Looking at the Second Life Senra avatars

via Linden Lab

On Tuesday, August 1st, 2023, Linden Lab officially announced the release of the first of the Senra brand of starter avatars for Second Life. The announcement came perhaps a little later than had been planned – at SL20B, Patch Linden indicated the hope was to launch them in July – and more than a year since they were initially previewed at the SL19B event in June 2022.

Of course, the release of new “starter” avatars for Second Life is nothing new; there have been several such releases over the years – some of which have been covered in these pages. However, particular excitement  / interest has surrounded the Senra project, because it is the first time LL has developed a start avatar making full use of “modern” capabilities within Second Life, including the use of mesh bodies and heads, the rigging and animation capabilities presented by the extended “Bento” skeleton and capabilities such as Bakes on Mesh.

More particularly, the Senra avatars are coupled with a new approach to introducing new users to their avatars and to customising them, using a web-based process integrated into the overall New User eXperience (NUX), which commences with the sign-up process and continues through to bringing new users into Second Life via Welcome Hubs and Community Gateways.

The Senra folders in the System Library

Sadly, I’ve been unable to test this customisation process myself, so for that, I’ll have to direct you to the Second Life University video released alongside the formal announcement (and embedded at the end of this article). What I will say about it is that it is very mindful of that used with Sansar. Whether this is a result of taking lessons learned and replying them or purely coincidental, I’ve no idea; but if it is a case of the former, then I say good on LL for doing so, as the Sansar system always came across as easy-to-use.

For those who wish to try the new avatars directly, then as the official blog post notes, they can be obtained via the System Library. However, and if you have not yet done so (and while it may well be obvious to most) – do be sure to copy the folders from the Library into your inventory.

While it is possible to Add / Wear items directly from the Library, this will result in them being copied to your inventory anyway – but rather than remaining together, they’ll simply be placed in the system folder corresponding to their item type (eyes, shape, object, skin, tattoo layer…) thus scattering them throughout your inventory, rather than keeping them all nearly together.

This initial release for Senra – emphasis here because again, it is important to note that work on further avatars in the range, including anthro, are in development, as per Patch Linden’s comments at SL20B – is referenced as “Beta”; in other words, while it is officially released, feedback and lessoned learned from it will be applied to the new versions of Senra avatars as they are released.

In the meantime, this “beta” comprises two avatars: Jamie (female) and Blake (male).

In keeping with most avatar bodies and heads, they are supplied Copy / No Transfer + No Modify, and each, as supplied with this release, comprises:

  • A separate body and head. Both use the standard SL avatar UV Map using the universal channels and are fully BoM. Thus, they are reasonably compatible with most skin, tattoo and clothing layers.
  • A total of six shapes, skins (from bleached to really dark) and nail layers, eight eye colours and nine hair styles (a mix of hair objects and tattoo hairbases).
  • An identical range of clothing (tops, bottoms, skirts, etc.) for each avatar, sized to suit their basic shapes & with alpha layers for the fuller body forms.
    • Note that free additional colours of some clothing can be found at the kiosks within the SL Welcome Hubs (at the Avatar area inside the Second Life Academy).
  • A basic, HUD-style animation system with single-click stop / start capability.
The Blake and Jamie starter avatars

I don’t want to go overboard in discussing these avatars in detail; we’ll all form our own opinions on them over time – and there are others far better qualified to dig down into them than I. As such what I have to say here is somewhat subjective and intentionally limited.

The splitting of the avatars between head and body – given they were originally described as “all-in-one” back around the time of SL19B – is a good move. It allows those transitioning from these avatars to third-party options to split the expense (and learning curve) in doing so over an extended period (e.g. purchase a body first, get used to using it + its HUD, then later decide on a head), rather than having to do everything at once.

Whilst six shapes are provided, these actually split between three body sizes (which for ease of reference, I’ll call “thin”, “medium” and “broad”), and two facial feature shapes (again for ease of reference: “thinner” and “fuller”) to provide two broad sets of appearances: the “thinner” face with each of the three body sizes (shapes 1 through 3), and the “fuller” face with the three body sizes (shapes 4 through 6).

What a difference a skin makes. Left: Jamie with her default shape 4 and skin 4 (l) and the same shape with the skin supplied with the Monique starter avatar (r)

Some have critiqued the avatars  – notably the female – for not supporting heeled shoes. While Patch has indicated this may be added as an option in the future, not doing so actually makes sense in the context of new starters: have to reference a HUD system and find the option to angle the foot for a specific hell height isn’t entirely intuitive when the aim is to keep things as simple as possible.

