Primfeed: A dedicated social platform for Second Life

via Primfeed.com

Sharing your Second Life experience via social media can be something of a scattergun effort, utilising different platforms for different activities: Flickr or Deviant Art for photos, for example, Twitter or Bluesky or Discord, etc., for messaging and so on. But what if there was a single platform where these various needs could be met, one which – although independent from Second Life and Linden Lab – had been developed specifically for, and with input from, Second Life users and offered a degree of integration integration with Second Life, with the potential for more in the future?

Well, as of June 20th, 2024, there is: Primfeed. And this is its story so far.

First formally announced on May 26th, 2024, Primfeed is the brainchild of Luke Rowley, a Second Life resident and developer with over 17 years history on the platform. He is also the developer behind EasyBloggers, a blogger management system specifically designed to simplify the management of blogger teams by Second Life store owners and which has proven exceptionally popular and highly regarded among Second Life creators and bloggers alike since its launch in 2023.

About Luke

Primfeed developer Luke Rowley

Initially introduced to Second Life by his brother, Luke at first treated the platform as most of us do: as a means of fun and relaxation. However, he became fascinated by Linden Scripting language (LSL) and starting with objects scripted purely for fun, he quickly graduated to developing practical tools (including a complete combat meter system – something that also has relevance in 2024, as Rider Linden works to overhaul the Second Life Combat System (SLCS) and make it a more robust set of tools for combat system developers).

From here, Luke started developing web interfaces that could be used with Second Life, work which led him being engaged by one of the biggest hospitals in France developing a Second Life-based simulation to help train medical interns in providing support during disaster situations. Two years later, and still working in the healthcare sector, he started on a career as a web developer.

The main aspect of code I love is: Your code visually creates something. And with SL being this 3D world where the objects you script in-world directly interact with your avatar, I was sold.
While we can think SL looks outdated, I do feel that they are making huge progress, and trust me, it’s not easy when you have 21 years of legacy behind you, while maintaining what’s working now on the grid. What they are doing with PBR is awesome. It looks awesome, and it will save hours of work for every designer.

– Luke Rowley on the appeal of Second Life

Throughout all of this, Luke maintained his love of Second Life, looking for a means to combine his professional skills with the platform and develop something that would not only produce a useful service to Second Life users, but would actually raise the bar in how external websites can both support Second Life and offer a professional level of integration with the platform.

After much discussion with fellow SL users and creators, he came up with the idea for EasyBloggers, a platform which, at the time of writing and just 10 months after its launch, is used by over 400 designers and 2000 users. Part of this success is down to the fact that not only does EasyBloggers fill a much-needed gap in the Second Life creator / blogger ecosphere, it is exceptionally easy to use, feeling like a natural extension to SL. Another aspect with EasyBloggers is that Luke has not rested on his laurels: he has continued to develop and enhance the platform in response to user feedback. At the same time, he started looking at what else might be done to help support Second Life users, and his thinking quickly turned towards social media platforms.

Enter Primfeed

As anyone who has used any social media platform is aware, they can be difficult places for Second Life users, both directly, and Luke notes from his own experience. “You try to see what other SL users are doing and what’s going on but within second of scrolling on a traditional platform, about 90% of your timeline is flooded with ads and suggested content that have nothing to do with SL.”

This led him to thinking about a platform that might be specifically geared towards Second Life users and avoid the pitfalls of more generic options like Twitter/X et al. At the same time, he was aware of increasing frustrations within other spheres such as Flickr. Combining these two factors gave birth to the idea of a dedicated social media / photo sharing platform.

My personal timeline / feed on Primfeed

However, coming up with the idea for such a platform is not the same as developing one; as Luke noted, it’s another level of product management – one that would require some indication it would be welcomed if effort were to be put into it. As such, Luke initially thought it might be something to approach over time, starting with him testing the water first. “My original idea was to perhaps start work on it in 2025; but I was not sure residents were sharing my observations and frustrations,” he notes. “So I thought, ‘Well, let’s make a simple Google Form and see if people are interested’. I included some simple questions with the idea that if 30 to 50 people responded, I’d consider the idea as a future project.”

