Elvion’s return to Second Life

Elvion, July 2020 – click any image for full size

Update: Elivon re-opened in August 2021 at a new, Full region location – see my review here. As such, the SLurl here has been modified to point to the new location.

When we first visited Elvion back in early 2019, we found it to be a magical ¼-Homstead parcel dressed as an elven retreat quite bewitching in its design and layout (see: Elvion: an elven sanctuary in Second Life). Later that year, Elvion relocated to take up an entire Homestead region, bringing with it a wholly new design that presented visitors with a setting beautifully suggestive of the open countryside of a national park, complete with distant mountains (see Elvion expands in Second Life).

Sadly, Elvion vanished from Second Life when its designer, Bo Zano (BoZanoNL) and his SL partner, Una Zano (UnaMayLi) opted to take a break from SL. However, Miro Collas, who first alerted me about Elvion back in 2019, prodded me via Twitter over the weekend to pass on the news that Bo and Una were both back in SL, and that Elvion would be opening anew on July 12th, 2020; so we scurried over to take a look.

Elvion, July 2020

The new landscape offers something of the look and feel of Elvion’s late 2019 design: there are the distant mountains / hills framing one side of the region, the low-lying grasslands cut by water, and familiar bridges that span said water. However, this is no reproduction of a previous design. There is a lot that is wholly unique to this iteration of Elvion that make it unique to itself and that carries with it a sense that rather than emulating a past build, this is in fact a continuation; that were we to follow the coastline far enough, or perhaps climb over the north-western mountains, we’d find ourselves once more looking out over Elvion’s past landscape.

This is also a place that offers a echo of Elvion’s more mystical elements. Tucked away behind a screen of giant oak and fir trees, for example, lie the overgrown ruins of a gigantic cathedral-like  structure (a clever kitbashing of Mark Inkpen’s Chapel Ruins, a long-time favourite of mine).

Elvion, July 2020

Rising from among the trees, this is a place where water drops from high on the walls, flooding its lower floor even as more water bursts from rocks at the base of one wall. These rocks may one have been part of the foundational stone on which the great building had been established, but they have been rudely thrust upwards by some cataclysmic event that perhaps brought about the structure’s ruin. For those who wade across the shallow flood waters, a set of steps lead up to where a fountain awaits, doves keeping watch on the stone benches alongside it.

Away from this mighty ruin, and across the low-lying grassland and the swift-flowing river flowing through it, lies a smaller ruin, this one of an old tower. It is reached via two wooden bridges that use a long, slender mid-stream island to span the fast-flowing waters. Fed by falls tumbling from the north-western highlands, the waters of the river have a crisp, cold look to them, as if they are largely melt water originating in the snows of the mountains, so the bridges are a welcome means of reaching across them.

Elvion, July 2020

The eastern bank of the river shares offers space to both the tower ruin (with the curio of an old barber’s chair sitting within it) and a small summer house converted into a cosy bedroom. The latter also has a little fenced garden close by, offering one of the regions many places to sit – another can be found just to the north of the old tower, where a bench swing hangs from a high bough.

It is around the summer house and old tower that the richness of Elvion’s wildlife can be particularly found, as deer graze amidst the lush grass, watched over by birds, and heron sit patiently on the rocky banks of the river, awaiting lunch in the form of a passing unwary fish. In addition, elk can be found on the island and close to the cathedral ruins, while geese circle overhead and seagulls ride the breeze over the region’s eastern bay.

Elvion, July 2020

The presence of the animals and birds again echo past Elvion designs whilst adding that attractive sense of depth we like to see in region designs. They also add a tweak of humour as well – keep an eye out for a couple of members of the Rat Pack and two of the Three Stooges who are hanging around the island (I understand the third Stooge and another member of the Rat Pack might get to be added!).

Finished with a rich sound scape, and with much more hidden away awaiting discovery (do keep an eye on the region’s coastline, as there are one or two little areas of peace and solitude tucked away!), Elvion once again presents a natural setting perfect for exploration (including via a wearable horse, if you have one) and for photography.

Elvion, July 2020

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Elvion (Tempted, rated Adult)

Kody Meyers at Raging Graphix in Second Life

Raging Graphix Gallery: Kody Meyers

Kody Meyers is a Second Life photographer who genuinelyneeds no introduction; his landscape and avatar studies are among the most recognisable at exhibitions across the grid. Nevertheless, it is always a pleasure to witness them on display, and just such an opportunity to do so can be found at Raging Bellls Raging Graphix Gallery.

