Taking wing with Made in SL

Marianne McCann gets a little Top Gun as she discusses aviation in Made in SL

The latest Made in SL video launched on Thursday, January 23rd, with a look at the aviation scene in Second Life, and featuring Second Life long-term resident, aviation enthusiast and SL historian, Marianne McCann providing the commentary.

Second Life aviation is a genuinely broad and layered subject to try to cover in under three minutes, but thanks to Marianne’s expertise in the subject, Aviation Made in Second Life packs a huge amount into its brief running time. We get a brief peek at SL history, with names like Garth FairChang and the legendary Cubey Terra rightly popping up, (Cubey actually got me into SL skydiving, which is kind-of related to flying 🙂 ), as well as touching on the range of aviation communities and flying-related role-play in SL by touching on the Passengers of SL group (a good way to get flying with the many airlines and charter flight operations that offer point-to-point services in SL) and a look at the work of the Second Life Coast Guard (SLCG) role-play group that combines airborne and marine vehicles and role-play in places like Blake Sea and its surroundings (I’d personally note that the Get The Freight Out community also encompasses flying – see: An inside look at Get the Freight Out in Second Life).

Also given the short time frame of the film, coupled with the breadth of aircraft content available in SL, Marianne wisely focuses on just a couple of options for getting into the air at the controls, pointing to Sherwood aviation – an ideal for those who wish to have a high degree of simulated realism in their flying – and to Arduenn Schwartzman’s Warbugs, which have been design purely for fun and to allow single-region air combat (I actually wrote about Warbugs back in 2012 in Bitten by the (War)bug, but I confess I’ve not flown my own Warbug “seriously” for about 3-4 years).

Flying in SL takes many forms and includes many different aircraft and aircraft styles. I don’t really have any good examples of “unusual” flying machines, but the Piaggio Orion autogyro is both fun (and challenging at times!)

However, given the range of aircraft is so vast, getting to grips with what to buy can be difficult. Hence, Marianne points to some of the more popular or bigger airports, many of which have vendors offering demo versions of aircraft. In this, places like Hollywood Airport and Hona Lee Field can be particularly helpful, as they sit on the edges of the wide open skies of Blake Sea, where having to compete with skyboxes occupying the same piece of sky as you is removed. Many aircraft makers also have their own airfields where demos are offered, so when parsing the Marketplace for ideas, allows be sure to click any link to an in-world location and go see what demos might be available and give them a go.

As a keen aviator in SL myself, I’d probably also add to Marianne’s thoughts by saying those seeking to ease themselves into SL flying and want to have fun without worrying too much about things like instrument flying via Mouselook or having to learn the correct start-up sequences and so on, might want to try the likes of DSA (available at Hollywood Airport, noted above) for fixed-wing light aircraft flying (I’ve covered several of the DSA aircraft in these pages, and as I noted back in A look at my most-used SL vehicles (thus far!), one of them remains one of my preferred aircraft today; while for rotary flight, the likes of Spijkers Aviation & Marine (just across the channel to the west of Honah Lee Field) offer a range of helos that are pretty easy to master and are a good way to get started.

Airports like Hollywood Airport and airfields can be found throughout the Second Life continents and along the interconnecting waterways and places like Blake Sea and its surrounding private estates

Of course there are some drawbacks to flying (like any other form of SL travel), such as region crossings. However, and like everything else, the best way of dealing with these is by practice and gaining familiarity with the grid’s behaviour. Certainly, fear of region crossings should be a reason to put you off.

All told, a great promotional / introductory video.

Linden Homes: recent expansions, future thoughts

Welcome to Bellisseria

Since their introduction in April 2019, Linden Lab have released more than 10,000 new Linden Homes across Bellisseria, including the southern extension to the continent and southwards towards the Mainland continent of Jeogeot. They represent an extensive mix of themes: “traditional” homes, houseboats, campers & trailers and Victorian, all of which have proven very popular – as evidenced by the speed with which releases have tended to be snapped up.

