Scenes within an Old Town in Second Life

Old Town Winterland, December 2020 – click any image for full size

For those wishing to partake of an extensive Second Life exploration, Old Town by .:Bekks:. (Bekks Heartsong) could be an attractive proposition.

Covering two regions, the Full region of Adagio Breeze, which has the additional 10K land capacity bonus, and the Homestead Isla Amorosa, it is an expansive setting, covering multiple levels, from ground level through several sky platforms  –  and also back under the sea.

Old Town Winterland, December 2020

We started our visit – on the recommendation of Shawn Shakespeare – in the region’s Winterland setting, a place that spans both regions and which, as the name suggests, offers a winter setting, heavy in snow, with more falling from the night sky.

This is a level not only heavy in snow, but also in places to visit and things to do – ice skating on a rink or across a lake, take your pick – or if you prefer, along a sky track that runs around the region, dipping down to greet those wishing to try it alongside the Arctic Express,that sits close to the boundary between the two regions.

Old Town Winterland, December 2020

With the lake covering most of the Homestead region, it is the Full region that offers the majority of the snowy attractions – cabins and cottages where visitors can get toasty in front of roaring fires; carousels, coaches, balloons, sleighs and frozen ponds and little camp sites, all interlinked by winding trails and paths visible through the snow that encourage feet to wander and cameras to roam.

Those not taken by all the walking can take a horse from one of the rezzers and ride through the snow, or simply sit and watch others as they explore – or find themselves under observation by the wildlife also to be found out on the snow and amongst the frosted trees.

Old Town Winterland, December 2020

Also to be found within the setting are a number of teleport globes. These provide access to many of the features to be found within Old Town, some of which are on the Winterland level, others of which sit on other platforms or, as noted, at the ground level or under the waves. These offer more to see, and the chance to get away from winter and visit other places and realms.

For those particularly given to horse riding, there is an Old West destination, for example, while those who missed Halloween can find spooks and ghosts within the Hauntings setting. There’s also a little town waiting to be explored, a bohemian camp (and more) at ground level, and even more to be discovered, including karaoke for those who might enjoy it, and spaces for other music and dancing.

Old Town Winterland, December 2020
Obviously, given the extent of the offerings within the regions, exploration can take time – and so it’s probably best to break down a visit into several trips, rather than overwhelming yourself. However, as the region’s settings are split between different levels, rendering issues aren’t as bad as might be thought for a location that offers so much to see and do, and this further adds to the attractiveness of a visit.

All-in-all well worth taking a look and let your feet wander as they will.

Old Town Winterland, December 2020

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Moods and emotions in Second life

IMAGO Gallery: Liz Winterstorm

Currently available at Mareea Farrasco’s IMAGO Gallery for visitors to appreciate is an exhibition of avatar studies by Liz Winterstorm (TinLiz) that is – in four words – beautifully and emotionally expressive.

Presenting 28 avatar studies, all of which are either black-and-white or soft monochrome, every one of the presented works is powerfully evocative in its narrative and emotional content, each one perfectly framed and presented, making the entire selection an extraordinary must-see exhibition.

Taken without external post-processing enhancement – Liz notes she simply does not have the patience to learn PhotoShop, these are images show that Liz has an innate grasp of lighting, and the use of light and shadow through her selection of Windlight environments in order to express her pieces.

IMAGO Gallery: Liz Winterstorm

While the selection is untitled (other than Liz Winterstorm at IAMGO), there appears to be a twist of thematic threads running through the images. The first might be seen as purely reflective of emotional states arising from a relationship – particularly those images that involve two figures. There are emotional responses anyone has likely experienced through the ups and downs and turmoil that are a part of many (all?) relationships.

The second thread, equally as evocative, might be seen as a considered reflection of the way many of us have felt at one point or another through the past year: loneliness, emptiness, of wanting things to be over, separation, of  being unable to escape (the world’s woes?), anger.

