A trip to Green Acres in Second Life

Green Acres; Inara Pey, March 2019, on FlickrGreen Acres – click and image for full size

Green Acres is the name given to a Homestead region designed by Alsatian Kidd with assistance from Iniquity Constantine that presents a slice of rural Americana in a very photogenic setting.

The region is roughly divided into two parts: rugged uplands running roughly diagonally across the land from the north-west to the south-east, that presents an arc of cliffs to the low-lying lands forming the rest of the setting.

Green Acres; Inara Pey, March 2019, on FlickrGreen Acres

The landing point sits on a low-lying table of grass eastwards of the hill, close to Cory Edo’s Yara Treehouse design, which is imaginatively built back into the stepped face of the rocky hills, water dropping in a sheet to one side, feeding  a pool at its feet where ducks swim, the water tumbling over a further small drop to meander away around the foot of the hills and through a narrow grassy gap between them.

This gap is shared by a path that winds along the stream’s bank, inviting visitors to follow. Beyond the cleft, the two part company, the stream continuing to hug the foot of the hills before it joins with a small river. By contrast, path branches before this confluence is reached, one arm linked to a snuggle spot nestled in the arms of the hills, reached via a little wooden bridge, the other running northwards over grassland. This path will eventually lead visitors to a lighthouse standing on a low promontory of rock and bracketed between a small beach nestled into a cove on one side and the estuary of the river on the other.

Green Acres; Inara Pey, March 2019, on FlickrGreen Acres

The estuary is home to a small fishing wharf, while the river is spanned by a broad girder bridge, providing the way to reach the ranch that occupies rest of the region. The lands here are open to exploration, but visitors are asked to respect the privacy of the owners and not stray into the ranch house itself.

This house sits above the rest of the ranchlands on a low table of grass and rock that offers an excellent vantage point for keeping an eye on things, the house sharing the hill with grapes growing on the vine. Below them, the land presents fields and livestock grazing, with cattle, sheep and horses occupying the fields adjacent to a large barn. Close by, an orchard offers apple trees ripe for harvesting, while more rutted tracks offer a route around the ranch outbuildings.

Green Acres; Inara Pey, March 2019, on FlickrGreen Acres

Beyond the ranch, the land closes back towards the hills, a large pool of water both fed by another waterfall and feeding the little river offering room for geese to swim and visitors to relax in a waiting kayak.

One of the things I like about Green Acres is the lie of the land potentially – and subject to respect and care – is one of those places ideal for exploring on horseback if you have a wearable / rideable horse. The trails around the region are ideal to follow, and the open grasslands offer plenty of room for grazing while appreciating the landscape from the saddle. But even if you don’t have a horse, the region offer a pleasant walk with plenty of opportunities for photography and for sitting and relaxing scattered around. There’s the kayak mentioned above, for example, a cosy little place on the beach, a picnic blanket spread on the grass, and the tree house near the landing point, to name but a few.

Green Acres; Inara Pey, March 2019, on FlickrGreen Acres

With deer, bear, raccoons and foxes also to be found, birds overhead and a gentle sound scape to surround you while exploring, Green Acres is another  delight of a region to visit.

SLurl Details

2019 SL User Groups 9/3: TPV Developer Meeting

Provincial Life; Inara Pey, February 2019, on FlickrProvincial Lifeblog post

The following notes are taken from the TPV Developer meeting held on Friday, March 1st, 2019. A video of the meeting is embedded below, my thanks as always to North for recording and providing it. Time stamps are provided to the major topics of discussion, which will open the video in a new tab for ease of reference.

There was a lot of general text chat during the meeting, there these notes are purely a summary of the key discussion point likely to be of interest to most users.

SL Viewer

[0:44-4:48]

As noted in my CCUG Summary for the week:

  • The BugSplat RC viewer, version 6.1.0.524670, was promoted to de facto release status on Thursday, February 28th.
    • This has resulted in breakage for some open-source builds, and the Lab will be accepting patches to correct this, providing the patches do not interfere with the BugSplat changes.
    • There will likely be further fine tuning of the BugSplat code to assist with the reports generated.
  • The EEP viewer was promoted to RC status with the release of version 6.0.2.524683 on Wednesday, February 27th.

