Personal statements through art in Second Life

Sina Souza: Retrospective (Nitroglobus Roof Gallery)

Art is a powerful means of expression. Among its many abilities, it can enthral, delight, puzzle, confuse, evoke feelings, provoke reactions, entice, suggest, and tell stories. It can also be a vehicle by which life – either as a whole or just that of the artist – can be reflected, examined, quantified, dissected, displayed, and offered for commentary, be it by the audience witnessing it, or (again) by the artist.

Thus, both its production and in its viewing, art can be cathartic for artist and audience alike, and this is certainly true for two small but utterly engaging exhibitions I’ve visited over the last couple of days.

The first is by Traci Ultsch, an artist who has only relatively recently started exhibiting her art in Second Life (her first in-world exhibition being in November 2020), but is who has more than demonstrated that she is an artist who can both evoke and provoke through her work in the most compelling of ways and with a richness of narrative. These traits are fully on display at Mareea Farrasco’s IMAGOLand art spaces, which is currently hosting Overdose by Traci.

Traci Ultsch: Overdose (IMAGOLand Art Space)

A small collection of five large-format pieces that offer a double-dive into matters of addiction which are presented in such a way that both their design and their presentation to have much to say about the subject.

I say double-dive because, as Traci notes in her introduction to Overdose, this is an exhibition that can be viewed in two ways:

The first view is a personal one looking at my past experiences with drugs and drug use. Each image dealing with a drug I’ve been involved with. Heroin, LSD and amphetamines. Which directly led to several overdoses and the problems following that.
Another view deals more with the overdose of general life itself and the pressures that can lead to the need for escape.

Whether one takes the first or second of these interpretations, there is no doubt that the images presented in Overdose exhibit a raw, loud power that is reflective of both the often skewed view of reality and self that drugs can induce, together with the highs (e.g. sense of Godhood / power, moments of starling clarity) and lows (loss of self, blurring of reality and the unreal, paranoia and withdrawal), and the cacophony of life that seems to increasingly haul us towards an all-or-nothing series of extremes, from the constant outpouring of streamed television through to the demands of skewed politics, religion and more that demand everything be measured in terms of being either “for” or “against”, to the ever widening social gaps between classes. and so on.

Traci Ultsch: Overdose (IMAGOLand Art Space)

Placed within a confined space, even the size of the pictures speak to the pressures of being constantly immersed / unable to escape no matter where we turn. They are, in short overwhelming – as can be the allure of drugs and/or the demands of life; whilst the hospital beds floating in the air offer a further statement on both aspects of Overdose and its meaning.

Often when it comes to art, Retrospective is used in terms of presenting a selection of past works that speak to the artist’s life and work to date. However, for her exhibition that is currently taking place in Dido’s space at her Nitroglobus Roof Gallery, Sina Souza uses the term and the pieces she is exhibiting to present a personal statement in a similar vein as might be seen within Traci’s – stories of personal struggles – as Sina similarly explains in introducing the exhibit:

[This] is an exhibition about struggles in my past, wrong decisions that I have made or experiences that I have gained.
It is a path between depression, strokes of fate and the problem of trusting others. But it’s not just a look back at what’s behind me, it is also a kind of self reflection, a step forward, a way to learn from mistakes and to grow from experiences. Sometimes we need to look back to look ahead.
Sina Souza: Retrospective (Nitroglobus Roof Gallery)

Thus we have personal, but again compelling pieces, the majority of which are presented in black-and-white, but all of which have a story contained within it – be it a message about the benefits of thinking outside of the box in whatever situation we find ourselves in, through to the weight of time that can often drag at us.

Richly evocative, powerful in narrative and deeply personal, these are two exhibitions in which the artists expose as much of themselves as they do their work. As such they are both deserving of being seen.

Sina Souza: Retrospective (Nitroglobus Roof Gallery)

SLurl Details

Lab issues Project UI viewer aimed at new users

via Linden Lab

As has been indicated in various discussions and statements from the Lab – such as the Above the Book sessions with Grumpity, Brett and Patch linden at this year’s VWBPE event, one element of Second Life that the Lab is focused on is the new user experience.

This work involves various projects, including the on-boarding process and changes to the viewer to help new users get to grip with things, and on Monday, May 3rd, Alexa Linden announced the release of the Project UI viewer which includes a range up updates specifically aimed at new users.

According the Alexa’s forum post, the new viewer includes three core areas of update:

  • A new menu option called Avatar, and streamlined / revised right-click avatar context menus.
  • Improvements to the Inventory panel.
  • An updated Places floater.

