The Forest’s Winter Wonderland in Second Life

The Forest - Winter Wonderland; Inara Pey, December 2018, on Flickr
The Forest – Winter Wonderland – click any image for full size

The Forest – Winter Wonderland is a seasonal location sitting high in the sky over a full region. Designed by Alexis Rose Wilson-Versailles (LexxiHudson) and Mark Wilson-Versailles (exde) under their brand Delicate Designs, it presents a charming Alpine-like setting that offers plenty to see and enjoy.

Surrounded by snow-capped mountain peaks, it’s a place rich in detail, offering a predominantly low-lying, valley-like location that rises to meeting the mountains to the south, the land climbing in rocky steps, although a slope to the east offers the opportunity for sledging.

The Forest - Winter Wonderland; Inara Pey, December 2018, on Flickr
The Forest – Winter Wonderland

From the landing point – which includes a handy map of the setting (one of several to be found at the stations along the tram route) – visitors can with explore on foot, or away the arrival of the local tram and take a ride. This clatters its way along tracks built and sedately circling the landscape, passing under trees and climbing board walk slopes up to the higher locations before swooping down into the “valley” once more.  Along the way, it passes all the points of interest, allowing passengers to hop on and off as they wish.

For those who prefer exercising their pedal extremities, paths through the woodlands are marked either by wooden or wrought iron fences, leading visitors to the various locations they might appreciate. These include a coffee-house, ice skating, a little Christmas village (although the shops are mostly for show), a Christmas tree farm, Santa’s farm (share your soup with Donner or Blitzen or Comet or Cupid or Dancer… I’m actually not quite sure which one it is 🙂 ), and a wintry carousel.

The Forest - Winter Wonderland; Inara Pey, December 2018, on Flickr
The Forest – Winter Wonderland

Travel far enough to the north-east and you’ll find the cable car ride that runs up to the southern highlands, passing over the tram tracks in the process, while for those feeling the need for further exercise, stone steps set into the snowy slope offer a the opportunity for a brisk climb.

These uplands are crowned by the North Pole Toy Co. (which seems to have relocated, given the southern setting!), wherein warmth can once again be found. This appears to have perhaps once been the main landing point for the setting – inside a sign board offers information on the setting, including how to rent the cabins that are available, as well as presenting visitors with seasonal gifts (a similar board is also to be found near the current landing point).

The Forest - Winter Wonderland; Inara Pey, December 2018, on Flickr
The Forest – Winter Wonderland

The rental cabins referred to in the information note cards are scattered over the southern highlands, so do be aware that they may be occupied when exploring and resist the temptation to step into any of them, particularly as the tram ride will take you past them. Those wishing to rent a cabin can do so for (at the time of writing) L$1200 per week, which also awards them 400 LI to play with. See the note cards for more on this.

The slope over which the cable cars climb is also where sledging can be enjoyed – there’s a sign close to the North Pole Toy Co that will rez sledges for you. Rezzers are also available from sign boards at the ice skating pond – although visitors can use their own skates if they prefer.

The Forest - Winter Wonderland; Inara Pey, December 2018, on Flickr
The Forest – Winter Wonderland

Wandering on foot will also reveal all the little touches that have been added to the setting, from the little critter’s village through to the Eskimo igloos  with their huskies, to the chance to photograph yourself on a husky sled or snuggle on a horse-drawn sleigh. Those taking photos are invited to submit them to the region’s Flickr group if they so wish.

Given all that is going on in the region, those who normally have shadows enabled might find things a little heavy going and might want to disable them, other than when taking pictures. However, the default eventide windlight actually helps with this, as it can mean not too much is lost visually want exploring with shadows turned off.

The Forest - Winter Wonderland; Inara Pey, December 2018, on Flickr
The Forest – Winter Wonderland

With its festive setting and with the surrounding off-sim mountains nicely integrated into the scene, The Forest – Winter Wonderland makes for a delight and photogenic visit, one that definitely invites playing with your local windlight settings when taking photos (as can be seen in this article, I opted to run with a more daytime setting, simply because I love the look of a snowy scene when viewed in sunlight). Should you enjoy your visit, please consider showing your appreciation via the available tip jars.

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La Robbiani and Wintergeist at Club LA and Gallery

Club LA and Gallery: La Robbiani

Now open at Club LA and Gallery, curated by Fuyuko ‘冬子’ Amano (Wintergeist), are two small exhibitions by Eviana (eviana Robbiani) – under the name La Robbinani – and Wintergeist herself.