IMAGO Gallery: Liz Winterstorm

It is this layering of ideas – or at least, suggestions of ideas – that gives this exhibition its depth. But it is not the only thing; as noted Liz has a magnificent approach to using the natural environment through Windlight settings and framing to create pieces that are genuinely visually impressive. Just take a look at Shunned as an example, the use of a pure white lighting and background, coupled with the pose and row of seats gives the piece a quite remarkable depth and emotional focus that can be felt within whichever narrative thread you choose to follow.

As a second example of this narrative and visual richness, take Apocalyptica; it’s title alone is powerful and the imagery fully reflective of either theme.  But there is perhaps more here; within the picture is what seems to be a direct reference to the Finnish band itself and the lyrics from their single Life Burns. And this abundance of narrative and imagery flows across all 28 pieces in the exhibition.

IMAGO Gallery: Liz Winterstorm

Very definitely not an exhibition to be missed by those who appreciate Second Life art and photography.

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Grauland in December in Second Life

Grauland, December 2020 – click any image for full size

To take a break from scenes of snow and winter, we decided to head over to Grauland and see what region holder JimGarand had put together for December – and as always, we weren’t disappointed with what we found.

Over the years, Jim has never ceased to attract us – and many other visitors – with a series of unique region designs that never fail to offer something new and different, whilst also offering touches that persist between designs to present a sense of continuation from one design to the next.

Grauland, December 2020

With this iteration of the region, that continuance can be found through the maze of rooms and half-rooms last seen in the region’s summer looks, and the ranks of concrete blocks that have appeared in a number of the region’s designs.

The maze of rooms is the first element of the design to be encountered from the landing point, which sits on a pier head that thrusts out into the waters on the west side of the region, a crossed archway forming the walk from the pier head and the maze.

Grauland, December 2020

Beyond the rooms a series of broken walls form a zig-zag walk for those who fancy it – or visitors can go around this to the north, where they’ll encounter a pattern of “portal blocks” – hollow concrete blocks with circular holes in their six sides, inviting people to walk through them, or head southwards where, a little further inland, stands the rows of concrete blocks, standing close to where steps have been cut into the bare rock of an upland table of rock.

These steps lead up to a most unusual tower that rises from a rough table of rock. apparently made of concrete it raises a single square finger into the air which splits at its top into four arms, each forming an individual room leading off of the central stairwell. As a home, it offers a most unique residence – allowing for its outwardly industrial  look. However, here the structure is used as something of an artistic statement – art also being a common theme running through Grauland designs. Each room presents an individual décor from rings of multiple televisions through if not Santa’s grotto, then certain his hi-rise retreat, to a balloon-lovers paradise and a lounge where talking about the elephant in the room is unavoidable.

Grauland, December 2020

The tower is not the only structure on the island. Diagonally opposite it to the north-east and also sitting atop a large plateau, is another concrete building. Octagonal in shape, it appears to have a steeply-sloping, sectionalised roof. It is only on reaching it and taking the tunnel and stairs up into it, can it be seen that the building is actually open to the sky above – although what purpose it might be put to – gallery, event centre or even landing pad for some form of space vehicle – is entirely up to the imagination.

Directly south of of this, and also facing the tower is a large studio house with sunken gardens and swimming pool. The  courtyard around the pool offers both places to sit and sculptures to be appreciated. A small club house is to one side of the courtyard,  a hot tub alongside it, while a A single passage runs directly east to the water’s edge, flanked by further sci-fi elements in the form of strange pods  that offer little studio rooms where visitors can relax.

Grauland, December 2020

Finished in concrete and stone blocks. and with its outside metal stairways, the studio house continues the industrial theme of the setting, but offers comfortable furnishings within, its southern aspect overlooking a small wild flower garden sitting of a shelf of rock between house and sea.

With boats at the landing point, a little an aged and damaged garden shed sitting to the north-west offering a further unusual hideaway, and seating offered throughout, Grauland invites explorers to wander inland and around its rough coastline (rocky outcrops and cliffs allowing, while its low-laying inland mix of blocks, walls (straight and sinuous) offers an artistic statement in its own right.

