Wandering the Woods of Whimsy in Second Life

The Woods of Whimsy, May 2020 – click any image for full size

Update, June 3rd: It appears Woods of Whimsy has closed.

Gilfalma Ashbourne recently invited us to visit her recently opened Mainland parcel, Woods of Whimsy. Within it, she has created a garden setting with something of a Middle Earth setting that stirs in one or two other influences to create a space of natural beauty ripe for exploration and photography.

The Woods of Whimsy, a Tolkien inspired land, mixes virtual gardening with a love of magic and the divine. Here paths meander through waterfalls, threading ancient ruins with a verdant splendour.

– Woods of Whimsy description

Woods of Whimsy, May 2020

Bordered by water on two sides and high cliffs on the other two, this is a place that blends the space between these borders to create an environment that is richly evocative. Fronting the high cliffs, the parcel’s uplands step gently down to the lowlands then in turn eases into a cypress-laden swampland that is fed by a stream that also tumbles from the uplands. To the east, the boundary to the parcel is marked by a river-like body of water which, together with a curtain of trees. makes for a natural border between the woods and the neighbouring region.

Sitting within the lowlands and nestled between stream and river, are the ruins of a church, an overgrown graveyard beside it. Forming the parcel’s landing point, the ruins don’t immediately feel particularly Tolkien-esque – but first looks can be deceptive when taken as a part of the whole.

Woods of Whimsy, May 2020

Beyond the walls of this ruin, a number of grassy paths run outwards through the trees, one to a riverside conservatory, another passing along the curtain of trees and river border to reach an ancient rotunda by way of a camp site. The third points the way towards the inland corner of the parcel, and it is here that things become more Middle-Earth in nature.

This last path itself further splits in to three a short walk from the old church, the rightmost arm of which climbs by way of slope and stair to reach arches and gardens that might be taken for outlying areas of Rivendell.

Woods of Whimsy, May 2020

Rich in statues (one of which is very Entish in nature)  and the remnants of statues, the climb gives the setting a feeling of great age, so much so, that the presence of these gardens and structures perfectly enfolds the old church and the gazebos below, making them very much a part of the landscape; even the Roman temple located at the end of a further branching of the path sits within the elvish nature of the climb.

Waterfalls tumble from numerous points in the cliffs, filling pools. These are again fully in keeping with the elvish feel to the region  – the elvish love of water being well established in Tolkien’s lore.  Follow two of the upper reaches of the paths climbing and winding over the highlands, and it is possible to find your way down to one of the most iconic elements of Middle Earth, and the starting point for his published tales: a hole in the ground, one dressed entirely in keeping with the opening of The Hobbit.

Woods of Whimsy, May 2020

In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hold, and that means comfort.

– J.R.R. Tolkien, The Hobbit, 1937

This is not the only hole in the ground within the parcel; another of the ground-level paths offers a route to where a tunnel leads into the roots of the high cliffs, and a realm that brings forth a more dwarfish feel to the setting – one that at its entrance has an echo of Middle Earth: a cobweb and a spider.

Woods of Whimsy, May 2020

True, it’s not a spider to match those found in Mirkwood, but it’s hard not to see it and think of that part of Bilbo Baggins’ journey to the lonely Mountain. Connected by these tunnels are a number of chambers, one of which in particular carries a motif from another modern fantasy epic: G.R.R. Martin’s A Song of Ice and Fire.

All of this barely scratches the surface of all that is to be found within the Woods of Whimsy with its places to sit, blending of themes, multiplicity of paths and trails that give the parcel a sense of size beyond its boundaries – and the feeling that somewhere, perhaps, up in the hills and among the cliffs there just might be a path leading down into Rivendell proper. Most definitely a much-see destination for all virtual travellers.

Woods of Whimsy, May 2020

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An Endless Yes in Second Life

Yes – Endless, May 2020 – click any image for full size

In April 2020, we visited SombreNyx’s latest design for Endless, her full region (see A journey to Orkney in Second Life). It’s a region we’ve often visited to appreciate Sombre’s work, and it has also been the home to at least one build  –  located in the sky over Sombre’s work – by Jackson Cruyff. It was Jackson’s work that drew us back to Endless, as he has recently completed another sky build.

Entitled Yes, this new build that keeps up with the rugged island feel of Endless 58-58N, albeit with a more mountainous look to it. It is also a most unusual setting, as Jackson explains:

A set of rickety structures, barely held together, creaky and possibly perilous. On the mountain top, optimism against all odds, and turkeys.