For me, the weakness visual part of these avatars les with the skins, which lack a degree of depth and  – for Jamie at least – could have been much improved by the simple application of decent makeup in the texture, as demonstrated in the image above, which uses one of the older starter avatar skins suppled by LL (“Monique”).

Again, I can understand LL wanting to minimise items they provide so as to keep the door as open as possible for third-party content creators to join the Senra ecosystem; but surely something a little more attractive could have been provided for new users when it comes to Jamie;  something which lets them feel there avatar is at least reasonably attractive when compared to others. As it is, the blandness of the Jamie skins could leave those using it like they must immediately start spend, spend, spending to “get up to par” with others – or (as bad) feel their avatar is inadequate.

Additional Senra avatar items can also be found at the SL Welcome Hubs

My other niggle is with the animation system; I cannot fathom why LL felt a need to change a term that has been in use for almost as long as SL has been around (Animation Override). True, “Animation Controller is a more accurate term, but it still runs contrary to accepted terminology and could led to some confusion for new users – which Senra is supposed to minimise. Also, could not the animations be a little smoother or more natural?

With regards to third-party creators entering the Senra eco-system, applications for the Senra SDK, intended to allow them to obtain the SDK and do so opened a little ahead of the formal release of the avatars via a forum thread announcement.

This has prompted a lot of feedback related to the design and construction of these avatars which I’m far from technically competent to comment on. However, my own rough-and-ready comparisons using the Improve Graphics Speed floater – whilst not totally ideal in making such comparisons – suggest that overall, these avatars are not that bad when compared to other systems in terms of their overall load, even if they are perhaps not the most efficiently made.

The Jamie head (top) compared with the Lelutka Simone head (bottom, minus its separate eyes and teeth). Note the comparative faces / vertices  / VRAM counts which allow for a number of calculations by which to compare the two heads

The thread on the license agreement has also led to a degree of discussion on the extent of the requirement laid out in the agreement and its associated documents. I don’t want to drag this article out further by diving into things here, but I would say that some of the concerns raised (e.g. LL not allowing content for other head / body ecosystems) is born of a misunderstanding of Senra’s function (the system is for those new to SL and intended to offer a simplified road into avatar customisation – and providing multiple items for multiple bodies or heads could confuse new users), and a degree of over-wrought mistrust of LL born of a misapprehension around legal terms. However, for details, I’ll leave it you to to follow the thread and draw your own conclusions.

Conclusion

As with all avatar systems, Senra has its positives and negatives. What these are seen as will largely be a matter of personal experience and subjective analysis by most – as is the case with some of my comments here. As such, I’ll just close with a handful more of personal observations:

  • Are the Senra avatars an improvement on the “classic” ranges of starter avatars – absolutely.
  • Could the possibly be better? Well, most likely, yes. The devil is in the details, and I do feel this skimp on the most important detail – the skins.
  • Would I personally use one? No. But that’s because I have two bodies and four heads to play with on my main account and two heads and a body on my alt account, and they are more than enough.
  • Would I suggest friends still firmly glued to the the system avatar give Senra a go and see what they can make of them, mix and matching with items already in their inventory? Absolutely.

 

Bamboo’s meditations on time in Second Life

Selen’s Gallery: Bamboo Barnes – Far From

Midway through its run at Selen’s Gallery, operated and curated by Selen Minotaur, is Far From by Bamboo Barnes, featuring previously unseen works by the arts drawn together in a theme I always find fascinating: the nature of time and its relationship with personal experiences and the formation of self.

It’s a subject I’ve been fascinated by since first reading Burnt Norton, the first poem in what would become T.S. Eliot’s Four Quartets, a discussion on the nature of time, the relationship between past and future and both of them with the current moment in time, alternate realities, the contrast between the experience of the modern man and spirituality, mixed with ideas of unity with the cosmos, and more. Whilst The more spiritual reflections of time and human nature are not necessarily a part of Bamboo’s Far From, the central theme of Burnt Norton’s opening (perhaps the most famous lines of the poem / The Four Quartets as a whole) was immediately brought to mind for me when reading Bamboo’s introduction to Far From.

What do you feel now if you close your eyes? Do you see the faint flicker of light that your memory gives you as you reach out in total darkness? Or is it something you wish you could have forgotten? A past that has become distant yet drawing you in heavily. The now that seems so far from it, but it is a part of you. A part of you that can never be denied.  

– Bamboo Barnes, Far From

Selen’s Gallery: Bamboo Barnes – Far From

In other words, what we has gone before, given if not fully remembered – even if we no longer wish to recall it – is as much a part of us today, just as what we now do will become a part of our tomorrow; that while we might live in the “now”, we also live with the shadows and light of the past, factors which perhaps distort, or at least consciously or not, direct our way towards the future, subliminally or directly influencing as they do the decisions we make in the now.

