Scripted Agent Access control for Second Life regions

via Linden Lab

Updated: Yay! between drafting this, having dinner and coming back and publishing, LL have updated the Scripted Agent Policy – see: Linden Lab Official:Scripted Agent Policy. There is also a discussion thread on the forum.

Tuesday, March 28th, 2023 saw the Scripted Agent Access control – also known as “Ban the Bots” update – became a grid-wide capability in Second Life.

Designed as a means to provide estate / region holders with the ability to prevent unwanted scripted agents (“bots”) from accessing their regions. It is a response to increasing concerns over the use of scripted agents to gather data – including user data – from across the grid and send it for processing / viewing outside of the Second Life.

It is an issue most recently brought to the fore by the BonnieBots system (see these locked forum threads: Has anyone else noticed the B[xxxx] accounts?Sorry. This is not OK. B bots profile scraping and Questions for the Lindens), and the new control was first mentioned as a coming feature during a March 2023 Lab Gab session (see: Lab Gab summary: Grumpity, Mojo &; Patch – SL Mobile, land, bots & more – Bots and Policies).

The following is quick overview of the functionality as it is now – full information can be found in the Scripted Agent Estate Access FAQ from Linden Lab.

How does it Work?

Currently, the Scripted Agents Access control uses an estate-wide flag called deny_bots, which for most viewers is currently accessible as a Debug Console setting, although a viewer UI update is available in the most recent official RC viewers found on the Alternate Viewers page, and will eventually be coming to the official release viewer and TPVs as they adopt it.

  • When ON, the flag prevents any properly indicated Scripted Agents from accessing a region. The only exceptions being:
    • Those listed on the region’s access list.
    • Scripted Agents specifically granted Estate Manager privileges.
  • It is region / estate wide, meaning it cannot be set at / excepted from individual parcels within a region.
  • When the the flag is OFF, all Scripted Agents are treated the same as any other avatar with regard to estate access.

Setting the Flag

The flag can be set in one of two ways: via the Region Debug Console or (for those viewers that have the update) via World Region / Estate (CTRL-R).

Via the Region Debug Console

  • If you do not have the Develop(er) menu option displayed, reveal it in one of the following ways::
    • Go to Advanced → Show Developer Menu.
    • Press CTRL-ALT-Q.
    • Go to Preferences → Advanced Show → check Show Developer Menu.
  • With the Develop(er) menu displayed, either:
    • Select Consoles → Region Debug Console from the menu, or:
    • Press CTRL-SHIFT-`
  • The Region Debug Console floater window will open; in the input field at the bottom of the console, type:

set deny_bots TRUE

  • Press ENTER. If the command is accepted, the floater will echo:

estate setting deny_bots = on.

  • If the console fails to echo for some reason, type the following and press ENTER:

get deny_bots.

  • The console floater should respond with the Estate setting message, above.
  • If you do not have permission to set the flag, the console will respond:

unknown or unauthorized parameter “deny_bots”

Left: the Region Debug Console, showing the deny_bots command options. Right: denying scripted agents option within the Region / Estate floater (when available in all viewers. Images via Linden Lab

Via the Region / Estate Floater

Again, note that this option is currently being rolled-out on Linden Lab RC viewers, and may take time to reach all third-party viewers (TPVs).

  • Type CTRL-R to display the Estate / Region floater.
  • Click on the Estate tab to open it, if required.
  • Look for the option Must Not Be A Scripted Agent, and click the check box to mark it.
    • If there is no such option, use the Region Debug Console option, as described above.
  • Click Apply.
  • Close the Region / Estate floater.

