Sunny Sunvana in Second Life

Sunvana, May 2021 – click any image for full size

Occupying a Homestead region and recently opened, Sunvana is a public setting offering visitors a chance for some “sweet summer escape”.  Laid out as a vacation spot, it is the work of Jayce (Jayce Takeda) – with some assistance from Peter (Peterkes Beaton) and Kaelyn Alecto (TheNewKae) – the region is also home to Jayce’s Moment pose brand.

While Sunvana doesn’t enforce teleporting to its landing point, visits are intended to start at the island’s reception and information centre, a domed structure towards the centre of the region. This offers direct teleports to various locations around the region: the art pods, the coffee and tea house, the pool house and pool, the pose store, the peach and the club house. In addition, a further series of teleports provide access to other regions designed by Kaelyn  – It all Starts with a Smile and Soul Deep (which I recently reviewed).

Sunvana, May 2021

Where you from here is a matter of choice; the teleports offer a quick and easy way around the region, but step outside the reception dome, and steps will take you down to the road for a walk around the island, or up towards the Moments store and a rock causeway leading to a “hideout” sitting on a headland.

The latter overlooks a deep bay cut into the rock by a pair of waterfalls to offer a deep swimming hole complete with a diving platform, a cuddle float and a rope to climb back up out of the water. Seats within the hideout and close by offer plenty of places to sit alone or with friends.

Sunvana, May 2021

The swimming hole is just one of the numerous eclectic aspects of the region that add to its appeal. For example, those who don’t fancy walking between locations might avail themselves to a number Cube Republic’s excellent rope slides and zip lines to be ridden. Then, to the west, and alongside the Club House are board walks and stone paths set out over the water, watched over by a mix of street lamps and African elephants.

For those who like more traditional summer vacation pursuits, the beach around the east side of the island has places to sit, while the swimming pool offers sun loungers to relax on and floats on which to pass the time whilst floating on the water.

Sunvana, May 2021

Elsewhere, the art pods present little vignettes that might be seen as 3D art pieces or further places to appreciate and/or sit: a little garden, a cabana with chairs and lights, a Mustang under repair or a little pool (as in the game) room. Off to the south-east, and not mentioned as a teleport destination, is a little place signed as a motel, although it is far cosier than that, with places to both sit and to cuddle.

Below the “motel” and tucked into a little watery tunnel is a rowing boat that can offer a lovers’ tryst, moored out of sight of other eyes.

Sunvana, May 2021

Unusually for a region of this kind, Sunvana lacks a significant soundscape – the falls generate familiar thunder and there are spots of sound elsewhere, but there is no over-arching sound scape across the region. There are however, numerous (and increasingly familiar) NPC static characters to be found throughout to help add a sense of life to the setting.

Making good use of EEP (use personal lighting to move the Sun around to catch the local rainbow), Sunvana is an engaging place to visit, made more so by the rope slides and teleports (look for the sign board beyond the reception area) to get around, and offers plenty of opportunities for photography.

Sunvana, May 2021

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A dreamer’s golden stories in Second Life

The Itakos Project: Golden: A Journey into the Art of a Dreamer

Currently open at the Itakos Project Art Gallery, curated by Akim Alonzo, is Golden: A Journey into the Art of a Dreamer, featuring the work of Paola Mills.

Spread across the two levels of the gallery are some 29 exquisite avatar studies that incorporate a range of themes, and are linked by the fact that each one forms a single frame story.

The Itakos Project: Golden: A Journey into the Art of a Dreamer

From fantasy to what might be considered beauty shots and going by way of touches of sci-fi, horror, edges of transhumanism, and even a homage to a classic film (Hitchcock’s classic North by Northwest (see:Follow the Ageless Tide), these are all stunning pieces. Many carry a degree of subtext through title to further drive their story, although equally, a fair number are untitled – but they still speak clearly to those who study them.

This is because all of the pieces offered here, produced in both colour and monochrome, are marvellously crafted, rich in detail and composition. Within them are to be found stories centred on a range of subjects: identity, love, life, sexuality, emotions, loneliness, memory and more.

