Within the Forest of Hours (and more) in Second Life

The Forest of Hours, March 2025 – click any image for full size

A recent entry into the Destination Guide was for a mainland location called The Forest of Hours, described as a newcomer-friendly setting with a lot to see and enjoy. It immediately caught my eye, with the description drawing me in even further through its mention of Cael Ystafell, a place I know to be held by Kinn (Kinnaird Mainlander) and her Second Life partner, Ziki Questi, two people with whom I’ve been acquainted for a long time (Ziki being a former Second Life arts blogger I’ve greatly admired for her work promoting the arts in SL, and who is a massively accomplished photographer as well). As such, I was keen to hop over and spend a number of visits exploring.

To describe The Forest of Hours without including Cael Ystafell would be somewhat akin to a visit Paris without seeing the Eiffel Tower; both are completely intertwined and open to visitors and genuinely include a lot to see and discover, with portals and other surprises waiting to be found by wanderers. Both have been landscaped by Kinn, with Nix Onyx working on the core of The Forest of Hours alongside Kinn.

The Forest of Hours, March 2025

Kinn, Nix and Ziki describe the combined landscape thus:

It was our goal to create a space to show the possibilities of beauty on the Mainland … our joyful attempt at “reforesting” the Mainland on the Northwestern shore of the Heterocera Atoll. The Forest of Hours blends into Cael Ystafell … to the West, creating an unbroken treeline from Route 4 in Scape through Route 2 in Echo. Please feel free to explore all of the nooks and crannies and fun spaces tucked into the forest.

The Landing Point for The Forest of Hours lies at the side of Route 4 in the region of Scape and just inside the forest’s edge, close to a stone arch bearing the forest’s name. From here, the path winds into the mist-bound land, winding between trees through which rays of sunlight slant;  the tree trunks and mist work together to give a sense of mystery to wandering, concealing at they do what might be found, so that places of interest hide among the shadows, emerging from the mist in greeting as they are approached.

The Forest of Hours, March 2025

The first major location to so reveal itself is that of a once extensive structure built of carefully cut stone, the walls now broken and in places entirely absent, any roofing that may have once covered the shells of rooms now long vanished, the stone flagged floors and worn steps slowing giving way to the returning grass and moss of the forest. Within these remnants can be found a charming café, an open-air set for live music and dancing, places to sit (outdoors and in –  the latter courtesy of the House of Variants tucked into one corner) and even a magic potion brewer!

Where one goes from here is a matter of choice – paths wind onwards from the ruins, passing from them by means of arched doorways. Perhaps the most prominent of these, given it is signposted, is the one pointing towards Cael Ystafell – but don’t be in too much of a hurry to follow it; taking the path under the other arch away from the ruins offers its own mysteries, both above ground and under it.

The Forest of Hours, March 2025

Reached most obviously via a cave entrance sitting close to the path winding up the southern uplands to the forest, the landscape has hidden beneath it a network of tunnels and caves of a kind that just as you think you’ve found everything they contain, reveal something else within a waiting chamber. Meanwhile, the path up over this underground labyrinth offers its own many paths of exploration and places to discover, with camp fire meeting places, Japanese-themed elements and paths, meandering streams and tumbling waterfalls, and further routes pointing towards Cael Ystafell.

Along the way there are wonderful touches of detail to be found, from foxes and birds and more extraordinary creatures alongside trails and in the trees, to elements of 3D art carefully placed to surprise when encountered, together with multiple places indoors and out in which to spend time. The latter range from an artist’s studio hidden among the woods to a glamping tent with cosy bed and a Japanese tea house through to what appears to be (from the outside at least!) a witch’s cottage – and more besides, with the more outdoor places to sit equally as richly varied.