The remaining viewer in the pipelines remain as follows:

  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Estate Access Management (EAM) RC viewer, version 6.1.0.524240, dated February 22nd.
    • Love Me Render RC viewer, version 6.0.2.523177, dated January 16th.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29th November, 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

The EAM viewer requires a further simulator update, and there will be further simulator updates / deployments for EEP (which is not yet grid-wide).

The new Maintenance RC viewer – code-named Teranino (after the Croatian liquer) – has been delayed while it is being merged up to the BugSplat release. Among other things, this RC will have numerous crash fixes in it.

Also as noted in my CCUG summary, the Bakes on Mesh viewer is awaiting a Bake Service update. Once that has been deployed, the viewer will likely be promoted to RC status.

Asset UDP Messaging Deprecation

[4:54-6:08] The simulator update to remove the remaining Asset UDP messaging was delayed as a result of the week #9 deployments having to be deployed. The initial deployment of the changes will, I believe, be made to the Magnum RC channel.

As these updates are deployed the current Obsolete Platform viewer and the Linux Spur viewers will be increasingly unable to receive asset data – including avatar shapes, meaning avatars used using them will appear as clouds. These viewers will not be updated to render avatars, and will not be updated to enable them to do so.

In Brief

  • [22:29-22:52] Texture memory caching: this work is stalled at present, but LL hope to resume the work soon.
  • [23:12-23:35] Visual Studio 2017 update: “Good progress” is being made on the shift to using VS 2017 in the viewer build process, and it is hoped tested on the updated build process can commence in a few weeks.
  • [28:38-28:48] Avatar attachment issues: the issue of attachments belonging to other avatars randomly appearing to be briefly attached to your screen when logging-in to / teleporting to busy regions is thought to be the result of a race condition, with the viewer receiving object data for attachments before it gets the necessary avatar / attachment point data. While the problem does correct on receipt of the latter, LL are continuing to investigate.
  • [7:06- 19:23 – mainly in text chat] NiranV Dean (Black Dragon viewer) believes he has noted two performance improvement areas:
    • A means to prevent fps collapse when edit-selecting rigged mesh. He has offered to set up a repository so his ideas on this can be examined.
    • A means to reduce the number of getChild calls generated when using tools such as the Edit window (some TPVs may have already implemented fixes to reduce these calls).
    • Using sliders to make changes to glow and transparency (and possibly to materials – e.g. shine and glossiness, although the workflow here would be more complicated) to reduce the number of callbacks being made.
    • There is a willingness at the Lab to look at his ideas, once they’ve been submitted  / made available.
  • [29:38-31:31 (and beyond in chat)] General discussion on avatars appearing to float above platforms floors at altitude. In short, this is nothing to do with further height offset issues, but likely the result of floating point precision options (the same issues that can lead to things like “prim drift” when building at altitude). Any attempt to redress this could be a major project, if not a fundamental change in how the simulator works.
  • A presence of the Singularity team at the meeting led to suggestions a release for that viewer might be somewhere on the horizon.

Chalkboards and photographs in Second Life

Lyric Art Gallery: SecondHandTutti

Officially opening at 10:30 SLT on Saturday, March 2nd, 2019 at the Lyric Art Gallery is the latest edition of the Visual Feast exhibitions, featuring the work of two artists: SecondHandTutti and the gallery’s co-curator, Michiel Bechir. Between them, they offer two very different – but equally captivating – exhibits.

On the ground floor of the gallery is SecondHandTutti’s #26 Chalkboard Dolls, which – contrary to the title is actually 17 pieces of art comprising 14 wall mounted images and three 3D pieces. They are, however, all drawn together by the chalkboard theme.

