In the Press: PC Gamer unboxes Second Life

Strawberry Singh, 2014, on FlickrSecond Life is a virtual world with an infamous reputation. If you’ve never played, you may only be familiar with the tales of kinky sex rooms and the YouTubers who troll the locals for a cheap laugh. But Second Life is so much more than that—a point driven home after I spent a whole evening reading a Second Life beauty blog.

So opens Second Life’s makeup unboxing videos are surreal and wonderful, by Steven Messner, writing for PC Gamer. It’s a refreshing look at the platform through the eyes of someone who may well have been aware of the SL’s reputation, but may not have spent much (if any) time in-world himself – and it makes for a pleasing read.

The focus – as can be gleaned from the title of the piece – is Berry’s popular unboxing videos. These are actually a clever way of offering non-SL users an alternative point-of-view on the platform simply because, as Mr. Messner points out, unboxing events do permeate modern consumer culture. Hence, it’s a neat hook on which to hang a look at Second Life as seen through the eyes of a knowledgeable, empathic ambassador for the platform, and Mr Messner wisely allows Berry’s own words frame the important aspects of the exchange – the attraction of the platform as a social medium, as a mean for personal growth, and as a powerful means of personal and creative expression.

It is in the latter regard that the article particularly frames things, with Berry correctly pointing out that the pseudonymous nature of Second Life is a powerful enabler. Not only does it provide us with a means of being fully engaged in the platform and with one another whilst keeping whatever comfortable separation we feel we need between our digital and physical lives, it also allows us to enjoy a much wider canvas for creative expression if we so wish – video, photography, etc., utilising platforms such as YouTube and Flickr. It also allows use, if we wish to present our art and creativity to the physical world through our digital personas, as the likes of Toysoldier Thor and Bryn Oh have done.

Steven Messner

As Berry also points out, this freedom can also something of a two-edged sword; frustration can be born out of a desire of wanting to more fully reveal oneself whilst knowing circumstance, the attitude of friends, the potential reaction (which is somewhat born out by some of the comments which follow the article), do much to push one away from doing so as much as any concerns vis career, etc.

The other attractive aspect of the article is Mr. Messner’s own approach. He writes frankly and openly, without any lean towards personal bias of the subject matter or need to add any snide pokes at the platform – a trait not always apparent in pieces about Second Life, even when well-intentioned. It’s also clear he’s come aware from his conversations with Berry with a new awareness and – dare I say – respect for the platform:

My conversation with Berry has given me a rare glimpse into a world that is often negatively branded as bizarre. If you dig a little deeper, you’ll find a community of artists and creators who have banded together to share and celebrate each other. It’s not something you see in other massively multi-player games, but it’s something I wish there is more of. It makes me a bit sad, then, that Second Life will always be labelled by its strip joints and sex clubs. As Berry tells me, “That’s just not what Second Life is about, there’s so much more you can do here.”

All told, a nicely written piece which makes a very worthwhile read – so do please follow the link at the top of this article and see for yourself, if you haven’t already. Kudos, Berry and Steven.

Second Life’s AVsitter to become open-source

Code Violet, the creator of the popular AVsitter system used by many content creators in Second Life for sitting and posing avatars on furniture, vehicles, etc., has announced that she will be making the system available to the community as an open-sourced product under the GPL v2 license  from July 31st, 2017.

The announcement came via a post on the AVSitter support pages, which is also referenced in Code’s in-world profile.

By making AVsitter an open-source product, Code hopes users will be able to continue its development and extend its life without the need for her direct involvement.

“I’ve always tried to make products that I myself find useful, and to a standard that would allow others to enjoy them too,” she informed me as we discussed the forthcoming move.

“In 2010 I set out to make a sitter system for the kinds of furniture I wanted to make, which included dining sets and lounge room furniture. It’s been amazingly gratifying to see how so many other SL residents have found AVsitter useful in their creative process and/or their daily enjoyment of Second Life.”

