Linden Lab: “what’s in the future?” and Sansar “re-imagined”

© and ® Linden Lab

September 2019 marks Linden Lab’s 20th anniversary – something I’ve commented on previously in the pages. It’s a milestone event for any company in the technology sector, where things can be here today, gone tomorrow. Nevertheless, the Lab have played things fairly low-key thus far, up to and including a there most recent blog post, issues on Tuesday, September 24th entitled What’s Next for Linden Lab?

While the title might be suggestive of being a commentary on the company’s past and future, it actually takes a general look at Second Life and Sansar, offering a consideration of changes to both platforms which users may or may not be aware of – and for Second Life, gives a small glimpse of things to come.

For Second Life, the blog post offers a brief look at recent and coming core feature releases – Animesh, Bakes on Mesh and EEP (the Environment Enhancement Project) – together with the recent Linden Homes release of Trailers and Campers (see: First looks: Bellisseria trailer and camper homes and Bellisseria: of Trailers, Campers and trains in Second Life).

Perhaps of more interest to user,s it also provides a mini-update on the migration to the cloud:

We have been hard at work moving the services that bring you Second Life from our existing data center to cloud hosting. Our goal is to make almost all of it seem invisible to you; in general we won’t announce that a service has been moved until it’s been working in the cloud for a while. Some things already qualify, though: Your inventory data has been in the cloud for quite some time, and the maps website moved a little while ago. We have several more things that your viewer uses that are being tested internally now, so expect more updates in the next couple of months. We are very excited about the new product possibilities that cloud hosting will enable.

Note, again, that this does not mean any regions or their underlying simulators have been moved to the cloud: currently, these are still being operated from within the Lab’s own facilities.

Another element mentioned in passing is the upcoming Second Life Blogger Network. This is something I’ve played a small role in helping the Lab to formulate ideas, and I’m interested in seeing it launched and how members of the blogging community respond to it.

In its look at Sansar, the blog post coincides with a press release for that platform issued earlier on September 24th, and in which the title really says it all:  Your World is Waiting: The Makers of Second Life Reimagine Sansar as an Immersive Destination for Gaming, Commerce & Live Events.

For those with an interest or curiosity in Sansar, the press release perhaps offers meatier reading than the blog post, covering at it does the most recent updates to the platform:  Avatar 2.0, the Nexus, the introduction of the Experience Points (XP) system, and the initial development of the Sansar “backstory”. All of these I’ve looked at in Sansar: R36 – Avatar 2.0 the Nexus, the Codex and more, and will doubtless be looking at again.

In particular the press release provides information on the new partnerships Linden Lab has entered into with regards to Sansar. These encompass include Dutch record label Spinnin’ Records, and a venture with Japanese kawaii (cute) brand-leader Sanrio alongside clothing brand Levis®. Also included is an outline of various live events Sansar will be hosting a series of live events through until the end of September to mark its “re-imagining”.

To coincide with the Sansar announcement, the Lab also issued a new promotional video for the platform. I’m not entirely sure it works, but the tag line – Your World Is Waiting – has a faint echo of a certain other tag line people may recall.

Returning to the blog post in closing, it makes no direct reference to the Lab’s anniversary, as noted above. However, given it is September, I’d like to offer all at Linden Lab congratulations on company’s 20th birthday; I’ve enjoyed being around for 13 of them, and I look forward to a good many more!

IP infringement complaint directed at Linden Lab

© and ® Linden Lab

According to a piece published in Yahoo Finance on Monday, September 23rd, a complaint has been filed against Linden Research Inc., (Linden Lab) alleging patent infringement.

The report quotes a news wire release from Worlds Inc, claiming Linden Lab and its Second Life product have infringed on a Worlds Inc patient System and Method for Enabling Users to Interact in a Virtual SpaceUS 7,181,690.

The complaint is the latest in a series of actions relating a set of patents filed by Worlds Inc (also known as Worlds.com Inc and Worlds Online and which I’ll refer to simply as “Worlds” for the most part below), the others being US 8,082,501, US 7,493,558 and US 7,945,856, as cited on the company’s home page.

Together, the patents relate to  technologies and methods, Worlds state, to “provide a highly scalable architecture for three-dimensional graphical multi-user interactive virtual world systems”, as seen in Massive Multiplayer Online games (MMOs) and virtual spaces. These technologies and methods particularly relate to the use of avatars, means of communication between “rooms” (disparate spaces) etc. They were filed and granted in 2007 – well after the Second Life was established – but they relate to an initial filing made by Worlds, in 1995, which they argue stands as the priority date when considering the patents.