Grauland, December 2020

Thus, this iteration of Grauland continues the region’s reputation for being an engaging, curious and photogenic visit for all who appreciate exploring Second Life.

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Snow white days at Jacob in Second Life

Jacob, December 2020 – click any image for full size

At the start of December, Shawn Shakespeare reminded me that it’s been a good few years since I’ve written about the End of Time estate, and suggested taking another look at Jacob, one of the regions within the estate, and which has traditionally stood a little aside from the rest of the regions there in terms of looks and presentation.

Currently, the region sits as a winter setting,  designed by Holly Texan (Dacotah Longfall) that is both simple and effective – particularly if you enjoy long, bracing walks through a snowy landscape, hearing the crunch of fresh snow beneath your feet and feeling the crispness of cold air in your sinuses. It’s a setting that is ideal for photographers and rich in subtle details.

Jacob, December 2020

The landing point is tucked into the north-west corner of the region, within sight of the some of the other regions in the estate, the water channel between them and Jacob apparently frozen. A welcome sign informs arrivals that clothing is optional – although skipping through the snow sans boots and clothes is not my idea of a fun afternoon, so was decidedly with clothes during my visit 🙂 .

The snow leading away from the sign is rutted with tyre tracks that run between fencing that marks out individual fields on either side, before the southern side of the road opens out to an ice-covered lake. Passing over a covered bridge, the tracks point straight and true to a farmhouse on the east side of the region. A second set of tracks points northwards, perpendicular to those running across the front of the farmhouse, and lead the way to a large barn where best wishes for the US Thanksgiving holiday and the Christmas holiday season are offered to all who visit the region.

Jacob, December 2020

A flat landscape, the region is home to the fields mentioned above, where horses and deer wander and attempt to graze on the grass sitting under the carpet of snow. Copses of trees are scattered across the land, whilst to the south-west, an old steam locomotive is huffing its way along tracks that curve across that corner of the region.

The touches of detail can be found in the way that the deer and horses have left their own footprints in the snow – so often in winter regions, animals appear to be able to move across a landscape heavy with snow without ever seeming to break the virgin surface (although admittedly, there are elk that also appear able to do so!). Similarly, the grounds of the house show signs of human handiwork not just in the presence of snowmen, but in the footprints criss-crossing the snow, suggesting the industrious hands that have made them.

Jacob, December 2020

As a Calvin and Hobbs fan (and who among us, having read Bill Watterson’s  tales of a young boy and his stuffed tiger isn’t?), I couldn’t find the snowmen in the grounds of the farmhouse mindful of Calvin’s antics: one apparently up to his neck in “quicksand” (although he doesn’t seem unhappy about that), and the other having lost his head, which lies with a broken nose on the snowy ground. Whether or not both are intended to evoke Calvin’s approach to snowman making, I’ve no idea, but I like to think of them in that way, adding as it does a sense of fun to the setting.

For those who need them, rezzing rights can be obtained by joining the End of Time group – but if you do rez props, etc., for photography or anything else, please remember to pick things up behind you.

Jacob, December 2020

Easy on the eye and on the viewer, Jacob remains a light, engaging visit.

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Tresore’s Impressions in Second Life

Raging Graphix Gallery: Tresore

Now open as the end-of-year exhibit at Raging Graphix Gallery, curated by Raging Bellls, is Impressions, a selection of pieces by Tresore Prada Hawkins (Tresore).

I first became familiar with Tresore’s images through her involvement in the Phoenix Artists Collaboration, and admit to being attracted to her work, which mixes both landscape pieces and avatar studies – the latter in particular always framing a narrative or message.

Presenting some seventeen images, Impressions follows through on its title in a number of ways,all of which combine to capture and hold the observer’s attention. First, they are obviously statements of the impression Second Life has on Tresore as both an observer of the virtual world and as an artist; they allow us to see the things that have attracted her eye and caused her to create a memory of them. Secondly, they allow her to offer a story for any of the given scenes she has captured, either directly through the image itself or through the suggestive nudge of the title to a piece; so they might be said  to offer us an impression of both setting and the artist as a storyteller

Raging Graphix Gallery: Tresore

On a third level, they offer us an impression of how Tresore views the changing seasons of the year, with the selection of pieces, whether through their depth of colour or through other hints, offering us glimpses of summer, autumn (and harvest) and – most notably – winter (and the holiday season). Finally, and most importantly, there is within each an every piece, an impression of mood / emotion / feeling that reaches out to make each of us not just a witness to Tresore’s art, but also a part of the story waiting to be found within each image.