However, there’s actually more to this viewer than the forum post reveals, so here’s a run-down of some of the documented changes and some of those that are missed out from the forum post – but which could actually be of greater interest to established users.

The Avatar Menu and Right-Click Avatar Context Menus

This is perhaps the most significant update to in the viewer. To quote from Alexa’s post:

Making SL easier for newcomers to learn can improve the chances that they will become long-term Residents. Growing the Resident community benefits everyone — more people to meet, more participation in events, and more commerce. The changes described below are the first batch of what we hope will be an ongoing series of usability improvements.
Avatar menus
With this release we introduce the Avatar top-level menu which brings together all avatar tools in one place. One of SL’s most important features is now more visible to newcomers. You’ll notice the avatar right-click menu has been streamlined as well.
Have you ever struggled to select an avatar attachment?  It’s inside your avatar, it’s transparent, or it’s a mesh attachment that you just can’t grab. You can now touch, edit or remove an attachment using right-click from all Avatar windows and Inventory.

The Avatar menu and the revised right-click context menus are show below:

The new Avatar menu sits between the Me and Communicate menus brings together all of the frequently used avatar tools (l). Centre: the revised avatar right-click context menus seen when touching your avatar (top) or an attachment (bottom), and how they compare to the current versions of the menus (r)

Inventory and Places Updates

I’ve not a lot to say on the Inventory floater updates, so will leave that to Alexa’s forum post. The changes to Places and how landmarks are handled, again as specified in the blog post, are also straightforward, although there are a few additional points to note:

  • The new panel also sees the gear button moved to the top of the panel, and provides a new set of fairly self-explanatory options:
    • Teleport.
    • View.
    • Show on Map.
    • Copy SLurl.
  • The original Expand and Collapse options from the gear button have been moved to a separate drop-down menu button, with the delete option moved to a its own Trash button.
The Project UI viewer’s updated Places panel (l) and the release version

Other Menu Updates

The new Avatar Menus means there have been revisions to the Me and communicate menus as well, with avatar-related options (such as the Choose and Avatar option moving from Me to Avatar (and renamed Complete Avatars).

The revised Me and Communicate menus (with the blue bands) compared to the current release viewer – click for full size, if required

As well as these, there are other small tweaks  – World Menu now has a My Linden Home … option. Clicking this will open up the in-viewer browser and take the user to the Linden Homes page:

  • Premium members with a Linden Home will see the page relating to their home.
  • Premium members who do not have a Linden Home and Basic Members will see the Linden Home selection page (and Basic members will go forward to the Premium sign-up page).

Note also, that using this menu option (as with others in the viewer that use the built-in browser to access Second Life web pages) may trigger single sign-on, and require you log-in to the SL web properties.

EEP Updates

One of the biggest complaints with the Environment Enhancement Project (EEP) has been use use of trackball options to position the Sun and Moon, with many voicing their preference for “a slider like Windlight”. To address this, the UI Project viewer implements two sliders for positioning the Sun and two for the Moon across all of the EEP settings floaters. These are:

  • Azimuth  – which might be thought of as the east / west position of the Sun or Moon (technically, azimuth is more than this, but it’ll do for these notes).
  • Elevation – the position of the Sun or Moon over or under) the horizon, relative to azimuth.

These sliders are tied to the Sun / Moon movement using the trackball systems, allowing both to be used as preferred.

The Sun & Moon tabs on Fixed Sky and the Day Cycle floaters now include Azimuth and and Elevation sliders for positioning the Sun / Moon, and similar sliders can be found on Personal Lighting

Rapid-Fire Feedback

Overall, this is a reasonable set of changes; they do enough to streamline things in places without being a potential source of confusion for established users; the changes are for the most part logical – although I do have a couple of reservations.

On the plus side, bringing together the majority of avatar tools into a single menu makes a lot of sense. But I do wonder if having menus called “Me” and “Avatar” side-by-side might not be a little confusing for new users (e.g. “Huh? Wassa difference? Why two menus for my avatar?”). The use of the “avatar” menu name is liable to cause a small amount of consternation with Firestorm, as that viewer already use it in place of “me”, but c’est la vie.

I was also surprised to see that the Linden homes page has yet to be updated for Basic members – it still features photos and a video of the old 512 sq m Linden Homes. Given the newer Homes are more attractive (and have now been with us for a while), and the aim of this viewer is to help make engagement with SL more attractive to new users, linking to information that is pretty much out-of-date and doesn’t actually reflect the more common Premium offering seems a little disjointed.