Cael Ystafell, March 2025

Also waiting discovery are a number of portals and references to other locations held by Ziki and Kinn. I’m not going to spoil things by saying where to find them, but do keep an eye out for the following:

  • A doorway to Bay City, the community in which Ziki and Kinn are very active.
  • A portal to The Far Away, a location originally created by AM Radio, and now in Ziki and Kinn’s guardianship (and which I wrote about way back in 2013!)
  • A magic mirror that will lift you to Club Echo, a new venue where (I understand from Ziki) social and other events may be held in the future.
  • Other portals and places – such as the underground New York apartment.
The Forest of Hours, March 2025

While exploring, visitors might also come across little references to things like Lucy van Pelt from Peanuts, a touch of Tolkien in the greeting over a doorway and what might be a further homage to AM Radio and his work, in the form of a radio studio and tower within Cael Ystafell, to name but three.

The Forest of Hours and Cael Ystafell are wonderfully landscaped and make for a relaxing and engaging exploration with a lot of discover and appreciate. Whilst naturally under a misty environmental setting, the locations are ideally suited to many ambient environments – as I hope some of the images here demonstrate.  Do be sure to visit.

Cael Ystafell, March 2025

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Linden Lab announces March 2025 Community Round Table

Adapted from Linden Lab

Updated, March 12th: The venue for the Round Table has changed, and the venue details below have been updated to reflect this.

After a recent pause in holding them, Linden Lab has announced the date and subjects for the their next in-world Community Round Table meeting.

From the official blog post:

Project Zero is a significant step towards making Second Life accessible directly through web browsers. Following your feedback, we’ve made substantial progress in enhancing the platform’s performance and usability. During the upcoming Community Roundtable, Philip Rosedale will share some news about these developments and the project roadmap. The Product and Engineering teams will also talk about the overall Roadmap and strategic vision for Second Life in 2025. 

Question from user are invited on the subject, and those wishing to submit a question in advance can still do so via this anonymous form. As usual, I will endeavour to provide a written summary† of the event as soon as I’ve collated notes and quotes following the event.

via Linden Lab

†While they are not officially representative of the Lab or these meetings, please note that I attempt to provide summaries of meeting such as this, and for a number of user group session within these pages.

2025 week #11: SL SUG meeting

Borkum, January 2025 – blog post

The following notes were taken from the Tuesday, March 11th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, March 11th, 2025, the SLS Main channel was updated with the Carrot Cake update should be deployed to all RC channels. This includes:
    • A patch for issues found with the version of Carrot Cake already deployed to BlueSteel, together with a fixed for issues in trying to deploy some of the new benefits announced as a part of the “March Membership Madness” month.
    • Monty Linden’s work on EventQueueGet (a simulator Capability that delivers messages from a simulator to viewers over HTTP using a long-poll scheme. It is core functionality without which viewer/simulator coordination is impossible).
    • In addition, an update combining Carrot Cake and the WebRTC back-end was deployed to the Preflight RC channel.
  • On Wednesday, March 12th, 2025, the remaining RC channels will be restarted without update.

SL Viewer Updates

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – NEW.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Project viewer: Second Life Project Lua Editor Alpha, version 7.1.12.13526902562, March 3rd, 2025 – NEW.
    • Will only work on Aditi, within the following regions: [Luau Yardang], [Luau Tombolo], [Luau Mesa] and [Luau Tideland].

