Ordinary People in Second Life

Vibes: Melusina Parkin – Ordinary People

Melusina Parkin is, as I’ve oft noted, one of the foremost photographer-artists in Second Life. Her work is always rich in content, style and interpretation, always offering the most unique views of our virtual world through composition, angle and focus, here exhibitions carefully crafted around a given theme. This is once again the case with her latest exhibition Ordinary People, which has just opened across all three exhibition halls at Vibes Gallery, curated by Eviana Robbiani, presenting three dozen images captured from across Second Life that brings the uniqueness of candid photography to the platform in both images and subjects. As such, this is, among all of Melusina’s unique exhibitions, one of the most captivating.

Candid photography is the technique of capturing an image of one or more persons without creating the appearance they have been specifically posed; whether or not the subject(s) in the photograph are aware of or consent to the image being captured is entirely secondary to the image itself (although if they are entirely unaware of the photograph having been taken, it might be referred to as “secret photography”). Candid images can be taken indoors or out, and in the latter regard share a strong overlap with street photography (which may not be focused on streets, despite its name, but can often feature people in natural situations within street settings).

Vibes: Melusina Parkin – Ordinary People

In truth, and in regards to secret and street photography, Ordinary People contains a mix of both within its overall theme of candid photography, offering images of people going about their lives, seemingly oblivious to the presence to the camera. However, these is more to be found here; for these are not images from the physical world, be have been captured entirely within Second Life, and their subjects are not avatars but what we might refer to as static NPCs – non-player characters.

Like avatars, they are made of pixels; like statues and mannequins, they don’t talk nor move. They could be seen as objects, as a part of décor, but at a closer look they are revealed to have expression, and their still poses show activity… 

– Melusina Parkin

NPCs occupy a unique place in Second Life. they are neither avatar nor statute, as Melusina notes; and while they are not “alive” in the manner in which we occupy our avatars, nor are the entirely devoid of life; again, as Melu points out, they carry facial expressions that given them a certain depth of life, and their presence within a region or setting, whilst frozen and in the manner of décor, actually brings life to the environment in which they are found.

Vibes: Melusina Parkin – Ordinary People

Thus, the images in this exhibition are very uniquely layered in their composition and presentation. Within two of the gallery halls, the images are presented in black-and-white, and in the third, they are offered in warm colours. The former carry within them the sensation of everyday life: people coming and going from work, out and about sight-seeing, and so on. The latter suggest calmer, warmer moments: taking the time to read the paper, a walk through a garden with a loved one, sitting on a bench and (perhaps) feeding the birds: their colour giving the impression of calm and easy-going conversation.

Then there is Melu’s always considered use of angle, focus and cropping, which here leads to a rich sense of life waiting to be found in many of the images – such as those featuring crowds crossing the street, or the suggestion of activities going on just outside of a frame in which we only see the legs or hands of the subjects, rather than their entire bodies. On top of this comes the care that clearly went into creating each image, from the selection (or creation) of the location through the selection of the characters and their placement, the lighting and the shot itself – all of which gives each of the pieces event more life.

Vibes: Melusina Parkin – Ordinary People

And this sense of life continues within the gallery halls themselves, where many of the characters featured in the pictures have returned to witness the results of Melu’s work. All of which makes for a truly engaging exhibition.

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Poppy’s Talefathers in Second Life

Janus Gallery II: Poppy Morris – Talefeathers

Talefeathers is – as far as I’m aware – my first exposure to Poppy Morris’s art in Second Life. Currently open at the Janus Gallery II within Chuck Clip’s Sinful Retreat arts hub, this is an engaging display of physical world art spread across the two levels at the gallery.

Hailing from Canada, Poppy commenced her art career in the world of paint, but has since expanded her expression to include textiles, new media and sound, and more. Her work as an artist and performer – Poppy often performs live as a sound artist- has been displayed before both domestic and international audiences, gaining considerable recognition. In particular, she uses her work as a means of exploring our relationship with technology, utilising “traditional art techniques such as weaving and dying alongside those of machines and micro-controllers. Most recently (in terms of her time in Second Life) she has started using machinima as a means of artistic expression.

