A Cloven Forest in Second life

Cloven Forest, June 2021 – click any image for full size
A quiet calm and stillness will comfort your soul as you wander beneath a canopy of trees and explore the spellbound forest at Cloven. Enjoy photography, horseback riding, the stone circle, hot springs and more.

So reads the description of Cloven Forest, the Full region design by Nova Murray that lies surrounded by mountains and offers a wooded landscape suggestive of great age, and where feet (and hooves can wander freely.

Naturally set beneath a night sky – I’ve opted to use daylight settings in the images here – the region may include the LI bonus available to Full private region, but the setting doesn’t in any way feel overloaded. Instead, it presents a landscape that undulates gently beneath that canopy of trees, shadowed avenues passing beneath their cover.

Cloven Forest, June 2021

These avenues are largely natural in nature, broad swathes of grass unburdened by track or paved surface. Periodically lit by by flower-shaped lanterns, these natural trails are easy to follow on foot and ideal for riding if you have a wearable horse.

Towards the centre of the region there rises a gentle hill, crowned by mature oak trees, and from which the two streams that cut through the land issue, presumably sourced by an underground aquifer. Whilst spanned by bridges, neither of these fast-flowing streams presents a real hazard to navigation, although the splashing waters of one has attracted a small family of black bears, a small sample of the wildlife scattered throughout the forest.

Cloven Forest, June 2021

The sense of age to be found here is not only offered by the great height and maturity of many of the trees, but also in the ruins to be found as one explores. These range from the remnants of what might have been a fortification crowning the flattened top of a hill to the west and what is left of an  old church and grave yard occupying the lowlands below, to an inner garden where the trees have been draped in lights, and a stone conservatory and fountain stand, both carrying a hint of fantasy to them that contrasts nicely with the more medieval look to the ruins.

Marked by a drystone wall with a single circular entrance guarded by two aged trees, this garden is just one of a number of places within the forest offering places to pass the time. Another such space come with pagan elements in the form of tree trunks craved into the form of a couple joining in matrimony, the fire and circle of seats nearby bracketed by barrels of wine or mead to one side and a small natural alter to the old gods on the other.

Cloven Forest, June 2021

Other places to sit lay scattered throughout, with one of them carrying a more modern vibe to it: a small camp site that almost borders on glamping, sitting on a table of rock rising from alongside the aforementioned garden space.

The one path that is to be found within the region runs alongside the north side of the island, passing through an area of younger woodland (going by the height of the trees) among which is hidden a wooden watch tower that overlooks the waters beyond the region. Passing beyond the tower, the path eventually branches, its two ends eventually delivering those who follow them to the old church ruins.

Cloven Forest, June 2021

With the landing point tucked into the north-east corner of the setting, balanced by a ring of standing stones in the south-east corner, Cloven Forest has a lot for visitors to discover throughout, both inland and along the shorelines. To the west, a stone bridge spans a channel of water into a second region – Clovenhearth, a homestead – but as the sign at the bridge notes, that region is a private residence, so explorations should be curtailed without crossing over the water and intruding on privacy.

Atmospheric under its night-time sky and highly photogenic by almost any daytime EEP setting, Cloven Forest makes for a relaxing visit and opportunity for exploring.

Cloven Forest, June 2021

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Zia Branner’s Orenda in Second Life

UASL – Zia Branner

Orenda is a term with a number of definitions. Perhaps the most apt is that it is the Iroquois name for a certain spiritual energy inherent in people and their environment.

I’ve no idea if it is this meaning that Zia Branner wishes to encompass in  her new exhibition of the same name at the United Artists of Second Life (UASL), and which opened on June 25th, 2021; however, it is true to say that the paintings she presents are rich in energy and carry all of her spirit as an artist.

UASL: Zia Branner

Working with acrylics and using a variety of structure materials like paste, gel, sand, glue, bandages and paper, and often accentuating parts with oil crayons and ink, Zia always finishes her work with a layer of mat or gloss varnish or binder. All of this gives Zia’s work a sense of depth and life that is captivating – a fact that is further reflected in the way she embraces a variety of styles in her art – still life, abstract, landscape, impressionism, and so on.