Thom Kidrin, CEO of Worlds Inc.

The history relating to Worlds Inc and these patents dates all the way back to 2008. It was then that the company challenged against South Korean games an MMO developer NCSoft. At the time, World’s CEO, Thom Kidrin, stated the case would be the first of many such cases, asserting that his company would “absolutely” seek financial recompense from any companies they perceived as infringing on their patents – including Activision Blizzard and Linden Lab.

Ultimately, the NCSoft case reached a confidential out of court settlement in April 2010. However, in 2012, Worlds Inc. set their sights on Activision Blizzard in what has become a convoluted case.

Responding to the complaint by Worlds, Activision Blizzard initially argued that the claim of infringement was invalid, as the technologies to which their patents referred had appeared in public prior to any patient filing. However, Worlds claimed the priority dates for their patents had been incorrectly recorded by the US Trademark and Patents Office (USTPO).

Activision’s position appeared to be upheld in a March 13th, 2014 summary ruling by U.S. District Judge Denise Casper, prompting some to repeat the view that Worlds Inc a patient troll, a view first raised at the start of the Activision case.

However, judge Casper also upheld a claim by Worlds that filing irregularities at the USTPO had resulted in their priority date being incorrect, and gave the company leave to seek a correction from the USTPO. This resulted in the priority dates for the patents being revised to an earlier time frame, and Activision opted not to challenge the revision by way of an inter partes review (IPR), allowing Worlds to re-file their claim of infringement in October 2014.

Around this time as well, Worlds also mounted a challenge against games developer Bungie. In response, Bungie filed three counter-IPRs with the patent office, claiming various parts of the Worlds patents were invalid.

Worlds sought to have the Bungie IPRs discounted on the technicality that they failed to state that Activision shares a publisher/developer relationship with Bungie. However, the USTPO didn’t agree with Worlds and in 2015, ruled in Bungie’s favour – and so Worlds took their complaint over Bungie’s IPR filing to the US Federal Circuit Appeals Court, seeking to overturn the USTPO’s ruling. In September 2018, the court heard the case and issued a ruling in favour of Worlds position, and ordered the USTPO to undertake a further IPR. Which, unless I’ve missed something in digging through assorted legal sites and papers, is where matters more-or-less stand today.

Quite where the complaint against Linden Lab will go is unclear. I’ve contacted them on the matter to ascertain if they are aware of the complaint, but have yet to receive a response – and frankly, I actually don’t expect them to do more than perhaps confirm their awareness; for obvious reasons, it can be unwise for a company to openly comment too much on legal matters. However, in the past, some observers have suggested it is Worlds Inc., who could face an uphill battle in their claims. Ben Duranske, author of Virtual Law: Navigating the Legal Landscape of Virtual Worlds, for example, has previously proposed that there is a wealth of “prior art” that could be brought to bear against them; others have also noted that there is also a wealth of documented history surrounding SL’s development that could be used to challenge claims of infringement.

But, as is often the way in these matters, it is likely things will only unfold slowly over time, so it may be a while before there is any sense of motion one way or with other. In the meantime, should I received a reply from Linden Lab, I will update this article, and I’ll also attempt to keep an eye on this issue in the future.

With thanks to Cube Republic for the pointer to the Yahoo piece.

2019 viewer release summaries week #38

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, September 22nd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.3.1.530559, formerly the Umeshu Maintenance RC viewer, dated, September 5th – No change.
  • Release channel cohorts:
    • Vinsanto RC viewer, version 6.3.2.530962, released on September 17th.
    • Ordered Shutdown RC viewer, version 6.3.2.530901 released on September 16th.
  • Project viewers:
    • Legacy Profiles viewer, version 6.3.2.530836 updated on September 17th. Covers the re-integration of Viewer Profiles.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL viewer update to version 1.26.22.61 (Stable Branch) and version 1.26.23.14 (Experimental Branch) on September 21st (release notes).

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Maloe, Del, Key and a third anniversary in Second Life

DiXmiX Gallery, September 2019 – part of the revamped The Atom section of the gallery

DiXmiX Gallery, curated by Dixmix Source, is celebrating its third anniversary in September 2019, with a triple exhibition by Maloe Vansant, Del May and Key Monk, and with something of a revamp of the gallery’s spaces.

