Cica’s Cubism in Second Life

Cica Ghost: Cubes

As the old, old saying goes, “I have some bad news and some good news.”

The bad news is that if you were hoping to visit Cica Ghost’s Luna Park (see Cica’s Luna Park in Second Life), that build has now gone from Second Life, the result of low visitor figures, possibly as a result of clashing with SL16B.

The good news is that Cica has replaced it with something that is quite dynamically wacky (literally, if you wander across the landscape!), a piece she calls Cubes.

Cica Ghost: Cubes

Occupying the same region as Luna Park, Cubes is a curious piece, comprising a barren landscape under a bright sky, occupied by a few bare trees, but which is periodically deluged by downpours of … huge steel reinforced concrete blocks.

These appear a handful of metres above the dry land, hover for a few seconds as if waiting for gravity to notice them and question just what the heck do they think they are playing at, before yanking them down to the ground, where they tumble and roll against one another and build random mounds and towers before silently poofing and starting over.

With the lines of steel bars embedded within them creating checkerboard patterns on their face, these great cubes look like a certain cubic puzzle game, albeit one usually made up of smaller cubes with coloured faces. Hence why, perhaps, Cica gives Cubes a quote from that game’s creator:

The Cube is an imitation of life itself – or even an improvement on life.

Ernő Rubik

Cica Ghost: Cubes

And, given these cubes are physical, they can have quite an – impact, shall we say – on life should you happen to wander out and stand when they are falling!

There is something very faintly Petrovsky Flux-ish (for those who remember that installation) about Cubes. The way the Cubes fall is mindful of the destruction of each Flux build – be here, all the pieces are regular, and the fantastical forms they create are entire as a result of their  dropping from the sky, rather than the starting point for their collapse. Watching them, like the parts Petrovsky Flux, can be oddly hypnotic.

I’m not sure how long Cubes will be open, but like Luna Park, it’s meant in fun.

SLurl Details

  • Cubes (Meropis, rated Moderate)

Special: Patch Linden on the new Linden Homes release process

The development of additional Bellisseria regions with houseboats and Traditional houses that people have been able to witness during May / June 2019 is part of a new approach the Lab is taking to releasing these Linden Homes, which comes into effect from Monday, June 24th

Update, June 25th: Patch’s forum post is now an official blog post.

Update: Patch has now issued a forum post on the new Linden Homes release process.

Since their launch in April 2019, the Linden Homes, available to Premium subscribers, have proven exceptionally popular. The first release of the houses – offered in two types: land-based “Traditional” homes and houseboats, each available in for styles – were snapped up in the first couple of days following their release, with the houseboats going within hours. Similarly, a special release of regions with houseboats was completely allocated in just 27 minutes.

For the last several weeks, the Linden Department of Public Works – LPDW – and the Lab’s Land Team have been work on a further development across a number of regions in Bellisseria, implementing new infrastructure as well as more Traditional homes and houseboats, all under the watchful eyes of curious residents. As Patch Linden, Senior Director of Operations Patch revealed on Monday, June 24th during his Meet the Lindens event, this open development of Bellisseria is part of a deliberate change in strategy.

Ahead of that event, I had the opportunity to hear from Patch on what would be happening:

We are going to try and change our release strategy for a little while to see if a particular process works better for everyone involved, including many of you who have been very patiently waiting for one of the new Linden Homes. Many of you have already been witness to the new process unfolding in front of you whether you knew it or not. 

Those regions that have been called out in various places such as. New Hamsterdam down to SSPE120 (soon to be officially named).  We did this for multiple reasons, mostly in an effort to show all of you the process we go through in real-time to make these beautiful new regions come to life, and give a glimpse into the time-line involved.

Another of the new Traditional houses being prepared

In particular, and starting with this development, the Lab will be increasing the cadence of Linden Home releases, as Patch went on to explain:

Starting Monday, June 24th we’re going to try to release a region’s worth of new Linden Homes on a regular cadence.  We’re aiming to try for a region per every other day, so Monday, Wednesday, and Friday, but as we cannot control all the factors involved in the lengthy process, such as QA requirements, we may have some gaps which could last anywhere between a day to several days and especially on the weekends.

