A touch of Mando and Boba in Second Life

In A Galaxy… – March 2023, click any image for full size

Sci-Fi fans are liable to appreciate the latest 80 Days build by Camila Runo) supported by ZamiTio Resident, paying homage to a popular franchise – as is evident from its About Land description:

IN A GALAXY is a dangerous place where good meets evil, dark meets light. Travelers, pilots, space knights and droids can be found here as well as pirates, smugglers and assassins.

from In A Galaxy … About Land

In A Galaxy… – March 2023

From this, it is pretty easy to determine the setting is related to Star Wars – although I admire the way Camila overtly avoids using that term or others associated with the franchise. However, for those who don’t get the hint, the landing point – sitting within a skybox – further makes it clear, particularly via the sign above the teleport disk.

The latter takes visitors down to ground level and a certain desert planet usually overseen by two suns. However, rather than taking its main cue from the franchise’s big screen outings, this setting draws on the more recent outings for the franchise through Disney+, with a fair focus on elements seen within The Mandolorian and The Book of Boba Fett – although other touches are present as well; such as the freighter of a certain rogue of a smuggler (complete his his shaggy-haired partner) and touches from the animated series and also – in a way – the upcoming Ahsoka live-action series.

In A Galaxy… – March 2023

The teleport drops visitors in an walled landing / repair bay bearing a resemblance to Peli Motto’s place from The Mandolorian. There is even one of the armoured comanndoes-come-bounty hunters present – although who it is is up to you to decide; the vessel in the bay is not  Din Djarin’s Razor Crest nor his Naboo N-1 fighter. Beyond the entrance to the bay is a short expanse of desert where the aforementioned freighter has landed, together with what might be a walled section of Mos Espa, Tatooine.

The latter can be accessed via a gate set diagonally across from the entrance to the repair bay, the sand leading to it well scuffed and unsettled by the passage of many feet. The streets of the town, are host to a number of indoor and outdoor spaces awaiting visitors. One of these is the local cantina, and while it might not be the one found in another Totooine space port, when you step inside you might find the music familiar; you might also get an answer as to whether or not the armoured character at the landing / repair bay is or isn’t Din Djarin

In A Galaxy… – March 2023

Further down the main street is another hint of Mos Espa. This comes in the form of a cantina / club reminiscent of Garsa Fwip’s Sanctuary. And while I didn’t come across either Boba Fett or Fennic Shand in walking the streets, I did come across  Ahsoka Tano and Ezra Bridger engaging with Darth Maul in a lightsabre duel.

While Fett and Shand might not be directly present, hints to of their presence – or at least to characters from the franchise on the big screen – can be found in one corner of the city setting, providing you go indoors, notably in the form of a couple of cabonite-frozen figures hung as war décor in what may have once been the city-side residence of a member of the Hutt criminal enterprise race.

In A Galaxy… – March 2023

There are more characters who may be familiar with the Star Wars franchise waiting to be found scattered around, including a couple who may well raise a smile given who has the drop on who – or possibly a thought that “Han shot first!” in reference to one of them. However, I let you find them and the others for yourself.

No formalised role-play is active within the setting, but the creators welcome casual RP visitors might wish to set in motion – and there are opportunities both within the settings and in the surroundings (just watch out for the characters up on the cliff paths; they might have ideas about who’s for lunch…). Also when visiting, make sure you have local sounds enabled or you will miss a lot of the ambience, including the aforementioned music.

In A Galaxy… – March 2023

A delightful and engaging build, rich in character and fun sci-fi fans will likely appreciate, and one which neatly brings together touches of the old and the new within the Star Wars franchise.

SLurl Details

2023 week 9: SL CCUG meeting summary – PBR

Cloud Edge, January 2023 – blog post
The following notes were taken from my audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday, March 2nd, 2023 at 13:00 SLT.  These meetings are for discussion of work related to content creation in Second Life, including current work, upcoming work, and requests or comments from the community, together with viewer development work. They are chaired by Vir Linden, and dates and times can be obtained from the SL Public Calendar. Notes:
  • These meetings are conducted in mixed voice and text chat. Participants can use either to make comments / ask or respond to comments, but note that you will need Voice to be enabled to hear responses and comments from the Linden reps and other using it. If you have issues with hearing or following the voice discussions, please inform the Lindens at the meeting.
  • The following is a summary of the key topics discussed in the meeting, and is not intended to be a full transcript of all points raised.

