Opinion: in consideration of Ebbe and the Lab’s next CEO

Source: Google

Friday brought the sad news that Ebbe Altberg, the CEO of Linden Research Inc., had passed away. And while it is perhaps too soon to be thinking about things as people are still coming to terms with the news, polls, comments and opinions have nevertheless already started circulating as to the kind of CEO the company should now look towards.

Chief among the opinions being expressed is that it should be “someone who has been in Second Life for a good amount of time and has plenty of experience.” But is this accurate?

Ebbe Altberg: perhaps linden Lab’s most successful CEO. Souce: Linden Lab

As I noted in  my own tribute to Ebbe, while he did come to Linden Lab with a good degree of foreknowledge – his son Aleks had been very successful with the Teen Grid before transitioning to the Main grid, and Ebbe himself was a close friend of Jed Smith, the former chairman of the Lab’s board; as he readily admitted himself, he was not in any way either a long-term user of the platform or who had “plenty of experience” with it prior to joining the company.

And yet, as we’ve all noted over the pass several days since the news broke, Ebbe has been without a doubt, the most popular of CEOs at the Lab among users. His tenure was by no means perfect, but overall his presence strengthened both company and principal product enormously – up to and including spinning-off a revenue-generating subsidiary that in time might help both, in the form of Tilia Pay.

Thus, I would suggest that the qualities needs for CEO are not so much any deep / long-term exposure to or involvement in Second Life, but rather the qualities and skills needed to manage and lead a company and leverage the strengths inherent in its management team and staff. In this, I would say that long-time friend and commentator R.( R. Dismantled) has summed up the requirements of any incoming CEO the best:

Not a celebrity, but a manager of managers, making the good and difficult decisions. And not just talk and hype and making Second Life something it isn’t, but making it better…

… I hope that the next person entrusted to manage the managers of our weird little social soap bubble will be cut from the same cloth.

– R. (R. Dismantled) commenting on this blog

From the outset, Ebbe was “a manager of managers”. He trusted those reporting into him to run their departments in a manner that would best support the company, its core product and its users. At the same time, he was prepared to make the necessary hard choices to swing the company back onto a more solid course of product development – shutting down the Creatorverse, dio and Versu projects almost immediately (and later allowing the creators of Versu to spin it off into its own platform), winding down work on Patterns and selling Desura, whilst allowing Blocksworld to serve its community through until mid-2020. And – while it may not have entirely worked out as hoped – he set the company on paths that might seen the development of additional revenue-generating opportunities, through both the aforementioned Tilia Pay and through the development of Sansar.

Ebbe Linden, aka Ebbe Altberg.  Credit; Strawberry Singh

There’s also the fact that the CEO’s brief is a broad one, encompassing skills and abilities far beyond general team leadership and product understanding.

While such skills can be acquired from within organisation, they do make promotion from within potentially more difficult even when – from an outside perspective, at least – there may appear to be “obvious” candidates, simply because they do take time to acquire and effectively wield.

As such, the “hire from without / promote from within” is a difficult path to tread – with the latter aspect further compounded by the fact that even if there are potential candidates within the organisation that could transition and acquire the skills of a CEO over time – they may not actually want to do so, simply because it means they must relinquish aspects of their work they actually enjoy the most.

In the specific case of Linden Research, things are perhaps further compounded by the fact that Ebbe Altberg was somewhat unique in his background. This spanned running large and small corporate entities, presenting him with the broadest base of skillsets, and was coupled with his own “left-brain / right brain” balance of technical and creative skills and knowledge that – even without a long-standing involvement in Second life – provided him with a solid foundation for quickly understanding the complexities of the platform and its communities of users with their needs once he was at his desk at the Lab.

There is also another factor to consider here: does the Lab actually need someone to take over directly as CEO?

Since the acquisition process closed-off at the end of 2020, incoming investor Brad Oberwager has been conspicuous in the degree to which he has been hands-on in his role as Executive Chair within the management team, as reported by the likes of Grumipty, Brett and Patch Linden at various in-world events. Mr. Oberwagerf has also brought long-term business partner/colleague Cammy Bergren into the LL fold as the company’s Chief of Staff.

Linden Lab’s Chief of Staff, Cammy Bergren (centre left) and Board member / Executive Chairman, Brad Oberwager (centre right) and their respective avatars. Both appear to have been very much at the helm of Linden Lab since Mr. Oberwager and his fellow investors acquired the company at the end of 2020.

Between them, they have considerable experience in running corporate entities, and as such are well-placed to steer Linden Lab through the next several months without the need for any immediate appointment from without or within, giving staff more time to deal with the loss of Ebbe whilst ensuring both the company and Second Life adjust and move forward under a broader management umbrella (I exclude Tilia Pay here as that entity appears to be almost entirely self-managing).