An example of the latter forms the centrepiece to Talefeathers, Entitled Chrysalis Circuitry, it is the result of a commission by New Music Edmonton, and features images by Poppy together with music she composed with musician Allison Balcetis (who also performs in the video). A ballet of music, light and sounds, the piece edges on the psychedelic in places but is also an aural and motion rich form of abstract expressionism that is both flowing and in places atonal, thus offering a rich reflection of the genre’s many forms through a living piece of imagery and music.

Janus Gallery II: Poppy Morris – Talefeathers

Around the video screen on the lower level of the gallery are nine pieces of Poppy’s 2D art, with a further 20 displayed around the walls of the upper level. It’s a richly diverse selection of pieces that also might, in places be said to be thematically grouped.  Take, for example six of the pieces along the lower west wall of the gallery. These feature a range of bird-like creatures (some very definitely avian in nature, some apparently wearing masks), all of which – thanks to their titles – carry something of a social commentary. Meanwhile, and above them are four images focused on deer that also, through their titles, also appear to offer reflections on emotional responses.

Across the gallery from both of these sets, and occupying both upper and lower levels, are what might be regarded as more “traditional” landscape and plant paintings, but which again offer further food for thought in their distinctive titles. In this, the title given to this exhibition becomes clear; the tale reflecting the fact that all of the paintings have a story contained within their individual canvases, the feather perhaps a reflection of the avian nature seen within many of the piece. In fact, these might be said to be stories in two parts, depending on whether we opt to view them simply as they hang on the walls – as I would initially recommend –  or through the lens of the title Poppy has determined for each piece – which I would suggest as a follow-on activity, and only after appreciating / interpreting all of the pieces sans any reference to their titles so as not to be influenced in your initial interpretation.

By doing this, it is possible to view, as a singular example, Memories of Renewal both as a piece that celebrates a spring evening, with flowers in bloom set against the backdrop of a sky reddened by a setting Sun. At the same time, taken with its title, it sits as a reminder that, when it comes naturally rather than as a result of human error or mischief, something like a forest fire (suggested by the red backdrop to the piece) is actually nature’s way of natural renewal and rebirth (as presented by the foreground blooms).

Janus Gallery II: Poppy Morris – Talefeathers

Thus, Talefeathers is a visually engaging collection of art awaiting discovery, with Chrysalis Circuitry offer a unique insight into how Second Life can be a canvas for modern performance art and expression through machinima, and I recommend both during their month-long (I believe) stay at Janus Gallery II.

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Bamboo’s Mindstorm in Second Life

IMAGOLand Gallery 3: Bamboo Barnes

Currently open at Gallery 3 of Mareea Farrasco’s MAGOLand is Mindstorm, an exhibition of art by Bamboo Barnes which opened on October 6th, 2021.

Hailing from Japan, Bamboo is, as I’ve frequently noted, one of the most vibrant, evocative, provocative, and emotive artists displaying her work in Second Life. She is also an artist unafraid of plumbing the depth of emotion and introspection – and this is again true with Mindstorm, which presents a series of images she has been working on for “a few years”.

The best way to describe this exhibition is to perhaps use Bamboo’s own words:

When you are feeling low, isolated, misunderstood.
Look at your disturbed soul pretending it never hurts,
The ocean of the pain roar to sweep all the goodness from you so you can feel the bottom.
Like the wind and the tide, there are no keys to open the sea, keep you face over the surface to keep the breath.
When the sun is up your skin is dry, start feel it’s in the past, then life goes on, there’s another day.
Don’t know what will come tomorrow, beneath the surface there is mindstorm.

Bamboo Barnes, describing Mindstorm

IMAGOLand Gallery 3: Bamboo Barnes

Presented in Bamboo’s familiar bold colours, the 16 images within the exhibit are joined by a number of 3rd part 3D pieces she has also textured, which together offer very visual statements on state-of-mind / relationships, which through presentation and colour emphasis speak loudly to mood and feelings.

As introspective pieces, these might be seen – not incorrectly – as reflections of Bamboo’s moods. Again, and as I’ve note before, her work is strongly bound with her mood, whether drawn directly from the emotions of life or as a result of the music to which she is listening while creating a piece. However, and as her own notes for the exhibition state, these are pieces to which anyone who has weathered feelings of isolation – not so much as a result of the on-going pandemic, but due to circumstances of life such as the ending of a relationship or an (obtuse?) misunderstanding directed towards you or the hurt inflected by the actions or words of another, and so on –  can identify.

