Grauland in December in Second Life

Grauland, December 2020 – click any image for full size

To take a break from scenes of snow and winter, we decided to head over to Grauland and see what region holder JimGarand had put together for December – and as always, we weren’t disappointed with what we found.

Over the years, Jim has never ceased to attract us – and many other visitors – with a series of unique region designs that never fail to offer something new and different, whilst also offering touches that persist between designs to present a sense of continuation from one design to the next.

Grauland, December 2020

With this iteration of the region, that continuance can be found through the maze of rooms and half-rooms last seen in the region’s summer looks, and the ranks of concrete blocks that have appeared in a number of the region’s designs.

The maze of rooms is the first element of the design to be encountered from the landing point, which sits on a pier head that thrusts out into the waters on the west side of the region, a crossed archway forming the walk from the pier head and the maze.

Grauland, December 2020

Beyond the rooms a series of broken walls form a zig-zag walk for those who fancy it – or visitors can go around this to the north, where they’ll encounter a pattern of “portal blocks” – hollow concrete blocks with circular holes in their six sides, inviting people to walk through them, or head southwards where, a little further inland, stands the rows of concrete blocks, standing close to where steps have been cut into the bare rock of an upland table of rock.

These steps lead up to a most unusual tower that rises from a rough table of rock. apparently made of concrete it raises a single square finger into the air which splits at its top into four arms, each forming an individual room leading off of the central stairwell. As a home, it offers a most unique residence – allowing for its outwardly industrial  look. However, here the structure is used as something of an artistic statement – art also being a common theme running through Grauland designs. Each room presents an individual décor from rings of multiple televisions through if not Santa’s grotto, then certain his hi-rise retreat, to a balloon-lovers paradise and a lounge where talking about the elephant in the room is unavoidable.

Grauland, December 2020

The tower is not the only structure on the island. Diagonally opposite it to the north-east and also sitting atop a large plateau, is another concrete building. Octagonal in shape, it appears to have a steeply-sloping, sectionalised roof. It is only on reaching it and taking the tunnel and stairs up into it, can it be seen that the building is actually open to the sky above – although what purpose it might be put to – gallery, event centre or even landing pad for some form of space vehicle – is entirely up to the imagination.

Directly south of of this, and also facing the tower is a large studio house with sunken gardens and swimming pool. The  courtyard around the pool offers both places to sit and sculptures to be appreciated. A small club house is to one side of the courtyard,  a hot tub alongside it, while a A single passage runs directly east to the water’s edge, flanked by further sci-fi elements in the form of strange pods  that offer little studio rooms where visitors can relax.

Grauland, December 2020

Finished in concrete and stone blocks. and with its outside metal stairways, the studio house continues the industrial theme of the setting, but offers comfortable furnishings within, its southern aspect overlooking a small wild flower garden sitting of a shelf of rock between house and sea.

With boats at the landing point, a little an aged and damaged garden shed sitting to the north-west offering a further unusual hideaway, and seating offered throughout, Grauland invites explorers to wander inland and around its rough coastline (rocky outcrops and cliffs allowing, while its low-laying inland mix of blocks, walls (straight and sinuous) offers an artistic statement in its own right.

Grauland, December 2020

Thus, this iteration of Grauland continues the region’s reputation for being an engaging, curious and photogenic visit for all who appreciate exploring Second Life.

SLurl Details

2020 viewer release summaries week #50

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, December 13th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer version 6.4.11.551711, formerly Cachaça Maintenance RC viewer promoted on November 12th – No Change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

The Dickens Project 2020: Carol Week in Second Life

The Dickens Project 2020

This week sees events at The Dickens Project 2020 with Seanchai Library (read more about this year’s edition of the project here) reach the famous Carol Week, where Monday through Friday the entire tale of A Christmas Carol is told over successive days at times suitable for most audiences. And there’s a lot more going on throughout the week as well!

Remember to check the full calendar of events at the project.