The more recent updates have seen the southern section of Bellisseria that arrived with the release of the Victorian type of home directly connected with the northern, and additional off-shore expansions that place Linden Homes in the waters off the north-west coast of Jeogeot. The latter do so by offering what might be seen as the first “cookie cutter” element of the new Linden Homes, duplicating as it does the original houseboat expansion, together with a couple of the sand bar layouts from elsewhere around the continent.

Victorian Houses and the railway in the southern extension to Bellisseria

These extensions fulfil Patch’s promise that the new continent for Linden Homes would directly connect Jeogeot with Sansara to the north, providing water access (including the coastal waters of Bellisseria) between the two, and which goes well beyond the narrow corridor of water originally linking Jeogeot to Bellisseria.

In addition, the extensions close to Jeogeot also encompass one of the earliest Mole builds – Pyri Peaks. It was designed to offer anearly attempt at an interactive adventure involving a storyline, a fun fair and a network of underground tunnels and chambers. It is a setting I wrote about in 2013  with Pyri Peaks: the mystery of the lost Moles (2013), and whilst it is perhaps a little long in the tooth by today’s building / design standards, it is good to see it folded-in to the new Linden Homes in a move that might encourage interest in this part of SL history.

Pyri Peaks: home of the Pyri Fun Fair and now within sight / reach of Linden Homes

Whilst there are still houses within Bellisseria yet to be released, just where any future new locations for the homes might go raises an interesting point to ponder. One doesn’t have to look too far west of Bellisseria to note the number of private regions lying in that direction, together with the likes of the recently-arrived SS Galaxy, the QA versions of the Shop’n’Hop regions as well as the actual shopping event regions.

While these latter regions might be relocated to provide a little more western room to expansion, it would seem the the eastern side offers a far better opportunity, although this runs the risk of sliding into the open space to the east of Jeogeot, which might eventually lead to that continent looking crowded-in and limit expansion somewhat. So, might the Linden seek to offer a new continent elsewhere at some point in 2020? If so, will it see further home types?

Campers and Trailers in the Linden Homes regions extension just off the coast of Jeogeot

Offering new styles of Linden Home certainly helps maintain interest – but it comes with a potential risk: new houses could encourage those with Linden Homes to vacate and rotate from type to type, making it difficult  / frustrating for others who have yet to claim a home and who want to get one of the newer styles (something that has already been the case).

That said, were I to be asked, and given the potential for a more “offshore” style development alongside Bellisseria, I’d love to see something along the lines of houses built along a network of canals, with each house having a modest boat house or mooring space within the parcel and suitable for a small boat or two. Admittedly, it would require careful design to provide a mix of houses, waterways and footpaths (rather than roads) to connect everything together (and likely require a fair number of bridges), but such a design could generate interest and provide something more unique in terms of layout and options.

There are still regions in Bellisseria awaiting release to user, such as this area of Traditional Homes, sitting in the hills overlooking the southern extension to the continent

I’m pretty sure others have ideas for what they’d like to see, if there are to be further Linden Home types – feel free to comment with ideas! I’m also sure the Lab has plans of their own in terms of house types, if more are to be offered. In the meantime, as noted, there are still numerous regions in Bellisseria and the southern extension still to be finished, and the LDPW are once again back at work to get them finished and available as part of the weekly release cycles.

SS Galaxy drops anchor at Bellisseria

The SS Galaxy anchored off of Bellisseria

In a surprise move over the last couple of day, The SS Galaxy, the iconic 3-region long static cruise ship, quietly weighed anchor and gently made revolutions to slip away from her long-term home adjacent to the United Sailing Sims, south of Blake Sea and then steam across the open seas to arrive off the west coast of Bellisseria, where she has apparently lowered her anchors once more, within (very long, admittedly!) eyesight of the houseboat neighbourhood I treat as my second SL home.

Dubbed The Queen of the Saggitartian Sea, the SS Galaxy was laid down in 2007, and has remained throughout the intervening years a stunning example of what can be achieves with the humble 10x10x10 prim when suitably sized and cut. Billed as “the largest build in Second Life”, the ship is split across three regions – Galaxy FORE, Galaxy MID and Galaxy AFT, and for the first part of her life served as a floating home for those seeking a more unusual place to live, (with furnished rentals running from cabins offered at L$35 with no prim allowance, to single and double suites (L$550/week with 200 LI and L$1,000/week with 300 LI) all the way up to the likes of the VIP suites and Captain’s suites (L$1,500/with with 500 LI and L$5,500/week with 1500 LI), with numerous public facilities and event spaces (swimming pools, club, restaurant, ballroom, chapel for weddings, skydiving, mini golf, etc.), as well as an on-board shopping mall.