IMAGOLand Gallery 3: Bamboo Barnes

I’m not sure how long Mindstorm is set to run, but I do recommend it as an exhibition worthy of seeing.

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Please use the teleport disk from the landing point below to reach the gallery.

Lifted in Second Life

Feint and Bone: Lifted

Currently open at Feint and Bone, the immersive arts environment operated by Flower Rainforest and Tarhai Breen and curated by Bryn Oh, is Lifted, an environment by Kirumi Yoshikawa and Berkeley Burnstein that offers a lot to see – and to interpret; a place where apocalypse meets the realm of digital uploads.

The city of Korrosion was always pulsating with one Bass or another. One day while traversing the Galactic Meta, Rumi might have acquired more than anticipated with a new pet. She didn’t get the full instructions and the biggest no-no was NO BASS. Guess what ? We had BASS and it let the little pet she found grow to an unmanageable size. Bass was outgrowing the hunger so the city fell little by little, slipped into the sea. Uploading was the city’s last resort for preservation and this is where we are today; mid-upload while Rumi’s little pet devours the remains of the city.

– Kirumi and Berkeley describing Lifted

Feint and Bone: Lifted

Thus visitors are placed in a midnight setting that exists partially on land, partially under water and partially in the sky; individual island and vignettes interconnected by teleporters that take the form of closet mirrors – at least two at each location throughout the installation – that offer their own path through the story; although, as the artists note, those who prefer can walk through the region on their own voyage of discovery.

The landing point provides four of these teleporters, offering the most direct way to get around – but note that they may not deliver you fully into the next scene. Where this is the case arrows flicker along the ground may point you in the desired direction, indicators that are also useful for those exploring on foot.

The individual vignettes vary widely: one offers the remnants of the city mentioned in the description, buildings canted or sinking into the waters, kraken-like tentacles rising up through streets and structures; are these part of the oversized “pet” that brought doom onto the city, or do they belong to something else? The other vignettes offer gardens that lie under the waves, protected by domes, or which float in the sky, pulsating with light, whilst some bridge the space between in the air and under the water.

Feint and Bone: Lifted

What we make of these environments is a matter for individual interpretation. Some may well be parts of the failing city; others recreations sitting within the digital domain. Still others, gardens and buildings both, appear to be caught in the upload process – solid in form, but blue lines of light pulsating up into the sky like binary notations of their form moving from the physical to the virtual.

This idea of transformation sits further in the mirror teleporters. As well as offering a means to move through the installation’s vignettes, they present – as the artists note – a means of reflection. We stand before them in a “physical” form, and see within them an image of ourselves; thus they mirror, as it were, the idea of transformation as embodied within the installation’s story.

Feint and Bone: Lifted

Overlaid with a subtle rumble of bass that is again in keeping with the central  theme of the installation and rich in colour and

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  • Lifted (Feint and Bone, rated General)

Terrygold’s Horror Museum in Second Life

Solo Arte October 2021: Terrygold – Horror Museum

I’ll say up front that I’m not a great fan of the “Halloween season”. Not because I dislike horror or anything; it’s just that I sit just on the side of the age divide (and also the Atlantic) where I look upon all the fuss and things like trick-or-treating as a dubious import¹. However, every so often something comes along that is related to the “season”, and which catches my eye – such as the first iteration or two of Linden Lab’s Haunted House or the odd region design.

One such place that did this for 2021 is a modest but engaging art installation by Terrgold, which is now open at Solo Arte  to form both an immersive art space and precursor to an event space that will likely see activity throughout the month.

Solo Arte October 2021: Terrygold – Horror Museum

Horror Museum is a small semi-interactive exhibit in which you can witness scenes associated if not with Halloween per se, then most certainly the annals of cinematic and written horror. The core element of the installation is a visit to a museum – or perhaps gallery would be a better description – offering a series of images drawn from the worlds and legends of horror. In one hall, for example, we can peer into a scene of Frankenstein’s laboratory; and another, Nosferatu stands as if in greeting as we pass, whilst others offer images of nightmare characters and creatures – clown and giant spiders – with more beside.

Solo Arte October 2021: Terrygold – Horror Museum

But these are not ordinary images; each is in fact a 3D setting in which visitors are invited to step and become a part of the story that has been captured. Most are fairly straightforward in their presentation of a scene, but one takes you a little further than the others, opening as it does into a chamber beyond its frame.