She continued, “Seeing it used in just about every kind of furniture and vehicle imaginable is wonderful, but it places a high requirement on a single set of scripts made by one person to satisfy so many different needs. Over the years, a very talented user community has built up around AVsitter, including many of SL’s best designers, so I’m confident that the decision to release the code as open-source will allow that community to do much more with their creations than they could without the ability to change the scripts.

“A huge thanks to everyone who helped shape AVsitter over 7 years of wonderful (and weird!) creations. ♥.”

The July 31st move to open-source will be accompanied by a final release of AVsitter to all customers via the regular   update system, which will have the scripts set to full permissions. The change will not affect any AVsitter scripts currently in use, which will continue to function normally.

For the foreseeable future, Code plans to maintain the following support services:

In addition, new and existing AVsitter users can join the Unofficial AVsitter Support Group in Second Life, where community members may be able to help with specific questions and issues.

Should there be any enquires or questions about the announcement, AVsitter users should direct them to AVsitter Resident, and are asked to keep an eye on the announcement page in case there are further updates.

Holly Kai Park – more changes!

Seanchai Library: coming to Holly Kai Park

As I recently blogged on the Holy KiaPark blog, but will repeat here in sort for those who may not read that blog, we’ve announced two new things at the park over the course of the past week.

The first is a light-hearted attraction, with the arrival of bumper boat at the park 🙂 . The boats come in two flavours – those for just mucking about on the water and bumping one another free-form, and those for playing a team game of Bumper Buoy.

Bumper boats at Holly Kai Park

In both cases, the boats are free to use, and can be found at the Bumper Boat Pool on the west side of the park, near the Pavilion live events venue (you can reach them via the park’s teleport mirrors).

Those wishing to just putter about on the water can rezz a boat from the Bumper Boat rainbow rezzer. This will assign a random colour and number to each boat. Simply jump into the boat, select your seating size (adult, child or TD for Tiny), and off you go – use the ARROW keys for movement forward / back / turning.

The Bumper Boats Pool

If you visit the park with a group of friends, you can have a game of Bumper Buoy. This features two teams who select either red or blue boats and goals, and then try to push a yellow marker buoy into the other side’s goal. The first team to achieve a pre-determined number of goals wins! Full instructions can be obtained from the giver board under the Bumper Buoy scoreboard.

However, the big news for us at Holly Kai Park is the announcement that Seanchai Library is in the process of becoming a part of the Holly Kai Park family!

The Library, one of Second Life’s oldest spoken word programmes in Second Life, now in its tenth year, is currently moving into now accommodations in the south-east corner of Holly Kai Park, which has been re-landscaped for them. A new headquarters building is already in place and is being furnished, and Seanchai will be switching their weekly programme of events there from Sunday, June 25th, 2017. The new facilities can be reached by foot along the park’s trails (follow the Seanchai signs!), or via the park’s teleport mirrors.

Seanchai Library, Holly Kai Park

The move is a natural progression for Seanchai Library, who have been hosted by the Community Virtual Library (CVL) at Bradley University since 2010. However, it doesn’t mark the end of the Seanchai Library / CVL relationship – both organisations will continue to work together on projects in the future. Rather, it marks the fact that both organisations are moving in new directions and facing new opportunities.

For Holly Kai Park, the move is a further natural evolution in our relationship with Seanchai Library, who have been a part of the Park’s activities since 2016, organising and running the Stories at the Park afternoons which form a part of our Art at the Park events (themselves resuming on June 24th). They also hosted a Halloween round of storytelling at the Park in October 2016, and were participants in the recent Filling the Cauldron event.

Seanchai Library and Holly Kai Park

You can read more about the move in the official press release, and we’ll have news on Seanchai events and activities on the Holly Kai blog as the new season opens. For may part, I’m delighted to be able to welcome Seanchai Library to the park, and I’m looking for to working with Cale, Shandon and the team to bring Voice events to Holly Kai as a part of our drive to support the arts in SL.

SLurl Details

Holly Kai Estate is rated Moderate.