For her exhibition, La Robbiani uses the theme of Shoshin (初心) – the idea of separating yourself from all preconceptions when studying a subject -, and of being open to all ideas in an attempt to avoid becoming trapped in a closed loop of thinking and missing everything a lesson my have to teach us.

It’s a concept that has its basis in Zen Buddhism and Japanese martial arts – although it can be applied to almost any subject. For her exhibition, La Robbiani uses it to encourage the observer to come to each of the six images she displays with fresh eyes and to avoid any preconceptions about their nature clouding our ability to see them as they are.

Club LA and Gallery: La Robbiani

This actually makes reviewing this exhibition, beautifully presented within and Oriental structure (perhaps more Chinese than Japanese), a little hard: anything I say here is liable to result n readers visiting the exhibit to enter it with at least some preconception. But – that’s why it is important to keep the idea of Shoshin at the forefront of any thoughts about the exhibition on entering.

What I will say is that each of the six studies are beautifully presented, each with its own theme – but again more Chinese in nature that Japanese. A couple of them should perhaps be considered as NSFW as they contain a degree of nudity, but all six should be considered both individually and in the context of its title.

Club LA and Gallery: Wintergeist

Also located on the ground floor of the gallery is Wintergeist’s own exhibition.

Comprising twelve images, both easels and wall mounted,  this is an exhibition that demonstrates the full beauty of her work; they cover landscape images and avatar studies presented in both colour and black and white. Some have admittedly been previously exhibited, but this doesn’t lessen the fact that all of them speak to the art and craft of a gifted photographer and artist.

Taken with the exhibition by oYo (Oyona), which continues on the gallery’s mezzanine level (and which you can read about here), these make for a further engaging visit to Club LA and Gallery.

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2018 SL UG updates 48/3: TPV Developer meeting

Black Bayou Lake; Inara Pey, October 2018, on FlickrBlack Bayou Lake – blog post

The following notes are taken from the TPV Developer meeting held on Friday, November 30th, 2018. A video of the meeting is embedded below, my thanks as always to North for recording and providing it.

SL Viewer

[0:46-3:50] No overall changes since the start of the week and the EEP viewer update. This leaves the official viewer pipelines as follows:

  • Current Release version 6.0.0.520636, dated October 18th, promoted November 14th. Formerly the Animesh RC viewer – NEW.
  • Release channel cohorts:
    • Love Me Render RC viewer, version 6.0.1.521759, November 20th.
    • Spotykach Maintenance RC viewer, version 6.0.1.521757, November 15th.
    • Estate Access Management (EAM) RC viewer, version 5.2.0.520057, September 28th.
    • BugSplat RC viewer, version 5.1.9.519462, September 10. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29th November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

It is hoped there will be two viewer releases prior to the end-of-year no change window coming into force, with the likelihood that there will be at least one. The viewers potentially in the running for promotion are: the Bugsplat RC and / or the current Maintenance RC, and / or possibly the Bakes on Mesh viewer, even though this is currently still at project viewer status.

[13:35-15:10] It is also hoped that EEP will reach Release Candidate status before the end of 2018, but it will not be ready for promotion as a release viewer until 2019. This will also require the server-side support to be deployed to at least the primary RC server channels, if not grid-wide, something the Lab hopes to do “as expeditiously as we can”.

Also: see my previous CCUG summary for updates on EEP and Bakes on Mesh.

No Change Window

[3:54-4:25] The 2018/2019 no change window comes into effect from close o business on Friday, December 21st, 2018, and will run through until at least January 2nd, 2019.

Firestorm Bridge Issue  – Server Release 18.11.01.521329 / 18.11.01.521593

[4:35-8:45] Since the deployment of server release 18#18.11.01.521329, there has been an issue with the Firestorm viewer LSL Bridge being set so that the scripts are not running. The issue also reproduces on server release 18#18.11.01.521593 (currently grid-wide), and on the limited EEP release, 18#18.11.13.521670. See BUG-225839 for more.

Part of the problem here is that the Bridge itself is something of a hack, both in the way it operates, and in the way it is created. Currently the focus is on working to create the Bridge in a cleaner, more efficient way (such as avoiding the need for code to be compiled twice). Longer-term, LL and Firestorm hope to review the Bridge functionality, with LL hopefully being able to provide server messaging, etc., to allow as many Bridge functions as possible to be performed without the need for LSL hacks.

