A Highland Retreat on Second Life

Highland Retreat, January 2023 – click any image for full size

Clifton Howlett, often working in collaboration with friends, is a region designer who always produces something very special to visit and appreciate. Over the years, I’ve written about the various regions designs he has produced / co-produced, from those celebrating Walter Moers’ Zamonia series, which I wrote about in 2020 and again in 2021, and his “hidden” regions (Hidden Lake and Hidden Bottle, which I covered in May and October 2021) and onward. So it was a good deal of delight that I headed off to visit his latest Homestead region design, Highland Retreat.

Built with the support of Coralile Resident, the region is described as:

An idyllic Scottish island perfect for relaxation. With picturesque landscapes, cosy cottage and hidden secrets, it offers a peaceful escape from daily life. Ideal for nature lovers and tranquillity seekers.

– Highland Retreat About Land

Highland Retreat, January 2023

Which is actually saying the very least about this rural, almost pastoral setting; a place rich in inspiration and with a rugged and natural beauty which draws visitor in and invites them to stay.

Visits start on a small isle to the north-west of the region, linked to the larger isle by a small bridge as it spans the narrow channel between the two. A track meanders gently over the undulations of the main island from this bridge, pointing the way generally south-east and passing between and open-air events space using what might the flagstones of an otherwise demolished building or the stones taken from the older walls of the building across the track from it or for the dance floor area.

Highland Retreat, January 2023

The building from which these stones may have come sits on a shoulder of rock, looking over the track and event space to the island’s eastern coastline. The track itself twists around the rocky side of this bluff-like hill to reach the entrance to the building, branching a couple of times as it does so.

To say this it is quite magnificent in design would be an understatement; it is one of the more unique structures I’ve come across in Second Life just for its mix of architectural sensibilities and clear sense of age and semi-organic growth. Called the No Cottage Bizar CM Build, it is by Marcthur Goosson, and while I’ve seen several of his buildings used in public regions across SL, this is the first time I’ve encountered this particular design. It suggests a fortified manor house of the kind common to the north of England and to Scotland, which had been naturally extended during its long occupation, prior to falling into ruin and abandoned (leading to the re-use of old stone for the dance area mentioned above?), only to be given a new lease of life courtesy of modern building materials and engineering techniques.

Highland Retreat, January 2023

Sitting on the island’s highest point and overlooking the channel separating the landing point from the rest of the region, this building has a lot to offer visitors and is highly photogenic in its own right, indoors and out – more, in fact, than might first be apparent. A boardwalk runs outward from the small garden on its west side, connecting it with a large deck built out over the cliffs of the channel. Also on this side of the building, and a little further south from the garden, is a smaller ruin. Built from bricks and mortar, it appears to have been constructed much more recently in the island’s history – but not so recent that it also fell into disuse at some point, the single surviving window suggesting it might once have been a little chapel.

These chapel remnants overlook the sweeping curve of one arm of the track as it passes around a rocky outcrop to reach a small meadow. This is home to a series of standing stones, suggesting the island has been occupied from the earliest times, the stones roughly hewn and lacking the more regular finish associated with more famous henges. A long, altar-like slab of rock sits within them, its top carved, its base wrapped in a low-lying mist. a swirl of wind sweeping a spiral of blackened petals up into the air, sparking the imagination to think of sacrifice and burning…

Highland Retreat, January 2023

To the east of this, the land slopes gently down to the south-eastern coastline, the grass connected to another arm of the island’s track by a further boardwalk. From this headland, complete with bench seat, it is possible to look back along the curving eastern shore and the shallow arc of its bay to where a dock sits out over the water, a motor launch tied-up alongside. The southern coastline can also be partially seen from here, birch trees obscuring some of the view, as it sweeps back west and then north, a little camp site and fishing raft just visible, encouraging visitors to walk to them.

Just as this part of the coast starts to turn northwards, so to does the land rise, forming a grass-covered shoulder to protect the standing stones from sea-spray. Rocky, sloping cliffs drop to the water from here, partially masking the island’s secret: a set of drowned steps sitting above a great archway carved from the living rock, a shimmering blue portal within its span forming a gateway to a hidden cavern – which I will leave to you to visit.

