Hera’s Drune Gotham in Second Life

Drune Gotham, September 2021 – click any image for full size

It’s only a month since I wrote about Hera’s Shadezar and Venesha (see: Sharing in Hera’s dreams and visions in Second Life), so returning to a build by Hera (Zee9) so soon after that might seem a little too eager, but both settings were recently closed for a time which gave rise to thoughts that as Hera had indicated they would both only be available for a limiter period, they may have permanently closed. However, nothing could be further from the truth; the period of closure was to allow Hera to take down the skyborne Venesha and replace it with a new build, Drune Gotham. This being the case I accepted an invitation Hera extended to I might hop over to have a look around and offer what is really a “part 2” for the article mentioned above.

Accessed via the Neverworld X (as Hera calls the world in which her creations reside) landing point, which has also undergone its own redesign, Drune Gotham – as is likely to have already been spotted by fans of Hera’s work – returns to her fabled and always engaging city of Drune to offer a further twist on that design, based upon a recent iteration of that city.  Back at the start of the year, Hera offered a design that – for me – stood as one of the first regions to attempt to delve into the world of dieselpunk and its sub-genre of decopunk; genres I outlined in Drune’s diesel-deco delight in Second Life:

For other unfamiliar with the genre, dieselpunk (and it’s sub-genre of decopunk) is based on the aesthetics popular in the interwar period of the 1920s/30s and extending through to the end of World War II, with some exponents also including the early 1950s.  It is broadly defined as the era in which the diesel engine replaced the steam engine as the focus of technology. Within it, decopunk centres the aesthetic of art deco and streamline moderne art styles particularly prevalent to design and architecture in the same overall period. 
Drune Gotham, September 2021

Within that setting, Hera included a model of a Batmobile from the Michael Keaton era of Batman films. As she notes. it was added on a whim, but seemed to fit the overall aesthetic of that build – something Hera notes she found surprising. I’ll have to state that at the time, I was not: there has tended to be a strong decopunk aesthetic to be found within most of the Batman films such that a Batmobile should feel and look at home in a dieselpunk / decopunk setting.

Drune Diesel was, sadly, relatively short-lived; it also encompassed multiple influences – Blade Runner, hints of dieselpunk films such as Sky Captain and the World of Tomorrow, references to Karel Čapek’s 1921 film Rossumovi Univerzální Roboti (Rossum’s Universal Robots) and even the Sirius Cybernetics Corporation from The Hitch-Hiker’s Guide to the Galaxy. With Drune Gotham, which Hera also notes was perhaps inevitable once she had set down the Batmobile within Drune Diesel, is more focused on the Gotham City / Dark Knight vibe, including touches from both the films and the Gotham TV series – although the regions should not be taken to be purely as reflective of the Batman / Dark Knight mythos as presented on screen.

Drune Gotham, September 2021

One of the first things I noticed with this build is that it includes several elements from Drune Diesel: awaiting (re)discovery are both the Shanghai Dragon restaurant and the marvellously deco Black Pussy nightclub, both of which deserve a further breath of life given how brief a time Drune Diesel sadly had to breathe. There’s also a noticeable difference between this and earlier versions of Drune in that this does not have any “outer” / “coastal” elements, instead it  is enclosed, with a backdrop of densely packed tall buildings to give the impression of being in the heart of a massive metropolis like Gotham.

But it is in the Dark Knight references in which this setting really shines. From the elevated tracks along which trams, rather than speeding trains, clank bump, to the gates of Arkham Asylum, there are multiple motifs from the films and the TV series (and touches from the comics) awaiting discovery.  These trams rumble past the tall finger of the Wayne Enterprises HQ, for example, a place you can enter through the street-level lobby  and then ride the elevator to the CEO’s office, a place that has the sense of being the workspace of Wayne Senior rather than Bruce – although the scribblings on the desk tend to suggest the sometimes distracted mind of Michael Keaton’s Bruce Wayne. There is also a secret to be found within this office, of which more in a moment.