SS Galaxy: the art gallery created by Frost Mole

In 2015 it appeared as if the Galaxy’s “cruising” days had come to an end. As I reported in SS Galaxy: a last cruise into the sunset (April 2015), it was announced that for various reasons (none connected with issues of tier), the ship would be closing and removed from the gird.

However, the announcement raised a lot of concern over the potential loss of such an iconic vessel and historic build, that the owners and Linden Lab got together to discuss the Lab to take over running the Galaxy as something of a museum piece, with the removal of all commercial operations (rentals and stores). I was able to break the news in SS Galaxy refits for a new role after the ship’s long-term owner, DBDigital Epsilon, sent me a note (also released on the official SS Galaxy website) that the agreement had been reached.

SS Galaxy

By August 2015, with the ship relocated slighted from her original position, the work in refurbishing the ship had reached a point where public access was once again permitted, and I was given something of a heads-up on the news and a tour by Frost Mole, who had been leading the work on the refitting (see SS Galaxy lowers her gangways to visitors once more).

At that time, much of the work had been completed, although Frost noted she was hoping to do more. In particular, a balloon tour had been added to the stern helipads and a hang glider to one of the forward helipads, while some of the private areas of the ship had converted into public spaces – such as an art gallery -, and some of the lower decks received things like a new bowling alley, with the mooring stations saw the addition of 7-Seas fishing and swan boat rezzers. Sadly, the skydiving system vanished at the same time – something I personally miss, as over the years, I’d used it to introduce a few people to the sport via the Galaxy; but that’s the way things go; but the top-of-the-hour firework displays are still active.

SS Galaxy: looking over the ship at Bellisseria

When the Lab took on the Galaxy, Keira Linden noted that the ship would be made available for public events, and while some were held there (such as a couple of impromptu Lab / Mole / resident get-togethers), nothing was ever really formally put in place to make it obvious residents might use the ship for events. Whether this will not change with her move to Bellisseria remains to be seen – but given the amount of social activity within the Bellisseria community, the liner could become a popular venue, and encourage a wider audience.

The news of the move has been spreading outwards for the 24-ish hours since the Galaxy arrived off of Bellisseria. Initially inaccessible immediately after the move, she is now once again open to public access. Thus fair the responses within various forum threads (see here and here as examples) has been positive, and there has been a fair amount of traffic onto and off of the ship.

SS Galaxy: one of the upper deck pools

SLurl Details and Links

Second Life: end of support for Windows 7 announced

On Tuesday, January 14th, 2020, Microsoft is ending support for Windows 7. This means that while the operating system will continue to function beyond that date, Microsoft will no longer provide:

  • Technical support for any issues.
  • Software updates.
  • Security updates or fixes.

As as result of this, and as initially announced at the 2019 TPVD meetings week #50 summary, Linden Lab plan to cease their own support for Windows 7 from that date. This has now bee confirmed in an official blog post, which reads in part:

Accordingly, Linden Lab is updating our system requirements to remove Windows 7 from the versions we support. This does not mean that Second Life will stop working on Windows 7 immediately; existing viewers, and possibly some new viewers, should run as well as they did before. However, we will not be testing any viewers on Windows 7, so it is likely that compatibility problems will develop and increase over time. In addition, we will not attempt to fix any problems which occur only on unsupported operating systems (if a bug is reported against an unsupported system, we usually try to reproduce it on one that is supported; if we can’t, we don’t investigate further or attempt to fix it).

Those will have not upgraded to Windows 10 but have a valid copy of Windows 7 may still be able to upgrade using the Microsoft Windows 10 update site (note that free updates to Windows 10 were supposed to have been discontinued be Microsoft at the end of December 2017, but some are reporting it is still working via the Create Windows 10 Installation Media option).