– Jackson Cruyff

Yes – Endless 58-58N, May 2020

From the landing point – a wooden deck built over an outcrop of rock sitting just off shore from the main island – a rope bridge points toward the route of exploration. Not that the latter is hard to miss; directly in front of any arrival, the island rises from grassy lowlands to the high rocky peak of it single mountain that tend to beckon to anyone on the landing point deck.

Trees and bushes are scattered over the lowlands, which undulate gently while rocky outcrops mark the coast. There are no beaches to be found here, and no distractions from the main features of the island.

These take the from a set of five wooden board walks, each raised on stilt-like legs. Each offers something different: a walk out over the waters of a small bay, a circular walk looping around a central deck, a figure-of-eight that offers an infinity walk over bushes and a camp site; a second circular walk that passes endlessly through a rocky arch in the mountain’s foothills; and the greatest of them all, a swirling climb offering the way up to the summit of the mountain.

Yes – Endless 58-58N, May 2020

From a distance it is possible to mistake the latter walk as perhaps part of an old-style roller coaster, or scaffolding designed to enclose some form of tower or similar structure. Only the long arms connecting it with the flank of the mountain suggesting it is in fact something else.

The impulse to climb this structure first is completely natural – but I’d urge you to leave it until last, and explore at least a couple of the other board walks first. I say this because this large structure makes for an interesting climb. Vertigo is not a common sensation people tend to experience in Second Life, and few things in-world tend to be a challenge to the senses. However, these are the feelings a climb around and up this walk can cause.

Yes – Endless 58-58N, May 2020

I say this not in any way negativity; rather it is to Jackson’s credit that a walk up the spiralling board walk can result in very real sensations of giddiness. In this I’d venture to say a walk up to the top of the structure is one of the more unique experiences found in Second Life.

Once there, a more sedate walk along the uppermost outstretched finger of the board walk will take you by stair, ramp and additional climb to the mountain top, where can be found a deck on which to appreciate the view and the aforementioned turkeys.

Rounded out by a subtle sound scape that is again in keeping with Endless 58-58N, Yes is a location well worth taking the time visit and appreciate.

Yes – Endless 58-58N, May 2020

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  • Yes (Endless 58-58N, rated Adult)

Cherishville’s tropical summer in Second Life

Cherishville, May 2020 – click any image for full size

Lam Erin is a gifted landscape artist who is also responsible for the design of Cherishville, a Homestead region we have enjoyed visiting on a number of occasions over the past few years. This being the case, it was an obvious choice for a re-visit when we heard Lam have redressed the region for spring / summer 2020. For this design, Lam has turned to what is something of a traditional theme for the summer months in Second Life: a tropical setting that also includes a Mediterranean touch with the style of buildings selected for it.

Surrounded by off-region islands, the setting is in two parts: a smaller circular island that has the appearance of perhaps once having been a major fortification, but which is now home to a pair of stone houses and an old, copper-domed watchtower / lighthouse. Facing this, the rest of the region forms a curving finger of an island, the north-western end of which continues the theme found in the smaller island: cut-stone walls rising to a table-flat top, its paved parapet offering a walk for those so inclined.

Cherishville, May 2020

It’s easy to imagine this area as either a continuation of the old fort – the ruins of which still occupy a part of the round island – if not actual fortification, then perhaps barracks or similar. Now, however, it home to a Mediterranean-style villa and a farmhouse-style home, each with is share of outhouses, all perhaps built using the stones that once formed the fort’s own walls.

Beyond this, the land drops to a curved beach that cups a shallow bay in its arms. Curving north and east, it forms a beach-come-sandbar backed on its east side by rocks, with a single large outcrop supporting a second lighthouse. This is not a pristine place; the sand and the buildings on it show signs of age, while the north-eastern tip of the sandbar is home to a windmill that puts its time of construction as 1918. All of this gives a further sense of presence to the region and the idea it has been inhabited for a long time.

Cherishville, May 2020

An ageing psychedelic VW van and an old Lambretta / Vespa style scooter sitting on the beach give the suggestion that the region might have once been connected to one or more of the surrounding islands, allowing them to be driven here before being deserted.

The beach offers numerous places to sit, from deck chairs to sun loungers  to rowing boats, while those prepared to explore the south side of the island will find an old fisherman’s hut sitting atop a shelved beach. It offers a little more privacy than the more open beach.