Official Viewers Summary

The PBR Materials project viewer updated to version 7.0.0.578526, on March 3rd, 2023. Note that this viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.

Available Viewers

General Viewer Notes

  • The Maintenance R and the Performance Improvements / Auto-FPS RC viewers are both now apparently in line for promotion to de facto release status, although both may go through further RC updates prior to being promoted.

glTF Materials and Reflection Probes

Project Summary

  • To provide support for PBR materials using the core glTF 2.0 specification Section 3.9 and using mikkTSpace tangents, including the ability to have PBR Materials assets which can be applied to surfaces and also traded / sold.
  • To provide support for reflection probes and cubemap reflections.
  • The overall goal is to provide as much support for the glTF 2.0 specification as possible.
  • In the near-term, glTF materials assets are materials scenes that don’t have any nodes / geometry, they only have the materials array, and there is only one material in that array.
    • It is currently to early to state how this might change when glTF support is expanded to include entire objects.
  • The project viewer is available via the Alternate Viewers page, but will only work on the following regions on Aditi (the Beta grid):  Materials1; Materials Adult and Rumpus Room 1 through 4.
  • Please also see previous CCUG meeting summaries for further background on this project.

Status

  • Work continues on viewer-side bug fixes.
  • Tone mapping: work is progressing on implementing the Krzysztof Narkowicz variant of ACES tone mapping, which should – depending on the monitor being used  / viewer preferences set – produce better graphical results. As the result can vary by monitor / eye, this will include both an exposure slider and an option to disable the option.
  • Geenz Linden is working on the Mac side of the PBR work; Comic Linden is finalising UV treatment  and Bed Linden is working on the one remaining server-side bug the team is aware of and Dave P (Runitai Linden) is working on atmospherics and issues with rendering them in linear space.
  •  Linear space alpha blending: there are still issues with this, particularly at either end of the scale (high colours / high transparency and low colours / low transparency). This is being worked on, but may end up with a debug setting to disable linear space alpha blending by those who need to, with a warning that this is not how scenes are intended to be viewed.
A scene imported by Nagachief Darkstone and WindowsCE to demonstrate reflection probes (note the reflections on the knight’s armour – these are not generated by attached environment lights but by a reflection probe within the building structure. Image courtesy of Rye Cogtail

In Brief

  • It now looks as if the move away from the OpenGL API will be to Vulkan for Windows (/Linux?) and MoltenVK for Mac.
  • LL is interested in implementing something similar to the Firestorm Local Mesh capability by Beq Janus and Vaalith Jinn (see here and here for more), possibly as a result of a code contribution.
  • Land Impact:
    • Some creators are using the Animesh checkbox on upload to try to get around large mesh objects having heavy Land Impact values. LL gave notice at the meeting that this is regarded as an exploit, and it will be patched – so those doing so should really cease in order to avoid people facing unplanned object returns when their parcel start reporting they are over capacity.
    • In terms of Land Impact overall, it was acknowledged that while updated to allow for mesh, etc., the formula does still have some shortfalls; however, redressing this would require work which also involves bandwidth and server memory, and is not currently on the cards.
    • It is hoped that the move to support glTF mesh imports will offer a means to address LOD issues and Land Impact, as it will bring with it a fundamental shift in the data model
  • Cull distance volumes: one way to reduce the render load on a system is to have cull distance volumes. The PBR reflection probes are being seen by LL as a means to test data gathering which can eventually be used in cull distance volumes (e.g. so you can set-up a volume inside a room and have it so that the viewer does not start rendering anything within that room until a camera is within X metres of the room).
    • This could potentially make Land Impact more dynamic in terms of content streaming costs, based on the use of cull volumes / camera position.
    • It could also be used to assist in privacy matters (e.g. “don’t render what’s in this room unless people are in this room”).

Next Meeting

  • Thursday, March 16th, 2023.

Lab Gab with Grumpity, Mojo and Patch Linden streams on March 10th

via Linden Lab

At 09:00 SLT on Friday, March 10th, 2023, there will be pre-recorded Lab Gab session, featuring three of the Lab’s Second Life leadership team: Grumpity Linden, Mojo Linden and Patch Linden. They will be discussing all things SL-related and responding to questions submitted in advance of the event.

