A visit to a Lost Town

Square Pegs in Round Holes, Kashmir Dreams; Inara Pey, February 2015, on Flickr“The Lost Town” – Square Pegs in Round Holes (Flickr) – click any image for full size

Update, February 26th: I’ve received a note saying that Square Pegs in Round Holes and Purple Crayons, Rwah’s other region (see my post on it), will be closing on March 5th, 2015.

When I last visited Square Pegs in Round Holes, the region hadn’t long been opened. As I reported at that time – September 2014 – it was largely a water-based region, with a series of islands visitors could explore. Since then, much has changed.

Rwah, the region holder has decided to offer the homestead region to those builders with a serious desire to build a region-sized installation which can be enjoyed by the public at large. To start things off, Jordy B. Zipdash was invited to create something in the region, and he came up with a darkly atmospheric build in the form of The Lost Town.

A lonely wind moans its way down a long road from a distant tunnel, passing between the careworn buildings of a run-down town. Tumble-weeds roll their way across the asphalt at the wind’s behest, while tall hills, bare rock denuded of vegetation, hem the town in, their bulk adding a sinister edge to the fading light.

Square Pegs in Round Holes, Kashmir Dreams; Inara Pey, February 2015, on Flickr“The Lost Town” – Square Pegs in Round Holes (Flickr) – click any image for full size

At the far end of town, the road makes a hard right turn before running arrow-straight to the mouth of another tunnel, passing a deserted trailer park and other human detritus before finally leaving this shabby corner of the world behind.

This might once have been a thriving town; there’s the imposing form of a bank on one side of the street (long-since converted to a bar), and the place even boasted a casino – the Starlite, although this has also gone through something of a transformation, becoming some kind of church; and even this seems to be well beyond any regular use, the desert sands drifting in through a back doorway and taking up residence between the pews.

But this isn’t to say the town is deserted; across the road from the shell of the old casino sits a small store and three well-maintained houses, the gleaming form of a car sitting on the driveway to one of them. Fires glow in the hearths of both places, and all have a feeling of cosy warmth about them, and by day look as if they’ve been lifted from quiet suburbia. Even so, within them, things seem a little odd; where are the occupants, given all three houses appear to have been in recent use? And why are all three bedrooms devoid of any furnishings whatsoever…?

Square Pegs in Round Holes, Kashmir Dreams; Inara Pey, February 2015, on Flickr“The Lost Town” – Square Pegs in Round Holes (Flickr) – click any image for full size

“Have you ever heard of a little mining town called Centralia?” Jordy asks by way of citing the inspiration for this installation. “If not, fire up your  search engine and read up on the place and how it came to be a little deserted town. Here in the Lost Town, the same abandonment happened.  Not by fire or elemental damage  but something far more sinister.”

Indeed, the air of mystery here, with its sinister undertones, is hard to avoid. It comes not only in the perpetual, wind-shrouded dusk that lies over the place, but also from the signs and portents hidden within some of the buildings. However, to find the whole truth, you may well have to venture out into the desert, beyond the little lake with its dilapidated barn. but be careful! “Don’t venture out too far in the desert,” Jordy warns, “Mighty strange goings-on out there, if you ask me.”

So don’t say he didn’t warn you…

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To visit a Misty Isle

Tuck's Misty Isle, Devonair; Inara Pey, February 2015, on FlickrTuck’s Misty Isle (Flickr) – click any image for full size

I was led to Tuck’s Misty Isle by Hans Inshan, who posted some gorgeous photos she’d taken on the Bitacora Vajera blog. While I can’t hope to match Hans’ photographic skills, I nevertheless wanted to hop over and see the island for myself.

The Tuck in question is Little Tuck, aka Pete Applemoor – a fact which came as something of a surprise to me as Pete, IIRC, visited my Fallingwater inspired build a number of times while it still existed in Second Life. As such, it became a delight to explore his region.

Tuck's Misty Isle, Devonair; Inara Pey, February 2015, on FlickrTuck’s Misty Isle (Flickr) – click any image for full size

This is a rugged, wooded isle with fortress-like high cliffs guarding the majority of its shoreline, the landscape within split by a deep river gorge that curls its way from a set of high falls  through the heart of the island to arrive at the sea. Those reading the region’s description will learn the Misty Isle was once the domain of an ancient civilisation, the ruins of which can be found throughout, and is now the home to fae, pixies, elves, merfolk, nymphs and more.

Evidence that the place is still occupied can be found in the well-worn trails and tracks that lead the visitor inland for the landing point, and up into the hills: torches burn brightly along the edge of the paths, and all the bridges are in good repair. So someone must be around to keep the former lit and the latter safe for others to cross.