All of this can be seen within the pieces Zia presents at UASL in Orenda. In all 17 pieces are on display, running from paintings of animals through studies of the human form to semi-abstracted landscapes. Among these is the titular piece itself, an abstract that is rich in energy and fully embraces a spiritual element through its use and balance of colour.

UASL: Zia Branner

Beautiful in form, fabulous in colour and powerful and / or engaging in content, Orenda is a very visual, engaging exhibition by one of SL’s most engaging physical world artists.

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Tales of mystery, leviathans, summer, Florida and soccer

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, June 27th, 13:30: Tea-Time with Dame Agatha

Corwyn Allen,  Elrik Merlin, Kayden Oconnell, and Caledonia Skytower return to the mysteries penned by the best-selling fiction writer of all time.

Monday, June 28th 19:00: Behemoth

In 1914, the world is divided into Darwinists and Clankers. The Darwinists have evolved genetics to make animals more useful to humans. The Clankers have built their society on machinery technology.

When the Leviathan, a living whale flying ship, arrives in Constantinople, a city where Clanker culture and Darwinst principles intersect in the most intriguing ways, Dr Barlow and Deryn Sharp deliver their precious cargo to the Sultan as part of a peace-keeping mission, only for things to suddenly take a left turn. Now the only way to save themselves in this hostile, politically-charged city is for Dr Barlow to offer up the thing that matters most: Leviathan itself.

Meanwhile, Prince Aleksandar Ferdinand, the would-be heir to the Austro-Hungarian throne following the murder of his father, escapes from his prison camp and once more goes on the run with his men and the Loris, while Count Volger stays behind to fend-off the pursuit, forcing Alek to take on new responsibilities.

Thus, fate once again sees to it that both Deryn and Aleks must re-evaluate their precarious situations in the world…

Join Gyro Muggins as he returns to Scott Westerfield’s alternate history of Earth.

Tuesday, June 29th

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories.

19:00: What Abigail Did That Summer

It is the summer of 2013 and Abigail Kamara has been left to her own devices. This might, by those who know her, be considered a mistake.

While her cousin, police constable and apprentice wizard Peter Grant, is off in the sticks chasing unicorns Abigail is dealing with her own mystery: teenagers around Hampstead Heath have been going missing but before the police can get fully engaged the teens return home – unharmed but vague about where they’ve been.

Aided only by her new friend Simon, her knowledge that magic is real and a posse of talking foxes that think they’re spies, Abigail must venture into the wilds of Hampstead to discover who is luring the teenagers and more importantly – why?

Join Corwyn Allen as he reads Ben Aaronovitch’s latest novel.

Wednesday, June 30th, 19:00: Carl Hiaasen’s Skink

A native Floridian, Carl Hiaasen is an American journalist who focuses on political issues (notably corruption, environmental issues and other wrong-doings) within his home state. Starting his career in the 1970s , he became renowned for being exceptionally outspoken – even against his own employers.

Carl Hiaasen. Credit: Joe Rimkus Jr.

During the 1980s, he started writing fiction in his spare time, achieving initial success with three co-authored novels published between 1981 and 1984, as well as writing several non-fiction titles.

In 1987, his second novel, Double Whammy introduced the “trailer park star tenant” and private eye, C.J. Decker, which Hiaasen fondly refers to as “the first (and possibly only) novel ever written about sex, murder and corruption on the professional bass-fishing tour.” Among the cast of characters mixed into Double Whammy is one Clinton Tyree, the one-time governor of Florida, who abandoned his office and now lives as a outdoorsman (and partaker of roadkill cuisine) in the Everglades and the Florida Keys, using the pseudonym Skink.

Skink went on to become a recurring character in a further seven of Hiaasen’s novels to date, with all the books in which he features being gathered together under the general title of SKINK, with several of them being been among the 20+ works of fiction and non-fiction by Hiaasen to appear on the New York Times best-seller list.

