Open until the end of January 2019 at The Womb, the basement gallery space at DiXmiX Gallery, is Art Neveux, by Nevereux, and which I assume is a little play on her name and the term art nouveau.
A selection of constructs that offer 3D works designed to appear almost two-dimensional, this a somewhat difficult selection of art to quantify, being very subjective in nature – as Nevereux herself notes:
Design is fine. History is mine. An argument for art. Prim-cakes and some technology. Around the corner there is some extreme context. Others, so deliberately meaningless. If you want, it’s slathering jam on a toast. Sticking just for fun. And may whatever holds you up stay forever beneath you.
These are all pieces that are decidedly geometric in nature, presented in black and white, with red at times putting in an appearance. The net result is a series of stark – in the sense of their boldness – pieces that nevertheless have within them a sense of balance. Whilst art nouveau may well be suggested by the exhibition title, I’d perhaps lean towards its presence in the works here being only in a very modern interpretation; I tended to look on many of the pieces as being more abstract in nature, with some also carrying art deco motifs.
What I did find particularly interesting is the manner in which much of the art has been constructed. Rather than being completely original, most of the individual pieces are in fact constructs put together using building components by the likes of VetronUK, Chaser Haks and Isabelle Stoop. There is nothing wrong with art being created in this way, it happens all the time in the physical world; however, seeing the manner in which building components have been used within these pieces did have me recalling a discussion around an installation by another artist (and in another place) from earlier in the year.
Within that other installation, use was made of a series of mesh items readily available via the SL Marketplace, with little or no change made to them beyond outside of some retexturing. This led to a question being raised on whether the inclusion of such elements constituted “fair use”, and whether they justified the installation as a work of art; the argument being that their use hadn’t been sufficiently “transformative” to warrant either. It was not a view to which I could agree; I felt the inclusion of such elements was both fair and transformative, simply because they were integral to one’s response to, and interpretation of, the installation as a whole.
Such is the case here. Yes, many of the components used are “off the shelf” mesh shapes and forms designed to assist builders. However, the manner in which they have been brought together within individual pieces is transformative, both in terms of their individual use and in our interpretation of each complete piece.
There is also, in keeping with Nevereux’s own words, a sense of playfulness and illusion about some of the pieces offered (such as Palm Leaf, Belong, Warrior and Perspective, each of which should be cammed over carefully). These perhaps stand in reflection of the artist’s own nature – or perhaps a reminder that perhaps we shouldn’t look to deeply into individual pieces in order to discern “meaning”.
In mid-December, I offered an update on Relay For Life of Second Life, which included news on the KNH Hope Hostel, and the slightly less positive news that it appeared as if Stingray Raymaker, so long the guiding force of RFL in Second Life and the conduit Second Life and the American Cancer Society (ACS), had departed the organisation.
Well, as it turns out, there is more news on both – and the news is very positive.
Stingray had broken the news of his (then) impending departure from ACS at the end of November, emphasising that while it was due to occur on December 7th, he was confident that ACS’s work in Second Life would continue.
Well – the work will continue – and with Stingray still very much actively involved, having accepted a new position with ACS, as he notes himself:
As you all probably know, my last day as Director, RFL Online Revenue was on December 7, 2018. I have continued to support our volunteers in Second Life during the past weeks while applying and interviewing for other jobs. For those who wish to keep up, I am proud to share with you that I have found a new job that I started Monday, December 17 and the best thing about this new job is that I get to continue working with you all in Second Life. In fact, Second Life is one of the most important priorities that I am responsible for now as the new Sr. Consultant, Virtual Community Development for the American Cancer Society.
The new position stands in recognition of the huge amount of support virtual world residents – particularly those engaged in Second Life – have given to the American Cancer Society over the years, and came about as a result of ACS leaders meeting with members of the Second Life Relay community, allowing them to gain an even greater understanding of the potential offered by virtual environments.
This is actually very good news, and I’d like to extend my congratulations to Stingray on his new role.