There is also a sense that some of the ruins still see use, and the small island floating serenely in the air just off the coast, reached by one of the aforementioned bridges, speaks of a powerful magic still very much at work here. In fact, keep your eyes open as you explore, and you’ll find places where you can experience the power of the magic yourself as you float over the water at the foot of the falls or above the the island’s single wooden village.

Tuck's Misty Isle, Devonair; Inara Pey, February 2015, on FlickrTuck’s Misty Isle (Flickr) – click any image for full size

Wildlife can be found throughout the island – foxes, bears, deer, pelicans and more, and along with them can be found places to sit or dance or simply enjoy the view. After all, as the description tells us, this is a place for contemplation and for enjoying the company of those close to us.

Tuck’s Misty Isle does exactly what it says on the tin: offers a place to relax in, explore and enjoy, whether on your own or with a friend or two. Rezzing is open if you want to have a prop or two when taking photographs, but do please pick things up behind you. And do consider showing your appreciation for any visit you make through one of the numerous donation points scattered across the island – it all goes towards keeping it open for all to enjoy.

Tuck's Misty Isle, Devonair; Inara Pey, February 2015, on FlickrTuck’s Misty Isle (Flickr) – click any image for full size

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OnLive open SL Go Island

SL Go user? Now you can get help and personal assistance through the SL Go Island - and it's a good place for escaping the worlds, as well!
SL Go user? Now you can get help and personal assistance at the SL Go Island – and it’s a good place for escaping the worlds, as well!

Important note: The SL Go service is to be shut down on April 30th, 2015. For more information, please read this report.

On Wednesday, February 4th, Dennis Harper, OnLive’s Product Manager for SL Go kindly invited me to preview the new SL Go island in Second Life, which is designed to offer users of the the SL Go service a in-world place they can visit should they need assistance.

SL Go Island officially opens its doors for business at 10:00 SLT on Thursday, February 5th, 2015, and is modelled along similar lines to the Firestorm Support Island, which originally opened in August 2012 (see my review on it).

The idea for such a in-world venue was originally suggested during the special Firestorm Q&A meeting, alongside the idea for the SL Go support group, which launched in January 2015.

The landing point offers information and clickable signs for obtaining assistance - and more
SL Go Island: the landing point offers information and clickable signs for obtaining assistance – and more, with the SL Go greeter bot standing alongside

SL Go island offers a rural environment, with the landing area acting as the support hub. Here information boards and signage provides initial assistance.

A main board offers basic information, while thee signs hanging from it will take visitors to the OnLive Support web page, the support forum, and – for those who have yet to try it, a link to the SL Go sign-up page. A further sign allows SL Go users who have not already done so to join the in-world SL Go support group.

However, it doesn’t end there. On the table under the main noticeboard sit s small silver bell. If a member of the SL Go support team isn’t already on the island (they all tend to spend a fair amount of time there) or near the landing point, ring it, and personal help should be forthcoming.

SL Go support staff can frequently be found at the beach bar ....
SL Go Island: support staff can frequently be found at the beach bar ….

The rest of the island, all of which has been designed by  OnLive web engineer and Second life resident Jersey Silent, is given over to walks among the trees and down to the beach. Here sits a bar (providing support is thirty work!), and if folk aren’t around the landing point, they can generally be found here. There are also a number of spots scattered around the island, make it a welcoming place for those who wish to sit and relax.

SL Go Product Manager, Dennis Harper, in-world
SL Go Product Manager, Dennis Harper, in-world

“I really like it here,” Dennis said to me as he and Jersey showed me around. “If you want to find me, I’m usually at the beach bar, it’s a great place to relax, although there’s a cool swamp on the other side, which is also nice to visit after a day at the beach. But we’ve tried not to make it anything fancy – just a place to hang out.”

“But don’t forget, for the fastest and most timely support for SL Go, visit us on SL Go Island!” He added.

Wandering the island with Dennis and Jersey, I  couldn’t help but notice the care take to keep things open, relaxed, and as welcoming as possible. Jersey’s Landscape blends content from a number of designers who are bound to be familiar to many visitors, and she’s taken a huge amount of care to provide open spaces and quiet little spots for visitors to enjoy.

So – if you’re an SL Go user and need help, or if your curious about SL Go, or if you just want somewhere new to wander and spend time in, SL Go island may offer the perfect solution!

Timeless peace in The Outer Garden

The Outer Garden, Calm Beach; Inara Pey, January 2015, on FlickrThe Outer Garden, Calm Beach (Flickr) – click any image for full size

The Outer Garden, floating high over a quarter of a full sim region, is a true delight. Designed by Bisou Dexler, it is a tour de force demonstration that less is very often more as it presents visitors, and especially photographers, with an absolute treasure of a place to visit.