That questionnaire went live on May 16th, 2024 and the response was overwhelmingly positive, with people not only confirming they’ve love to see such a platform – but that they wanted it now. A message Luke received very clearly.

“I knew I’d have to start working on it as soon as possible,” he told me wryly, “So the next day I worked through the number of responses, looked at the realistic costs of building and running such a service, and quickly became convinced that yes, such a platform could be viable and supported by users. On the back of that, I made an informal announcement that I’d soon start work on the new platform – and the reaction was again overwhelmingly positive.

Over the next several days, Luke continued to refine the idea, looking at what he could initially achieve and how the service might be expanded. From the start, and like EasyBloggers, he wanted the platform to fulfil an identified need. He also wanted to make using it feel, as much as possible, as an extension to Second Life. By May 26th, he was ready to formally announce his new service, with his initial focus for its capabilities being to support the abilities to both upload photos in up to 4K resolution and share thoughts and ideas through simple Twitter/X-like posts.

Integration / Extension

Of course, Primfeed is not the first attempt as a dedicated Second Life centric social media platform – I’ve covered some past attempts in these pages. However, those services have tended towards the use of pre-existing software platforms and services. Primfeed, like EasyBloggers is being built as a dedicated service by Luke under his Kynno brand. This means he has the unique ability to directly engage with SL users and develop / tailor the platform in response to requests and feedback, thus helping to make the platform a genuine extension of people’s SL.

Already this is manifest in a number of ways. Take sign-up for example: Primfeed will automatically pull your Second Life profile photo across and use it as the default profile image there (although you can also change it if you wish).

An example of integration: when signing-up, Primfeed will automatically use your SL profile image for use with your Primfeed profile (which you can later change if you wish)

More particularly, Primfeed offers a set of maturity ratings that are remarkably similar to those found in Second Life and with similar icons and definitions, allowing Primfeed users to filter the content they see on the platform in a manner similar to that found on Second life, providing an instant sense of familiarity.

That said, Luke has taken things a step further than Second Life in this regard: as well as an Adult rating, he has provided an A+. The former indicates things like nudity are likely present, with the A+ indicating active sexual content, and others legal extreme content. Given the (incorrect) claim oft made by some that Adult always equates to “extreme content”, this is a useful distinction – art, for example, can include nudity, but is hardly “always” extreme content.

When you build your websites totally from scratch and you are not using a paid template, you can deeply and carefully add features that really matters and match what residents really want.

– Luke Rowley on designing Primfeed

Primfeed leveraging popular approaches from social media platforms such as Twitter/X, with a left-side menu providing users with easy access to options, and a Flickr-like gallery display of images

Nor does it end there; for those familiar with using the likes of Twitter/X, Bluesky and so on, the Primfeed interface will be immediately feel comfortable, sharing a lot of similarities of approach and layout:

  • The left-side quick-access menu.
  • The ability to click on a user’s name in the timeline and open their timeline and / or hover the mouse over their name to see their profile summary.
  • When viewing a user’s profile, the option to view a gallery of their uploaded images.
  • The ability to access a timeline directly (subject to being logged-in to the platform) using the format “primfeed.com/user_name” (so you could add your own timeline to your SL profile, for example.

Similarly, and in response to requests from Beta users, Primfeed presents a Flickr-like Gallery option for display uploaded photographs from all users, as shown in the image above.

An example user Gallery display, in this case the gallery accessed from my timeline / feed

Another aspect of integration – so to speak – is the fact that Primfeed is mobile / tablet friendly, offering the same capabilities and design layout, making it exceptionally easy for used to be able to use it and keep in contact with one another wherever they are (Internet connectivity allowing, of course!).

