A Petrovsky Flux to continue

A Petrovsky Flux, April 2014 by Inara PeyA Petrovsky Flux, April 2014

Back at the start of April 2014, and following Ziki’s lead, I wrote about A Petrovsky Flux, the amazing living installation created by Cutea Benelli and blotto Epsilon and curated by the Spencer Museum of Art at the University of Kansas.

At the time I originally covered the piece, there was some confusion over whether or not the Flux would be able to continue at the Spencer Art Museum. This being the case, I opted to write to Stephen Goddard, the Spencer’s Associate Director/Senior Curator of Prints & Drawings on the matter, in order to better understand where the problems lie, and what, if anything could be done to help in ensuring the Flux could remain open.

As a result of that contact, and as I indicated in my original post, it appeared that any decisions on the future of the Flux appeared to reside largely with Cutea and blotto (both of whom indicated through other channels that they’d like to see the piece continue), and the Spencer Art Museum.

A Petrovsky Flux, April 2014 by Inara PeyA Petrovsky Flux, April 2014

It’s taken a little bit of time for the rest of the pieces to fall into place, but Stephen has e-mailed both Ziki and myself with the following update:

We will be able to keep Petrovsky going, thanks to good communication and clarity with Linden Lab and to the generosity of those who have been contributing to the tip jar near the landing point  … I’ve decided to just have the one tip jar near the rest of our propaganda so as not to muck up the experience any more than that. I’ll send along any updates about changes to the sim. Again, many thanks for your support. Let me know if you have ideas for events on the sim.

So it looks like A Petrovsky Flux is now set to continue in its accustomed home, complete with an updated tip jar (the total can now be reset each month). I’m personally glad that this did get sorted out OK, as the piece really is a staple of Second Life and quite amazing to witness.

If you’ve not visited it before, now’s the time to do so, and by tipping the jar, you’ll be helping to ensure this piece continues to be enjoyed by Second Life residents in future months and years.

My thanks to Stephen for the update.

A Petrovsky Flux, April 2014 by Inara PeyA Petrovsky Flux, April 2014

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Raglan Shire 2014 Artwalk: call for artists

The Raglan Shire Artwalk is  one of the staples of the SL art calendar. With 2014 marking the Walk’s ninth year, it will take place between Sunday May 4th and Sunday May 25, 2014  (inclusive).

Every year over 100 artists and residents in Second Life display 2D and 3D art across a number of exhibition spaces across all the regions of the Raglan Shire cluster. 2D art is displayed on hedgerows in and around the regions, offering visitors the chance to view pieces as they explore the Shire, while sculptures and 3D art is displayed in a number of designated areas across the regions.

Those wishing to exhibit their work at the 2014 Artwalk are invited to complete the  Artist Registration Form, which should be submitted for inclusion no later than 21:00 SLT on Sunday April 27th.

A part of the Raglan Shire Art Walk 2013
A part of the Raglan Shire Art Walk 2013

There is a full set of guidelines and requirements for participation in the event, but in brief:

  • The event is a non-juried show
  • Artists can display more than one piece if they wish
      • 2D (“flat” art pieces will be awarded a maximum of 15 prims, and individual pictures should be 1 prim, including the frame (a kit for 1-prim framing can be obtained at the Raglan Shire Welcome Centre)
      • 3D art (sculptures, etc.), will be awarded a maximum of 500 prims for up to three pieces of work. Artists are requested to state the number of prims per piece in their application
      • Sales of works are allowed
  • All the above art forms are welcome, but should be rated PG / G – so no nudity, please!
  • Group membership will be required in order to display work
  • Questions and enquiries should be forwarded via note card to Artwalk Director Karmagirl Avro, or Artwalk Assistants Dagmar Klaar & Liandras Jameson.
The arrival point for Art Walk 2012
The arrival point for Art Walk 2012

Key Dates

  • Sunday April 27th: Applications close at 21:00 SLT
  • Thursday, May 1st: Notification of exhibit space location issued to artists
  • Friday, May 2nd / Saturday May 3rd: Artist set-up days
  • Sunday, May 4th: ARTWALK OPENS
  • Sunday, May 25th: Artwalk closes
  • Sunday, May 25th (after 18:00 SLT) / Monday, May 26th: Takedown of works.