Highland Retreat, January 2023

Set under a suitably dour sky mindful of the weather in Scotland, Highland Retreat offers itself to many EEP settings (I took the liberty of taking some of the photos here under my preferred “travelling” EEP settings), and offers multiple places to sit for those who wish to tarry within its borders either on their own or with someone close to them. Needless to say, opportunities for photography abound, and the entire setting is rich with a sense of place which makes visiting a joy.

In this latter regard, wandering across the grass, poking at the ruins and standing stones, I felt mindful of places along the north coast of Scotland, notably close to the coastlands of Caithness and also, conversely, parts of England’s Northumberland coast (a part of the country I deeply love and have spent a lot of time exploring). In this, Highland Retreat continues the tradition of all of Clifton’s designs in setting free the imagination and letting it roam through the landscapes he and his creative collaborators provide.

Highland Retreat, January 2023

Definitely one to catch while it is available.

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2023 SL SUG meetings week #4 summary

Otter Lake, November 2022 – blog post

The following notes were taken from the Tuesday, January 24th, 2023 Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

  • On Tuesday, January 24th 2023, the simhosts on the Main SLS channel were updated with simulator release 577628, comprising an update for HTTP_CUSTOM_HEADER usage in llHTTPRequest(). Previously, a maximum of 8 custom headers were allowed, and each header had a hardcoded limit of 253 bytes. With this update, both of these limits
  • On Wednesday, January 25th, 2023: the RC simhosts should be updated with simulator release 577734, comprising both the HTTP custom headers update described above andthe updates previously deployed to BlueSteel and Le Tigre in week #3), comprising: stability improvements, fixes for a number of bugs, including the one preventing 30-second sound loops from being played back, and introduces new functions to the LSL API to allow for sound playback across any prim in a linkset. The new LSL functions include:

Week #5 should see the deployment of a fresh simulator RC. It will have a fix for key sorting in LSD Find Keys. llVerifyRSA and llSignRSA and llHMAC. A region_rating for llGetEnv and a few more stats in llGetSimStats.

Available Official Viewers

This list reflects the current status of available official viewers on January 24th, 2023:

  • Release viewer: Maintenance P (Preferences, Position and Paste) RC viewer version 6.6.8.576863 Monday, December 12, 2022 – No change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance R RC viewer, version 6.6.9.577678, released January 19 – translation updates and the return of slam bits.
    • Maintenance (Q)uality RC viewer, version 6.6.9.577581, January 18, 2023.
    • Performance Floater / Auto-FPS RC viewer, version 6.6.9.577251, January 4, 2023.
  • Project viewers:
    • PBR Materials project viewer, version 7.0.0.577610, January 19, 2023.
      • This viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.
    • Puppetry project viewer, version 6.6.8.576972, December 8, 2022.

In Brief

  • BUG-233107 “Objects failing to render is happening more frequently of late” – is rising slowly up the priority list, however, from the discussion at the meeting:
    • There may actually be two issues at work, with some conflating them into a single problem, and / or there is an issue impacting both the viewer and the simulator.
    • Both issues may additionally be cause a race condition with messaging, leading to rendering / rezzing problems.
    • It is suggested, pending an actual fix, alt-camming out a good distance, waiting several seconds and then ESC-ing the camera back to its default position can fix both issues by forcing the viewer to call for a complete scene update.
    • One of the problems is most persistent on either initially logging-in or following teleporting into a region; it rarely happens on crossing between regions via foot or vehicle.
  • Please refer to the video below for further discussions at the meeting.

2023 SL viewer release summaries week #3

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, January 22nd, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Maintenance P (Preferences, Position and Paste) RC viewer version 6.6.8.576863 Monday, December 12.
  • Release channel cohorts:
    • Maintenance R RC viewer, version 6.6.9.577678, released January 19- translation updates and the return of slam bits.
    • Maintenance (Q)uality RC viewer, version 6.6.9.577581, January 18, 2023.
  • Project viewers:
    • glTF / PBR Materials project viewer, version 7.0.0.577610, January 19, 2023 – Screen Space Reflections update + fixes. This viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

JadeYu’s A Kind Of in Second Life

Artcare Gallery, January 2023 – JadeYu Fhang, Une Sorte De…

Currently open at Artcare Gallery, the art hub curated and operated by Carelyna, is Une Sorte De… – “A Kind Of…”, by JadeYu Fhang.

