Windlight Gallery Fellows September-October 2016

Windlight Fellowship Exhibition, September / October 2016
Windlight Art Gallery Fellowship Exhibition, September / October 2016

Now open at the Windlight Art Gallery is the September-October 2016 Fellowship exhibition, which features the work of artists Jesse Boren (Tatjab Resident), Cadence Caine (heathermknopp Resident), Kaijah Chrome, MIlly Patton (MillyWH Resident), Bluesrocker Resident, ChloeElectra Resident, KodyMeyers Resident, Pacesoftly Resident, Tisephone Resident, and Inquisitor Titanium, together with Windlight Gallery artists in residence Pam Astonia, Honey Bender and Warm Clarity, Windlight Gallery’s Select Artist, Wicca Merlin, and – yours truly 🙂 .

Windlight Fellowship Exhibition, September / October 2016
Windlight Fellowship Exhibition, September / October 2016

On offer once again is a rich mix of styles and subject matter – landscapes, avatar studies, some abstract work and some images from the physical world. It is this mix of styles and subject which makes the Windlight Exhibitions more than worth the visit; the Gallery design encourages the visitor to focus attention on each artist in turn whilst at the same time allowing individual styles and approaches to be compared and contrasted, helping one to appreciate further the skills evidence by each artist in creating their work.

I’m particularly proud to be a part of this exhibition: showing my work is not entirely my strong suit, so being offered the opportunity to do so is gratifying. So much so, that if there are artists who are shy about showing their work in public, or find they’re uncertain about how to go about presenting their work in-world, I thoroughly recommend the Fellowship as offering an excellent starting point. Find out more below.

Windlight Fellowship Exhibition, September / October 2016 - toot! toot! It's me :)
Windlight Fellowship Exhibition, September / October 2016 – toot! toot! It’s me 🙂

The Windlight Artist Fellowship Programme

In promoting and supporting artists and photographers, the Windlight Art Gallery operates the Windlight Artist Fellowship Programme. This allows artists to apply for free exhibition space at the Windlight gallery for a period of 30 days. Applications are open to artists from across Second Life, and the criteria for acceptance can be found in the Artist Fellowship Programme application form.

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Submerged in Second Life

The White Canvas Gallery: Submerged
The White Canvas Gallery: Submerged

Now open at the White Canvas Gallery (formerly the Good Days Gallery), curated by Goodcross is Submerged, a selection of aquatic-themed images by Elizabeth (ElizabethNantes), which she calls “an immersive experience” – a description which highlights the unique approach taken in presenting this collection.

Visitors arrive on the edge of a glass-sided pool of water, spray breaking against the rocky edge, the art displayed under the rippling surface. To view the art properly requires jumping into the tank, and then exploring it from beneath the “surface”, where bubbles drift upwards, fish and jellyfish swim and drift by, and a platypus floats gently, watching the ducks swimming above.

The White Canvas Gallery: Submerged
The White Canvas Gallery: Submerged

Eight of the images – all of which present figures at play on and under the water – are displayed around the inner walls of the tank, and are offered for sale; they face an additional four images arranged on the faces of a cube. The entire impression is that you are fully immersed in the environment – not just by being “underwater”, but very much a part of some of the scenes as those in them look towards you through the water.

This feeling of being immersed is further heightened by the careful placement of transparencies carrying the animated ebb and flow of foamy waves. These give the impression of the water’s surface (see in the centre image and the one above as a dark shade across the upper portions of the images), positioned so that some of those featured in the pictures do indeed have their heads above water. Only one – the image seen on first arrival (and heading this review)- is effectively “out” of the “water”; and even this is positioned to suggest the subject is rising from the surrounding pool.

The White Canvas Gallery: Submerged
The White Canvas Gallery: Submerged

I opted to photograph the collection against a night backdrop, as that was the local estate time when Caitlyn and I visited. However, tweaking Phototools also suggested that early morning or late afternoon windlight settings with the Sun low in the sky worked particularly well if a background of sky is required.

An imaginative collection presentation creatively presented.

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The Curio in Second Life

The Curio
The Curio

Open at the Serena Image Arts Centre, from September 10th 2016, is Eleseren Brianna’s The Curio, a mixed 2D and 3D art installation centred on a gigantic figure and a tale written in the style of a Victorian gentleman’s personal journal.

The gentleman in question is Joseph C.R. Pomfret, who is travelling through Finland as a part of an unspecified group of English families. Whilst lodging in a hotel in Savonlinna, they are invited to spend time at a private fishing lodge owned by one Doctor Koskinen. It is whilst staying there that the group encounters the Enkeli (“the Angel”).