Central to the design is a huge pavilion of glass what I take to be wrought iron, a structure evocative of Victorian beauty, hung with climbing roses and surrounded by a lake of bright rose bushes set against the snowy white ground. Around this can be found a series of little scenes which can either been seen as a part of the whole, or form self-contained elements of their own, while inside the pavilion lies a romantic heart.

The Outer Garden, Calm Beach; Inara Pey, January 2015, on FlickrThe Outer Garden, Calm Beach (Flickr) – click any image for full size

Here one finds an aisle leading from the great doors to a single chaise lounge, the red petals of roses forming a soft carpet on the white floor. Close by, the ghostly form of a glass piano sits, waiting to be played or to play for visitors. Candles light the space on an evening, together with a sprinkling of  golden stars floating in the air under the high dome, while balloons are gathered near the piano and the seat, like clouds hovering at the horizon.

Outside, ices and cakes can be found not little tables next to an ice cream gazebo staffed by a a little white teddy bear, the translucent forms of butterflies hovering wisp-like between the tables. A little further away sits a little copse, a little hideaway nestling inside.

The Outer Garden, Calm Beach; Inara Pey, January 2015, on FlickrThe Outer Garden, Calm Beach (Flickr) – click any image for full size

There is a beautiful ethereal quality to The Outer Garden, partially due to the use of light (especially a subtle use of glow); this gives the entire scene a soft look that might be described as “timeless” or “other-worldly”, and which leads to opportunities for some clever photographic effects when mixing the right appearance with the surroundings. Just watch, for example, as someone can seemingly disappear into the rose bushes surrounding the pavilion as they walk away from you, their form gradually softening and fading the further they get from your camera.

The Outer Garden is an absolute treasure; if you’ve not already been there, it is a place I thoroughly recommend you add to your list of places to visit.

The Outer Garden, Calm Beach; Inara Pey, January 2015, on FlickrThe Outer Garden, Calm Beach (Flickr) – click any image for full size

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The Whispering Winds of Marathon Caye

Marathon Kaye
Marathon Caye

I’m going slightly off my usual beaten track with this travelogue in order to try to cover two interlinked regions through a single post.

Marathon Caye and Whispering Winds are two regions operated by Shaylin Yordstorm / Mrs (Taylee) Aldrin and Cranston Yordstorm / Cuthbert Aldrin which, while physically separated on the grid, are unified into a singular whole by the magic of teleporting. So much so that it really doesn’t matter which one you opt to visit first in your explorations; you’ll likely end up moving back and forth between the two as you visit the various attractions and features.

If I were to define both regions at all, it would be as a rural entertainment / amusement park venue, located in a woodland setting. Both offer a range of rides – log flumes, roller coasters, slides, bungee jumps (a first for me in SL!),  – as well as opportunities for paddling around on the water and to meet Dwarfins.

Whispering Winds
Whispering Winds

With a total of six music venues across both regions (The Pavilion, The Rock House and The Ranch on whispering Winds, and Club CTO, the Amphitheatre and The Arboretum on Marathon Caye), keeping track of all that might be going on across the two regions is probably best achieved by checking the various Facebook pages Kaylin / Taylee and Cranston / Cuthbert have created, or through joining one of the relevant groups for the regions. Invites to the latter can be received on your arrival, while links to the former are available throughout both regions. In addition, there are Flickr groups for both regions for those who want to share the pictures they take (again, grab the links when visiting both regions).

For couples out for a quiet time together, there are various secluded spots to be found and various quieter rides to be enjoyed – such as the hot air balloon, a trip out on the water on a pedalo or rowing boat, floating soap bubbles, horse rides, and so on. Keep an eye out, as well for teleport links to the beach, the log cabin and so forth.

Marathon Caye
Marathon Caye

The landscape in both locations occupies a mixes of elevations, and if I’m honest, some of the building seem a little precariously perched in  places. However, this is SL, a place where we can change the laws of physics if we like – or at least get them to look the other way – so who says everything must always be entirely natural-looking. Certainly the higher plateaus offer plenty of opportunities for a little exercise.

The various rides offer an additional level of fun to the regions, and having tired them all, I can say they work pretty well, and the water slide, roller coaster and log flume are quite effective in Mouselook, while the bungee jump certainly adds a new perspective on Second Life when viewed that way!

Marathon Caye
Marathon Caye

Given both regions are so full of things to do and see, keeping draw distance turned down might be in order for you, should you visit and depending on your system’s capabilities; I did note my own frame rates constantly dipping into the low teens during my explorations.

If you’re looking for a venue offering a range of live music events and activities to enjoy either on your own or in the company of friends, and which offers plenty of opportunities for retreat on the ground and in the air, a visit to Marathon Caye / Whispering Winds might well be the ticket.