Join Kayden Oconnell as he continues a journey with Hiaasen’s characters.

Thursday, July 1st

19:00: Little Fuzzy

Ktadhn Vesuvino reads the book by H. Beam Piper that spawned a series by him and other science fiction authors about a small, furry species dubbed Fuzzies.

Little Fuzzy charts the discovery of small furry species on the planet Zarathustra and the attempts by humans to determine whether or not they are sentient. If they are, then their planet will be declared a protect aboriginal  world. However, The Company has desires to control the planet and its resources.

21:00 Seanchai Late Night

Contemporary sci-fi-fantasy with Finn Zeddmore.

Friday, July  2nd, 14:30: Terry Pratchett’s Unseen Academicals

Football in Ankh-Morpork is not as we might know it. Rather than being comprised of rules and played within a recognisable ground, it is far more akin to the somewhat violent mob football of medieval Europe.

Not that this is a concern for the elderly, mostly indolent and (some might be tempted to think) somewhat inept old wizards making up the faculty staff at the city’s school of wizardry, the Unseen University. Until, that is, their very handsome annual endowment becomes subject to their playing the game themselves.

Thus, Archchancellor Mustrum Ridcully sets out a two-pronged strategy: to ensure the city’s version of football is restructured with proper (and favourable?) rules, and to put team preparations at the university in the hands of the talented candle dribbler, Mr. Nutt and his assistant, Trevor Likely, the son of the city’s most famous (if deceased – did I mention the game can be violent?) player, who are in turn supported by Glenda Sugarbean, who runs the university’s night kitchen and her assistant Juliet Stollop.

Except Mr. Nutt soon discovers he has problems of his own to deal with, and Trevor has promised his Mum he’ll never get involved in the game.  Meanwhile, Glenda has the daily responsibility of baking the Discworld’s best pies, and Juliet is about to find herself whisked towards the heights of fame as a fashion model, thus potentially leaving the team a little short on practical advice…

Join Caledonia Skytower as she presents the 37th novel in the Discworld series, and possibly one of its greatest satirical undetakings encompassing football, academia, traditions, the fashion industry, politics, love, fandom, and which mixes in more serious themes of identity, crab mentality and self-worth.

An artistic [ Dispersion ] in Second Life

[ Dispersion ], June 2021 – click any image for full size
Designed by Syna Kiyori / Sônge (SongeFireflies), [ Dispersion ] is an atmospheric Homestead region that offers a lot to take in and appreciate, as  I recently discovered courtesy of another pointer from Shawn Shakespeare.

Syna/Sônge describes the region as a meeting place for lovers of sensuality, inviting them to dance and explore and allow their creativity free reign as they enjoy opportunities for photography. And the truth is, the region offers all of this and more.

[ Dispersion ], June 2021
Sitting under a twilight sky where the Sun is dipping towards the horizon, and the heaviness of sky and cloud give a sense that we’re already in the last light of day, the region is intriguing in its mix of setting and home for art.

From the landing point in the north-east, the region immediately suggests something of a post-apocalyptic / disaster setting: the main bridge leading away from the landing zone is broken and partially collapsed – as is the road beyond. What appears to be a decontamination crew is warning people away from the far side of the broken bridge.

[ Dispersion ], June 2021
Nevertheless, the bridge can be crossed; and despite looking cold, the waters washing over the old road are not deep, allowing the road to be followed to a pair of blocky structures linked by a glass and wood gazebo. This is the home of the La Boite Noir (The Black Box), a gallery space that at the time of my visit was featuring the art photographer Hilaire Beaumont, whilst outside are places to sit and enjoy the view back over the region.

But to return to the landing point a moment. This offers something of an event space, what appears to be disused parking lot (despite the warning it is a tow away zone ) now partially overgrown, a tree having long since taken over the centre of the tarmac. Old televisions hang from the branches of the trees and from another to one side of the the tarmac. Together with the wrecks of old cars and the carcass of an old low-loader for a stage, they present place where the promises dancing can be enjoyed.