Having opened in July 11th, the exhibition will run through the next 4 weeks, and presents some 20 pieces of Kody’s work which fully and richly demonstrate the broad approach he takes to his art.

Each picture depicts a story or is a reminder of an experience one can reflect upon when admiring it. As a perfectionist, I take the time necessary to capture the picture, experimenting with different angles, framings and windlights, until the perfect shot is created — the one that comes alive.

– Kody Meyers describing his work

Raging Graphix Gallery: Kody Meyers

The stories are brought to life not just through Kody’s technical approach to his work, but also through his eye for post-processing. In this, as he notes, he uses a variety of programmes and approaches that allow him to fully tell the story he finds within each image.

To try to describe the pictures in the selection offered in this exhibition would be a waste; each is a genuine work of art that deserves to be seen first-hand, and its story properly allowed to unfold as one witnesses both the complete picture and all of the many details Kody has captured within it and that stand as chapters – or at least lines – within the story.

So rather than me attempt to offer descriptions, do take the time to go as see for yourself – particularly if by some chance you’ve not previously seen Kody’s work. You won’t be disappointed.

Raging Graphix Gallery: Kody Meyers

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Murder, computers, an illustrated man and a cat

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, July 12th: 13:30: Tea-Time with Miss Marple

Anyone who murdered Colonel Protheroe,’ declared the parson, brandishing a carving knife above a joint of roast beef, ‘would be doing the world at large a favour!’ It was a careless remark for a man of the cloth. And one which was to come back and haunt the clergyman just a few hours later – when the colonel was found shot dead in the clergyman’s study. But as Miss Marple soon discovers, the whole village seems to have had a motive to kill Colonel Protheroe.

Tea-Time with Miss Marple

Seanchai Library continues a 6-week run featuring Agatha Christie’s Miss Jane Marple, with The Murder at the Vicarage, the novel marking her first appearance in print.

Monday, July 13th, 19:00: Colossus

Gyro Muggins reads the 1966 future cold war novel by Dennis Feltham (DF) Jones.

Charles Forbin has dedicated ten years of his life to the construction of the supercomputer, Colossus, rejecting romantic and social endeavours in order to create the United States of North America’s (UNSA, a nation encompassing both America and Canada) first artificially intelligent defence system.

Colossus is capable of taking and analysing data rapidly, allowing it to make real-time decisions about the nation’s defence needs. But the system soon exceeds even Forbin’s expectations; it is able to take far more information and process it far faster than he and his team at the Colossus Programming Office believed would ever be possible.

Such is the system’s apparent abilities, the President hands off full control of the UNSA’s ballistic missile capability, together with other defence protocols, to Colossus and makes the announcement to the world that he has ensured peace.

But then the USSR announces that it has a defence supercomputer of its own – Guardian – with capabilities similar to that of Colossus. Then the two computers demand they be allowed to communicate directly – and proceed to do so at a rate that is well beyond the understanding of their respective development teams. 

And neither system takes it kindly when Forbin and his Russian opposite number, Academician Kupri, both disable their ability to communicate directly and then seek to remove them from control of UNSA and USSR nuclear missiles…

Tuesday, July 14th:

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories in a popular weekly session at Ceiluradh Glen.

19:00: The Illustrated Man

Willow Moonfire reads Ray Bradbury’s 1951 classic that has never been out of print.

A magnificent tapestry of science fiction, fantasy, and horror, The Illustrated Man offers 18 stories that have been built around the recurring theme of the conflict between the cold mechanics of technology and the variable psychology of humans.

An unnamed narrator meets a vagrant wanderer, a former member of a freak show known as The Illustrated Man on account of his entire body being covered in exotic tattoos. But these are not ordinary tattoos: each is imbued with a magical life of its own, allowing Bradbury to use them as a device to draw his readers into the 18 unique tales within the book.

Thus we have tales like The Veldt, a chilling tale of what happens when children are left within a VR environment without context or parental supervision; or  Kaleidoscope, the story of how astronauts trapped in orbit chose to face a return to Earth without the benefit of a space craft; or  – particularly poignant for our time: how does a black society that has removed itself from the racism of Earth by moving to Mars handle the arrival of a white group of colonists from their former home planet?