Additional Notes

  • If your estate has multiple regions, it may take time for the setting of the deny_bots flag to propagate out to all of them.
    • If a region does not appear to update with the flag being set, try restarting it, this should force the update.
    • If you have attempted to set deny_bots with the region console but the region continues to fail to reflect the change, please contact support.
    • If you get the error message “Estate already allows bot access, no change”, please try restarting the region, and then toggle deny_bots again. If you’re still having trouble after restarting, please contact support.
  • Note that the flag only applies to registered Scripted Agents (and all bots should be properly registered as such via the account’s Scripted Agent Status page on the account dashboard); it will not prevent unregistered bots accessing a region / estate. However:
    • It is a violation of the Second Life Bot Policy for anyone to operate a bot or bots which are not so identified. Failure to do so on the part of a bot operator can result in an account suspension.
    • If you have set the deny_bots flag, but believe your region is being repeatedly visited by an unregistered Scripted Agent, file an abuse report under the Disturbing the Peace category with the scripted agent’s name, where (region name) and when (date / time) it was seen.

Looking at the Second Life Destination Guide facelift

Second Life Destination Guide refresh

As has been noted through various Web User Group (WUG) meetings, Linden Lab is engaged on a refresh and update of Second Life web properties.

This initially started in November 2021, with an overhaul of the Second Life Web Search, starting with a a facelift the the Search page before moving on to an overhaul of the ElasticSearch engine behind it as well, including the implementation of a scratch-built relevance engine.

Following this, time and effort was put into developing tools and capabilities intended to allow the Lab to more quickly refresh and update all Second Life web properties, and make them more uniformly manageable whilst affording them a newer, more modern look and feel. In February 2023, this work led to the roll-out of the new Land Portal front-end, as I reported in my February WUG summary.

Granted, and like the initial deployment of the Web Search update, there was not really anything behind the initial update – it initially just offers (at the time of writing) a fresher, cleaner portal by which to access the various Second Life web pages dealing with all matters of Land – Linden Homes, renting land, buying land, etc. However, it gave a feel for the direction the Lab is taking with its web properties, and  work is apparently in progress (or about to start) in overhauling the Linden Homes pages  to bring them into line with the styling of the Portal Page, and we will doubtless be seeing the results in due course before the work moves on to other land-related pages.

In the meantime, the Destination Guide has also gone through a facelift, with the new look being quietly deployed in the last week(ish) to present a new look Destination Guide with improved features. This new design follows the broad brushstrokes of the Land Portal in terms of layout – menu bar with logo to the top, large corporate footer area, user sign-in / log-out / sign-up links to the top right, the use of the new colour scheme, and use of large(r) images (than the “old” DG), etc. At the same time, it retains some of the look and feel of the “old” Destination Guide: the left sidebar with its list of categories, with the right side of the page used to display information on locations within the various categories. It also includes a plethora of navigation options and small touches. For example:

  1. Clicking on any category name in the left sidebar will refresh the right side of the page to display locations in that category, and adds the category name to the small navigation bar at the top of the sidebar, between the top menu bar and the Search field.
    • Clicking on the HOME icon on this navigation bar will return you to the main Destination Guide page.
  2. If the Category has sub-categories with in – indicated by the presence of an arrowhead – these will be exposed within the sidebar on the main category name, with the details of locations in the first sub-category/ies being displayed on the right of the page.
  3. Alternately, clicking on the arrowhead will display the list of sub-categories below the main category name without moving you to a display of destinations with the category, allowing you to then display a list of destinations for that sub-category by clicking on the sub-category name.
  4. Those items in the category list which have sub-categories of destinations will also display a small navigation bar at the top of the main page display, allowing you to move back and forth between the sub-categories of destination by clicking on their names.
Second Life Destination Guide refresh

In addition, clicking on the image, name or descriptive text for any destination location will move it to the top of the right-side list of destinations of the given category, together with:

  1.  A full description of the location, as provided by the owner.
  2. A teleport button for visiting the location.
  3. A Share/ embedded option button for creating a widget for the location which can be embedded in web pages.
  4. A list of clickable Destination Guide categories and sub-categories in which the location is currently listed – clicking on any of these will move you to the category / sub-category.
Second Life Destination Guide refresh

Other touches include a little tick mark in the top left corner of the picture for any location currently featured in the Editors Picks section; a much clearer option for submitting locations for inclusion in the DG (Got A Favourite Spot?, at the bottom of every page); the ability to order the listings for a category by newest first, or alphabetically / reverse alphabetically, etc.