Photos and Posts – But More to Come

The initial release of Primfeed focuses on the ability to upload photographs and post then directly or with accompanying text, and the option to send Twitter-style text posts, which also includes these capabilities:

  • Posts (text and / or image) can be deleted or be opened to have their text edited.
  • URLs are automatically converted to clickable links.
  • Clicking images will open a viewing overlay, allowing the image to be zoomed in on to be viewed in detail, with any text accompanying it (and any posted comments) displayed on the right, a-la Twitter/X, etc.

But there is more to come, including:

  • Two public feeds / timelines: the first featuring both text posts and images (as is currently the case) and one specifically for uploaded images.
  • Support for direct messaging between users.
  • The integration of EasySubscribers: residents will be able to follow subscribe to a given store’s newsletter from the store’s profile.
  • The ability for creators to create personal accounts and have “Store” pages for their products, and the ability to switch between the two.
While the initial focus appears to be photography, Primfeed is not just about photographers; it will be for every Second Life resident who wants to use it. There will be a lot of features coming as the platform grows and I receive feedback and people vote on ideas through the upcoming Feedback Portal. 

– Luke Rowley on expanding Primfeed’s capabilities

As Luke mentions, the Primfeed Feedback Portal will be an important element for helping to enhance Primfeed going forward. During the most recent period of development, Luke has relied on Discord and a group of Second Life users in a closed Beta phase of testing / feedback/ enhancement. However, he’s also recognised that when the platform is launched, he would need the mean for any and all users to have an easy, direct means of providing feedback, requesting features and – equally importantly – reporting issues.

This portal might also be said to be another aspect of trying to make using Primfeed as comfortable and familiar to users as possible: Luke has built it using the same software as Linden Lab now uses for its feedback portal, thus making filing and viewing requests, etc., as familiar as doing so for SL.

Costs and Payments

Obviously, running a service like Primfeed involves costs, both in terms of hosting and management and in development. As such, the platform will be based on a tiered / free / subscription model. At launch this will mean:

  • Those using free accounts will be limited to a maximum image resolution of 1500×1500.
  • Those opting to subscribe to the platform’s Pro option will be able to upload images up to 8196×8196 resolution.

As further features are added, so the Pro subscription will gain further benefits over free accounts, although these will be carefully weighed.  “I do want to provide more value to the Pro subscription, but I don’t want to paywall every feature on Primfeed,” Luke notes. “So my guiding principle is, “What can I give to people wanting to pay without making those on free accounts feel they are being penalised?”

One of the biggest aspects of Primfeed in this regarded is that right from launch it supports subscription payments in Linden Dollars. These can be made in-world at the Primfeed Payment Centre. At launch, a Pro subscription will be offered on a 4-week payment basis at L$1860 for 4 weeks or L$8870 for 24 weeks (representing a 12% saving of the 4-week rate).

Primfeed Pro subscriptions can be paid for in L$ through in-world terminals

“It’s important to me to offer a Linden Dollar payment service,” Luke told me. “Not only does it make Primfeed unique among social media platforms, but it does so at great convenience for SL users who might otherwise be put off by, or unable to make, payments in US dollar values. It also means that there is no requirement for users to have to provide personal payment data in order to use the service.”

How to Get Started

The Primfeed Profile edit pop-up

If all this sounds of interest to you, getting started with Primfeed couldn’t be easier:

  1. Go to the Primfeed website.
  2. Enter your Second Life avatar account name (not your Display name).
  3. A special code will be sent to you in-world via local chat.
  4. Enter this code into the sign-up page, accept the Primfeed Terms of Service, and you’re in!

Once your Primfeed account is established, you should go to the Settings option and add a password to your account. While this is not required, if you do not, you’ll have to repeat the steps above each time you want to log-in to Primfeed.

You can also use the Settings option to:

  • Set the maturity ratings you wish to be able to see when using Primfeed.
  • (If you are a Pro subscriber), see the time remaining on your subscription and use a button there to enabling teleporting to the in-world payment centre (by way of the SL World Map and launching your viewer, if required / enabled).

After this, you can update your Profile via the dedicated Profile link. In doing so, you can:

  • Update the profile photo and / or set the banner image displayed when viewing your Primfeed timeline / feed.
  • Provide a brief About bio.
  • Include links to any other popular social media and photo / art sharing platforms.