Sunday, December 13th, 13:00: The Ghost Flights of Christmas

In this unique adaptation by Luke Flywalker, the SL Hawks Aerobatic Team tell the story of Alexander Scrooge (descendant of the legendary Ebenezer) and his journey to regain his joy and love of life through the intercession of his deceased partner, Bill Farley, and thanks to the visits of three squads of ghost pilots.

The Tarmac – Dickens Project

Carol Week, December 14th-18th

All events take place at the Dickens Square Main Landing Point unless otherwise indicated.

  • Monday, December 14th, 14:00 and 19:00 – Stave One: Marley’s Ghost.
  • Tuesday, December 15th:
    • 14:00: Stave Two: the First of Three Spirits – Dickens Square Main Landing Point.
    • 15:00: SKATING PARTY! at the Skating Pond – north of Dickens Square Main Landing Point.
    • 17:00: ISTE VEN Tour – Camden Town Square – Library Row.
    • 19:00: Dickens the First of Three Spirits – Square Main Landing Point.
  • Wednesday, December 16th, 14:00 and 19:00 – Stave Three – The Second of Three Spirits.
  • Thursday, December 17th, 14:00 and 19:00 – Staves Four & Five – The Last of the Spirits & The End of It.
  • Friday, December 18th:
    • 11:00: Sultan the Pit Pony Companion Give-Away at the Pony Ride Pavilion just North of Dickens Square.
    • 13:45: the WOOTMAS cheer of the Raglan Shire Carollers – Dickens Square Main Landing Point.
    • 14:00-16:00: Celebrating the Open Art Show with English Christmas Carols & DJ Gabrielle Riel -Dickens Square Main Landing Point.
    • 18:30: Misfit Dance & Performance Art Presents A Very Misfit ChristmasMisfit Theatre – Dickens Harbour.

Saturday, December 19th

Sunday, December 20th

  • 11:00: Wald Schridde Live – Dickens Square Main Landing Point.
  • 12:00-15:30 – THE BIG READ – all five staves of A Christmas Carol in a single sitting – Dickens Square Main Landing Point.

Snow white days at Jacob in Second Life

Jacob, December 2020 – click any image for full size

At the start of December, Shawn Shakespeare reminded me that it’s been a good few years since I’ve written about the End of Time estate, and suggested taking another look at Jacob, one of the regions within the estate, and which has traditionally stood a little aside from the rest of the regions there in terms of looks and presentation.

Currently, the region sits as a winter setting,  designed by Holly Texan (Dacotah Longfall) that is both simple and effective – particularly if you enjoy long, bracing walks through a snowy landscape, hearing the crunch of fresh snow beneath your feet and feeling the crispness of cold air in your sinuses. It’s a setting that is ideal for photographers and rich in subtle details.

Jacob, December 2020

The landing point is tucked into the north-west corner of the region, within sight of the some of the other regions in the estate, the water channel between them and Jacob apparently frozen. A welcome sign informs arrivals that clothing is optional – although skipping through the snow sans boots and clothes is not my idea of a fun afternoon, so was decidedly with clothes during my visit 🙂 .

The snow leading away from the sign is rutted with tyre tracks that run between fencing that marks out individual fields on either side, before the southern side of the road opens out to an ice-covered lake. Passing over a covered bridge, the tracks point straight and true to a farmhouse on the east side of the region. A second set of tracks points northwards, perpendicular to those running across the front of the farmhouse, and lead the way to a large barn where best wishes for the US Thanksgiving holiday and the Christmas holiday season are offered to all who visit the region.

Jacob, December 2020

A flat landscape, the region is home to the fields mentioned above, where horses and deer wander and attempt to graze on the grass sitting under the carpet of snow. Copses of trees are scattered across the land, whilst to the south-west, an old steam locomotive is huffing its way along tracks that curve across that corner of the region.