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Take a walk in The Wild Side

Heartseed: The Wild Side, April 2014 by Inara PeyHeartseed: The Wild Side, April 2014

One of the things I love about creating in this medium is that you can express the energy so easily.

– Jedda Zenovka

Heartseed: The Wild Side is a Full Sim Art series immersive environment which opened on LEA6 on April 12th and will remain open through until the end of the month.

Precisely how to describe the region is a little hard – other than to say it is a most fantastical landscape, one which extends both above and below the water. So I’ll let Jedda Zenovka, its creator, carry the load, description-wise:

Animism is the spiritual belief that everything is alive. I try  to recreate this within the digital domain. Cybertech designs that fuse naturally with organic forms; water, sounds, plant-creatures, inter-dimensional entities that blend into the ocean forest ecology of my environments so that it is impossible to tell where one ends and another starts.

Take a wander  through a textured cyboriginal landscape which evokes healing emotions and crystallises into moving, living sculptures; descriptions of ideas and experiences inspired by both human life of aspirations and necessities and with the practicality of hands-on permaculture in the rain forest.

Heartseed: The Wild Side, April 2014 by Inara PeyHeartseed: The Wild Side, April 2014

From the landing point, one steps out in to what might at first appear to be a fountain and water feature of a formal garden; it is not until one is fully outside of building that one fully appreciates the sheer alienness of what is presented here: a rocky landscape upon which the strangest plant life grows, some of it seemingly part plant, rock, some of it sculpted into anthropomorphic shapes, much of it appearing as if it has perhaps evolved from underwater life, and has found a new home on land.

Look up, and you’ll see more strange  – if not bizarre – forms sitting still in the air or moving through assigned orbits; inanimate objects which are both animated and filled with a life of their own. Here and there electrical discharges flicker across this strange landscape like cybernetic will o’ the wisps while other plant-like forms flicker in and out of existence.

Heartseed: The Wild Side, April 2014 by Inara PeyHeartseed: The Wild Side, April 2014

The cumulative effect of all this is to create a dream-like environment which can be degrees be soothing, filling with the gentle chiming of prayer bells but which can in places offer s hint of something darker, such as the rows of odd television-like formations, each with what appears to be a disembodied head within it.

The dreamlike feel of the installation isn’t accidental, as Jedda’s description explains:

While our minds and imagination evolves into the digital domain, our hands and naked feet remember the earth and other elements from which we are made. Dreamtime in this sense is the crossing over of two worlds; vision becomes solid and solid becomes visionary. It is instinct and the heart which guide us into and through this journey. The freshness of water, the spirit of a particular plant or mineral, is crafted into new form; the artist becomes the living conduit through which such essences express themselves.

Heartseed: The Wild Side, April 2014 by Inara PeyHeartseed: The Wild Side, April 2014

Exploring here take takes time – several items are interactive (including the trained attack fish, which can be set to chase others!), and there are number places where one can simply sit and enjoy the immersion – a music stream offers a suitably cyber-istic background for those who like to have more than just the ambient sounds around them while exploring. A particularly interesting interactive piece can be found at the end of one of the pier-like walkways, where visitors can sit and have their camera slaved to a script which will either move their camera through a series of “live” views of the installation, presenting a tour of many of the different elements in the build, or which allows the visitor to select specific views of the installation, moving their camera directly to the selected point.

And speaking of the piers – don’t forget this piece extends underwater as well.

This is  quite fascinating build, and if you like your art with a twist of the unusual and a hint of organic cybertech, taking a walk in The Wild Side may be just for you!