Drune Gotham, September 2021

The aforementioned Black Pussy can be found across the street from Wayne Enterprises, as can the lobby of Drune Diesel’s Hotel, reached via the stairs that sit between the Wayne building and the diner next door (there’s an alternate route via a far escape that overlooks Gotham Park on the other side of the Wayne Enterprises building, but I’ll leave you to discover that). The hotel appears to have been expanded  since its Drune Diesel days, now offering a deco spa as well as rooms above its lobby.

Across another road from the hotel entrance and diner is the headquarters of the GCPD. On stepping through the front doors of this, it is hard not to expect Ben McKenzie’s Jim Gordon and Donal Logue’s Harvey Bullock from the Gotham TV series turn towards the doors in response to your arrival. Elsewhere in the city, the Arkham Asylum carries within it the Gothic menace that marked its appearance in the films, whilst the Apex Chemical Plant also awaits discovery. Whilst this appeared in the comics (the Case of the Chemical Syndicate), Apex was actually combined with Ace Chemicals (from Man Behind the Red Hood!) to form Axis Chemicals in the first Keaton Batman outing, the place where Jack Napier was transformed into The Joker.

Drune Gotham, September 2021

In continuing a walk around Drune Gotham’s streets, visitors might also come across the Gotham City College (from the TV series), with interior spaces to explore, the Gotham City bank (complete with vault) and a new burlesque club (which I have no idea as to whether it is tied to the Batman mythos) and which again offers interior spaces. These, with the likes of the plant, Wayne Enterprises, the hotel, etc., serve to give Drune Gotham a greater depth than perhaps has been present in other Drune iterations. Also, as a Brit I couldn’t help but smile at the English lean towards things: adverts for Cadbury’s chocolate, Fry’s Chocolate Cream (which had me wanting to rush up to the local shop and buy a bar or two, it’s been so long wince I’ve enjoyed it!) and more, all of why give this Gotham an slightly anglophile feel to it which simply didn’t feel out-of-place.

Nor is this all: look hard enough and you’ll find Bane’s office and, perhaps more interestingly, the Batcave, that sits with the Batmobile parked at the ready on its turntable (despite also being parked outside the Wayne Enterprises offices!) and various consoles providing assorted information as well as the expected bats circling around it. However, the closet for the batsuit is empty, suggesting Bruce is out and about as his alter ego! While this can be found by camming, the “proper” way into it might be a little harder to discover; all I’ll say is that it is to be found back within the Wayne office, and that bookcases may not always simply be for books (or posing).

Drune Gotham, September 2021

Offered under an environment setting which really should be used when visiting (as I have for the pictures here), and finished with a truly fitting sound scape, Drune Gotham really does make for a an engaging visit, one that carries within it a wonderful noir-esque feel that also carries over from Drune Diesel, and which is even more suited to the core theme of this build. In this respect, Hera additional offers a noir-style story in the setting’s introductory note card for those who grab it.

In closing, I would add that a major part of the magic of Hera’s builds  – along with her imagination – is that Hera creates many of the elements and textures found in her builds herself, rather than using available kits, etc., available through the Marketplace. This adds up to an incredible amount of work on her part, all for our benefit; so if you could offer the bat bears to be found within the setting some Linden Dollar love to further Hera’s efforts, they would very much be appreciated.

Drune Gotham, September 2021

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Art and Asperger’s in Second Life

Janus Gallery, September 2021: Xia Chieng

Open until the end of the September 2021 at Sinful Retreat’s Janus Gallery is Visions of an Aspie, a collection of original physical world paintings by Xia Chieng. While I’m getting to it late, this is a fascinating exhibition that should not be missed.

Asperger Syndrome (AS or sometimes referred to just as Asperger’s (without the “syndrome” when used with the apostrophe)) is an autism spectrum disorder (ASD) characterised by significant difficulties in social interaction and nonverbal communication, along with restricted and repetitive patterns of behaviour and interests.

Having been diagnosed with the condition, Xia has found a way to overcome her difficulties in communicating with others through her art, using oils and watercolours to express the feelings and emotions she experiences and to give a sense of the her personal situations, outlook and experiences.