Second Life Community Gateway Programme officially re-launched

In September 2015, I reported on the re-introduction, at least on a “beta” level of the Community Gateways,  a programme which had been discontinued in August 2010, with Linden  Lab citing several reasons for doing so, including issues around scalability and management oversight, together with question marks around the overall effectiveness of the programme.

Indications that the Lab were reconsidering the programme first surfaced at the “Meet the Lindens” events at SL12B, and following the hints, I was able to discuss the beta programme with Patch Linden in July 2015 while preparing that original piece.

Since that time, the beta Gateway Programme has been moving forward, and I’ve been able to visit a number – the London Gateway, Ayuda Virtual, catering to Spanish-speaking users, the Firestorm Gateway (touched upon in the article linked-to above, and Helping Haven, which formed the focus of its own report.

Helping Haven Gateway – one of the new Community Gateways which formed a part of the beta programme, 2015-2017

Somewhere in the region of 18 communities were involved in the beta Community Programme. However, the programme did have its share of hiccups along the way – such as with sorting through a registration process with would address both the Lab’s one legal requirements for data integrity and the needs of the Gateway operators themselves, some of which I documented in 2016.

All of the major hiccups have been addressed over the ensuing months, and the results of the beta programme appear to have been positive. I say this because on Wednesday, May 31st, 2017, Linden Lab announced that the new Community Gateway Programme is now officially open, with around 6-10 community-led gateways now operating in Second Life.

Part of the Firestorm Community Gateway, also a participant in the Community Gateway Beta Programme

In explaining the programme, the blog post offers an easy-to-grasp bullet point list of the what it is, and what it seeks to achieve:

This programme allows Second Life Communities to:

  • Create a new user experience and attract Residents to your specific community.
  • Assist those new Residents in beginning their journey into Second Life.
  • Lend a guiding hand in the creation of their new avatar personas.
  • Assist with increasing new user retention.

This powerful new tool will allow you to register new users right from your own community website and add them automatically to your group, thus helping your community to grow!

Part of the Ayuda Virtual Gateway

Communities within Second Life wishing to establish a Gateway of their own should refer to the new Community Gateway guidelines on the SL wiki. Requests to join the programme should then be made by filing a Support Case ticket under the Case Type Land & Region > Community Gateway Application.

Call To Gateway Operators

If you are a part of a group running a Community gateway, and would be interested in perhaps seeing it covered in this blog, please get in contact with me. You can do so via IM or (preferably) note card in-world, or via the Contact Form on this blog. Just include a brief outline of the gateway, its name and location and details of some of the coordinators behind it (if you’re not one yourself), together with preferred contact details, and I will get back to you. please refer to the Helping Haven article as a example of how such an article might look / read.

Second Life mesh upload prerequisites revised

The Mesh Upload Tutorial is no more

When mesh content was being introduced to Second Life, linden Lab implemented a “gate” on people’s ability to upload mesh models to both Agni (the Main grid) and Aditi (the Beta grid).

In both cases, anyone wishing to upload mesh had to:

  • Provide payment information to Linden Lab
  • Complete a mesh intellectual property rights tutorial / questionnaire.

This has now been streamlined so that all someone who wishes to upload mesh needs to do is

  • Provide payment information to Linden Lab
  • Confirm they have read / agree to Linden Lab’s Terms of Service and Intellectual Property Policy, and acknowledge they may be subject to Linden Lab’s removal procedures should you fail to comply with these policies.

For those already “cleared” to upload mesh to Second Life, nothing changes – you remain approved.

However, if you are new to uploading mesh models to SL, you now have a far more streamlined process to complete in order to do so, as noted below.

Go to your dashboard at secondlife.com, and select Mesh Upload Status from the left-hand Account menu. This will display a summary page of your current status. If you have previously provided payment information to linden Lab and previously completed the Mesh Upload Tutorial, your information will be shown in green (below).

If you are registered for uploading mesh, both parts of the Mesh Upload status page will be shown in green

If you have not provided payment information to Linden Lab (only required for uploads to the Main grid) and / or you have not confirmed you have read the Terms of Service (ToS) / the Intellectual Property Policy, one or both of the status boxes on the page will be red.