More on the KNH Hope Hostel
As I’ve previously reported in these pages, the Kenyatta National Hospital (KNH) Hope Hostel is the flagship of a programme to expand the American Cancer Society’s Hope Lodge facilities world-wide. These provide free accommodations for cancer patients and their caregivers during treatment. More than a place to stay, a Hope Lodge can be an essential part of cancer care for many. In 2014, for example, over 44,000 cancer patients and caregivers stayed at a Hope Lodge in the United States, accumulating over 276,000 free nights of accommodation with access to a range of facilities such as a social centre, library, and laundry, all of which they otherwise might not have been able to afford.
Artist rendering of the Hope Hostel from the Kenyatta National Hospital website
As a part of the initiative, the 2018 RFL of SL Fantasy adopted the KNH Hope Hostel as the recipient of all funds raised.
The total cost to build the new hostel and operate it for two years has been put at US $2.8 million. Thanks to a goal effort by supporters of the American Cancer Society – including Second Life residents – all but US $300,000 has now been raised.
The incredible amounts of money raised by Relayers in Second Life, and their commitment to help us finish the job of funding the KNH Hope Hostel has been an inspiration to our Matching Sponsors. It has gone a long way to convincing them – and us! – that we can get to the finish line in 2019.
Kristen Solt, ACS Managing Director of Global Alliances.
A plan is now being developed to rally support from Relay For Life teams in Second Life along with those in other virtual and digital communities, as well as in brick-and-mortar Relay For Life events to raise the remaining US $300,000. As well as participating in these efforts during the 2019 RFL of SL season, those who wish can donate directly to the KNH project. Note that all donations made through this page will be automatically matched by ACS Matching Sponsors.
There is a wonderful Kenyan proverb which states that sticks in a bundle are unbreakable. The kinds of partnerships that are emerging through this project – connecting communities across the world including those throughout the metaverse – are proof that when we work together there is nothing we can’t achieve.
Zander Greene, Fantasy Faire of Second Life Co-Captain
So, here’s wishing the ACS and the RFL teams all the very best for the 2019 season, and to seeing the ground broken and work started on the KNH Hope Hostel.
I’ll have more on the KNH Hope Hostel, and of course on the work of the RFL of SL team and fund-their raising throughout 2019.
Update: Ponto Cabana has closed. SLurls have therefore been removed from this article.
The last time we visited Ponto Cabana, the Homestead region sitting on Lemon Beach, it presented a place with both a colonial feel to it and one of great age (read here for more). Now, in the midst of winter, it has taken on a new design, one caught under snow and within the bonds of ice; a setting as evocative as the face it showed in July, and one that – for those of us who may feel like we’ve piled on a few pounds thanks to turkey and more – offers offer a taste of the great outdoors that might help put us in the frame of mind to take a few holiday strolls over the next few days!
While presenting a new design by region holder Iska (sablina), Ponto Cabana also carries echoes of its summer build that, for those of us who visited back around July, give it a sense of familiarity while offering much to see that is new and awaiting discovery.
Ponto Cabana
For example, the region largely remains split into two, linked by the span of a bridge. Further, the smaller of the two islands rises in terraces, a road curling up one side while stone steps offer a quicker route up to the table-top of the hill, much as it did back when it was home to a warmer setting.
However, where that hilltop was once home to a Spanish-style villa standing within and broad garden space with some of the terraces below it under cultivation, now the hill lies under snow and presented a more rugged face. It is also home to two red-painted houses that, with their red sides and white frames, might be taken for a farm. However, the courtyard before and between them perhaps offers a warmer greeting than can be found within either.
Ponto Cabana
The larger island offers another little town setting, this one perhaps more homely than July’s version, be retaining an element of ruin in the broken walls of what might have once been a house, or perhaps a chapel. Along the broad street, partially lain with wide train or tram tracks, snow falls heavily, coating footpaths, tracks, houses and gardens alike in a soft blanket that invites visitors to be the first to leave their footprints in its covering.
A small station sits forlornly alongside the tracks awaiting passengers, while at one end of the street, a car carrying a Christmas tree adds flickering warmth to setting as its little lights wink and blink. The houses and buildings here are sparsely furnished, yet there is still a welcoming air surrounding them and along the single street.
Ponto Cabana
Surrounded by a lake of ice, Ponto Cabana is a perfect Christmas wilderness setting for those looking to get away from the excesses of Christmas and who wish to spend time relaxing and appreciating simple winter solitude. And if you really want to get away from it all, try a walk over the ice to the cabin on the smallest island, where a cosy time can be found.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates for the week ending Sunday, December 23rd
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that test viewers, preview / beta viewers / nightly builds are not recorded in these summaries.