The Janus Gallery, September 2021: Xia Chieng
I see artistic creation as a tool for self-transformation and healing, a way to dialogue with my own internal demons and those of our culture, a means to create my own myths with which one moves through the world. I am on personal journey; personal exploration into the essence of the live; the nature of the relationship between my senses, ideas and perceptions and the external world; my conception of space and substance. Only things that are personal can be truly real for me. 
My art is narrative but not literary, it tells stories but does not create their meaning. It may not mean anything, more than we can individually feel. My work is a thing, an object, presented to you for your pleasure and for my relief. It just is what it is. It is not explained alone.

– Xia Chieng

At Janus Gallery I, Xia presents a collection of self-portrait images each one of which presents a narrative – but not one in the literary sense; these are stories designed to give insight into a thought, a feeling, a senses of mind. In part, this might be contained within the title of each individual piece, but which is also mostly through the composition itself. Given this, these are exceptionally poignant pieces, paintings that might also be seen as a part of Xia’s own quest.

My condition makes me face life as a continuous challenge. Rejection, misunderstanding, intolerance have been present throughout my life and have led me to become elusive and lonely.

– Xia Chieng

Janus Gallery, September 2021: Xia Chieng

This quest is perhaps most clearly indicated in those images in the collection that feature a keyhole (or in some cases a question mark) painted onto the forehead of the subject(s) in each painting. A keyhole that might be taken as both Xia’s quest to unlock that part of her that causes her to feel apart, separate and lonely, and also perhaps as a pleas for use to better understand the blurred, isolated, challenging world in which she finds herself living.

As insights into a person’s life, these are pieces that can be stark, dark and a little disturbing (Memento Nori, I was a Suicide Girl, Misery, Nightmare, Good Memories), other have a difficult edge to them (The Princess of Broken Hearts, The birthday Party Without Guests); but these should not be taken to mean these are exercises in personal pathos – life is abundant throughout all of them, with some encompassing religious motifs that speak to broader questions that can affect us, thus offering something of a bridge between our own inner thoughts on life and those that flow through Xia’s mind.

Janus Gallery, September 2021: Xia Chieng

I cannot imagine what it means to be diagnosed with Asperger’s and would not try; but what is undeniable about Visions of an Aspie is  the over-arching statement of the power of art in its ability to give voice, to share, to overcome  – to help understand oneself and one another. This makes it – as mentioned at the top of this article – an exhibition that should not be missed, although it will be ending on September 29th.

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Five artists at La Maison d’Aneli in Second Life

La Maison d’Aneli – Desy Magic
The latest exhibition at Aneli Abeyante’s La Maison d’Aneli opened on September 15th, 2021, once again focusing on a group of artists with very different styles who present both 2D and 3D works, in a set of exhibitions that compliment one another, and which I’ll tackle in their teleport (via the ground level teleport disk as short walk from the landing point) order.

Hailing from Italy, Daco Monday is a self-taught artist who entered Second Life in 2009. His art is inspired by, and makes use of, space, as is amply demonstrated within Severed Roots, a fascinating 3D environment that mixes elements from a previous work (De Chiricocanto) with newer pieces to create a fascinating diorama that offers multiple possible interpretations. The central characters in this diorama take two forms: there is the stylised 3D artist from De Chiricocanto, who stands alongside a 3D musician (“the drummer”), then there is the image of a couple posing for a portrait and which occurs multiple times, in whole or in the shards of a shattered mirror. A large handgun and an old-style photographic plate camera hang on the air to one side, while particle figures dance and eyeballs roll.

La Maison d’Aneli – Daco Monday

Quite what we are to make of this is, as I’ve noted, a matter for personal interpretation  – although I would suggest a clue might be found within the installation’s title and possibly the idea of time being shattered (but admittedly, as I’m mid-way through binge-watching Lost, I could be under the influence of that show’s frequent left turns into weirdness!).

Within her space, Madee (Kupu2) presents Precious Moments, a highly engaging series of self-studies with her avatar in both motion (dance) and at rest. Some of these should be considered not suitable for work as they contain nudity, but all are all completely engaging in capturing mood, emotion, movement and form. Presented in monochrome with a soft focus finish, the pieces reveal a talent that whilst new to the world of Second Life photography, is already producing quite mesmerising images and stories.