Cherishville, May 2020

There were one or two rough edges to the setting we couldn’t help but notice during our visits – a building or wall set slightly above ground here, floating plants there, one or two unsupported flights of steps. These can be a little unsettling once noticed, and give the impression the region may have been put together in a hurry. However, during one of my return visits I did see Lam working on things, so it’s likely this ruffles are liable to be smoothed out as he has time.

As noted at the top of this article, tropical  / Mediterranean themes tend to be a popular choice for region designs as spring progresses into summer in the northern hemisphere. What sets Cherishville apart is the sense of longevity / history I’ve alluded to here that is imbued in the region’s design; this allows a visitor to build up a story about where the island might be, and the past it may have seen.

Cherishville, May 2020

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A South Shore Bay in Second Life

South Shore Bay, May 2020 – click any image for full size

Designed by Sloomi, South Shore Bay  on the Homestead region of Malaekahana Island, is presented as a place with a touch of a Mediterranean summer about it. A mix of public spaces and four private residences (three of which – I think – might be available to rent), it is a simple, easy-on the eye place with much to offer.

Built around a central lake, the island has a slight lagoon feel to it, the land opening out to the north and south to form rounded, low-lying headlands. Three of these have houses built on them, one of which id definitely private, the other two being two of the possible rentals. The remaining headland, occupying the south-west corner. The track connecting this beach with the path circling the lake also forming the region’s landing point.

South Shore Bay, May 2020

With a mix of Joshua and palm trees, the beach offers plenty of parasol-shaded places to sit and admire the sea view, the path leading to it also home to a small open market. Should you get peckish when visiting, a bar sits at the northern end of the sweep of the sand, with fresh fish and chips on offer.

Take the lake path eastwards, and it will take you along a narrow waist of low land caught between the gentle sweep of a seaward bay and the flat-topped hump of a hill that is home to the remaining summer house on the island. In terms of location, this perhaps offers the best views, one out across the bay to the off-region island, the other inland over the region’s lake. This lake appears somewhat tidal: there is a narrow channel to the west that connects it to the sea, and the sands just above the current water line appear to have a high tide mark running around them, as if the water level can periodically increase.

South Shore Bay, May 2020

To the east, the island has a rich screen of trees through which the footpath passes. By no means dense, the trees are sufficient enough to screen one of the beach houses from the path, whilst also perhaps sheltering the lake from any eastern winds, as well as holding the sands along the top of the hill in place.

After passing through the trees, the path swings closer to the lake than the sea, providing space for another much smaller beach on its seaward side, complete with a cuddle space on an old rowing boat before a further copse of trees serves to screen the south-east house from the rest of the island and provide any occupants with some privacy.

South Shore Bay, May 2020

A further bay sits on the north end of the island, nestled between the two headlands there. A little more rugged in nature than the southern bay, this is home to a colony of seagulls, while for those who don’t fancy walking, a balloon with single pose swing slung under it circles  slowly overhead.

An easy-going, comfortable design with multiple places to sit and finished with a gentle sound scape, South Shore Bay presents exactly what it says in the About Land description states: a quiet place to relax.

South Shore Bay, May 2020

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Kintsugi: spiritual beauty and renewal in Second Life

Kintsugi: Spirited Beyond

Having recently opened in May 2020, Kintsugi: Spirited Beyond has been garnering a lot of attention – and rightly so; it is a place of serene beauty, lovingly created by NorahBrent and Zalindah.

Kintsugi (金継ぎ, “golden joinery”), also known as Kintsukuroi (金繕い, “golden repair”), is the Japanese art of repairing broken pottery by mending the areas of breakage with lacquer dusted or mixed with powdered gold, silver, or platinum, a method similar to the maki-etechnique. As a philosophy, it treats breakage and repair as part of the history of an object, rather than something to disguise.

Wikipedia

Kintsugi: Spirited Beyond

I include this description, because Kintsugi: Spirited Beyond grew out of a personal loss experienced by NorahBrent, as Zalinah notes in her profile:

Pulling her grief and transforming it into creativity was her only way of coping. She asked me to join her and I couldn’t resist.

– Zalinah

Kintsugi: Spirited Beyond

So it might be said that Kintsugi: Spirited Beyond that has a deep connection for both NorahBrent and Zalinah, and especially offers a means for Norah to mend her loss through creativity, making it a part of her personal expression, making it a part of who she is, rather than trying to disguise or hide it. This is turn gives any visit to Kintsugi a personal element, the visitor sharing not just in the creativity displayed in the completed region, but also in the healing process that is folded into its design and presentation.