Wednesday, July 15th, 19:00: Whittington

Caledonia Skytower reads Alan Armstrong’s 2006  Newbery-Honor winning tale.

Whittington is a roughneck tom cat who arrives one day at a barn full of rescued animals and asks for a place there. Present at the barn is a menagerie of animals and young Ben and Abby, whose grandfather owns the barn and does the rescuing.

To earn his place, Whittington tells the tale of his famous ancestor, the nameless cat who brought Dick Whittington to the heights of wealth and power in 16th-century England. In telling his story of how his ancestors saved and elevated Whittington, this tom-with-a-chip, elevates another little boy above his fear of learning to read.

Thursday, July 16th,

19:00: Poetry by Request

With Caledonia at Ceiluradh Glen.

21:00: Seanchai Late Night

Contemporary sci-fi and fantasy from such on-line sources as Light Speed, Escape Pod, Clarkesworld, and more. With Finn Zeddmore.

Enjoying Cica’s Summertime in Second Life

Cica Ghost: Summertime, July 2020

For July, Cica Ghost has offered her latest installation for people to enjoy. Summertime is a reminder that summer days can be, for all of us, “the best of what might be”, as her quote from Charles Bowden, the late American journalist, essayist and author, reminds us. It’s also a reminder that despite all the shadows cast by the current SARS-CoV-2 situation, happier, brighter, days will come along.

This is another quirky, light and fun installation with more to see than might initially meet the eye. At its core, it offers what might be a giant’s overgrown yard garden. Much of the ground forms a tiled surface that undulates slight, giving the impression of an aged, uneven terrace. Set upon this, and the grass beyond it, lay a series of planters of assorted shapes and sizes, from which sprout a variety of plants.

Cica Ghost: Summertime, July 2020

Tall willow-like trees watch over this landscape, whilst scattered flowers and grass grow free of the pots and planters – perhaps grazing for the cows that are also present here.

Standing or sitting alone or in pairs or small groups, the cattle are curious souls, their large eyes constantly roving over the land around them, seeing all that goes on. The set to the brows of some suggest they might not entirely welcome avatars traipsing over their grass and flowers, while others look more interested in one another than in any visitors passing by. All of them offer opportunities for photos to be taken in their company, that can be hard to ignore.  Nor are the only occupants of this land; representative of Cica’s cats and crows are also waiting to be found, while a unique coop provides a stacked home for snow-white chickens.

Cica Ghost: Summertime, July 2020

There’s more to see throughout the setting, as well. Some of the planters have the distinct look of houses or buildings about them – with one even the home of a little cinema – while others have the feel of being little hideaways. As with all of Cica’s installations, there are multiple places to sit, although one or two might require a little careful seeking – so be sure to carefully mouse-over planters and plants as well as simply looking for the chairs and garden benches. And if you’re not in the mood to walk, hop on to one of the seed carriers that are fluttering around the landscape and be scooted around.

A heart-lifting setting caught in the light of a late afternoon Sun, Summertime is another delightful visit, while those so taken by them, can obtain Cica’s cows from  the little store in the north-west corner of the region.

Cica Ghost: Summertime, July 2020

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2020 SL project updates week #28: TPVD summary

A Favela, May 2020 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, July 10th, 2020. These meetings are generally held every other week, unless otherwise noted in any given summary. The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed.

SL Viewer News

[0:00-3:10]

  • On Monday, July 6th, the Arrack Maintenance RC viewer, updated to version 6.4.5.544465.
  • On Tuesday, July 7th, the Tools Update RC viewer updated to version 6.4.5.544474.

The rest of the current official viewer pipelines are as follows:

  • Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – No Change.
  • Release channel cohorts:
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • Love Me Render (LMR) viewer: work is continuing to try to address rendering fixes – notably those for issues with EEP. As this work is taking longer than anticipated to complete, this viewer has been pushed down the list iin terms of promotion.
  • The Tools Update viewer is apparently undergoing regression testing with Bakes on Mesh.
  • This means that week #29 (commencing Monday, July 13th) will likely see the Arrack Maintenance RC viewer promoted to de facto release status.
  • Both the Legacy Profiles Project Viewer and the Mesh Uploader Project Viewer are “close” to being promoted to release candidate (RC) status, although the latter may await the incorporation of an additional patch from Firestorm developer Beq Janus.