Some Grumbles

The new layout also has some irritating features I hope LL will address:

  • No option to view a location on the World Map. I find this a personal irritant because:
    • The Map gives locations within the DG / Second Life a sense of place, that they are part of a world and not just individual environments separated from everything else, suggesting they are stand-alone environments (a critique often levelled at Sansar).
    • Being able to view a location on the Map can answer some basic questions for the SL explorer: is it a standalone region? Is it part of an estate that might be further open to exploration? Is it on the Mainland? If so, which continent, and what might it be close to?
    • Similarly, seeing a location on the map can help determine whether or not it is accessible by means other than teleporting – such as by air, water or road – thus allowing people options in how they visit and (again) offer that sense of interconnectedness between places in Second Life.
  • The menu options at the top of the DG pages – What Next? Shopping, etc., – open pages in a new browser tab.
    • This stands in contrast to the Land Portal, when the options open in the same tab (and so the Back button can be used), which many users likely find preferable.
    • It is also annoying in that one can end up not only with multiple tabs being needlessly opened, but with tabs themselves chomping at a computer’s (potentially limited) resources.

Conclusion

The above grumbles noted, generally, I like the approach taken with the new page format for SL web properties. Fonts are reasonably large and hopefully a lot clearer than the “old” (/current) pages for those with vision impairments, and the use of colour is pretty reasonable as a well – certainly, the use of a lavender pink for the buttons on the pages does allow them to stand apart and be seen as buttons whilst not being as in-yer-face as the orange which has previously been used. That said, the Destination Guide is there for you to poke and decide for yourself as to whether or not you like it.

Lab Gab summary: Grumpity, Mojo & Patch – SL Mobile, land, bots & more

via Linden Lab
On Friday, March 10th, 2023, Linden Lab streamed a special session of Lab Gab featuring the Office of Second Life: Grumpity Linden, Mojo Linden and Patch Linden.

The session was built around announcements and updates relating to various initiatives and product developments. Note that the following is not a direct transcript of the entire session, but is intended to record the key points discussed.

For ease of reference, timestamps are provided to the relative points within the video where specific topics are discussed, allowing readers who prefer to listen to the comment directly to be able to do so.

Table of Contents

A Little Background

Grumpity Linden: heads up Second Life Product team, where she has overseen a shift to growth, a stronger, more balanced economy, movement towards better community cohesion, and an overall forward-looking approach. She originally started at LL whilst working for The Product Engine, and was involved in the development of Viewer 2 (as designed by 80/20 Studio), prior to joining LL full-time in 2014. As the Vice President of Product, she is responsible for coordinating the various teams involved in bringing features and updates to Second Life, liaising with legal, financial and compliance to ensure features and capabilities meet any specific requirements in those areas, and so on; work which can involve looking at specifics within various elements of the overall SL product, such as UI design and layout, etc.

Mojo Linden: joined the Lab in 2021 at the Vice President of Engineering, filling the shoes worn for so long by Oz Linden. A 20-year veteran of the gaming industry, he has been responsible for launching numerous games across multiple genres and platforms, and has a strong understanding of platforms, architectures, and product development and technical capabilities. In his role at the Lab, he has shown enormous openness and candour in seeking to increase the platform’s functionality and performance, and in pushing to expand SL’s capabilities.

Patch Linden: originally a Second Life resident and business owner who joined the platform in 2004, and became a Linden in September 2007. He worked across a number of teams within the company – notably within the support and product spheres, and is responsible for developing the Land Operations team, and more recently setting-up the company’s support office in Atlanta, Georgia. Since 2019, he has been Vice President, Product Operations.