Since its inception, DiXmiX has been a consistent venue for art from the avant-garde to the traditional landscape, although the emphasis has perhaps leant towards avatar studies and portraiture. I’ve covered the gallery in these pages since its inception – (admittedly missing a few exhibitions over the last 36 months), and it has been a fascinating journey from then until now, witnessing the richness of art on display, both 2D and 3D, and also the gallery’s evolution with the guiding support of Megan Prumier.

DiXmiX Gallery, September 2019 – Del May

For its first exhibition in September 2016, DiXmiX offered colour and monochrome images by Grazia Horwitz, Ariel Brearly (via Dixmix Source’s personal collection of her work), Ziki Questi, and also from the portfolios of Megan and Dixmix.  This mix of monochrome and colour art is again on offer in the three exhibitions marking this third anniversary – although the content of the art is very different from that first exhibition, and the three sets offer rich contrast between one another.

Occupying the Grey Gallery, adjacent to the main entrance, Del May presents a set of thirteen avatar studies that are startling in their content, encompassing a form of surrealism that is exceptionally captivating. These are pieces that demand the attention of the heart and emotions rather than the intellect, each piece singularly unique and with its own sense of potential and narrative.

DiXmiX Gallery, September 2019 – Maloe Vansant

One the upper level’s White Gallery, Maloe Vansant presents a dozen studies in her familiar evocative and provocative style. One of the aspects of Maloe’s work I find appealing is her ability to offer pieces that might be regarded as voyeuristic or NSFW or edging on the taboo/ fetishistic, but which are ultimately introspective / reflective, or which convey an ideal, a provocation to thought, rather than seeking a more basic (hormonal?) reaction. This is very much the case here, with each piece presented intoxicating in its composition, tone and message.

For me, Key Monk’s work, displayed in the lower level Black Gallery, offers a new volume in the school of photography brought to my attention by Melusina Parkin. Rather than provide a broad canvas for his pieces, Key focuses on a single element in scene, using it, something with soft focus or considered depth of field, to present a window into what might be a much more extensive story that only requires our own imaginations to bring to life. And even when the image itself is more expansive – as with #3, there is still the feeling that we are witnessing one small part of a bigger story, and thus we are drawn into each piece to weave our own narrative around it.

DiXmiX Gallery, September 2019 – Key Monk

Congrats to Dixmix and Megan on the occasion of the gallery’s third anniversary – looking forward to the next three years!

SLurl Details

Classic and ghostly stories in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Monday, September 23rd 19:00: Moonheart

Gyro Muggins reads Charles de Lint’s 1994 novel.

When Sara and Jamie discovered the seemingly ordinary artefacts, they sensed the pull of a dim and distant place. A world of mists and forests, of ancient magic, mythical beings, ageless bards – and restless evil.

Now, with their friends and enemies alike–Blue, the biker; Keiran, the folk musician; the Inspector from the RCMP; and the mysterious Tom Hengyr; Sara and Jamie are drawn into this enchanted land through the portals of Tamson House, that sprawling downtown edifice that straddles two worlds.

Sweeping from ancient Wales to the streets of Ottawa today, Moonheart will entrance you with its tale of this world and the other one at the very edge of sight and the unforgettable people caught up in the affairs of both. A tale of music, and motorcycles, and fey folk beyond the shadows of the moon. A tale of true magic; the tale of Moonheart.

Tuesday, September 24th 19:00: The Spooky Classics

Halloween is approaching and for the next few weeks, Caledonia Skytower will be reading ghostly stories from some of the classics of the genre. Each week features a different author associated with tales of the macabre, Gothic, or just plain spooky. This week: Charles Dickens

Wednesday, September 25th: 19:00 Anne of Green Gables

As soon as Anne Shirley arrives at the white farmhouse called Green Gables, she is sure she wants to stay forever. The problem is, the owners of Green Gables, Matthew and Marilla Cuthbert wanted a boy to help Matthew with household chores; so at first it seems as if she will be returned to the orphanage from whence she came.

However, Anne is determined to stay, trying hard not to get into trouble or speaking out of turn, and the Cuthberts come to realise she is someone blessed with an enormous imagination. The latter is especially noticed by the quietly-spoken Matthew, who persuades his sister that young Anne should stay.