[ Dispersion ], June 2021
A gap in the fencing on the west side of the landing access a path leads the way between an old wall and tall trees, passing a long-abandoned swimming pool complete with Cyrillic writing on the roof. Here, and along the path itself, are further displays of art: the old pool house contains images by Syna, and the path is home to sculptures.

Further west, the land opens out a little, home to a domed pantheon. Despite the fact that nature is taking control inside, this is home to a strangely cosy and engaging club-like setting. Chandeliers hang from the branches of the old tree, armchairs and couches scattered beneath its branches and lit by spheres of light.

[ Dispersion ], June 2021
To the south sits an island connected to the rest of the region by two wooden bridges.  Rugged and home to fir trees, an old barn sits just across the bridge, but the island’s delight lies in the orangery standing amidst the trees to the south-west. Again partially reclaimed by nature, it also offers something of a romantic setting, one framed by the westering Sun and with places indoors and out to sit and appreciate the many views to be had.

The eastern end of this island looks back towards the art gallery, close to where another wooden bridge offers a route back to the landing point. A tractor sits on this bridge which, when added to the presence of the barn and the goats, gives the suggestion that a farm once existed here.

[ Dispersion ], June 2021
What may have happened to flood the land and leave it partially broken and with sunken containers washed against the shore, or why a team in hazmats is needed is open to the imagination. However, what cannot be denied is the fact that [ Dispersion ] is a picturesque and captivating  setting and one thoroughly deserving on a visit.

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SL18B: Meet the Moles of Second Life

Friday, June 25th, 2021 saw the fifth and final Meet the Lindens special events take place for the SL Birthday celebrations, featuring Patch Linden and the Moles of the Linden Department of Public Works (LDPW).

Unlike previous summaries in this series, this article does note provide a detailed summary of the session, but instead provides some core information on the Moles – who they are, what they do, how to apply to become a Mole, etc., –  before presenting the video recording of the session, which goes into greater detail about the Moles and their work.

Who or What are the Moles?

  • Officially called the Linden Department of Public Works (LDPW),  originally formed in 2008. They are managed by Derrick Linden, the Product Operations Manager for Second Life, together with a team of Linden Lab staffers.
  • Moles are residents from all over the world hired by Linden Lab as independent contractors to undertake specific tasks. Their work was originally focused on the Mainland, adding the infrastructure – road, bridges, etc., and the landscaping, as noted in the official LDPW wiki page, although they actually do a lot more than this.
  • Notable major projects carried out by the Moles include:
    • The infrastructure within Nautilus City.
    • The development of Bay City.
    • The Linden Homes continent of Bellisseria (including all topography, flora, infrastructure and housing).
    • The facilities for events like Shop & Hop, the Second Life Birthday, town hall events, the turn-key regions available for businesses, starter avatars, etc.
    • The Lab provided games such as Linden Realms, Paleoquest, Horizons and the grid-wide Tyrah and the Curse of the Magical Glytches – all accessible via the Portal Parks.
  • They also provide support / input for / to technical projects (e.g. Project Bento and the avatar skeleton extension), and work with marketing, QA and other LL teams.
  • In keeping with their name, Moles were originally given a mole avatar, complete with hard hat. However, over the years, most have moved to having a more individual and personal look, although some say with the Mole avatar.
  • As well as being paid for the work they do, Moles also receive and allowance from the Lab, which is primarily intended to go towards the cost of uploads (texture, animations, mesh objects, etc)., but which can also be put towards developing their individual looks.