Lyric Art Gallery: SecondHandTutti

The 14 images, all clearly taken in Second Life have been beautifully rendered to present a series of chalkboard drawings. Each is offered as if freshly drawn, the chalk resting on the board’s shelf alongside an easer. It’s a fascinating way by which to capture Second Life and the degree to which each image genuinely appears to have been hand-drawn on a board is mesmerizing. Granted, on one or two you have to get the camera in close to fully appreciate the detail, but the effort is more than worthwhile.

The three 3D pieces utilise chalkboards to display their names. They are uniquely abstracted studies of figures created with prims, rather than the more common mesh. This gives them a rawness of line that is as eye-catching as the images surrounding them, and  – in the case of Dancer perhaps offers an added sense of tribalism to the figure and the dance.

Lyric Art Gallery: Michiel Bechir

Located on the upper floor of the gallery, Michiel’s exhibit presents 17 of his photographs taken around second Life, either mounted on the walls or on easels. His work has always had a richness to it, whether presented as a gently post-processed photograph, or more broadly edited to give the feel of a painting, and the selection offered at the Lyric presents both approaches for visitor to admire.

As a seasoned SL traveller, one of the things I enjoy with landscape photography that has been captured in-world is trying to identify the locations without cheating by referencing the Edit floater or hovering the mouse over a picture in the hopes of seeing a name. Sometimes the images feature aspects of a region that are so iconic, it is relatively easy to do so: the airstrip at Wild Edge, for example, or the wind turbines at La Digue Du Braek, or the beauty of the Gulf of Lune – all of which can be found in this selection. But sometimes, the setting can be captured in a more subtle manner – and thus I was delighted to spot images taken and Scribbled Hearts and Kekeland, two destinations to which I have in the past made numerous visits.

Lyric Art Gallery: Michiel Bechir

Two excellent selections of art, and I recommend them as being well worth a visit.

SLurl Details

2019 SL User Groups 9/2: Content Creation summary

Two Loons, Calas Galadhon; Inara Pey, February 2019, on FlickrTwo Loons, Calas Galadhonblog post

The majority of the following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, February 21st, 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

SL Viewer Updates

  • The BugSplat RC viewer, version 6.1.0.524670, was promoted to de facto release status on Thursday, February 28th.
  • The EEP viewer was promoted to RC status with the release of version 6.0.2.524683 on Wednesday, February 27th.

Projects

Animesh Follow-on

No update; Vir is still working on the clean-up following the inventory issues users experienced over the weekend of February 9th /10th.

Bakes on Mesh

Again, no update, other than a back-end Bake Service update is due (presumably to fix the “black skirt issue”. Once this is deployed, it should allow a resumption in progress with the viewer.

ARCTan

This is the project to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering both. It has been stalled for some time and may remain so for a while.

The overall aim for this work to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints.

In Brief

  • BUG-226427 “Root bone is not centred on avatar”: some content rigged to mRoot may appear broken in Animesh-enabled viewers. This appears to be a variation of an issue initially seen in Bento, and had been thought to have been fixed.  Vir has pulled this issue into his current viewer workload.
  • Animesh on the Marketplace: it is becoming difficult to locate genuine Animesh within the Marketplace Animated Objects category (which is being used for assorted items). A request has been informally made for a new, more Animesh-focused category / sub-category to be added, although this is more a request for the Web User Group.
    • It has also been noted that Animesh is becoming subject to keyword spamming.
  • Custom Pivot Points (BUG-37617): this had been awaiting further information, Vir to review.
  • Date of Next Meeting: The next CCUG meeting will most likely be in three weeks, on Thursday, March 21st, 2019.

A further ensemble at La Maison d’Aneli

La Maison d’Aneli: Kiana Jarman

La Maison d’Aneli, curated by Aneli Abeyante, has opened its doors on its March ensemble exhibition, and once again presents the work of six very different artists, all of whom offer unique perspectives and styles.

As I didn’t manage to make a return visit to cover three of the artists in the February exhibition (the three I did write about can be found in Art and artists at La Maison d’Aneli), I’ll attempt to give a thumbnail look at all six appearing through to late March.