The Curio
The Curio

This narrative is presented at the start of the installation, as a large intellibook which offers easy reading of the entries. Beside it, nine images arranged in an arc of easels, stand as a visual tableau of the encounter with the Enkeli. Rendered in a manner suggestive of skilled penmanship, they might be taken as drawings taken from the journal as offered by Mr. Pomfret as illustrations of the remarkable find. In turn, the nine images point the visitor towards the giant angel itself – not that it is hard to miss!

The Enkeli is an imposing figure set upon s sand bar surrounded by a landscape of rugged island in keeping with the journal’s description. Helmeted, with spread wings ruffled and in disarray, his is collapsed on hand and knees, as if exhausted. A great lance is held tightly in his right hand, blunt end thrust into the ground, tip pointing skyward, gripped as if he might be about to lean on it for support to regain his feet. Wooden chairs and a ladder invite visitors to explore the figure after the manner of Pomfret and his companions, while a rowing boat is moored alongside offers a further indication of scale.

The Curio
The Curio

The Curio is an interesting three-way piece, balancing storytelling with images and sculpture to present a unique narrative. It remains open through until September 16th, 2016, and a Gatcha / Gacha machine at the start of the exhibit offers all nine of the images and a copy of the journal  in an equally unique way of offering art to visitors.

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All Is Quiet Now, in Second Life

All is Quiet Now – Dathúil Gallery
All is Quiet Now – Dathúil Gallery

Go placidly amid the noise and haste, and remember what peace there may be in silence.

These opening words from Desiderata by Max Ehrmann, a prose poem possessed of a mythical history of its own, are the thematic foundation upon which Joslyn Benson  (Jolivea Tyran) for her exhibition at Dathúil Gallery, which is open now, and runs through until the end of September 2016.

All is Quiet Now – Dathúil Gallery
All is Quiet Now – Dathúil Gallery

All Is Quiet Now presents eighteen avatar studies, all but one of which are monochrome in nature. Many of these are nude, so may not be suitable for viewing at work. All are finely nuanced pieces, subtle in form and tone, powerful in emotional expression.

“Silence: the absence of sound; silence: the placidity of mind; silence: the sense of being,” Joslyn says of the collection, “Moments of stillness where all that’s left is our own thoughts … and to find comfort in unspoken words.”  it’s a beautiful summation of a series of pieces which perfectly frame the power of silence and expression to convey so much, whether we are with a loved one or friend, or caught in a moment of personal reflection or thought.

All is Quiet Now – Dathúil Gallery
All is Quiet Now – Dathúil Gallery

I frequently refer to narratives and stories when reviewing art; it is something I tend to seek, as it often has as much influence on my response it a piece as either my admiration of the artist’s skill (which, particularly in reference to the artists invited to display at Dathúil, tends to be considerable), or the initial emotional response I feel towards it. With All Is Now Quiet, I found this idea of narrative given additional depth in some of the studies offered.

On the one hand, there is the story we immediately perceive in looking on them for the first time. But on returning to these particular images, a second narrative is so often suggested. Take Once Was, for example, or The Way We Were. Each is suggestive, by title and pose, of regret or sadness; the apparent loss of something between two people. But look away, spend time with the other studies and then return. You many find each of these pieces now  suggests something else: rather than regret or sadness, they represent a moment of pause as those depicted within them reflect on their love for one another and what the other person means to them.

All is Quiet Now – Dathúil Gallery
All is Quiet Now – Dathúil Gallery

Suddenly, we are witnessing not the recognition of something lost, but of something which still very much alive between the subjects of these pieces; with comes the suggestion that. shortly after the image was captured it is acknowledged as figures come together once more in a kiss or a warm embrace. With other images, the shift in narrative comes when we alter our own perspective from that of observer of an image in a gallery, to that of participant in the scene depicted. All of which make these studies, as noted, marvellously nuanced in tone and subject.

Once again, Lucy and Max have brought another extraordinary talent to Dathúil. All Is Quiet Now is an exquisite collection of images, which are individually compelling as well as perfectly evoking the emotional power of silence.  Stunning.

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The Mask Collection in Second Life

The Mask Collection
The Dirty Grind: The Mask Collection

Now open at The Dirty Grind is an exhibition by John Brianna (Johnannes1977 Resident) entitled The Mask Collection. While it may at first seem to be a modest collection of nine images, it is  nevertheless a nuanced, eye-catching display, mixing the physical and the virtual which challenges us to consider what may or may not lie behind the mask we may wear at any given time.

The images, seven of which can be found within the main room at Dirty Grind Theatre and the remaining two in the foyer area, feature studies of both avatars and people wearing a variety of masquerade and other masks. All have been marvellous finished is style suggesting they are either either painted or drawn, and such is the skill with which this has been achieved, I leave it to you to decide for yourselves which are taken from Second Life and which from the physical world.