JadeYu has a reputation for being one of the most visually evocative artists in Second Life, and her installations often plumb the depths of the human consciousness and psyche (examples: Roots and War, Everywhere and Nowhere and OpeRaAxiEty). She is also perhaps best known for her 3D installations (such as those mentioned above, offering deeply evocative, layered and expressive pieces – which can also be enigmatic when JadeYu sways in that direction. However, she is also a 2D artist, as Une Sorte De… reminds us.

Artcare Gallery, January 2023 – JadeYu Fhang, Une Sorte De…

Provided within a futuristic display space also designed by JadeYu, the exhibition opened on January 19th, 2023, and is presented sans any artist’s notes. However the 18 pieces presented – a mix of colour and greyscale images – combined with the exhibition’s title suggests these are images intended to convey a feeling and / or emotion or a sense of mood.

From the pictorial to the abstract by way of real and faux 3D elements, these are all highly individual works, exhibiting and intensity of image and form that deserve individual interpretation. As such, this is another exhibition for which I’m again not going to overlay with my personal reflections or reactions – I’d rather JadeYu’s work speak directly to you, and so encourage you to pay a visit to Une Sorte De… for yourself.

Artcare Gallery, January 2023 – JadeYu Fhang, Une Sorte De…

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2023 week 3: SL CCUG and TPV Developer meetings summary

Where Our Journey Begins, November 2022 – blog post
The following notes were taken from
  • My audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday, January 19th 2023 at 13:00 SLT.
  • Pantera’s video of the Third Part Viewer Developer (TPVD) meeting held on Friday, January 20th, 2023 at 13:00 SLT, embedded at the end of this article.
These meetings are chaired by Vir Linden, and their dates and times can be obtained from the SL Public Calendar; also note that the following is a summary of the key topics discussed in the meetings and is not intended to be a full transcript of all points raised. Note, The TPVD meeting was abbreviated to 20 mins.

Official Viewers Status – TPV Meeting

Available Viewers

  • On Thursday, January 19th, 2023, the Maintenance R RC viewer was updated to version  6.6.9.577678 – translation updates and the return of slam bits.
  • On Wednesday, January18th, 2023:
    • The Maintenance (Q)uality RC viewer was updated to version on 6.6.9.577581 – new Debug settings UI, quality of life improvements.
    • The PBR Materials project viewer updated to version 7.0.0.577610, on January 19, 2023 – SSR support.
      • This viewer has been reported as “broken” when running on systems with AMD GPUs, a situation that was being investigation as these notes were being written.
This leaves the rest of the currently-available official viewer as:
  • Release viewer: Maintenance P (Preferences, Position and Paste) RC viewer version 6.6.8.576863 Monday, December 12, 2022.
  • Release Candidate viewers:
    • Performance Floater / Auto-FPS RC viewer, version 6.6.9.577251, January 4, 2023.
  • Project viewers:
    • Puppetry project viewer, version 6.6.8.576972, December 8, 2022.

General Viewer Notes

  • Vir pointed out that as Microsoft has ended support for Windows 8 on January 10th, 2023, it is no longer regarded as a supported operating system for running Second Life, and the viewer will not be tested against it (and the System Requirements page has been updated to reflect this, specifying Windows 10+ most recent service pack as the baseline supported Windows OS.
  • The second phase of the Github work in on-going, notably updating all the viewer build libraries.