This means that development of Bellisseria is going to be on more of a rolling basis as individual region are readied, rather than large-scale releases with extended period between them. Nor will the roll-out be restricted to the current Traditional houses and houseboats; other types of Linden Homes will be made available, including the upcoming trailer-style homes, which will initially come in a larger release (I’ll have more on these in a follow-on post to this one).

And just as a reminder – the place to obtain one of the new homes as they are made available is via the Linden Homes registration page, not by queuing up inside Bellisseria (as has been done). Just check the page and look for Bellisseria in the drop-down list (arrowed below left), and the available house option(s) – Traditional house and / or Houseboat – and click on the image.

The new Linden Homes are available through the existing Linden Homes registration page – just make sure Bellisseria is selected in the Theme drop-down (arrowed) and select your choice of house or houseboat – not that only one or the other may be available at any given time, and that further type of home will be added to this page as they are released.

Nor is this all in terms of development. Again, as many have already seen, there is a new island development within the arms of Bellisseria. Marked by the continent’s second airstrip, this 2-region island is to be the Bellisseria Fairgrounds, with Patch explaining:

Our vision for this space is to grant communal access to an area that is clear and ready for set-up of an event.  We have supplied the outlying basic infrastructure which includes water taxi access to the main continent, an airstrip and landing pad.  We will have a scheduling calendar and process in place where the space can be reserved in advance.  The first events already in line for use of this space will be around the 4th of July holiday coming up.  More information to come about how the reservation process will work in the near future.

Currently in the centre of the new Bellisseria Fairgrounds island is a huge “Torley-fied” statue of Magellan Linden, the colours (and the flag he holds) presented in support of Pride Month.

Note that the Fairgrounds aren’t an amusement park (or similar) but are designed to be used for a wide range of events.

It’ll be interesting to see how things go with the new cadence of releases – and the order in which they are made; given the idea is to release on a region at a time, and given regions tend to be split between land houses and houseboats, will the releases alternate between the two, or will it be more a more orderly release, proceeding region-by region along and down through the developed regions before moving on to the next set that are developed? I suspect the former, a this would give more of a mix to things – but the next week or so will show!

SL16B: Meet the Lindens – a reminder

April Linden (Systems Engineering Manager, Operations) and Oz Linden (Senior Director, Second Life Engineering) two of this year’s participants in Meet the Lindens at SL16B. Credit: Linden Lab

Don’t forget that the week of Monday June 24th through Friday, June 28th marks this year’s Meet the Lindens sessions at SL16B.

Each day at 14:00 SLT will see one or more members of the Lab and their helpers sit down to discuss their work, Second Life, (and in one case, possibly Sansar as well), and answer questions.

As I’ve previously noted, all the events will take place in the SL16B Auditorium and will feature the following participants:

Day (14:00 – 15:00 SLT) Participants
Monday 24th June Patch Linden, Senior Director, Product Operations
Tuesday 25th June Oz Linden, Senior Director, Second Life Engineering and April Linden, Systems Engineering Manager, Operations
Wednesday 26th, June Ebbe Linden (Altberg), Linden Lab CEO
Thursday 27th June Xiola Linden, Lead Community Manager, and Strawberry Linden, Marketing Specialist
Friday 28th June Meet the Moles – the Linden Department of Public Works
Some of the Moles and Lindens of the Linden Department of Public Works

You can read some brief liner notes about the Lindens taking part (and the Moles!) on the official Second Life blog post reminding people of the events. In addition, I offered some brief introductions to the Lindens who will be appearing in my article SL16B: Meet the Lindens – when and who.

As I noted in that article, and as with past Meet the Linden events, I hope to record all of these sessions (or as many as I can), for a series of summary reports on the sessions, complete with audio extracts for those who may prefer to read about them, rather than watching the full video – although the latter will be appended to each summary.

2019 viewer release summaries week #25

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, June 23rd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.2.3.527758, formerly the Rainbow RC viewer dated June 5, promoted June 18 – NEW.
  • Release channel cohorts:
    • Bakes on Mesh RC – temporarily withdrawn due to a significant bug (the viewer remains listed on the various official viewer pages, but cannot be downloaded + attempts to run any downloaded version should force a download of the current release viewer).
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

  • No updates.