The touches of detail can be found in the way that the deer and horses have left their own footprints in the snow – so often in winter regions, animals appear to be able to move across a landscape heavy with snow without ever seeming to break the virgin surface (although admittedly, there are elk that also appear able to do so!). Similarly, the grounds of the house show signs of human handiwork not just in the presence of snowmen, but in the footprints criss-crossing the snow, suggesting the industrious hands that have made them.

Jacob, December 2020

As a Calvin and Hobbs fan (and who among us, having read Bill Watterson’s  tales of a young boy and his stuffed tiger isn’t?), I couldn’t find the snowmen in the grounds of the farmhouse mindful of Calvin’s antics: one apparently up to his neck in “quicksand” (although he doesn’t seem unhappy about that), and the other having lost his head, which lies with a broken nose on the snowy ground. Whether or not both are intended to evoke Calvin’s approach to snowman making, I’ve no idea, but I like to think of them in that way, adding as it does a sense of fun to the setting.

For those who need them, rezzing rights can be obtained by joining the End of Time group – but if you do rez props, etc., for photography or anything else, please remember to pick things up behind you.

Jacob, December 2020

Easy on the eye and on the viewer, Jacob remains a light, engaging visit.

SLurl Details

Tresore’s Impressions in Second Life

Raging Graphix Gallery: Tresore

Now open as the end-of-year exhibit at Raging Graphix Gallery, curated by Raging Bellls, is Impressions, a selection of pieces by Tresore Prada Hawkins (Tresore).

I first became familiar with Tresore’s images through her involvement in the Phoenix Artists Collaboration, and admit to being attracted to her work, which mixes both landscape pieces and avatar studies – the latter in particular always framing a narrative or message.

Presenting some seventeen images, Impressions follows through on its title in a number of ways,all of which combine to capture and hold the observer’s attention. First, they are obviously statements of the impression Second Life has on Tresore as both an observer of the virtual world and as an artist; they allow us to see the things that have attracted her eye and caused her to create a memory of them. Secondly, they allow her to offer a story for any of the given scenes she has captured, either directly through the image itself or through the suggestive nudge of the title to a piece; so they might be said  to offer us an impression of both setting and the artist as a storyteller

Raging Graphix Gallery: Tresore

On a third level, they offer us an impression of how Tresore views the changing seasons of the year, with the selection of pieces, whether through their depth of colour or through other hints, offering us glimpses of summer, autumn (and harvest) and – most notably – winter (and the holiday season). Finally, and most importantly, there is within each an every piece, an impression of mood / emotion / feeling that reaches out to make each of us not just a witness to Tresore’s art, but also a part of the story waiting to be found within each image.

I say “most importantly”, because while many photographers are taken by a scene, finding its evocative nature as a door to them framing a narrative or to presenting a mood or feeling within a stated pose  / presentation, Tresore is one who starts with the idea of what she’d like to say, and work from there, as she explains:

I have found in SL photography a perfect outlet, as it allows to create from scratch what I want to say. I can take up to one week to create one of my pictures. I carefully research the clothing, colours I want to use, objects, scenario, pose.  I Search for the region that suits it best and the light that will create the feeling I am looking for. There is quite a great deal of love, work and time behind each of my images.

Tresore Prada on her art

Raging Graphix Gallery: Tresore

This again gives her images an added depth, further attracting our eye and mind to each piece, and adding an additional attraction to any visit to Impressions.

SLurl Details

2020 TPVD meeting week #50: summary

The Legend of Wooley Swamp, October 2020 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, December 11th, 2020.

  • These meetings are generally held every other week, unless otherwise noted in any given summary.
  • The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed.
  • Note these summaries are not intended to be a full reporting on all topics discussed, but focus on those items that are more directly user-facing.

Another exceptionally brief meeting, with some user-user discussion in chat at the end (post-meeting) on Open Metaverse, so please refer to the video as well.