Official LL Viewers
Current Release version 6.0.1.522263, dated December 5th, promoted December 13th. Formerly the Spotykach Maintenance RC viewer – NEW.
Each year through this blog I attempt to track news about, and changes to, Second Life, as driven by by Linden Lab. On the technical side, this is do through my weekly SL project summaries, which summarise the various in-world meetings the Lab holds each week / month, and the rest is done through various means, such as attending public meetings and Q&A sessions, tracking the official SL blog etc.
Given this has been in some ways a busy and ambitious year for LL and Second Life, I thought it might be interesting to look back over the major changes and technical projects that have come to pass, and some of those still on the horizon.
Land
2018 saw some significant moves on the virtual land front.
On Wednesday, March 14th, LL announced an immediate reduction in Mainland tier costs of 10%.
At the same time, they also announced the amount of “free” tier granted to Premium members would increase from 512 sq metres to 1024 sq metres.
On July 2nd, 2018, private region fees dropped by up to 15%.
At the time of the Mainland restructure, and while welcoming it, I was a little dubious on how it would be received, simply because obtaining Mainland parcels could be something of a hassle. Well, it turned out the Lab had also thought of that, trimming back on the overhead involved in obtaining abandoned land and making it a simple ticket request.
The revised Mainland tier rates introduced in March 2018 (courtesy of Linden Lab)
Result: what has reported to be, and continues to be, a positive response to the change – although just how big is a little hard to judge at this point in time. The last date for which we have figures via Tyche Shepherd’s Grid Survey (January 11th, 2017), abandoned land accounted for around 21% of the Mainland. As (I believe) Tyche updates this figure annually, it’ll be interesting to see how things have changed come early 2019.
First announced in an official blog post on June 20th, The private tier pricing adjustments met with a mixed response, with some in the land rental business claiming they were being somehow being “gouged” on the basis that grandfathered regions were being excluded from the new pricing structure.
New Private region pricing structure, introduced from July 2nd, 2018 (courtesy of Linden Lab)
As I noted when the price adjustment came into effect, such claims were somewhat nonsensical. For one thing, grandfathered regions remain either US $54 per month (Full regions) or US $14 per month (Homestead)cheaper than the new rates. Further, while there was an up-front fee for converting regions to grandfathered status in the 2016 “buy down” offer, more than enough time had elapsed for those costs to be recouped in tier savings. For another, those best placed to capitalise on any surge in interest in holding / renting land as a result of the restructuring would actually be land rental businesses.
As it stands, and again using Tyche Shepherd’s grid survey, the restructuring may resulted in a very small increase in region numbers during 2018. However, I’ll have more on that when Tyche publishes her end-of-year report.
Fee Changes
Alongside the private region fee changes, the Lab also announced an increase in the cost of Linden Dollar purchases by US 0.50 per transaction. While in keeping with the goal of trying to shift the balance of the Lab’s revenue generation away from virtual land, the increase did cause a degree of upset, being the third such in around 15 months (the last being November 2017, when the cost per transaction rose by US 0.39).
This change particularly hit those who prefer to buy small quantities of L$ at a time. While it was pointed out that the impact could be somewhat mitigated through the purchase of larger L$ amounts over fewer periods – providing people’s available disposable income allowed them to make larger, if more infrequent L$ purchases. As it is, how the fee change may have impacted people’s buying / spending habits is a little hard to quantify.
Technical Updates
It may sound odd, but of the four major user-visible technical changes planned for 2018, three were actually established in 2017, with only one actually being delivered before the end of the year.
Animesh
The delivered project was of course Animesh – the ability to use the avatar skeleton to animate rigged mesh objects in a similar manner to animation an avatar (through scripted animations running the skeleton). I’m not going to dive deeply into Animesh, given it has been covered extensively in my Content Creation User Group summaries, and I also gave an overview when it was officially released in November, complete with resource links. Currently, the majority of Animesh creations that are surfacing appear to be basic NPC characters and pets / animals.