Again, note that that’s Lab’s decision does not mean users on Windows 7 will find themselves blocked from accessing Second Life on or after January 14th, 2020, but will continue to be able to use the platform as before. However, and as noted in the official blog post, such users:

  • Will not receive assistance from LL support should they encounter problems.
  • Will not have bugs they report investigated or fixed unless said bugs can be reproduced using Windows 8 or Windows 10.
  • May find that, over time, viewer updates may not function as expected on Windows 7, simply because updates and new features will no longer be tested against Windows 7.

Given the potential exposure to malicious activities, both Microsoft and Linden Lab point to the need for users to only utilise supported versions of Windows on their computers, and keep up-to-date will all official patches and releases.

A decade (+) of blogging: thoughts on Second Life

On the occasions of my 13th SL rezday, Erik Mondrian reminded me that 2019 marks my 10th year of blogging via WordPress (I’d used another platform for a couple of years prior to that). With his reminder, Erik presented me with a challenge:

A slightly belated Happy Rez Day, Inara! And, if I may, perhaps a challenge? Not that you’re short of things to write about, but if you have time: In the last 10 years, what do you feel has been one of the best changes/additions to SL? And what are your hopes for the next 5?

– Erik Mondrian, via Twitter

As I stated in my reply to that tweet, I’m note sure I could pin thoughts down to any one thing in terms of what has positively happened to Second Life; there are simply too many – and some tend to be interconnected in some ways. However, I’ve been cogitating Erik’s challenge, and here is (slightly later than planned) an abbreviated list of some of the things that I believe have either benefited SL or had a positive impact on it over the last decade or so, and which I’ve particularly appreciated during my time using the platform.

Communications with the Lab: the relationship between the Lab and SL users has tended to be a complex one. At the time I moved to blogging via WordPress, things were at a low ebb. There had been the Homestead region situation, together with the drive to make SL a more “business oriented” platform (vis: Mitch Kapor’s SL5B crossing the chasm address that appeared to suggest SL’s early adopters were interfering with trying to reach an early majority audience; suggestions that parts of the Mainland should be made “business only”; the (ill-fated) Second Life Enterprise (SLE) product development; lectures from form Lab employees on how users should dress their avatars “for business”, etc), all of which left a lot of SL users felling pretty disenfranchised.

However, starting with Rod Humble and particularly with Ebbe Altberg, the Lab has sought to strongly re-engage with its users and embrace them. Things haven’t always worked out in their entirety (communications did go a little backwards towards the end of Humble’s tenure); but there is no denying the improvements seen through activities such regular Town Hall / Lab Chat / Meet the Lindens events plus the likes of VWBPE addresses and Designing Worlds interviews, and the simple expedient of allowing LL staff to once again openly engage with users whilst using their “official” accounts.

Windlight: although it was originally introduced in 2007, Windlight had a profound effect on the appearance of Second Life that’s hard to overlook. Originally a third-party product Linden Lab acquired and which didn’t see all of its potential capabilities implemented (for whatever reason), the overall impact of Windlight shouldn’t be trivialised.  If you need an idea of how SL looked pre-Windlight  – with the exception of the old particle clouds – just disable the Basic Shaders in the viewer.

Open sourcing the viewer code: also introduced in 2007 and not without its share of hiccups / controversies (the Emerald viewer situation, for example), the open-source project has undoubtedly served SL well. It has allowed third-party viewers to thrive within a reasonable framework, and both exposing features hidden with the viewer’s debug settings and allowing developers to add their own options, allowing users a greater choice of client options. It has also provided the means for users to contribute potential improvements to the viewer back the the Lab, generating a a largely positive synergy between developers and the Lab.

Mesh model import: admittedly, the impact of mesh modelling in Second life cuts both ways: positive and negative. Leaving aside what might be regarded as its negative aspects, it has helped to improve SL’s look and feel, potentially made region design more accessible / attractive, and helped bring improvements to the avatar we might otherwise not have seen, or which may have not have been implemented until later in the platform’s life (e.g. Bento and Animesh).