So, with all that being said, right now it is far too early to be considering “what ifs” and “who mights” in terms of the role of CEO at the Lab. Ebbe’s legacy is huge and something that we should all spend more time reflecting upon  – and we should allow Linden Lab space to reflect on the  loss of a man they knew better than the rest of us, rather than speculating on “who should be next”.

2021 viewer release summaries week #22

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, June 6th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Love Me Render (LMR) 5, version 6.4.19.560171, dated May 27th, promoted June 7th – NEW.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

Alternate pasts, summer tales, and soccer and wizards

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, June 7th 19:00

In 1914, the world is divided into Darwinists and Clankers. The Darwinists have evolved genetics to make animals more useful to humans. The Clankers have built their society on machinery technology.

When the Leviathan, a living whale flying ship, arrives in Constantinople, a city where Clanker culture and Darwinst principles intersect in the most intriguing ways, Dr Barlow and Deryn Sharp deliver their precious cargo to the Sultan as part of a peace-keeping mission, only for things to suddenly take a left turn. Now the only way to save themselves in this hostile, politically-charged city is for Dr Barlow to offer up the thing that matters most: Leviathan itself.

Meanwhile, Prince Aleksandar Ferdinand, the would-be heir to the Austro-Hungarian throne following the murder of his father, escapes from his prison camp and once more goes on the run with his men and the loris while Count Volger stays behind to fend-off the pursuit, forcing Alek to take on new responsibilities.

Thus, fate once again sees to it that both Deryn and Aleks must re-evaluate their precarious situations in the world…

Join Gyro Muggins as he returns to Scott Westerfield’s alternate history of Earth.

Tuesday, June 8th

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories.

19:00: What Abigail Did That Summer

It is the summer of 2013 and Abigail Kamara has been left to her own devices. This might, by those who know her, be considered a mistake.

While her cousin, police constable and apprentice wizard Peter Grant, is off in the sticks chasing unicorns Abigail is chasing her own mystery: teenagers around Hampstead Heath have been going missing but before the police can get fully engaged the teens return home – unharmed but vague about where they’ve been.

Aided only by her new friend Simon, her knowledge that magic is real and a posse of talking foxes that think they’re spies, Abigail must venture into the wilds of Hampstead to discover who is luring the teenagers and more importantly – why?

Join Corwyn Allen as he reads Ben Aaronovitch’s latest novel.

Wednesday, June 9th, 19:00: Carl Hiaasen’s Skink

A native Floridian, Carl Hiaasen is an American journalist who focuses on political issues (notably corruption, environmental issues and other wrong-doings) within his home state. Starting his career in the 1970s , he became renowned for being exceptionally outspoken – even against his own employers.

Carl Hiaasen. Credit: Joe Rimkus Jr.

During the 1980s, he started writing fiction in his spare time, achieving initial success with three co-authored novels published between 1981 and 1984, as well as writing several non-fiction titles.

In 1987, his second novel, Double Whammy introduced the “trailer park star tenant” and private eye, C.J. Decker, which Hiaasen fondly refers to as “the first (and possibly only) novel ever written about sex, murder and corruption on the professional bass-fishing tour.” Among the cast of characters mixed into Double Whammy is one Clinton Tyree, the one-time governor of Florida, who abandoned his office and now lives as a outdoorsman (and partaker of roadkill cuisine) in the Everglades and the Florida Keys, using the pseudonym Skink.

Skink went on to become a recurring character in a further seven of Hiaasen’s novels to date, with all the books in which he features being gathered together under the general title of SKINK, with several of them being been among the 20+ works of fiction and non-fiction by Hiaasen to appear on the New York Times best-seller list.

Join Kayden Oconnell as he continues a journey with Hiaasen’s characters.

Thursday, June 10th, 19:00: Terry Pratchett’s Unseen Academicals

Football in Ankh-Morpork is not as we might know it. Rather than being comprised of rules and played within a recognisable ground, it is far more akin to the somewhat violent mob football of medieval Europe.

Not that this is a concern for the elderly, mostly indolent and (some might be tempted to think) somewhat inept old wizards making up the faculty staff at the city’s school of wizardry, the Unseen University. Until, that is, their very handsome annual endowment becomes subject to their playing the game themselves.

Thus, Archchancellor Mustrum Ridcully sets out a two-pronged strategy: to ensure the city’s version of football is restructured with proper (and favourable?) rules, and to put team preparations at the university in the hands of the talented candle dribbler, Mr. Nutt and his assistant, Trevor Likely, the son of the city’s most famous (if deceased – did I mention the game can be violent?) player, who are in turn supported by Glenda Sugarbean, who runs the university’s night kitchen and her assistant Juliet Stollop.

