All_Most Real in Second Life

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

Now open through July at Nitroglobus Hall, curated by Dido Haas, is ALL_MOST REAL, an exhibition by MM (myster). Comprising 18 monochrome nude and avatar studies, it is an extraordinary exhibit, demonstrating both the depth of mood, feeling and sheer realism which can be achieved through Second Life photography, whilst also highlighting the extraordinarily narrow boundary which exists in our perception of what might constitute “reality”.

ALL_MOST REAL is a quest on reality and perception, and how they influence our emotions,” the artist states in introductory notes for the exhibition. “We know perceptions win over facts and reality so many times, conditioning our lives. In MM’s search for realism, could it be that the doll finally (like Pinocchio) transforms pixels into flesh?”

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

Of the 18 images presented here, with six from the physical world, the rest from the virtual. Together they offer a set of works not only of subtle, sensual beauty, each with its own story to tell, they also toy with our perceptions, and invite questions on the nature of reality and transformation. Where, exactly, does the avatar model cease and the human model start – and vice versa?

Which is not to say that any formal challenge is being made to visitors; there is no demand that we attempt to sort one from the other – although MM did tell me that she did ask several friends to examine the images to see if they could! Rather, as she notes in her introduction to the exhibition, it doesn’t matter if you solve the “puzzle” of which images might have been taken in which medium; it is on how they individually and collectively speak to you, and the journey they encourage you to take.

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

This challenge to our perceptions of the avatar / human “divide” also resonates deeper, touching on matters such as our own level of investment in our avatars; the way in which we can project our living essence into the digital through them. Thus the journey offered in studying the pictures becomes uniquely personal.

Some three months in the making, All_MOST REAL is a stunning and captivating exhibition; one which really should not be missed. Whether depicting a physical model or an avatar, the beauty and life permeating each of the images is as undeniable as it is breathtaking. Take All_Most Real 15, for example (below). Such is the natural depth and tone to the picture, it is hard to escape the feeling – the desire – that if we look long enough, the subject’s eyes will open and her lips will soften into a loving smile at us.

Nitroglobus Hall: ALL_MOST REAL
Nitroglobus Hall: ALL_MOST REAL

Highly recommended  – an  exhibition which should not be missed.

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Inked art and bodies in Second Life

Inked – Dathúil Gallery
Inked – Dathúil Gallery

Tattoos. To some they are an expression of individuality while to others they are symbol of affection or love, while still others regard them as little more than a foolish desire to mark one’s body through a painful process. In some circles they are a social statement against the “norm”; in others their meaning can go a lot deeper, mirroring tribal markings of old. When opposing views on their merit meet, the discussion can be heated.

But there is something that’s undeniable about tattoos: they can be quite exquisite works of art, a living, if you will, expression of creativity, both on the part of the artist responsible for the inking, and the person desiring their body to be so marked and coloured.

Inked – Dathúil Gallery
Inked – Dathúil Gallery

And through virtual environments such as Second Life, the opportunity to express this joint creative desire is perfectly framed. Not only do the tattoos here remain as fresh and bright as they day they were first inked, so do the bodies on which they appear tend to stay untouched by the passing years. Thus both art and “canvas” remain as fresh an expression of creativity as the day the artist first inked them, or the day we first wore them. And of course, within the virtual, tattoos can be worn painlessly, offering each of us a means of self expression we might otherwise baulk it in the physical world (and I speak as one very much in this category!).

All of these aspects of tattoos in Second Life are wonderfully brought together by Elizabeth (ElizabethNantes) in Inked, the latest exhibition to grace the walls of Dathúil Gallery operated by Max Butoh and Lυcy (LucyDiam0nd). The 23 pieces on display are extraordinary studies which work on a number of levels.

First, and given tattoos are the focus, most are nude studies, many of which are sensual or erotic in their expression. Second, there is a wonderful balance between colour and black-and-white images which both compliment and contrast with one another, drawing the visitor deeper into the exhibit, encouraging repeated study of each image both on its own and alongside of its companions.

Inked – Dathúil Gallery
Inked – Dathúil Gallery

And then there are the tattoos themselves, created by 7Prodigy, Aitui, Bolson, Cureless, SpeakEasy and WhiteWidow. Some are full body, others covering just a specific limb or body part, all reflecting the vision and talent behind their creation. Some of the featured tattoos may well invoke the kind of mixed responses I hinted towards at the top of this article, but the entrancing beauty of all of the pieces cannot be denied.

