Lifted in Second Life

Feint and Bone: Lifted

Currently open at Feint and Bone, the immersive arts environment operated by Flower Rainforest and Tarhai Breen and curated by Bryn Oh, is Lifted, an environment by Kirumi Yoshikawa and Berkeley Burnstein that offers a lot to see – and to interpret; a place where apocalypse meets the realm of digital uploads.

The city of Korrosion was always pulsating with one Bass or another. One day while traversing the Galactic Meta, Rumi might have acquired more than anticipated with a new pet. She didn’t get the full instructions and the biggest no-no was NO BASS. Guess what ? We had BASS and it let the little pet she found grow to an unmanageable size. Bass was outgrowing the hunger so the city fell little by little, slipped into the sea. Uploading was the city’s last resort for preservation and this is where we are today; mid-upload while Rumi’s little pet devours the remains of the city.

– Kirumi and Berkeley describing Lifted

Feint and Bone: Lifted

Thus visitors are placed in a midnight setting that exists partially on land, partially under water and partially in the sky; individual island and vignettes interconnected by teleporters that take the form of closet mirrors – at least two at each location throughout the installation – that offer their own path through the story; although, as the artists note, those who prefer can walk through the region on their own voyage of discovery.

The landing point provides four of these teleporters, offering the most direct way to get around – but note that they may not deliver you fully into the next scene. Where this is the case arrows flicker along the ground may point you in the desired direction, indicators that are also useful for those exploring on foot.

The individual vignettes vary widely: one offers the remnants of the city mentioned in the description, buildings canted or sinking into the waters, kraken-like tentacles rising up through streets and structures; are these part of the oversized “pet” that brought doom onto the city, or do they belong to something else? The other vignettes offer gardens that lie under the waves, protected by domes, or which float in the sky, pulsating with light, whilst some bridge the space between in the air and under the water.

Feint and Bone: Lifted

What we make of these environments is a matter for individual interpretation. Some may well be parts of the failing city; others recreations sitting within the digital domain. Still others, gardens and buildings both, appear to be caught in the upload process – solid in form, but blue lines of light pulsating up into the sky like binary notations of their form moving from the physical to the virtual.

This idea of transformation sits further in the mirror teleporters. As well as offering a means to move through the installation’s vignettes, they present – as the artists note – a means of reflection. We stand before them in a “physical” form, and see within them an image of ourselves; thus they mirror, as it were, the idea of transformation as embodied within the installation’s story.

Feint and Bone: Lifted

Overlaid with a subtle rumble of bass that is again in keeping with the central  theme of the installation and rich in colour and

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  • Lifted (Feint and Bone, rated General)

A Scottish flower in Second Life

Flower of Scotland, October 2021 – click any image for full size

I’m not entirely sure why, but on my arrival at Flower of Scotland I immediately found myself mentally quoting the opening lines of Shakespeare’s Scottish play:

When shall we three meet again
I
n thunder, lightning or in rain?

I’ve honestly no idea why; while the region is intended to offer a taste of Scotland and there is rain over a part of it, the setting is very far removed from any notion of Scotland of old, and the theme is hardly one of vaunting ambition or anything one might associate with royal murder – although there is a touch suggestive of witchcraft awaiting discovery as one explores. Perhaps it was the mist swirling about me at the landing point, but whatever the reason, the misty landing point made for an atmospheric start to my visit.

Flower of Scotland, October 2021

Occupying a Full region, Flower of Scotland is a veritable tour of the highlands and more remote parts of the Scottish coast created for our enjoyment by Eloo Lionheart (Neutron Nebula). Within it, we can wander from a small coastal hamlet where fishing plays a major role, through to the uplands where an old fortification sits, the lands between home to farms, bubbling streams, lavender fields, ruins and even a beachy cove.

