous and at times mischievous. October demonstrates this is spades throughout, with everything wonderfully balanced from the environment settings through the terrain and to the characters – people, creatures, houses and vehicles.

In this regard, as well as using the Shared Environment when visiting do also make sure you have local sounds on, and to see the village as fully as possible as you wander, draw distance as high as your system can manage – or at least around 100-128 metres.

Alpha Auer: October, September 2026

A genuinely charming setting, highly photogenic and well worth visiting to take a wander through.

Oh, and don’t forget to pick up your gifts at the landing point, together with a notecard from alpha that is well worth the read for the village’s back-story.

Alpha Auer: October, September 2026

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  • October (Alphatribe Island, rated Moderate)

Nature and Culture: art and the creative artificiality of Second Life

IMAGOLand & Galleries, September 2026: Mareea Farrasco: Nature and Culture

Currently open at IMAGOLand & Galleries is an interesting exhibition by the gallery’s owner, Mareea Farrasco. Entitled Nature and Culture, it sits as an examination of the intersection of nature and culture expression, as seen through the creative lens of Second Life.

In the physical world, what we today view as culture – which here might be defined more as lifestyle and couture – largely stands very apart from the natural world. Where once culture – culinary preferences, mode of dress, belief systems, etc. -, were very much rooted within the environments in which they flourished, they now easily exist divorced from their natural origins, allowing them to be found and experienced the world over.

IMAGOLand & Galleries, September 2026: Mareea Farrasco: Nature and Culture

However, in Second Life, there is no such separation – indeed no such evolution from nature to culture / couture. As Mareea notes, everything is effectively manufactured, born out of deliberate design and the manifestation of light photons through the electronic medium of graphics chips and processing.

The result is a world in which “nature” and “culture” are – from a creative standpoint – one in the same. There is no separation of one from the other, just as there is no natural progression from one to another. They both simply exist. 

IMAGOLand & Galleries, September 2026: Mareea Farrasco: Nature and Culture

This is reflected within Nature and Culture through both juxtaposition and combination through its mix of avatar-centric “fashion” pictures and images of an avatar exploring in-world locations. The juxtaposition is just that: the placing of the “fashion” images alongside of – but somewhat distinct from in terms of style (such as the triptych) and content, the “landscape” images. It’s a presentation that leaves the two as feeling separate and distinct. Until, at least, one considers the avatar herself. She brings them together, and she does so not merely because of the outfit she wears

She does so because her presence throughout all of the images reminds us of the fact that everything in SL is conjoined through the aforementioned act of intentional creation. She, the clothes she wears, the settings she is “exploring” – all underscore the fact that neither nature nor culture exist within Second Life in the manner in which they have grown together and undergone separation within the physical world.

IMAGOLand & Galleries, September 2026: Mareea Farrasco: Nature and Culture

Thus we’re presented with a series of images prompting us to consider both the nature of Second Life as an environment of consciously-created landscapes, characters and couture and – perhaps, in going beyond the exhibition itself – on the manner in which we have managed to take culture from its natural origins and environments and reduce it to a statement devoid of natural heritage and open to appropriation.

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Cherishville’s 2026 autumn years in Second Life

Cherishville Autumn, September 2026 – click any image for full size

Autumn has come to Lam Erin’s Cherishville for 2026, and with it a complete change of setting.

Gone is the Baja-like beach and duty roads of the summer iteration with their suggestions of southern California with a mix of New Mexico; instead Cherishville now takes us to somewhere along the coast, possibly further north, a place backed by mountains already topped by snow.

Cherishville Autumn, September 2026

Just where this might be is up to visitors to assume; but for the mountains, it could just as easily be New England – there’s even a sign board with a hint of this – or even somewhere here in damp and dreary England!

Wherever one chooses to place it, Cherishville now sits at the mouth of a wide river running down from the mountains to slice it into two (yes I know the land has been blended with the off-region surround so the water also passes to either side – but use your imagination 🙂 ).

Cherishville Autumn, September 2026

This leaves the setting split between houses with a few small businesses scattered among them facing off against more mercantile / business premises on the far side of the river, a single bridge serving to bring them together.

The majority of the buildings are little more than empty shells – but this doesn’t really matter; it is the ambience of the setting which is important, and in this they sit perfectly, their façades saying more than any interior might.

Cherishville Autumn, September 2026

With the rain falling from a sour, overcast sky, falling leaves taking over the footpaths and the bridge, together with the fading colours on awnings, window frames, wooden walls and doors, this is a place oozing a sense of age and tiredness.

Attempts are being made to mark the time of year – such as the obligatory pumpkins – but on the whole, this is a place increasingly sitting well beyond its prime, something not even the more recently and colourful posters pasted to the walls of some building can hide, particularly even the deserted, semi-collapsed state of some of the houses.