Elsewhere, I like the ability to touch / select attachments – particularly worn mesh – made more accessible. Catznip introduced such a capability a few years ago, and I can’t help but wonder if seeing it now in the official viewer might be the result of a code contribution from that viewer.

It’s also good to see the Lab respond to requests with EEP, and hopefully the new sliders will help those who find the trackballs a little confusing – although I don’t doubt the labelling might cause a little confusion (“why not east and north?”).

I understand the updates to the learning / social islands will be coming along in summer – although I’ve no idea if these will see further tweaks to the viewer as well. as well. In the meantime, it’ll be interesting to see how this Project UI viewer develops over the coming months.

Related Links

* Note this link will become inlaid as the viewer is updated.

2021 viewer release summaries week #17

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, May 2nd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Eau de Vie Maintenance viewer, version 6.4.18.558266, dated April 23, promoted April 29 – NEW.
  • Release channel cohorts:
    • No updates.
  • Project viewers:

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

LeLoo’s little town in Second Life

El Pueblito at LeLoo’s World, May 2021 – click any image for full size

LeLoo’s World is a place we’ve frequently visited over the years. Occupying a quarter Mainland Full region and held by LeLoo (LeLooUlf), it always offers some for the seasons as the year turns, and on May 1st, LeLoo re-opened it for spring 2021 with a trip into what might be Old Mexico.

A little Pueblo nestled in the middle of a forgotten desert patch. A place to wander as you take in the deserts beauty and simplicity.

LeLoo, describing her latest  quarter region design.

El Pueblito at LeLoo’s world, May 2021

El Pueblito, which might be translated as “Little Town”, offers a box canyon setting in which a little corner of forgotten Mexico, a place where the horse is still an essential form of transport and Spanish-style haciendas sit alongside adobe buildings that carry within them a strong pueblo heritage.

Caught between the high walls of the canyon and sitting on the sands that have flowed in from the broader desert, is a ranch that appears to specialise in rearing horses. From the water towers and the growths of cacti, juniper and Joshua trees, it’s clear that there’s a sub-surface aquifer close to hand, helping to give life to this little corner of Somewhere.

El Pueblito at LeLoo’s world, May 2021

To the south, the sand gives way to a paved market village, a wall spanning the throat of the canyon helping to keep the sand from being more widely spread across the cobbles. This market offers a range of indoor and outdoor stalls and shops waiting to tempt casual browsers who may be in search of something a little different. The presence of this little market suggests that while this may be Somewhere, it is not so far off the beaten track it cannot attract tourists.

As with all of LeLoo’s designs, this is not a place that requires heavy descriptive prose – it is a place to be explored and savoured. And again, as with LeLoo’s designs, it is one rich in details waiting to be discovered, and places to sit and appreciate the view and the comings and goings of visitors.

El Pueblito at LeLoo’s world, May 2021

Most of the latter are outdoors – although if the heat and Sun get a little too much, there are some indoor spots to be found as well – such as the caravan that has managed to perch itself up on the rocks across from the main hacienda,  which in turn forms the landing point for the setting and offers a refreshing glass of lemon-flavoured water for those need it.

Simple and elegant, photogenic and restful, LeLoo’s El Pueblito is another delightful location created by LeLoo.

El Pueblito at LeLoo’s world, May 2021

Surl Details

  • El Pueblito at LeLoo’s World (St. Martin, rated Moderate)

A mission to Saturn, trapping a tiger and myths and tales

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, May 3rd: 19:00 Saturn Rukh

In an unspecified time in the future, a team of astronauts is sent to Saturn on what could be a one-way mission. Financed by a multi-national consortium, their mission is to establish a factory in to upper reaches of the planet’s atmosphere where it can “mine” Saturn’s abundant helium to produce “meta” (nitro-stabilised metastable helium), a powerful propellant.

If they are successful, each of the astronauts stands to earn a billion dollars on their return to Earth. The catch? They only have sufficient fuel to reach Saturn – they must use the factory to produce the fuel needed to make their return to Earth.

However, things go awry when the mission enters the Saturnian atmosphere – and crash-lands on the back of an enormous creature that “swims” through the atmosphere. Another of the creatures – which appear to be semi-intelligent and which the astronaut dub “Rukh” – swallows some of the mission’s equipment, leaving the team with no choice but to attempt to establish communications with the creatures and attempt to recover their equipment.

Join Gyro Muggins as he reads the last full-length novel by physicist and author Robert L. Forward.