Utilising a soft form of black and white chiaroscuro, Madee’s art perfectly frames the beauty of the female form against a consistent dark background, leaving us with no distractions to carry our attention away from the central figure in each.

La Maison d’Aneli – Madee (Kupu2)

Desy Magic is an artist I first gained familiarity with whilst visiting Ayuda Virtual, the community gateway specifically developed in support of Spanish-speaking people. She is modest enough to believe she is not an artist, but an experimentalist who particularly likes to work with colour and form. However, the pieces offered in this exhibition prove that while she is very much an experimentalist, she very much is a skilled artist with an eye not only colour and form, but composition, cropping and finish to present highly engaging pieces rich in narrative and which encompass a number of artistic styles including abstract, expressionism and digital collage. It is a selection that includes what is perhaps my favourite of Desy’s pieces I’ve seen to date: Astronauta – if only NASA and ESA would paint the Orion capsule and its service module so imaginatively.

Around these 2D pieces are a number of equally engaging 3D pieces by Desy, some comprising a mix of fluid and abstract female forms.

La Maison d’Aneli – JudiLynn India

Abstract is the nature of JudiLynn India’s work, which really needs no introduction in these pages, as I’ve long appreciated her work. Her original painting are glorious in the order she offers out of the apparent chaos of colour, As always with JudyLynn’s art, the pieces displayed in this exhibition are all remarkable pieces she has created and then uploaded to Second Life; pieces that should be allowed to speak to us individually.

Nino Vichan has always been an artist who seeks to challenge our perceptions and thinking through his work – although I confess I’d lost track of him over the last few years (I was actually under the  – possibly incorrect – thinking he had stepped away from Second Life). How well he achieves the former is a matter of individual choice, but there is no mistaking the evocative / provocative intent to his work. With Better Angels at La Maison d’Aneli, he highlights the dichotomy between our lean towards goodness and kindness, as represented by the images of angles offered on their easels, with our proclivity towards cruelty towards each other in so many ways – warfare, genocide, human trafficking, slavery, etc.  Between the images are the words, there are at least two questions: the first is can we listen to the appeal of our better angels, our better selves?

La Maison d’Aneli – Nino Vichan

Five very different artists, each with an individual talent for presenting their work and engaging our eyes and minds, who here combine to present an evocative tour of art well worth taking the time to visit and appreciate.

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Nelipot’s autumn peace in Second Life

Nelipot, September 2021

It was back to Nelipot for me this week, after Shawn Shakespeare (SkinnyNilla) informed me he and Lien (Lien Lowe) had redressed their region for autumn.

This time forming a cluster of islands of varying sizes, the region continues to offer a delightfully rural setting, the islands linked by bridges to make moving between them easier.

Nelipot, September 2021

Once again Lien and Shawn have created a uniquely attractive setting, offering much to see. However, it also contains elements that help link it to past iterations of Nelipot and builds Shawn has created, giving it that thread of continuity that I do like finding within regions as they develop and change.

In this case, Nelipot once again features a windmill, one that carried me back to 2016, and The Mill, the first setting by Shawn I ever visited, and which offered me an opportunity to test one of the 360° panoramic camera HUDs that have been available on the SL Marketplace. Also to be found is the little “home-made” racing car that has been a frequent touch for Shawn’s region settings; and while a tram now sits on the lengths of railways lines, it nevertheless presented echoes of a past iteration of Nelipot itself that had a train sitting on the rails.

Nelipot, September 2021

The landing point sits to the west of the region, on one of the smaller of the islands, a place that is little more than a table of rock poking its head above waters laden with fallen leaves. A single bridge reaches the nearest neighbouring island to the south, starting an anti-clockwise route around the outer islands, and a way to reach the centre isle.

Along the way, this route around the outer islands will take visitors through a little farm-like setting with fenced meadow, cabin and a little thatched barn, then onwards to where the windmill.

Nelipot, September 2021

The latter sits on a spur of land that forms part of the largest island, open water to one side and a fast-flowing stream that falls from the island’s hills to reach the open sea, the headland beyond the windmill offering a place for sheep to graze. A choice of routes for exploration open from the windmill and its little wine cellar like setting with its gazebo and outdoor café.