Cherishville Autumn, September 2026

Beyond one side of the town sits a small farm, still very much active going on the sunflowers, corn and pumpkins being cultivated. But even this is unable to shake that general feeling of fatigue that seems to lie heavy on the setting – perhaps courtesy of the local weather.

The farm overlooks the local church, normally the hub of such a community; but here too, things are decidedly careworn.

Cherishville Autumn, September 2026

All of this results in what is actually a very atmospheric setting, one brought to life both by the steadily falling rain and the use of PBR surfaces to create additional wet surfaces, puddles and a general sense that this is a place enduring the sogginess of a persistent downpour.

Lamps hang from the walls of the houses on the north side of the river, doing their best to offer a sense of warmth and invitation to the properties, the little café (one of the few building with an interior setting) does its best to entice anyone who might be hurrying by, eager to escape the rain. Dreary it may be, but there is still life here, and this draws us further into the setting.

Cherishville Autumn, September 2026

Given the approach of October and Halloween, there is also a certain air of spookiness as well – particularly around the church and its graveyard. This is also added to on a more humorous level by the headlines blasting from the newspapers offered at the local kiosk – do drop by there to see for yourself.

For those looking to sit and pass the time together, opportunities for doing so can be found, be they at the café or open on the deck of the riverside warehouse or in the back of a pick-up or cart: just wander and you’ll find a place.

Cherishville Autumn, September 2026

In wandering myself, I couldn’t help be hear the final verse of Ervin Drake’s It Was a Very Good Year echoing around my head. It just seemed to fit with mood of Cherishville and the idea of a place now past its prime – but possibly with the memories of the sweetness of times past locked within its aging walls and tired sidewalks.

But now the days are short
I’m in the autumn of the year.
And now I think of my life as vintage wine
From fine old kegs;
From the brim to the dregs,
It poured sweet and clear,
It was a very good year.

Cherishville Autumn, September 2026

As always with Cherishville, an engaging setting rich with opportunities for photography.

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Trans-Sansara Causeway opens in Second Life

Trans-Sansara Causeway and tunnel: Aptos Recreational Area, September 2026

Friday, September 18, 2026, saw the official opening of a new road link bringing together Bay City in the north-west of Sansara to the rest of the continent in the form of the trans-Sansara Causeway and tunnel.

It’s a project I’d first been made aware of back in August be the ever-vigilant Miro Collas (who also pointed me to the ongoing improvements to Linden Memorial Park), as elements of the project have already been made visible to the public. However, ahead of the opening of the final part of the new extension, Wendi Linden was kind enough to contact me with an offer to explain more of the project to me and also show me the final part of the work; an offer I was only too happy to accept.

The trans-Sansara Causeway, heading for the Aptos Recreational Area from the toll gates at Mavericks
This project came to us a couple years back, as Residents requested a road link up on the Mainland, connecting the roads around Bay City to the rest of the Sansara continent. It took a while to develop and greenlight a suitable road that would both provide the connection desired, and not overly disrupt either legacy mainland content of ours, for example the Ahern Welcome Area, or Oak Grove, nor that owned by existing Residents.

– Wendi Linden, describing the origins of the Trans-Sansara Causeway and tunnel to me

So, to save the disruption and possible upset, the Lab opted to go both over and under the water to offer a circuitous but potentially fun-to-drive route to link Bay City and the Sansara road network.

The tunnel entrance, Luna

The parts of the project already visible to the public have been at either end: the elevated causeway road looping out from the end of end of Frog Road over the “wee islands” in the coastal waterway regions of Cleone, Falk and Tunitas and ending at Swanton, together with the tunnel starting opposite the Luna Oaks Galleria in Luna and snaking its way underwater to an island in Thetis where it resurfaces.

However, causeway and tunnel have been awaiting their own link-up, and that has now been made via the Aptos Recreational Area, which Wendi invited me to preview and which has now opened.

The new steel through arch bridge linking the Aptos Recreational Area with Swanton Island and the Causeway road

Occupying an island spanning the regions of Aptos and Tomales, the recreational area allows the road link to return to ground level and pass through a nicely-landscaped area with a view overlooking the historic (if relocated and much-changed) Abbots Aerodrome to the north.

As its name suggests, the area also offers the opportunity to take a break in travels, with a large rest area being provided to one side of the road.

One of the coastal walking areas on Aptos, alongside the bridge to Thetis

This more-or-less follows the lines of a typical US highway rest-stop: minimal formal facilities and plenty of parking – which is not to say it should be completely ignored; there is much on the island to be appreciated (do make sure you take a peek inside the ranger hut and can the construction sketch for the island, for example) .

For one thing the entire island on which it sits has been carefully landscaped in a manner akin to that seen with the updates to the Linden Memorial Park mentioned above. As well as original elements, good use has been made of landscaping and flora and trees found within various Bellisseria Linden Home regions.

The rezzing areas and slipway at the Aptos Recreational Area
One of the unique features to this area is the parking. Along the road there is a 30 minute Auto Return on untended vehicles. Within this parking lot, it is 120 minutes. That way, people can come in, park, and explore without having to immediately re-rez their vehicle. The slipway and the area in front of it is a rez zone.