Lua(u): Initial Aditi Deployment – Recap and Update

  • An initial deployment of Luau support (which will eventually replace Mono as the back-end scripting language) is opening on Aditi (the beta grid) for user testing.
  • The regions running Luau support are: [Luau Yardang], [Luau Tombolo], [Luau Mesa] and [Luau Tideland].
    • These support both native Lua scripting and compiling LSL to Luau VM.
  • A Luau-capable viewer is required.
    • This viewer will work on any region in SL, but will only compile scripts to Luau on the Aditi regions noted above.
  • Discussion on Lua(u) is available through the scripting channel on the SL Discord server, for those with access.
  • It was noted that the server support has some “sharp edges”. In addition:
    • Error reporting when compiling scripts from LSL to Luau is “quite spartan at the moment”, but will be improved “in the next update or two”.
    • If objects with compiled Luau script assets are rezzed in a non-Luau region, they won’t work.
  • On the initial launch, LL constants hadn’t been exposed. Those should be available now.
    • Constants are in the global namespace now, with constant folding in the future to improve performance. Currently, there are no plans on moving them into a namespace.
  • Rider Linden indicated that there has been a high volume of testing of the past week on the Luau regions on Aditi, generating high quality feedback from scripters.
  • Signal Linden added that over the course of the last week, there has been some rapid development with bug fixes and features, with a new build nearly every day. Both he and Rider Linden passed on thanks to everyone who has been putting early work into testing the Lua work.

Luau Resources

In Brief

Please refer to the the video for details on the following.

  • The Durian Scone simulator update contains the new server certificate anchored by DigiCert. Monty Linden has a detailed post on the Technical forum. The Certificate supporting regions are Cloud Sandbox 1- on Aditi, and are open for testing.
  • There was a general round of potential naming for the SL implementation of Lua/Luau. Ideas including: SLuau; SLua (“slew-ah”); Linden Lua(u) Language (LLL / L³).
  • RegEx string functions: Rider Linden noted that he has most of the code written for some of the other RegEx things, and believes it would be mostly a matter of hooking the correct pieces together. However, work is currently focused on internal tooling, so he’s not at this point sure when he’ll be able to get back to the RegEx work. Some RegEx support can be found here.
  • Leviathan Linden is hoping to port game_control back into the main SL Viewer and also to submit some patches for Cool VL Viewer when he has an opportunity to get back to that work. He also noted that for the official SL Viewer it depends on the Linux-build support getting back in place because game_control was using SDL2 for input acquisition, which was supplied by the Linux build work.
  • A general conversation on the AI character tools, LSL, and opportunities.
  • Linden Lab is attending the 2025 Game Developer Conference (March 17th-21st, 2025) in San Francisco to promote Second Life.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

The Shape of the Whirlwind in Second Life

Nitroglobus Roof Gallery, March 2025: Bamboo Barnes – The Shape of the Whirlwind

Art exhibitions at Nitroglobus Roof Gallery, operated and curated by Dido Haas, are – as I’ve frequently mentioned in these pages – among the best in Second Life in terms of visual content, theme, richness of expression and the challenges Dido tends to offer the artists invited to exhibit at her gallery. However, there are times when the artist appearing at the gallery has a reputation for offering thematic art intended to to provoke the grey matter into cogitation without any prompting from Dido.

One such artist is Bamboo Barnes. To me, she is one of the most vibrant and emotive artists in Second Life. She is also one of the most unique in terms of content and in the manner in which she mixes digital techniques, blending images captured in SL wand via digital means, her use of vibrant colours and abstracted overlays. In doing so, her art is always marvellously expressive, reflecting her inner thoughts, feeling and perceptions, whilst also being strongly assertive in its own right. This latter aspect additionally allows individual pieces speak directly to the observer, both in terms of the over-arching theme of an exhibition, and as pieces standing in their own right.

Nitroglobus Roof Gallery, March 2025: Bamboo Barnes – The Shape of the Whirlwind

Such is the case with The Shape of the Whirlwind, Bamboo’s latest exhibition (at the time of writing!) to be hosted by Dido at Nitroglobus. However, there is a further unique twist (or two) about this exhibition. The first is that it is – if my memory is not failing me (which is entirely possible!) – this is the first exhibition to span both halls of the gallery, both the main hall and the Annex.

The other element of uniqueness with this exhibition is that I’m not going to wibble on about it here, as is usually my wont. This is because Bamboo has provided an excellent introduction to both The Shape of the Whirlwind and the thought processes that brought her to create the pieces displayed and which are reflected through the pieces. I think her own words introduce the exhibition in such a way that any exposition / interpretation on my part would be little more than a distraction. So, I’ll let Bamboo speak for herself.