The Itakos Project: Golden: A Journey into the Art of a Dreamer

As well as the individual images mounted on the gallery walls, Akim has included an animated slide show system that pages through copies of all of Paola’s pieces in the exhibition. It’s an approach that will a new feature with exhibits at the gallery. Here, with its smooth, gentle animations and cross-fades, the slide show brings together the images in such a way that the transitions from one to the next presents a feeling of shifting dreams in keeping with the sub-title of the exbition. Further, several times during the show, the transition from one image to the next naturally suggests a broader story spanning the art than might be found when viewing in the individual images around the walls.

It is really hard to write about this exhibition, as the pieces are so rich in narrative that they really should be seen first-hand, rather then through the intervening eyes of and thoughts of another. Nor are they pieces to be simply seen; they deserve to be given the time to speak and tell their stories. As such, I strongly suggest paying a visit through the month the exhibition will be available.

The Itakos Project: Golden: A Journey into the Art of a Dreamer

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A trip to the Bayou in Second Life

*80 Days* The Bayou, May 2021 – click any image for full size

*80 Days* The Bayou is the latest region design by Camila (Camila Runo). As the name suggests, it’s a region design that takes us down into Louisiana, where a mix of open water, mangroves and a small town that feels like it might have been cut from a corner of New Orleans just across the state line, and dropped neatly into the grasslands here.

The landing point is located on a large waterside pier, against which is docked a paddle steamer of the kind perhaps also more readily associated with the Mississippi – although that was not the only river along which these majestic boats once regularly plied, their great stern wheels thrashing the water.

*80 Days* The Bayou, May 2021

The unmistakable work of Analyse Dean, the steamer sits with her saloon and card table set as if awaiting fare-paying customers, the perfect backdrop from which to start a visit to the region. And, from the paraphernalia on the wharf, the perfect backdrop for a film crew – a sign even inviting you to sit in the spotlight and take your own picture (or have a friend take it for you).

The wharf joins with a trestle bridge that spans the river on which the steamer sits, suggesting that if she does still make way under her own power, this is one end of any journey she might make. Across the bridge on the south side of the river, lies a muggy, tree-shaded expanse of bayou, cut here and their by water channels. A raised board walk offers a route over the waterlogged land to keep feet dry as it winds its way to a grungy bar sitting among the mangroves.

*80 Days* The Bayou, May 2021

On the river’s north side, the bridge gives way to a road leading to the little town, passing the obligatory cemetery along the way. This is the place where the main street basks in the late afternoon heat and humidity, overlooked by the balconies of the places of business that line it on either side. Up on one wall, Satchmo plays his horn, while the sounds of his playing echoes along the street from open windows, washing over visitors as they explore places like Maison Devil, with its voodoo overtures, or drop into the quirky Goofy Gator lounge (which has a nice minimalist ambience, but I wasn’t entirely convinced by the green beer!).

To one end of the town sits a small restaurant with streetside dining and dancing, the road beyond it giving way to a dirt track which curves down to a beach looking out over (presumably) the Gulf of Mexico. A second track parallels the route to the beach, just across the car park from the restaurant. However, rather than also leading to the beach, it instead offers a path to the local alligator farm.

*80 Days* The Bayou, May 2021

Between the town and the river, the land is flat and given over largely to grass and wild flowers, although a third track does point the way to a little pier that juts out into the river. Watched over by a plump pelican, this pier is home to a little motor boat rezzer people can use to putter around on the water – just be wary of the region boundaries when doing so.

The rezzer is one of a number of little interactive elements included in the setting that help bring it to life. Others include opportunities to dance or scrub a car, enjoy a drink or pose for a photo. There are also number places where visitors can sit and pass the time, some of which sit out in the bayou to offers places of solitude for those who want to be on their own, while others are well suited to couples or small groups.

*80 Days* The Bayou, May 2021

Populated by the static figures that appear to be having their 15 minutes of fame among region designers at the moment – and which do help bring a sense of life to region designs – and rounded-out by a nicely balanced sound scape, *80 Days* The Bayou makes for a photogenic and engaging visit.