The landing point sits on the region north-east coast, a slightly rickety-looking bridge connecting the local farm with the aforementioned fishing hamlet, the mist rising from the waters that cut into the land to form a shallow inlet. While the village may only have a single waterfront street and small row of four houses, the wharves and warehouses standing at the far end of the street from the bridge suggest this is a busy place for fish processing / packing, as do the number of fishing boats either alongside or in the bay, while the concrete ramp up to wharves suggest this work is a modern addition to the simpler days of fishing that may once have been the village’s source of income, but that’s purely conjecture on my part.

Flower of Scotland, October 2021

On their arrival, the landing point uses local chat to inform visitors that the  castle offers further information on the region, referring to the fortification located up on the rocky hills to the south-west.

The best route to reach the latter is to cross the bridge into the farm, and then follow the winding the road that makes its way through the setting, taking a left turn at the old telephone kiosk and then follow the footpath, trail up past a crofter’s cottage and outward up and around the shoulder of the hills to reach the castle. Following track and path will take visitors past several of the inland points of interest in the region: the ruins of an old chapel that is set – very appropriately – within a field of poppies, its more recent replacement lying just across the track, plus views over the fields and a second path that can be used to reach the southern beachy cove that backs onto the fishing warehouses and wharves.

Flower of Scotland, October 2021

Eastwards from the telephone box, the track leads to a rather fanciful cottage that is distinctly “unScottish” in its styling, but looks like the kind of place that one should be able to find when exploring the wilder parts of Scotland. Boards outside proclaim it to be an apothecary and place where psychic readings  are offered. Inside, it is curious mix of potion-making, magic (offering that suggestion of witchcraft that offers a tenuous link back to Macbeth), soft toys and bric-a-brac that is both oddly cosy and also eclectic, suggestive of the occupant’s nature without actually revealing them in person.

Beyond the cottage sits an old ruined tower on the hump of a low coastal hill. by far the tallest structure in the setting, it seems long deserted, although for the daring, an aging wooden stairway winds its way up to its uppermost chamber. Here, views back across the region can be enjoyed; in particular, this gives a good view of the northern coast, where the rain is moving in, and the local sheep show they are familiar with the turn of weather by making their way eastwards, out of the rain and over another bridge – this one covered – that provides a route back to the the farm.

Flower of Scotland, October 2021

All of the above barely begins to scratch at the wealth of detail within the region or the opportunities for photography it offers. Presented under an evening sky, the region lends itself to a wide range of EEP settings – I opted for more of a daytime look for the photos here – and comes with a rich sound scape to add to the sense of immersion. I would note that with many of the buildings in the setting being either fully or partially furnished, as well as the general landscaping, animals, etc., this is a texture / mesh heavy region, so those on mid- or low-end systems may need to adjust settings (I found it easier to turn off shadows when moving / camming around). However, this doesn’t detract from Flower of Scotland being well worth a visit.

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Terrygold’s Horror Museum in Second Life

Solo Arte October 2021: Terrygold – Horror Museum

I’ll say up front that I’m not a great fan of the “Halloween season”. Not because I dislike horror or anything; it’s just that I sit just on the side of the age divide (and also the Atlantic) where I look upon all the fuss and things like trick-or-treating as a dubious import¹. However, every so often something comes along that is related to the “season”, and which catches my eye – such as the first iteration or two of Linden Lab’s Haunted House or the odd region design.

One such place that did this for 2021 is a modest but engaging art installation by Terrgold, which is now open at Solo Arte  to form both an immersive art space and precursor to an event space that will likely see activity throughout the month.

Solo Arte October 2021: Terrygold – Horror Museum

Horror Museum is a small semi-interactive exhibit in which you can witness scenes associated if not with Halloween per se, then most certainly the annals of cinematic and written horror. The core element of the installation is a visit to a museum – or perhaps gallery would be a better description – offering a series of images drawn from the worlds and legends of horror. In one hall, for example, we can peer into a scene of Frankenstein’s laboratory; and another, Nosferatu stands as if in greeting as we pass, whilst others offer images of nightmare characters and creatures – clown and giant spiders – with more beside.

Solo Arte October 2021: Terrygold – Horror Museum

But these are not ordinary images; each is in fact a 3D setting in which visitors are invited to step and become a part of the story that has been captured. Most are fairly straightforward in their presentation of a scene, but one takes you a little further than the others, opening as it does into a chamber beyond its frame.