Second Life Mobile

[Video 0:00-4:42 and 6:36-7:57]

Grumpity Linden holds up a mobile ‘phone showing Second Life running on it using the upcoming SL Mobile capability
  • Built upon Unity.
  • Core development of this product began in October 2022, with the aim of gaining as high a fidelity of experience on mobile as is possible.
  • Works on all platforms – Android, iOS, tablets, ‘phones.
  • The product is still very much in development, with the focus having been on graphics fidelity, including full avatar rendering.
  • There is some way to go before the product is ready for release – work at the moment is on smoothing out some of the rendering edge cases before moving on to adding further functionality.
  • Initial release is planned for late 2023 with limited functionality, which will then be iterated upon to add more and more functionality and capabilities.

Land Pricing and Fees

[Video: 8:59-12:06]

  • See: Infrastructure Investment Update: Buy/Sell Fee Change and Land Pricing Effective Mar 6, 2023 – official blog post.
  • Grumpity re-iterated the drive (initiated by the late Ebbe Altberg, not long after he joined LL as CEO in 2014) to lower the cost of virtual land in SL – as had long been called for by SL residents – whilst also offsetting the lower land tiers through increases in fees elsewhere within the platform.
  • The fee increases  – as noted in the official blog post – also relate to increased costs LL has faced, thanks to the general economic situation.
  • The fact that the option for paying for land using L$ (restricted to Premium Plus subscribers and limited to one region only at the time of writing) is higher than the USD fee for the same is explained as being a combination of the facts that the L$ to USD exchange rate, the fact that LL have to do the lifting of conversion from L$ to LSD through the LindeX, and as such must participate in the SL economy.
  • It was also noted that paying in L$ means subscribers avoid being charged VAT / state sales tax / similar.

Bots and Policies

[Video: 12:09-13:05]

  • Most likely raised in relation to ongoing concerns about the amount of data being gathered by the BonnieBot system (which has done much to raise the visibility of bots (aka Scripted Agents) in general), and which has also seen some heavy-handed forum moderation on the part of LL. So details can be found threads  – see Has anyone else noticed the B[xxxx] accounts? Sorry. This is not OK. B bots profile scraping and Questions for the Lindens.
  • Whilst the BonnieBot website has take steps away from publishing information which might be regarded as being within Second Life under the expectation it is private (a point that Linden Lab seemingly missed in their initial responses to forum thread postings), the Lab has recognised the need for clearer / better policies and has promised to provide them.
  • These new policies have gone through the necessary compliance and legal reviews within Linden Lab, and will hopefully be published in week #11 (commencing Monday, March 13th, 2023).
  • In addition, a new set of estate / region controls are being developed to enable estate / region holders to better control the use of Scripted Agents within their land. These will be deployed “soon” – hopefully within weeks of this session being aired.

PBR – Physically Based Rendering and Graphics

[Video: 13:10-18:00]

  • (Note: this topic is also covered within my Content Creation User Group meeting summaries.)
  • In brief: PBR essentially models the flow of light within computer graphics in a manner which mimics light reflections on surfaces in the physical world.
  • It represents a significant technical step forward in graphical rendering for SL (in the order of 10 years).
  • The core of this work is to support a new approach to material maps / surfaces either directly on products development for SL by content creators or which can be used on suitable objects within Second Life, which give they sense of physical world lighting and reflection.
  • In particular, it draws on the Khronos glTF 2.0 specification, and allows creators to more readily use a range of tools supporting that standard (including Blender) and also contents libraries, etc., in support of their work.
An Intel-developed scene imported by Nagachief Darkstone and WindowsCE to demonstrate reflection probes (note the reflections on the knight’s armour – these are not generated by attached environment lights but by a reflection probe within the building structure. Image courtesy of Rye Cogtail
  • Also included in the PBR work is reflection probes – which in simple terms enable light sources to generate reflections of an in-world scene on suitable surfaces (i.e. those using the materials system).
  • None of this work does not necessarily mean users need higher specification computers in order to view it; however, reflection probes can impact system performance, so the viewer will include an option to enable / disable these if they prove to be a performance hit for people.
  • Demos of the PBR work, including an imported Sponza scene, can be found on the following regions on Aditi (the Beta grid):  Materials1; Materials Adult and Rumpus Room 1 through 4.
  • The PBR viewer itself – required to see the content on Aditi, is (at the time of writing) still in the Project Viewer stage (so not ready for use as a primary viewer!) and is available through the Alternate Viewers page.
  • The next stage of the project is to provide support on Agni (the main grid) and promote the viewer to Release Candidate status, both for more widespread testing, but there is no set time frame for this to happen.
  • This work does not mean LL are investing in a new graphics engine – this work, and the recent performance improvements work has been on updating and enhancing the existing graphics engine to better support users and what might be regarded as recognised graphics standards.