Nitroglobus Roof Gallery, March 2025: Bamboo Barnes – The Shape of the Whirlwind
I have never been inside a vortex, but I wonder what the distortion of the world would look like when being able to see from the inside.
The concept of a vortex—something that twists and distorts the flow of reality—becomes a metaphor for the hidden, often imperceptible forces that shape our lives and selves. Inside a vortex, the world would bend and stretch, the familiar becoming strange, as if time itself were folding in on itself. The distortion of sight would be overwhelming, pulling you into a realm where what you think you know, what you think you see, slips away from your grasp, much like memories that fade or shift when you try to grasp them.

– Bamboo Barnes on The Shape of the Whirlwind

Nitroglobus Roof Gallery, March 2025: Bamboo Barnes – The Shape of the Whirlwind
Rising just a little against gravity, you might glimpse what is hidden—perhaps the edges of your own consciousness, which you usually only sense in fragments. And yes, memories, while they seem solid, can distort the truth, shaping how we see the world around us. The tension between the unseen forces and our struggle to maintain our sense of self would feel like a constant, gentle pull, drawing us into something greater than our understanding, yet more familiar than we’d like to admit.
At least remembering something, someone—however fleeting—might be a tether to a time before the vortex, a trace of what we were, or what we might still become. What do you think? What is it that you’re trying to remember or hold onto through this?

– Bamboo Barnes on The Shape of the Whirlwind

Nitroglobus Roof Gallery, March 2025: Bamboo Barnes – The Shape of the Whirlwind

A genuinely rich and engaging exhibition given added depth through the use of animated elements (sometimes directly, sometimes as additional overlays) which mirror the twisting tumbling nature of thoughts and emotions are they surround us, and further supported as well as 3D elements by Bamboo and pieces by other artists placed within the gallery space by Dido, The Shape of the Whirlwind should seen and appreciated.

SLurl Details

2025 SL viewer release summaries week #10

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, March 9th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – NEW.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Project viewer:
    • Second Life Project Lua Editor Alpha, version 7.1.12.13526902562, March 3rd, 2025 – NEW.
      • Will only work on Aditi, within the following regions: [Luau Yardang], [Luau Tombolo], [Luau Mesa] and [Luau Tideland].

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24 – Build 2068 – Beta 2 – March 7 – release notes.

V1-style

  • Cool VL Viewer Stable: 1.32.2.39, March 8, 2025 – release notes.

Mobile / Other Clients

  • SL Mobile (Beta) version 2025.1.544 / 0.5.534 – Lobby – March 3,  2025.

Additional TPV Resources

Related Links

Maison de L’amitie’s Spring in Second Life

Maison de L’amitie, March 2025 – click any image for full size

Maison de L’amitie (home/house/companion of friendship) is a Homestead region held by Corina Wonder I’ve been prone to dropping into on an irregular basis over the last several years. Throughout most of those visits, the region’s design has been the work of Corina herself, and has always presented photogenic setting, sometimes inspired by physical world locations (such as her 20219 recreation Bolivia’s Salar de Uyuni, which I covered here).

However, in dropping in to it at the start of March 2025, I was interested to note that while Corina still holds the region, the setting it presented is the work of LuaneMeo (holder and co-creator of Luane’s World, an oft-featured setting in these pages) and her frequent region design partner, Gorba McMahon. However, given the time since my last visit, I’m not sure if this is a new arrangement or one that has been going on for a while; not that it i important – the region remains as engaging as it every has been.

Maison de L’amitie, March 2025

With spring starting to make its presence felt in many parts of the northern hemisphere, Maison de L’amitie presents a setting in keeping with the season – and one potential suitable for summer as well. The landscape is split into three: a large, main island and two smaller off-shoots looking as if they might have once been connected to one another and the main island, but which now sit just of the coast, low grassy / sandy humps just peeping above the waves enough to entice people to visit.