It is hoped that the solutions developed between LL and Firestorm will ultimately resolve the need for the Bridge functionality, which will help reduce simulator script utilisation (as every active Firestorm Bridge is eating into script resources). In the meantime, work on this will not delay progressing the upcoming Firestorm Animesh release.

Complexity Calculations, Project ARCTan and Firestorm Animesh

[10:21-15:45] As noted in my CCUG meeting notes, Vir Linden is making adjustments to the avatar complexity calculations associated with Animesh attachments, which should appear in the next LL Maintenance RC viewer.

  • Most of this code has already been picked-up by Firestorm and incorporated into their upcoming Animesh release.
  • Further changes to limit the rate of prim parameter changes on worn objects are being considered by the Lab, and are likely to be introduced as a part of project ARCTan, which is re-evaluating all rendering costs associated with avatars and in-world objects.
  • ARCTan will be resuming in 2019, so any further updates on this front should not interfere with any Firestorm release plans.
  • It is also hoped that any further LL viewer releases will not disrupt any Firestorm Animesh release once it is ready to go. Depending on which viewer(s) Linden Lab promote before the end of 2018.
  • While it is anticipated EEP will reach RC status before the end of 2018, it does not appear that this will impact the Animesh release, but it will have major implications for Firestorm in general (e.g. OpenSim support).

[18:06-18:20] The current plan from Firestorm is – and assuming no significant blockers arise – to have a release out prior to the no change window coming into effect, which Firestorm prefer to respect.

MP4 (H.264) Video Playback

[19:52-23:26] There has been an ongoing issue with regards to MP4 encoded video playback in Second Life being “broken”. In fact, due to assorted (and complicated) patent / licensing requirements, support of MP4 (specifically H.264 encoded video, together with similar formats), was deliberately removed from the official SL viewer.

The issue had been under legal review within the Lab, and it had been hoped an official announcement would be forthcoming after the change to the official viewer was made. However, it matter has again been referred to the legal team at the Lab for further consideration.

It’s not clear how long it will be before the Lab’s legal team determine whether or not MP4 support can be returned to the viewer, nor how long it make take to re-introduce the viewer-side support, should the go-ahead be given. The latter is described as a “non-trivial” task, but also one the viewer team would be willing to undertake if legal provide the necessary OK.

In the meantime, to try to explain the situation to their users, who have been impacted since the 5.1.7 release in July 2018, Firestorm has issued a blog post on the matter: Why Is My TV Not Working. I refer readers to that blog post for further details – especially the explanation relating to why accepting “patches” to “fix” the issue may not be advisable.

In-Viewer Animation Creation

[19:12-19:50] and [23:25-27:12] This is a project based on contributions from NiranV Dean (Black Dragon viewer), this is now an official LL viewer project. It had recently been stalled due to other work, but resources are again being allocated to it.

This work will likely include some major UI changes, and has caused some discussion on possible (albeit hard to implement) means to directly manipulate bones without resorting to sliders. However, the initial aim is to hopefully provide a means by which simple animations can be created from within the viewer (remembering that most animators / animation content creators will likely continue to use their preferred tools for doing so), rather than trying to provide some complex toolset within the viewer.

In Brief

  • [9:27-10:20] December TPVD meetings: due to other commitments, December will likely only have one TPVD meeting, on Friday, December 21st, 2018.
  • [27:47-32:08] Linden Realms: There is a brief discussion on open-sourcing the Linden Realms code, first mentioned at the CCUG meeting. See my blog post here for more.
  • [32:13-33:10] and [34:02-34:28] Further work on Pathfinding to come? Oz Linden indicated that he’d like to see Pathfinding improved / made easier to use, but it has until now been something that has tended to fall just below the line of things to do that get resources allocated. Might this change in 2019? Animesh might be one related tool that might benefit from a better / improved Pathfinding implementation.
    • Those that have spent time delving into Pathfinding and can provide a considered write-up on shortcomings and / or improvements are asked to do so (presumably via Jira), in order to help the Lab to define a list of things to be addressed / considered.
  • [33:15-33:49] Premium on Aditi: support for Premium accounts will be coming to Aditi (the Beta gird) “real soon now”, although precisely when is still TBD.
  • [34:29-40:05] Premium Account Lock-Out: a discussion on the lock-out on “delinquent” Premium accounts (those that fall behind in payments): in LL’s view, there should be a fairly long grace period before any lock-out applies; some users have found this not to be the case.
    • The reason Premium accounts are not “simply” downgraded to Basic until payment is made rather than locking the account, is that there is no way to block access to any land the account holds and which may be due tier.
    • If anyone has an example of an immediate Premium account lock-out (or experiences one), they are asked to contact the Lab with the specifics.
    • There has been a fear amount Basic users that they may lose their inventory should they become delinquent in payments – however, it s no longer the Lab’s policy to delete accounts after 90 days of delinquency (or at all).
  • The final 16 minutes of the meeting covers a range of general discussion points ranging from direct AO support through the viewer (without script intervention), how the viewer was open-sourced, issues over the current viewer contribution agreement methodology, forum threads, etc.  – please refer to the video below for that section of the meeting