Closing Comments

Despite the rapidity of its initial development, Primfeed already has a lot to offer Second Life users, and it is clear Luke has a lot more planned in carrying the platform further. Even so, it is a service developed and operated by a Second Life user – which means that while it is developed by someone with an innate understanding of Second Life, its user base and what they would like to have, it also means it is a personal project, rather than a commercial offering – and thus lacks the weight and “assured” longevity of a platform like Twitter or Flickr. Thus, there are bound to be some concerns as to what might happen to Primfeed should Luke’s interests move elsewhere.

This is something Luke is all too aware of, as he noted to me. “It is always a gamble with any Second Life product or service; however, I have no intention to go somewhere else. Yes, I am a single developer and entrepreneur; but as long as residents continue to support Primfeed, EasyBloggers and EasySubscribers, I don’t see any reason to stop anything; all my products are very much a part of my work – so I’ll be staying in Second Life for as long as I possibly can!”

In proof of this, he’s not resting on his laurels but is already considering additional services for future development. “I will be working on a vendor system, again as a result of multiple requests from users of my current services. Can you imagine for a second what kind of integration could be done between Primfeed and EasyVendors? That’s exciting!”

And in case anyone is wondering why Primfeed doesn’t share the “Easy” naming convention with other products, the reply is simple, as Luke again explains.

I feel like my EasyApps are dedicated to creators/designers (EasyBloggers, EasySubscribers, EasyTextures, and so on), while Primfeed is for everyone, so it deserves distinction. It is also a reminder of where everything started in Second Life. Creating a prim is probably one of the first action you would do back in the days when you were playing Second Life, and I liked that element of nostalgia in the name.

– Luke Rowley

In closing, and with the launch of Primfeed, I would like to thank and congratulate Luke for his time and on the launch of the service, and I look forward to continuing to use it. I’ve enjoyed the past week’s opportunity to try Primfeed and discuss the platform with him. As we were drawing things to a close, I offered Luke the opportunity for a final word.

“I’d like to thank everyone who has supported my work, and who have directly contributed to Primfeed’s development by responding to my questionnaire, who helped with initial alpha tests and engaged in beta testing, who provided feedback, identified issues and helped spread the word about Primfeed through their own social media activity. Most of all, I’d like to thank my RL partner, who has been an insane support for me.

“I hope everyone enjoys Primfeed and helps to make it a success!”

Addendum

To mark the launch of Primfeed there will be a party in-world:

  • When: Thursday, June 20th 14:00-17:00 SLT.
  • Where: Burrow Coffee Co.
  • Featuring music by Semina Live! and DJ Lichi

Links

SL21B: Linden Town Hall Meetings and the Live Music Events

via Linden Lab

During the Second Life birthday celebrations over the last few years, there have been sessions referred to as Meet the Lindens. Held daily, these provided opportunities for people to hear from and put questions to Linden Lab personnel, generally with questions submitted beforehand.

For 2024, these sessions will be replaced by series of special Town Hall sessions, and the second of their new Community Round Table events, featuring members of the Lab’ senior management team. On Tuesday, June 19th, the Lab provided details of these events, together with information on the SL21B live music events and performances, and I’m combining the information here for ease of reference.

Community Round Table and Town Halls Sessions

All events at the SL21B Aquatorium.

Date and Time Event
Tuesday June 25th 13:30 SLT Town Hall: Product and Engineering:

  • Senior VP of Product & Engineering Grumpity Linden.
  • Director of Engineering Second Life Server & Viewer Signal Linden.
  • Director of Engineering Web & Platform Kali Linden.
  • Senior Product Manager Sntax Linden.
  • Product Manager Kyle Linden.
Wednesday June 26th 13:30 SLT Town Hall: Product Operations:

  • Senior VP of Product Operations & Marketing Patch Linden.
  • Support Operations Manager Keira Linden.
  • Product Operations Manager Derrick Linden.
  • Creative Producer Izzy Linden.
Thursday June 27th 13:30 SLT Town Hall: Philip Rosedale interviewed by Brett Linden.
Friday June 28th 13:30 SLT Town Hall: Meet the Moles of the Linden Department of Public Works.
Monday, July 1st 11:30 SLT Community Round Table with Linden Lab Executive Chairman Oberwolf Linden and Senior VP of Product Operations & Marketing Patch Linden.