La Maison d’Aneli: Serena Parisi

Serena Parisi is a long-time Second Life photographer and explorer, who also appears to be well-travelled in the physical world, as the selection of her photography offered here more than demonstrates, and as she explains. “This exhibition is about my trip to Vietnam. Between smiles, laughs and emotions, my encounters with the population in an explosion of colour that characterises this country.”

Thus, across the upper level of the gallery space, and on the mezzanine above it, Serena offers 17 images of the people of Vietnam, the majority in colour  – although I did find the four presented in monochrome quite captivating. Focused on the women and children of the country, they offer fascinating portraits of work and play, happiness and, in some, that understandable wariness of having a camera pointed at you by a stranger. Tightly focused, they portray living individuals but, at the same time reveal a lot about the lifestyle of many Vietnamese people.

La Maison d’Aneli: jeaneos7

Across the lobby area on the same level, and also split between floor and mezzanine is an exhibition of avatar studies by Jean (jeaneos7), who also hails from France. The pieces here both collectively contrast and compliment Serena’s work. Contrast, simply because they are avatar studies, rather than physical world studies, and compliment in that they are also largely tightly focused on the subject such that we are drawn into the lives portrayed, even without the aid of the backdrop that some of the images additionally offer.

Avatars are also the focus of Kiana Jarman’s selection of work, located on the floor and mezzanine of the gallery’s lower level. She notes that, “Photography is like writing with light, making music with shades.” This is aptly demonstrated within many of her images; while they are focused on avatars, they provide a broader setting, offering a rich canvas on which a story or song might be written. I confess that I found some of her pieces vibrant with life and/or playfulness, and other so rich in tone and narrative, that my eye and camera were constantly drawn back to them.

La Maison d’Aneli: Kiana Jarman

Pointing out particular images in this respect is hard, and none of the pieces are titled. However, to the right of Kiana’s biography giver are two truly marvellous pieces, one above the other, that respectively offer a wonderful depth of narrative and capture the pure vitality of adventurous living. Further around the mezzanine, the sense of fun is reflected through a Queen Of Hearts like figure peering through curtains, while the elegance and beauty of the human body as reflected in the avatar is perfectly frame in the two images I’ve chosen to use as the banner image for this article.

Also on the lower level of the gallery is a mixed media presentation by Rofina Bronet, that presents her work both as an artist and as a machinima maker. This is the most eclectic of the selections presented within this exhibition, with the artwork split between expressive, almost abstract pieces, and those focused on specific avatar subjects: Bryn Oh and  Paris Obscur (JonathanDimitri Soderstrom). As well as the large images mounted on the gallery’s walls, Rofina has provided small view screens which, when clicked, will page through the images as well. To see the machinima offered as a part of the selection, make sure you have media streaming enabled in your viewer.

La Maison d’Aneli: Rofina Bronet

Rounding out this exhibition, and located in the end halls of both the upper and lower gallery spaces are displays be Reycharles and Oema.

The former presents a mix of his 2D and 3D art, the majority of which is wonderfully abstracted. While he often works with colour, manipulating it experimentally and seeing where it leads, the pieces Reycharles presents here are largely monochrome in tone. There is a wonderful feeling of some of the pieces – both 3D and 2D – having been extruded rather than being intentionly drawn / painted / formed; an organic feel that is itself utterly fascinating.

La Maison d’Aneli: Reycharles

Artist and blogger Oema, located on the lower level of the gallery, presents 14 pieces running from landscapes to avatar studies to original paintings.

I’ve always admired her work for its sense of fantasy / dream, and many of the pieces within this selection demonstrate this to the full. However, it is the studies to the right of the hall as you enter it that utterly captivated me. Each of them holds a unique beauty within what are very different styles when viewed one to the next. Each also – as with all of Oema’s work, is rich in both detail and expression of story.