Further, note that you cannot confirm acceptance of the ToS  / the Intellectual Property Policy until you have provided payment information, as shown in the image below (note the second red box).

The Mesh Upload status page for someone who has not provided payment information to Linden Lab. Note they cannot accept the Terms of Service / Intellectual Property Policy until they have.

If payment information needs to be filed, clicking the My Payment Info will display your account’s Billing Information Page, where you can add a payment method. When you have done so, you can return to the Mesh Upload Page, which will show the payment information section in green, indicating your payment method is on file.

You can now proceed with accepting the terms and policy, by clicking on the Accept The IP Terms link.

The Mesh Upload status page for someone who has provided payment information, but who has not confirmed they have read the ToS / Intellectual Property Policy

Doing so will display the Accept IP Terms page, which has a large I Accept button, and links to the ToS and the Intellectual Property Policy. note that both of these will open in the same browser tab as used by the Accept IP Terms page, so use your browser’s Back button to return to it when you are ready to accept.

When you are ready to do so, click the I Accept button to confirm your agreement to adhere to the ToS / Intellectual Property Policy. The Mesh Upload status page will update to show the required fields are green, and you are cleared to start uploading mesh models via the viewer.

Again, if you were already able to upload mesh to Second Life, nothing has changed. You do not need to re-affirm your ability to do so. The reason for this change, so far as I can tell, is because the tutorial  / questionnaire was seen as a little cumbersome and top-heavy.

With thanks to Whirly Fizzle for the nudge for me to take a look.

Second Life – Ozimals closes

Ozimals donated a limited edition bunny and Puffling to help raise funds during Filling the Cauldron, to help Second Life creator Elicio Ember and his family

Update, May 18th, 2017: As per the  comment below from Neobokrug Elytis, further information pertaining to the situation has been published via Google Docs here: https://drive.google.com/file/d/0B-_7k-VigxufaTM5b18yVXpvZU0/view, offering additional information on the situation from the claimant’s perspectives.

Update, May 17th: As per the comment below from Sue W, the Ozimal blog, including the post referred to in this article, has been cleared down.

Sonya Marmurek indirectly brought this to my attention via an image posted to her Flickr stream: Ozimals, the brand of breedable rabbits and Pufflings is closing its doors with immediate effect.

The cause is apparently a Cease and Desist letter forwarded to Ozimals founder Malkavyn Eldritch. No specific details of the cause of the letter have been made available. However, Malkavyn broke the news in an Ozimals blog post on Tuesday, May 16th, 2017, which reads in part:

At 8:00 am on Monday, May 15, 2017, I received a Cease and Desist letter from legal counsel representing Edward Distelhurst and Akimeta Ltd. This letter demands that I cease all use of Ozimals intellectual property.

I don’t personally agree with this claim, but I do not have the means to fight this in court, therefore I have no choice but to comply.

As of the morning of Wednesday, May 17, 2017, my products and their associated games will cease to function.

This means:

All databases supporting the bunnies and Pufflings will be off-line.

Support, both in-world and through the ticket portal, will cease.

All Ozimals in-world groups will be closed.

Pufflings will cease to function.

Any bunny who is Everlasting will continue to function, as he or she does now: without cost.

Any bunny who is not Everlasting will be unable to eat and will hibernate within 72 hours.

This is not the first time Ozimals have faced a legal situation, having been involved in a lengthy dispute with Amaretto Horses which ran from late 2010 through 2013.

Alongside her image, Sonya notes:

If you read this before it’s too late, there’s free eternal timepieces and other goodies in the Ozimals main store to make sure you can keep your bunny pets with you even when the servers go down.

Whatever the ups and downs or ins and outs of this situation, Ozimals have proven extremely popular across Second Life, and  Malkavyn closes his post with an apology and thanks to all those who have supported Ozimals over the years:

It was never my intention for the time we’ve all spent with the bunnies and the Pufflings to end like this. I want to thank you from the bottom of my heart for all of the support this community has given me over the last seven years. I wish there was more I could say.