Which brings me, finally, to the framing of the images. In each and every piece, this is quite simply perfect. Sensual and / or erotic some may be, nude they undoubtedly are, and rich is the contrast between black-and-white and colour studies; but there is also something more here. An elegance in both the framing of each image and the pose (either by Elizabeth herself or DelMay) used. Through them, the tattoos worn by Elizabeth’s models, and the models themselves  – Joslyn Benson, Daze(DaisyDaze), EllaSparkss, Jammie Hill, Kazu Koray, Hillany Scofield and Brandon Taselian – become a unified statement of art and natural beauty.

Inked – Dathúil Gallery
Inked – Dathúil Gallery

This is another outstanding exhibition hosted at Dathúil, where it will remain open through until the end of July. And it is one that should not be missed by any patron of the arts in Second Life.

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Mac Kanashimi’s Snarl in Second Life

Snarl - Mac Kanashimi
Snarl – Mac Kanashimi

Snarl is the name of Mac Kanashimi’s latest art installation, and it really is one of those things that has to be seen in order to be appreciated; frankly, no photograph really does the build justice.

Known for his huge, fractal-based builds, several of which I’ve covered in this blog (see Climbing the Pinwheel (August 2014), The Geometry of Art (April 2014) Enter the Dragon Curves (February 2014)). However, for Snarl, he has opted for something far more organic in form: a huge vine-like tower of rings, curls, loops of fibre-like elements which rises more than 4,000 metres in to the sky above the region in which it sits.

Snarl - Mac Kanashimi
Snarl – Mac Kanashimi

The result is quite extraordinary, some 5,000 items, each with an LI of three, all of which utilise HSL (Hue, Saturation, Lightness) to RGB conversion.This has been set such that lightness has the slowest cycle of conversion, causing the tower  to go from light colours in the lower extremes through to darker colours at the top. Saturation then has a slightly faster cycle than lightness, leaving hue with the fastest cycle.

To appreciate it requires ramping-up draw distances as high as your system can comfortably handle – and this is really worthwhile doing. If you are fortunate enough to have a Space Navigator / joystick which allows you to flycam, I can thoroughly recommend ramping-up draw distance and then flying up the side of Snarl at a relatively slow pace. Watching the curls and twists slowing unfold / pop into view as distinct clumps and then slowly connect to one another, colour washing over them after then have appeared, really does bring home the organic nature of this build.

Snarl - Mac Kanashimi
Snarl – Mac Kanashimi

Do note that when you arrive at Snarl, which rebuilds itself tail-to-top once a day, you will do so at the top, and sans any platform on which to stand. This affords you with the novel (if initially disorienting) experience of falling through the installation, all of the segments of which are phantom, presenting you with a unique “inside” perspective on the build which is worth repeating by flying through it as you examine it.

Snarl is an extraordinary installation, which will remain open through until the end of 2016.

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MetaLES at seven in Second Life

MetaLES 7th anniversary retrospect
MetaLES 7th anniversary retrospective

MetaLES, the arts region operated and curated by Ux Hax and Romy Nayar celebrates its seventh anniversary this year, and is marking this achievement with a special retrospective exhibition.

Since its creation, MetaLES has been a mainstay of the arts in Second Life, hosting remarkable installations, a fair number of which I’ve written about in these pages.  These have been designed by some Second Life’s most remarkable and enduring artists, including Alpha Auer, Igor Ballyhoo, Rebeca Bashly, Giovanna Cerise, Cica Ghost, Cherry Manga, Patrick Moya, Bryn Oh, Maya Paris, Betty Tureaud, and Ux and Romy themselves, to name but a few.

MetaLES 7th anniversary retrospect
MetaLES 7th anniversary retrospective

The retrospective presents many of the region’s exhibitions and installations as seen through the eyes of photographer Anita Witt. In typical MetaLES style, the exhibition sits upon a desert-like plain, itself perhaps offering a faint echo of the desert which once surrounded Anita’s own Dryland gallery (itself now gone, but not forgotten).

Above this plain, Anita’s framed photos float, anchored to the ground by rocks, and in places preventing some rocks  drifting off into the sky themselves. Lanterns also rise from some of the rocks, while scattered between them are various objects: here an oversized tea-cup and saucer; there a great stone throne, elsewhere the boxlike form of a piano, and so on, all of which further encourage the visitor to wander and admire the art.

MetaLES 7th anniversary retrospect
MetaLES 7th anniversary retrospective

The images, offered individually or in pairs or small groups, are presented with the name of the installation and the artist responsible for it. For those familiar with the installations staged at MetaLES, it presents a fair trip down memory lane, as well as offering an accessible exhibition for anyone with an interest in in-world art, whether or not they are familiar with MetaLES’ distinguished history.