Mirrors in SL

[Video: 16:23-17:26]

  • The PBR work takes SL some way towards provisioning real-time planar (that is, flat) mirrors.
  • Once the initial PBR work has been deployed, LL plans to start work on offering planar mirrors in some capacity.
  • Further details on this can be found in my 2023 week 7: SL CCUG and TPVD meeting summaries: Mirrors! article.

Graphics API

[Video: 17:27-18:00]

  • While the graphics rendering engine is not being changed, per the above notes, the graphics API will be changing.
  • As OpenGL is going increasingly old (and has been deprecated by Apple), plans are in hand to move the Graphics API to Vulkan (and MoltenVK for Mac).
  • This switch will further enhance SL’s graphics capabilities, and work on the switch-over should commence later in 2023.

Viewer Updates

[Video: 18:00-19:50]

Inventory Updates

  • (Note: Updates on the progress of the Inventory work can generally be found in my TPV Developer meeting summaries.)
  • Work is in progress to provide updates to Inventory management, some of which are designed to help with avatar customisation.
  • The first part of this is to provide an “Inventory thumbnails” capability – offering a thumbnail image of items in Inventory.
  • Alongside of this will be a single folder Inventory view.
  • These are not seen as major gamer changers, but rather quality of life improvements for new and existing users.

Emojis

  • LL is still working on integration the Catznip Emoji code contribution to all emojis in chat and IMs.
  • A project viewer for this should be available in “weeks”.

Linux Support

[Video: 20:48-21:30]

  • The current stop-gap for Linux is running the Windows viewer through Wine or Proton.
  • The need to provide direct Linux support is recognised, but updating the tools to make this possible is not on the roadmap for 2023.

SL and VR

[Video 19:56-20:47]

  • VR still requires a consistent 60 fps left eye / right eye), and for many; the feeling at LL is that  SL is not there yet even with all the recent performance improvements.
  • Various initiatives – adoption of Vulkan, the Puppetry Project – should help improve things further,  and LL might reconsider VR headset support in 2024.

Marketplace Updates

[Video: 21:33-24:52]

  • Marketplace Search was updated with significant changes to ElasticSearch (the underpinning Second Life and Marketplace Search) – see: We’re Improving Marketplace Search
  • This was a large update (lifting the search engine from version 2.3 to 8.4, and did involve some issues on deployment, which are being addressed – see: Updates to Marketplace Search.
  • Further fixes and improvements to the update will be deployed in due course, the first of which will be Boolean searches.
  • A fix for Featured Lists not updating correctly is also due to be deployed “soon”.

New User Experience (NUX) Mesh Avatar

[Video: 25:49-27:46]

A preview version of the new, single mesh (head-to-toe) avatar, which will use by mesh clothing and Bakes on Mesh, and be open for creators to design clothing and accessories
  • That said, the project has taken longer to develop than had been anticipated.
  • There will be a dev kit for creators wishing to support the NUX Avatars. This will be launched ahead of the release of the new avatars.
  • The entire system is intended to be “PBR ready” in that PBR materials may not be included in the clothing and accessories released by the Lab, but the items will be capable of supporting the use of PBR materials on them.

Linden Homes Update

[Video: 27:30-28:09]

  • A full update will be coming soon.
  • The first range of Premium Plus Linden Homes is nearing completion.
  • Updates and expansions to the current Premium Linden Homes – like the Victorian – are being prepared.