Team Diabetes 2018 Winter Showcase in Second Life

Team Diabetes of Second Life Winter Showcase

The 2018 Team Diabetes of Second Life Winter Showcase event opens on November 30th, 2018 and runs through until December 8th, inclusive. As with previous years, the event will include ten days of live performers, DJs, concerts, tribute acts, hunts, ice skating, ice fishing and, of course the Winter Showcase and the Kultivate Winter Art show. All to raise money for the American Diabetes Association (ADA), through Team Diabetes of Second Life, ADA’s official and authorised in-world fund-raising team.

As is traditional for the event, it occupies one half of the Kultivate Magazine home region, with the Showcase shops for merchants and artists boutique style galleries built around the  central events and activities area.

Some 36 merchants are participating in this years Showcase, comprising: Park Place, !!Firelight!!, DBS, Sophie’s Boutique, @AdReNaLiZeD@, Roped Passions, ikr! RockWear, Stone Soup, Steelhead Outfitters, Cosmos Boutique, Christmas Delights, MMP – Muircastle Motors & Parts, {K::S} Kiva Studios Boutique, Sweetley, Bento Alive , AppleTini, Mara’s Mysteries, ::Pharmacist:: , Lunar Seasonal Designs, Tylar’s Treasures , Winterwood, Couture Chapeau, Kittycat’s Creations , Pixelancer, Fae Fantasy Creations , Paisley Place, Esoteric Threads Clothing, Xplicit Designs, Redangel Designs , GypsyRose, Windlight Workz, Chiffon, Mahlberg Tailors, and LC Fashion.

Merchants are each offering at least one item among their displays with 100% of proceeds from sales going directly to Team Diabetes of Second Life.In addition, Potomac Signature Homes are offering a limited edition Christmas At Ivy Lane holiday home.

Team Diabetes of Second Life Winter Showcase

The full shopping guide can be found on the Team Diabetes of Second Life website.

The 20 artists participating in the art show are: Viktor Savior, Sisse Singh, Jamee Sandalwood, KodyMeyers, Wintergeist, Myra Wildmist, Sheba Blitz, Bellissa Dion, Paula Cloudpainter, Hadiya Draper, Ilyra Chardin, Maaddi, Slatan Dryke, Gwen Enchanted, DreamMakerXDreamBreaker Resident, Marcel Mosswood, Eucalyptus Carroll, Veruca Tammas Shocker, DILLIGAF (M8TY), and Pi (Pipilotti Winslet).

All artists are also offering at least one item of art for sale with 100% of preoceeds going to Team Diabetes of Second Life.

In addition to the shopping and art, the event features two hunts with prizes to be claimed:

  • The Gingerbread Hunt  – find the gingerbread men scattered throughout the events and pay each of them L$10 (all proceeds to Team Diabetes of Second Life) to claim a prize.
  • Santa Quest – purchase a HUD for L$250 from the kiosk near the landing point and help put Santa together again! Find the pieces, put things together and claim 15 prizes.

There is also daily entertainment through the event – see the event and entertainment schedule for entertainers and times.

About the American Diabetes Association

 Established in 1940, the American Diabetes Association is working to both prevent and cure diabetes in all it forms, and to help improve the lives of all those affected by diabetes. It does this by providing objective and credible information and resources about diabetes to communities, and funding research into ways and means of both managing and curing the illness. In addition, the Association gives voice to those denied their rights as a consequence of being affected by diabetes.

About Team Diabetes of Second life

Team Diabetes of Second Life is an official and authorised fund-raiser for the American Diabetes Association in Second Life. Established with the aim of raising funds in support of diabetes treatment and to raise awareness of the disease in SL, Team Diabetes of Second Life was founded by Jessi2009 Warrhol and John Brianna (Johannes1977 Resident). Both serve on the advisory board with Eleseren Brianna, Veruca Tammas, Rob Fenwitch and Dawnbeam Dreamscape. Each year Team Diabetes aims to raise at least US $1,000 for the American Diabetes Association.