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Bright blades in a Gentle Wind

Soyokaze; Inara Pey, January 2015, on FlickrSoyokaze (Flickr) – click any image for full size

Soyokaze (“gentle wind”) is the home and dōjō for the Soyokaze clan, a school for C:SI sword combat, and a RP environment honouring the samurai and the Edo period of ancient Japan. It is also the home of the  Bushido Challenge, which is one of the most involved challenges I’ve yet tried in SL, being both immersive and engaging.

The Soyokaze-ryu can be found on the ground level of the region. Here, set deep within a river gorge, sits a small village, the wooden buildings standing on either side of the gorge, a stone bridge spanning the waters. This place is clearly of of strategic import, as it is overlooked by two stone-built castles.

Soyokaze; Inara Pey, January 2015, on FlickrSoyokaze (Flickr) – click any image for full size

There are opportunities galore for photography here, and clan members offer a warm and friendly greeting. Period costume is not required (indeed, it should be pointed out that the clan is dedicated to preserving the best and oldest of traditions of the Edo period, rather than being set in the Edo period – hence the seemingly odd appearances of things like a soda drinks dispenser, dart board and modern-era gamer’s chairs in some parts of the region). That said, some light role-play does, I’m told, take place within the region at times.

As a centre for C:SI sword combat, the school welcomes enquiries from interested parties, which should be addressed to DomoKun Giotto or Kasumi Hashi. There are a number of combat zones placed around the village, mostly notable the impressive form of the school itself, nestling in the neighbouring valley.   If you’d like to rez props for any photography, rezzing is open, and auto-return set to 21 minutes – but do please remember to pick your bits up if you finish within that time.

Soyokaze; Inara Pey, January 2015, on FlickrSoyokaze (Flickr) – click any image for full size

For those who wish to extend their visit, there is the Bushido Challenge. This involves coming to the aid of Princess Ayuki, trapped in a labyrinth of tunnels by  malevolent spirits, and is – as mentioned at the top of this article – one of the most engaging challenges I’ve attempted in Second Life, and recommend it. But be warned, it does require a fair amount of time (or at least, one or more return visits), and a couple of parts of the challenge can only be solved through the assistance of / co-operation of others.

Assisting the princess is a case of stepping through the teleport portal, found within the village, and then solving seven challenges involving the Bushido code: Gi (justice & morality); Yu (heroic courage); Jin (compassion); Rei (polite courtesy); Makoto (sincerity); Meiyo (honour) and Chu (duty & loyalty). Each challenge is reached through its own portal, starting Gi (although it is possible to take some of the challenges in any order you choose).

Soyokaze; Inara Pey, January 2015, on FlickrSoyokaze (Flickr) – the entrance to the Bushido Challenge

The challenges are all varied in nature, mixing logic, elements of a hunt, learning a skill, solving riddles, exercising good timing, and so on, offering a complex quest in which – for a part at least – you’ll need local sounds audible in addition to having a friend on-hand to assist you. As you solve each challenge, don’t forget to claim your reward from the treasure chests located within each challenge area.

Instructions in places may not be all that straightforward, so if you get stuck and any point, find your way to Princess Ayuki (who stands in one of the tunnels behind a portal), and she’ll offer you some tips / advice.

Can you succeed through the tests offered by the Bushido Challenge and demonstrate all you've learnt?
Can you succeed through the tests offered by the Bushido Challenge and demonstrate all you’ve learnt?

I confess to not yet having completed the challenge, largely down to running out of time during my initial visit, and not having anyone on-hand to assist in the challenges requiring co-operation, so I cannot say how things finish (and wouldn’t spoil it for you, even if I did!). One thing I will say is that, while I enjoyed those elements of the quest I have completed (and look forward to solving the rest), the one part I’ve had a lot of fun with is the archery challenge. Scripted by Yamil Dagger, this is quiet simply a lot of fun, whether or not you’re playing for prizes – indeed, I’ve since been back for another couple of rounds, simply because it is so much fun.

Soyokaze offers an enticing mixture of a photogenic environment,  the chance to join an established C:SI combat clan, and the opportunity to engage in a quest that has just the right mix of fun, frustration and a growing desire to overcome the mischief of the spirits and reach the conclusion.

Add to that the village tavern, which offers a cosy place to meet and talk with friends and clan members, and Soyokaze presents itself as a very engaging place to visit. Very thoroughly recommended!

My special thanks go to どうも (DomoKun Giotto, who has designed the region and is clan Sōke along with Kasumi Hashi) and to Akiko Yuki for their time in making me feel welcome and facing a barrage of questions, to ジョイ (Kimicko), for her assistance with part of the Bushido Challenge quest, and to Yamil, for his encouragement as I took the archery challenge.

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