Second Life: open-source Linden Realms code to be open-sourced

The re-vamped Linden Realms and rock monsters. Credit: Linden Lab

During the Content Creation User Group meeting on Thursday, November 29th, Oz Linden announced that Linden Lab will be open-sourcing the code used within the Linden Realms game to content / experience creators.

The aim of the move is to make the code available to (Premium) users wishing to build interactive experiences / games within Second Life, so they might study it, re-purpose elements from it, and even critique it.

The release, when it is made, will be of the latest iteration of Linden Realms, which was updated in October 2018 to provide a completely new look and offer a broader range of game elements. It is also supported by end-user documentation on how to play the game, which might also be useful to experience creators in generating their own supporting end-user games.

Making content like this available to a wider audience is something that has been requested on numerous occasions during Content Creation meetings. The move also fits into the broader pattern of the Lab involving creators and users in the development of capabilities within Second Life – as Vir Linden noted during the meeting when Oz made his announcement. Given that the code is to be open-sourced, it means that updates and improvements to it – or new capabilities / options added to it – could be contributed back to Linden Lab, and thus to others building experience-based games.

Part of the re-vamped Linden Realms. Credit: Linden Lab

The move is also potentially in keeping the Lab’s hope to increase the Second Life user-base. Games are an obvious means of attracting new users to a platform, and providing the means for creators to develop and run more comprehensive games using mechanisms that both work and which can potentially be extended and enhanced. Coupled with the means to bring users directly into said games – such as by the new user API and / or Second Life Place Pages (although the latter do perhaps require further enhancements themselves to be more practical) – they might come to assist in attracting new users. Time will tell on that.

It’s not clear   exactly when the code will be made available; as Oz linden noted, it requires careful checking to avoid the risk of code that could be exploited to the detriment of Second Life. Hopefully, there will be an official blog post when the code is made available to all.

Calas: A Christmas Midnight Clear in Second Life

A Midnight Clear; Inara Pey, November 2018, on Flickr
A Midnight Clear – click any image for full size

On Thursday, November 30th, the 2018 Calas Christmas regions opened to members ,and over the weekend of the it will open to the public at large. This year the theme is A Midnight Clear, and the two regions are once again beautifully presented for lovers of winters scenes and Christmas time to enjoy and share.

A Midnight Clear features all that we’ve come to love about the Calas Christmas regions: the Christmas Pavilion, entertainment, sleigh rides, skating, balloon and reindeer tours. In addition, this year offers visitors the chance to ride Bento horses (or reindeer!) around the regions, adding a wonderful depth to exploration and enjoyment, or take their rest aboard the marvellous Calas Christmas Special train.

A Midnight Clear; Inara Pey, November 2018, on Flickr
A Midnight Clear

The arrival point for the general public is on the Homestead region of Eriador (also initially the landing point for Calas Group members, although a special group only SLurl and landmark on the Full region of Erebor will be provided to group members once the regions are fully open to the public, to help split the load). However, to avoid traffic overload, Eriador has been capped at 25 avatars at a time – so visitors are asked not to loiter / park while AFK in that region, as they could block others from gaining access.

As with previous years, the main landing point sets people down close to the automated sleigh rides. These offer a choice of ride for couples or for up to four people to share, and wethoroughly recommend them, as they provide a tour of both regions, above ground and through caves, revealing all the major points of interest that can then be re-visited on foot or horseback. Simply sit in a waiting sleigh, and when ready, touch the back of the sleigh to start the ride.

A Midnight Clear; Inara Pey, November 2018, on Flickr
A Midnight Clear

Just above the sleigh rides is the balloon tour pavilion, and a further enjoyable way to appreciate both regions, particularly with a friend our a loved one the couples poses make a ride very much as shared experience), while one of the horse rezzing signs can be found just beyond the hill mounting the balloon pavilion: simply click the sign and accept the horse and tail when they are offered to you.

These Water Horse Bento horses have been a part of Calas Galadhon for around 18 months (they were also a part of last year’s Calas Christmas setting), and Caitlyn and I cannot rate them highly enough – if you’ve not tried them before, be sure to available yourself of them during a visit to A Might Clear, and you can read more about their presence in the Calas park lands here of the Calas park lands using them.

A Midnight Clear; Inara Pey, November 2018, on Flickr
A Midnight Clear

Both the sleigh rides and the balloon tour deposit visitors up at the Calas train station, perched on the cliffs lying between both regions. Decked out for Christmas and offer warmth away from all the snow, the train offers a place to rest and enjoy refreshments before travelling onwards. Don’t expect the train to offer a ride home, however. According to the timetable, the next service out of the Calas Pavilion Station has been “cancelled until after Christmas” – and rightly so!