Questions for any of the above events can still be submitted through until Friday, June 21st, 2024.

Live Music Events and Performances

Over 500 live performers are lined-up to perform across  four stages at SL21B between Friday, June 21st and July 1st. The complete schedule can be seen below.

SL21B Dates and Theme

June 2024 will mark the 21st anniversary of Second Life opening to public access – and to mark it, Linden Lab has announced the 2024 Birthday celebrations as being marked across an entire month – from Friday, June 21st through until  Sunday July 21st, 2024.

Dates

Friday, June 21st through until  Sunday July 21st, 2024.

Theme

This theme for Second Life’s 21st birthday (SL21B) has been given as Elements, which the Lab describes thus:

This theme invites us to explore the fundamental components that make up our vast virtual landscape and the diverse communities within it. From the fiery passion of creators and artists to the fluid adaptability of our social environments, from the solid bonds within our communities to the fresh breezes of innovation that propel us forward, “Elements” is a celebration of the core forces that shape our experiences in Second Life.

– From the official SL21B announcement blog post

Links

2024 SL SUG meetings week #25 summary

Hylia’s Lake, May 2024 – blog post †

Update: following the publication of this summary, Linden Lab announced changes to texture upload costs (mentioned at the end of this article). In short: the Lab will be reducing the cost of 2K texture uploads for Premium Plus and Lifetime Premium Plus accounts to L$0. See here for more.  

The following notes were taken from the Tuesday,  June 18th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video by Pantera – my thanks to her as always for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, June 18th, the Main SLS channel was updated with the Spring Break simulator update (which has a fix for the hovering-at-login issue) .
  • On Wednesday, June 19th, the RC channels were restarted without any update.

Coming up as the next simulator update is Summer Fun, which is currently with the Lab’s QA team. Following that will be Picnic, which is still in the process of being put together.

SL Viewer Updates

No updates to the current official viewers, leaving the list as:

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th – NEW.
  • Release channel cohorts:
    • Maintenance B RC (usability updates / imposter changes) 7.1.8.9130881608, June 10.
    • Maintenance C RC (reset skeleton in all viewers), version 7.1.7.8820704257, May 6.
  • Project viewers:

In Brief

Please refer to the video for the following and other topics discussed:

  • This week was a Summer Solstice party, so discussion was semi-limited.
  • As per my recent Combat User Group summary, Rider is looking at avatar rotation / aiming and improving llRotateAvatar, but as the former are controller viewer-side and the later in simulator-side, is making this is proving to be an issue.
  • Simon Linden is “working on chat”, but would not be drawn on specifics, other than “it should be more useful”.
  • The updates required to the Bake Service (and all associated services) to support 2K textures is still on the “to be done” list.
  • It was pointed out that the Lab’s Premium Memberships page still states Premium Plus levies no charges for any uploads (click Even More Benefits to view) – despite this not being the case for 2K textures
  • General discussions on camera offset and llGetCameraPos().

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL viewer release summaries week #24

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, June 16th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • Lovesense Viewer version 1.0.1, June 5  – no release notes.

V1-style

  • Cool VL Viewer Stable branch updated to version: 1.32.2 (PBR) on June 15 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

The Demons of Reason at Nitroglobus in Second Life

Nitroglobus Roof Gallery: Maghda – Demons of Reason

Monday, June 17th see the return of evocative photographer Maghda to Nitroglobus Roof Gallery operated and curated by Dido Haas with a monochrome collection entitled Demons of Reason.

Maghda’s avatar studies are never less than richly composed and layered, frequently presenting explorations of self and life, and this is clearly evident in Demons, offering a visual essay on the struggles we have all doubtless suffered: dealing with the demons of irrationality as we try to face the daily challenges of life.