Inventory Enhancement Project – Both Meetings

Linden Lab is looking to enhance the Inventory system.
  • The first element of this work is to be the addition of a fixed-resolution thumbnail preview capability, allowing users to see a small image of a given object (where this makes sense – so the likes of note cards and scripts would be excluded) within inventory, with these thumbnails either being of individual items or entire folders.
  • This work has now started, but it will be “some time” before there is anything user-facing to show.
  • A code contribution from Kitty Barnett (Catznip) for an inventory texture tool tip / preview may well be folded in to this work.
  • Once the thumbnail preview work has been completed, it is possible the Lab will look to further enhancements to inventory management. One future enhancement under consideration is support for folders to be included in the Contents inventory of individual objects.

glTF Materials and Reflection Probes – CCUG

Project Summary

  • To provide support for PBR materials using the core glTF 2.0 specification Section 3.9 and using mikkTSpace tangents, including the ability to have PBR Materials assets which can be applied to surfaces and also traded / sold.
  • To provide support for reflection probes and cubemap reflections.
  • The overall goal is to provide as much support for the glTF 2.0 specification as possible.
  • The project viewer is available via the Alternate Viewers page, but will only work on the following regions on Aditi (the Beta grid):  Materials1; Materials Adult and Rumpus Room 1 through 4.
  • Please also see previous CCUG meeting summaries for further background on this project.

Status

  • Viewer:
    • Screen Space Reflections (SSR) has now been integrated into the Project Viewer, (January 19th onwards), although work around this is still being finalised, notably mixed Reflection Probes with SSR.
    • Some fixing is required to the default colour curves in the viewer.
    • Stability issues have been noted on Intel integrated graphics hardware, and these are being investigated / fixed.
    • There have now been a total of two further weeks focused on optimising the viewer’s performance, and the results of this work should be available in the next update to the Project Viewer.
    • UI updates: the viewer will likely see some UI updates as it progresses:
      • The next update will likely include a new dedicated icon for on the Build floater for creating Reflection Probes.
      • The drop-down in the Build floater Textures tab (Currently Materials and Media on the release viewer, may be re-labelled for PBR (where it is Materials, Media, PBR) to more clearly differentiate between the current materials maps system and “new”” PBR materials.
      • Similarly, the new Materials Inventory folder in the Project Viewer may also be renamed to avoid the potential for confusion between the use of PBR materials assets and the current materials maps system.
      • Further, the menu option Build → Upload → Materials (in the Project Viewer) may be reamed to more clearly reflect it is for PBR materials, not material maps.
      • Exactly was terms will be used is TBD, but the general push (from LL’s perspective is to use meaningful lbeels on options and menus which can be Googled with some relevance by those wanting to know more about the underpinning file formats / standards, etc.
  • Work is going into messaging between the back-end and the viewer to ensure it will scale once the viewer starts to see widespread use.

In Brief

  • As the PBR Materials project is approaching a possible RC release, the questions has been asked as to what is next on the graphics front. While no formal decision has been made, options include:
    • A return to looking at adding something like Vulkan / MoltenVK (for OS X) API support alongside of the OpenGL API (which has been slated for deprecation by Apple and is growing increasingly long in the tooth). This work is being looked at more as a performance optimisation rather than a visual boost to rendering (e.g. allowing SL to be less CPU-bound and make more use of the GPU, reducing the volume of draw calls, etc.).
    • Further expansion of the glTF work to include mesh (and moving away from Collada .DAE), animations, etc. But again, no definitive plans / direction has been agreed within the Lab.
      • While there is a appetite at the Lab to support as much as the glTF 2.0 specification, some aspects will be excluded from the list – mentioned at the meeting were Setting the filter mode and sampler state of textures, both of which were described as “problematic” for implementation within SL.
    • Overhauling / updating support / options for ground textures.
  • The CCUG meeting saw a general discussion on animations, the skeleton and all that it involves (bones, attachment points, collision volumes, rigging, etc., and the rules / policies surrounding them, couched initially in the potential for expanding the skeleton / avatar system – for which there are currently no plans to do so beyond what has already been done.
  • Pivot points: (related to the above) past CCUG meeting saw some extended discussion on implementing pivot points on the skeleton, and LL indicated they would investigate this. Since then, it has become increasingly apparent that a node hierarchy would be beneficial and potentially easier to implement; ergo pivot points have been pulled into the pot for a future hierarchy project.
  • There is a known bug where Premium Plus users  – who gain free texture uploads – are being charged for textures included in mesh uploads. An upcoming simulator-side maintenance update should correct this.
  • A request was made at the CCUG meeting to allow mesh uploads greater than the 64m single object size limit, to make it easier to import large structures  / scenes without having to curt them into sections (and thus avoid potential issues in fit, scale, update, etc, and can result in Interest List related rendering issues).
    • LL is unlikely to change the limit, but would prefer to provide improved tools that can help content creators / scene builders.
    • One should tool discussed – which is currently not in development – is that of a “scene view” tool which identifies every individual instance of an object in scene, and provides a mechanism to allow (subject to permissions, obviously) them to be swapped-out to fix things like “broken” items / those for which there is an update / replacement.
 