Second Life User Group Meetings

[Video: 24:54-25:47]

Closing Comments

[Video 28:10-End]

Everyone is pretty much having fun with the SL Mobile project, and hopes were expressed that a “blooper” reel could be made available. It was also indicated that news on the theme for the 20th Second Life Anniversary event (SL20B) will be made available in due course.

LL announce fee changes for Second Life land and Lindex

via Linden Lab

On Monday, March 6th, Linden Lab announced a series of fee changes / payment changes to Second Life which have sparked some debate.

The announcement leads with the reduction in “standard” Full private region (i.e. a region with the standard 20,000 Land Capacity) monthly tier being reduced by US $20 a month, from  $229 / month to US $209 / month – the reduction being to mark 2023 being SL’s 20th anniversary.

Note that the monthly Homestead tier and the US $30 / month for the Full Private region land capacity bonus remain unchanged.

It also introduces an option that has been requested numerous times over the years: the ability to pay tier on regions obtained directly from the Lab using Linden Dollars. However this option comes with some caveats:

  • It is limited to only one region per Premium Plus subscriber.
  • It is only available for Premium Plus subscribers.
  • It is currently a “beta” programme, currently set to end on September 6th, 2023 – although this date may change / be extended.
Land tier rates for regions in Linden Dollars – available for Premium Plus subscribers with land holdings, per the notes above. Table via Linden Lab.

Payments are made on the basis of a stable conversion rate of L$250 to the US dollar, and to facilitate payments, Linden Lab has created a Land Payments region, although at the time this blog post was written, it did not appear to be available. For further details on it, and the all information on using Linden Dollar to pay tier to Linden Lab, please refer to L$ Payments for Land.

Fee Changes

In what is likely to be a less popular move, the blog post notes the following Lindex fee changes, which come into immediate effect from Monday, March 6th, 2023:

  • The buy fee is increased to 10%, with the minimum and maximum fees charged remaining unchanged at US $1.49 and US $14.99 per transaction respectively.
  • The sell fee is increased to 5%, regardless of the size of the transaction.

The blog post notes that these increases are to offset the above land price reductions (and thus a continuation of LL’s policy of redistributing their means of revenue generation to be less reliant on a single product (land)), and also as a result of rising operational costs.

A brief FAQ on these changes is provided in the official blog post, and specific questions on them can be made through the forum thread associated with the blog post, or possibly submitted as a question which might be asked of the SL management team as a part of the Lab Gab session to be broadcast on Friday, March 10th (in which case the question must be submitted by 09:00 SLT on Thursday, March 9th, 2023.

Related Links

Lab Gab with Grumpity, Mojo and Patch Linden streams on March 10th

via Linden Lab

At 09:00 SLT on Friday, March 10th, 2023, there will be pre-recorded Lab Gab session, featuring three of the Lab’s Second Life leadership team: Grumpity Linden, Mojo Linden and Patch Linden. They will be discussing all things SL-related and responding to questions submitted in advance of the event.

Grumpity Linden: heads up Second Life Product team, where she has overseen a shift to growth, a stronger, more balanced economy, movement towards better community cohesion, and an overall forward-looking approach. She originally started at LL whilst working for The Product Engine, and was involved in the development of Viewer 2 (as designed by 80/20 Studio), prior to joining LL full-time in 2014. As the Vice President of Product, she is responsible for coordinating the various teams involved in bringing features and updates to Second Life, liaising with legal, financial and compliance to ensure features and capabilities meet any specific requirements in those areas, and so on; work which can involve looking at specifics within various elements of the overall SL product, such as UI design and layout, etc.

Mojo Linden: joined the Lab in 2021 at the Vice President of Engineering, filling the shoes worn for so long by Oz Linden. A 20-year veteran of the gaming industry, he has been responsible for launching numerous games across multiple genres and platforms, and has a strong understanding of platforms, architectures, product development and technical capabilities. In his role at the Lab, he has shown enormous openness and candour in seeking to increase the platform’s functionality and performance, and in pushing to expand SL’s capabilities.