SL Viewer News

[1:55-4:44]

There have been no updates to the current group of official viewers in the pipelines, leaving things as:

  • Current release viewer version 6.4.11.551711, formerly Cachaça Maintenance RC viewer promoted on November 12 – No Change.
  • Release channel cohorts:
    • Dawa Maintenance RC Viewer, version 6.4.12.553053, released December 3rd.
    • Custom Key Mappings project viewer, version 6.4.12.552100, November 12.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.12.552224, December 4.
    • Simple Cache project viewer, version 6.4.11.551403, issued on November 12.
    • Legacy Profiles viewer, version 6.4.11.550519, October 26.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • Both the Key Mappings and Dawa Maintenance RC viewers are approaching the point where either one could be considered ready from promotion to de facto release status. However, give the low crash rate and high stability data coming from the current release viewer, is is possible that neither one of these RCs will be promoted before the new year.
  • Two more RC viewers should be appearing shortly:
    • The Simple Caching viewer that replaces the current VFS cache with a much simpler mechanism. This is currently in review for promotion as an RC viewer.
    • The current Jellydolls project viewer is also approaching the point of being promoted to RC status.
  • [7:03-7:53] There are a number of EEP issues that have been flagged as “priority”, but its not clear if these will be addressed in the next Love Me Render (LMR) RC viewer or not (due to voice break-up as Vir was discussing).
    • There is an expectation within LL that any updates to the rendering system (including what are regarded as “critical EEP fixes” by some users) will be condemned as further “breakage” in EEP.

In Brief

  • [0:48-1:54] Simulator Issues:
    • Thanksgiving Bakefail: LL believe they now have a fix for this issue, which is awaiting deployment.
    • BUG-229824: “[EEP] Cannot apply any EEP setting to ANY parcel or region:” reported on December 11th, a fix for this issues has been deployed, which should correct it. HOWEVER, any settings assets uploaded between 14:40 SLT on Thursday, December 10th and and 11:50 SLT on Friday December 11th, will not work. They will need to be deleted and replaced.
  • [5:24-6:23] The Lab is “fast closing in”on having all SL services transitioned to operating via AWS. The percentage of remaining systems to be migrated in being put at around 3%.
    • Again, please note that this is only the migration work; there will be further work to come with regards to fine tuning, performance updates, etc. For now the focus is on gathering statistics on how simulators, systems and services are all running.
  • [8:29-13:50] general discussion in chat and voice on how best to manage user  / creator expectations on what may “break” or be altered as a result of upcoming work on the viewer’s rendering system.
    • There may well be “breakages” / changes because an overhaul of the rendering system is unlikely to try to achieve a “like for like” swapping of issues between one rendering pipe and another, but to try to improve things as and where possible; as such, so “breakages” are perhaps inevitable.
    • One problem here is the number of workarounds that have been employed over the years in order to circumvent perceived / actual issues within the current rendering system, and which may not continue to work as expected as changes are made.
    • Another issue is when to try to inform users and creators – the rendering system work is liable to be long-term, and made not yield immediately changes; ergo, providing notification too early could lead to a lot of upset and concern, only for it to evaporate and the warning of changes to be forgotten, if the changes are not immediately implemented.
    • Further to this is just how to inform the majority – many users do not read official blog posts and forums (and even when news is pushed through third-party blogs, such as this one, it still only tends to reach a narrow audience). The viewer message of the day also has limited impact, simply because the official viewer is not the most widely used viewer in SL.
    • Plus, even with forewarning, the natural course of things is for people to keep using with which they are familiar right up to the point where changes are made.
    • However, once the Lab has a better idea of what subsets of rendering elements are likely to change, efforts will be made to communicate these to users in advance.
  • [13:55-16:25] Another change with the viewer is the on-going removal of code that is not longer being actively used. A  further example of this is that there are two protocols used for handling requests for logging-in to SL. One of these (XML-RPC) is almost never used nowadays, so this code may well be removed – with warning beforehand – in the future.