Thus we are drawn into Anne’s life and world as she settles into her first real home. Over the course of a five year period from her arrival in Bolingbroke at age 11 through until her move to Queen’s Academy at the age of 16, where she earns a university scholarship, we follow Anne’s adventures and ups and down within the close-knit community, making friends (and sometime enemies whom she is perhaps too stubborn to admit she’s long since forgiven for perceived wrongs) and her domestic trails and tribulations. The later, when tragedy strikes, we follow her back to Bollingbroke, where she indeed becomes Anne of Green Gables, and her story is left open.

Join Faerie Maven-Pralou as she reads L.M. Montgomery’s 1908 classic (and first of a series).

Thursday, September 26th 19:00 The Dead Travel Fast

“Tonight my bravehearts, we begin our seasonal ventures abroad into exploring the obscure, exhuming Gothic tales, and more seasonal delights!”

With Shandon Loring, also in Kitely – teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.

2019 SL User Groups 38/3: TPVD meeting

HollyWeird, Hotel California – August 2019 – blog post

The following notes are taken from the TPV Developer meeting held on September 20th, 2019. A video of the meeting is embedded below, my thanks as always to Pantera for recording and providing it. This was a relatively short meeting, with the majority of topics covered in the first 20 minutes.

SL Viewer News

There have been no further updates to the official SL pipelines since the updates at the start of the week, leaving them as follows:

  • Current Release version 6.3.1.530559, formerly the Umeshu Maintenance RC viewer, dated September 5th.
  • Release channel cohorts:
    • Vinsanto RC viewer, version 6.3.2.530962, September 17th.
    • Ordered Shutdown RC viewer, version 6.3.2.530901, September 16th. This viewer has changes intended to make crashes on shut-down less likely, but does not have any changes to existing features.
    • EEP RC viewer, version 6.4.0.530150, August 19th.
  • Project viewers:
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th. Covers the re-integration of Viewer Profiles.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.530473, September 11th.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th.
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29th November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Note: Bakes on Mesh introduced an at-login crash that some viewers are experiencing. This has been the subject of a bug report and a fix will be making its way into a maintenance viewer.

Brief Viewer-Related Notes

EEP Viewer

EEP progress has been slowed down for the time being – but for good reasons. The Lab has hired two new rendering system experts, one of whom has already started. They are due to work on EEP related rendering but they will both take time to be introduced to the Lab’s working environment and the EEP project as a whole. This expertise will also be put to work on general rendering work through projects such as the Love Me Render pipeline.

Voice Viewer

The long-awaited Voice viewer update should be appearing in week #39 (commencing Monday, September 23rd), containing assorted fixes for the viewer side of voice.

  • In particular, it is hoped this update will fix the (predominantly Mac-related) issue of disconnects as a result of a user speaking too softly / having the microphone set too low / pausing for extended period when speaking.
  • However, there are some issues believed to be server-side that are still being addressed (such as users appearing to be on a separate voice channel to the region of a region, requiring a relog).
  • It is believed the version of SLvoice.exe in this viewer will function OK with TPVs, although the Lab has obviously not tested this.

Once out, this viewer will likely be pushed through to release status as soon as progress / lack of issues allow.

Viewer Caching / Texture Memory Use

This work is again getting attention, but it will still be a while before it received “substantive” attention once more, in order for a project /RC viewer to make an appearance.

Viewer Build Related Notes

Viewer Build Manifest Updates

From a development perspective, the Voice viewer also includes change to the viewer build manifest, so it accurately reflects viewer build library requirements and correctly reports on missing libraries. Those who self-compile should listen to the video between 10:30 and 14:00.

Viewer Build Tools Project

The work to update the viewer build process to use Visual Studio 2017 and Xcode 10.3 for OS X is still progressing. It is anticipated that results from this work will be visible in the next few weeks.

Mercurial to Github Migration

Bitbucket, used to manage viewer repositories) will be sunsetting support for Mercurial; Linden Lab will therefore be switching to git on bitbucket for their repositories.

  • Currently, the Lab is experimenting with converting come of their internal repositories from Mercurial to git to see if it is possible to do code merges in both directions via the same tool.
  • If successful, LL will document the tool and process, then move to try the same procedure against their build repositories, then run things in parallel before finally switching over.
  • The process is expected to be measured in 2-3 months rather than weeks, and the documentation the Lab produces will be made available to TPVs to allow them to migrate where required, and efforts will be made to keep TPVs informed on overall progress.
  • Overall, it is anticipated that the overall process will not be quite as “scary” as has been feared.