The Demons of Reason lurk in the shadows of our thoughts, challenging the clarity of our understanding. These elusive forces twist logic and distort perceptions, leading us into the labyrinth of irrationality. They whisper doubts and fears, causing us to question even the most evident truths. In this eternal struggle, the Demons of Reason remind us of the fragile balance between knowledge and ignorance.

– Maghda

Nitroglobus Roof Gallery: Maghda – Demons of Reason

These are beautifully minimalist pieces, the majority set against a plain white background, with several using the motif of a bottle or bottles – a motif also seen within the sculptures by Adwehe which support the exhibition. It’s an interesting motif, potentially symbolising a number of elements within the overall theme, such as referencing the way we so often try to bottle up the doubts and irrational thoughts we have all they way through to how we might try to silence them though more liquid means.

As well as the use of the bottle, the images in the collection offers views on how we might respond to our inner demons – and how thy might equally and irrationally take us over, becoming more that tiny voices inside us but near-physical entities whom we cannot ignore, leaving us feeling their darkness or somehow separated from those around us, leaving us ghosted to them – or them to us. Meanwhile, the tinges of green suggest the jealousy / envy that so often accompanies such irrationalities.

Nitroglobus Roof Gallery: Maghda – Demons of Reason

Maghda has intentionally avoided giving her images individual titles, and this allows us to appreciate them more fully, allowing each one to speak directly and individually to our own thinking / mood / imagination. As such, Demons of Reason is an exhibition which should be seen rather than experienced second-hand.

SLurl Details

Journeying through Infinite Darkness in Second Life (updated)

Infinite Darkness, June 2024 – click any image for full size

I recently received an invitation from Gian (GiaArt Clip) – together with some very gracious words, thank you, Gian! – to visit Infinite Darkness, his latest region design. Having previously visited and written about Gian’s Buddha Garden and Monkey Island (all of which can be found here), I hopped over at the earliest opportunity to explore.

Anyone who visited either of these two past designs is going to find Infinite Darkness very different – and yet, equally rich in the kind of detail that made both Buddha Garden and Monkey Island so notable as places to visit – and places with a story to tell. A clue to that story lies within the About Land description for the setting:

Good and evil, water and fire, light and dark, are the essence of Infinite Darkness. The majesty of the gothic style, the occult symbolism and the dark powers of the vampires will immerse you on a hellish journey.

– Infinite Darkness About Land description

Infinite Darkness, June 2024

So it is that visitors find themselves arriving within the ruins of a chapel on the proverbial Dark and Stormy Night – and if not already set, it is at this point for the viewer to be checked to Use Shared Environment. These ruins (the marvellous Chapel Ruins by Marcus Inkpen, whose structures Gian has used throughout the region, allowing them to become a natural part of the whole, sit upon a pair of islanda, and give the first hints of the Light and Dark theme. To one side of the the chapel is a tombstone draped with a weeping angel. Facing it across the chapel’s worn floor is a stone plinth topped by an empty-eyed skull staring at the angel, as if mocking it and the idea of life after death.

A long and narrow bridge crosses the water, lined with further motifs conveying the ideas of light and dark, good and evil. These start on the left with a reproduction of Le génie du mal just outside the chapel. Meanwhile, at the far end of the bridge is what might be seen as depiction of the corruption of innocence in the form of a naked woman giving herself over to the predations of a demon.

Infinite Darkness, June 2024

These motifs continue at the top of the stone stairway climbing up the steep side of the isle at the far end of the bridge, and the stone figure of an angel holding out a golden apple, a serpent wrapped around its torso. A clearer depiction of the Lucifer / Satan mythology and its link to the “fall of Man” I’ve yet to see; with the statue also underscoring the idea that both good (aka light) and evil (aka darkness) are spawned from the same roots.

It is before this figure that the adventure of discovery truly begins; one that I do not want to write above in great depth, as doing so would spoil anyone’s visit. Instead I’ll endeavour to offer some pointers for explorers.