As well as the 3D images by Terrygold, the halls of the gallery include models of monsters and posters from a number of horror films, some of which compliment Terry’s art.

At the end of the gallery spaces is a picture called The Forest, a walk through what is often the favourite setting for horror films, a mysterious forest, this once complete with strange figures and creatures. A path winds through this forest, providing the way to the event space mentioned above.

If I’m totally honest, I’d have liked to have experienced poses within the various vignettes Terrygold provides that are more in keeping within each theme. But at the same time, producing custom poses is no easy task, and its not as if this diminish the content of  Horror Museum nor the fact it is an engaging installation. When visiting, do make sure you follow the instructions at the landing point to set your environment correctly.

1. Yes, you’re allowed to shout “bah! humbug! at me for saying this (even if that does belong to the end-of-year season!).

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GLTSL 3: Dreamshire Village, Second Life

Dreamshire, October 2021

Back in April of 2021, I paid visits to the Zany Zen Railway and the Valkyrie Light Transport Railroad, two members of a small group of railway systems in Second Life called The Great Little Trains of Second Life; the “little” here not being because they are necessarily small in terms of distance travelled, but rather the fact they celebrate narrow gauge trains and rolling stock (with a distinctly English lean to things in places!).

Those interested in learning more about those lines can do so by catching up on the Zany Zen here, and the Valkeryrie here. However, there is a third stop in any tour of GLTSL that deserves mention – and one I should have written about a lot sooner, given I also dropped in a couple of times in April and May, but due to assorted failures on my part, the article has been delayed in leaving the station, so to speak. As such my apologies to Nimoui Chenier (Nimoui) and Lily (LilyChenier), the creators of Dreamshire, home to the Dreamshire village, district and railway.

Dreamshire, October 2021

The overall design is that of an English village dating from the Victorian era, although the old gate towers looks older, whilst other aspects of the village – such as the fires station with its Landrover fire truck, make it clear the village has left the Victorian era so distance in the past. At the time of my most recent visit, the village also lay decorated in the modern style for Halloween., so there is already something of a rich mix here.

The railway system – which runs a narrow-gauge tram rather than steam locos – runs around the island passing through a number of little stations that present the opportunity to hop on and off. The largest of the stations – Winkle – sits just below the landing point and serves Dreamshire village, Other ports of call include Dragonspire, Wobbly Knot, Promenade and Dolphin Bay. Some these  – like Promenade and Dolphin Bay – offer hints at to what might be found on dismounting the trams. Others, such as Winkle and Wobbly Knot might sound like contrived names, but when it comes to village names here in England, do remember we have places like Nether Wallop (Hampshire), Matching Tye (Essex), Blubberhouses (North Yorkshire), and many more, they aren’t that out of place as local names with an English bent!

Dreamshire, October 2021

A complete ride around the tracks of the region takes around 10 minutes if taken without jumping off), and offers a good opportunity to gain visual familiarity with the setting, which in places is rather eclectic in its mix. Dragonspire, for example, not only evokes thoughts of the stories by James E. Wisher, it actually includes both dragons and a fantasy castle (with rooms to explore).

Similarly, the south-western corner of the setting offers an interesting mix of very Victorian steam boat drawn up alongside the stone wharf that sits between Wobbly Knot and the Promenade, with a very 1950’s American style diner sitting at the far end of the latter, the two providing an interesting mix of times within easy reach of one another. In addition, Wobbly Knot offers a nice walk out to the gardens and tower of one of the two lighthouses that watch over the region’s western coastline.

Dreamshire, October 2021

The stop at Dolphin Bay provides access to the beach on one side, sitting below the tall finger of the second lighthouse, and the animal sanctuary and bay on the other. The latter offers the chance to sea a range of waterfowl and and wildlife, but I confess that – not being overly fond of the modern take on Halloween – I found the seasonal elements there a little too OOT, resulting in the use of the Derender option in the viewer when taking photos.