One of these paths leads up and over the hills, the second along a board walk raised on stilts reaching around the rocky foot of one of the hills to winds its way onwards to where it re-joins the landward path as it continues over the island. A high deck awaits those who follow the board walk, again built out over the water, a smaller deck for mooring boast below it, home to the terminus of a zipline that reaches across the channel of water diving the large island from the the central isle.

Nelipot, September 2021

Forming a low hump, this middle island is home to a large forest cabin – well, a cabin that is large in comparison to the cabin and barn to the south. Cosily furnished, it straddles the brow of the hill to offer a welcoming retreat, the zipline sitting alongside it. To the west, the island is low-lying, a tongue of land that points to the smallest island in the group, and presents a rough bridge by which to reach it. This little isle, little more than circle of rock and grass that may have at one time been subject to flooding given the tumbledown hut that sits on its own rough wooden platform that has seen better days.

Nelipot, September 2021

Throughout all of this is a wealth of detail awaiting discovery, from the wildlife to the the vehicles and passing by way of the campsite at the landing point (with its art-appreciating cat!), to the swings and decks and more. All of this – quite obviously – makes this latest iteration of Nelipot highly photogenic, as well as offering a quiet, gentle retreat for people to take a little rest within.

But rather than wibble on about this, I’ll leave you with images and encourage you to pay a visit for yourself.

Nelipot, September 2021

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  • Nelipot (Safe Haven, rated Moderate)

The Art of Portraiture in Second Life

Art Korner: Tiya Aura – The Art of Portraiture

Update, June 27th, 2022: Art Korner has Closed.

Currently available at Frank Atisso’s Art Korner is an exhibition of avatar studies by a artist whose work is new to me: Tiya Aura, who presents a series of images under the title The Art of Portraiture, and it is a fascinating collection to view.

Avatar studies are one of – if not the – most popular forms of art and photography produced through Second Life. images take many forms, from straightforward portraiture intended for use within Profiles to complex posed pieces, often with an backdrop of some form and intended to reflect a theme (generally the title of the piece) and / or tell a single-frame story. Sill others focus on the avatar itself, tightly-focused and intended (again) to convey a narrative and / or emotional content, and so on.

Within The Art of Portraiture, Tiya very much focuses on that category of studies intended to convey emotion, offering 21 images of her own avatar and those of her friends (some subjects featured in more than one image), split between the two display spaces within the skybox gallery. Some of the images are captured in the “traditional” style of a portrait image, with the subject looking directly at the camera or in profile. Others are offset in both cropping and angle, suggesting a sudden moment caught by chance. Throughout all of them there is a deep of character.

Art Korner: Tiya Aura – The Art of Portraiture

These are images that not only capture an emotional element, many offer insight into the nature of the subject within the image, and by extension, the persona behind it. This is perhaps more evident within Tiya’s self-portraits, but is also very notable in several of the other pieces as well. Thus, this is a collection where the life – the humanness – of the avatar subjects is prevalent, and with a depth that suggests it was as much captured within the raw image as brought to the fore by considered and practiced post-processing that more than demonstrates Tiya’s artistry with digital tools.

In terms of post-processing, lighting and contrast are perhaps the most powerful tools Tiya uses to complete her work. Several of the pieces utilise lighting overlays and effects to help bright forth the emotional content, either by framing the subject so as to cast illumination around but perhaps not directly on the face, or by providing a seen, a projection of light and softer colours we must look through. Both approaches are utterly effective, as they causes one to focus in on the subject, to study eye, expression, direction of gaze, tilt of head, and thus become drawn into the sentiment Tiya saw when creating each piece.

In this the pictures within The Art of Portraiture not only offer a richness of emotion within the study of an avatar or present a glimpse of the persona projected by an avatar’s looks, they provide a subtle insight into the artist herself and how she responded to these images as she post-processed them.

Art Korner: Tiya Aura – The Art of Portraiture

Rich in form, colour, content and presentation, The Art of Portraiture is a genuinely bewitching collection of images; one that is offered – as is becoming increasingly popular within SL art circles – for sale on the basis of “pay as you feel” – the buyer set the amount they wish to pay for a given piece, rather than the artist setting the price.