Compare this with Eliot’s opening reflection from Burnt Norton:

Time present and time past
Are both perhaps present in time future,
And time future contained in time past.
If all time is eternally present
All time is unredeemable.

– T.S. Eliot, Burnt Norton

Again, which is not to say the Bamboo’s art is intended to be any kind of visual essay on Eliot’s works; far from it – this is a subjective parallel I saw, and which other may not see or agree to. However, it is these kinds of parallels I so often find in Bamboo’s work and which – for me – further elevate her art.

That is, within Far From she offers a unique and highly visual meditation on then theme of the interconnectedness of time, just as Eliot does through the ideas he offers within the five parts of Burn Norton. Bamboo does this not only through her introduction to this exhibition, but in the manner of the images themselves. Each is distorted, some somewhat fragmented, all utilise colour in a striking manner.

Selen’s Gallery: Bamboo Barnes – Far From

These approaches are all elements which set Bamboo’s work apart from that of others, and can be found in many of her pieces. Here they combine to visually represent those memories and events which have shaped who are are now, and how we came to be who / where we are within our life (and, particularly, in our understanding of our own self). At the same time, elements of the images, combined with the 3D elements Bamboo has included in the exhibition space engage in themes of the past and present combing to shape our personal future – and that, but for decisions of the past, the idea that our life’s path might have taken a different course; the the flow of decision as much as the fluidity direct our lives.

This latter point might must clearly be suggested by the animated mosaic Bamboo presents as the landing point for the exhibition. The interconnectedness of past, present and future might also be see within those images which use repetition of images, the different colours within them underpinning the influence of past on present, and present on future (and, if we opt to extend – the manner in which the future itself informed those past actions which have brought us to where we are today.

Selen’s Gallery: Bamboo Barnes – Far From

A further beauty of Bamboo’s art is that her images can be enjoyed in their own right, as essays in style, colour, light, shade, subject and composition, each one standing entirely independently to the others around it. Thus, whether or not – like me – you opt to see an elegant artistic treatise within Far From, it offers a collection of richly engaging pieces which can each be appreciated on its own merits, making it a very worthwhile visit, and it will remain open to view through into August 2023.

SLurl Details

Linden Lab launches SecondLifeTime Premium and SecondLifeTime Premium Plus

via Linden Lab

 

Update: following the publication of this article, Linden Lab published their own official announcement blog post.

On Monday, June 26th, Linden Lab announced a pair of “limited availability lifetime memberships”, wherein Second Life users have the opportunity to make a one-time payment to Linden Lab in return for a “lifetime” membership to Second Life based on either the Premium Account type or the Premium Plus account type.

Offered as a part of the Second Life 20th Birthday celebrations, these memberships are described by Linden Lab as follows:

For Second Life’s 20th birthday, we will be offering a limited number of lifetime memberships for both Premium and Premium Plus! This will give Residents who upgrade to this membership type the benefits of a Premium or Premium Plus membership for the lifetime of their account! You can see a comprehensive list of what Premium and Premium Plus Memberships are being granted on a first come first serve basis. 

– Part of the LifeTime Memberships announcement

In short, these accounts:

  • Feature a one-off payment.
  • Provide all of the benefits applicable to either the Premium Account subscription package or the Premium Plus Account subscription package, depending on which LifeTime membership is applied for.
    • The currently list of benefits for each account type can be found here.
  • Cost:
    • US $749.00 at the time of upgrade for SecondLifeTime Premium.
    • US $1,749.00 at the time of upgrade for SecondLifeTime Premium Plus.
  • Are limited to:
    • 200 applications for SecondLifeTime Premium.
    • 20 applications for SecondLifeTime Premium Plus.
  • Will remain in effect:
    • Even if the account holder cancels their membership – if they re-join later, they will be able to continue with their Second LifeTime membership.
    • As long as Second Life remains operational.
  • Due to there nature, LifeTime memberships:
    • May not be available to upgrade to other account types (e.g. from SecondLifeTime Premium to Premium Plus). However, requests for upgrade can be submitted via support ticket for case-by-case review.
    • Will not be available for downgrade, but will become the base-level membership account type for the holder.
  • Are being granted on a first-come, first-serve basis.

For further details, visit the official support announcement page.

How To Apply

Applications can be made by Support Ticket only.