The path down from the station is denoted by red lanterns, and offers a choice of routes down to the familiar frozen lake, where ice skating can be enjoyed, and along a snowy path to the ever-marvellous Calas Christmas Pavilion. Along the way there are plenty of opportunities to sit and simply watch all the comings and goings, and little wintertime scenes to be enjoyed. For those who missed the horses close to the main landing point, there is a further sign for them just under the railway bridge, on the path leading to (or away from, depending on your direction of travel) the main Pavilion.

The Pavilion will be home to this year’s entertainment within the regions, as indicated by the schedule below.

A Midnight Clear schedule of events

The Calas team always bring us visual treats to enjoy in October for Halloween and through December to the New Year, and for 2018  – the tenth year for Calas Christmas – is no exception. A Midnight Clear is visually engaging and offers a lot to enjoy when visiting. Group members should keep an eye out for the group gifts!

As is my usual approach, I’ll leave you with a short video showing some highlights of the regions.

SLurl Details

LEA announces restructure

On Thursday, November 29th, 2018, the serving committee of the Linden Endowment for the Arts gave notices that the LEA will be undergoing restructuring, which will include – for the initial part of 2019 – the closure of the 20 Artist In Residence (AIR) regions currently held by the LEA (LEA 10 through 29).

The core part of the announcement reads as follows:

Come January 1st 2019, the Linden Endowment for the Arts, known as the LEA, will be temporarily closing its Artists in Residence regions (LEA 10 – 29) to allow for a major restructuring.

Over the last seven years, these regions have been open for artists who apply to build their dreams, each for a six month grant. We have seen many great installations here – and some that have attracted controversy.

The nine Core regions (which include the Theatre, the Sandbox and Photohunt) will remain for the present, and short-term grants will still be available in these regions for community-inspired arts projects.

Discussions between the present Committee and Linden Lab about the future form of the LEA are ongoing, but it is anticipated that there will be a new organising committee when the AiR regions re-open.

KÖMA – LEA 22, November 2018 – read here for more

While it is undeniable the LEA has done a huge amount of good for art and artists in Second Life, particularly those who would not otherwise be able to amount large-scale events, it has also not been without its own controversy and for – in some circles – gaining a reputation for being something of a “star chamber” in terms of the committee’s method of operation.

For example, in 2013, just 18 months after the LEA was formed under the tenure of Mark Kingdon as the Lab’s CEO, the former Community Manager, Mark Viale, was forced to step-in after public concerns and reported irregularities with how the LEA was being run. That resulted in the formation of the LEA Committee bylaws. Intended to offer transparency, the bylaws perhaps resulted in the opposite by allowing what were effectively closed-door meetings, few of which generated public transcripts or notes. The bylaws themselves became in part a subject of controversy in 2015, when they were quietly removed from the LEA website when the committee of the time was challenged under them, after a committee member griefed an art gallery (for the record, the bylaws can still be seen via  the Wayback machine).

Second Life 1999 / 2017 – The Story – LEA 25, 2017 – read more here

Given this, some might feel reviewing and revitalising the LEA is something that is well overdue; a view I would share. I would certainly hope that any new committee – allowing for any ideas Linden Lab may have – that may be formed, should the LEA continue, would seek to better engage with the broader arts communities across Second Life, and seek to go about its work with greater transparency with meetings and through the keeping of public records.

In the meantime, those wishing to apply to use one of the core regions, which are available for 3-month grants (longer by arrangement) can do so via the LEA Core Sim application page.

2018 SL UG updates 48/1: Simulator User Group

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Else – blog post

Server Deployments

As anticipated following US Thanksgiving, there are no planned deployments for week #48, but a new RC deployment is expected in week #49 (commencing Monday, December 3rd, 2018).

SL Viewers

The EEP viewer updated on Tuesday, November 27th, 2018 to version 6.0.0.521947.

  • Current Release version 6.0.0.520636, dated October 18, promoted November 14. Formerly the Animesh RC viewer – NEW.
  • Release channel cohorts:
    • Love Me Render RC viewer, version 6.0.1.521759, November 20.
    • Spotykach Maintenance RC viewer, version 6.0.1.521757, November 15.
    • Estate Access Management (EAM) RC viewer, version 5.2.0.520057, September 28.
    • BugSplat RC viewer, version 5.1.9.519462, September 10. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

EEP Updates

As well as the viewer update, the Snack channel received a simulator update for EEP. Rider is working on the last of the SL functions for EEP support: llSetAgentEnvironment. This will require viewer-side support, which Rider describes as possibly being “tricky”.

In Brief

  • BUG-216320 “Error when retrieving grid statistics page via llHTTPRequest”: this has been partially fixed for requests using HTTP. There are still issues when using HTTPS.
  • BUG-7084 “Prim properties visually revert to an earlier state since Interesting”: unfortunately, no progress on this.
  • Firestorm – Animesh when? This is a frequent question with the Firestorm support groups. There had been a couple a blockers, which are in the process of being resolved, and the hope is the latest development cycle will be completed soon, allowing further user testing to take place.