Mobile / Other Clients

Additional TPV Resources

Related Links

Passing through a Witchwood in Second Life

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

Witchwood is the name give to the Full region home of the Petite Mort and Oubliette stores, both of which are owned by Melora Frost (insilvermoonlight). It’s a location I’ve been aware of for a while, the region also being the home of the RMS Titanic dance venue (a quite separate build), which has been a semi-regular destination for us for a good while.

As well as being the home of the two stores, one to the east and the other to the west, the half of the region they occupy has been landscaped by Melora to provide a place of exploration, relaxation and photography – and it is very beautifully laid out.

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

The landing point occupies the middle ground between the two stores: a low-lying paved area crowned by a fountain that overlooks a small lake backed against high cliffs to the north. This space, with a deck built out over the water and falls dropping from on high, can be a restful place unto itself, with swans swimming on the water from which ornate lotus lilies rise, and places to sit and enjoy the sounds of the falls and the ripples of the water. However, signs close by suggest it might also be the location for occasional flash sales, so there may be times when it is a little less restful!

Three paved paths exit the landing point, those pointing east and west, marked as they are by arches, lead the way to the stores as they sit on higher ground fronted by small formal gardens. The third points south, offering access to a cosy little beach by way of a slightly more distant arch.

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

But it is the ground between the stores, sitting beneath the boughs of tress and within small glades in the mists of their green canopy, that the magic of the setting resides. Here, on one side of the path pointing to the beach, and just off the route up to Petite Mort, is a marvellous wild garden sitting among ancient ruins. Flagstones still lie in place on the ground, while ancient walls divide the space under the tall arms of trees into the suggestions of former rooms or halls.

Plants appear to grow wild here, but it is evident from the lay of the grass and the cared-for waters of the koi pond deep among the ruins, that these spaces are actually well tended, the feeling of wild growth carefully cultivated.

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

Within this garden are many points of interest, from the chaise lounge sitting atop an one stone stairway that perhaps once climbed much higher inside whatever building the ruins once were, the shaded soda close by, or the chaise and chair finished in imperial purple and standing guard either side of an old gramophone player in space clearly intended for photography.

Just off of the path leading to Oubliette is a slightly darker themed, but no less engaging, scene: that of an old graveyard. A single path spotted by flagstones runs between headstones, tombs and mausoleum, many lit by candles, to reach an old stone ring of arches that fold within their arms the statue of an angel.

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

Stone benches are placed along the path for those who wish to rest in solitude here, and I have to admit that during our visit an aged piano sitting on the path to the beach happened to be playing the adagio sostenuto from Beethoven’s evocative Moonlight Sonata, which added a certain depth to exploring here.

As well as being beautifully laid-out, there is a wonderful juxtaposition within this setting that might be easily overlooked, but which  – to me at least – adds a further poetic depth to the design. Sitting below Petite Mort (“little death” (or dead, if you prefer)), are old ruins that many or may have once been a castle or fortress – places that may well once have had an oubliette (a dungeon with an opening only at the top) deep within them. Then, just below Oubliette there sits a small graveyard, a place one might say of a “little death”. Thus, the stores are cross-linked by the themes of the settings over which they respectively stand.

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

Captivating throughout, Witchwood offers a place to visit and appreciate in its own right, even if you are not specifically shopping there. opportunities for photography lie throughout, either using the default windlight (found within the About Land description) or by setting one of your own. For those visiting purely for the opportunity to explore and who are minded to show their appreciation for such an engaging environment, tip jars are provided in a number of places.

SLurl Details

A Slavic Rebirth in Second Life

Slavic Rebirth: Art Gallery

Currently open through until July 20th is a celebration of pre-Christian Russia entitled Slavic Rebirth, the opening of which was intentional timed to coincide with the summer solstice. I  was alerted to the event by ViktorSavior, who will also be presenting his art at the event, combined with the poetry of AlenaPit.