Across the far side of the animal sanctuary grounds, and tucked under the east hills is a small train yard and shed. Here can be found a couple of “traditional” narrow-gauge trains (one a scratch build by Nimoui) and information boards on narrow gauge railways and trams. A short walk from Winkle Station (and the landing point), it might nevertheless be easily missed, but is well worth visiting. And talking of the eastern hills, do please be aware that these are the home of two private residences – one clearly visible, the other cunningly hidden but the path to it clearly signed as private, so do please respect people’s personal space, as either one may be in use.

Dreamshire, October 2021

Gently charming, with touches of whimsy, Dreamshire makes for an engaging visit And should you prefer not to walk, a choice of bicycle or (for couples with the right penchant!) a pony cart is available to ride around the village and outlying paths and roads.

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Dreamshire (Midnight stars (rated Moderate)

49 for Art in Second Life

All4Art, October 20221 (l to r): Haveit Neox (3D), Agleo Runningbear, Clive Dillingham, Harry Cover (3D), Sandi Benelli

Carelyna’s All 4 Art Gallery is currently hosting an untitled ensemble exhibition designed to showcase the work of those artists who have exhibited at the gallery during the 2019 and 2020 seasons. As such, it presents 2D and 3D pieces from an incredible 49 individual artists – probably the largest exhibition of art I’ve seen in Second Life gathered under a single roof.

Such is the range of art on offer, this exhibition presents an excellent opportunity by which those curious about art in Second Life but who might not be overly familiar as to how broad a subject it is, can dip their toes in the the water by hopping along and simply appreciating all that is on display. Similarly, for those who might be more familiar with art in Second life, it is perhaps an opportunity to gain an introduction to some artists who may not be as familiar as others, and to appreciate individual styles. And with the majority of the pieces offered at L$0, the exhibition also presents the means for people to start collections for their private enjoyment.

All4Art, October 2021 (l to r): Mareea Farrasco, Eva Edinburrough

I generally try to avoid listing participating artists in so large an ensemble, as doing so too easily comes over as a litany of names to take up a word-count. But the range of art offered within this exhibition is extraordinary, so it is  – without any favouritism at all intended – worth mentioning some in terms of the genres one can find within the gallery.

So, for example, from the world of Second Life landscapes there are piece by Carelyna herself, Carisa Franizzi, Mareea Farrasco and RoseHanry, whilst among the digital art on display one can find works by Isabel Hermano, Mentat Immelman,and Etamae, whilst 3D artists are represented by the likes of Pol jarvinen, Harry Cover (impossibleisnotfrench) and Haveit Neox, and physical world art is presented by pieces from JudiLynn India, Zia Branner, and April (agleo Runningbear). And all of this barely scratches at a list that also includes Thus Yootz, Mara Telling, Bamboo Barnes, Moya, and more, further presenting opportunities for artistic discovery.

All4Art, October 20221: Isabel Hermano (r foreground), Carisa Franizzi, Leonorah Beverly, Metukah (rear, l to r)

Given the exhibition does present so many artists – each of whom is represented by at least one piece on display –  the range of styles and approaches to the works present and in their subject matter is equally as broad. However, walking through the halls of the gallery (or more correctly, flycamming, as is my wont!), I was struck by the lack of avatar-centric studies. Yes, there are a couple, and there are also some pieces in which avatars are present – but they are not necessarily the central element within those pieces.

I offer this observation not as a complaint, but rather to underline what has perhaps been a careful consideration in curating this exhibit, because – and being perfectly blunt – when included in ensemble exhibitions, avatar studies can be so powerful (and often large) in form, then simply overwhelm the rest of an exhibition; we tend yo be intrinsically drawn to them and spend (in comparison to other pieces that may be on display) an inordinate amount of time studying them. However, within this All4Art exhibition there is no such lop-sidedness in how our attention is focused; rather, this is an exhibition where the eye can easily flow from picture to picture, giving each an equal measure of consideration in accordance with our eyes and preference.