Congratulations to Ux and Romy on reaching their seventh anniversary, and my best wishes to them both for many more.

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Organic Geometry in Second Life

Organic Geometry - Morlita Quan
Organic Geometry – Morlita Quan

Now open at the Art Gallery the Eye is an exhibition of physical world art by Morlita Quan, entitled Organic Geometry. Presented under her physical world artistic name of MorlitaM, the exhibition presents some 22 images, and is presented with a number of  and several pieces of 3D digital art by Morlita within the exhibition and the gallery entry foyer.

“Inspired by nature,” Morlita says of the exhibit, “This collection tries to show an abstract concept about the beautiful nature’s shapes with a strong touch of the geometry, always guided by the feelings.” Abstract the images may be, but the influence and inspiration of nature is evident within each piece presented here, the majority of which lean towards monochrome, while those incorporating colour do so in a soft, subtle and – dare I say – organic manner.

Organic Geometry - Morlita Quan
Organic Geometry – Morlita Quan

The geometry within the images seems to exist on two levels. On the one, we have very clear geometric inferences: the use of grid lines, the balance of shapes within the images,  division of elements within each image; all of which are immediately apparent. Then there is a more subtle geometry of form and shape, gentle sweeps of line and form, repeated over an over, much like the gentle, organic geometry of the petals on a plant. All of this adds to the depth and captivating beauty of the images.

There are two additional dimensions to this exhibition as well, the first of which is sound.  Morlita is a musician as well as an artist, and is working on the final elements of a noise experiment album. Organic Geometry presents a sound scape through local sounds (not the music stream) which adds further texture to the exhibition. The other element is poetry, a piece, My Gaia, Gaia of My, written by Morlita to accompany the exhibit can be found in the note card introducing it,  which can be received along with Morlita’s biography via the board at the entrance to the gallery.

Organic Geometry - Morlita Quan
Organic Geometry – Morlita Quan

I admit to being a newcomer to Morlita’s work, despite her having exhibited widely in Second Life. I will, however, be keeping an eye out for future exhibitions she mounts.

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UWA: call for Immaterial entries in Second Life

Via UWA
Via UWA

While the Grand challenges came to an end in December 2015, with the awards for Pursue Impossible, the University of Western Australia is still involved in supporting the arts in Second Life, both through the UWA Gallery and through various exhibitions.

Launching the latter, and announced on Friday, June 24th, is IMMATERIAL, with an open invitation for 2D, 3D and machinima artists to enter.

The theme for the exhibition is “Immaterial”, and is described as being about light, shadows, textures, motion, and ideas. The announcement states the theme is intended to::

Highlight the technologies of SL as a medium for creative expression. We especially want work that uses advanced techniques, in addition to objects per se, including but not limited to:

  • Mesh
  • Materials
  • Projected light and shadows
  • Avatar and object motion/animation
  • Advanced scripting/interaction
  • Particles
  • Pathfinding

As this is an exhibition and not a challenge or competition, there is no judging panel and no cash prizes. Instead, all entries will be documented, and an exhibition catalogue will be published on-line as part of the UWA Studies in Virtual Arts (UWA SiVA) journal series.

The deadline for submissions is 23:59 on July 31st 2016 at 11:59 PM SLT, and entries will be displayed in the UWA Gallery as they are received. The exhibition will be on display for at least two months, but calls for entries for subsequent shows may overlap.

General guidelines for entries are:

  • Artists may submit up to one entry each in 3D, 2D, and/or machinima. Collaborations are encouraged, so if you participate as a named collaborator on any entry, you may also submit a separate entry as an individual.
  • Land Impact limit for 3D work is 200. Sound and light emitting objects should be carefully crafted in consideration of other nearby entries. Objects that might impact other nearby entries may have to be placed on a platform to isolate it. In such cases a poster and TP device will be placed in the gallery. Any entry with excessive script lag may be refused or returned for revision.
  • 2D entries should reflect the theme and must be images substantially created in SL. Post-processing (e.g., Photoshop effects) should be kept to a minimum.
  • Machinima entries can be of any length or subject matter as long a they are substantially produced using SL as the primary medium and conform to other criteria listed here. A poster and/or screen shot will be placed in the gallery and in the exhibition catalogue along with a link to the machinima.

For the full entry guidelines, including how to submit your entry, please refer to the UWA Immaterial call for entries.

Good luck to all who enter!

Additional links