Performance improvements: over the last decade, LL has worked extensively “under the hood” with Second Life to try to improve overall improvements, such as the long-term Project Shining. Running for some 2 years with the aim of improving object and avatar performance, it was followed by further projects and efforts to help improve performance in assorted areas. Some have had mixed initial impact, but all of which have, overall, helped to improve things for most users, even if only incrementally in some cases.

Materials, Bento and Animesh: all three have helped improve the look and feel of Second Life, making it more attractive to users old and new.

Looking to the next 5 years, there is much that might happen or which many would like to see happen – from technical aspects such as further improvements in simulator performance (e.g. script and physics performance, region crossing management), through to more esoteric aspects such as audience growth / user retention, fee balancing, etc. However, I’ll restrict my thoughts for the future to one topic: the transition to the cloud.

This work has already eaten into the Lab’s engineering and operating time over the two years, and will doubtless continue to be a significant focus for 2020. However, it is a leap into the unknown for Linden Lab and Second Life, both technically and in terms of operating outlay / revenue generation (e.g. capping the cost of having cloud servers running 24/7 in a manner that doesn’t require uncomfortable fee increases).

On the technical side, it’s more than likely that the focus on moving to the cloud has a higher priority that developing significant new features for SL – and perhaps even curtailed implementing updates that might be seen as having a limited lifespan, such as infrastructure changes that could be rendered obsolete following the cloud uplift, but which are nevertheless causing a lot of teeth grinding amongst users.

Even when the uplift itself is completed, it is likely that the transition will still require a significant among of settling-in and adjustments that will continue to occupy the operations and engineering teams. So there is a lot hinging on this move that will continue into the next couple of years, and that is important to the overall future of the platform.

Name Changes: poll update

In Name Changes: $40 per change(?), some thoughts and a poll (December 17th, 2019), I offered some thoughts on the proposed US $40.00 fee for name changes, together with a (very) rough-and-ready poll on how people feel about the capability and the fee (so rough-and-ready that on reflection, I should have structured it a little differently and  used Google Forms for the poll for greater flexibility rather than the tools provided by Automattic for WordPress.com users, which are perhaps a little too basic).

As I noted in that piece, since last names were eliminated in 2010 in favour of “Resident” and the use of Display Names, there have been frequent calls for them to be “returned” to SL. These calls started almost immediately after “Resident” was introduced, through both forum threads and via Jira feature requests. Such was the demand, that by late 2011, LL were actively looking into bringing last names back, although ultimately they gave up on that attempt.

However, I also noted that the fee itself might be a limiting factor (together with the fact that the option will be limited to Premium members), and whilst admittedly a small sampling, the results of my very straw man poll would seem to support this. Just under 61.5% of respondents indicated that they probably won’t use the service, whilst over 80% of those responding the the question on the fee indicated that they felt it was too high.

Results from my (very) rough-and-ready Name Changes poll

Given that most people will naturally be opposed to paying almost any kind of fee for anything (even the L$10 upload fee for textures / sounds / animations is a source of grumbles), then opposition to the Name Change fee is to be expected. But the volume of negative responses, together with the level of disinterest expressed in the capability, would seem to point to the fact that  – again allowing for the fact it is limited to Premium members, and the responses to the poll likely came from Basic members as well – the $39.99 fee may will be a limiting factor for users after Name Changes go live beyond the natural pause LL hope it will provide against too-frequent changes that might otherwise impact services – and might in time prove counter to the degree of effort LL have had to put into implementing the service.

Fee aside, comments that followed my December 17th article and made through the likes of Twitter and direct IM, suggest that Premium members who are eligible for the service may well be put off from using it due to what they perceive as a another potential shortfall: the inability to re-use last names previously made available by LL. Those who wish to take their partner’s last name, for example, are effectively unable to do so except by continuing to use Display Names, while those who have a favourite last name that has previously been offered by by the Lab will similarly be out of luck.

Sample comments on how the lack of the re-use of “old” last names is seen as a limiting aspect of Name Changes

Again, this is only a small sampling, and one that uses a very basic poll to gather feedback. Nevertheless, it does suggest that Name Changes may well face a very mixed reaction once deployed, the former interest among users to have a last names make a return to SL notwithstanding.