How to Become a Mole

  • Positions in the LDPW are open to application by residents who believe they are qualified to work in the team, and the team may also approach specific residents and ask if they would consider joining them.
  • Applications are made by dropping a résumé (note card or email) of qualifications / experience (including links SLurls, Flickr, You Tube, etc.) to Derrick Linden (derrick.linden-at-lindenlab.com) or to Patch Linden (patch.linden-at-lindenlab.com).
  • Applicants have to go through a former interview process.
  • Successful applicants get to pretty much choose their hours of work – providing agreed tasks are completed on time.
  • As they are from around the world, this can allow some projects to move forward on almost a round-the-clock basis.
  • Those who are more fully-rounded in skill sets  – content creation, scripting, etc., – are encouraged to apply, but LL will also take on specialists.
  • Motivated, outgoing, communicative people with a passion for SL and willing to self-teach themselves new skill sets are particularly considered.

2021 TPV Developer meeting week #25 summary

Resilient Station, April 2021 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, June 25th,, 2021.

These meetings are generally held every other week.  They are recorded by Pantera Północy, and her video of the meeting is embedded at the end of this report – my thanks to her for allowing me to do so – and it is used with a transcript of the chat log from the meeting and my own audio recording to produce these notes.

SL Viewer

The Project UI RC viewer, version 6.4.20.560520 and dated June 14th, was promoted to de facto release viewer on Wednesday, June 23rd. Note that this viewer also now includes the latest Voice fixes, as recorded in the Fernet RC viewer release notes.

The rest of the official viewers remain as follows:

  • Release channel cohorts:
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360º Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

General Viewer Notes

  • The Fernet Maintenance RC viewer (40+ fixes and feature requests) will likely be the next viewer to be promoted.
  • Simplified cache viewer and the Mac notifications fix viewer have been held-up in QA.
  • Love Me Render 6 (LMR 6), the next graphics update viewer is still in progress. This should include a fix for the long-time “bendy sky” issue (the sky appearing to form a concave bow when at altitude).
  • There is an exercise in progress to try to reduce the number of viewers in flight within the Lab and as RC / Project viewers (around 13 in various states of development), in order to reduce the volume of viewers in the various pipelines.

360º Snapshot Viewer

[34:10-40:45]

  • Work on the 360º Snapshot viewer will be resuming shortly. Specific improvements that will be a part of the work include:
    • A means to better capture the six directional images (N,S,E,W and up and down) without any Interest list culling. This will require simulator-side support.
    • Improved stitching of images from within the viewer.
    • Inclusion of metadata to allow completed images to be shared via sites such as Flickr, Facebook, etc.
    • A much longer-term goal might be to provide a VR  viewer for 360º images captured by this viewer, for those with VR headsets. However, as a “stretch goal”, this may not become a part of the project.
  • No dates are available as to when an updated 360º Snapshot viewer will appear, and some of the required work on the simulator side is still in discussion.

A Note About Mirrors in Second Life

[Video: 22:01-34:10]

  • During the TPVD meeting, further context was added to this:
    • This work is not currently a project within Linden Lab, things are purely at the discussion phase.
    • The Firestorm experiment with mirrors lacks some basic required functionality –  it does not work with Advanced Lighting Model active, which LL  is shooting for as a default for the viewer, for example.
    • To be effective, it requires proper optimisation through the rendering pipe.
    • The code itself has yet to be contributed to LL.
  • There are also performance impacts to be considered – although some of these could be dealt with by making mirrors an option, rather than a default “on” setting.
  • Currently, LL needs to review the code and determine whether  / how it can be integrated into the viewer, and what additional work will be required. As such, it should not be anticipated that mirrors will be a part of the viewer any time soon (or possibly even Soon™, depending on the outcome of any review of the capability).

In Brief

  • [45:25-end  (predominantly chat)] concerning continues to be expressed about Group chat issues causing people to turn away from the functionality and use external services – such as Discord – which may come to impact engagement (if people can socialise on Discord, they may not feel the need to log-in so frequently / for as long, etc.).
  • Firestorm and Catznip are moving towards releases.
    • Firestorm had been treating the LMR5 release from the Lab as their cut-off, although this may be extended to incorporate the latest Voice fixes as now released by LL. There are also a Mac issues which may  / may not delay a release.
    • Catznip are working on a “Mac-like” release alongside their update,  but not release date.