– Wendi Linden, describing the Aptos Recreational Area of the Trans-Sansara Causeway to me

Not only is the extended Auto Return period intended to encourage people to explore the location, the fact that it straddles the water as well offers the opportunity for mixed-transport trips, combining driving and boating for those in the mood – and for those with a floatplane, flying into or out of Aptos.

Aptos Recreational Area car parking and rez zone

If there is one small niggle to be had, it is not with the new route itself, but rather what it highlights: the need for water exclusion volumes once more in SL. Whilst we have water exclusion surfaces, these are only good for hiding Linden Water when looking at it from above; they cannot hide it when we’re actually underwater.

Hence, whilst the entrances to the tunnel linking Luna and Thetis look nice and free from water when approached from above ground, the illusion is immediately shattered on driving into the tunnel: we’re clearly submerged, and exclusion volumes are needed to keep the water “out” of the tunnel spaces. But this is a factor common to SL as a whole, and time will tell if it will be addressed.

Heading back through the tunnel from Bay City towards the Aptos Recreational Area

In the meantime, the new road extension around Sansara from Mavericks to Bay City (and vice versa) is complete and fully driveable for all those who enjoy road trips in SL. As such, I’ll say no more here other than to suggest that if you enjoy driving – go pay a visit 🙂 – and again extend my thanks to Wendi Linden for both the invitation and for taking the time to chat with me about the project.

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Nymerion: a beautiful Otherworld in Second Life

Nymerion, September 2026 – click any image for full size

I am a fully paid-up member of the Elicio Ember Appreciation Society, and I have been for well over a decade. Elicio is a man who has both a beautiful personality and a fabulous creative vision which brings together elements of fantasy, science fiction and the natural world in the most fascinating and engaging of blendings.

His region designs have long graced Fantasy Faire – not every year, admittedly; but in the years where his work has been present I’ve personally felt a greater draw to visiting the Fairelands than perhaps in those years when his presence has been absent. And I say that with due respect to all the other builders of Faireland worlds, most of whom have drawn me to some degree.

Nymerion, September 2026

In 2016, one of Elicio’s designs was Otherworld, a quite marvellous imagining extending from below the surface of the waters to a high plateau. I found myself visiting it multiple times and climbing its stairs and wandering its paths and gardens to the point of making a very short video about it at the time.

I’m clearly not alone in both my love of Elicio’s world building or of Otherworld in particular – earlier this year, Akiko Kinoshi (A Kiko) opened Nymerion, a very special place within her Akipelago estate.

Nymerion, September 2026

Both a rebuild and a reimagining of Elicio’s Otherworld, it captures the beauty of the original, offering it under a new and quite stunning EEP Day Cycle whilst also offering new touches and twists. The result is a location which is genuinely and completely captivating.

The Landing Point sits on the high plateau, a semi-flooded wetland rich in exotic plants and rocks rich in glowing runes and occasional crystal spires. In and of itself, this plateau is captivating and ideal for photography. In the original it also incorporated the suggestion of dragons through the remnants of bones.

Nymerion, September 2026

This is something Akiko has very much enhanced within Nymerion: the dragons themselves are herein present – indeed, their eggs form the nucleus of a local hunt you can learn about when visiting – just touch the hunt posters scattered around to find out more.

Nor are the dragons the only lizards to be found here: the setting is also the home to dinosaurs, all eager to keep an eye on comings and goings – like the dragons – but which are content to allow visitors free passage without the risk of becoming a tasty snack.

Nymerion, September 2026

Stairs lead the way down to the lower levels, where might be found suspended walkways and paths around the great legs of rock supporting the high plateau. These are interspersed with glass pavilions offering places to sit whilst hidden stairs offer further means to reach the areas sitting just above the surface of the waters below.

There appear flying and water craft melding elven design with sci-fi tech to be found. None appear to be linked to any form of rezzing system, and so finding them can be a random matter of stumbling upon them. I also found that whilst the flying craft appeared to work, none of the water craft did, and several were piled up under one of the lower pavilions.

Whilst the central waters here are shallow, they do deepen abruptly to the south and west, where a flooded realm awaits – and I’ll leave you to explore it.

Nymerion, September 2026

This is very much a realm where time should be spent not just in exploration and / or photography, but in simply savouring the EEP Day Cycle. The latter doesn’t simply running through day / night, running over the default SL 4-hour “day”, it transitions through a number of different EEP settings, each of which casts Nymerion under a unique sky and lighting. If I’m honest, I’m not sure all work – but those that do give the setting an additional layer of mystery and magic.

Offering a homage / recollection to the original Otherworld by Elicio, Nymerion carries with it Akiko’s own touches which make it both unique and engaging in its own right, making any visit highly worthwhile.

Nymerion, September 2026

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