And visit they can; along the beach of the southern coast of the main island are a couple of wooden decks extending out over the blue waters (one so low in fact that it looks like its might be considering going for a swim!).

Maison de L’amitie, March 2025

The larger of the two decks offers a little wooden boat with outboard motor to putter across the bay to either of the little islands, whilst the smaller of the two has an inflatable boat rezzer disguised as a life ring. Copies of the latter can be found on both of the smaller islands, thus allowing visitors to make their way back to the larger after explorations of the little isles has left them sans their original transport.

These two smaller islands are very individual in their looks. One is little more than a sandbar valiantly fighting the erosion of time and tide as they slowly but inevitably lays claim to its sands. An old adobe walled shack sits on the back of the island, now converted into a surfing shack and carrying various nautical-theme decorations within itself, a surfboard / paddle board propped again an outside wall together with a couple of paddles – the latter presumably waiting for someone to grab one of them and use with the board, the waters perhaps being far too peaceful for any actual surfing.

Maison de L’amitie, March 2025

The second of these smaller islands is a little more substantial, a good portion of it formed by a grassy-haired table of flat rock sitting with an crescent of sand around one side. Trees have gathered around the remnants of a building here which, from the main island, might have the appearance of an old chapel long ago fallen into disuse and collapse. Within its shell someone  has built a little lean-to as a shelter and both it and the chapel-like window opening high on the wall offer places to sit.

The main island sits much higher above the water and is almost completely hemmed by a ribbon of beach running around its edge, the sands flattening and flaring out at the island’s southern extent to form a beachy promontory, its southern tip curling slightly towards the sandbar and  its shack, as if trying to reconnect to them.

Maison de L’amitie, March 2025

It’s fairly clear from the compressed and sedimented layers of the exposed sandstone behind the southern arc of the beach, that this island has faced its share of inclement weather down the years sufficient enough to leave its mark in the exposed rock. However, this has not prevented the island becoming an attractive home and place for tourists to appreciate; the gentle rise and curl of its grass-covered back is home to a rich variety of trees and, around them, the vibrant colours of flowers in full bloom. This flowers seem to ebb and flow across the island’s middle saddle as it separates a large and beflowered stone house on the western uplands from the Tuscan-style villa to the east, the latter perfectly sited to look out over the beach’s broad headland.

The villa forms both the region’s Landing Point and a little café with both an outdoor terrace and upper balcony / rooftop seating area. The house across the island, meanwhile, offers a cosy, furnished retreat in which friendly conversation can be had in the conservatory or a game of backgammon enjoyed in the lounge, while upstairs a photographer’s studio awaits the return of its owner.

Maison de L’amitie, March 2025

It is on the main island that the rich detail – evident throughout the setting – really comes into its own, Luane and Gorba having worked hard to imbue the island with a rich sense of life with details large and small. Signs of human habitation can be found all around the beach, as well as at the house and café (and the latter’s nearby neighbour); there are multiple places to sit and pass the time from deck chairs under parasols to lounger behind windbreaks to a touch of Californian surfin’ sixties, courtesy of an old VW camper offering a little beach-top surf retreat with a waiting picnic (and not the only picnic spot awaiting discovery at that!). Further around the sands to the north sits a tuk-tuk van both continuing the surf theme and offering a cosy retreat of its own.

Up on the island’s back, meanwhile, sheep peacefully graze, birds sing and pose on boughs as if awaiting their close-ups, butterflies add their own splashes of colour among the flowers, while swings, hammocks and canopied loungers offer places to set and contemplate the view and the setting. Overhead, an eagle circles on the updraughts created by the passage of wind up and over the island’s spine, aloof from the cawing and crying of the gulls over and on the beach.

Maison de L’amitie, March 2025

Visually appealing, rich in colour, details and ambient sounds, Maison de L’amitie remains a thoroughly engaging visit.

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