I say “most importantly”, because while many photographers are taken by a scene, finding its evocative nature as a door to them framing a narrative or to presenting a mood or feeling within a stated pose  / presentation, Tresore is one who starts with the idea of what she’d like to say, and work from there, as she explains:

I have found in SL photography a perfect outlet, as it allows to create from scratch what I want to say. I can take up to one week to create one of my pictures. I carefully research the clothing, colours I want to use, objects, scenario, pose.  I Search for the region that suits it best and the light that will create the feeling I am looking for. There is quite a great deal of love, work and time behind each of my images.

Tresore Prada on her art

Raging Graphix Gallery: Tresore

This again gives her images an added depth, further attracting our eye and mind to each piece, and adding an additional attraction to any visit to Impressions.

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Cica and Bryn’s White Veil in Second Life

White Veil, December 2020 – snowballs are a rollin’,rollin’, rollin’

Cica Ghost and Bryn Oh have once again teamed up to provide a little  light-hearted winter fun for those who feel like a little bit of a challenge with some avatar exercise.

White Veil, located on a snow-covered Homestead region under the patronage of Clementine Rosca, challenges visitors to make their way over wooden boards to a snowy valley between high peaks that winds up to where a strange tower twists its way up into the sky – and then climb the curving ramp of  said tower to reach the room at the top.

White Veil, December 2020 – will the magnets help or hinder you?

Sounds simple enough, doesn’t it? And it is – except for the gigantic snowballs that periodically rain from the sky to roll at random down the valley to sweep-up all that lies in their path. They are invariably followed by one true monster of a snowball that rumbles down the tower’s ramp to join its smaller brethren as they tumble down the valley.

Should you get caught by any of these great balls of snow, then you’re toast – or at least, you’re teleported back to the start line to try again. Nor are the snowballs alone in trying to hinder you. There are also white blocks lie  scattered around which, if you get too close will attempt to bounce you in the air, whilst blue bullets may be pelted at you from the tower’s open walls to try to delay you.

White Veil, December 2020, – meet the penguins

But, there is also assistance to be had. Scattered along the path are blue disks. Step on one and you’ll be enclosed in your own personal force-field for a time, impervious to snowballs blocks and bullets – just keep moving with the force field in order for it to benefit you the most. Magnets hanging over the curving ramp of the tower might also assist you by dragging you to them, and so up the slope – but they also might hinder, as once caught by one, it can be difficult to get free!

Nor is this all; while the goal is to reach the room at the top of the tower and witness the strangely garbed individual awaiting you there, so to are there opportunities to leave the valley and explore the lands beyond, occupied as they are by groups of Cica’s penguins, whilst pieces of Bryn’s art might also distract you.  Also to be found at the tower’s top is a narrow, snow-covered walkway leading to a flying chair; use the arrow and page Up / Down keys to manoeuvre it once seated.  A second narrow snowy walk can take you to a lonely television, whilst keeping an eye out for snow white pose balls might get you literally climbing the walls.

White Veil, December 2020 – having reached the top of the tower, I opted to take the flying chair back down, avoiding the snowballs

To experience the fun of White Veil, simply teleport over and then accept the experience associated with it (if you are a regular visitor at Bryn’s Immersiva, and have accepted the experience there, then you are actually all set). When you’ve done so, note the instruction about using Always Run (CTRL-R – although in places you might want to toggle it on / off. And for an added bit of fun, you could also try your hand at decoding the message in the region’s About Land description. It’s not hard, but all I’ll  say here is that it gives warning about the state of mind of certain flightless waterfowl …

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