All4Art, October 2021: 2D art by Mentat Immelmann stand either side of a 3D piece by Pol jarvinen

Rich in contrasts and content, offered in a gallery space that offers the room in which they can be appreciated, this is an exhibition to be savoured.

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Darya’s island fantasy in Second Life

DARYA, October 2021

DARYA (Da-ry-a) is, we are informed by the region’s About Land description, Persian for “sea”, and given this Homestead region held and designed by Zaffy Kiyori  Bailey (Zaffy Kiyori) sits as a island caught within the calm waters of a broad sea, the name is apt.

However, this is no mere tropical or temperate isle; the largest among a small group of islands (the rest being elements of an off-region surround), DARYA is very much a place that straddles the lines between realism and fantasy to present a setting that is at once familiar and also full of whimsy and the unexpected whilst mixing into itself a measure of artistic expression.

DARYA, October 2021

The latter commences t the landing point, imaginative set on a little off-shore pergola that is connected to the island by means of a short bridge and dark tunnel. A sign at the landing point encourages visitor to enable Shared Environment in their viewer (if not already active – go to World → Environment and make sure Use Shared Environment is checked). This is because the region makes use of several different environment settings as a part of the region’s artistic statement / atmosphere, and these should be properly experienced.

To further this, walking across the bridge from the landing point and into the short tunnel leading onto the island, will prompt visitors to accept the local Experience. The idea here is to allow the scripted environment cubes that mark parts of the region to automatically change your environment settings as yo pass into their influence; as such I would recommend accepting the experience when prompted. However, do be aware that this is not the most ideal way of applying environment settings, although I do understand why it has been used.

DARYA, October 2021

The first of these environments is to be found up on the crown of the taller of the islands two hills. Reached via a path that winds itself around the hill from an initial set of steps guarded by a cylindrical folly, this hilltop is marked by the darkness of night presided over by the stars, the path up to it lit by mystical mushrooms that cast a lavender light into the darkness. At the crown of the hill, the path gives way to a stone circle that holds within itself the green swathe of a faery ring to present a place rich in a sense of enchantment.

The second environment cube sits over a circular island that extends from the southern end of the islands’ east headland and reached via a bridge-like causeway. To be honest, I would was simply have parcelled the land here and applied the environment settings rather than use a cube. It’s a minor difference, but it would allow those on this little island to make some adjustments to the environment settings for photographs without getting kicked by into the region-wide settings. However, this minor quibble doesn’t change the fact that this little artificial headland offers another evocative setting that is palpably spiritual in nature.

DARYA, October 2021

It is these contrasts from the normal – the cottages (furnished and inviting to guests) and the quaint lighthouse over on the western headland, the arc of south-facing beach caught between the two – and the unusual: the high stone circles, the garden-like eastern setting with its tall fountain statue, the strange mix of plants across the entire region, and so on, that adds a whimsical, engaging and eclectic depth to DARYA that is quite captivating.

Take for example the footpath that winds around the northern shore of the island after emerging from the landing point’s tunnel. Bounded on one side by waters from which lilies and more exotic flowers grow and over which a small pavilion offers a tea party setting with faint echoes of Alice’s tea party; it offers on the other an equally exotic mix of giant mushrooms that cast shade over their more normal-sized brethren and the flowers that grow around them. With all of  this presided over by a gigantic mechanical teapot that is gently watering a spray of flowers growing within a large pink tea cup, visitors are immediately informed in the most natural way possible, that they have entered a place of art and fancy, as well as local beauty.

DARYA, October 2021

DARYA is a place that, wherever you wander, there is something awaiting to catch your eye, from the multiple statues and other artistic statements that sit quietly alongside patch or on shingle shore or on rocky outcrop, to the smaller more eclectic touches, such as a the little Shaolin monks carved along the side of the paved footpath or the cheeky winged sprite with dyed hair lurking among the flowers, or simply the pleasure of seeing the island’s wildfowl.

Engaging, photogenic and with places to sit throughout, DARYA is rich in mood and contrasts and very worthwhile the time taken to visit.

DARYA, October 2021

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  • DARYA (Dark World rated Moderate)