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The art of surfing

Spanish Wells, April 2014 by Inara PeySpanish Wells, April 2014

Surfing is one of many sports related past times available to all of us in SLn and it is  something I’ve tried and enjoyed from time-to-time while bouncing around the grid. So when I read Ziki’s post about Spanish Wells, a surfing sim that has been landscaped by none other than Cica Ghost, I took the time to hop over to take a look; and I can honestly say that anyone who appreciates Cica’s work or who likes surfing is going to enjoy this whimsical creation.

Spanish Wells belongs to Shannon Cardalines, and she’s worked with Cica to create an environment that offers considerable space for surfers, complete with a crescent island where Cica’s creations sit.

Spanish Wells, April 2014 by Inara PeySpanish Wells, April 2014

The latter comprise a series of sand sculptures, including a slightly wobbly looking castle that  – aside from its size – would not look entirely out-of-place were it to be found at Cica’s Little Village. The scale of this castle and the other sand sculptures on the island suggest it has been the playground of a giant with a bucket, although I rather suspect the sand man standing almost in the centre of the island, spade in hand and bucket of sand near by, may actually be responsible!

Around and between the sand creations grows wild grass, beds of white flowers and tall, dark trees. The local wildlife comprises a number of  quirky birds which are instantly recognisable as Cica’s delightful handiwork, together with an oversized lizard that looks to be in more of a playful mood than being out after mischief.

Amidst all of this are places to sit and / or cuddle, either on your own or with a friend or close companion. For those wishing to enjoy a little music during their visit, Ziki informs us that Ingwë Weames has proved a dedicated music stream – and some of it is certainly apt for surfing!

Spanish Wells, April 2014 by Inara PeySpanish Wells, April 2014

With regards to the latter, should you wish to have a go riding the waves, wander down to the  edge of the beach towards the middle of the crescent and touch the flowerpot there. You’ll be offered a choice of boards. Select one, sit on it, then paddle out to the waves. When you catch one, you’ll start surfing and then it’s a case of riding it back into the shallows.

For those who enjoy seeing things from above, there’s a hang glider rezzer up in the sand castle, offering visitors a chance to fly around the island and out over the water. While up in the castle, don’t forget to admire Shannon’s own surfing awards and cups, gathered from competitions around the grid.

Spanish Wells, April 2014 by Inara PeySpanish Wells, April 2014

All told, this is a great little find, and for those looking for something to do as well as having somewhere new to explore might want to add Spanish Wells to their list of places to visit.

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The ghosts of castles past

Ghost Castle

During my SL travels, I may have mentioned I have a love of castles. So when I learned that Fuschia Nightfire, in association with Italian Square Gallery & Tanalois Art, was opening a new installation which takes England’s once mighty Corfe Castle as its inspiration, I was immediately intrigued.

Corfe Castle was established by William the Conquer in the 11th Century to command a gap in the Purbeck hills of Dorset (where Fuschia also lives in RL), and it was one of the earliest castles in England to be built using stone when the majority were built with earth and timber.

During a long and distinguished history, it served as both a royal fortress and later as a private residence. However, loyal to the crown in the English Civil War, the castle was besieged by Parliamentarian forces and eventually betrayed from within in 1645. Following its capture, Parliament voted to have it demolished, leaving a striking set of ruins atop the hill where it once stood.

Corfe Castle, Dorset (image: The National Trust)

Ghost Castle, Fuschia’s new installation, which opened on Wednesday April 16th, presents an interactive means of exploring a Norman castle. From the landing point, the visitor – assuming not too many people are already exploring – is presented with the castle ruins much as Corfe is seen today.

Ghost Castle as it appears in ruins
Ghost Castle as it appears in ruins

However, as you draw close to the ruins, things start to happen, with the gate house and curtain walls materializing before you, presenting vistas of the castle as it may have appeared in its heyday. As you pass by them, climbing up towards the keep, they fade away again, new sections of the castle appearing as you pass over or through them.