  • Go to the Second Life Support portal.
  • Click the orange Submit A Ticket button on the top right of any page of the support portal, and sign in if you have not already.
  • In the support ticket form, select the ticket type Account Issue, and choose Request SecondLifetime Premium Account from the second drop down that appears.
  • Select which membership type you would like – SecondLifeTime Premium or SecondLifeTime Premium Plus.
  • Check the box that states, I accept the fee. This will be required for support ticket submission, and will allow your membership to be processed as quickly as possible.
  • Fill out any additional necessary details in the description section (e.g. if you have recently renewed either your Premium or Premium Plus subscription, add the date of renewal) and click Submit.
  • Allow up to 10 business days for Second LifeTime membership support ticket requests to be processed.

 

SL20B Sweepstakes in Second Life offer impressive prizes

via Linden Lab

So, around 30 minutes after I publish my unofficial guide to SL20B, an e-mail arrives announcing the SL20B Sweepstakes  – something which I admit I’d missed when visiting the event’s Welcome Area.

Why is this newsworthy? Because the prizes  – particularly for those in the United States – are pretty impressive, including as they do:

  • A physical world Chevrolet Bolt EV car (US residents only).
  • A physical world Asus high-end gaming laptop (US Residents only).
  • A Second Life Lifetime Premium membership.
  • A 1 Year Premium Plus membership.
  • DAILY 1 Year Premium membership.

No purchases are necessary to enter the sweepstakes, just a visit to the SL20B Welcome Area during the festivities, and click on one (or both, in the case of US residents) Sweepstakes kiosks.

The National (US residents only) and Global (US residents + rest of the world) Sweepstakes kiosks at the SL20B Welcome Area

There are also a couple of official web pages providing more information and rules, and which run a clock giving the time remaining to enter:

A screen cap of part of the official Global Sweepstakes website for SL20B

So why not give it a go – the Daily Premium prizes are worth a visit on their own, to say nothing of the rest. Just expect the Welcome Area to be busy!

May 31st 2023: Reminder: Second Life Marketplace Upgrade

A quick reminder that the Second Life Marketplace will be undergoing infrastructure upgrades for an estimated period of one hour, commencing at 10:00 SLT on Wednesday, May 31st, 2023.

This work will involve, among other things, a reset of the shopping cart functionality, and any items users may have placed in their shopping carts for future  purchase will not be saved.

To to avoid any upset in having shopping carts emptied, Linden Lab recommends shoppers take one or both of the following steps:

  • Finalise all purchases ahead of the maintenance period, and complete pending transactions to clear your shopping cart.
  • For those items you are not in a position to purchase ahead of the maintenance period, or do not wish to purchase at this time but would like to keep recorded for future reference, list them either in your favourites or your wishlist.

During the maintenance period, the Marketplace will be unavailable for either shoppers or merchants to access. For complete details, please refer to this official blog post, and to the SL Grid Status pages for updates.

Second Life: Win 32-bit support ending; MacOS system requirements updating

via Linden Lab

In keeping with statements made in recent user group meetings, Linden Lab has announced changes to the the Second Life minimum system requirements for both Windows and Apple MacOS operating systems which are to take effect from Saturday, July 1st, 2023. Specifically, from that point onwards, Linden Lab / Second Life will no longer support:

  • The 32-bit version of the Windows operating system.
  • Any version of MacOS below 10.13 High Sierra.

Available stats for Windows suggests that the percentage of users running the 32-bit version is in the low single-digit numbers by percentage – and many who are running it do so on hardware capable of supporting the 64-bit version. The stats for MacOS version below 1013 are less clear, but High Sierra has been generally available since 2017.

With these changes it is further noted that:

  • Users running the viewer on the 32-bit Windows will still be able to access Second Life after July 1st, 2023 – however, they will not be supported by the Lab’s support teams if they have viewer difficulties.
  • User on versions of the MacOS preceding 10.13 will need to upgrade their operating system to a newer version to access future Second Life viewer updates.

The steps are being taken to allow the Lab to focus on stability, performance and maintaining compatibility with the most up-to-date technologies, as well as viewer security considerations.

To help those users either running Windows 32-bit or an older version of MacOS maintain parity with the SL minimum system requirements from July 1st, 2023 onwards, the Lab provides the following advice:

  • Second Life 32-bit Windows Viewer Users:
    • Ensure your computer meets the system requirements for the 64-bit Viewer.
    • Back up your preferences and settings before making the transition.
    • Download and install the 64-bit version of the Second Life Viewer.
  • MacOS Users Older than 10.13:
    • Check the Apple support website for information on upgrading your operating system.
    • Upgrade to a supported version of MacOS that meets Second Life’s minimum requirements.
    • Before upgrading, backup your important files and make sure your system is compatible with the newer version of MacOS.

For full details on the changes, please refer to the official blog post. Concerns  / feedback should  directed to Linden Lab, as I am unable to address support issues.