Bakes On Mesh
Bakes On Mesh (BoM) is a project extending the current avatar Appearance / Bake Services to allow wearable textures (skins, tattoos, clothing) to be applied directly to worn mesh faces in a manner similar to how they were for system avatars. It was first announced in May 2017.
Vir Linden’s original announcement of Bakes on Mesh in May 2017
BoM touches multiple Second Life services: viewer, simulator, appearance and bake, as such it is a complicated piece of work.
The first part of the process was to update the Bake Service to support 1024×1024 textures, in order to allow wearables to match the quality of textures applied to mesh faces by applier systems. After that, the service needed to be able to recognise how to handle wearables when applying them to mesh faces. The simulator also required updates to recognise things like BoM messages, and obviously the viewer and its UI also required updates.
Cathy Foil introduces Bakes on Mesh (April 2018)
As it stands, the vast majority of the work has been completed. A project viewer has been issued, and the support services updated while the simulator code is grid-wide. However, there are still some issues to be ironed-out viewer-side; currently, the viewer lead, Anchor Linden, is leading work to resolve a positioning issue with small mesh avatars, so BoM is, for the present “on hold”.
It should be noted that the Lab do not see BoM as being designed to replace mesh applier systems, but rather as an alternative. However, it is also seen as potentially a means to reduce the overall complexity of mesh avatar bodies and heads, which may have an impact on applier systems / how they function in future. Also:
This work does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables.
It also will not provide a means of applying wearables via script + UUID.
Either of these options might be considered in some future BoM extension.
Second Life is always changing. Not just technically in terms of capabilities and options, or even visually in terms of the overall look and feel; but physically as well. Regions come, regions go – often with much lamenting in the case of the latter. Regions change hands from public to private; settings change with time both in reflection of the seasons and as of the evolving nature of design and model building.
Such is the way of things, it is sometimes easy to forget that there can also be found in Second Life a sense of constancy; travel through the mainland continents, for example will reveal places that many not have changed for a very long time, offering glimpse’s of the grid’s past and a reminder that it does have a history.
While they can be harder to find, such places do exist among the myriad of private regions scattered across the grid. Take :nostos:deer:, for example, the full region held by Dora Nacht and Hide Mint, and home to their Little Hopper brand. I first visited it almost six years ago, in February 2013, when it was already over a year old. I’m not sure I’ve actually ever been back, but sorting through photos on my hard drive recently brought me to a folder of images taken during that visit; seeing it was still on the map, curiosity got the better of me, so I hopped over to take a look, and it was like stepping back in time.
In 2013, I was struck by the simple design of the region and the sense of fun and whimsy within it, and it is true to start that, but for the snow present in 2018, almost nothing about the region has changed. The mine shaft entrance / teleport up to the skyborne store is still there, nestled by the deep gorge of the river that cuts through the region; the little purpose-built (by Hide) tram clatters along its single track, rolling from little station and out towards the coast before committing a 180-degree turn and trundling back as if it had a sudden change of heart; the east side beach is still watched over by the single finger of a lighthouse.
And there is the other little tram, still caught it time as it skitters on spinning wheels at the end of a track from which the bridge has vanished out from underneath it, rail sleepers tumbling like a twisted staircase into the sea below. Throughout the region, there is still an air that this is a place for doing things in a not-really-actually-doing-things kind of way.
For example, the canoe awaits paddlers down in the river gorge, while the swan pedalo boats similarly await attention in the north-west. Elsewhere, wooden logs lie like abandoned sleepers to form paths both up hill and down dale for those wishing to follow them. But there is not sense of having to do all or any of this, with the region offering many places where people can simply sit and rest and let time pass them by.
Compared to the sophistication of modern region designs, some might view nostos:deer as “lacking”. It relies entirely on simple terraforming; there is no use of mesh landforms or other elements, the tress are predominantly prim-based, and so on. But that doesn’t make the region any less attractive per se.
Rather, the fact that it has stood so unchanged for so long allows it to stand as a glimpse into a bygone era of Second Life’s history. Equally, for those of us who remember it from visits taken four or five or six years ago, its unchanged nature causes a warming rush of familiarity, almost a sense of homecoming in keeping with the first part of the region’s name, mixed with a deep sense of nostalgia and re-discovery.