Infinite Darkness, June 2024

Follow the path to the left from the top of the stairs, and alongside the stream, and it will bring you to a high bridge pointing north over the surrounding waters to another plateau of an island. Demons line the bridge, which is watched over by the decaying hulk of a stone gazebo, the demons giving a clue to what might be found on the island at the end of the bridge’s span.

Pass by the bridge here, and the path crosses the stream and then heads down around the island’s peak – but more on this below.

A second path runs southwards (to the right) from in front of Lucifer / Satan and around that side of the island’s peak, using a weathered board walk and mossy path to guide people to where a mix of ancient steps and wooden ladder provide access to the shadowy house above.

The house carries an air of mystery inside, with the art inside – as with the rest of the painting and statues in the region – very much adding to the setting’s overall narrative. As such its interior should be examined carefully.

Straddling the flattened top of the rocky pinnacle, the house sits above two waterfalls to west and east, the latter also falling down into the cleft separating this island from the one rising even higher behind it.

A bridge spans this deep, narrow gap between these two isles, linking the front door of the house with a switchback path leading up to where the top of the taller island gives way to a the impressive bulk of a Gothic castle shrouded in a veil of heavy rain as if trying to conceal itself from view and with thunder rumbling overhead. With it tall towers lit from within, and the giant figure raised against its west face, the castle wraps itself in a cloak of foreboding and vampiric menace.

Infinite Darkness, June 2024

Like the smaller house, there is a lot to be found within the castle, which builds on the contents of the house and lean further into the side of darkness/evil. The main halls are particularly stunning once reached, and rich in motifs and imagery. I’ll say no more about them here so as not to spoil things; however, they are not all that awaits; there is the path winding its way down the side of the smaller central island, as mentioned above.

At the base of the island, and end the end of a short tunnel, a skeletal boatman standing in his vessel like Charon waiting to ferry the dead across the Styx. Fortunately, the living do not have to take his boat across the misty waters: a rickety bridge spans them to provide access to another tunnel and caverns awaiting exploration.

Infinite Darkness, June 2024

Whether or not you are – like me – fascinated by the visual motifs and prompts neatly woven into the setting or simply love places that stir the imagination and represent time well-spent in exploration – or have a love of things occult / vampire -, Infinite Darkness offers a lot to see and appreciate, all of which is beautifully executed. For those who do share my fascination for symbols and motifs, I will in closing suggest you cam overhead and look down on the setting from above using your camera.

If you do, you might sport the region design, with it’s west-to-east orientation looks remarkably like the layout of a cathedral. To the west lay the entrance (the landing point), with its long bridge forming the nave, whilst the tall island with its Gothic castle sit as the chancel with its quire (or choir, if you prefer), ambulatory and apse. Meanwhile, the island to the north and south form the two transepts, their aisles and that of the nave coming together at the island with the smaller house to form the crossing.

Thus within its form, the region offers a further juxtaposition of “light” and “dark”: in form it resembles the “light” of Christian mythology, whilst the further into it one progresses, the more one is surrounded by the the “dark” of the occult and ideas of vampire and demons, with the latter form what might be seen as the most holy elements of a Christian cathedral, sitting as they do over the what might be seen as the location of a cathedral’s chancel, again giving focus to the idea that what we regard as “good” and “evil” are born of the same roots (our own imaginations).

Infinite Darkness, June 2024

All told, a superb setting and one deserving of time and thought when visiting.

Addendum

As pointed out to me by Gian, I did actually miss a detail within the build that is worth pointing out. Those who do delve into the tunnels and caverns should mouse-over the items they find within them carefully, as one has a hidden teleport. Those who find it will be transported to what I’ll call the layer of the vampire; a place which contains a sense of the ruins of Whitby and Bram Stoker (without actually being so), and carries with it a further element of the occult. With a vortex-like opening at one end, it also suggests it might be a further entrance to hell.  I’ll say no more here, and leave it to visitors to discover.

Infinite Darkness, June 2024

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