Additional Links

The Dickens Project 2018 in Second Life

The Dickens Project 2018

In 2012, and to mark Dickens Bicentenary Year, Seanchai Library created The Dickens Project, a celebration of the life and times of Charles Dickens, focused around what is perhaps his most popular novel – and one which still resonates with meaning today – A Christmas Carol. Since then the event has evolved and grown over the years, in the process becoming a Second Life Tradition.

Now in its sixth year, The Dickens Project opened its doors on Friday, November 30th bigger and bolder than ever, offering a truly packed programme of activities, including over 40 hours of events and entertainment across four weeks of exploration and storytelling focused on A Christmas Carol.

What’s new this year? There is no short answer to that. In almost every conceivable way, the Project has flourished in the full region format. This year was a team effort – our first real foray into collaborative build creation. We learned a lot, and we are confident people will enjoy the results.

– The Dickens Project director, Caledonia Skytower

The Dickens Project 2018

Events actually started on November 28th with a preview of Urchins In Dickens’ London – the opportunity for people to discover what it might have been like to live as a poor street urchin in London during Dickens’ time, and to share their experiences. It was followed on November 30th with a special performance by Idle Rogue to mark the official opening of The Dickens Project.

Created by Aoife Lorefield, a Dickens Project co-creator with Caledonia,  Urchins In Dickens’ London will be available throughout The Dickens Project 2018 run, and will culminate in a special Urchins Extravaganza on Wednesday, December 26th. Residents of all ages are welcome to participate, and will find information and the Urchins HUD near the main landing point in Dickens Square. Enquiries about Urchins should be directed to Aoife, with additional information available through the link above.

Charles Dickens was ever a champion of children, writing stories about those who were poor and unprotected,” says Lorefield, “His child characters are often triumphant, finding ways to build lives of purpose and sometimes even happiness in a difficult time.

– Aoife Lorefield on Urchins In Dickens’ London

The Dickens Project 2018

For those who missed the opening performance by Idle Rogue, they will be back on Saturday, December 8th and Saturday, December 15th, as part of a wide-ranging entertainments schedule encompassing music and dance – see the calendar below for more about all the music and dance events. Also participating this year are community contributions led  by the Community Virtual Library (CVL)  and Ce Soir Arts.

Obviously, the main focus of the month remains the presentations of A Christmas Carol in a variety of adaptations, in sections and in its entirety, and at different times to make the live readings accessible to residents from different parts of the globe. Also, other works from within the author’s vast canon are featured in the weeks leading up to “Carol Week” (December 17th through 23rd), which climaxes in a marathon “Big Read” presentation of A Christmas Carol performed by a relay team of Seanchai staff and storytelling friends, scheduled for Sunday, December 23rd. While throughout the month there will be a number of community-related tours of The Dickens Project region.

As with previous iterations, The Dickens Project for 2018 takes place on a regions designed to recreate various settings from A Christmas Carol, and that incorporates additional elements as well, such as the main events square, and CVL’s Dickens Resource Centre.

The Dickens Project: The CVL Dickens Resource Centre

The setting can be toured on foot independently of any story readings, while  Elite Equestrian have provided horse-drawn carriages for those we would prefer more of a pre-planned tours (and one of the horse may even give visitors a gift!), while a hot air balloon located close to the events square provides the opportunity to see the setting from the air.

Further depth is added to the experience this year via an immersive sound scape created by Dagmar Kohime. simply enable local sounds in your viewer, and you’ll experience sounds of all kinds as you explore the region: a fiddler playing at Fezziwig’s warehouse, the sounds of Nephew Fred’s party guests wafting into the street near his home while the Merchants Alley rings with sound of urchin laughter.

In addition, visitors can pick up the Voices of the Story Path HUD on arrival and hear short selections from A Christmas Carol in locations within the region that correspond to settings from the story.

Nor is Dickens the only focus for storytelling: Wednesday, December 26th will focus on tales with a definite Lovercraftian twist. Again, for details on individual events and times, check the calendar below (all times SLT), and also see The Dickens Project at the Seanchai Library website.

 

SLurl Details

2018 SL UG updates 48/2: Content Creation Summary

The EEP sky over Hippotropolis,designed by Whirly Fizzle. Credit: Whirly Fizzle

The following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, November 29th, 2018 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

Animesh

Avatar Rendering Cost Calculations Adjustment

An upcoming change that should be appearing at some point in a Maintenance RC viewer will see the avatar  rendering cost calculations adjusted in respect to Animesh.