Grumpity Linden: heads up Second Life Product team, where she has overseen a shift to growth, a stronger, more balanced economy, movement towards better community cohesion, and an overall forward-looking approach. She originally started at LL whilst working for The Product Engine, and was involved in the development of Viewer 2 (as designed by 80/20 Studio), prior to joining LL full-time in 2014. As the Vice President of Product, she is responsible for coordinating the various teams involved in bringing features and updates to Second Life, liaising with legal, financial and compliance to ensure features and capabilities meet any specific requirements in those areas, and so on; work which can involve looking at specifics within various elements of the overall SL product, such as UI design and layout, etc.

Mojo Linden: joined the Lab in 2021 at the Vice President of Engineering, filling the shoes worn for so long by Oz Linden. A 20-year veteran of the gaming industry, he has been responsible for launching numerous games across multiple genres and platforms, and has a strong understanding of platforms, architectures, product development and technical capabilities. In his role at the Lab, he has shown enormous openness and candour in seeking to increase the platform’s functionality and performance, and in pushing to expand SL’s capabilities.

Patch Linden: originally a Second Life resident and business owner who joined the platform in 2004, and became a Linden in September 2007. He worked across a number of teams within the company – notably within the support and product spheres, and is responsible for developing the Land Operations team, and more recently setting-up the company’s support office in Atlanta, Georgia. Since 2019, he has been Vice President, Product Operations.

If you have a question you’d like Grumpity, Moho or Patch (or all three!) to answer, be sure to submit it via Lab Gab Google Form, and to do so before 09:00 SLT, on Thursday March 9th. The session will be shown of the Second Life You Tube channel, I hope to have a summary of the session available some time after it has streamed; in the meantime, the salient details are summarised below.

Viewing Details

March 2023 SL WUG meeting: MP search improvements

The Web User Group meeting venue, Denby

Update, March 8th: as per this official blog post, further fixes and improvements have been applied to the Marketplace search update.

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday, March 1st, 2023.

WUG meetings:

  • Are held in-world, generally on the first Wednesday of the month – see the SL public calendar.
  • Cover Second Life front-end web properties (Marketplace, secondlife.com, the sign-up pages, the Lab’s corporate pages, etc.).
  • They are not intended for the discussion of Governance issues, land fees / issues, content creation & tools, viewer or simulator development / projects. Please refer to the SL calendar for information on available meetings for these topics.

A video of the meeting, courtesy of Pantera, can be found embedded at the end of this article (my thanks to her as always!), and subject timestamps to the relevant points in the video are provided. Again, the following is a summary of key topics / discussions, not a full transcript of everything mentioned.

Marketplace Search

The updates to the Marketplace implementation of ElasticSearch have been deployed, This means:

  • Merchant and store names won’t be included in product-specific searches anymore, increasing the number of relevant results.
  • The ability to do exact matches with quotes around a word or phrase.
  • Asterisk(*) wildcard searches.
  • Fuzzy matching will help with misspelled words and typos.
  • Search operators AND, OR, NOT will still work as before. (Note that they must be capitalised. Consult the tooltip next to keyword search for more information.).

Issues were encountered, such as the need to capitalise operators (as noted above), a bug with determining relevance, the result page displaying an inaccurate count of returns, etc. As per the official blog post, some of these have been addressed, and LL are watching the situation to address further issues as they occur.

In Brief

  • A general discussion on how the MP & search is used, e.g.:
    • How deep people go in scanning search return lists.
    • Do people use the MP & search to find specific products or general browsing (market research, curiosity, etc.)?
    • Do people use the MP as a means to find items then then purchase in-world or do they prefer to browse in-world and purchase via the MP?
    • The answers were broad-ranging and likely typical of a mix of merchants and consumers.
  • The question was asked about improving listing management for merchants, which generated numerous responses including:
    • Tags for listings, which when clicked will generate searches for items using the same tag.
    • An in-listing option for the owner of the listing to click on it to edit the listing directly.
    • Improvements to how discounts can be applied.
  • It was suggested that questions such as these should be put to users via the forums in order to generate broader feedback.
  • For details of these discussions, please refer to the video.

Next Meeting

  • Wednesday, April 5th, 2023. Venue and time per top of this summary.