Except Mr. Nutt soon discovers he has problems of his own to deal with, and Trevor has promised his Mum he’ll never get involved in the game.  Meanwhile, Glenda has the daily responsibility of baking the Discworld’s best pies, and Juliet is about to find herself whisked towards the heights of fame as a fashion model, thus potentially leaving the team a little short on practical advice…

Join Caledonia Skytower as she presents the 37th novel in the Discworld series, and possibly one of its greatest satirical undetakings encompassing football, academia, traditions, the fashion industry, politics, love, fandom, and which mixes in more serious themes of identity, crab mentality and self-worth.

Anja’s Surrealism in Second Life

Nitroglobus Roof Gallery: Anja’s Surrealism

As a cultural movement, surrealism developed in Europe towards the end of the First World War, and is best known its visual art, music and writings that offer the juxtaposition of different realities to challenge the eye and the mind.

In terms of art, those embracing the movement initially tended towards scenes and settings that could appear unnerving – or at best illogical – that could bring together the ordinary and the extraordinary, the approach intended to allow the artist’s subconscious to express itself more than their conscious processes. Thus, pieces often feature the elements of surprise and that of and non sequitur, which tend to become the focus of their art when viewed, rather the being an expression of the philosophical movement surrealism was intended to be.

Nitroglobus Roof Gallery: Anja’s Surrealism

However, when well executed, surrealist art brings together a balance; a joining of the natural with the non sequitur, of colour with form and the subconscious of the artist with the imagination of the observer that is captivating and extraordinary to witness.

This is absolutely the case with the art of Anja (Neobookie), who is the artist of the month for June 2021 at Nitroglobus Roof Gallery, curated by Dido Haas. On display is the most stunning exhibition of surrealist art it has been my pleasure to witness, one that fully embraces the core principals of the movement whilst encompassing broader photographic and artistic techniques and commentary.

Nitroglobus Roof Gallery: Anja’s Surrealism

Through her work, Anja is able to touch on subjects in her images in a way that is entirely non-directive. Take Free Willy, Survivors, and Wrong Shipping for example, with their subtle suggestions of our relationship with the world around us.

Elsewhere might be found commentary on the human condition – life and relationships – and an embracing of technique such as fata morgana and chiaroscuro that is simply captivating. But, and at the risk of repeating myself, it is important that you do not try to directly seek meaning in these pieces – rather allow them to talk to you, a Anja herself notes:

Do not try to understand all of the images shown, but just let them affect you. Even after two rounds of wandering, are you able to discover a pattern? Is there a common theme or common thread? Crazy, crazier, craziest seems to be the only connection and thing in common in this colourful collection of ‘Anja’s Surrealism’.
Nitroglobus Roof Gallery: Anja’s Surrealism

So, do take the time to drop into Nitroglobus through June and let Anja’s Surrealism to whisper its words to you.

SLURL DETAILS

The peace and grace of Elvion in Second Life

Elvion, June 2021 – click any image for full size

Update, September 2021: Elvion has relocated and expands – see: Elvion expanded in Second Life.

Elvion, the homestead region design by Bo Zano (BoZanoNL) has always been a place to which I’m drawn. Since its inception and through several iterations, it has presented a haven of natural peace and beauty in Second Life that can smooth both troubled mind and upset heart, and which never fails to offer the eye and camera much to see and appreciate.

As far as I can recall, Bo has tended to keep his designs to the ground level, but with the iteration I visited at the start of June, he’s made use of the space available overhead as well and the ground level environment. The result is a setting of three distinct parts, each complete unto itself whilst also joining naturally with its companions to offer visitors much to see and appreciate – and even more space to reflect.

Elvion, June 2021

The ground level of the region presents a setting that in part echoes past Elvion designs in terms of general landscape and the mix of land and water, but which is nevertheless unique in its presentation, sitting as a small, low-lying island, the partial region surround suggesting it might be part of an small archipelago.

This island, rich in summer greens and the bright colours of wild flowers, is home to the main landing point that sits to the the south-east, watched over by a mature pelican and young goat. Two large buoys are stranded on the shore here, rusting and fading under the Sun. Their position raises the question of whether they might have been deposited by some past storm that tore them from their anchor chains or if they were simply abandoned by human hands, their work out in the channels beyond the island long since finished.

Elvion, June 2021

A path leads the way up from the landing point to where an A-frame house sits as a quiet retreat, places to sit and appreciate the view both on its raised deck and among the flowers growing around it. This house is, together with a small gazebo / pergola sitting closer to the landing point and overlooking the rocky shoreline, pretty much the only sign of human habitation to be found on the island, allowing its rugged beauty to be fully appreciated.