In Brief

  • Media issues:
    • [3:50-4:48] BUG-229036 “Parcel media cannot be played if Media auto-play is set to No” – this is said to be specific to the CEF release viewer, and a fix has cleared QA testing, and may make it into the Arrack Maintenance RC, or if not will be in the Maintenance RC viewer to follow it.
    • [8:11-8:26] BUG-22838 “Media on a prim – loops when it should not” – is still awaiting attention, but will be added to the Maintenance queue for testing repos.
  • [5:39-7:20] SL Mobile app:
    • It’s believed the current limited testing of the iOS version of app is drawing to a close, and work is moving forward on getting an updated version ready for a broader round of testing.
    • The Android version is still “some way behind” iOS development, and there is currently nothing available for initial testing.
  • [11:09-12:01] Apple OpenGL / ARM CPU announcement: LL are still investigating options for moving away from OpenGL, and awaiting further news from Apple on their plan to move to ARM CPUs for systems. However, LL is still planning on providing continued support for Mac users.

Grauland’s rugged summer looks in Second Life

Grauland, July 2020 – click any image for full size

JimGarand has re-opened his Homestead region of Grauland with a further iteration of its looks; one that brings a new face to the region whilst also offering echoes of past designs.

For this iteration, the region has been split into two islands, each with its own particular look, although both make excellent use of Alex Bader’s modular cliff sets to give them form. The smaller of the two sits roughly rectangular in shape, and is home to the Stonehenge seen in the last iteration of the region (see: Art and a fort in Second Life), with the region’s signature “Giant’s Causeway” (via Cube Republic’s Basalt columns set) on its west side.

Grauland, July 2020

Broad and flat and the home of wild flowers, this island is connected to its larger, L-shaped cousin via a truss bridge of an exceptionally sturdy build. This spans the intervening channel to arrive at the region’s landing point with its customary teleport to Jim’s sky-borne store.

Topped by woods and trees, this larger island descends in tiers from the north plateau to the south-west beach. Three  furnished houses occupy these major elevations, two of them – to the north end of the island an in the mid-elevation comprising somewhat blocky designs that help them feel a part of the block-like nature of the plateaus on which they sit. However, in terms of position, the mid-level and beach-level houses are perhaps the most striking, as they bracket the island’s most interesting aspect: what might be called a “concrete garden”.

Grauland, July 2020

Built partially over water, this is a curious and engaging feature, comprising a rich mix of elements: a maze of cube-shaped rooms, a glass-domed pavilion with sculpture within it, seating areas marked by oak and ash trees in planters, water features and stepping stones and the regimented lines of cement blocks that formed a part of the Grauland landscape when we first visited it in March 2019 (see: Art as a landscape in Second Life). There’s more here waiting to be seen, but that will suffice for a brief introduction.

This garden area both forms an artistic statement in its design and contains art. The maze of cube rooms, for example stands more as an artistic statement than a puzzle as the ways through are easy enough, but in winding one’s way through the rooms will reveal paintings and graffiti on the walls and carefully placed items of furniture. There’s also the sculpture within the pavilion, more sculpture in the open; even the position of a large angular rock (courtesy of Alex’s Bader’s Zen garden kit) is offered as a part of the art in the setting.

Grauland, July 2020

Further statues and sculptures lie at various points around the landscape – overlooking the waters, sitting with the trees, etc., that further add depth to the region. Even the rounded stones and rocks on the west beach, mixed with curved cement walls and a line of marching turtles, make a unique, artistic statement.

As well as extending out to the west, the beach also forms a separator between the higher elevations of the large island, splitting them in two with a narrow ribbon of sand spanned above by an arched bridge. This path leads to a further ribbon of beach running south-to-north along the region’s eastern side and around the island’s south side.

Grauland, July 2020

Each of the Grauland designs has always had a certain attraction about it – not just photogenically, but in the overall approach and layout. This is certainly the case here as well, whilst a sense of romance is added through the inclusion of dance systems around the landscape.

I’ve always enjoyed Grauland’s various looks, but there is is something about this design that I find particularly engaging. It has a pot-pourri of elements – Stonehenge, rugged islands concrete constructs, water features – that stand individually as focal points to be appreciated by those visiting, whilst also flowing together as a very natural whole. There is also the considered mix of the “new” and the “old” (in terms of previous designs) that is sure to appeal to those who are familiar with the region’s past iterations.

Grauland, July 2020

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