Patch Linden: originally a Second Life resident and business owner who joined the platform in 2004, and became a Linden in September 2007. He worked across a number of teams within the company – notably within the support and product spheres, and is responsible for developing the Land Operations team, and more recently setting-up the company’s support office in Atlanta, Georgia. Since 2019, he has been Vice President, Product Operations.

If you have a question you’d like Grumpity, Moho or Patch (or all three!) to answer, be sure to submit it via Lab Gab Google Form, and to do so before 09:00 SLT, on Thursday March 9th. The session will be shown of the Second Life You Tube channel, I hope to have a summary of the session available some time after it has streamed; in the meantime, the salient details are summarised below.

Viewing Details

A wander through Gothbrooke Forest in Second Life

Gothbrooke Forest, January 2023 – click any image for full size

Sitting within one-eighth of a Full region (which utilises the Full Private region land capacity bonus) is Gothbrooke Forest, a public setting designed by Myka Winchester (Dremonawolfe) as, to quote the setting’s About Land description:

A gorgeous rustic themed forest complete with a serene pond and plenty of places to cuddle with your partner or simply take photos.

– Gothbrooke Forest

This is a gently relaxing setting, comprising a house – Cory Edo’s excellent Noa Ranch Cottage, which I’ve had my eyes on as a possible purchase for personal use (so get ready for a blog post on modding and using it that might be forthcoming) -, woodlands in autumnal colours, and a large body of water around which the trees have gathered.

Gothbrooke Forest, January 2023

The landing point sits close to the house at the eastern extreme of the parcel, alongside sign board offering group membership and / or a teleport up to the Mysteria store. At the time of my visit, I was not sure if the house was open to the public or not – while there were no signs to indicate it was not, I erred a little on the side of caution. However, Myka has since contacted me to let me know that it is indeed open for people to explore.

Running parallel to the front of the house is a gravel path leading to the first of the setting’s cuddle-spots: a small pergola among the trees. Here blessing can be had from the small figure of Buddha and which, under the shroud of Midnight, can be romantically lit by a parade of candles.

Gothbrooke Forest, January 2023

Before reaching it, a junction in the path leads west to the parcel’s waters (or back to the house if you prefer!). The waters are fed by tall waterfalls to the north, and as the path leaves the shade of the trees a wooden boardwalk stretches over them to what at first appears to be an island, but which is in fact a small headland jutting from the western extreme of the parcel. Steps can be found along the boardwalk allowing a descent into the waters, and rubber rings are available for floating around for those who wish to take a dip.

On the far side of the water, a mix of decks, gravel and log-supported paths climb up to a ring of trees and and an outdoor seating area beyond which sits a small café.

Gothbrooke Forest, January 2023

Prior to reaching the clearing, stone steps climb over the rocky headland and descend into a gravel-floored depression and another secluded spot for couples, this one furnished with a pallet table on which wine, cheese and crackers has been provided. It’s a cosy spot, but slightly spoiled by the fact that while the shrubs and logs ranged around the outer side of the depression give it a greater sense of privacy, they also block the view out over the water.

The latter extends two wet fingers into the land either side of the headland, both of them reach almost as far as where the café sits above them. Each is home to a water floater complete with its own sun shade. The café is a cosy place, two floors within a wood-framed building, and carrying with it hints of both Halloween and Christmas. As well as the outdoor seating, it offers comfortable armchairs downstairs and more traditional table-and-chairs seating upstairs.

Gothbrooke Forest, January 2023

The ribbons of land running along the north and south of the parcel to connect the eastern end with the house and the western end and the café offer no footpaths – which is not any loss to the setting. Instead they are rich in trees and rough ground, giving the entire setting a sense of being deep within a forest, as the parcel’s name suggests.

Small, rich in places to sit and pass the time, Gothbrooke Forest offers itself for a range of EEP settings (as well as its own – I actually used one of my custom settings in the images here), and multiple places to sit and relax. All of which makes for a pleasant and engaging visit for Second Life explorers.

Gothbrooke Forest, January 2023

SLurl Details