A return to R.A.H.M.E.N.L.O.S in Second Life

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S – click any image for full size

At the start of 2018, we visited R.A.H.M.E.N.L.O.S, a 1/2 region setting, designed by the Rahmenlos-Chaos-Team (R.C.T.). They themselves and the parcel thus:

We are a mixed troupe from different German-speaking areas. And as different we are, R.A.H.M.E.N.L.O.S. is too. Everyone of us got involved with his own ideas and personality. And the result is really good. Whether you like beach, nice landscape, [a] City or Club … hidden places or just much small things to explore: everyone will find his favourite place!

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S

Back at the start of the year, R.A.H.M.E.N.L.O.S offered a mixed semi-urban / semi-rural setting, providing a pleasant mix of places to explore. This was still somewhat the case during our November visit, but with enough changes to make a return an interesting exploration.

The landing point sits on the east side of the region, on the uplands and just outside a Tuscan villa. However, as the landing point isn’t enforced, those using the “old” landmark for the parcel may find themselves on the west coast, marked by a small harbour and two large warehouse buildings. One of these is home to the group’s art gallery, the other is home to the R.A.H.M.E.N.L.O.S club – actually one of two, the other being overhead.

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S

This second club is reached via the parcel’s teleport system, which includes a number of other destinations dotted around and over the land, some of which are only available to R.A.H.M.E.N.L.O.S group members. This system is cleverly disguised – a sign here, a tree stump there, a disused subway station entrance, etc. However, each is denoted by a sign board or sign post. Unfortunately, during our visits, I admit to finding the teleport system unreliable: at times a button failed to deliver me to the expected destination.

However, clicking the signs alongside each teleport point will provide a note card of the various points of interest (in English and in German), and it’s worthwhile obtaining the card, even when exploring on foot, as it offers clues to the various points of interest at ground level.

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S

These locations include the story area that includes one or two secrets, an outdoor ground-level events area, a café and a beach.

What is particularly attractive about this parcel is the smooth blending of the environment from the waterfront, through the little square, through to the country lanes, pass the fields with their animals – including saddled horses with poses for photographs. Throughout all of this are places to sit and enjoy the views and the ambience of the setting.

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S

As far as I’m aware, none of the houses are private residences – several have welcome signs hanging on the doors – so there doesn’t appear to be a risk of trespass when exploring, while the games area, one of which – a chess game enclosed by hedges – I found particularly attractive.

Wonderful photogenic, rich in detail and with plenty to see and enjoy, R.A.H.M.E.N.L.O.S remains a delight to visit and – for the time being at least – remains winter-free for those who may want to avoid the snow for a while longer.

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S

SLurl Details

  • R.A.H.M.E.N.L.O.S (Sacred Heart, rated: Moderate)

A return to Rainbow Painters in Second Life

Rainbow Painters Art Gallery

In September 2018, I wrote about the Rainbow Painters Art Gallery. Curated by Timo Dumpling and Patience Dumpling (patience Roxley), the gallery offers free space to artists both new to exhibiting their work in Second Life and those who are established on the exhibition circuit.

The open nature of the gallery means that it presents a broad range of art, both from within Second Life and from the physical world, with the Second Life art encompassing both 2D and 3D work.

Rainbow Painters: Pure Lovee

At the time of my second visit, the gallery featured another broad spectrum of art, including 3D work of reycharles, the physical world art of Moya Patrick (Moya Janus – actually French artist Patrick Moya), the physical world photography of Black Rose, the marvellous mixed-media portraiture of Cybele Moon (hana Hoobinoo), the fabulous nature photography of Anibrm Jung, the surreal art of Tani Thor, and Monroe Snook, displaying some of her fractal art.

These artists alone make a trip to the gallery, however, they are also joined by a number of artists I’ve not previously encountered, and their work adds further depth to a visit.

Rainbow Painters: Gwen Enchanted and Boog (Merry Gynoid)

There is the fascinating physical world art of Pure Lovee, for example, or the line drawings of Viktor Savior (which includes a stunning portrait of David Bowie), to name but two of the talents on display. Of them all, I confess to being particularly drawn to the two pieces offered by Siobhán Muintir (Qorell); taken from within Second Life, they are in a world, beautiful.

Those wishing to add their art to that being displayed at Rainbow Painters should contact either Timo or  Patience in-world. As I noted in September, the gallery shares a quarter-region with an open-air games area (table games and 10-pin bowling) and dance / events space. Join the local Rainbow Painters group for details of local events.

Rainbow Painters: Reycharles

SLurl Details