The Mask Collection
The Dirty Grind: The Mask Collection

“I wanted a collection that fits the theme of the Dirty Grind,” John told me as we discussed the display. “And to reflect the idea that we can wear masks in Second Life which can both conceal and reveal.”

The idea that we all wear masks, whether in the virtual realm or the physical, is an old one, subject to many debates and discussions on the nature of self, identity and how we project ourselves in different circumstances. Within Second Life, such debates can often become far more philosophical, simply because we have a much greater freedom to project an appearance through an avatar, or to play a role within an environment  without revealing much of ourselves beyond that role. Or equally, through the very act of “concealing” ourselves within an avatar /role, we can gain the security which allows us to project far more of our personality and nature among strangers and acquaintances than we would were we in the physical world.

The Mask Collection
The Dirty Grind: The Mask Collection

It’s an engrossing subject, but truth to tell, even without being drawn into such philosophical ruminations, this is a superb exhibition which should be seen to be appreciated. The images – as noted above, and which are offered for sale at L$400 each – are exquisitely produced; each one has a unique look and style, coupled with a very individual use of texture and colour, which makes it instantly captivating, drawing the visitor into it.

The Mask Collection will remain at The Dirty Grind through until the end of September 2016 – not to be missed.

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A Surreal Cube lands in Second Life

Surreal Cube - Molly Bloom
Surreal Cube – Molly Bloom

Surreal Cube is a complex art installation conceived by art archivist Art Blue, known for his celebrations of virtual world art and artists, including The Surreal Tower (of which Surreal Cube could be considered a direct descendent), Art Walk on the Moon (which you can read about here) and A Room for Ferrisquito (which you can read about here).

As with many of Art’s installations, Surreal Cube is enmeshed within a lengthy narrative (provided in note card form at the landing point), involving an attempt to save Earth’s art heritage (in this case, works by Molly Bloom) by building a gigantic space ship – the Surreal Cube – in which the art should be preserved. Those familiar with science-fiction and / or Art’s previous works and activities elsewhere may recognise some of the references within the story, such as Vulcanicus and the passing mention of billionaire SR Hadden – who featured in the late Carl Sagan’s seminal (and only) science-fiction novel, Contact.

Surreal Cube - Mistero Hifeng (with the Cube by Gem Preiz as the backdrop)
Surreal Cube – Mistero Hifeng (with the Cube by Gem Preiz as the backdrop)

While the central focus of the exhibit is Moll’s work, the installation includes contributions by Juliette SurrealDreaming (who is also the exhibit curator), Hyde Hackl, Mistero Hifeng, Gem Preiz, and Moewe Winkler., some of which are placed one inside the next, matryoshka doll style. Mistero’s  sculptures are to be found around the perimeter of the region – perhaps those who came together to witness the landing of the great cube ship before it was frozen in time by Dr. Kawoom, who can be found in one corner of the sculpture parade.

The ship itself sits slightly canted over the dark waters of the region, caught in the moment of landing by Dr. Kawoom when it was realised it was too big for it’s intended landing space. The surface of this vehicle, designed by Gem Preiz, features his trademark fractal designs, which periodically change across the cube’s faces.

Surrel Cube - The Cube: Gem Preiz
Surreal Cube – The Cube: Gem Preiz

Within the vessel lies an aquatic environment designed by Moewe Winkler, occupied by alien life forms and over which a ghostly pirate ship stands-to. Here, also, is a short story by Juliette SurrealDreaming, and an LM giver to visit the Second Life Surreal Tower exhibit. At the very centre of the cube lies an enormous egg designed by Hyde Hackl, within which lies a garden and the gallery of some two dozen pieces of Molly’s art (part of which can be seen in the banner image at the top of this article).

If all this sounds a little confusing, visitors are offered a choice of ways to find their way around. The first is to take the Meta Harper chair, available at the landing point. This takes control of your camera, carrying you a visual tour through the exhibit. The second is to use the network of teleport discs found throughout the installation and which offers the best way to examine each element of the exhibit in turn. In addition, there are various interactive elements – poses, a ridable flying horse – to be found and enjoyed.

Surreal Cube - The Egg: Hyde Hackl (with ghost ship in the foreground, added by Juliette SurrealDreaming)
Surreal Cube – The Egg: Hyde Hackl (with ghost ship in the foreground, added by Juliette SurrealDreaming)

The Surreal Cube has a twin available in OpenSim, and the installation will also feature at the Santorini Biennale, running from September 1st through to October 15th, through a video of the exhibit filmed by Wizardoz Chrome. After October 15th, the core of the Surreal Cube will be cleared away, remaining only in OpenSim, and the cube in Second Life used to house further installations curated by Juliette SurrealDreaming.

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