Occupying floating islands bearing builds by Arin Bellios that float high above Isles of Devotion, the Full region held by Djembe Dragonfire and Jay Abernathy, who have donated the space to the event free of charge, Slavic Rebirth is a multi-faceted event featuring art, music, workshops, a fashion show, and a market. The organisers describe the event thus:

This is the world BEFORE the arrival of Christianity in the Russian lands. This is paganism in its best  manifestation, unity with nature and native gods. This is the strength of the spirit, purity of thoughts, the beauty of the body, the awareness of walking the right path. This is a world of fairy tales and epics. This is our ancient memory that you need to wake up and open your eyes.

There are a number of landing points associated with the event, but I’m focusing on the art gallery area here, as this is what particularly drew me to the event.

Slavic Heaven: the location alongside the gallery where music events will be held and where people can relax

Occupying a large central island that is linked to, and within eyesight of, two small event spaces, the gallery is open-air, but has a strong element of what might be regarded as classic Russian architecture which, despite the pre-Christian focus of the event, perhaps carried echoes of a church-like structure.

The art is displayed within the open arches of the tiered walls and is actually deceptive: what at first glance appears to be the works of a single artist is in fact three (or four, once Viktor’s art is added!) individual switchable displays of art: a board close to the landing point allows visitors to select which of the  artists’ work is on display. Allowing for the addition of Viktor’s art, the three artists currently on display are:

  • Roman Papsuev (aka Amok): a contemporary Russian artist who may be known to some for his work depicting scenes and individuals from George R.R. Martin’s A Song of Ice and Fire books (note not the TV series Games of Thrones, so don’t expect images of Kit Harrington or Emily Clarke, etc). The pieces presented in Slavic Rebirth are from his collection Tales of Old Rus’, featuring line drawings presented in monochrome.
Slavic Rebirth: Roman Papsuev
  • Vsevolod Borisovich Ivanov: another contemporary Russian artist inspired by the traditions and history of Russia – particularly that of medieval Russia, and pagan mythologies of old Russia. His paintings are rich in colour and content, covering a wide range of subjects: heroes, gods, creatures, architecture and the harsh beauty of old Russia.
  • Viktor Anatolyevich Korol’kov: a classically trained artist whose work has encompassed the history and myths of Europe (Germany, Scandinavia, Italy, Greece), Egypt, the books of the Bible and more. All of this led him to a fascination with Slavic history, art and mythology – which led him to the main thrust of his art, as seen in Slavic Rebirth, a celebration of that old history, presented here under the title Enchanted by Old Rus’.
Slavic Rebirth: Vsevolod Borisovich Ivanov

When switching between the artists via the control board, the art on display on the two sides of the gallery will change in unison, as will the exhibition title board on display (each of which offers a profile of each of the artists. How well this might would with multiple people viewing the art might require some coordination to prevent conflicting changes, but the approach is interesting. Note, as well, that touching individual pieces of art will deliver a note card to you, offering information on the art itself.

Throughout the month of the event there will be a number of musical performances taking place at the Slavic Heaven floating island to the south of the art gallery (use the touch-to-teleport portal at that end of the gallery to reach it). These include:  Italian SL singer Malesh, who will be appearing at 13:00 SLT on both Tuesday, June 25th and DJ Dalilu who will be appearing at 12:00 noon on Wednesday, June 26th.

Slavic Rebirth: Viktor Anatolyevich Korol’kov

Also to be found via the teleport arch at the north end of the art gallery (and closest to the landing point) is the Slavic market built around an ancient temple of Goddess Lada.

The final part of the event spaces for Slavic Rebirth is the Seasons Island. Offering ” all seasons of Russian nature”, this is the focus of a photo exhibition that forms part of the event – details from the event information boards – and for the Slavic Rebirth Fashion Show and Contest that will be taking place on Friday, June 28th at 12:00 noon. The theme for this is Slavic history and fairy-tales, and members of the public can participate; again, details are available at the event spaces, and there are two workshops / rehearsals for those interested in joining in: Sunday June 23rd at 10:00 (so very short notice here!) and Monday, June 24th, at 11:00 SLT.

Slavic Rebirth: Seasons Island

Further activities taking place at Slavic Rebirth will, I believe, be posted through the event spaces. In the meantime, here’s the full set of SLurl for this event.

SLurl Details

Isles of Devotion is rated Adult