Elvion’s coastal retreat in Second Life

Elvion, March 2023 – click any image for full size

It is no secret that I’ve never failed to enjoy the various iterations of Bo and Una Zano’s (BoZanoNL and UnaMayLi) Elvion – hence why I’m again writing about it once more, just a few weeks after my last piece about it, as they have recently re-opened with a new design; one which is something of a departure from the majority of previous region designs.

Elvion, March 2023

Where Elvion tends to lean towards rural / mystical settings, laced with a deep sense of beauty and mysticism, this design takes us somewhere else entirely, as Bo notes in the region’s About Land description:

Enjoy beautiful vistas exploring this paradise island, situated between the Alps and the Mediterranean Sea. From stunning ocean views and forest trails, to detailed cities and interiors.

– Bo Zano, introducing his latest Elvion chapter

Elvion, March 2023

Whether the location is between the French or Italian Alps and the Med is hard to say; the houses suggest a sense of Tuscany, but really whether based on an actual part of the French or Italian landscape between mountains and sea isn’t important; what is important is that – as with all of Bo’s and Una’s builds – this is a setting that has been put together with a huge amount of love and patience to offer visitors a further engaging, charming and relaxing visit.

Elvion, March 2023

The landing point lies towards the north-west of the region, on a high shoulder of a hill. From here one can travel north and pass through a bun-like thumb of rock via a tunnel to a secluded headland overlooking the sea on two sides and where stone steps wind their way up to the to of the rock. Or, if preferred, people can head south and down and along a rutted track to the coast and a causeway leading to an ancient fortification.

Elvion, March 2023

Then there is east from the landing point, and a broad bridge spanning the local river valley to where the local town sits. This is built around a series of gated paths running between the houses, including one that descends southwards to where another bridge spans the river as it broadens to reach a wide plaza with more houses and a way down to the beach. From here the road runs north along the east coast and to a little waterside location which carries a suggestion not so much of France or Italy, but – to me at least – a touch of Louisiana.

Elvion, March 2023

The transition from the more Alpine seating to the touch of Americana is subtle; thanks to the way the road along the east side of the region is kept naturally separate to the rest of the region, adding a further depth of mystery and magic to the setting. Those exploring might wish to keep their eyes peeled for entrances into the local caves – there are several ways into these, so they shouldn’t be hard to find, while for those looking for another elevated look-out point should – as the landing area notes – head for the local water tower.

As ever with Bo and Una’s Elvion’s designs, this iteration is incredibly photogenic – be sure to look inside some of the houses as well, as a number are furnished – and there are numerous places to be found for sitting, cuddling and passing the time. I also recommend using the region’s own EEP settings, as they offer the region almost as a painting. All told, another setting not to be missed.

Elvion, March 2023

SLurl Details

  • Elvion (Mirage, rated Moderate)

2023 SL SUG meetings week #9 summary

Buddha Garden, December 2022 – blog post

The following notes were taken from the Tuesday, February 28th, 2023 Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

  • On Tuesday, February 28th, the SLS Main channel servers were restarted without any deployment, leaving them on simulator version 577734.
  • On Wednesday, March 1st, the majority of RC servers will be restarted without any change. However, those on the BlueSteel RC will be updated with server release 578370.

Available Official Viewers

On Tuesday, February 28th, the Maintenance R RC viewer updated to version 6.6.10.578285.

The rest of the official viewers currently available remain unchanged from the start of the week:

  • Release viewer: Maintenance Q(uality) viewer, version 6.6.9.577968 Thursday, February 2.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance S RC viewer, version 6.6.10.578270, issued February 24.
    • Performance Floater / Auto FPS RC viewer updated to version 6.6.10.578172, February 21.
  • Project viewers:
    • PBR Materials project viewer, version 7.0.0.578161, February 14. This viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.
    • Puppetry project viewer, version 6.6.8.576972, December 8, 2022.

In Brief

  • BUG-233440 “Add a method for dealing with user-customized keybindings in user-visible text” came under discussion, the Maestro Linden suggesting one approach, per the comments in the Jira.
  • The above segued into a general discussion on note card parsing commands in note card (with care!), making things like URIs within note cards clickable, and having an LSL command (e.g. llHTTPResponseNC() ) which could allows scripts to reply to HTTP requests within note cards – so if a HUD is using MoaP, JSON in the HTML could send commands back to it via post.
  • Please refer to the view below for other topics.