With thanks (again!) to Shawn Shakespeare for the pointer.

*80 Days* The Bayou, May 2021

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The Kondor Art Square in Second Life

Kondor Art Square, May 2021: Sugah Pancake

As a part of his work to make the Kondor Art Centre a hub for artistic expression and community sharing, Hermes Kondor opened the Kondor Art Square on Thursday, May 13th, 2021.

Comprising three parts, the square is designed to resemble a fashionable square in a European city (the surrounding façade to me suggests somewhere in Paris or Madrid. Its open space is intended to host open-air exhibitions by guest artists, with the area further graced by sculptures by ArtemisGreece.

The Kondor Art Museum, May 2021

At the north end of the square is the Kondor Art Museum, a space devoted to rotating exhibitions of art by Second Life artists that Hermes has purchased over the years. Facing this from the south is a book shop where visitors can buy books celebrating past art exhibitions by Hermes himself.

The 2D art currently on display within the museum comprises individual pieces by Adam Cayden, Awesome Fallen, Bamboo Barnes, Caly Applewhyte, Bebop Xue, CybeleMoon Carelyna,  Diconay Boa, Dido Haas, Etamae, Flamered, Hermano, Ladmilla Medier, Marie de la Torre, Milena Carbone, Milly Sharple, Monique Beebe, Mony Pedroya, Moora Mcmillan, Mystic Audion, Patrick Ireland, Rosehanry, Sina Souza, Traci Ultsch, Vanessa Jane and Zia Branner. All of whom make for an engaging collection – although the display could perhaps do with a little more space to allow for the volume of art to be properly appreciated – rounded out by further sculptures by ArtemisGreece.

Kondor Art Square, May 2021: Sugah Pancake

Sugah Pancake is an artist I’ve not previously encountered who describes herself as a fantasy fanatic – and this is certainly reflected in the art displayed within the Kondor Art Art Square as the inaugural guest art exhibition. The pieces presented are amongst the most vibrant, energetic and story-rich pieces I’ve had the pleasure of viewing in Second Life.

Featuring mermaids, creatures of mythology, suggestions of inspiration gained from comic characters and fantasy / sci-fi / horror literature, these are pieces with an evocative vitality that is evident through their colour, posing, framing and focus. Within each we have an entire story waiting for our imaginations to unfold.

Kondor Art Square, May 2021: Sugah Pancake

What I particularly like about the Kondor Art Centre is that the square offers a focused presentation of work by a specific artist while the museum presents the opportunity to become familiar with works by a range of Second Life artists. It makes a worthy addition to the Kondor facilities.

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Going Soul Deep in Second Life

Soul Deep, May 2021 – click any image for full size

Kaelyn Alecto (TheNewKae) opened her latest Homestead region design in April 2021. Called Soul Deep, it is once again a richly detailed setting that is both fun to explore and also forms a restful retreat for those so minded to take advantage of its offerings.

Set within a ring of mountains that sit off the region and lie separated from it by a ring of blue water, Soul Deep comprises a main low-lying island around which are a number of small islets and raised promontory. These huddle around it like hatchlings making their first swim upon the calm waters under the watchful eye of their mother.

Soul Deep, May 2021

The landing point sits to the west of the main island, set upon one of Cory Edo’s converted shipping crate. Raised on shout wood and steel legs, this commands a view out over the island’s impressive lake, a body that looks as if it might once have been largely open to the surrounding waters, but time – or the hands and machines of humans – has surrounded  it with slim arms of earth, grass and reeds that gently embrace it so that waterfowl now treat it as a quiet sanctuary.

Running around the inner shore of the banks of this lake is a wooden board walk that offers a gentle walk around the water and leads visitors past various landward points of interest – places to sit out in the Sun or under the shade of trees, decks facing the waters surrounding the island, a little music venue – and the one centre of commerce to be found within the setting.