Next Meetings

  • CCUG: Thursday, February 2nd, 2023.
  • TPVD: Friday, February 17th, 2023.

A visit to a hidden Library in Second Life

The Great Library of Eruanna, January 2023 – click any image for full size

Sam Rougefeu, by way of Twitter, alerted me to The Great Library of Eruanna, located close to the south-western coast of the northern continent of Gaeta. Occupying a quarter of a Full region, this is an imaginative build by Amara Shino, forming both her private home and a place open to exploration by visitors and  light role-play is welcome.

I say imaginative, as it takes the form of a stone castle sitting over a honeycomb of tunnels, caverns, halls and rooms – all of which is sitting on and within a giant floating island of rock. As such, despite the apparently small land area for the setting, it has – literally – a very real sense of depth to it.

The Great Library of Eruanna, January 2023

The landing point sits on one of the walls of the castle, immediately before one of the more notable of its towers (not that many are not noticeable!) and offering a view down into the main bailey.

The architecture is a curious mix, the design suggesting this is a place which has grown organically rather than any planned development. The tower immediately in front of the landing point perhaps offers the first curiosity, a tampering, angular finger topped by a single-story house extending beyond its narrow top on a wooden platform.

Across the grass sitting outside of the castle walls is another tall, angular tower, this one offering a sense of mystery to it, being the home of an apothecary / alchemist, the vapours from cauldrons within its the ground floor escaping under the front door. Stairs climb the inside of this tower, allowing an escape from the vapours to the upper levels – including an enclosed bridge spanning the gap between this tower and a great shoulder of rock rising over the bailey of the castle.

A Hobbit-like front down sits at the foot of this shoulder (one of two Hobbit houses backing their way into the rock, each furnished in a manner that should keep orc, dwarf hobbit or human in reasonable comfort), while the flat top is home to more spire-like towers with conical roofs of another castle awaiting exploration.

The Great Library of Eruanna, January 2023

This upper castle can be reached in one of two main ways: via the narrow tower rising from the keep of the lower castle, or via a path winding up the shoulder of rock itself. Both of the castles present multiple rooms to explore, one of the rooms in the lower keep hinting at the use of the building as a library, the walls lined with cabinets of scrolls.  But this is just the start.

The real secrets of this place  lie within the tunnels and caverns below the towers, keeps and little houses, together with the rooms they contain. These tunnels can be can be accessed from more than one point, but I’m not about to spoil things here by listing any of them; you’ll have to visit yourself to find them. All I will say is the majority – but not all – can be found within the castle.

The Great Library of Eruanna, January 2023

Once within the tunnels, you’ll again find there is much to explore, including the great library itself, tucked away in the depths of the rock. Spanning multiple levels and comprising several rooms, this is an ideal setting for casual role-play. Part of it even comprises a tower built within the living rock, its floors linked by wooden stairways and an open-sided elevator passing level after level of bookcases.

The lowest level of this “tower” accesses another larger hall; at one time, this may have also been a used to store books and scrolls, but it now stands empty, the upper floor broken, and only the side rooms remaining in use.  But books are not all that might be found here; some of the caverns have been turned into catacombs where mummified bodies lay at rest – those of past librarians perhaps? You decide

The Great Library of Eruanna, January 2023

I could write more here, but as noted above, this is a location thoroughly deserving of exploration – and as such, I’ll break off here and encourage you to do so!

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