But as you approach, parts of it are slowly restored as they materise before you
But as you approach, parts of it are slowly restored as they materialize before you

The nature of the installation does make navigation a little difficult, as elements of the castle are necessarily phantom. This being the case, I recommend walking up to the curtain walls and then flying up to and around Henry 1’s great keep. Make sure – as the introductory notes at the landing point advise – that you have draw distance up relatively high and have set RenderVolumeLod (debug settings in the viewer) to around 4.00; both will be necessary for camming out to get good views of the castle.

Work with other visitors, or go in a small group, and you can reveal more of the oritinal structure
Work with other visitors, or go in a small group, and you can reveal more of the original structure

This is a novel and interaction way at viewing historical pieces in Second Life, one which could offer significant opportunities for things like educational recreations. It’s also an installation worth getting a small group together to visit, or while spending time working in cooperation with other visitors is worthwhile, so that you can work together to render more of the various elements of the castle simultaneously and so get more of a feel for how it might once have looked.

If there are enough of you, the full reichness of the castle might eventually be revealed
If there are enough of you, the full richness of the castle might eventually be revealed

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A Carnival of Architecture to say farewell to a landmark

The Paper Tower - ACC Alpha, april 2014, as seen from Sparquerry
The Paper Tower – ACC Alpha, april 2014, as seen from Sparquerry

Four years ago, architect Haveit Neox raised the Paper Tower over his ACC Alpha sim. At 175 metres in height, the Tower became a landmark for the region and the neighbouring Sparquerry, where more of Haveit’s fabulous works reside. However, all good things must come to an end.

In January 2014, Haveit took part in the LEA’s series of Interim Projects, and presented his Paper Observatory, indicating that it would replace the Paper Tower on the occasion of the latter’s 4th anniversary. And so it is that on Thursday April 10th, 2014, a special Carnival of Architecture will take place at ACC Alpha, during which the Paper Tower will vanish into inventory, and the Paper Observatory will descend from the sky to take its place.

The Paper Tower - ACC Alpha, april 2014
The Paper Tower – ACC Alpha, april 2014

Festivities will kick-off around 14:00 SLT, with a parade. Then, at around 14:30, free vendors will appear in the Paper Tower Court where the Paper Tower once stood, offering attendees the opportunity to obtain architectural attachments – walls, domes, columns, etc., – they can walk and fly around wearing and come together in groups to “build” their own versions of the Observatory. Then, as a part of the grand finale, the Paper Observatory will descend upon the Court and those in it, in – to use Haveit’s apt description – a raucous collaboration of performance art.

For Haveit, the departure of the Tower is something of an emotional event, and it took him some two years to come to the decision to take it down. “The Paper Tower is one of my pet builds – one of my first,” he says of the Tower. “Working on its grand scale and industrial motifs was an exciting new adventure in my new exposure to 3D building. I have many fond memories with friends, and with public events in and around the Tower. It is one of the last standing of my newbie builds.”

The Paper Observatory at LEA25, January 2014
The Paper Observatory at LEA25, January 2014

One of the problems with building tall structures in SL, as Haveit points out, is that while in RL they provide excellent platforms for viewing your surroundings, due to the default camera offsets in SL, when you build over a certain height, all that’s seen is the sky. The Paper Observatory compensates for this by having a translucent floor.

While the Tower will be taken down, it will not vanish altogether; although the observatory will occupy the space once taken by  the Tower, the Paper Tower Court beneath it remain and continue to be an exhibition space, and the themes of paper and decay seen in the Tower are reflected in the Observatory’s design, which will be used to display scientific information.

Those wishing one last visit to the Tower can still do so ahead of the Carnival, although most of it has been cleared ready for the removal. While there, and if you haven’t done so previously, you might want to explore the rest of Haveit’s remarkable designs and builds within ACC Alpha and Sparquerry.

One of Haveit's pieces at ACC Alpha
One of Haveit’s pieces at ACC Alpha

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