Soul Deep, May 2021

Clustered to the east, this takes the form of a group of wharves and decks on which sit assorted building that look to be related to the fishing trade – although whether fishing boats still put in alongside is perhaps questionable; the wharves appear to be devoted to rowing boats, and the boatyard seems to now be more the home for a very large shark, rather than a place for building boats…

South of this is one of the regions two uplands, a rocky table with a rather eclectic top – Doors that stand sans any surrounding building or ruins. Falls drop to the water below to one side of this strange monument to bookend one side of the arc of sand that forms a little beach  – one of two gracing the island’s shores. The second beach lies just to the south, facing a curving bay that links the rocky table with the west side of the island, where another upland sits amidst oak and fir.

Soul Deep, May 2021

This looks to have once been a part of the main island, so close are the two, but whether by accident or design, a narrow channel of water now separates them, necessitating the use of bridges to cross from one to the other.

Heavy in foliage thanks to the oak and fir covering it, this is home to an old ruin, whilst the crown of the hill features a place where visitors can literally hang out: a platform extends outward from the crown of the hill. Down below, a kayak is drawn up on the shore close to a little camp site in the lee of the hill. Thanks to the screening of the trees, this entire area feels as if it is deep in the wilderness, despite the proximity of the landing point just across the little channel.

Soul Deep, May 2021

And that’s the charm of Soul Deep: the feeling of openness and the mix of locations and open water that gives it a sense of being much larger than the region in which it sits.

Whether you want to explore the main island or hop over to the outriggers – one with a cosy house upon it, another with the remnants of an old church, a third with a simple deck of which to sit – there really is much to discover and appreciate here, while the boats liberally scattered over the waters (some of which can be driven), offer still more opportunities for discover and / or relaxation.

Soul Deep, May 2021

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The Way of the Sun in Second Life

Ribong Gallery Artspace 3583: The Way of the Sun

The Way of the Sun is an intriguing art installation by Bleu Oleander that is currently open at Ribong Gallery Artspace 3583, curated by  San (Santoshima). It is an installation that that offers multiple aspects of metaphor and narrative.

In THE WAY OF THE SUN, I explore themes of temple building, pilgrimage, worship, reflection and transcendence. Over the long human history, there are examples of humans worshipping the Sun and elements of nature, and building temples to access the divine.

– Bleu Oleander, on The Way of the Sun

Ribong Gallery Artspace 3583: The Way of the Sun

From the arrival point, a large enclosed area intentionally suggestive of darkness, visitors are encouraged to read a poem celebrating the work of the temple builders, before following an arrow pointing to where a tower of light rises into the void, a ramp within it offering the way up. This in turn leads the way to a golden platform on which sits a high temple attempting to reach clouds that seem to form mystical patterns whilst turned to a burnished yellow by the Sun above them.

The metaphors within in this are clear – the passage from the landing point to the golden platform representing pilgrimage; the move from darkness to light representing the desire to achieve spirituality / enlightenment, the climb through the tower representing both the raising of temples and our need to ascend / transcend after or during life, all of which is further underlined by the presence of the figures within the installation, who stand as if lost within the lower level, but have arms raised in exultation within the temple.

Ribong Gallery Artspace 3583: The Way of the Sun

Also to be found within this is the personal desire to achieve enlightening, to improve ourselves – not materially or religiously, but mentally and personally; the transfiguration through self-reflection and mental training through the likes of meditation within the “temples of the mind”.

Similarly, the temple stands as both a literal place of worship and as a symbol of the deep furrow temples, religion and ritual have played throughout human history. Even the Sun plays a dual role: the subject of so much of humankind’s worship and that actual essential giver of life to Earth, and the light that so often represent the achieving of self-awareness and personal transcendence.

Ribong Gallery Artspace 3583: The Way of the Sun

Drawing on ancient cultures from around the world, notably Mesopotamian, Egyptian, and mesoamerican – The Way of the Sun also has a modern twist within it that again links the cultural aspects of spirituality with the personal. A small teleport panel, when found, will carry the individual visitor down to a floatation tank and the opportunity of mediation and reflection.

All told a fascinating installation.

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