As well as the 3D images by Terrygold, the halls of the gallery include models of monsters and posters from a number of horror films, some of which compliment Terry’s art.

At the end of the gallery spaces is a picture called The Forest, a walk through what is often the favourite setting for horror films, a mysterious forest, this once complete with strange figures and creatures. A path winds through this forest, providing the way to the event space mentioned above.

If I’m totally honest, I’d have liked to have experienced poses within the various vignettes Terrygold provides that are more in keeping within each theme. But at the same time, producing custom poses is no easy task, and its not as if this diminish the content of  Horror Museum nor the fact it is an engaging installation. When visiting, do make sure you follow the instructions at the landing point to set your environment correctly.

1. Yes, you’re allowed to shout “bah! humbug! at me for saying this (even if that does belong to the end-of-year season!).

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49 for Art in Second Life

All4Art, October 20221 (l to r): Haveit Neox (3D), Agleo Runningbear, Clive Dillingham, Harry Cover (3D), Sandi Benelli

Carelyna’s All 4 Art Gallery is currently hosting an untitled ensemble exhibition designed to showcase the work of those artists who have exhibited at the gallery during the 2019 and 2020 seasons. As such, it presents 2D and 3D pieces from an incredible 49 individual artists – probably the largest exhibition of art I’ve seen in Second Life gathered under a single roof.

Such is the range of art on offer, this exhibition presents an excellent opportunity by which those curious about art in Second Life but who might not be overly familiar as to how broad a subject it is, can dip their toes in the the water by hopping along and simply appreciating all that is on display. Similarly, for those who might be more familiar with art in Second life, it is perhaps an opportunity to gain an introduction to some artists who may not be as familiar as others, and to appreciate individual styles. And with the majority of the pieces offered at L$0, the exhibition also presents the means for people to start collections for their private enjoyment.

All4Art, October 2021 (l to r): Mareea Farrasco, Eva Edinburrough

I generally try to avoid listing participating artists in so large an ensemble, as doing so too easily comes over as a litany of names to take up a word-count. But the range of art offered within this exhibition is extraordinary, so it is  – without any favouritism at all intended – worth mentioning some in terms of the genres one can find within the gallery.

So, for example, from the world of Second Life landscapes there are piece by Carelyna herself, Carisa Franizzi, Mareea Farrasco and RoseHanry, whilst among the digital art on display one can find works by Isabel Hermano, Mentat Immelman,and Etamae, whilst 3D artists are represented by the likes of Pol jarvinen, Harry Cover (impossibleisnotfrench) and Haveit Neox, and physical world art is presented by pieces from JudiLynn India, Zia Branner, and April (agleo Runningbear). And all of this barely scratches at a list that also includes Thus Yootz, Mara Telling, Bamboo Barnes, Moya, and more, further presenting opportunities for artistic discovery.

All4Art, October 20221: Isabel Hermano (r foreground), Carisa Franizzi, Leonorah Beverly, Metukah (rear, l to r)

Given the exhibition does present so many artists – each of whom is represented by at least one piece on display –  the range of styles and approaches to the works present and in their subject matter is equally as broad. However, walking through the halls of the gallery (or more correctly, flycamming, as is my wont!), I was struck by the lack of avatar-centric studies. Yes, there are a couple, and there are also some pieces in which avatars are present – but they are not necessarily the central element within those pieces.

I offer this observation not as a complaint, but rather to underline what has perhaps been a careful consideration in curating this exhibit, because – and being perfectly blunt – when included in ensemble exhibitions, avatar studies can be so powerful (and often large) in form, then simply overwhelm the rest of an exhibition; we tend yo be intrinsically drawn to them and spend (in comparison to other pieces that may be on display) an inordinate amount of time studying them. However, within this All4Art exhibition there is no such lop-sidedness in how our attention is focused; rather, this is an exhibition where the eye can easily flow from picture to picture, giving each an equal measure of consideration in accordance with our eyes and preference.

All4Art, October 2021: 2D art by Mentat Immelmann stand either side of a 3D piece by Pol jarvinen

Rich in contrasts and content, offered in a gallery space that offers the room in which they can be appreciated, this is an exhibition to be savoured.

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