La Maison d’Aneli: Oema

Taken together this is a richly diverse exhibition that is nevertheless drawn together by incidental, rather than deliberate themes, and which will be available through until late March.

SLurl Details

Maderia Springs in Second Life

Maderia Springs; Inara Pey, February 2019, on FlickrMaderia Springs

Update and warning: Maderia Springs is now an adult-rated nude beach / BDSM location.

Maderia Springs, a Homestead region designed by Thaihiti Baroque, is a curious place; so much so that while we visited it over the weekend at the suggestion of Shakespeare and Max, it’s taken me a few days to settle my thoughts and write about it. Truth be told, I probably wouldn’t be writing about it now had it not been for the fact the region I had been in the middle of blogging was summarily closed to public access by its owner literally just as I was finalising my write-up!

The reason for my having to settle my thoughts is that while Maderia Springs has plenty of photogenic elements to it, it doesn’t, at the the first glance, exactly have a feel of a cohesive whole. Oh, certainly, elements are nicely linked in places: the landing point, the waterside shack and the large central house for example, while the house across the water feeds into this setting rather nicely, as do the cattle and horses. But the region also has a feeling of being more a set of discrete vignettes, rather than an individual whole, the roads and tracks more a convenient means of connecting them rather than being part of a landscape.

Maderia Springs; Inara Pey, February 2019, on FlickrMaderia Springs

Thus, I’ve found the region a little hard to quantify in trying to describe it. In the end I decided to treat it as it appears: a grouping of vignettes, each ideally suited to photography; sets, if you will, just awaiting their subjects. Which is not to say a wander through the region along its meandering roads is without reward. Rather the reverse, there is a lot of detail here to be enjoyed, whether it is around the aforementioned central house with its little gardens on either side and to the rear, or among the horses to the north or the wedding chapel up on one of the region’s two high points, or within the numerous little settings awaiting discovery.

Whether or not the chapel see any weddings is immaterial; its open sides and the tables and benches set with food and drink make for an ideal celebratory setting; the blossoms and doves  perfect accompaniments to the bunting and lanterns. All that is missing, perhaps, is a dance system.

Maderia Springs; Inara Pey, February 2019, on FlickrMaderia Springs

Down from the chapel on the south side of the region are a couple of waterside settings. Both reflect a love of dogs that can be found throughout the region. One offers a simple picnic style setting with blankets and chairs and sun shades, the other is built around a small summer-house which, going by the easel and paints out on the deck stretching a finger over the water, would appear it be the getaway for an artist. This is in turn watched over from a little cottage sitting on a low hill to the west, a place where tea and refreshments can be partaken on the low-walled terrace, obtained via the van parked there.

The refreshments van reflects the fact that vehicles are very much another theme within the region. They are parked near houses, occupy some of the rutted tracks, and even provide a little lover’s nook among the bushes.

Maderia Springs; Inara Pey, February 2019, on FlickrMaderia Springs

One of the aspects that adds to the attraction of Maderia Springs is the choice of windlight. It takes only some minor tweaks to frame images of the landscape pretty much perfectly. In this, the windlight environment is perhaps the thing that does brig the various elements within the region together as a cohesive whole; with those minor adjustments made, it is possible to see the region as a pastoral setting, a place of open countryside where cattle, sheep and horses roam, and farmers tend to them and the land; a place that is perhaps the location of holiday visits, with the large main house offering the perfect escape.

With a suitably rural sound scape, filled with the sound of birds, the occasional bleat of lamb or moo of cow, Maderia Springs does very much come to life as you explore it, while the scattered places where visitors can sit and relaxed offer a further incentive to tarry a while and enjoy the location.

Maderia Springs; Inara Pey, February 2019, on FlickrMaderia Springs

For those who do take pictures, a Flickr group is available should you want to share your views of the region, and should you enjoy your visit, keep an eye out for the little windmill donation points, and consider offering assistance towards the region’s upkeep so that other might enjoy it as well.

SLurl Details

Maderia Springs (Maderia Springs, rated: Adult)