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Wo Qui Non Coin in Second Life

Wo Qui Non Coin, September 2021 – click any image for full size

Update, January 3rd: Wo Qui Non Coin has a new home.

Shawn Shakespeare recently passed on a landmark to me for a Homestead region design by Maasya entitled Wo Qui Non Coin. Given my interest in the orient (and parts of Asia!), the region’s About Land description – simply “Japan” – had me intrigued enough to hop over and take a look to get a start to the week – although admittedly, I was already curious about the name given to the setting.

While I’m very far from an expert in should matters, I gather the name Wo Qui Non Coin belongs to song from Cowboy Bebop, an animated Japanese franchise covering television, movies and assorted media cantered on the adventures of a gang of bounty hunters in space. In particular, the song is sung by Radical Edward (aka Edward Wong Hau Pepelu Tivruski IV as she likes to call herself), originally from Earth and who hacked her way aboard the show’s titular spaceship, the Bebop.

Whether or not the setting is designed as a reflection of the song or Edward’s earthbound origins or because Maasya is a fan of the series or simply likes the term, I have no idea – but the name is certainly catches one’s attention!

Wo Qui Non Coin, September 2021

Although it sits within its own Homestead region, the setting actually takes up perhaps half of the available landmass, forming a central island separated from a surrounding ring of off-region mountains by water. Caught under a default night-time sky, the island forms a long finger pointing west to east, with the landing point – although not enforced – sitting at the western end.

Two routes across the island extend outwards from the landing point. The first runs pretty much due east along a busy street lit by lamps and signs; the second arcs around the northern coast, a paved footpath that follows the line of the land under lights that float in the air like drifting pollen, its waterside edge marked by vertical light posts formed from hollow bamboo.

Wo Qui Non Coin, September 2021

The latter ends in a small shrine – although reaching it to light incense might need a little care, as a small field of katana has been planets on the path and just to either side of it, and a couple of stone cats look like they might make an objection or two should you try to move the blades!

The path though the rows of shops and businesses, however, has no such obstacle blocking it as it proceeds eastward, lit by more of the bamboo posts as well as the lanterns strung overhead and the neon signs on walls and over doorways. Most of the buildings are simple façades, but they do carry a sense of place: seats stand or are folded outside of some, suggesting that when business is slack during the day, the owners might take to sitting outdoors. Others remain tightly shuttered or gated – which is not surprising, given the setting is caught under a night-time sky, suggesting business hours are over for the day.

Wo Qui Non Coin, September 2021

Towards the eastern end of the street the path rises by way of steps to pass between two businesses one might reasonably expect to be open at night. The first of these is a small open-air bar which faces the, second, the local cinema. Going by the posters outside and the wording on the awning over the entrance, the latter is showing a series of films showcasing action movie stars, although the most notable film on offer (or at least featured on a poster) is 1983’s Blow the Night! (more fully: Blow the Night! Let’s Spend the Night Together), a docu-drama exploring the youth street gang culture of Japan in the late 1970s / early 1980s.

Beyond the bar and cinema, further steps lead up to a walled garden, the way barred by a gate (touch the left side to slide it open).  The garden is caught in the colours of autumn (colours that can be found beyond the garden walls as well), the ground carpeted in fallen leaves. A small, lightly-furnished house sits within this garden to offer a reasonably comfortable living space, although the cats in residence might have a say in where you sit and what you do when visiting :). Behind the house, the garden drops quickly to a small beach.

Wo Qui Non Coin, September 2021

The island is a cosy, inviting setting that encourages exploration, and while it is by default sitting under a night sky, it does allow itself to be imaged under different environment settings – as I hope one of the images here shows. There is also a a local sound scape, but it is not the usual sounds of birds, waves and the like. Rather, it is a low hum mixed with a repeatedly whistling sound that fades in and out of hearing. It’s an unnatural sound that sits at odds with the rest of the setting. Whether it is intended to represent power humming along the overhead power lines or give a sense of alienness to the setting (or indeed has something to do with Cowboy Bebop, I’ve no idea; what I will say is that for me, it was the one distraction in a setting I enjoyed visiting – but one easily solved by turning off local sounds, and not something that should deter a visit.

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