The path from landing point to house will lead visitors past one of the region’s little pug dogs that have in the past been named after either the Three Stooges or members of the Rat Pack (along with other animals found in past Elvion iterations), but who sits unnamed here, keeping an eye on the region’s information givers and pointing the way to the teleport signs.

Elvion, June 2021

Set as a group of wooden signs, these provide access to the two sky settings within the region at the time of my visit.

Touching Forest will carry you to – unsurprisingly – a woodland setting. It’s a place in the blooms of spring and colours of summer that could so easily be pictured as a further part of the island, the A-frame house waiting to rise back into view if you just wandered far enough in the right direction through the surround mist.

Elvion, June 2021

At the same time, however, those surrounding mists, the ruins and the trails winding over the the grass and rocks to a domed stone gazebo and the falls and water that lie beyond it, present the feeling that its is genuinely an altogether different place to the island; somewhere altogether more mystical.

Walking the path from the landing point and its ruins to –  and beyond – the waterfalls and their streams, I felt I was wandering into some corner of Westeros or perhaps a forgotten outlier of Imladris, such is the deep sense of  place bound within the setting that encourages the imagination to take flight.

Elvion, June 2021

Dreamland, the highest of the settings in terms of general elevation offers a similar connection to both forest and the island through its landing point, which sits within a ruined abbey, and the surround rich foliage of trees.

But step beyond the confines of the old walls, and you find you have been transported somewhere entirely different: a place where desert and grasslands intertwine – but whether it is a place where prairie meets dustlands or veldt meets desert’s  edge, is entirely up to you.

Elvion, June 2021

A thatched cottage and nearby windmill give a slight European lean to the setting, but at the same time, were a herd of cattle to come through the scrubby grass, driven by weather-beaten cowpokes, they would be at all out of place.

And certainly, for those with wearable horses, this is a location with more than enough room for riding, whilst those seeking places to sit and reflect, cogitate or enjoy the company of another, there is also plenty here to be found.

Elvion, June 2021

Beautifully conceived and executed, Elvion remains a joy to visit and behold.

SLurl Details

  • Elvion (Quiet, rated Moderate)

2021 CCUG meeting week #22 summary

Sheepville, March 2021 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, June 3rd, 2021. These meetings are chaired by Vir Linden, with dates available via the SL Public Calendar and the venue for the CCUG is the Hippotropolis camp fire.

SL Viewer

There have been no updates for the viewer for the week, leaving the pipelines as follows:

  • Release viewer: Eau de Vie Maintenance viewer, version 6.4.18.558266, dated April 23, promoted April 29 – No change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Love Me Render (LMR) 5 viewer, version 6.4.19.560171, dated May 27.
    • Maintenance 2 RC viewer – Fernet, version 6.4.19.559726, dated May 19.
    • Project UI viewer updated to version 6.4.19.559612, May 14.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

General Viewer Notes

  • The current version of LMR 5, 6.4.19.560171 is set for promotion to de facto release status at the start of week #23 (commencing Monday, June 7th).
    • This viewer includes a fix for BUG-230789 “[MAINT-E] Alpha failures with Release 6.4.18.558266 (64bit)”.
  • The New User Experience project viewer will follow LMR 5 as the next viewer on the runway for promotion to de facto relapses.
  • There is to be a “general push to improve graphics performance over the next few months”.
  • BUG-5975 “Normal map rendering issue when UV island tangent basis has angular difference and mesh is smooth shaded” is an issue that should be fixed with LMR6. This may cause some content breakage, but will do more to fix an unwanted edge case that can affect content.’
    • The majority of the meeting focused on a discussion of this issue, which is more fully explained in this document, with Ptolemy Linden from the graphics team noting that investigations in to how best to resolve the problem and those related to it for SL are still on-going,

ARCTan

Summary: An attempt to re-evaluate avatar rendering costs and the cost of in-world scene rendering, with the current focus on avatar rendering cost / impact, with the in-world scene rendering / LI to be tackled at some point in the future.

  • Work has finally started on the UI refactoring to present people with a “one stop shop” for displaying surrounding avatar complexity information and action upon it.
  • This work is currently separate to the work on revising that actual formulas used for calculating avatar complexity, but the new UI should work with the existing calculations / values. The idea is to make the UI elements for ARCTan visible in a project / RC viewer whilst work continued on the new calculation formulas, then merging the new formulae into the viewer down the road.
  • It is currently anticipated that the viewer with the UI work will appear some time in the “next several weeks”.