The natural beauty of the region is evident from first arrival, but to help encourage exploration, a story as been added; those arriving are asked to find the nine spirits located throughout the setting, with each spirit found within a location: house, forest, water, garden, and more, there secrets revealed through local chat.

Kintsugi: Spirited Beyond

Thus, the best way to describe Kintsugi is as a subtle story told through a series of vignettes, each defined by a specific part of the region design, and knitted together as a whole by both the stories awaiting discovery and the natural flow of the landscape across the islands and water-borne elements reached via stepping stones that wind across the shallow, reflective waters that enfold the islands and their treasures.

The Japanese motifs found throughout the region  – Cherry trees, Torii gates, koi pond, raked zen garden, water lanterns and more – are used to marvellous effect, both adding to the spiritual feel to Kintsugi whilst also gently brushing it against the imagination sufficiently for the active mind to call forth stories of its own that might find a home here.

Kintsugi: Spirited Beyond

At the same time, there is much to capture and hold the attention of the more casual visitor: the natural beauty of the setting, the mystery of the deserted town on the high hill, the places to sit and appreciate each element within the region’s unfolding story. And obviously, there is much to commend the region to the eye and lens of the Second Life photographer.

Kintsugi is a truly bewitching setting, rich in detail and narrative, fully deserving of a visit. When you do, please consider making a donation at the landing point to help ensure its continued presence in Second Life.

Kintsugi: Spirited Beyond

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Second Norway: making the changes

Second Norway, March 2020

At the end of April I was able to confirm that Second Norway, after recent concerns about its future, would be continuing as a part of the Luxory Estates group, with Vanity Bonetto and her team taking over day-to-day management of things – land management and sales / rentals, etc., with Ey, Mialinn, SlaYeR, joining the Luxory team with responsibilities for the road and rail network, management of the Second Norway airport and for social / community elements within the estate. See: Second Norway: the future is bright.

In that article, I noted that as part of the change-over, there would be a certain amount of work being put into the estate, with the northern regions being re-worked to offer new island home spaces, together with a re-laying of roads and rail systems through the more connected regions within the estate.

Second Norway: one of the new islands, already occupied

So what has happened in the two weeks since the hand-over? Well, rather a lot. As Vanity noted to me as I dropped in to take a look at progress:

We are working our pixels off here!

The northern regions have now all been relaid to offer three or four islands apiece (although some have “mainland”elements running through them. These offer islands sized between (at the time of writing) 7,292 sq m through to 11,776 sq m (although there was one smaller parcel at 4,688 sq m still available). Prices for the parcels are in line with other Blake Sea estates, and can be found in the Second Norway sales office).

Second Norway: one of the larger island parcels awaiting occupancy

To the south, closer to the airport and the land around it, parcels with water and road access are in development, although it will be a while longer before these are ready of occupancy. At the same time, Ey and SlaYeR have been rebuilding the road and rail system, as Ey recently blogged:

We have been here before, SlaYeR and I. Hauling railroad tracks, getting them in place. Laying warm asphalt on new stretches of road. As the basic terraforming of the north-west is now done, the (rail)road guys can move in, as we have done many times before. New land will emerge connected to the road network. This is sort of back to the future for us.

  – Ey Ren, May 9th, 2020

Second Norway: the new waterfront district being developed by AustinLiam

South of the airport is a further development, this one being undertaken by AustinLiam, offering a working waterfront district, with further rental islands alongside of it.

Even with the work on-going, sales have started, and the new parcels are proving popular among former Second Norway renters who had to move out while the changes were made to the extent that Vanity informed me the Luxory land team are finding it hard to keep pace with demand. Despite all the changes, the open waterways have remained operational, and it’s possible to sail / motorboat around the new islands even while the work continues.

The rental islands come pre-formed and semi-landscaped with rocks and a small channel that cuts through one corner to provide a small, separate island reached via a connecting stone bridge. Moderate terraforming is allowed, providing that it is neither excessive nor spoils the overall theme for the estate – so no private mountains or fjords! Similarly, building and other structures must be in overall accordance with Second Norway’s temperate / northern latitude theme.

Second Norway: two more of the new rental islands, already occupied

There’s still a way to go with the changes, as both Vanity and Ey note; but considering it’s only been a couple of weeks since the hand-over occurred, a lot has been achieved, and it’s easy to see the Second Norway is well on the way to becoming a renewed community with a secure future that offers a lot to tenants and visitors alike.

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