Tuesday, May 4th

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories.

19:00: Just Hand Over the Chocolate and No-One Gets Hurt

Caledonia Skytower shares selection from author Karen Scalf Linamen’s collection of essays, focusing on two topics that are rising to the top-of-minds these days: Gardens, and Vacations.

Wednesday, May 5th, 19:00: When You Trap a Tiger

When Lily and her family move in with her sick Halmoni (grandmother), a magical tiger straight out of her halmoni’s Korean folktales arrives, prompting Lily to unravel a secret family history.

Long, long ago, Halmoni stole something from the tigers and now the tigers want it back. So the tiger visiting has arrvied with an offer for Lily: return what Halmoni stole in exchange for the return of her health Halmoni’s health.

It is a tempting offer; but deals with magical tigers are not always what they appear to be. So Lily must, with the help of her sister and her friend Ricky, find her voice and her courage, and face whatever trickery the tiger may conjure.

Caledonia Skytower reads the 2021 2021 Newbery Medal winning story by Tae Keller.

Thursday, May 6th

19:00: Antues, Part 1

Shandon Loring  tells the story of the monster and anti-hero from Bernard Evslin’s compendium of lore. (Also in Kitely).

21:00 Seanchai Late Night

Late night contemporary sci-fi and fantasy with Finn Zeddmore.

2021 CCUG and TPV Developer meetings week #17 summary

Poison Rouge, February 2021 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, April 29th 2021 at 13:00 SLT, and the TPV Developer’s meeting of Friday, April 30th.

These meetings are chaired by Vir Linden, with dates available via the SL Public Calendar. The venue for the CCUG is the Hippotropolis camp fire, and the TPV Developer meeting is held at the Hippotropolis Theatre.

SL Viewer

The Eau de Vie Maintenance RC viewer version 6.4.18.558266, dated April 23rd, was promoted to de facto viewer release status on Thursday, April 29th.

The remaining viewers in the pipeline comprise:

  • Release channel cohorts:
    • Love Me Render (LMR) 5 viewer, version 6.4.18.558365, dated April 22.
    • Maintenance 2 RC viewer – Fernet, version 6.4.18.558441, dated April 21.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

General Viewer Notes

  • The Legacy Profiles viewer should be getting an update that will include some cosmetic tweaks to the UI, but will be functionally identical to the current project viewer version.
  • The LMR 5 viewer is being readied for promotion to release status, and work on LMR 6 is continuing.
  • The revised Simple Cache viewer is back with LL’s QA team, and should be re-emerging fairly soon.
  • The improved UI viewer that is primarily intended to help new users looks like it will be issued during summer.
  • A viewer with a fix for the Mac notarisation fix (currently OS X users have to jump through some additional hoops to get the operating system to run the viewer) should be appearing Soon™.
  • Voice viewer: the Lab has been working to try to address the more annoying aspects of voice cutting out when someone is speaking. A viewer with various fixes / tweaks is currently being tested by Lab staff, and may be available for wider use also in a Soon™ time frame.
  • A further viewer in the works will include further updates / fixes for the Chrome Embedded Framework (CEF – used in media playback and streaming into SL).

One of the issues LL are running into is that thanks to the SNAFU following the release and roll-back of the original Simple Cache viewer, there is a growing number of official viewers stacking up waiting to enter the RC and project viewer pipelines.

RLV/RLVa and Experiences

Most people are familiar with the RLV and RLVa protocols / API functionality that is available in various third-party viewers. Whilst originally developed for more adult-oriented activities in Second life, these API options do have a wide range of other potential uses, some of which might be said to now be matched by Experience functionality (for example: automatic teleports).

While there is currently no specific project in the works to extend Experience functionality, the Lab has actually had internal discussions about the potential to provide various RLV-like options that could help improve Experiences. As such, the suggestion was made that if there are various (and generic, rather than adult-specific) use cases that might be achieved using RLV but would be useful to have as Experience functionality, these are noted in Jira feature requests so that they might be considered in due course.

 

Note: it was brought to my attention that not everyone is aware of the Soon™ joke. It is a play on the use of “Soon™” by Blizzard Entertainment, and the fact that, given LL’s preference not to present what might be taken as “tablets of stone” dates for the delivery of any given feature or bug fix, Oz Linden would refer to upcoming features / capabilities / fixes being available as “Soon”, “Pretty Soon” and “Real Soon / Real Soon Now”, which all become generally defined by the catch-all idea of “Soon™”.