The updates for the calculations were made more frequent in the Animesh viewer (now the release viewer), with the intention of now accurately handling the rendering load with Animesh objects attached to an avatar.

However, there are some types of attachment that make frequent updates to prim properties, and when these are combined with the Animesh-related complexity calculations, it can trigger unintended side-effects (such as repeatedly showing the complexity alert dialogue (e.g “You may not be visible to X %age of avatars”).

The  update will throttle the number updates to try to prevent the alert being displayed with every single change, no matter how small, to the complexity cost (significant changes will still generate the alert). It is also hoped the update will address the issue of the complexity alert dialogue being triggered simply by using CTRL-ALT-T.

Silas Merlin has provided a free, Full Permissions Animesh creation that can be used as an example of making / converting rigged mash for Animesh use

Possible Rate limits?

Even with the above change, there is still concerns over code that frequently changes prim parameters, because of the additional load it places on the graphics pipeline in calculating / handling the updates. The engineering team is therefore discussing potential rate limits being imposed on such updates in the future – however, this is not something that will be implemented in the short-term, but is something that will be considered over time, most likely as a part of the ARCTan projects as a whole.

Firestorm Animesh Support

A limited beta test version of Firestorm should be available very soon. Depending on how well this performs in testing, a public beta should follow, paving the way for a release in the near future. This update will primarily focus on Animesh integration, but will include some other updates and feature improvements, including significant improvements to the mesh uploader by Beq Janus – as she demonstrates in the video below.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the baking service to support 1024×1024 textures, and may in time lead to a reduction in the complexity of mesh avatar bodies and heads.

This work does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

At the time of writing, a new version of the Bakes on Mesh project viewer was about to undergo QA testing with the Lab, as is expected to appear either on Friday, November 30th, or in the early part of week #49.

This is currently being considered as the “feature complete” version of the viewer, and Oz Linden requested that creators wishing to leverage BoM to please put it to the test to see if there are any serious bugs / issues that need to be addressed.

Depending on the level of feedback gained, and the type of feedback (positive / negative)  it is possible the viewer could quickly progress to release candidate (RC) status and perhaps even to release. However, without feedback, the Lab will not be able to fully assess its suitable for RC, etc., promotion.

For testing, note that the back-end support for BoM (which has recently received a “significant” performance update) is now grid-wide on Agni (the Main grid).

Environmental Enhancement Project (EEP)

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and which include the ability to use custom Sun, Moon and cloud textures. These can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

The project also includes a new set of render shaders to support atmospheric effects such as rainbows, crepuscular rays (“God rays”), better horizon haze and fogging (but will not include rain / snow).

Resources

Current Status

Rider continues work on the last of the SL functions for EEP support: llSetAgentEnvironment. This allows the environment parameters as applied to individual agents (avatars) within an experience (so if part of the experience requires the environment to be foggy at a certain point, avatars in the experience will have their view become foggy – but visitors who have not allowed the experience to control their avatar (e.g. because they are just observing) will not be similarly affected).

This should be the last of the server-side updates for EEP, allowing Rider to re-focus his attention on the viewer, including updating the experience dialogue to inform users their environment may be modified (where applicable). It’ also hoped that when ready, the next update to the viewer will have more / the rest of the EEP shader updates included.

SL Permissions System

Sansar uses a “supply chain” permissions system. In short, this allows creators to offer goods that can be purchased by others, modified and resold at a higher price, with the original creator receiving a “commission” on each sale, based on the original item’s sale price.

This has generated some interest among content creators engaged in both Second Life and Sansar in seeing a similar system introduced here – or perhaps in extending the Full Permissions option to additionally limit the further resale of unmodified Full Permission items.

However, any changes to the permissions system can have significant impact, and as such, are not something the Lab is liable to approach lightly or tackle in the short-term (or, as Vir Linden puts it, tends to have Lab engineers hiding under the furniture at the thought of changes! 🙂 ).

In Brief

  • A reminder that if there are specific improvements people wish to see with Second Life, feature request Jira are the best way to bring them to the attention of the Lab.
  • Vir Linden is currently working on a set of under-the-hood inventory improvements. After this, he will likely work on various “low hanging fruit” fixes within the viewer, etc.
  • The texture caching project is currently gated by the work on the rendering side of EEP, however, TPVs are advised not to make any significant changes to how they handle texture caching because of the Lab’s own project.
  • The code for Linden Realms is to be open-sourced – read here for more.
  • The next CCUG meeting will be on Thursday, December 13th, 2018.